Blizzard Plans to Nerf Infestors (WoL) - Page 15
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xAdra
Singapore1858 Posts
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GodZo
Italy224 Posts
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zenkicker
257 Posts
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MasterOfPuppets
Romania6942 Posts
On January 12 2013 19:55 zenkicker wrote: Replacing root for slow = ensnare + plaguuuuuuuuuuu! Not really, plague couldn't kill units. Also, right now it's more like maelstrom + storm except maelstrom can now target every unit, not just bio. I'll take ensnare + storm over that. | ||
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Olli
Austria24417 Posts
Other suggestions: - You could have fungal stun only light units (important examples: phoenix, mutas, lings, marines). Units like void rays are already slow enough. Fungal effectively makes them all in units as you either win the fight or lose your whole army (which means game over). - You could also approach infestor/BL by nerfing BLs. They're too early in the game to be as game deciding. Maybe reduce broodling spawn rate so you can trade more efficiently with a ground army. Or, instead of that, have the same upgrade nerf for broodlings. Because they're free units as well. Free units should never trade as efficiently vs super expensive units as they currently do. Not saying do all of these at once. | ||
Lukeeze[zR]
Switzerland6838 Posts
On January 12 2013 20:15 DarkLordOlli wrote: This is enough if it goes through. Carriers here I come! Other suggestions: - You could have fungal stun only light units (important examples: phoenix, mutas, lings, marines). Units like void rays are already slow enough. Fungal effectively makes them all in units as you either win the fight or lose your whole army (which means game over). - You could also approach infestor/BL by nerfing BLs. They're too early in the game to be as game deciding. Maybe reduce broodling spawn rate so you can trade more efficiently with a ground army. Or, instead of that, have the same upgrade nerf for broodlings. Because they're free units as well. Free units should never trade as efficiently vs super expensive units as they currently do. Not saying do all of these at once. Units instead of a projectile is a bad idea, we all agree, but you can't prevent a t3 unit to have upgrades. | ||
Lazzi
Switzerland1923 Posts
On January 12 2013 20:23 Lukeeze[zR] wrote: Units instead of a projectile is a bad idea, we all agree, but you can't prevent a t3 unit to have upgrades. BL by itself becomes better with air upgrades. He says that broodling souldn't benefit from ground upgrades. | ||
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Olli
Austria24417 Posts
On January 12 2013 20:23 Lukeeze[zR] wrote: Units instead of a projectile is a bad idea, we all agree, but you can't prevent a t3 unit to have upgrades. Well the BL itself could have a stronger single attack that profits from air upgrades. | ||
Glurkenspurk
United States1915 Posts
On January 12 2013 08:26 Setev wrote: I prefer to remove fungal stun and sub with slow. Why nerfing fungal will cause muta wars in ZvZ? Shouldn't players incorporate hydras? Hydras lose straight up fights to mutas unless you have a shit ton of hydras. Which if your 3rd is delayed by the muta build you won't have. | ||
blamekilly
466 Posts
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ControlMonkey
Australia3109 Posts
On January 12 2013 01:56 FezTheCaliph wrote: Blizzard seems to have embiggened the infestor in the most cromulent fashion Jebediah would be proud. | ||
TDH
Finland25 Posts
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mierin
United States4943 Posts
On January 12 2013 21:14 blamekilly wrote: just remove the damn root effect so I can freakin micro against it. make it a slow spell if you have to. problem solved. Would be nice if FF didn't stop you from microing too | ||
Scrubwave
Poland1786 Posts
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ClassicMilds
India39 Posts
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NEEDZMOAR
Sweden1277 Posts
On January 12 2013 09:47 nailertn wrote: Banelings are alive and well. Just because there is a superior - brokenly so - alternative doesn't mean they don't work. Not even code S level micro is consistent enough against them to warrant the tag 'cost effective', never mind the other 99.9% of the player base. Not to mention they are infinitely more exciting to watch than mass fungal. banelings are never cost efficient on a pro level unless your opponent screws up, and thats the key words, you have to rely on your opponent screwing up for banelings to be a good gasdump. besides, what about zvp and zvz? and no its not exciting to watch something just because there are more explosions and whatnot, I hate banelings, I hate watching it, I hate having to make them, why? because, as Ive already mentioned before, I have to rely on my opponent to fuck up, and I have to rely on luck, with medivacs banelings might not even do enough damage, blink stalkers would just be stupidly good if fungal were removed, you think zvp lategame is passive now? remove fungal and no zerg would ever attack, ever... you know whats really breaking this game? bioballs + medivacs + infinite selection + clumping up, there u have it, without that, the other races wouldnt have to rely on guaranteed aoe damage and crowdcontrol ( sentries / infestors). Do you realise how easy it was for T to break down equally good zerg players who didnt have Idra / DRG / leenocks apm to play muta ling bling cost efficiently? | ||
NEEDZMOAR
Sweden1277 Posts
On January 12 2013 20:15 DarkLordOlli wrote: This is enough if it goes through. Carriers here I come! Other suggestions: - You could have fungal stun only light units (important examples: phoenix, mutas, lings, marines). Units like void rays are already slow enough. Fungal effectively makes them all in units as you either win the fight or lose your whole army (which means game over). - You could also approach infestor/BL by nerfing BLs. They're too early in the game to be as game deciding. Maybe reduce broodling spawn rate so you can trade more efficiently with a ground army. Or, instead of that, have the same upgrade nerf for broodlings. Because they're free units as well. Free units should never trade as efficiently vs super expensive units as they currently do. Not saying do all of these at once. U mean like the way u would want blink stalkers ( essentially free units) to trade against BLs without infestors being able to root them? | ||
NEEDZMOAR
Sweden1277 Posts
On January 12 2013 21:34 Scrubwave wrote: FF is in no way comparable to fungal. FFs can be destroyed by massive units, don't affect air units at all and the only way to stop FFs from microing as fungal does is to make an FF prison around enemy units. Oh, and obviously "chain force fields" don't kill anything. are you serious? FF can very much be compared, its a game deciding spell, it makes earlygame aggression in zvp useless, it makes groundarmies in zvp 3base timings with colossi useless, without the sentry, (and of course without Warpgate mechanics) GateWay-units wouldnt have to be so f*cking weak and could be a core part of the toss army. | ||
Scrubwave
Poland1786 Posts
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Olli
Austria24417 Posts
On January 12 2013 21:37 NEEDZMOAR wrote: U mean like the way u would want blink stalkers ( essentially free units) to trade against BLs without infestors being able to root them? Like... what... I don't even... Stalkers are 125/50. How on earth is that free? I also recommend you read the last statement I made, I even put it in bold letters for you. | ||
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