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Blizzard Plans to Nerf Infestors (WoL) - Page 15

Forum Index > SC2 General
Post a Reply
Prev 1 13 14 15 16 17 19 Next All
xAdra
Profile Joined July 2012
Singapore1858 Posts
January 12 2013 02:00 GMT
#281
About fucking time. How about fungal not rooting as well. That'd turn it into a support unit and not the goddamned end-all unit that it is now. It would also synergize extremely well and in a badass manner with Vipers in HotS.
GodZo
Profile Joined November 2011
Italy224 Posts
January 12 2013 09:34 GMT
#282
I think the storm should to remain the best spell, like in sc/bw. The fungal, actually, is better than the storm.
프로토스, Yellow, GdZ
zenkicker
Profile Joined December 2008
257 Posts
January 12 2013 10:55 GMT
#283
Replacing root for slow = ensnare + plaguuuuuuuuuuu!
I you cant beat them, join them.
MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
Last Edited: 2013-01-12 10:57:44
January 12 2013 10:56 GMT
#284
On January 12 2013 19:55 zenkicker wrote:
Replacing root for slow = ensnare + plaguuuuuuuuuuu!


Not really, plague couldn't kill units.

Also, right now it's more like maelstrom + storm except maelstrom can now target every unit, not just bio. I'll take ensnare + storm over that.
"my shaft scares me too" - strenx 2014
Olli
Profile Blog Joined February 2012
Austria24417 Posts
Last Edited: 2013-01-12 11:20:56
January 12 2013 11:15 GMT
#285
This is enough if it goes through. Carriers here I come!

Other suggestions:
- You could have fungal stun only light units (important examples: phoenix, mutas, lings, marines). Units like void rays are already slow enough. Fungal effectively makes them all in units as you either win the fight or lose your whole army (which means game over).

- You could also approach infestor/BL by nerfing BLs. They're too early in the game to be as game deciding. Maybe reduce broodling spawn rate so you can trade more efficiently with a ground army.
Or, instead of that, have the same upgrade nerf for broodlings. Because they're free units as well. Free units should never trade as efficiently vs super expensive units as they currently do.

Not saying do all of these at once.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
Last Edited: 2013-01-12 11:28:05
January 12 2013 11:23 GMT
#286
On January 12 2013 20:15 DarkLordOlli wrote:
This is enough if it goes through. Carriers here I come!

Other suggestions:
- You could have fungal stun only light units (important examples: phoenix, mutas, lings, marines). Units like void rays are already slow enough. Fungal effectively makes them all in units as you either win the fight or lose your whole army (which means game over).

- You could also approach infestor/BL by nerfing BLs. They're too early in the game to be as game deciding. Maybe reduce broodling spawn rate so you can trade more efficiently with a ground army.
Or, instead of that, have the same upgrade nerf for broodlings. Because they're free units as well. Free units should never trade as efficiently vs super expensive units as they currently do.

Not saying do all of these at once.


Units instead of a projectile is a bad idea, we all agree, but you can't prevent a t3 unit to have upgrades.
Terran & Potato Salad.
Lazzi
Profile Joined June 2011
Switzerland1923 Posts
January 12 2013 11:31 GMT
#287
On January 12 2013 20:23 Lukeeze[zR] wrote:
Show nested quote +
On January 12 2013 20:15 DarkLordOlli wrote:
This is enough if it goes through. Carriers here I come!

Other suggestions:
- You could have fungal stun only light units (important examples: phoenix, mutas, lings, marines). Units like void rays are already slow enough. Fungal effectively makes them all in units as you either win the fight or lose your whole army (which means game over).

- You could also approach infestor/BL by nerfing BLs. They're too early in the game to be as game deciding. Maybe reduce broodling spawn rate so you can trade more efficiently with a ground army.
Or, instead of that, have the same upgrade nerf for broodlings. Because they're free units as well. Free units should never trade as efficiently vs super expensive units as they currently do.

Not saying do all of these at once.


Units instead of a projectile is a bad idea, we all agree, but you can't prevent a t3 unit to have upgrades.

BL by itself becomes better with air upgrades. He says that broodling souldn't benefit from ground upgrades.
It's good to be back
Olli
Profile Blog Joined February 2012
Austria24417 Posts
January 12 2013 11:53 GMT
#288
On January 12 2013 20:23 Lukeeze[zR] wrote:
Show nested quote +
On January 12 2013 20:15 DarkLordOlli wrote:
This is enough if it goes through. Carriers here I come!

Other suggestions:
- You could have fungal stun only light units (important examples: phoenix, mutas, lings, marines). Units like void rays are already slow enough. Fungal effectively makes them all in units as you either win the fight or lose your whole army (which means game over).

- You could also approach infestor/BL by nerfing BLs. They're too early in the game to be as game deciding. Maybe reduce broodling spawn rate so you can trade more efficiently with a ground army.
Or, instead of that, have the same upgrade nerf for broodlings. Because they're free units as well. Free units should never trade as efficiently vs super expensive units as they currently do.

Not saying do all of these at once.


Units instead of a projectile is a bad idea, we all agree, but you can't prevent a t3 unit to have upgrades.


Well the BL itself could have a stronger single attack that profits from air upgrades.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
January 12 2013 12:11 GMT
#289
On January 12 2013 08:26 Setev wrote:
I prefer to remove fungal stun and sub with slow. Why nerfing fungal will cause muta wars in ZvZ? Shouldn't players incorporate hydras?


Hydras lose straight up fights to mutas unless you have a shit ton of hydras. Which if your 3rd is delayed by the muta build you won't have.
blamekilly
Profile Joined April 2011
466 Posts
January 12 2013 12:14 GMT
#290
just remove the damn root effect so I can freakin micro against it. make it a slow spell if you have to. problem solved.
ControlMonkey
Profile Blog Joined January 2011
Australia3109 Posts
January 12 2013 12:18 GMT
#291
On January 12 2013 01:56 FezTheCaliph wrote:
Show nested quote +
On January 11 2013 07:49 Seeker wrote:
Omfg... they're going to neft infestors? I can only imagine what kind atrocity awaits us. Blizzard just created a word that's not even in the English dictionary just for infestors...


Blizzard seems to have embiggened the infestor in the most cromulent fashion


Jebediah would be proud.
TDH
Profile Joined October 2010
Finland25 Posts
January 12 2013 12:28 GMT
#292
Just give Infestor dark swarm and remove fungeal... all problems solved!
Everybody are Imba in there own way. Even bronse players like me :)
mierin
Profile Joined August 2010
United States4943 Posts
January 12 2013 12:30 GMT
#293
On January 12 2013 21:14 blamekilly wrote:
just remove the damn root effect so I can freakin micro against it. make it a slow spell if you have to. problem solved.


Would be nice if FF didn't stop you from microing too
JD, Stork, Calm, Hyuk Fighting!
Scrubwave
Profile Joined July 2010
Poland1786 Posts
January 12 2013 12:34 GMT
#294
--- Nuked ---
ClassicMilds
Profile Joined December 2011
India39 Posts
Last Edited: 2013-01-12 12:35:13
January 12 2013 12:35 GMT
#295
gimme instant storm (khaydarin amulet) i dont care blord infestors ezpz! =D
"What's the point of being an outlaw if I gotta have responsibilities?" "Darth Vadar had responsibilities- building the Death Star." " True Dat! Two of 'em, Yo! "
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
January 12 2013 12:35 GMT
#296
On January 12 2013 09:47 nailertn wrote:
Show nested quote +
On January 12 2013 07:14 NEEDZMOAR wrote:
since infestors are the only thing keeping Z cost efficient against bio balls, nerfing fungal is retarded, nerfing ITs is fine I guess.


Banelings are alive and well. Just because there is a superior - brokenly so - alternative doesn't mean they don't work. Not even code S level micro is consistent enough against them to warrant the tag 'cost effective', never mind the other 99.9% of the player base. Not to mention they are infinitely more exciting to watch than mass fungal.


banelings are never cost efficient on a pro level unless your opponent screws up, and thats the key words, you have to rely on your opponent screwing up for banelings to be a good gasdump.

besides, what about zvp and zvz? and no its not exciting to watch something just because there are more explosions and whatnot, I hate banelings, I hate watching it, I hate having to make them, why? because, as Ive already mentioned before, I have to rely on my opponent to fuck up, and I have to rely on luck, with medivacs banelings might not even do enough damage, blink stalkers would just be stupidly good if fungal were removed, you think zvp lategame is passive now? remove fungal and no zerg would ever attack, ever...

you know whats really breaking this game? bioballs + medivacs + infinite selection + clumping up, there u have it, without that, the other races wouldnt have to rely on guaranteed aoe damage and crowdcontrol ( sentries / infestors).

Do you realise how easy it was for T to break down equally good zerg players who didnt have Idra / DRG / leenocks apm to play muta ling bling cost efficiently?



NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
January 12 2013 12:37 GMT
#297
On January 12 2013 20:15 DarkLordOlli wrote:
This is enough if it goes through. Carriers here I come!

Other suggestions:
- You could have fungal stun only light units (important examples: phoenix, mutas, lings, marines). Units like void rays are already slow enough. Fungal effectively makes them all in units as you either win the fight or lose your whole army (which means game over).

- You could also approach infestor/BL by nerfing BLs. They're too early in the game to be as game deciding. Maybe reduce broodling spawn rate so you can trade more efficiently with a ground army.
Or, instead of that, have the same upgrade nerf for broodlings. Because they're free units as well. Free units should never trade as efficiently vs super expensive units as they currently do.

Not saying do all of these at once.



U mean like the way u would want blink stalkers ( essentially free units) to trade against BLs without infestors being able to root them?
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
January 12 2013 12:39 GMT
#298
On January 12 2013 21:34 Scrubwave wrote:
FF is in no way comparable to fungal. FFs can be destroyed by massive units, don't affect air units at all and the only way to stop FFs from microing as fungal does is to make an FF prison around enemy units. Oh, and obviously "chain force fields" don't kill anything.



are you serious? FF can very much be compared, its a game deciding spell, it makes earlygame aggression in zvp useless, it makes groundarmies in zvp 3base timings with colossi useless, without the sentry, (and of course without Warpgate mechanics) GateWay-units wouldnt have to be so f*cking weak and could be a core part of the toss army.
Scrubwave
Profile Joined July 2010
Poland1786 Posts
January 12 2013 12:46 GMT
#299
--- Nuked ---
Olli
Profile Blog Joined February 2012
Austria24417 Posts
January 12 2013 13:06 GMT
#300
On January 12 2013 21:37 NEEDZMOAR wrote:
Show nested quote +
On January 12 2013 20:15 DarkLordOlli wrote:
This is enough if it goes through. Carriers here I come!

Other suggestions:
- You could have fungal stun only light units (important examples: phoenix, mutas, lings, marines). Units like void rays are already slow enough. Fungal effectively makes them all in units as you either win the fight or lose your whole army (which means game over).

- You could also approach infestor/BL by nerfing BLs. They're too early in the game to be as game deciding. Maybe reduce broodling spawn rate so you can trade more efficiently with a ground army.
Or, instead of that, have the same upgrade nerf for broodlings. Because they're free units as well. Free units should never trade as efficiently vs super expensive units as they currently do.

Not saying do all of these at once.



U mean like the way u would want blink stalkers ( essentially free units) to trade against BLs without infestors being able to root them?


Like... what... I don't even...
Stalkers are 125/50. How on earth is that free? I also recommend you read the last statement I made, I even put it in bold letters for you.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
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