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On December 02 2012 19:19 mongoose22 wrote:Show nested quote +On December 02 2012 09:04 SnipedSoul wrote:On December 02 2012 09:01 CrazyF1r3f0x wrote: If you Damage the IT egg, you damage the IT when it spawns right? No, all morphing zerg units start at full HP regardless of how much health their cocoon had when they hatched. This isn't true in the case of Infested Terrans. They spawn with health proportional to the egg's health, unless the map editor is lying to me.
It is or you made quite the mistake.
All Cocoon units in the game spawn with full hp when they are done morphing.
Off the top of my head: Larvae, Infested Terrans, Overseers, Banelings, Corruptors.
Is that it?
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On November 30 2012 11:49 Shiori wrote:Show nested quote +On November 30 2012 11:45 Glon wrote: You all are COMPLETELY missing the fucking point to lower egg health.
80 health = 1 STORM WILL KILL. You CAN NOT mass infested terran anymore -- all of the eggs will die. Thus, you need support for broods and the game will move AWAY from 15 infestors 20 BL -- you actually have to have roach/ling with your army.
Again, currently, the problem is with these people who get 15~20 + infestor. This patch will stop it from happening if protoss uses storm correctly in conjunction with the standard 3 collosus with any death ball. Now, zerg must sacrifice infestor/BL supply for roach ling.
It should be noted that I believe that fungal should root high templar and ghosts. It makes it so that zerg must actually kite and focus fire these units with Brood lords, not just A move and fungal. Don't even get me started on fungal not rooting speed warp prisms though. How the fuck does that help Terran? How the fuck does that help me engage Infestor/Bl/Spine when it can just Fungal me to death? Presumably that's where the ravens come in.
There's seriously a lot of exaggerated reactions to a test map in this thread. Optimization doesn't converge in two iterations, folks.
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On December 02 2012 19:45 Figgy wrote:Show nested quote +On December 02 2012 19:19 mongoose22 wrote:On December 02 2012 09:04 SnipedSoul wrote:On December 02 2012 09:01 CrazyF1r3f0x wrote: If you Damage the IT egg, you damage the IT when it spawns right? No, all morphing zerg units start at full HP regardless of how much health their cocoon had when they hatched. This isn't true in the case of Infested Terrans. They spawn with health proportional to the egg's health, unless the map editor is lying to me. It is or you made quite the mistake. All Cocoon units in the game spawn with full hp when they are done morphing. Off the top of my head: Larvae, Infested Terrans, Overseers, Banelings, Corruptors. Is that it?
Don't believe me, try it yourself. Make an Infestor, throw down an egg, attack the egg. The Infested Terran will spawn with damage. I did it again in-game just to make sure. They're summoned units from a spell, not an existing unit morphing to another, so the normal rules won't necessarily apply. The eggs are specifically labeled as "eggs", too, not as "cocoons" like the other units you're describing.
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if u look at ipl5 this weekend i think the changes are good, maybe slightly overboard, terrans are doing really well there vs zerg. terrans just need to get more creative and stop doing stupid stuff, if terrans would play as flawless as the zergs do they would ve better winrates. i think the egg change will pretty much put terran into a pretty good spot, might even be this change will make terran superior to zerg.
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On December 02 2012 19:58 {ToT}ColmA wrote: if u look at ipl5 this weekend i think the changes are good, maybe slightly overboard, terrans are doing really well there vs zerg. terrans just need to get more creative and stop doing stupid stuff, if terrans would play as flawless as the zergs do they would ve better winrates. i think the egg change will pretty much put terran into a pretty good spot, might even be this change will make terran superior to zerg.
Nice troll attempt xD Had a good laugh,specially on the flawless playing part. Got any more like that?
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On December 02 2012 19:58 {ToT}ColmA wrote: if u look at ipl5 this weekend i think the changes are good, maybe slightly overboard, terrans are doing really well there vs zerg. terrans just need to get more creative and stop doing stupid stuff, if terrans would play as flawless as the zergs do they would ve better winrates. i think the egg change will pretty much put terran into a pretty good spot, might even be this change will make terran superior to zerg. Just check it yourself ...
IPL5 Win-loss ratios thread
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On December 02 2012 19:58 {ToT}ColmA wrote: if u look at ipl5 this weekend i think the changes are good, maybe slightly overboard, terrans are doing really well there vs zerg. terrans just need to get more creative and stop doing stupid stuff, if terrans would play as flawless as the zergs do they would ve better winrates. i think the egg change will pretty much put terran into a pretty good spot, might even be this change will make terran superior to zerg.
I think my brain just exploded at the ridiculousness of this comment. Just wow.
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On December 02 2012 19:45 Figgy wrote:Show nested quote +On December 02 2012 19:19 mongoose22 wrote:On December 02 2012 09:04 SnipedSoul wrote:On December 02 2012 09:01 CrazyF1r3f0x wrote: If you Damage the IT egg, you damage the IT when it spawns right? No, all morphing zerg units start at full HP regardless of how much health their cocoon had when they hatched. This isn't true in the case of Infested Terrans. They spawn with health proportional to the egg's health, unless the map editor is lying to me. It is or you made quite the mistake. All Cocoon units in the game spawn with full hp when they are done morphing. Off the top of my head: Larvae, Infested Terrans, Overseers, Banelings, Corruptors. Is that it? Try it before you speak, what you are saying is false. That guy is right, if eggs have been damaged, ITs spawn with proportion of health that the eggs, not at full health. And you mixed eggs with cocoons, quite a different concept.
On December 02 2012 19:58 {ToT}ColmA wrote: if u look at ipl5 this weekend i think the changes are good, maybe slightly overboard, terrans are doing really well there vs zerg. terrans just need to get more creative and stop doing stupid stuff, if terrans would play as flawless as the zergs do they would ve better winrates. i think the egg change will pretty much put terran into a pretty good spot, might even be this change will make terran superior to zerg. Chill guys, he must be trolling. I mean he is Terran player(I guess) and his comment doesn't really make any sense.
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On December 02 2012 19:52 TheBB wrote:Show nested quote +On November 30 2012 11:49 Shiori wrote:On November 30 2012 11:45 Glon wrote: You all are COMPLETELY missing the fucking point to lower egg health.
80 health = 1 STORM WILL KILL. You CAN NOT mass infested terran anymore -- all of the eggs will die. Thus, you need support for broods and the game will move AWAY from 15 infestors 20 BL -- you actually have to have roach/ling with your army.
Again, currently, the problem is with these people who get 15~20 + infestor. This patch will stop it from happening if protoss uses storm correctly in conjunction with the standard 3 collosus with any death ball. Now, zerg must sacrifice infestor/BL supply for roach ling.
It should be noted that I believe that fungal should root high templar and ghosts. It makes it so that zerg must actually kite and focus fire these units with Brood lords, not just A move and fungal. Don't even get me started on fungal not rooting speed warp prisms though. How the fuck does that help Terran? How the fuck does that help me engage Infestor/Bl/Spine when it can just Fungal me to death? Presumably that's where the ravens come in. There's seriously a lot of exaggerated reactions to a test map in this thread. Optimization doesn't converge in two iterations, folks.
I am not sure about that. When Blizzard put the Queen patch in, there was a lot of concern about giving zergs too much leeway inn the early game which could spiral control in mid to late game which is kind of what we are seeing now. A lot of people wanted the range to be 4 first to see how things would pan pit. Yet, Blizzard just did 1 iteration and then it went live.
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On December 02 2012 20:33 vthree wrote:Show nested quote +On December 02 2012 19:52 TheBB wrote:On November 30 2012 11:49 Shiori wrote:On November 30 2012 11:45 Glon wrote: You all are COMPLETELY missing the fucking point to lower egg health.
80 health = 1 STORM WILL KILL. You CAN NOT mass infested terran anymore -- all of the eggs will die. Thus, you need support for broods and the game will move AWAY from 15 infestors 20 BL -- you actually have to have roach/ling with your army.
Again, currently, the problem is with these people who get 15~20 + infestor. This patch will stop it from happening if protoss uses storm correctly in conjunction with the standard 3 collosus with any death ball. Now, zerg must sacrifice infestor/BL supply for roach ling.
It should be noted that I believe that fungal should root high templar and ghosts. It makes it so that zerg must actually kite and focus fire these units with Brood lords, not just A move and fungal. Don't even get me started on fungal not rooting speed warp prisms though. How the fuck does that help Terran? How the fuck does that help me engage Infestor/Bl/Spine when it can just Fungal me to death? Presumably that's where the ravens come in. There's seriously a lot of exaggerated reactions to a test map in this thread. Optimization doesn't converge in two iterations, folks. I am not sure about that. When Blizzard put the Queen patch in, there was a lot of concern about giving zergs too much leeway inn the early game which could spiral control in mid to late game which is kind of what we are seeing now. A lot of people wanted the range to be 4 first to see how things would pan pit. Yet, Blizzard just did 1 iteration and then it went live.
Yes but I feel the reaction was wrong. Instead of demanding that the patch be reverted (the queen patch did what it was meant to do - make early game zerg feel safer) they should have demanded a corresponding nerf to infestors.
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On December 02 2012 20:42 Evangelist wrote:Show nested quote +On December 02 2012 20:33 vthree wrote:On December 02 2012 19:52 TheBB wrote:On November 30 2012 11:49 Shiori wrote:On November 30 2012 11:45 Glon wrote: You all are COMPLETELY missing the fucking point to lower egg health.
80 health = 1 STORM WILL KILL. You CAN NOT mass infested terran anymore -- all of the eggs will die. Thus, you need support for broods and the game will move AWAY from 15 infestors 20 BL -- you actually have to have roach/ling with your army.
Again, currently, the problem is with these people who get 15~20 + infestor. This patch will stop it from happening if protoss uses storm correctly in conjunction with the standard 3 collosus with any death ball. Now, zerg must sacrifice infestor/BL supply for roach ling.
It should be noted that I believe that fungal should root high templar and ghosts. It makes it so that zerg must actually kite and focus fire these units with Brood lords, not just A move and fungal. Don't even get me started on fungal not rooting speed warp prisms though. How the fuck does that help Terran? How the fuck does that help me engage Infestor/Bl/Spine when it can just Fungal me to death? Presumably that's where the ravens come in. There's seriously a lot of exaggerated reactions to a test map in this thread. Optimization doesn't converge in two iterations, folks. I am not sure about that. When Blizzard put the Queen patch in, there was a lot of concern about giving zergs too much leeway inn the early game which could spiral control in mid to late game which is kind of what we are seeing now. A lot of people wanted the range to be 4 first to see how things would pan pit. Yet, Blizzard just did 1 iteration and then it went live. Yes but I feel the reaction was wrong. Instead of demanding that the patch be reverted (the queen patch did what it was meant to do - make early game zerg feel safer) they should have demanded a corresponding nerf to infestors.
but it takes time for the meta game to settle, we are at or past that point and blizzard needs to step up and fix infestors.
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Blizzard has to fix the whole game. They should make marines less effective. They are to strong. With them other races have to be imba to kill terran. Instead they should finally buff siege tanks. Siege tanks if sieged have to moll down collosi or something is wrong. Collosi can't be better than tanks and move and ignore high ground and get vision this was great in C&C but this game is even not any more developed for some reason.
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On December 02 2012 21:02 Destroyr wrote: Blizzard has to fix the whole game. They should make marines less effective. They are to strong. With them other races have to be imba to kill terran. Instead they should finally buff siege tanks. Siege tanks if sieged have to moll down collosi or something is wrong. Collosi can't be better than tanks and move and ignore high ground and get vision this was great in C&C but this game is even not any more developed for some reason. I have high hopes for HotS beta changes to old units Kim said. If they do it correctly we might have many new options plus thay said that mech in no working vs toss at all atm in beta.
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I hope they try someting like removing spawn larvae or make it a late game upgrade to stop zerg from playing so greedy.
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On December 02 2012 21:25 Tomasy wrote:Show nested quote +On December 02 2012 21:02 Destroyr wrote: Blizzard has to fix the whole game. They should make marines less effective. They are to strong. With them other races have to be imba to kill terran. Instead they should finally buff siege tanks. Siege tanks if sieged have to moll down collosi or something is wrong. Collosi can't be better than tanks and move and ignore high ground and get vision this was great in C&C but this game is even not any more developed for some reason. I have high hopes for HotS beta changes to old units Kim said. If they do it correctly we might have many new options plus thay said that mech in no working vs toss at all atm in beta. I feel like because so many people are so negative towards all recent changes in both WoL and hots blizzard is too afraid to do that and david kim is crying
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On December 02 2012 21:36 Klowney wrote: I hope they try someting like removing spawn larvae or make it a late game upgrade to stop zerg from playing so greedy. HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
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On December 02 2012 21:42 Sea_Food wrote:Show nested quote +On December 02 2012 21:25 Tomasy wrote:On December 02 2012 21:02 Destroyr wrote: Blizzard has to fix the whole game. They should make marines less effective. They are to strong. With them other races have to be imba to kill terran. Instead they should finally buff siege tanks. Siege tanks if sieged have to moll down collosi or something is wrong. Collosi can't be better than tanks and move and ignore high ground and get vision this was great in C&C but this game is even not any more developed for some reason. I have high hopes for HotS beta changes to old units Kim said. If they do it correctly we might have many new options plus thay said that mech in no working vs toss at all atm in beta. I feel like because so many people are so negative towards all recent changes in both WoL and hots blizzard is too afraid to do that and david kim is crying Nope ... they are certainly not crying, at least not because they are sad. They might be crying tears of joy and laughter, because they can give the community bullshit proposals to try out and still have people defending them without making sense themselves. Maybe next time they will have something like "Fungal Growth can be cast only at odd minutes during play" or whatever else they can come up with.
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On December 02 2012 21:02 Destroyr wrote: Blizzard has to fix the whole game. They should make marines less effective. They are to strong. With them other races have to be imba to kill terran. Instead they should finally buff siege tanks. Siege tanks if sieged have to moll down collosi or something is wrong. Collosi can't be better than tanks and move and ignore high ground and get vision this was great in C&C but this game is even not any more developed for some reason. SC2 marines are just slightly stronger than BW marines, it's the improved clumping that makes them so good. But I dunno really how I could stop a wide variety of zerg and protoss allins with weaker marines.
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These changes are essentially non-changes. The more I think about it, the more I'm convinced Blizzard doesn't think there's a problem and is offering something to assuage the community.
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