• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:35
CET 12:35
KST 20:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview0TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation10Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
RSL S3 Round of 16 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1708 users

Call to Action #2: November 30 Balance Testing - Page 15

Forum Index > SC2 General
Post a Reply
Prev 1 13 14 15 16 17 52 Next
Inquisitor1323
Profile Joined March 2012
370 Posts
November 30 2012 12:39 GMT
#281
On November 30 2012 21:30 Qwerty85 wrote:
Show nested quote +
On November 30 2012 21:24 Clow wrote:
On November 30 2012 21:12 Patate wrote:
On November 30 2012 19:11 Xpace wrote:
"Blizzard is killing e-Sports" - it's not funny or witty, it's actually quite depressing.


Blizzard has no more control on the growth of E-Sports..

Riot does.


Damn! Let's hope Riot allows Fighting Games and FPS Games to continue to exist, would be a shame if Riot decided to shut them down.

---

On topic: Blizzard is trying out different things, it's really funny how people just RAGE at them whenever they test stuff out. Like they're balance experts who would obviously do a much better job than Blizzard.
Just go test it and stop crying.


You are missing the point. People criticize because Blizzard seems to be afraid to make appropriate changes. The problem is not the balance testing, everyone sane welcomes that, but it is obvious that they just want to make an impression of doing something to solve infestor problem rather than actually do changes that would have an impact on the game.

They are afraid to touch infestors even on 1 balance test map, while in the past, they severely nerfed units in actual patches.

They talk about watching the metagame carefully since May and queen buff, and every time they made some minor changes (like proposed creep nerf or raven speed or this changes) they find 2 IEM games with terrans using ravens as an excuse to do nothing.


They never even did a test map with the queen buff, they just randomly threw it out there without considering the impact. Their double standards are fucking ridiculous. They won't even acknowledge that the last 8 months have basically been Zergcraft 2.
Big J
Profile Joined March 2011
Austria16289 Posts
November 30 2012 12:41 GMT
#282
On November 30 2012 21:31 kaiser_byrnes wrote:
Show nested quote +
On November 30 2012 21:06 Glon wrote:
On November 30 2012 11:56 TheDwf wrote:
On November 30 2012 11:52 Glon wrote:
I was addressing the ZvP matchup. If you want my opinions of ZvT -- Watch bogus or Ryung for inspiration.

Someone doesn't watch IPL5.



Realize that the GSL Ro4 players are there for the GSL. Sniper also fell out 0-2 to STC in R2 -- they prepped for GSL and will save strategies for GSL, not use them in the early rounds of IPL.


People seem to be forgetting that your entire army should not be able to be fungaled.

1. You should be split
2. Collosus in front -- focussing infestor
3. SOME templar near front to storm eggs/brood lord and feedback infestor/queen
4. SPLIT ARC w/ Stalker
5. Mothership NEAR front so that the zerg cannot poke in with Brood lords w/ out fully committing with rest of army (for fear of getting double vortexed directly on the brood lords)

As for attacking into zergs, protoss should not be doing that until they have their ultimate/unbeatable army of carrier/mothership/2 collosus/arcon/high templar. Rely on warp prisms to force zerg into attacking you -- then engage the zerg in the open if possible.

...

Hope ^ helped. I can write a similar how-to engage for terran if people are interested. Maybe I'll even make a full guide, we'll see.


So you say Protoss shouldn't attack until they have fulfilled their entire tech-tree? Sounds like a boring, 1-dimensional game. That's exactly the point people are trying to say here, infestors are bad for the game.

Please don't write up you thoughts on ZvT.


Nope, that's a good game. When a big combat is avoidable through forcing small skirmishes we get more action and more depth. If a game devolves into "I built a deathball at home, now I'm gonna move it over to your base" - as PvZ is right now - that is when a game becomes boring. A game that is solely based upon timings, allins and big army battles is bad.
FeyverN
Profile Blog Joined November 2012
United States104 Posts
November 30 2012 12:44 GMT
#283
IdrA had a good point earlier in this thread. When a Protoss Immortal/Sentry all-ins, he can just sit in the map, keep making immortals and continue to build up mana. Before, Zergs could get out infestors to fungal the sentries and win in a cost efficient trade. Now, nothing is stopping the protoss from just building up infinite forcefields to put our 200/200 roach/ling army in a force field donut.

IMO don't make Sentries and Motherships psionic.
fuck
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
November 30 2012 12:45 GMT
#284
I'd like the see Fungal stay as it is wit hone change: It cannot kill but merely brought to 1hp and other units are required to kill the units. (WoL)

in HoTS I'd just add the projectile
Pokemon Master
yolteotl
Profile Joined October 2011
France76 Posts
November 30 2012 12:45 GMT
#285
Blizzard has to stop just look their statistics and start thinking about what is important for a RTS :

-The Late Game has to be perfectly balance, with a late-composition for each race (not only MMMVG in TvP or MMMTV in TvZ)
-Early / Mid Game with strong timings for each race, in each MU.

Atm, early game is dead, and game is balanced between mid game push (Parting Push in PvZ) and late game with unbreakable deathball (BL / Infest).
It's not the good way to do, they have to understand it.
Venomsflame
Profile Joined February 2011
United States613 Posts
November 30 2012 12:46 GMT
#286
On November 30 2012 21:31 kaiser_byrnes wrote:
Show nested quote +
On November 30 2012 21:06 Glon wrote:
On November 30 2012 11:56 TheDwf wrote:
On November 30 2012 11:52 Glon wrote:
I was addressing the ZvP matchup. If you want my opinions of ZvT -- Watch bogus or Ryung for inspiration.

Someone doesn't watch IPL5.



Realize that the GSL Ro4 players are there for the GSL. Sniper also fell out 0-2 to STC in R2 -- they prepped for GSL and will save strategies for GSL, not use them in the early rounds of IPL.


People seem to be forgetting that your entire army should not be able to be fungaled.

1. You should be split
2. Collosus in front -- focussing infestor
3. SOME templar near front to storm eggs/brood lord and feedback infestor/queen
4. SPLIT ARC w/ Stalker
5. Mothership NEAR front so that the zerg cannot poke in with Brood lords w/ out fully committing with rest of army (for fear of getting double vortexed directly on the brood lords)

As for attacking into zergs, protoss should not be doing that until they have their ultimate/unbeatable army of carrier/mothership/2 collosus/arcon/high templar. Rely on warp prisms to force zerg into attacking you -- then engage the zerg in the open if possible.

...

Hope ^ helped. I can write a similar how-to engage for terran if people are interested. Maybe I'll even make a full guide, we'll see.


So you say Protoss shouldn't attack until they have fulfilled their entire tech-tree? Sounds like a boring, 1-dimensional game. That's exactly the point people are trying to say here, infestors are bad for the game.

Please don't write up you thoughts on ZvT.


Everything vVvGlon wrote was correct, he was just explaining how to deal with PvZ late game. While I agree ZvP is sometimes (usually!) stale and boring as a turtle fest, it's not as imbalanced as people want to believe it is.
UPro-BW
Profile Joined September 2012
81 Posts
November 30 2012 12:46 GMT
#287
blizzard will never balance WOL, because they want any competitive player switch to hots.
This is just like SC vanilla once again where zerg just owned everything, and apparently blizzard learned from it.
"3t4t5t6v7v8v9v" - iloveoov
aksfjh
Profile Joined November 2010
United States4853 Posts
November 30 2012 12:47 GMT
#288
On November 30 2012 21:39 Inquisitor1323 wrote:
Show nested quote +
On November 30 2012 21:30 Qwerty85 wrote:
On November 30 2012 21:24 Clow wrote:
On November 30 2012 21:12 Patate wrote:
On November 30 2012 19:11 Xpace wrote:
"Blizzard is killing e-Sports" - it's not funny or witty, it's actually quite depressing.


Blizzard has no more control on the growth of E-Sports..

Riot does.


Damn! Let's hope Riot allows Fighting Games and FPS Games to continue to exist, would be a shame if Riot decided to shut them down.

---

On topic: Blizzard is trying out different things, it's really funny how people just RAGE at them whenever they test stuff out. Like they're balance experts who would obviously do a much better job than Blizzard.
Just go test it and stop crying.


You are missing the point. People criticize because Blizzard seems to be afraid to make appropriate changes. The problem is not the balance testing, everyone sane welcomes that, but it is obvious that they just want to make an impression of doing something to solve infestor problem rather than actually do changes that would have an impact on the game.

They are afraid to touch infestors even on 1 balance test map, while in the past, they severely nerfed units in actual patches.

They talk about watching the metagame carefully since May and queen buff, and every time they made some minor changes (like proposed creep nerf or raven speed or this changes) they find 2 IEM games with terrans using ravens as an excuse to do nothing.


They never even did a test map with the queen buff, they just randomly threw it out there without considering the impact. Their double standards are fucking ridiculous. They won't even acknowledge that the last 8 months have basically been Zergcraft 2.

They did. They gave 5 days of testing before announcing the final patch. At least, that's what all these posts suggest.

http://us.battle.net/sc2/en/blog/5308170
http://us.battle.net/sc2/en/blog/5393885
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
November 30 2012 12:49 GMT
#289
"Global statistics don’t give us the impression that Zerg players have a general advantage, especially at the highest levels of play."

I'm just glad Blizzar is not making balance changes based on community whining but on actual statistics.
Bora Pain minha porra!
Inquisitor1323
Profile Joined March 2012
370 Posts
November 30 2012 12:50 GMT
#290
On November 30 2012 21:47 aksfjh wrote:
Show nested quote +
On November 30 2012 21:39 Inquisitor1323 wrote:
On November 30 2012 21:30 Qwerty85 wrote:
On November 30 2012 21:24 Clow wrote:
On November 30 2012 21:12 Patate wrote:
On November 30 2012 19:11 Xpace wrote:
"Blizzard is killing e-Sports" - it's not funny or witty, it's actually quite depressing.


Blizzard has no more control on the growth of E-Sports..

Riot does.


Damn! Let's hope Riot allows Fighting Games and FPS Games to continue to exist, would be a shame if Riot decided to shut them down.

---

On topic: Blizzard is trying out different things, it's really funny how people just RAGE at them whenever they test stuff out. Like they're balance experts who would obviously do a much better job than Blizzard.
Just go test it and stop crying.


You are missing the point. People criticize because Blizzard seems to be afraid to make appropriate changes. The problem is not the balance testing, everyone sane welcomes that, but it is obvious that they just want to make an impression of doing something to solve infestor problem rather than actually do changes that would have an impact on the game.

They are afraid to touch infestors even on 1 balance test map, while in the past, they severely nerfed units in actual patches.

They talk about watching the metagame carefully since May and queen buff, and every time they made some minor changes (like proposed creep nerf or raven speed or this changes) they find 2 IEM games with terrans using ravens as an excuse to do nothing.


They never even did a test map with the queen buff, they just randomly threw it out there without considering the impact. Their double standards are fucking ridiculous. They won't even acknowledge that the last 8 months have basically been Zergcraft 2.

They did. They gave 5 days of testing before announcing the final patch. At least, that's what all these posts suggest.

http://us.battle.net/sc2/en/blog/5308170
http://us.battle.net/sc2/en/blog/5393885

Clearly that wasn't enough testing, as that patch fucked over Terrans for months.
aarsgier
Profile Joined November 2012
Cameroon11 Posts
November 30 2012 12:52 GMT
#291
On November 30 2012 21:46 Venomsflame wrote:
Show nested quote +
On November 30 2012 21:31 kaiser_byrnes wrote:
On November 30 2012 21:06 Glon wrote:
On November 30 2012 11:56 TheDwf wrote:
On November 30 2012 11:52 Glon wrote:
I was addressing the ZvP matchup. If you want my opinions of ZvT -- Watch bogus or Ryung for inspiration.

Someone doesn't watch IPL5.



Realize that the GSL Ro4 players are there for the GSL. Sniper also fell out 0-2 to STC in R2 -- they prepped for GSL and will save strategies for GSL, not use them in the early rounds of IPL.


People seem to be forgetting that your entire army should not be able to be fungaled.

1. You should be split
2. Collosus in front -- focussing infestor
3. SOME templar near front to storm eggs/brood lord and feedback infestor/queen
4. SPLIT ARC w/ Stalker
5. Mothership NEAR front so that the zerg cannot poke in with Brood lords w/ out fully committing with rest of army (for fear of getting double vortexed directly on the brood lords)

As for attacking into zergs, protoss should not be doing that until they have their ultimate/unbeatable army of carrier/mothership/2 collosus/arcon/high templar. Rely on warp prisms to force zerg into attacking you -- then engage the zerg in the open if possible.

...

Hope ^ helped. I can write a similar how-to engage for terran if people are interested. Maybe I'll even make a full guide, we'll see.


So you say Protoss shouldn't attack until they have fulfilled their entire tech-tree? Sounds like a boring, 1-dimensional game. That's exactly the point people are trying to say here, infestors are bad for the game.

Please don't write up you thoughts on ZvT.


Everything vVvGlon wrote was correct, he was just explaining how to deal with PvZ late game. While I agree ZvP is sometimes (usually!) stale and boring as a turtle fest, it's not as imbalanced as people want to believe it is.


How is Glon correct? He says you shouldnt attack into zerg until you got your unbeatable army but zerg often gets beaten by protoss with all-ins before they reach tier 3.
UPro-BW
Profile Joined September 2012
81 Posts
November 30 2012 12:54 GMT
#292
On November 30 2012 21:44 FeyverN wrote:
IdrA had a good point earlier in this thread. When a Protoss Immortal/Sentry all-ins, he can just sit in the map, keep making immortals and continue to build up mana. Before, Zergs could get out infestors to fungal the sentries and win in a cost efficient trade. Now, nothing is stopping the protoss from just building up infinite forcefields to put our 200/200 roach/ling army in a force field donut.

IMO don't make Sentries and Motherships psionic.

brilliant idea , nerf fungal, but keep pvz balanced. i don't see how a robotic unit is considered psionic anyway.
"3t4t5t6v7v8v9v" - iloveoov
Rabiator
Profile Joined March 2010
Germany3948 Posts
November 30 2012 12:57 GMT
#293
On November 30 2012 11:22 Maynarde wrote:
It's a TEST. Stop acting like these changes are final.

Yes ... its testing the patience of the community with that inept bunch of devs. IF they wanted to do real tests they should start with REAL changes like nerfing the range for Infestor abilities to 6-7 or increasing the range of the Seeker Missile trigger to 9 or lowering the energy required to 100 ... but not with this bunch of shit.
If you cant say what you're meaning, you can never mean what you're saying.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2012-11-30 13:02:32
November 30 2012 12:58 GMT
#294
Wtf? It's so easy to fix this. Just increase the energy needed for infested terrans. Tada, fixed!

On November 30 2012 21:49 Sbrubbles wrote:
"Global statistics don’t give us the impression that Zerg players have a general advantage, especially at the highest levels of play."

I'm just glad Blizzar is not making balance changes based on community whining but on actual statistics.


I wish this was the case with old colossi damage, HT amulet, blue flame hellions, etc.
kaiser_byrnes
Profile Joined January 2011
Canada6 Posts
November 30 2012 12:58 GMT
#295
On November 30 2012 21:41 Big J wrote:
Show nested quote +
On November 30 2012 21:31 kaiser_byrnes wrote:
On November 30 2012 21:06 Glon wrote:
On November 30 2012 11:56 TheDwf wrote:
On November 30 2012 11:52 Glon wrote:
I was addressing the ZvP matchup. If you want my opinions of ZvT -- Watch bogus or Ryung for inspiration.

Someone doesn't watch IPL5.



Realize that the GSL Ro4 players are there for the GSL. Sniper also fell out 0-2 to STC in R2 -- they prepped for GSL and will save strategies for GSL, not use them in the early rounds of IPL.


People seem to be forgetting that your entire army should not be able to be fungaled.

1. You should be split
2. Collosus in front -- focussing infestor
3. SOME templar near front to storm eggs/brood lord and feedback infestor/queen
4. SPLIT ARC w/ Stalker
5. Mothership NEAR front so that the zerg cannot poke in with Brood lords w/ out fully committing with rest of army (for fear of getting double vortexed directly on the brood lords)

As for attacking into zergs, protoss should not be doing that until they have their ultimate/unbeatable army of carrier/mothership/2 collosus/arcon/high templar. Rely on warp prisms to force zerg into attacking you -- then engage the zerg in the open if possible.

...

Hope ^ helped. I can write a similar how-to engage for terran if people are interested. Maybe I'll even make a full guide, we'll see.


So you say Protoss shouldn't attack until they have fulfilled their entire tech-tree? Sounds like a boring, 1-dimensional game. That's exactly the point people are trying to say here, infestors are bad for the game.

Please don't write up you thoughts on ZvT.


Nope, that's a good game. When a big combat is avoidable through forcing small skirmishes we get more action and more depth. If a game devolves into "I built a deathball at home, now I'm gonna move it over to your base" - as PvZ is right now - that is when a game becomes boring. A game that is solely based upon timings, allins and big army battles is bad.


Did you even read what Glon had written? He is suggesting that Protoss stay home and not attack at all until they have an end-game deathball. That is what you have defined as a boring game.
UPro-BW
Profile Joined September 2012
81 Posts
November 30 2012 13:02 GMT
#296
On November 30 2012 21:58 kaiser_byrnes wrote:


Did you even read what Glon had written? He is suggesting that Protoss stay home and not attack at all until they have an end-game deathball. That is what you have defined as a boring game.


I have an idea for blizzard: remove fungal and protoss from the game. wala! perfect balance
"3t4t5t6v7v8v9v" - iloveoov
D4V3Z02
Profile Joined April 2011
Germany693 Posts
November 30 2012 13:02 GMT
#297
Blizzard has to stop listening to whiners. The game is pretty much balanced else there wouldnt be that high competition. They have to add features not balance shit.
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
aksfjh
Profile Joined November 2010
United States4853 Posts
November 30 2012 13:02 GMT
#298
On November 30 2012 21:57 Rabiator wrote:
Show nested quote +
On November 30 2012 11:22 Maynarde wrote:
It's a TEST. Stop acting like these changes are final.

Yes ... its testing the patience of the community with that inept bunch of devs. IF they wanted to do real tests they should start with REAL changes like nerfing the range for Infestor abilities to 6-7 or increasing the range of the Seeker Missile trigger to 9 or lowering the energy required to 100 ... but not with this bunch of shit.

I really like the idea of reducing the range of fungal to 6 or 7, but I don't think that's going to pass.
Big J
Profile Joined March 2011
Austria16289 Posts
November 30 2012 13:03 GMT
#299
On November 30 2012 21:38 aksfjh wrote:
Show nested quote +
On November 30 2012 21:08 Big J wrote:
On November 30 2012 20:00 aksfjh wrote:
On November 30 2012 19:47 Assirra wrote:
On November 30 2012 18:48 dde wrote:
On November 30 2012 11:29 SuperYo1000 wrote:
Global statistics don’t give us the impression that Zerg players have a general advantage, especially at the highest levels of play


In what universe are they getting there info from? At first I thought I must be taking crazy pills....Turns out...blizzard is sucking these down like candy


when terrans were doing well, they nerfed terran and said they cared balance for the lower tier users. This time they decide not to touch zerg and they say they care for the top tiers and they dont wanna touch as much because they "believe" the game is balanced for the top tier users. what a joke.

When terrrans were doing well it wasn't just low tier users tough.
Need to remind you how GOM was called GOMTVT and how there were no less then 20 terrans in the round of 32?
Even now zerg doesn't have close to that number.

And yet, Terran Code S winrates at the time weren't as lopsided as Zergs are right now. The "GOMTvT" seems to be a statistical anomaly when you actually look at the game around then. The best explanation is that PvZ and PvT were bad for Protoss at the time, and since Zerg had a low representation, Terrans were there to fill in most of the void left by the Protoss being demoted.

Even then, Terran was repeatedly battered with the nerf bat. Now we see foreign tournaments that are 50-70% Zergs and a Code S with Zerg winrates around 65%. This game is about to be renamed ZergCraft 2: Wings of Lings.


Not true, unless you have more information than everyone else.
Terran on his height had outliers of up to 66-67% winrate in TvP (and was nearly always favored at that time) and was (nearly steadily) between 55-60% in TvZ.
Zerg had 61% in TvZ in May (right after the queen) patch and 49% in June, after that we don't have data for Korea anymore.
For PvZ, we have a swings between 56% for Z and 57% for P since the beginning of 2012, as far as the data goes.

Sorry, but Zerg is nowhere near as strong as Terran was at its best.

Go look at the GSL winrates and not the compounded Korean TLPD stats. In the months leading up to and during the GomTvT era, Protoss was consistently being dominated in PvZ. Not saying that Terran didn't also do well at certain points during that time, but it was consistently a problem with Protoss not doing well.

Before that, in extremely early 2011 and 2010, yes, Terran was OP on the maps that we had, before all the early game nerfs.


Yeah, PvZ was quite onesided at some points as well, but the question is how did T do at its best and how does Z do now, if you state:
Terran Code S winrates at the time weren't as lopsided as Zergs are right now.


May 2011: TvP 56.1%, TvZ: 55.8%
July 2011: TvP 51.2%, TvZ: 48.6%
August 2011: 66%, TvZ: 56.3%
October 2011: 60%, TvZ: 55.1%
November 2011: TvP: 53%, TvZ: 52.5%

GSL 2012, Season 3: ZvP: 45.8%, ZvT: 51.2%
GSL 2012, Season 4: ZvP: 50.8%, ZvT: 53%
GSL 2012, Season 5 (unfinished): ZvP: 58.5%, ZvT: 61.3%

So in conclusion, we have two seasons in which zergs performed on statistical average in Code S and one unfinished season where they behaved really well. That's the whole Z dominance in Code S.
Against that we have multiple seasons of above average T performances (not including early 2011/2010 as demanded).

And your theory is just wrong. Yes, Zergs did well vs Protoss before. So did Terran. Everyone did well against Protoss, hence, we had the Sad Zealot Club. Zergs didn't "kick out" the Protoss. Terrans and Zergs did alike. And Terrans had quite good winrates vs Z as well. Hence, we got GomTvT.
Luppy1
Profile Joined June 2011
Singapore177 Posts
November 30 2012 13:03 GMT
#300
Personally, I'm glad that blizzard is looking at alternative methods to tone down infestors without making too big of a change. They're completely right when they say that zerg has no clear advantage at the moment.
Prev 1 13 14 15 16 17 52 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Group A
Solar vs MaxPaxLIVE!
Zoun vs Bunny
Crank 1123
Tasteless488
ComeBackTV 474
Rex106
IndyStarCraft 105
3DClanTV 36
Liquipedia
The PondCast
10:00
Episode 71
CranKy Ducklings31
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 1099
Tasteless 488
SortOf 152
IndyStarCraft 111
Rex 106
RotterdaM 101
StarCraft: Brood War
Rain 5986
Calm 5517
Bisu 2348
Sea 1841
Horang2 1312
Flash 705
Free 603
Pusan 509
Leta 182
Last 157
[ Show more ]
sSak 84
Rush 82
ZerO 82
JulyZerg 77
ToSsGirL 64
Backho 51
Barracks 49
hero 49
Aegong 48
Yoon 31
Icarus 21
NaDa 19
Sea.KH 16
Terrorterran 12
ajuk12(nOOB) 11
Noble 7
Dota 2
BananaSlamJamma225
XcaliburYe207
League of Legends
Reynor79
Counter-Strike
olofmeister726
zeus538
x6flipin333
shoxiejesuss294
allub40
Other Games
summit1g15263
B2W.Neo596
crisheroes315
ZerO(Twitch)5
Organizations
Other Games
gamesdonequick511
StarCraft: Brood War
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Noizen39
League of Legends
• Stunt633
Upcoming Events
Kung Fu Cup
25m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
25m
PiGosaur Monday
13h 25m
RSL Revival
22h 25m
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d
herO vs TBD
CranKy Ducklings
1d 22h
RSL Revival
1d 22h
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
2 days
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
[ Show More ]
Sparkling Tuna Cup
2 days
RSL Revival
2 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.