• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:58
CET 19:58
KST 03:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation7Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Master Swan Open (Global Bronze-Master 2) Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
Back In The Day.... BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread EVE Corporation Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1500 users

Call to Action #2: November 30 Balance Testing - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 15 52 Next
bGr.MetHiX
Profile Joined February 2011
Bulgaria511 Posts
November 30 2012 11:16 GMT
#241
ETisMe did you read my post?

please do. and see the proposed changes.they in no way make voretx imba.because u counter vortex by spreading.
Top50 GM EU Protoss from Bulgaria. Streaming with commentary : www.twitch.tv/hwbgmethix
playnice
Profile Joined October 2011
Malaysia302 Posts
November 30 2012 11:17 GMT
#242
The IT eggs nerf will give players more incentive to target down the eggs before hatching, which is a good change.

I wish they would just start testing the Fungal projectile here. It can potentially add so much more depth to the instant root that we are seeing with every game involving Z, and it takes a lot of trials to get the projectile speed right if the change go through. So shouldn't they start early?

They should have foreseen that Fungal not affecting psionic units is too big of a change. Why not make it so that it doesn't affect massive units but still do damage? That way we would see more of Archons, Thors, and Battlecruisers against BL-Infestor-Corrupter composition.
Decendos
Profile Joined August 2011
Germany1341 Posts
November 30 2012 11:26 GMT
#243
On November 30 2012 20:17 playnice wrote:
The IT eggs nerf will give players more incentive to target down the eggs before hatching, which is a good change.

I wish they would just start testing the Fungal projectile here. It can potentially add so much more depth to the instant root that we are seeing with every game involving Z, and it takes a lot of trials to get the projectile speed right if the change go through. So shouldn't they start early?

They should have foreseen that Fungal not affecting psionic units is too big of a change. Why not make it so that it doesn't affect massive units but still do damage? That way we would see more of Archons, Thors, and Battlecruisers against BL-Infestor-Corrupter composition.


1. projectile = blinkstalker and marines get imba or if speed is too fast nothing changes. both units are already borderline OP vs zerg if microed well. just make fungal a slow that still prevents abilities.

2. fungal not hittig massive would be a nerf to the already very weak midgame zerg because colossus pushes or mech with mass thor pushes would be even harder to deal with and BL infestor wouldnt be affected since broodlings and mass IT stop archons and thors anyway.
Godwrath
Profile Joined August 2012
Spain10131 Posts
Last Edited: 2012-11-30 11:28:49
November 30 2012 11:27 GMT
#244
They are testing stuff. Why is people so pissed when they are actually given the option to test by themselves and feedback blizzard. Isn't that what all of you had been bitching ?

And by the way 80 HPs mean a single storm will kill them. QQ moar.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
November 30 2012 11:29 GMT
#245
On November 30 2012 18:48 dde wrote:
Show nested quote +
On November 30 2012 11:29 SuperYo1000 wrote:
Global statistics don’t give us the impression that Zerg players have a general advantage, especially at the highest levels of play


In what universe are they getting there info from? At first I thought I must be taking crazy pills....Turns out...blizzard is sucking these down like candy


when terrans were doing well, they nerfed terran and said they cared balance for the lower tier users. This time they decide not to touch zerg and they say they care for the top tiers and they dont wanna touch as much because they "believe" the game is balanced for the top tier users. what a joke.


They will go back to their former philosophy of caring for lower tiers

and then people like you will criticize them of changing

Everyone has their own complaints, and it's impossible to satisfy all of them. I don't see how you can call them a joke for listening to feedback.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Laurens
Profile Joined September 2010
Belgium4550 Posts
November 30 2012 11:30 GMT
#246
On November 30 2012 20:17 playnice wrote:
The IT eggs nerf will give players more incentive to target down the eggs before hatching, which is a good change.

I wish they would just start testing the Fungal projectile here. It can potentially add so much more depth to the instant root that we are seeing with every game involving Z, and it takes a lot of trials to get the projectile speed right if the change go through. So shouldn't they start early?

They should have foreseen that Fungal not affecting psionic units is too big of a change. Why not make it so that it doesn't affect massive units but still do damage? That way we would see more of Archons, Thors, and Battlecruisers against BL-Infestor-Corrupter composition.


You still wouldn't see BCs, fungal is not the problem there
Laurens
Profile Joined September 2010
Belgium4550 Posts
November 30 2012 11:31 GMT
#247
On November 30 2012 20:27 Godwrath wrote:
They are testing stuff. Why is people so pissed when they are actually given the option to test by themselves and feedback blizzard. Isn't that what all of you had been bitching ?

And by the way 80 HPs mean a single storm will kill them. QQ moar.


nope, they heal, they will survive
Savant.GL
Profile Joined July 2012
Germany502 Posts
November 30 2012 11:36 GMT
#248
I think anyone who is quoting their own experiences as evidence is completely delusional.

Only pro play should be used as evidence for balance and it isn't a problem at the moment.
Terrans can beat zerg, look at GSL and IPL5
Savant
Decendos
Profile Joined August 2011
Germany1341 Posts
November 30 2012 11:38 GMT
#249
On November 30 2012 20:31 Laurens wrote:
Show nested quote +
On November 30 2012 20:27 Godwrath wrote:
They are testing stuff. Why is people so pissed when they are actually given the option to test by themselves and feedback blizzard. Isn't that what all of you had been bitching ?

And by the way 80 HPs mean a single storm will kill them. QQ moar.


nope, they heal, they will survive


since some people dont realize how huge this change is.

IT has 80hp + 1 or 2 hp regenerate during storm time. lets say it has 82hp and 10 armor (storm ignores armor).

so before it as 102hp minus the 80hp the storm got rid off: 22hp on the egg left.

now it is 82hp so 2hp on the egg left.

a stalker does 14 damage to armored minus the 10 armor of the egg so 4 damage.

previously: storm + 6 stalker shots needed to kill egg.

now: storm + 1 stalker shot needed to kill egg.

since your HT or colossus are never on their own the whole supporting army needs A LOT less shots to kill the rest hp on the eggs!! this is a huge nerf of IT eggs. (which is fine btw).

Nausea
Profile Joined October 2010
Sweden807 Posts
November 30 2012 11:40 GMT
#250
I hear people saying that "this is a test, calm down". Well it´s not much of a test is it? It´s like trying to balance football by saying "we will add a bench behind the goal.", let´s see how that changes the game.
Set it ablaze!
Lorch
Profile Joined June 2011
Germany3686 Posts
November 30 2012 11:42 GMT
#251
LOL so fungal is fine in their opinion?
Ah well I guess the world is ending soon anyways..
aksfjh
Profile Joined November 2010
United States4853 Posts
November 30 2012 11:43 GMT
#252
On November 30 2012 20:38 Decendos wrote:
Show nested quote +
On November 30 2012 20:31 Laurens wrote:
On November 30 2012 20:27 Godwrath wrote:
They are testing stuff. Why is people so pissed when they are actually given the option to test by themselves and feedback blizzard. Isn't that what all of you had been bitching ?

And by the way 80 HPs mean a single storm will kill them. QQ moar.


nope, they heal, they will survive


since some people dont realize how huge this change is.

IT has 80hp + 1 or 2 hp regenerate during storm time. lets say it has 82hp and 10 armor (storm ignores armor).

so before it as 102hp minus the 80hp the storm got rid off: 22hp on the egg left.

now it is 82hp so 2hp on the egg left.

a stalker does 14 damage to armored minus the 10 armor of the egg so 4 damage.

previously: storm + 6 stalker shots needed to kill egg.

now: storm + 1 stalker shot needed to kill egg.

since your HT or colossus are never on their own the whole supporting army needs A LOT less shots to kill the rest hp on the eggs!! this is a huge nerf of IT eggs. (which is fine btw).


That's IF the Protoss can get the storm off within 1s of the egg landing, which isn't likely to happen unless the Zerg is launching eggs into chain storms. It's definitely better than 100HP eggs, but still FAR from being ideal or considered "huge.;"
Babru
Profile Joined September 2010
196 Posts
Last Edited: 2012-11-30 11:52:35
November 30 2012 11:45 GMT
#253
On November 30 2012 12:35 artosismermaid wrote:
first diablo 3, then queen/overlord patch, now this?

blizzard has fallen from grace


The queen/overlord patch has seemingly resulted in, acording to blizzard, a more balanced game than before. I remember when everyone whined so hard on these changes, if you saw some of the recent interviews with blizz representatives you should know that they did mention the queen change and how it has turned out to be a good thing (Browder interview). Blizzard are completely unbiased in their balancing and usage of statistics, and no matter how balancing turns out there will always be a large amount of people who will excuse their lack of skills with balance whine. Like hypothetically, if blizzard would create a patch tomorrow where the game would be 100% balanced (like if you would let SC2 develop and get patched for another 100 years, and that you then take that patch and apply it today 2012, using a time machine), there would still be a good 20% or more of all active high level players (lower level players as well for that matter) who would cry really hard about the balance after this patch would have been in play for a year or so. Thats genuinely what i truly believe.

I do welcome some type of nerf to infestors, just as blizzard has planned. Queen range and overlord speed shall remain as it is.

Diablo 3 is crap indeed.
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2012-11-30 11:53:58
November 30 2012 11:47 GMT
#254
This is something very close to what I'd like to see. I dont mind a change to fungal, but a change to ITs was mucn more needed than fungal. Infestor should be something you have maybe 5 of or up to at most 10ish together with your army to assist with fungals. Right now you can make 30 without a problem because you'll end up with a new army of ITs at every battle, and with 20+ infestors its practically impossible to run them out of energy. A nerf to ITs should bring infestors back to where they should be, a support unit you dont wanna make too many of. As opposed to being impossible to overmake as they are now.

If people go back to using 5-10 infestors purely because of fungal and they still dominate every battle, look at fungal next. But quite frankly fungaling a group of marines or stalkers isnt more rediculous than blanketing a whole P army with EMP or watching 50 supply bio die to 2-3 storms. But ghosts and HTs are generally not good in numbers up to 30, which is what keeps them in check from being too OP, and which is what infestors need.

The one thing I think is that the IT nerf might be too small though and maybe eggs shouls be even weaker (or maybe up IT cost to 30 or 35?). But we'll see about that.
DemigodcelpH
Profile Joined August 2011
1138 Posts
November 30 2012 11:47 GMT
#255
Any Zerg with a brain won't tightly pack all of his Infested Terran Eggs to be neatly stormed (they heal through it anyways).

Notice how every Z player in here is adamant in suggesting how "big" of a nerf this is? It's because they're trying to hide the fact that a REAL change needs to take place.
Decendos
Profile Joined August 2011
Germany1341 Posts
Last Edited: 2012-11-30 11:52:07
November 30 2012 11:47 GMT
#256
On November 30 2012 20:43 aksfjh wrote:
Show nested quote +
On November 30 2012 20:38 Decendos wrote:
On November 30 2012 20:31 Laurens wrote:
On November 30 2012 20:27 Godwrath wrote:
They are testing stuff. Why is people so pissed when they are actually given the option to test by themselves and feedback blizzard. Isn't that what all of you had been bitching ?

And by the way 80 HPs mean a single storm will kill them. QQ moar.


nope, they heal, they will survive


since some people dont realize how huge this change is.

IT has 80hp + 1 or 2 hp regenerate during storm time. lets say it has 82hp and 10 armor (storm ignores armor).

so before it as 102hp minus the 80hp the storm got rid off: 22hp on the egg left.

now it is 82hp so 2hp on the egg left.

a stalker does 14 damage to armored minus the 10 armor of the egg so 4 damage.

previously: storm + 6 stalker shots needed to kill egg.

now: storm + 1 stalker shot needed to kill egg.

since your HT or colossus are never on their own the whole supporting army needs A LOT less shots to kill the rest hp on the eggs!! this is a huge nerf of IT eggs. (which is fine btw).


That's IF the Protoss can get the storm off within 1s of the egg landing, which isn't likely to happen unless the Zerg is launching eggs into chain storms. It's definitely better than 100HP eggs, but still FAR from being ideal or considered "huge.;"


it is huge. you need 83% less stalker hits to kill an egg.

and landing storms in time is more than viable. you will be with your army since zerg never wastes all his energy and then pulls away. so once he pulls down mass IT it will never be a mistake to instantly storm them after this nerf.

btw this is a test. if 80 hp is still too much they can make it 70 and then 60 if still too much. obviously they cant go down too far because then IT is useless so they do it in steps. everyone not realizing that should think before posting.
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
Last Edited: 2012-11-30 11:55:39
November 30 2012 11:51 GMT
#257
This is a test, not final implementation of the changes. Blizzard should be more brave with this testing and either do a decent nerf to infestor spells or make infestors cost +1 supply.

They said in the past they like to slightly over-nerf the unit and they sure did it with ghosts. And they did it in actual patch. Again, since this is a test and not an actual balance patch, changes should be stronger than reducing the egg HP.

Infestors will still be massed, fungal and infested terrans will still work great against any unit in Starcraft, zerg will still have the ability to chain fungal to death, making 1 mistake from opponent a final mistake, or giving zerg additional 100 supply army through infested terrans.

The proposed balance change actually changes nothing.

Also this insisting on game being fine on highest levels is, if nothing else, really bad for game morale. If it is fine, why change anything at all? It sounds hypocritical and condescending.
MistSC2
Profile Joined February 2012
Sweden583 Posts
November 30 2012 11:51 GMT
#258
hmm i dont feel this will change too much at all, except storm 1 shots now..
Maru, TY, Clem <3
syriuszonito
Profile Joined June 2011
Poland332 Posts
November 30 2012 11:54 GMT
#259
On November 30 2012 20:47 DemigodcelpH wrote:
Any Zerg with a brain won't tightly pack all of his Infested Terran Eggs to be neatly stormed (they heal through it anyways).

Notice how every Z player in here is adamant in suggesting how "big" of a nerf this is? It's because they're trying to hide the fact that a REAL change needs to take place.


Wow great logic sir. How about: you noticed how every t and p player is suggesting that bigger nerf is needed? Its because they REALLY need to learn how to play.

On a serious note the suggested fungal nerf was absolutely bad and would ruin mid game zvp. The egg hp nerf on the other hand is not enough imho, maybe they should try something like 80% movement slow for fungal?
The one || My stream http://www.teamliquid.net/video/streams/syriuszonito
Zannadar
Profile Joined March 2011
Turkey294 Posts
November 30 2012 11:54 GMT
#260
On November 30 2012 20:38 Decendos wrote:
Show nested quote +
On November 30 2012 20:31 Laurens wrote:
On November 30 2012 20:27 Godwrath wrote:
They are testing stuff. Why is people so pissed when they are actually given the option to test by themselves and feedback blizzard. Isn't that what all of you had been bitching ?

And by the way 80 HPs mean a single storm will kill them. QQ moar.


nope, they heal, they will survive


since some people dont realize how huge this change is.

IT has 80hp + 1 or 2 hp regenerate during storm time. lets say it has 82hp and 10 armor (storm ignores armor).

so before it as 102hp minus the 80hp the storm got rid off: 22hp on the egg left.

now it is 82hp so 2hp on the egg left.

a stalker does 14 damage to armored minus the 10 armor of the egg so 4 damage.

previously: storm + 6 stalker shots needed to kill egg.

now: storm + 1 stalker shot needed to kill egg.

since your HT or colossus are never on their own the whole supporting army needs A LOT less shots to kill the rest hp on the eggs!! this is a huge nerf of IT eggs. (which is fine btw).



So you want your stalkers to target eggs rather than roaches, infestors and brood lords, right? Please let me know how that works out.
Prev 1 11 12 13 14 15 52 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 238
White-Ra 216
StarCraft: Brood War
Calm 2121
Rain 1569
Horang2 718
Shuttle 467
Rock 38
zelot 37
hero 35
Barracks 32
Aegong 20
Killer 13
[ Show more ]
ivOry 8
Dota 2
Gorgc4530
qojqva2804
Dendi1145
Fuzer 212
LuMiX1
League of Legends
rGuardiaN34
Counter-Strike
pashabiceps950
Super Smash Bros
Mew2King76
Heroes of the Storm
Liquid`Hasu172
Other Games
ceh9583
Beastyqt476
DeMusliM436
Sick205
C9.Mang064
QueenE51
Trikslyr36
BRAT_OK 35
MindelVK7
fpsfer 0
Organizations
Other Games
BasetradeTV35
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3755
• imaqtpie1571
• TFBlade1210
Other Games
• WagamamaTV383
• Shiphtur228
Upcoming Events
Tenacious Turtle Tussle
4h 3m
The PondCast
15h 3m
RSL Revival
15h 3m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
17h 3m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
17h 3m
PiGosaur Monday
1d 6h
RSL Revival
1d 15h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 17h
herO vs TBD
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
[ Show More ]
Kung Fu Cup
2 days
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.