please do. and see the proposed changes.they in no way make voretx imba.because u counter vortex by spreading.
Call to Action #2: November 30 Balance Testing - Page 13
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bGr.MetHiX
Bulgaria511 Posts
please do. and see the proposed changes.they in no way make voretx imba.because u counter vortex by spreading. | ||
playnice
Malaysia299 Posts
I wish they would just start testing the Fungal projectile here. It can potentially add so much more depth to the instant root that we are seeing with every game involving Z, and it takes a lot of trials to get the projectile speed right if the change go through. So shouldn't they start early? They should have foreseen that Fungal not affecting psionic units is too big of a change. Why not make it so that it doesn't affect massive units but still do damage? That way we would see more of Archons, Thors, and Battlecruisers against BL-Infestor-Corrupter composition. | ||
Decendos
Germany1338 Posts
On November 30 2012 20:17 playnice wrote: The IT eggs nerf will give players more incentive to target down the eggs before hatching, which is a good change. I wish they would just start testing the Fungal projectile here. It can potentially add so much more depth to the instant root that we are seeing with every game involving Z, and it takes a lot of trials to get the projectile speed right if the change go through. So shouldn't they start early? They should have foreseen that Fungal not affecting psionic units is too big of a change. Why not make it so that it doesn't affect massive units but still do damage? That way we would see more of Archons, Thors, and Battlecruisers against BL-Infestor-Corrupter composition. 1. projectile = blinkstalker and marines get imba or if speed is too fast nothing changes. both units are already borderline OP vs zerg if microed well. just make fungal a slow that still prevents abilities. 2. fungal not hittig massive would be a nerf to the already very weak midgame zerg because colossus pushes or mech with mass thor pushes would be even harder to deal with and BL infestor wouldnt be affected since broodlings and mass IT stop archons and thors anyway. | ||
Godwrath
Spain10108 Posts
And by the way 80 HPs mean a single storm will kill them. QQ moar. | ||
Yoshi Kirishima
United States10292 Posts
On November 30 2012 18:48 dde wrote: when terrans were doing well, they nerfed terran and said they cared balance for the lower tier users. This time they decide not to touch zerg and they say they care for the top tiers and they dont wanna touch as much because they "believe" the game is balanced for the top tier users. what a joke. They will go back to their former philosophy of caring for lower tiers and then people like you will criticize them of changing Everyone has their own complaints, and it's impossible to satisfy all of them. I don't see how you can call them a joke for listening to feedback. | ||
Laurens
Belgium4514 Posts
On November 30 2012 20:17 playnice wrote: The IT eggs nerf will give players more incentive to target down the eggs before hatching, which is a good change. I wish they would just start testing the Fungal projectile here. It can potentially add so much more depth to the instant root that we are seeing with every game involving Z, and it takes a lot of trials to get the projectile speed right if the change go through. So shouldn't they start early? They should have foreseen that Fungal not affecting psionic units is too big of a change. Why not make it so that it doesn't affect massive units but still do damage? That way we would see more of Archons, Thors, and Battlecruisers against BL-Infestor-Corrupter composition. You still wouldn't see BCs, fungal is not the problem there ![]() | ||
Laurens
Belgium4514 Posts
On November 30 2012 20:27 Godwrath wrote: They are testing stuff. Why is people so pissed when they are actually given the option to test by themselves and feedback blizzard. Isn't that what all of you had been bitching ? And by the way 80 HPs mean a single storm will kill them. QQ moar. nope, they heal, they will survive | ||
Savant.GL
Germany502 Posts
Only pro play should be used as evidence for balance and it isn't a problem at the moment. Terrans can beat zerg, look at GSL and IPL5 | ||
Decendos
Germany1338 Posts
since some people dont realize how huge this change is. IT has 80hp + 1 or 2 hp regenerate during storm time. lets say it has 82hp and 10 armor (storm ignores armor). so before it as 102hp minus the 80hp the storm got rid off: 22hp on the egg left. now it is 82hp so 2hp on the egg left. a stalker does 14 damage to armored minus the 10 armor of the egg so 4 damage. previously: storm + 6 stalker shots needed to kill egg. now: storm + 1 stalker shot needed to kill egg. since your HT or colossus are never on their own the whole supporting army needs A LOT less shots to kill the rest hp on the eggs!! this is a huge nerf of IT eggs. (which is fine btw). | ||
Nausea
Sweden807 Posts
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Lorch
Germany3667 Posts
Ah well I guess the world is ending soon anyways.. | ||
aksfjh
United States4853 Posts
On November 30 2012 20:38 Decendos wrote: since some people dont realize how huge this change is. IT has 80hp + 1 or 2 hp regenerate during storm time. lets say it has 82hp and 10 armor (storm ignores armor). so before it as 102hp minus the 80hp the storm got rid off: 22hp on the egg left. now it is 82hp so 2hp on the egg left. a stalker does 14 damage to armored minus the 10 armor of the egg so 4 damage. previously: storm + 6 stalker shots needed to kill egg. now: storm + 1 stalker shot needed to kill egg. since your HT or colossus are never on their own the whole supporting army needs A LOT less shots to kill the rest hp on the eggs!! this is a huge nerf of IT eggs. (which is fine btw). That's IF the Protoss can get the storm off within 1s of the egg landing, which isn't likely to happen unless the Zerg is launching eggs into chain storms. It's definitely better than 100HP eggs, but still FAR from being ideal or considered "huge.;" | ||
Babru
196 Posts
On November 30 2012 12:35 artosismermaid wrote: first diablo 3, then queen/overlord patch, now this? blizzard has fallen from grace The queen/overlord patch has seemingly resulted in, acording to blizzard, a more balanced game than before. I remember when everyone whined so hard on these changes, if you saw some of the recent interviews with blizz representatives you should know that they did mention the queen change and how it has turned out to be a good thing (Browder interview). Blizzard are completely unbiased in their balancing and usage of statistics, and no matter how balancing turns out there will always be a large amount of people who will excuse their lack of skills with balance whine. Like hypothetically, if blizzard would create a patch tomorrow where the game would be 100% balanced (like if you would let SC2 develop and get patched for another 100 years, and that you then take that patch and apply it today 2012, using a time machine), there would still be a good 20% or more of all active high level players (lower level players as well for that matter) who would cry really hard about the balance after this patch would have been in play for a year or so. Thats genuinely what i truly believe. I do welcome some type of nerf to infestors, just as blizzard has planned. Queen range and overlord speed shall remain as it is. Diablo 3 is crap indeed. | ||
Kreb
4834 Posts
If people go back to using 5-10 infestors purely because of fungal and they still dominate every battle, look at fungal next. But quite frankly fungaling a group of marines or stalkers isnt more rediculous than blanketing a whole P army with EMP or watching 50 supply bio die to 2-3 storms. But ghosts and HTs are generally not good in numbers up to 30, which is what keeps them in check from being too OP, and which is what infestors need. The one thing I think is that the IT nerf might be too small though and maybe eggs shouls be even weaker (or maybe up IT cost to 30 or 35?). But we'll see about that. | ||
DemigodcelpH
1138 Posts
Notice how every Z player in here is adamant in suggesting how "big" of a nerf this is? It's because they're trying to hide the fact that a REAL change needs to take place. | ||
Decendos
Germany1338 Posts
On November 30 2012 20:43 aksfjh wrote: That's IF the Protoss can get the storm off within 1s of the egg landing, which isn't likely to happen unless the Zerg is launching eggs into chain storms. It's definitely better than 100HP eggs, but still FAR from being ideal or considered "huge.;" it is huge. you need 83% less stalker hits to kill an egg. and landing storms in time is more than viable. you will be with your army since zerg never wastes all his energy and then pulls away. so once he pulls down mass IT it will never be a mistake to instantly storm them after this nerf. btw this is a test. if 80 hp is still too much they can make it 70 and then 60 if still too much. obviously they cant go down too far because then IT is useless so they do it in steps. everyone not realizing that should think before posting. | ||
Qwerty85
Croatia5536 Posts
They said in the past they like to slightly over-nerf the unit and they sure did it with ghosts. And they did it in actual patch. Again, since this is a test and not an actual balance patch, changes should be stronger than reducing the egg HP. Infestors will still be massed, fungal and infested terrans will still work great against any unit in Starcraft, zerg will still have the ability to chain fungal to death, making 1 mistake from opponent a final mistake, or giving zerg additional 100 supply army through infested terrans. The proposed balance change actually changes nothing. Also this insisting on game being fine on highest levels is, if nothing else, really bad for game morale. If it is fine, why change anything at all? It sounds hypocritical and condescending. | ||
MistSC2
Sweden583 Posts
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syriuszonito
Poland332 Posts
On November 30 2012 20:47 DemigodcelpH wrote: Any Zerg with a brain won't tightly pack all of his Infested Terran Eggs to be neatly stormed (they heal through it anyways). Notice how every Z player in here is adamant in suggesting how "big" of a nerf this is? It's because they're trying to hide the fact that a REAL change needs to take place. Wow great logic sir. How about: you noticed how every t and p player is suggesting that bigger nerf is needed? Its because they REALLY need to learn how to play. On a serious note the suggested fungal nerf was absolutely bad and would ruin mid game zvp. The egg hp nerf on the other hand is not enough imho, maybe they should try something like 80% movement slow for fungal? | ||
Zannadar
Turkey294 Posts
On November 30 2012 20:38 Decendos wrote: since some people dont realize how huge this change is. IT has 80hp + 1 or 2 hp regenerate during storm time. lets say it has 82hp and 10 armor (storm ignores armor). so before it as 102hp minus the 80hp the storm got rid off: 22hp on the egg left. now it is 82hp so 2hp on the egg left. a stalker does 14 damage to armored minus the 10 armor of the egg so 4 damage. previously: storm + 6 stalker shots needed to kill egg. now: storm + 1 stalker shot needed to kill egg. since your HT or colossus are never on their own the whole supporting army needs A LOT less shots to kill the rest hp on the eggs!! this is a huge nerf of IT eggs. (which is fine btw). So you want your stalkers to target eggs rather than roaches, infestors and brood lords, right? Please let me know how that works out. | ||
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