• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:20
CEST 07:20
KST 14:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation12$25,000 Streamerzone StarCraft Pro Series announced6Weekly Cups (June 30 - July 6): Classic Doubles6[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66
StarCraft 2
General
Firefly given lifetime ban by ESIC following match-fixing investigation The SCII GOAT: A statistical Evaluation TL Team Map Contest #4: Winners Weekly Cups (June 30 - July 6): Classic Doubles The GOAT ranking of GOAT rankings
Tourneys
$25,000 Streamerzone StarCraft Pro Series announced FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [G] Progamer Settings ASL20 Preliminary Maps [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Positive Thoughts on Setting Up a Dual-Caliber FX
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Summer Games Done Quick 2025! Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 564 users

Call to Action #2: November 30 Balance Testing - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 19 52 Next
artosismermaid
Profile Joined May 2011
213 Posts
November 30 2012 14:06 GMT
#321
at the highest levels of play we are seeing balance across the races....PVZPVPZPVPZPZPZVPVPZ
Destroyr
Profile Joined November 2011
Germany299 Posts
November 30 2012 14:11 GMT
#322
If it has not been for the zvzvzvz Group this season would look even more stupid
KingAce
Profile Joined September 2010
United States471 Posts
November 30 2012 14:12 GMT
#323
You want to balance infestors? Remove the ability for fungal to root air units. It can still damage air units, but they can be microed. That means dropships don't die instantly, vikings can take some risks vs BL/inf, and ravens have some more utility.

"You're defined by the WORST of your group..." Bill Burr
magnaflow
Profile Joined August 2011
Canada1521 Posts
November 30 2012 14:21 GMT
#324
On November 30 2012 21:06 Glon wrote:
Show nested quote +
On November 30 2012 11:56 TheDwf wrote:
On November 30 2012 11:52 Glon wrote:
I was addressing the ZvP matchup. If you want my opinions of ZvT -- Watch bogus or Ryung for inspiration.

Someone doesn't watch IPL5.



Realize that the GSL Ro4 players are there for the GSL. Sniper also fell out 0-2 to STC in R2 -- they prepped for GSL and will save strategies for GSL, not use them in the early rounds of IPL.


People seem to be forgetting that your entire army should not be able to be fungaled.

1. You should be split
2. Collosus in front -- focussing infestor
3. SOME templar near front to storm eggs/brood lord and feedback infestor/queen
4. SPLIT ARC w/ Stalker
5. Mothership NEAR front so that the zerg cannot poke in with Brood lords w/ out fully committing with rest of army (for fear of getting double vortexed directly on the brood lords)

As for attacking into zergs, protoss should not be doing that until they have their ultimate/unbeatable army of carrier/mothership/2 collosus/arcon/high templar. Rely on warp prisms to force zerg into attacking you -- then engage the zerg in the open if possible.

This egg change will also make it easier for late game engagements -- Since zergs must now actually have some roaches since infested terran eggs will die so easily before even hatching.

Hope ^ helped. I can write a similar how-to engage for terran if people are interested. Maybe I'll even make a full guide, we'll see.



So while Protoss and Terran have to do all this preparation before engaging, what exactly does a zerg player have to do?
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
November 30 2012 14:22 GMT
#325
On November 30 2012 23:21 magnaflow wrote:
Show nested quote +
On November 30 2012 21:06 Glon wrote:
On November 30 2012 11:56 TheDwf wrote:
On November 30 2012 11:52 Glon wrote:
I was addressing the ZvP matchup. If you want my opinions of ZvT -- Watch bogus or Ryung for inspiration.

Someone doesn't watch IPL5.



Realize that the GSL Ro4 players are there for the GSL. Sniper also fell out 0-2 to STC in R2 -- they prepped for GSL and will save strategies for GSL, not use them in the early rounds of IPL.


People seem to be forgetting that your entire army should not be able to be fungaled.

1. You should be split
2. Collosus in front -- focussing infestor
3. SOME templar near front to storm eggs/brood lord and feedback infestor/queen
4. SPLIT ARC w/ Stalker
5. Mothership NEAR front so that the zerg cannot poke in with Brood lords w/ out fully committing with rest of army (for fear of getting double vortexed directly on the brood lords)

As for attacking into zergs, protoss should not be doing that until they have their ultimate/unbeatable army of carrier/mothership/2 collosus/arcon/high templar. Rely on warp prisms to force zerg into attacking you -- then engage the zerg in the open if possible.

This egg change will also make it easier for late game engagements -- Since zergs must now actually have some roaches since infested terran eggs will die so easily before even hatching.

Hope ^ helped. I can write a similar how-to engage for terran if people are interested. Maybe I'll even make a full guide, we'll see.



So while Protoss and Terran have to do all this preparation before engaging, what exactly does a zerg player have to do?


Teach protoss and terran how to play their own races
Masayume
Profile Blog Joined March 2011
Netherlands208 Posts
Last Edited: 2012-11-30 14:33:12
November 30 2012 14:28 GMT
#326
I do not understand this change...

First of all, a PSI Storm on Eggs will not kill said eggs due to passive health regeneration.

Furthermore, if regen wouldn't be there and if a PSI Storm hits whenever there is 3 seconds left for an IT to spawn, they will spawn with
full health before the storm finishes. Now you have spawned ITs' with 60% of their life still there after the last storm tick.

IT spawns with full health regardless of damage done to the egg.
Balance. Enjoy the process instead of focusing on musts.
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
November 30 2012 14:28 GMT
#327
Wonder why they don't do these changes on HOTS t hey would likely get more data and better data because people are try hard on the ladder.
Destroyr
Profile Joined November 2011
Germany299 Posts
November 30 2012 14:28 GMT
#328
On November 30 2012 23:21 magnaflow wrote:
Show nested quote +
On November 30 2012 21:06 Glon wrote:
On November 30 2012 11:56 TheDwf wrote:
On November 30 2012 11:52 Glon wrote:
I was addressing the ZvP matchup. If you want my opinions of ZvT -- Watch bogus or Ryung for inspiration.

Someone doesn't watch IPL5.



Realize that the GSL Ro4 players are there for the GSL. Sniper also fell out 0-2 to STC in R2 -- they prepped for GSL and will save strategies for GSL, not use them in the early rounds of IPL.


People seem to be forgetting that your entire army should not be able to be fungaled.

1. You should be split
2. Collosus in front -- focussing infestor
3. SOME templar near front to storm eggs/brood lord and feedback infestor/queen
4. SPLIT ARC w/ Stalker
5. Mothership NEAR front so that the zerg cannot poke in with Brood lords w/ out fully committing with rest of army (for fear of getting double vortexed directly on the brood lords)

As for attacking into zergs, protoss should not be doing that until they have their ultimate/unbeatable army of carrier/mothership/2 collosus/arcon/high templar. Rely on warp prisms to force zerg into attacking you -- then engage the zerg in the open if possible.

This egg change will also make it easier for late game engagements -- Since zergs must now actually have some roaches since infested terran eggs will die so easily before even hatching.

Hope ^ helped. I can write a similar how-to engage for terran if people are interested. Maybe I'll even make a full guide, we'll see.



So while Protoss and Terran have to do all this preparation before engaging, what exactly does a zerg player have to do?


Nothing! Like the rest of the whole game. You just build some workers and wait for him to move out. Then you pump units 1a. No big deal.

I was a proud zerg fanboy once. Now I hate all ZvX matchups. If I watch GSL I can't find any satisfaction in cheering for any Zerg (except for the poor nooby Jaedong who has to learn a lot about the usage of Broodlords). The only thing I like is seening Zergs getting stomped before 14 minute mark. Not because of the winration afterwards - but because I don't like the "ZERGY" factor of free supply crawl armies. It just looks stupid.
MattBarry
Profile Joined March 2011
United States4006 Posts
November 30 2012 14:35 GMT
#329
The current meta is just awful and boring to play and this does nothing to change it. Every vs. Z match is just annoying. I don't even care if it's balanced, it's boring.
Platinum Support GOD
Big J
Profile Joined March 2011
Austria16289 Posts
November 30 2012 14:36 GMT
#330
On November 30 2012 23:06 FeyverN wrote:
Show nested quote +
On November 30 2012 22:12 ( bush wrote:
On November 30 2012 22:11 D4V3Z02 wrote:
On November 30 2012 22:07 ( bush wrote:
Well i think thats really good for me. I switched from terran to zerg 2 days ago and im already in the same level i was with terran. Really good news blizzard does not know what the fuck they are doing with zerg balance.


Which level have you been? Cant be very high when you take yourself serious.


1k points master on NA

I don't believe this, link your profile URL or sc2ranks.

what's so hard to believe? Master guy with Master mechanics can play at Masters? Sounds pretty obvious to me...
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
Last Edited: 2012-11-30 14:37:07
November 30 2012 14:36 GMT
#331
Would make more sense if they would take away regeneration instead on the eggs for storm to be kill on one hit. As it is now it's the same as before, you need to land like two storms. I don't think this change will do anything at all, won't even bother testing this in the test map.
Flying, sOs, free, Light, Soulkey & ZerO
Exoteric
Profile Joined January 2011
Australia2330 Posts
November 30 2012 14:38 GMT
#332
If they tested these changes on an actual decent map it would be much better for them in terms of useful data. I like the seeker missile change, it makes ravens less of an initial waste of resources. Infested terran egg change seems like a step in the right direction, but I feel like fungal is what should be focused on. Perhaps a 1 second root followed by slowed unit movement for ground units and keeping it the same way as before for air units?
hell is other people
Asmodeusx
Profile Blog Joined July 2012
286 Posts
Last Edited: 2012-11-30 14:41:02
November 30 2012 14:39 GMT
#333
yes please, IT eggs op (i'm serious).

Free units from the sky (broodlings) + units that cost only energy with tanky eggs while spawning + movable "static" defence, makes a fuckton of clusterfuck shit that doesn't even cost you real units but can kill real armies - any nerf to that is good.
Hermetis Vögelein ist mein Nahm verlahs meine Flügel und werde zahm.
TheKhyira
Profile Joined May 2012
115 Posts
November 30 2012 14:40 GMT
#334
It's the same trick as with the proposed change to creep! What a weird way to kick us while we're down ;(
Censured
Profile Blog Joined April 2010
Czech Republic1060 Posts
November 30 2012 14:41 GMT
#335
Hey, just got an idea. What about instead of these small nerfs, like 5% damage here, 3% speed there... what if blizzard take the broodwar path - lets buff the infestor, give fungal 65 damage... buff the tanks, give them back their 70 damage, and make them much cheaper.... buff the colossus, for example make it attack slower, but deal 100 damage etc.

Lets just create absolutely overpowered units for each race, and somehow balance it around these units. I mean, look at broodwar - how was 75 mineral vulture with 3 spider mines balanced? How was lurker okay? What about reaver with its insane splash damage? In todays terms, these units are absolutely OP, but still, every race got few units like this, so it was ok.
Occupation: Legend
FeyverN
Profile Blog Joined November 2012
United States104 Posts
November 30 2012 14:43 GMT
#336
On November 30 2012 23:36 Big J wrote:
Show nested quote +
On November 30 2012 23:06 FeyverN wrote:
On November 30 2012 22:12 ( bush wrote:
On November 30 2012 22:11 D4V3Z02 wrote:
On November 30 2012 22:07 ( bush wrote:
Well i think thats really good for me. I switched from terran to zerg 2 days ago and im already in the same level i was with terran. Really good news blizzard does not know what the fuck they are doing with zerg balance.


Which level have you been? Cant be very high when you take yourself serious.


1k points master on NA

I don't believe this, link your profile URL or sc2ranks.

what's so hard to believe? Master guy with Master mechanics can play at Masters? Sounds pretty obvious to me...

Yeah but hes trying to make it sound like its imbalance
fuck
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
November 30 2012 14:46 GMT
#337
On November 30 2012 23:06 artosismermaid wrote:
at the highest levels of play we are seeing balance across the races....PVZPVPZPVPZPZPZVPVPZ


Yeah dude, GSL semifinals are totally PvZvPvZ.
ref4
Profile Joined March 2012
2933 Posts
November 30 2012 14:48 GMT
#338
On November 30 2012 23:41 Censured wrote:
Hey, just got an idea. What about instead of these small nerfs, like 5% damage here, 3% speed there... what if blizzard take the broodwar path - lets buff the infestor, give fungal 65 damage... buff the tanks, give them back their 70 damage, and make them much cheaper.... buff the colossus, for example make it attack slower, but deal 100 damage etc.

Lets just create absolutely overpowered units for each race, and somehow balance it around these units. I mean, look at broodwar - how was 75 mineral vulture with 3 spider mines balanced? How was lurker okay? What about reaver with its insane splash damage? In todays terms, these units are absolutely OP, but still, every race got few units like this, so it was ok.


reaver was powerful but incredibly immobile, the only units that have the same "strength with weakness" design in SC2 I can think of is....Marines. Yup. Cheap, versatile, high dps, but low health and tend to clump together so die easily to AoE. Meanwhile we have units like the infestor that have no weakness can are massed like marines in the late game, and Blizzard took away a Terran's ability to damage/kill Zerg in the early game.
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
Last Edited: 2012-11-30 14:49:44
November 30 2012 14:49 GMT
#339
I trust all the people spewing out hyperbole have provided their feedback on the infestor to Blizzard, including by playing the previous 1.5.3 map and posting in the Blizzard forums. Because otherwise, you're just someone who likes to complain .
Butterednuts
Profile Blog Joined September 2010
United States859 Posts
November 30 2012 14:49 GMT
#340
To all the people that say they are quitting the game over a test, I say good riddance. Blizzard has done so many tests, mostly internal, for changes you would probably feel are incredibly useless or too powerful. Lighten up people. If this change seriously won't affect anything, then the change won't go in. That's what testing does.

Seriously grow up. Don't stomp your feet, kicking and screaming, slamming your door, and complaining that it isn't fair.
Chameleons Cast No Shadows
Prev 1 15 16 17 18 19 52 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 220
StarCraft: Brood War
PianO 211
Noble 181
Bale 19
Dota 2
monkeys_forever680
NeuroSwarm91
ODPixel88
League of Legends
JimRising 894
Counter-Strike
Stewie2K876
Heroes of the Storm
Khaldor100
Other Games
summit1g9051
shahzam662
hungrybox388
ViBE172
Organizations
Other Games
gamesdonequick42077
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH357
• Hupsaiya 93
• Light_VIP 53
• practicex 24
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Diggity4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo960
• Stunt496
Upcoming Events
RSL Revival
4h 40m
ByuN vs SHIN
Clem vs Reynor
OSC
7h 40m
Replay Cast
18h 40m
RSL Revival
1d 4h
Classic vs Cure
FEL
1d 10h
OSC
1d 14h
RSL Revival
2 days
FEL
2 days
FEL
2 days
CSO Cup
2 days
[ Show More ]
BSL20 Non-Korean Champi…
2 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
3 days
RSL Revival
3 days
FEL
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-07-07
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.