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Call to Action #2: November 30 Balance Testing - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 19 52 Next
artosismermaid
Profile Joined May 2011
213 Posts
November 30 2012 14:06 GMT
#321
at the highest levels of play we are seeing balance across the races....PVZPVPZPVPZPZPZVPVPZ
Destroyr
Profile Joined November 2011
Germany299 Posts
November 30 2012 14:11 GMT
#322
If it has not been for the zvzvzvz Group this season would look even more stupid
KingAce
Profile Joined September 2010
United States471 Posts
November 30 2012 14:12 GMT
#323
You want to balance infestors? Remove the ability for fungal to root air units. It can still damage air units, but they can be microed. That means dropships don't die instantly, vikings can take some risks vs BL/inf, and ravens have some more utility.

"You're defined by the WORST of your group..." Bill Burr
magnaflow
Profile Joined August 2011
Canada1521 Posts
November 30 2012 14:21 GMT
#324
On November 30 2012 21:06 Glon wrote:
Show nested quote +
On November 30 2012 11:56 TheDwf wrote:
On November 30 2012 11:52 Glon wrote:
I was addressing the ZvP matchup. If you want my opinions of ZvT -- Watch bogus or Ryung for inspiration.

Someone doesn't watch IPL5.



Realize that the GSL Ro4 players are there for the GSL. Sniper also fell out 0-2 to STC in R2 -- they prepped for GSL and will save strategies for GSL, not use them in the early rounds of IPL.


People seem to be forgetting that your entire army should not be able to be fungaled.

1. You should be split
2. Collosus in front -- focussing infestor
3. SOME templar near front to storm eggs/brood lord and feedback infestor/queen
4. SPLIT ARC w/ Stalker
5. Mothership NEAR front so that the zerg cannot poke in with Brood lords w/ out fully committing with rest of army (for fear of getting double vortexed directly on the brood lords)

As for attacking into zergs, protoss should not be doing that until they have their ultimate/unbeatable army of carrier/mothership/2 collosus/arcon/high templar. Rely on warp prisms to force zerg into attacking you -- then engage the zerg in the open if possible.

This egg change will also make it easier for late game engagements -- Since zergs must now actually have some roaches since infested terran eggs will die so easily before even hatching.

Hope ^ helped. I can write a similar how-to engage for terran if people are interested. Maybe I'll even make a full guide, we'll see.



So while Protoss and Terran have to do all this preparation before engaging, what exactly does a zerg player have to do?
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
November 30 2012 14:22 GMT
#325
On November 30 2012 23:21 magnaflow wrote:
Show nested quote +
On November 30 2012 21:06 Glon wrote:
On November 30 2012 11:56 TheDwf wrote:
On November 30 2012 11:52 Glon wrote:
I was addressing the ZvP matchup. If you want my opinions of ZvT -- Watch bogus or Ryung for inspiration.

Someone doesn't watch IPL5.



Realize that the GSL Ro4 players are there for the GSL. Sniper also fell out 0-2 to STC in R2 -- they prepped for GSL and will save strategies for GSL, not use them in the early rounds of IPL.


People seem to be forgetting that your entire army should not be able to be fungaled.

1. You should be split
2. Collosus in front -- focussing infestor
3. SOME templar near front to storm eggs/brood lord and feedback infestor/queen
4. SPLIT ARC w/ Stalker
5. Mothership NEAR front so that the zerg cannot poke in with Brood lords w/ out fully committing with rest of army (for fear of getting double vortexed directly on the brood lords)

As for attacking into zergs, protoss should not be doing that until they have their ultimate/unbeatable army of carrier/mothership/2 collosus/arcon/high templar. Rely on warp prisms to force zerg into attacking you -- then engage the zerg in the open if possible.

This egg change will also make it easier for late game engagements -- Since zergs must now actually have some roaches since infested terran eggs will die so easily before even hatching.

Hope ^ helped. I can write a similar how-to engage for terran if people are interested. Maybe I'll even make a full guide, we'll see.



So while Protoss and Terran have to do all this preparation before engaging, what exactly does a zerg player have to do?


Teach protoss and terran how to play their own races
Masayume
Profile Blog Joined March 2011
Netherlands208 Posts
Last Edited: 2012-11-30 14:33:12
November 30 2012 14:28 GMT
#326
I do not understand this change...

First of all, a PSI Storm on Eggs will not kill said eggs due to passive health regeneration.

Furthermore, if regen wouldn't be there and if a PSI Storm hits whenever there is 3 seconds left for an IT to spawn, they will spawn with
full health before the storm finishes. Now you have spawned ITs' with 60% of their life still there after the last storm tick.

IT spawns with full health regardless of damage done to the egg.
Balance. Enjoy the process instead of focusing on musts.
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
November 30 2012 14:28 GMT
#327
Wonder why they don't do these changes on HOTS t hey would likely get more data and better data because people are try hard on the ladder.
Destroyr
Profile Joined November 2011
Germany299 Posts
November 30 2012 14:28 GMT
#328
On November 30 2012 23:21 magnaflow wrote:
Show nested quote +
On November 30 2012 21:06 Glon wrote:
On November 30 2012 11:56 TheDwf wrote:
On November 30 2012 11:52 Glon wrote:
I was addressing the ZvP matchup. If you want my opinions of ZvT -- Watch bogus or Ryung for inspiration.

Someone doesn't watch IPL5.



Realize that the GSL Ro4 players are there for the GSL. Sniper also fell out 0-2 to STC in R2 -- they prepped for GSL and will save strategies for GSL, not use them in the early rounds of IPL.


People seem to be forgetting that your entire army should not be able to be fungaled.

1. You should be split
2. Collosus in front -- focussing infestor
3. SOME templar near front to storm eggs/brood lord and feedback infestor/queen
4. SPLIT ARC w/ Stalker
5. Mothership NEAR front so that the zerg cannot poke in with Brood lords w/ out fully committing with rest of army (for fear of getting double vortexed directly on the brood lords)

As for attacking into zergs, protoss should not be doing that until they have their ultimate/unbeatable army of carrier/mothership/2 collosus/arcon/high templar. Rely on warp prisms to force zerg into attacking you -- then engage the zerg in the open if possible.

This egg change will also make it easier for late game engagements -- Since zergs must now actually have some roaches since infested terran eggs will die so easily before even hatching.

Hope ^ helped. I can write a similar how-to engage for terran if people are interested. Maybe I'll even make a full guide, we'll see.



So while Protoss and Terran have to do all this preparation before engaging, what exactly does a zerg player have to do?


Nothing! Like the rest of the whole game. You just build some workers and wait for him to move out. Then you pump units 1a. No big deal.

I was a proud zerg fanboy once. Now I hate all ZvX matchups. If I watch GSL I can't find any satisfaction in cheering for any Zerg (except for the poor nooby Jaedong who has to learn a lot about the usage of Broodlords). The only thing I like is seening Zergs getting stomped before 14 minute mark. Not because of the winration afterwards - but because I don't like the "ZERGY" factor of free supply crawl armies. It just looks stupid.
MattBarry
Profile Joined March 2011
United States4006 Posts
November 30 2012 14:35 GMT
#329
The current meta is just awful and boring to play and this does nothing to change it. Every vs. Z match is just annoying. I don't even care if it's balanced, it's boring.
Platinum Support GOD
Big J
Profile Joined March 2011
Austria16289 Posts
November 30 2012 14:36 GMT
#330
On November 30 2012 23:06 FeyverN wrote:
Show nested quote +
On November 30 2012 22:12 ( bush wrote:
On November 30 2012 22:11 D4V3Z02 wrote:
On November 30 2012 22:07 ( bush wrote:
Well i think thats really good for me. I switched from terran to zerg 2 days ago and im already in the same level i was with terran. Really good news blizzard does not know what the fuck they are doing with zerg balance.


Which level have you been? Cant be very high when you take yourself serious.


1k points master on NA

I don't believe this, link your profile URL or sc2ranks.

what's so hard to believe? Master guy with Master mechanics can play at Masters? Sounds pretty obvious to me...
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
Last Edited: 2012-11-30 14:37:07
November 30 2012 14:36 GMT
#331
Would make more sense if they would take away regeneration instead on the eggs for storm to be kill on one hit. As it is now it's the same as before, you need to land like two storms. I don't think this change will do anything at all, won't even bother testing this in the test map.
Flying, sOs, free, Light, Soulkey & ZerO
Exoteric
Profile Joined January 2011
Australia2330 Posts
November 30 2012 14:38 GMT
#332
If they tested these changes on an actual decent map it would be much better for them in terms of useful data. I like the seeker missile change, it makes ravens less of an initial waste of resources. Infested terran egg change seems like a step in the right direction, but I feel like fungal is what should be focused on. Perhaps a 1 second root followed by slowed unit movement for ground units and keeping it the same way as before for air units?
hell is other people
Asmodeusx
Profile Blog Joined July 2012
286 Posts
Last Edited: 2012-11-30 14:41:02
November 30 2012 14:39 GMT
#333
yes please, IT eggs op (i'm serious).

Free units from the sky (broodlings) + units that cost only energy with tanky eggs while spawning + movable "static" defence, makes a fuckton of clusterfuck shit that doesn't even cost you real units but can kill real armies - any nerf to that is good.
Hermetis Vögelein ist mein Nahm verlahs meine Flügel und werde zahm.
TheKhyira
Profile Joined May 2012
115 Posts
November 30 2012 14:40 GMT
#334
It's the same trick as with the proposed change to creep! What a weird way to kick us while we're down ;(
Censured
Profile Blog Joined April 2010
Czech Republic1060 Posts
November 30 2012 14:41 GMT
#335
Hey, just got an idea. What about instead of these small nerfs, like 5% damage here, 3% speed there... what if blizzard take the broodwar path - lets buff the infestor, give fungal 65 damage... buff the tanks, give them back their 70 damage, and make them much cheaper.... buff the colossus, for example make it attack slower, but deal 100 damage etc.

Lets just create absolutely overpowered units for each race, and somehow balance it around these units. I mean, look at broodwar - how was 75 mineral vulture with 3 spider mines balanced? How was lurker okay? What about reaver with its insane splash damage? In todays terms, these units are absolutely OP, but still, every race got few units like this, so it was ok.
Occupation: Legend
FeyverN
Profile Blog Joined November 2012
United States104 Posts
November 30 2012 14:43 GMT
#336
On November 30 2012 23:36 Big J wrote:
Show nested quote +
On November 30 2012 23:06 FeyverN wrote:
On November 30 2012 22:12 ( bush wrote:
On November 30 2012 22:11 D4V3Z02 wrote:
On November 30 2012 22:07 ( bush wrote:
Well i think thats really good for me. I switched from terran to zerg 2 days ago and im already in the same level i was with terran. Really good news blizzard does not know what the fuck they are doing with zerg balance.


Which level have you been? Cant be very high when you take yourself serious.


1k points master on NA

I don't believe this, link your profile URL or sc2ranks.

what's so hard to believe? Master guy with Master mechanics can play at Masters? Sounds pretty obvious to me...

Yeah but hes trying to make it sound like its imbalance
fuck
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
November 30 2012 14:46 GMT
#337
On November 30 2012 23:06 artosismermaid wrote:
at the highest levels of play we are seeing balance across the races....PVZPVPZPVPZPZPZVPVPZ


Yeah dude, GSL semifinals are totally PvZvPvZ.
ref4
Profile Joined March 2012
2933 Posts
November 30 2012 14:48 GMT
#338
On November 30 2012 23:41 Censured wrote:
Hey, just got an idea. What about instead of these small nerfs, like 5% damage here, 3% speed there... what if blizzard take the broodwar path - lets buff the infestor, give fungal 65 damage... buff the tanks, give them back their 70 damage, and make them much cheaper.... buff the colossus, for example make it attack slower, but deal 100 damage etc.

Lets just create absolutely overpowered units for each race, and somehow balance it around these units. I mean, look at broodwar - how was 75 mineral vulture with 3 spider mines balanced? How was lurker okay? What about reaver with its insane splash damage? In todays terms, these units are absolutely OP, but still, every race got few units like this, so it was ok.


reaver was powerful but incredibly immobile, the only units that have the same "strength with weakness" design in SC2 I can think of is....Marines. Yup. Cheap, versatile, high dps, but low health and tend to clump together so die easily to AoE. Meanwhile we have units like the infestor that have no weakness can are massed like marines in the late game, and Blizzard took away a Terran's ability to damage/kill Zerg in the early game.
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
Last Edited: 2012-11-30 14:49:44
November 30 2012 14:49 GMT
#339
I trust all the people spewing out hyperbole have provided their feedback on the infestor to Blizzard, including by playing the previous 1.5.3 map and posting in the Blizzard forums. Because otherwise, you're just someone who likes to complain .
Butterednuts
Profile Blog Joined September 2010
United States859 Posts
November 30 2012 14:49 GMT
#340
To all the people that say they are quitting the game over a test, I say good riddance. Blizzard has done so many tests, mostly internal, for changes you would probably feel are incredibly useless or too powerful. Lighten up people. If this change seriously won't affect anything, then the change won't go in. That's what testing does.

Seriously grow up. Don't stomp your feet, kicking and screaming, slamming your door, and complaining that it isn't fair.
Chameleons Cast No Shadows
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