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Dustin Browder WCS TL Interview - Page 16

Forum Index > SC2 General
605 CommentsPost a Reply
Prev 1 14 15 16 17 18 31 Next All
Voreau
Profile Joined June 2011
United States192 Posts
November 20 2012 13:57 GMT
#301
Great interview! Dustin sounds very passionate about the game and perhaps the are on the right track. Hopefully this wasn't all just lip service but this interview gave me some hope that we'll see some adjustments soon. Thanks TL/Dustin!
stAMy
Profile Joined March 2012
Norway30 Posts
November 20 2012 13:58 GMT
#302
This is good for balance, riiiiiight. Omg did anyone count how many times he said "RIGHT"? :p
bluQ
Profile Blog Joined January 2011
Germany1724 Posts
November 20 2012 14:00 GMT
#303
On November 20 2012 22:58 stAMy wrote:
This is good for balance, riiiiiight. Omg did anyone count how many times he said "RIGHT"? :p

It were many riiiight!
www.twitch.tv/bluquh (PoE, Starbow, HS)
Aterons_toss
Profile Joined February 2011
Romania1275 Posts
November 20 2012 14:01 GMT
#304
A really good interview... right ?
A good strategy means leaving your opponent room to make mistakes
YourGoodFriend
Profile Blog Joined June 2010
United States2197 Posts
November 20 2012 14:01 GMT
#305
I am really thankful for Dustin Browder and his willingness to change adn try and make things right

Also Dustin "Rigghhhttt" <3
anonymous is the most famous author that anyone can be
summerloud
Profile Joined March 2010
Austria1201 Posts
November 20 2012 14:04 GMT
#306
only read the summary, since i am at work

sounds really reasonable and restores some faith for HotS

psionic immune to fungal would be a fantastic change, but it might mean that zerg will need something new to compete with toss, especially midgame. other than that, the only downside that i see is that its not really intuitive, since a lot of newbies will not know what units exactly are psionic

making interceptors immune to fungal is another change that was needed, ++ on that

fungal projectile, strike cannon change and seeker missile change are exactly what the community was asking for

i dont think anyone will be too sad to see neural and mothership go... maybe with neural it would also be better to just nerf it to the ground but keep it in game, like what he proposes for mothership, that way people can still use it in ffas or big team games for fun

i wonder what they wna change about mutas tho, they seem like one of the most well-designed units in the history of starcraft, and as such never required any change since the days of vanilla sc1...





to sum it up: awesome
TeeTS
Profile Joined June 2011
Germany2762 Posts
November 20 2012 14:06 GMT
#307
On November 20 2012 22:11 the.toninator wrote:
Are you kidding? Without neural mass thors will just roll every tvz, even against broods. Also upgraded medivacs would be sooo OP it wouldn't even be funny.

I can't think of a zerg unit combination, that actually loses to thor only.... And I don't think thats possible.
Hylirion
Profile Joined March 2012
Netherlands968 Posts
Last Edited: 2012-11-20 14:09:12
November 20 2012 14:07 GMT
#308
On November 20 2012 23:00 bluQ wrote:
Show nested quote +
On November 20 2012 22:58 stAMy wrote:
This is good for balance, riiiiiight. Omg did anyone count how many times he said "RIGHT"? :p

It were many riiiight!


Someone on reddit made it easy for you! I love the 'I could be wrong' at 0.06 lol.

Sleet
Profile Joined January 2011
United States139 Posts
November 20 2012 14:08 GMT
#309
[B]No offense meant, but you don't seem like you know how to play as well as you could if you're building ultras against thors, and using neural when you could be using ITs + a fungal or two to lock hellions in place. And like I said before, even a small army of Thors coming at you at a hive timing can get absolutely crushed by mass roaches, or, what's more common, the roaches counter attack into your base and can get right on top of your production. Then you trade your small-ish Thor army for a base or two of Z's, and the Z kills all or most of your reinforcements and production. Or, you go ALL the way back to your base with your slow ass mech army, and the supply used in roaches is then used to remax on BL/Corruptor while the mech army tries to get back across the map.



Obviously I'm not playing as well as I could be, do you see me in the GSL?
I assure you in practice, it's not that simple. Unless you're a high master/GM zerg who wants to send me replays of you holding off what I'm talking about? I play against meching terrans and obviously I know how to fungal and spam infested terran like anyone else, but every game I don't have neural against it I lose.
@SLeetscgames
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
November 20 2012 14:08 GMT
#310
Please give medivacs their speed back. They should at least be able to outrun non-blink stalkers.
BigBossX
Profile Joined September 2008
United Kingdom357 Posts
November 20 2012 14:08 GMT
#311
The more I play of WOL and the beta and the more interviews I see, the more I realise I'm getting closer and closer to finishing with this game. I've just completely lost faith in blizzard.

The one thing that pisses me off endlessly, when a handful of terrans were massing ghosts and decimating zergs t3 with ease, blizz dropped the nerf hammer without a second thought. Now EVERY zerg is massing infestors and has been decimating EVERYTHING for months and months and blizzard are still so tentative about fixing it. what in the fuck
DrunkenHomer
Profile Joined April 2012
66 Posts
November 20 2012 14:10 GMT
#312
Did anybody ever think about corrupter get a melee attack?
They have high hp and good armor, would make bcs/carriers more viable but they are still a strong aa
Sleet
Profile Joined January 2011
United States139 Posts
November 20 2012 14:11 GMT
#313
On November 20 2012 23:06 TeeTS wrote:
Show nested quote +
On November 20 2012 22:11 the.toninator wrote:
Are you kidding? Without neural mass thors will just roll every tvz, even against broods. Also upgraded medivacs would be sooo OP it wouldn't even be funny.

I can't think of a zerg unit combination, that actually loses to thor only.... And I don't think thats possible.



I'm not talking about ONLY thors, I'm talking about a mech army with a ton of thors in it. There's a difference, and I'm talking about the one where I can't just build zerglings to counter it.
@SLeetscgames
SarcasmMonster
Profile Joined October 2011
3136 Posts
November 20 2012 14:13 GMT
#314
On November 20 2012 23:08 SnipedSoul wrote:
Please give medivacs their speed back. They should at least be able to outrun non-blink stalkers.


Medivacs NEVER outran Stalkers, not even prenerf.
MMA: The true King of Wings
BlueLanterna
Profile Joined April 2011
291 Posts
November 20 2012 14:16 GMT
#315
On November 20 2012 23:08 the.toninator wrote:
Show nested quote +
[B]No offense meant, but you don't seem like you know how to play as well as you could if you're building ultras against thors, and using neural when you could be using ITs + a fungal or two to lock hellions in place. And like I said before, even a small army of Thors coming at you at a hive timing can get absolutely crushed by mass roaches, or, what's more common, the roaches counter attack into your base and can get right on top of your production. Then you trade your small-ish Thor army for a base or two of Z's, and the Z kills all or most of your reinforcements and production. Or, you go ALL the way back to your base with your slow ass mech army, and the supply used in roaches is then used to remax on BL/Corruptor while the mech army tries to get back across the map.



Obviously I'm not playing as well as I could be, do you see me in the GSL?
I assure you in practice, it's not that simple. Unless you're a high master/GM zerg who wants to send me replays of you holding off what I'm talking about? I play against meching terrans and obviously I know how to fungal and spam infested terran like anyone else, but every game I don't have neural against it I lose.


I actually play T, so I am looking at this from the other side of the situation than you. It is actually very simple not to build Ultras vs what you know is going to be a mostly Thor army, or even an army with a decent amount of Thors. I don't know why you would attempt to counter a "mass-Thor" army (when there really is no viability in that anyway) with the unit Thors are meant to counter in the Z race: ultralisks. And don't dismiss that point by saying "Oh well I'm not playing in the GSL obv!" No shit man!
Naphal
Profile Joined December 2010
Germany2099 Posts
Last Edited: 2012-11-20 14:17:03
November 20 2012 14:16 GMT
#316
he should have aknowledged the terran issues.in WoL more but overall nice fluff. (until some things become reality)
TheSwamp
Profile Joined November 2010
United States1497 Posts
November 20 2012 14:16 GMT
#317
I'm so happy to hear them shy away from the mothership. The idea of a hero unit in SC has always bothered me. I Hope they replace neural with an energy draining spell and nerf fungal further than what they are intending to do. Other than that I'm happy with where they want to take the game. If mech becomes viable, I might actually watch TvP.
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
November 20 2012 14:20 GMT
#318
Even as a terran, I dislike the idea of having HSM already researched . Blizzard should not make strong units/abilities easy to tech to, because it pushes players to skip mid-game play and go straight for the 'do or die 200 supply mega army', pretty much what all the zergs do these days. On top of that, the current maps and the whole idea of having a 3rd free base really doesn't help, no wonder all the games look the same. Instead of making HSM researched, force zergs to research fungal once their hive is up.


Terran & Potato Salad.
4ZakeN87
Profile Joined June 2011
Sweden1071 Posts
Last Edited: 2012-11-20 14:28:09
November 20 2012 14:22 GMT
#319
Really well done interview by Dustin.

Anyone that expect´s a none full time pro to have better responses and ideas within a few seconds while being put on the spot over a wide range of different issues and aspects of SC2 considering all races and match up are unrealistic.

Of course you can handpick like one thing out of the many things he mentions and go, well what about situation x in match up y, how could he NOT have thought about that?! Okay it is good with feedback but in general people should acknowledge how hard it is to balance three very diverse races in six different match ups in a extremely competitive environment. Where thousands of smart people are constantly looking for every crack they see and abuse it to the maximum potential.

I think it over all all sounded very promising. They want to make the game more diverse, more fun and having more skilled options. They get that the game will not be perfectly balanced but they want to have a diverse and interesting "tool box" to start with and then go for a more refined balance once it is established.


I think he could start working on nerfing his amount of riiights though x)

"Everything should be made as simple as possible, but not simpler" Einstein
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
November 20 2012 14:23 GMT
#320
On November 20 2012 23:07 Hylirion wrote:
Show nested quote +
On November 20 2012 23:00 bluQ wrote:
On November 20 2012 22:58 stAMy wrote:
This is good for balance, riiiiiight. Omg did anyone count how many times he said "RIGHT"? :p

It were many riiiight!


Someone on reddit made it easy for you! I love the 'I could be wrong' at 0.06 lol.

http://www.youtube.com/watch?v=ngMu_yJ_5Xk


They just have to use that for some unit voice in HotS. "We need more minerals, right?"
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