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Dustin Browder WCS TL Interview - Page 18

Forum Index > SC2 General
605 CommentsPost a Reply
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Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
November 20 2012 14:58 GMT
#341
Well, good thing is projectile to fungals.

Ever since 1.3 PTR I've said it was a great change. Freaking whiners
♥ The world needs more hearts! ♥
MavivaM
Profile Joined November 2011
1535 Posts
November 20 2012 15:00 GMT
#342
On November 20 2012 23:41 4ZakeN87 wrote:
Show nested quote +
On November 20 2012 23:31 MavivaM wrote:
Good interview, very good questions, very... ehr, interesting answers.
I'd really like to know what was passing trough your mind when hearing them, Monk: personally I would have raged hard, but I won't ever be an interviewer, luckly enough!
If my impression is correct you can be a sneaky individual, especially considering Parting's issue.
But maybe it's just my impression, it's up to you to confirm or not.

About Dustin... I don't know, seriously: on one side apparently I fail to realise that balancing is harder than what I expect and that he must be an intelligent guy (and we cannot judge someone we don't know with some interviews on the internet), but on the other side his approach always leaves me speechless.
It's not his political approach when answering, it's the fact that he doesn't even consider some things as a problem, at all.
I'm pretty sure that up until now he didn't even have an idea about the issue you point out at around 03:54, nor he did paid particular attention to the maps except for their overall dimensions.
I also don't think he has a real idea about the progamers scene, if we exclude the important matches in GSL and semifnals/finals all around, nor he has even played a game as a zerg against a won-won-won.

About statistics, the issue is way more complex: oftentimes we don't take many things in consideration, such as the players' openings in every game... I can see why Dustin is taking it slow.

But as always, the real issue stays around: there are units who can change the match despite the opponents' skill, like Morrow and a moltitude of users already pointed out in the past.
The mothership and the infestors are finally being targeted (?), the sentry instead is obviously and conveniently ignored.
Browder talks about "baiting FFs", as it could work, for example, against good proplayers who are committing to an all-in.
Not buying it.

On the good side of things I like his talking about design instead of balancing for HoTS: issues like the sentry one have to be prevented instead of being solved, since I don't see any hint about Blizzard fixing it.
We can hope, at least, that the expansion won't bring other design problem as well.
It's a good step in the right direction, at least.

The correction on the zerg side look strange, at least regarding neural parasyte.
Nothing is really said about the infested terran and while fungal is slightly broken (at least imo) we have still to realise that's the only way zerg can limit the forcefield hellfest.
I can't still see why a slow effect instead of a complete freeze wouldn't work, especially considering that not all battles are on creep.
The projectile animation seems more than reasonable, not being able to freeze/slow warp prisms or medivacs is absolute bullshit.
Again, great interview even if it leaves me with a bad feeling overall


Your expectations is stupid high, he was asked like 50 different questions considering everthing from certain situations in different matchups, map issues to over arching ideas of development of races in HoTS and is expected to answer within a second.

Saying, "how could he not have thought about this specific thing" is very easy. One thing, and you have potentially hours to adjust and edit the response to perfection.

Doing an interview regarding a wide and complex matters and being put on the spot over and over, that is very hard. Very few people on this forum would be able to do it even remotely as well and I think that a certain acknowledgment is in order.

Although that is a very rare phenomena on TL and the internet in general.

Probably I have expressed myself badly.
I'm not playing the "a-ha! Gotcha, you didn't talk about this issue!" game, I'm saying that the game has some major issues that he should know about (since he calims to read TL threads I'm pretty sure he knows about, for example, the recent Morrow's post), but he never address them.
Because he doesn't even see them as a problem, unlike many other users.
Or he doesn't WANT to treat them as a problem, because redoing something related to the game design would be too hard.
The good thing about HoTS it's that now people can try the beta while having the current WoL meta in mind unlike with the SC2 launch, so there shouldn't be anymore of those issues.
The old one stay: mothership and infestor may be changed (still putting a "?") because we're not come to the result, the sentry stays that way.
It's not minor nitpicking, at least imo: the sentry it's the death of every solid play from a P opponent, and afaik he never considered it a problem.
Your Opinion has been counted. Only 3 more Opinions needed for a reddit thread.
Acritter
Profile Joined August 2010
Syria7637 Posts
November 20 2012 15:02 GMT
#343
Gotta love this new attitude of theirs. I'm really hyped about being able to see exactly what they have planned. Their methodology looks good, and I'm interested to see how some of these proposed changes pan out. I just hope that they are properly willing to reconsider Zerg's ability to handle the Immo/Sentry all-in, because I think that's very nearly reached 1/1/1 levels of problematic (I can say with a straight face that it's the best way to PvZ at present).
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Cirqueenflex
Profile Joined October 2010
499 Posts
November 20 2012 15:07 GMT
#344
haha, i remember the interview where he was asked if they would see the problem that ZvP would late game rest only on the motherships and the Zergs attempt to neural it vs Archon toilet, and even though nearly every ZvP in europe would go that way he said that they didn't know and didn't think of it as a problem, that it was just a gimmick rarely ever used.

Now they try to fix it. I feel trolled.
Give a man a fire, you keep him warm for a night. Set a man on fire, and you keep him warm for the rest of his life.
Figgy
Profile Joined February 2011
Canada1788 Posts
Last Edited: 2012-11-20 15:10:58
November 20 2012 15:10 GMT
#345
On November 20 2012 16:36 Flonomenalz wrote:
Show nested quote +
On November 20 2012 16:30 lichter wrote:
Oh, for the medivac they should give them a 150/150 researchable ability that allows medivacs to drop all its load simultaneously. Give this ability a cool down (so that medivac micro isn't too easy) and a different hotkey so that moving drops and individual drops are still the default.

That would be ridiculous.

Double medi drop late game with 3/3 marines/marauders vs Z or P. Research said ability. Insta drop a base, snipe nexus/hatch/tech/ then leave.

Repeat as needed.

Part of what allows drop defense to be possible is the delay in units coming out.



Hahahaha mutas chasing down 2 medivacs that just left the base from harass. Both of them instantly drop 16 stimmed marines to insta kill the flock <3

That would be the most broken change EVERRRRRRRRRRRRR
Bug Fixes Fixed an issue where, when facing a SlayerS terran, completing a hatchery would cause a medivac and 8 marines to randomly spawn nearby and attack it.
StarGalaxy
Profile Joined March 2011
Germany744 Posts
Last Edited: 2012-11-20 15:15:50
November 20 2012 15:14 GMT
#346
A lot of great questions! well prepared! Good job.

Dustin answers were quite reasonable as well. Only the medivac buff seems very strange. I think they are very powerful already.
Cj hero | Zest
-xRisk-
Profile Joined June 2012
United States11 Posts
November 20 2012 15:18 GMT
#347
It all sounds good accept losing my favorite abilitie , nueral parastie =[ =[ We love neural it such a exciting abilitie, just make it not work against mothership and everything will be good!
"Pursue your dream until you cant go furthur"
Fjodorov
Profile Joined December 2011
5007 Posts
November 20 2012 15:19 GMT
#348
I dont know what to make of his comments on foreigner terran vs korean terran. When korean terrans dominated so hard some people were saying that the korean terrans have learnt to master their race faster and there are just alot of very good players who happen to play terran, and that terran rewards micro and innovation. Some balance issues were obviously legit but balance wasnt the main reason. The majority of the community, aswell as blizzard, seemed to think this was nonsense and terrans were dominating purely because of imbalance.
Now Dustin is coming out and saying that korean terrans are on a different level and foreigner terrans suffering is a "cultural" thing. Im afraid blizzard actually purposely over nerfed terran directly and indirectly to adress korean terrans dominating, not to purely adress imbalance. Now its like they are afraid of these korean terrans and their skill so they are reluctant to adress actual imbalance issues terrans are suffering from.
b0ub0u
Profile Joined September 2009
Canada445 Posts
November 20 2012 15:22 GMT
#349
Why can't they just change ForceFields to have HP so we can destroy them?

Being Zerg, this ability is the one I hate most. It seems that Protoss can be a little too much cost efficient with those FFs.

Just my opinion of course.
In the swarm we trust
mongoose22
Profile Joined July 2012
174 Posts
Last Edited: 2012-11-20 15:43:20
November 20 2012 15:36 GMT
#350
For that psionic thing to work, they need to remove the keyword from the Warp Prism, minimum. Also, it'd make sense from a gameplay standpoint (if not from a lore standpoint) to make the Raven psionic, so fungal basically ignores all casters, plus the weirdness that is DTs and archons (which really should have psionic removed as well, but then you can't snipe DTs, argh). This interestingly also makes Banshees the only cloaked unit you can snag with fungal now.

Honestly, it'd be cleaner from a balance standpoint to just make a new keyword like "caster" and make fungal not affect casters (literally), if that's their primary aim. Or maybe something less magicky, like "specialist". It's not as lore-charged, but that's a double-edged sword.
Acritter
Profile Joined August 2010
Syria7637 Posts
November 20 2012 15:42 GMT
#351
On November 21 2012 00:10 Figgy wrote:
Show nested quote +
On November 20 2012 16:36 Flonomenalz wrote:
On November 20 2012 16:30 lichter wrote:
Oh, for the medivac they should give them a 150/150 researchable ability that allows medivacs to drop all its load simultaneously. Give this ability a cool down (so that medivac micro isn't too easy) and a different hotkey so that moving drops and individual drops are still the default.

That would be ridiculous.

Double medi drop late game with 3/3 marines/marauders vs Z or P. Research said ability. Insta drop a base, snipe nexus/hatch/tech/ then leave.

Repeat as needed.

Part of what allows drop defense to be possible is the delay in units coming out.



Hahahaha mutas chasing down 2 medivacs that just left the base from harass. Both of them instantly drop 16 stimmed marines to insta kill the flock <3

That would be the most broken change EVERRRRRRRRRRRRR

Hmm... maybe it WOULD be acceptable if it cost energy. Like, 150 energy. There was another ability that allowed you to instantly put a ton of units into the enemy base that cost 150 energy... what was it again?

+ Show Spoiler +
RIP Arbiter, but you get my point. Energy cost can make it balanced, because it means you can't do it constantly, and it lowers the Medivac's ability to heal.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
The_Darkness
Profile Joined December 2011
United States910 Posts
November 20 2012 15:43 GMT
#352
On November 20 2012 16:05 Snake.69 wrote:
How in hell can we stop immortal sentry all in if sentries are immune to fungal? ....


Unless by "we" you mean the top zerg in the world, who cares? Watch this season's GSL before commenting that that push is so difficult to hold. The top level zergs have generally been stopping that push more than they're losing to it.
To be is to be the value of a bound variable.
VPVanek
Profile Joined August 2010
Canada238 Posts
November 20 2012 15:46 GMT
#353
Right?... RIGHT!?!? RIGHT!!!
FoXer
Acritter
Profile Joined August 2010
Syria7637 Posts
November 20 2012 15:46 GMT
#354
On November 21 2012 00:19 Fjodorov wrote:
I dont know what to make of his comments on foreigner terran vs korean terran. When korean terrans dominated so hard some people were saying that the korean terrans have learnt to master their race faster and there are just alot of very good players who happen to play terran, and that terran rewards micro and innovation. Some balance issues were obviously legit but balance wasnt the main reason. The majority of the community, aswell as blizzard, seemed to think this was nonsense and terrans were dominating purely because of imbalance.
Now Dustin is coming out and saying that korean terrans are on a different level and foreigner terrans suffering is a "cultural" thing. Im afraid blizzard actually purposely over nerfed terran directly and indirectly to adress korean terrans dominating, not to purely adress imbalance. Now its like they are afraid of these korean terrans and their skill so they are reluctant to adress actual imbalance issues terrans are suffering from.

I'm afraid that if the problem you're having as a player is that other people are making your race seem overpowered and you can't play to their standards, then the only solution that's acceptable is "L2P". What I think happened is that Terran was a little overnerfed on the Korean level, and that this has caused problems throughout the scene. But really, European Terrans do need to step up their game, because the Koreans just make them look silly with maybe one or two exceptions. But saying that GOMTVT was acceptable is as bad as saying our current GOMZVZ is acceptable. Neither are healthy, and I'll be happy to see the back of them.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Garmer
Profile Joined October 2010
1286 Posts
November 20 2012 15:49 GMT
#355
i'm curious about the mutalisk change, and i'm a terran player lol, seems strange to change them, maybe because widow mine make them outdated
Acritter
Profile Joined August 2010
Syria7637 Posts
November 20 2012 15:49 GMT
#356
On November 21 2012 00:43 The_Darkness wrote:
Show nested quote +
On November 20 2012 16:05 Snake.69 wrote:
How in hell can we stop immortal sentry all in if sentries are immune to fungal? ....


Unless by "we" you mean the top zerg in the world, who cares? Watch this season's GSL before commenting that that push is so difficult to hold. The top level zergs have generally been stopping that push more than they're losing to it.

Parting's Immo/Sentry has been getting better and better as he's been improving his control. He may not yet have the perfect all-in, but he's getting close.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
ZjiublingZ
Profile Joined September 2011
United Arab Emirates439 Posts
Last Edited: 2012-11-20 15:58:40
November 20 2012 15:53 GMT
#357
On November 20 2012 21:10 aTnClouD wrote:
What Dustin Browder and David Kim fail to realize (and I can see this from every interview they release such as this one) is that it's also important to balance the difficulty of the game for every race, not just the balance at the very top level (which is constantly changing anyway). If you manage to get all the races close to the same execution and strategical difficulty then the better players will always shine more and the games will naturally be more interesting to watch.


Hmm... You have been missing some of their Blue Posts/Interviews then. They have specifically said they want to add more Micro to Protoss and Zerg in HotS, and give Terran more easier to units that don't require as much micro. I.E. they want to increase the skill required for Zerg and Protoss, and not increase it (as much) for Terran. We see this with the Oracle (as well as Stargate play being stronger in general with the MSC, because we can all agree it is much more apm intensive than Robo play), we see this with the Viper, and more than anything else we see this with the Widow Mine. That unit requires a lot more micro/multitask to deal with then to use, in most situations. We also see this a bit with the Hellbat.

I don't think they want to come out and say "Terran is harder to play than Zerg or Protoss right now", even if they believe this is true in many situations. Although I'm sure it would make you and other (mostly foreign) Pro Terrans feel like Blizz understands your frustration, you must admit it would lead to a lot of negativity in general with the community if they so blatantly said this. They have implied it, and are working to solve it, and I think that's enough (I know, easy for me to say as someone whose living doesn't rely on these kinds of issues).

That said, I don't envy their position. Balancing not only the game but also the skill required for each race is a nightmare. It's not like BW where a lot of the skill required was built into the game itself, not completely defined by each races unique macro-mechanics and units like in SC2.
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
Last Edited: 2012-11-20 16:00:49
November 20 2012 15:58 GMT
#358
That was actually a really good interview. In depth questions and Browder, while obviously being somewhat careful, gave some genuine insight into his thought processes.

Not entirely convinced on some of his answers, but then that would be expecting vastly too much.

On November 21 2012 00:53 ZjiublingZ wrote:
That said, I don't envy their position. Balancing not only the game but also the skill required for each race is a nightmare. It's not like BW where a lot of the skill required was built into the game itself, not completely defined by each races unique macro-mechanics and units like in SC2.


That's actually a really interesting point that I haven't seen before about BW/SC2 differences. Kudos.
Did you ever say Yes to a single joy?
blacksheepwall
Profile Joined June 2011
China1530 Posts
November 20 2012 16:04 GMT
#359
Great little summary.

At least they're working on the main issues. Very interested to see how all this stuff shakes out.
(╯°□°)╯︵ ┻━┻ // </3 Taeja
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
Last Edited: 2012-11-20 16:06:36
November 20 2012 16:05 GMT
#360
On November 21 2012 00:49 Acritter wrote:
Show nested quote +
On November 21 2012 00:43 The_Darkness wrote:
On November 20 2012 16:05 Snake.69 wrote:
How in hell can we stop immortal sentry all in if sentries are immune to fungal? ....


Unless by "we" you mean the top zerg in the world, who cares? Watch this season's GSL before commenting that that push is so difficult to hold. The top level zergs have generally been stopping that push more than they're losing to it.

Parting's Immo/Sentry has been getting better and better as he's been improving his control. He may not yet have the perfect all-in, but he's getting close.

Yet in this GSL he didn't use it all that much, which must mean he considers his changes of winning with it lower than if he were to hit a good 3 base pre-hive timing. Wonwonwon seems to be over its peak already in Korea, otherwise everyone would be doing it every game, like the good old 1/1/1.

In WCS he used it mainly against foreigners, explaining that if its hard to stop for koreans, foreigners aren't going to be able to. Rolling Sen or Scarlett with it, as good as they are, is not indicative of PvZ at the highest level. The WCS mappool helped too tho.
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