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Dustin Browder WCS TL Interview

Forum Index > SC2 General
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Dustin Browder WCS TL Interview

Text byTL.net ESPORTS
November 20th, 2012 06:41 GMT

Interview with Dustin Browder

by Antoine and monk.

We sat down with Dustin Browder during the Battle.net World Championships for a lengthy chat regarding the state of StarCraft 2 and what Heart of the Swarm will be bringing in the future.





The following is a basic summary of the major points Dustin addressed in our interview. That being said, we highly recommend you watch the full interview, as he goes very well in-depth on a lot of issues the community is concerned about right now.

Dustin Browder Interview Summary
  • Believes Immortal/Sentry All-in can be solved by Zerg players without Blizzard intervention
  • Blizzard is aware of the restrictions on map design caused by the Stephano Roach style, but doesn’t think it can/will be fixed in WoL, will work on for HotS
  • Will redesign Mothership so it won’t be a serious unit used in professional esports play
  • Testing internally: Very likely balance map in next two weeks
    • (WoL)Psionic units immune to Fungal Growth-Hopes EMP/Templar more viable
      Note: Psionic units include: Ghost, Queen, Infestor, Sentry, Templar, Dark Templar, Archon, Warp Prism, Mothership
    • (HotS only)Add projectile animation on Fungal Growth-This delay will allow units to dodge

  • About uprooting spines/spores to base trade in PvZ: The core problem is that races don’t have options vs Infestor/Broodlord, so Blizzard will fix the core problem instead
  • Regarding the Carrier: Considered Change: Interceptors Immune to Fungal
  • Thinks Corruptors are a bigger problem vs Carriers rather than Infestors
  • Blizzard wants to be cautious with balancing PvZ
  • Seeing more Infestor/broodlord mirrors lately, will play close attention to this
  • Feels Neuraling Motherships is a problem
  • Neural is on the chopping block for Swarm
  • Doesn’t feel changing Fungal to a slow will change much to the game
  • Believes there’s cultural differences between countries that makes Korean Terrans and foreigner Terrans different
  • On lack of Terrans at BWC: Some Korean Terrans dropped out for various reasons and “It is what it is”
  • Blizzard doesn't blindly look at win-rates and actually watches the games
  • When watching games, Blizzard always asks, ‘could this player could have played the game better?’
  • Relies on community to call out specific games and issues with the game
  • Can redesign 250mm strike cannon to give Thors a different purpose
  • Test map: Seeker missile won’t require an upgrade
    • Dustin doesn't believe this will change much

  • Possible buffs to Medivacs to account for more new options to defend drops
  • Feels like HotS units, especially Protoss and Zerg right now, are “balanceable”, Terrans might need bigger changes to create dynamic play
  • Will work on Mech TvP later on in HotS Beta
  • To TeamLiquid: Please keep the feedback coming and please play beta!

We ran out of time, but after the interview, he told us there were changes planned for Void Ray, Phoenix, and Mutalisk. It’s unclear if these will be for WoL or HotS, but most likely will be HotS only.


+ Show Spoiler [Summary of the Possible Proposed Changes] +

[image loading]WoL

Terran

Raven
  • Comes with Seeker Missile Researched
Zerg

Infestor
  • Unspecified change to Infested Terrans
  • Psionic Units Immune to Fungal
Protoss

Carrier
  • Interceptors immune to Fungal Growth


[image loading]
HotS (All WoL changes will be included in HotS)

Terran
  • General unspecified mech buffs, especially in TvP

Hellbat
  • Buffed in an unspecified way

Thor
  • 250mm Strike Cannon redesigned so that Thor will gain an additional purpose

Medivac
  • Ability to drop buffed in some way


Zerg

Mutalisk
  • Changed in an unspecified way

Infestor
  • A projectile will be added to Fungal Growth
  • Neural Parasite Removed

Protoss

Phoenix
  • Changed in an unspecified way

Void Ray
  • Changed in an unspecified way

Mothership
  • Redesigned so it won’t be used in professional play


Videos: Antoine and monk.
Graphics: Blizzard and HawaiianPig.
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TL+ Member
monk
Profile Blog Joined May 2009
United States8476 Posts
November 20 2012 06:46 GMT
#2
Hope you guys also focus on his answers about his approach to the game, and not just the balance changes.
Moderator
SchfiftyFive
Profile Joined September 2010
United States131 Posts
November 20 2012 06:49 GMT
#3
Starting to watch, really excited only thing im not excited for and im actually against is that destructible rocks at 3rd, even as a P player and not even a Z player i dont really like it.
My IQ? // "Unprotected sex is like fast expanding in close positions. Its risky, but feels great when it works out" Cim9
thejamster
Profile Joined December 2010
Canada71 Posts
November 20 2012 06:53 GMT
#4
hmmm does this mean that you will also no longer be able to reveal dts with fungal? I'm starting to be more excited for HOTS hope it turns out well.
Chicane
Profile Joined November 2010
United States7875 Posts
November 20 2012 06:53 GMT
#5
So they introduced the mothership core which has many uses, but the mothership itself won't be a useful unit in competitive play? Interesting.....
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
November 20 2012 06:54 GMT
#6
Thanks for great interview and summary. Very excited that so many units are being revisisted. Will check out the video tonight when my VPN starts cooperating.
StimiLant
Profile Blog Joined July 2006
United States534 Posts
November 20 2012 06:55 GMT
#7
<3 TL/Dustin Browder
Deckkie
Profile Blog Joined July 2010
Netherlands1595 Posts
November 20 2012 06:56 GMT
#8
Happy that Dustin Browder recognizes that the Sentry highly influenceses the map.
Always look on the bright side of life
lordofsoup
Profile Joined January 2012
United States159 Posts
Last Edited: 2012-11-20 07:01:40
November 20 2012 06:59 GMT
#9
Seems like he is finally taking an interest in the pro scene. I dont see how you can change the mother ship as a unit so that it wont be used in professional play, and still have it do anything. Might as well take it out. Psionic units immune to fungal sounds really interesting. I am somewhat confused about his opinion on the weakness of Carriers to corruptors. It seems to me that if you have enough fungals currently, you can just spam them and bring down the enormous swarm of interceptors.

His approach to balance is interesting, but it seems to me that the way to stop the immortal sentry all in is either to get lucky, spend so many units on breaking the attack that you are behind, spend just enough so that you are even because of your third base. Besides that all you can do is some gimmicky 2-base play, which for zerg is somewhat questionable as you have the same number of bases as the protoss.
NOHUNTERS
MiCa
Profile Joined October 2011
United States147 Posts
November 20 2012 06:59 GMT
#10
Ok inc nerf to the bunker...
If you can't dazzle them with brilliance, baffle them with bull sheet. - W. C. Fields
Falling
Profile Blog Joined June 2009
Canada11328 Posts
Last Edited: 2012-11-20 07:03:59
November 20 2012 07:01 GMT
#11
I wish if they are so adamant to make the mothership as a goofy unit, then give us the Arbiter back. Or some equivalent.

Like, why is it that the Protoss gets stuck with the 'non-serious' unit?

10 mins in. Very nice interview so far
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
herMan
Profile Joined November 2010
Japan2053 Posts
November 20 2012 07:01 GMT
#12
Thanks monk for all the work you did in China!

Good to see that blizzard is clearing up its image about balancing stuff.
Chicane
Profile Joined November 2010
United States7875 Posts
November 20 2012 07:02 GMT
#13
On November 20 2012 16:01 Falling wrote:
I wish if they are so adamant to make the mothership as a goofy unit, then give us the Arbiter back. Or some equivalent.


Yeah I agree. The mothership is an interesting unit with recall and cloak... and if vortex is reworked so it isn't so ridiculous then it will still be a lot of fun.
arcane1129
Profile Joined January 2011
United States269 Posts
Last Edited: 2012-11-20 09:58:15
November 20 2012 07:05 GMT
#14
Infestors wouldn't be able to fungal archons, sentries, warp prisms, and DTs? I'm fine with say ghosts and high templars being immune but those 4 in particular would suck for zerg players...
Snake.69
Profile Joined February 2010
Canada140 Posts
November 20 2012 07:05 GMT
#15
How in hell can we stop immortal sentry all in if sentries are immune to fungal? ....
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 20 2012 07:07 GMT
#16
On November 20 2012 16:01 Falling wrote:
I wish if they are so adamant to make the mothership as a goofy unit, then give us the Arbiter back. Or some equivalent.

Like, why is it that the Protoss gets stuck with the 'non-serious' unit?

10 mins in. Very nice interview so far


Heh well hydras have been that way in sc2 for a majority of it .

Very informative interview :D
When I think of something else, something will go here
blug
Profile Joined February 2011
Australia623 Posts
Last Edited: 2012-11-20 07:10:40
November 20 2012 07:07 GMT
#17
I really get the impression from Dustin Browder that he's not passionate about the game, he's just been hired to do his job and he does a bit of research to understand a bit about the meta game.

I think Dustin is good in interviews, but I think they need to hire a few open minded professional sc2 players who can at least assist with balance, because I think Dustin might not have a complete understanding of the game.

I think Dustin has been trying harder lately though. He used to be completely ignorant... now he sounds like he's been watching a bit more of the E-Sport scene.
Derp
Xenocryst
Profile Joined December 2010
United States521 Posts
November 20 2012 07:09 GMT
#18
Fungal changes are absolutely horrifying....
FlukyS
Profile Blog Joined August 2011
Ireland485 Posts
Last Edited: 2012-11-20 07:12:02
November 20 2012 07:10 GMT
#19
Every time I hear him talk I just get really afraid that he is going to nerf things and completely destroy the balance. Like for instance that change to fungal to make psyonic units immune, it completely removes infestors as a counter to immortal sentry. And fungal as a projectile just makes me see into a future of just muta in ZvZ becauase what are you going to make hydra? Nope they still suck unless you have 20 of them infestors? Well unless they are asleep they won't lose many muta. So it would change ZvZ completely and make it imbalanced (as in really boring and awkward like early game ling bling battles) mid game from a place that was ok.

And removing neural? They nerfed it out of excistance and then they remove it. I remember talking about thor hellbat in heart of the swarm being stupid and everyone said oh you can neural the thors and that is the only option for winning in that scenario because the entire army has almost 10k hp potentially.

I just feel like Zerg will be a mess if they made every change that he talked about in this video.
Chicane
Profile Joined November 2010
United States7875 Posts
November 20 2012 07:10 GMT
#20
I really don't know how he doesn't think that changing a fungal to slow wouldn't do much. If he really thinks that, then change it! People will be happy how you can micro against it, and apparently it won't really change the balance so... no reason not to! :D
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-11-20 07:16:02
November 20 2012 07:12 GMT
#21
On November 20 2012 16:07 blug wrote:
I really get the impression from Dustin Browder that he's not passionate about the game, he's just been hired to do his job and he does a bit of research to understand a bit about the meta game.

I think Dustin is good in interviews, but I think they need to hire a few open minded professional sc2 players who can at least assist with balance, because I think Dustin might not have a complete understanding of the game.

I think Dustin has been trying harder lately though. He used to be completely ignorant... now he sounds like he's been watching a bit more of the E-Sport scene.


I get the opposite impression then you. He sounds very passionate to me, but wish he would do some more drastic changes .

I do like his thoughts on korean terran and foreign terrans though. Problem with the way korean terrans are and foreign terrans is if you buff terrans to help foreigners out, korean may dominant again because it's just a fact that korean terrans are so fucking good like way way better then most foreign terrans most of the time xD.

When I think of something else, something will go here
Azurues
Profile Joined March 2011
Malaysia5612 Posts
November 20 2012 07:15 GMT
#22
dramatic changes = massive gameplay changes

especially HoTs is arriving soon, to change something drastically will make the game return into "testing mode" which is bad for tourneys coming up

some stuff will be overpowered, some may be overlooked

i agree more on taking steps slowly to improve game balance
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
November 20 2012 07:16 GMT
#23
... wait a minute.

1. (WoL)Psionic units immune to Fungal Growth-Hopes EMP/Templar more viable
Note: Psionic units include: Ghost, Queen, Infestor, Sentry, Templar, Dark Templar, Archon, Warp Prism, Mothership

- Please tell me how, as a Zerg, I would stop these Chargelot/Sentry/Immortal/Archon or Stalker/Sentry/Immortal pre-BL pushes off of 3 base if Archons and Sentries are immune to fungal. Hence, the Sentries are not going to die until they run out of forcefield, assuming the Toss doesn't have Bronze level forcefields... and the Archons being immune to fungal means they can tank and deal a lot more damage.
- How do Zergs stop double speed prism harass if we can't even fungal the warp prisms? They can fly away from corruptors/mutas easily.
- Infestors being immune to fungal is just going to make ZvZ even more of an Infestor oriented match up, if that you can no longer catch enemy Infestors out of position with a fungal... they're basically never going to die unless they run out of energy.

2. Doesn’t feel changing Fungal to a slow will change much to the game

- Units being able to move through a spell as opposed to being rooted will chance a LOT to any competitive game.

Uh... okay.
I love crazymoving
blug
Profile Joined February 2011
Australia623 Posts
Last Edited: 2012-11-20 07:19:30
November 20 2012 07:16 GMT
#24
On November 20 2012 16:12 blade55555 wrote:
Show nested quote +
On November 20 2012 16:07 blug wrote:
I really get the impression from Dustin Browder that he's not passionate about the game, he's just been hired to do his job and he does a bit of research to understand a bit about the meta game.

I think Dustin is good in interviews, but I think they need to hire a few open minded professional sc2 players who can at least assist with balance, because I think Dustin might not have a complete understanding of the game.

I think Dustin has been trying harder lately though. He used to be completely ignorant... now he sounds like he's been watching a bit more of the E-Sport scene.


I get the opposite impression then you. He sounds very passionate to me, but wish he would do some more drastic changes .

I do like his thoughts on korean terran and foreign terrans though. Problem with the way korean terrans are and foreign terrans is if you buff terrans to help foreigners out, korean may dominant again because it's just a fact that korean terrans are so fucking good like way way better then any foreign terrans most of the time xD.



I might be wrong, just from past interviews he seems to just say what people want to hear, and just puts an act on in front of the camera. I might be being a bit harsh though.
Derp
hiro protagonist
Profile Joined January 2009
1294 Posts
Last Edited: 2012-11-20 07:21:06
November 20 2012 07:17 GMT
#25
I said this in the other thread but Ill say it here too:

Just finished 35 min interview with Dustin. Told us after that they're also looking into changes for void ray, phoenix, and mutalisk


... really? I dont want to be skeptical, but the phoenix is my favorite new unit to starcraft, and the muta is by far the most intriguing and dynamic unit in the game, why do they want to revisit these units and not units like the colossus or roach or marauder?!?

T__T

Edit: also, If they want to buff mech, then I hope they would buff siege tanks damage and remove smart cast.
"I guess if you climb enough off-widths, one of these days, your gonna get your knee stuck and shit your pants. Its just an odds thing really" -Jason Kruk
Falling
Profile Blog Joined June 2009
Canada11328 Posts
Last Edited: 2012-11-20 07:20:59
November 20 2012 07:19 GMT
#26
On November 20 2012 16:17 hiro protagonist wrote:
I said this in the other thread but Ill say it here too:

Show nested quote +
Just finished 35 min interview with Dustin. Told us after that they're also looking into changes for void ray, phoenix, and mutalisk


... really? I dont want to be skeptical, but the phoenix is my favorite new unit to starcraft, and the muta is by far the most intriguing and dynamic unit in the game, why do they want to revisit these units and not units like the colossus or roach or marauder?!?

T__T

Well they could add proper moving shot with better stacking...

My LP record is skipping.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
SheaR619
Profile Joined October 2010
United States2399 Posts
November 20 2012 07:22 GMT
#27
Wow those were some really good question. It touched on everything that was relevant. I love his answer on saying that they want to give terran differnet strategy rather then units. I completely agree with him on this and with the seeker missle buff.
I may not be the best, but i will be some day...
Megabuster123
Profile Joined May 2011
Canada1837 Posts
November 20 2012 07:23 GMT
#28
Unless he's giving the Muta something like a moving shot, I don't really want him touching my beautiful mutalisk....>_>

Anyway, in interviews like this I always tend to sympathize with Browder more. He gets a lot of flack for being incompetent from a knowledge stand point, but in reality, you have to realize that patching too quickly is a terrible, terrible way to create a good game. Yeah, the infestor has been retarded for a while, but realistically nerfing it would've ruined zerg.
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
November 20 2012 07:23 GMT
#29
Making psionic units immune to fungal seems too much, but it is an interesting idea. Maybe only damage but no root, or only root but no damage? It is worth a try I think.

Right now neural seems only designed for ZvP lategame, so maybe it could use a redesign or removal.

I don't think anyone has ever talked about the corruptor in a positive light. Too strong vs Protoss and Terran high tech units (carrier mothership colo BC) but completely useless otherwise. Every other air unit in the game has multiple uses except the corruptor. Redesign or remove.

I agree with Browder that it also needs to be identified whether or not a player played well or could have done better. A lot of people just blindly hate on balance regardless of player performance.

The Seeker Missile change won't help its usefulness, because even with it, a lot of terrans just cant get the spell off because of fungal + corruptors/ITs. They should change how the spell is cast instead of making it free. For example, increase its range but make the projectile accelerate to its maximum speed. This will allow terran players to almost always get to cast it, but give opponents the chance to evade it.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
BrassMonkey27
Profile Joined May 2011
Canada616 Posts
November 20 2012 07:25 GMT
#30
Can someone link the video to me? I can't watch whats embedded for some reason.
HoneyBadger.784 Diamond KR "A great deal of intelligence can be invested in ignorance when the need for illusion is deep."
NightOfTheDead
Profile Joined August 2009
Lithuania1711 Posts
November 20 2012 07:25 GMT
#31
That mothership redesign is questionable. Why would they do that when they put the core in, where mothersip is a follow-up? I think DB just ment that the vortex wont be in same place as it is now, or just wasnt focused speaking on mothership.
blug
Profile Joined February 2011
Australia623 Posts
November 20 2012 07:25 GMT
#32
On November 20 2012 16:25 BrassMonkey27 wrote:
Can someone link the video to me? I can't watch whats embedded for some reason.


http://www.youtube.com/watch?feature=player_embedded&v=vDZ5N4iwd2o#!
Derp
Trasko
Profile Blog Joined July 2010
Sweden983 Posts
November 20 2012 07:25 GMT
#33
Idk if i like the mothership changes... I remember BWC and the BEAUTIFUL archon toilets. Like seriously, they are so epic...
Jaedong <3
zhurai
Profile Blog Joined September 2010
United States5660 Posts
November 20 2012 07:26 GMT
#34
Zerg

Infestor
Unspecified change to Infested Terrans
Psionic Units Immune to Fungal

like can't affect? or is there still a root/slow?
what about fungal detection (dt/ghost), etc

Raven
Comes with Seeker Missile Researched

range would be better, maybe around the same range or so as fungal?
Twitter: @zhurai | Site: http://zhurai.com
papaz
Profile Joined December 2009
Sweden4149 Posts
November 20 2012 07:26 GMT
#35
Good interview. Dustin Browder sure likes the word "right", right?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 20 2012 07:27 GMT
#36
On November 20 2012 16:25 Trasko wrote:
Idk if i like the mothership changes... I remember BWC and the BEAUTIFUL archon toilets. Like seriously, they are so epic...


I hope your just joking, nobody I know enjoys the archon toilet let alone how late game zvp is played in general. Archon toilets are dumb just like how zergs most reliable way to win is to turtle - infestor/bl/corr - win.
When I think of something else, something will go here
SaperioN
Profile Joined October 2012
Germany3 Posts
Last Edited: 2012-11-20 07:32:32
November 20 2012 07:27 GMT
#37
wow sounds very nice and interesting !
i guess the "0==):::;;;>(Z)" is a important change :D

i hope they unclude some more units in HOTS, more units Dustin, thanks !
"Dustin Browder doesn't believe this will change much"
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2012-11-20 07:31:34
November 20 2012 07:28 GMT
#38
Will redesign Mothership so it won’t be a serious unit used in professional esports play


What? Removing a unit from competitive play will mean less variety which means less fun to watch. But really though, the Mothership was fun to watch in games. It did add variety.

I don't get wanting to make the Mothership into a joke unit. Maybe redesigning it so it gets used in another way but specifically saying it won't be a serious unit anymore? Blizzard I'm disappointed.

Edit - Also I don't see Archon toilets that bad. I think Sen defended an Archon toilet perfectly, he used spines to block movement from archons (protecting the Brood Lords). It was one of the games in BWC.

Plus, Archon toilet isn't unstoppable if you just spread your units out. Makes for more dynamic play instead of just being able to clump up units with no worry.

https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Megabuster123
Profile Joined May 2011
Canada1837 Posts
November 20 2012 07:29 GMT
#39
On November 20 2012 16:16 Flonomenalz wrote:
... wait a minute.

1. (WoL)Psionic units immune to Fungal Growth-Hopes EMP/Templar more viable
Note: Psionic units include: Ghost, Queen, Infestor, Sentry, Templar, Dark Templar, Archon, Warp Prism, Mothership

- Please tell me how, as a Zerg, I would stop these Chargelot/Sentry/Immortal/Archon or Stalker/Sentry/Immortal pre-BL pushes off of 3 base if Archons and Sentries are immune to fungal. Hence, the Sentries are not going to die until they run out of forcefield, assuming the Toss doesn't have Bronze level forcefields... and the Archons being immune to fungal means they can tank and deal a lot more damage.
- How do Zergs stop double speed prism harass if we can't even fungal the warp prisms? They can fly away from corruptors/mutas easily.
- Infestors being immune to fungal is just going to make ZvZ even more of an Infestor oriented match up, if that you can no longer catch enemy Infestors out of position with a fungal... they're basically never going to die unless they run out of energy.

2. Doesn’t feel changing Fungal to a slow will change much to the game

- Units being able to move through a spell as opposed to being rooted will chance a LOT to any competitive game.

Uh... okay.

I actually never thought of how stupid ZvZ would become with that fungal restriction on psionic...>_>
Vindicare605
Profile Blog Joined August 2011
United States16055 Posts
Last Edited: 2012-11-20 07:31:25
November 20 2012 07:29 GMT
#40
Damn.

Now THAT was a good interview. Awesome questions. Big Thank you Monk for putting Dustin Browder on the hot seat regarding Infestor/Broodlord. By the looks of things it seems like all of this pressure the community has been putting on Blizzard about this unit composition is finally going to pay off.

In regards to virtually everything said about HOTS I feel like Dustin Browder is on the right track. I love his points about making sure drops stay a big part of the game because playing on beta does feel a bit like drops have lost a ton of effectiveness. I'm happy also that the Thor and Raven are due for new changes finally.

Overall just an awesome interview, well worth the time invested to watch the whole thing. I'm looking forward to playing that balance map whenever it comes out.
aka: KTVindicare the Geeky Bartender
HeavenResign
Profile Joined April 2011
United States702 Posts
November 20 2012 07:29 GMT
#41
On November 20 2012 16:16 blug wrote:
Show nested quote +
On November 20 2012 16:12 blade55555 wrote:
On November 20 2012 16:07 blug wrote:
I really get the impression from Dustin Browder that he's not passionate about the game, he's just been hired to do his job and he does a bit of research to understand a bit about the meta game.

I think Dustin is good in interviews, but I think they need to hire a few open minded professional sc2 players who can at least assist with balance, because I think Dustin might not have a complete understanding of the game.

I think Dustin has been trying harder lately though. He used to be completely ignorant... now he sounds like he's been watching a bit more of the E-Sport scene.


I get the opposite impression then you. He sounds very passionate to me, but wish he would do some more drastic changes .

I do like his thoughts on korean terran and foreign terrans though. Problem with the way korean terrans are and foreign terrans is if you buff terrans to help foreigners out, korean may dominant again because it's just a fact that korean terrans are so fucking good like way way better then any foreign terrans most of the time xD.



I might be wrong, just from past interviews he seems to just say what people want to hear, and just puts an act on in front of the camera. I might be being a bit harsh though.


You should really watch the last minute - he's responding like a professional but how much he loves this game really comes out in there.
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
Last Edited: 2012-11-20 07:30:44
November 20 2012 07:30 GMT
#42
Oh, for the medivac they should give them a 150/150 researchable ability that allows medivacs to drop all its load simultaneously. Give this ability a cool down (so that medivac micro isn't too easy) and a different hotkey so that moving drops and individual drops are still the default.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
larse
Profile Blog Joined March 2012
1611 Posts
November 20 2012 07:31 GMT
#43
The best thing in this interview is that they are considering to give Terran a second chance in the HOTS. I sincerely hope they can fix the higher tier Terran units that are not used at all and redesign them into something awesome.
Falling
Profile Blog Joined June 2009
Canada11328 Posts
Last Edited: 2012-11-20 07:32:09
November 20 2012 07:31 GMT
#44
On the otherhand, it's probably for the best that the mothership gets nerfed into oblivion and everything else compensates in its place. Trying to balance the late-game around a single, super slow hero unit is going to be a head-ache no matter how they do it. Plus I'm convinced it promotes super passive play when it swings the battle so much in one direction or the other. Both sides are too scared to make a move and have it all go wrong due to Vortex on Zerg or Neural counter-Vortex.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
Drake
Profile Joined October 2010
Germany6146 Posts
Last Edited: 2012-11-20 07:34:07
November 20 2012 07:33 GMT
#45
all the zerg whine
guys you have to admin that its actually pretty boring watch only zvz in the finals of 80% of the tours, and that zerg lategame IS op, if you disagree something might be wrong on your observation.
so they think about ideas HOW to make it different, they wont make EVERYTHING he said, they will do SOME and perhaps rechange some and will make it on test server and then use 20% on real game

dont get panic they just gather idees will test some and in the end YES they will nerf zerg but not with everything ... dont be silly ^^

ALSO they was some big changes on test server, which never made it to normal game because they saw "Oh on high level thats totaly broken" and if something you say IS broken, it will not make it in the game
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Murmeln
Profile Joined November 2010
Sweden185 Posts
November 20 2012 07:33 GMT
#46

To TeamLiquid: Please keep the feedback coming and please play beta!


*Hint* Well it would help if one get invited to the beta *Hint*
"The world is a mess and I just need to rule it"
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
November 20 2012 07:34 GMT
#47
Ty for the interview ^_^

It will be fun to see how the balance map works out and with BWC over I'm sure we will be hearing a lot more about HOTS (balance wise) from them.
freakhill
Profile Blog Joined November 2010
Japan463 Posts
Last Edited: 2012-11-20 07:39:37
November 20 2012 07:36 GMT
#48
they could just set mothership as 1 by nexus with 2 or 3 different kind of motherships and make it like 150/150 8 supply. basically turn them in some kind of wc3hero.
then you can rebalance the game around that and it naturally gives you tools to leverage to fix matchups independently
moo ForGG, Dragon, MVP, Gumiho, DRG, PartinG, Life]0[!
Woizit
Profile Joined June 2011
801 Posts
November 20 2012 07:36 GMT
#49
Ah, I'm happy to see that they are actually considering a direct buff to mech units.
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
November 20 2012 07:36 GMT
#50
On November 20 2012 16:30 lichter wrote:
Oh, for the medivac they should give them a 150/150 researchable ability that allows medivacs to drop all its load simultaneously. Give this ability a cool down (so that medivac micro isn't too easy) and a different hotkey so that moving drops and individual drops are still the default.

That would be ridiculous.

Double medi drop late game with 3/3 marines/marauders vs Z or P. Research said ability. Insta drop a base, snipe nexus/hatch/tech/ then leave.

Repeat as needed.

Part of what allows drop defense to be possible is the delay in units coming out.
I love crazymoving
Tumor
Profile Joined July 2010
Austria192 Posts
November 20 2012 07:39 GMT
#51
hydras i think dustin talks about hydras ^^
Skoe420
Profile Joined July 2010
United States44 Posts
November 20 2012 07:39 GMT
#52
Nice to see the people who don't plan on buying Hots is going to get the shaft from blizzard.
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
Last Edited: 2012-11-20 07:40:30
November 20 2012 07:39 GMT
#53
So, lemme get this straight. If psionic units are immune to fungal, you can keep your sentries alive forever, which means that a 3base colossus push absolutely wrecks face, since sentries are actually useful instead of dying to fungal right away. Therefore, 3-base colossus pre-hive push is way stronger if you preserve the sentry count from a robo -> fast 3base, and you can make a ridiculous push off of 3base.

So the solution to infestor/broodlord being stupid and boring and broken is to make the 3base push that current Protoss use way stronger so they can invest all their gas into sentries for the pre-hive push and turn it from a "I can delay BL until I can establish more infrastructure if I hit my timing just right" to a "if I build enough sentries they'll never die so I just have to make 4 colossi, control my stalkers to deal with corruptors, and FF properly, they just straight-up die" push.

Yeah, that totally fixes everything, because nobody has ever complained about forcefied being a shitty mechanic that completely invalidates Zerg control in the hands of a competent Protoss.
From the void I am born into wave and particle
Vegetable Thins
Profile Joined May 2011
Canada5 Posts
Last Edited: 2012-11-20 07:45:09
November 20 2012 07:40 GMT
#54
Awesome Interview. I hope they realise how important it is to be able to FG Archons on the way into the Vortex, it is one of the only possible ways out of an Archon Toilet.
"Marines, the counter to banelings." -The Gracken
Al Bundy
Profile Joined April 2010
7257 Posts
November 20 2012 07:40 GMT
#55
Thanks for sharing Looks like we're going to have to wait for HotS in order to see significant changes. I'm fine with that.

I agree with Dustin about the immortal all-in.
Also I agree with him about Terran in HotS.

Now hopefully when the balance test map (featuring the fungal immunity for psionic units) will be live, people won't jump to conclusions. Like all changes, it may take some time for the Zergs to adapt.
o choro é livre
DeathPengu
Profile Joined January 2011
Taiwan137 Posts
November 20 2012 07:41 GMT
#56
I think all psionic units immune to fungal is over-kill.
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
November 20 2012 07:41 GMT
#57
On November 20 2012 16:31 Falling wrote:
On the otherhand, it's probably for the best that the mothership gets nerfed into oblivion and everything else compensates in its place. Trying to balance the late-game around a single, super slow hero unit is going to be a head-ache no matter how they do it. Plus I'm convinced it promotes super passive play when it swings the battle so much in one direction or the other. Both sides are too scared to make a move and have it all go wrong due to Vortex on Zerg or Neural counter-Vortex.

You don't even need to neural counter Vortex these days. You did when... us Zergs had no idea how to handle the mothership like a month or two ago, but now... using ITs in front of your Broods, and making just 6-8 corruptors to corrupt then target the mothership whenever it moves near, means that more often than not, you can kill it or force a Vortex on your corruptors. Then you split your 15+ Broods, and the second Vortex, at best, can hit 2-4 Brood Lords, which isn't nearly enough.

I agree though, I'd rather the mothership be nerfed into oblivion and see Carriers buffed.
I love crazymoving
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-11-20 07:43:44
November 20 2012 07:41 GMT
#58
On November 20 2012 16:33 CoR wrote:
all the zerg whine
guys you have to admin that its actually pretty boring watch only zvz in the finals of 80% of the tours, and that zerg lategame IS op, if you disagree something might be wrong on your observation.
so they think about ideas HOW to make it different, they wont make EVERYTHING he said, they will do SOME and perhaps rechange some and will make it on test server and then use 20% on real game

dont get panic they just gather idees will test some and in the end YES they will nerf zerg but not with everything ... dont be silly ^^

ALSO they was some big changes on test server, which never made it to normal game because they saw "Oh on high level thats totaly broken" and if something you say IS broken, it will not make it in the game


Huh 80% of tournaments huh?

Last 5 big tournaments
Blizzard WCS - PvP finals
last MLG - zvz finals
last GSL - TvZ finals
Last OSL - PvZ finals
Lone star clash 2 - TvZ finals

Dunno doesn't look like 80% zvz in the finals to me just 1 or 20% ^_^.
When I think of something else, something will go here
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
November 20 2012 07:43 GMT
#59
On November 20 2012 16:36 Flonomenalz wrote:
Show nested quote +
On November 20 2012 16:30 lichter wrote:
Oh, for the medivac they should give them a 150/150 researchable ability that allows medivacs to drop all its load simultaneously. Give this ability a cool down (so that medivac micro isn't too easy) and a different hotkey so that moving drops and individual drops are still the default.

That would be ridiculous.

Double medi drop late game with 3/3 marines/marauders vs Z or P. Research said ability. Insta drop a base, snipe nexus/hatch/tech/ then leave.

Repeat as needed.

Part of what allows drop defense to be possible is the delay in units coming out.


Several ways to try to balance the ability: medivac unable to heal while ability is on cool down; medivac loses x amount of armor when simultaneous drop command is issued until cooldown ends; units dropped this way lose 5 health (because they fall so hard? lol).

Or maybe give medivacs an ability that increases their armor significantly, but slow their movement or drop speed.

It depends what the problem Browder thinks there is about drops: drops being too slow, or drops being too fragile.

Anyway it is just a suggestion. Drop play just isn't as prominent now that players have become so good at defending them, and making harassment like this (and in general, splitting up armies) less efficient just encourages more deathball play
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
November 20 2012 07:44 GMT
#60
On November 20 2012 16:40 Al Bundy wrote:
Thanks for sharing Looks like we're going to have to wait for HotS in order to see significant changes. I'm fine with that.

I agree with Dustin about the immortal all-in.
Also I agree with him about Terran in HotS.

Now hopefully when the balance test map (featuring the fungal immunity for psionic units) will be live, people won't jump to conclusions. Like all changes, it may take some time for the Zergs to adapt.

I don't agree with him about the immortal all-in.

He seems to think it can be solved by the players' strategies, when in actuality it is solved through map design. Any all in centering around forcefield has nothing to do with the Zerg it becomes a question of whether the Protoss hits his forcefields. This can be alleviated through better map design (*cough* no more Ohana maps please Blizzard) which allows the Zerg to bait forcefields earlier on and get a better concave/surround, since that's just about all the micro we can do against the all in.
I love crazymoving
hiro protagonist
Profile Joined January 2009
1294 Posts
November 20 2012 07:44 GMT
#61
On November 20 2012 16:19 Falling wrote:
Show nested quote +
On November 20 2012 16:17 hiro protagonist wrote:
I said this in the other thread but Ill say it here too:

Just finished 35 min interview with Dustin. Told us after that they're also looking into changes for void ray, phoenix, and mutalisk


... really? I dont want to be skeptical, but the phoenix is my favorite new unit to starcraft, and the muta is by far the most intriguing and dynamic unit in the game, why do they want to revisit these units and not units like the colossus or roach or marauder?!?

T__T

Well they could add proper moving shot with better stacking...

My LP record is skipping.


Well, Given Blizzards track record on fixing stacking bugs in SC2 does not lead me to be hopeful of whatever changes they have in mind for the muta. But I will cross my fingers in hopes that it will be moving shot!

I am glad that they are willing to take a chance on such big changes to the game. I think the experimenting that is going on right now is gonna ultimately lead to a more diverse, better game in the long run. even if the short run turns out to be a little hectic
"I guess if you climb enough off-widths, one of these days, your gonna get your knee stuck and shit your pants. Its just an odds thing really" -Jason Kruk
Rainling
Profile Joined June 2011
United States456 Posts
Last Edited: 2012-11-20 08:23:22
November 20 2012 07:44 GMT
#62
On November 20 2012 16:31 Falling wrote:
On the otherhand, it's probably for the best that the mothership gets nerfed into oblivion and everything else compensates in its place. Trying to balance the late-game around a single, super slow hero unit is going to be a head-ache no matter how they do it. Plus I'm convinced it promotes super passive play when it swings the battle so much in one direction or the other. Both sides are too scared to make a move and have it all go wrong due to Vortex on Zerg or Neural counter-Vortex.


Agreed, the mothership in its current form promotes slow, deathball-style play. Arbiters assisted in large fights, but they also helped with base raids, harassing and counterattacking because they were much faster and more disposable than the mothership.

If a mothership-style unit were to be created for use in professional games, it would be more interesting as a faster, more harass-focused unit similar to the arbiter. The mothership in its current form does not make the metagame more fun to watch and play in my opinion.

My ideas about fungal changes
+ Show Spoiler +

I disagree with Dustin on fungal slowing units not changing much about the spell.

Once a group of units are fungaled currently, it's a weird situation. The zerg has to check back every four seconds to make sure to chain the fungal in the same location, and whoever is being fungaled has to choose between abandoning their units and focusing on other tasks or trying to move their units away and hoping the zerg does not chain fungal in time.

Making fungal a projectile increases the potential to micro units to avoid fungal, but once they have been fungaled the situation is still the same. Making psionic units immune to fungal also does little to change this situation, because the fungal dynamic is still the same for non-psionic units.

If units were slowed by fungal, the engagement would be more dynamic. The player being fungaled would have the opportunity to spread their units to save some of them or maximize the energy spent by the infestors and the zerg would need to decide where and whether to fungal as the enemy units spread out or retreat.

I think changing fungal to an area of effect slow and damaging spell that would affect any units present in that area during the duration would help change this dynamic. It would affect units once they entered the area and would no longer affect units once they leave the area (like time warp). This would make microing against and casting fungal growth more challenging and strategic. This wasn't my idea, it was from FS11111's comment on this video:


Overall a great interview, and the proposed changes seem to be headed in the right direction.
PineapplePizza
Profile Joined June 2010
United States749 Posts
November 20 2012 07:45 GMT
#63
I love how Browder is so eager, and already knows where the questions will go before monk is done asking them, he's saying "sure, sure, sure, ok shut up lemme answer!"

I do hope we can get them to alter the fungal change from psionic to a slow. It kind of seems like Browder already likes the idea, but needs a little more convincing that it would help with actual fights, rather than just the "edge of danger" situation he describes.

monk should have poked him a bit more on the chain-fungal issue, and how it makes infested terrans infinitely more dangerous than they should be. Great, great interview, otherwise.
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
Hizzay
Profile Joined July 2011
Canada31 Posts
November 20 2012 07:46 GMT
#64
On November 20 2012 16:25 NightOfTheDead wrote:
That mothership redesign is questionable. Why would they do that when they put the core in, where mothersip is a follow-up? I think DB just ment that the vortex wont be in same place as it is now, or just wasnt focused speaking on mothership.


Just because you have the MS core, doesn't mean you have to get the Mothership. You still need to get the Fleet Beacon AND invest 300/300. And if they redesign the Mothership, maybe it won't be such a desirable investment.

On November 20 2012 16:28 Goldfish wrote:
Show nested quote +
Will redesign Mothership so it won’t be a serious unit used in professional esports play


What? Removing a unit from competitive play will mean less variety which means less fun to watch. But really though, the Mothership was fun to watch in games. It did add variety.

I don't get wanting to make the Mothership into a joke unit. Maybe redesigning it so it gets used in another way but specifically saying it won't be a serious unit anymore? Blizzard I'm disappointed.


The Mothership was supposed to be a 'joke' unit. It just turned out that Vortex was too good/essential.
Pyre
Profile Joined July 2010
United States1940 Posts
November 20 2012 07:47 GMT
#65
Good interview, Dustin being diplomatic as usual. Someone should count how many times he says, "like".
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
November 20 2012 07:48 GMT
#66
On November 20 2012 16:43 lichter wrote:
Show nested quote +
On November 20 2012 16:36 Flonomenalz wrote:
On November 20 2012 16:30 lichter wrote:
Oh, for the medivac they should give them a 150/150 researchable ability that allows medivacs to drop all its load simultaneously. Give this ability a cool down (so that medivac micro isn't too easy) and a different hotkey so that moving drops and individual drops are still the default.

That would be ridiculous.

Double medi drop late game with 3/3 marines/marauders vs Z or P. Research said ability. Insta drop a base, snipe nexus/hatch/tech/ then leave.

Repeat as needed.

Part of what allows drop defense to be possible is the delay in units coming out.


Several ways to try to balance the ability: medivac unable to heal while ability is on cool down; medivac loses x amount of armor when simultaneous drop command is issued until cooldown ends; units dropped this way lose 5 health (because they fall so hard? lol).

Or maybe give medivacs an ability that increases their armor significantly, but slow their movement or drop speed.

It depends what the problem Browder thinks there is about drops: drops being too slow, or drops being too fragile.

Anyway it is just a suggestion. Drop play just isn't as prominent now that players have become so good at defending them, and making harassment like this (and in general, splitting up armies) less efficient just encourages more deathball play

Like I said in my post previous to this, SC2 is severely lacking in good maps. It's not like players weren't good at defending drops in BW, they were amazing, but when the maps are designed larger, with more high ground and positional play encouraged, you were forced to be spread thinner, which made drops and flanks more effective among appropriate routes.

If you want to make drops more effective, design better maps so you can't just sit with 3-4 bases extremely close to each other, thus making base defense easier.
I love crazymoving
Al Bundy
Profile Joined April 2010
7257 Posts
November 20 2012 07:49 GMT
#67
On November 20 2012 16:44 Flonomenalz wrote:
Show nested quote +
On November 20 2012 16:40 Al Bundy wrote:
Thanks for sharing Looks like we're going to have to wait for HotS in order to see significant changes. I'm fine with that.

I agree with Dustin about the immortal all-in.
Also I agree with him about Terran in HotS.

Now hopefully when the balance test map (featuring the fungal immunity for psionic units) will be live, people won't jump to conclusions. Like all changes, it may take some time for the Zergs to adapt.

I don't agree with him about the immortal all-in.

He seems to think it can be solved by the players' strategies, when in actuality it is solved through map design. Any all in centering around forcefield has nothing to do with the Zerg it becomes a question of whether the Protoss hits his forcefields. This can be alleviated through better map design (*cough* no more Ohana maps please Blizzard) which allows the Zerg to bait forcefields earlier on and get a better concave/surround, since that's just about all the micro we can do against the all in.

Bottom line is, there is no need for Blizzard to intervene in that specific matter.
o choro é livre
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
November 20 2012 07:49 GMT
#68
On November 20 2012 16:44 Rainling wrote:
Show nested quote +
On November 20 2012 16:31 Falling wrote:
On the otherhand, it's probably for the best that the mothership gets nerfed into oblivion and everything else compensates in its place. Trying to balance the late-game around a single, super slow hero unit is going to be a head-ache no matter how they do it. Plus I'm convinced it promotes super passive play when it swings the battle so much in one direction or the other. Both sides are too scared to make a move and have it all go wrong due to Vortex on Zerg or Neural counter-Vortex.


Agreed, the mothership in its current form promotes slow, deathball-style play. Arbiters assisted in large fights, but they also helped with base raids, harassing and counterattacking because they were much faster and more disposable than the mothership.

If a mothership-style unit were to be created for use in professional games, it would be more interesting as a faster, more harass-focused unit similar to the arbiter. The mothership in its current form does not make the metagame more fun to watch and play in my opinion.


They would need to redesign the Arbiter's recall ability though. With warpgates and warprisms, Protoss already have 1 option to mass drop wherever they want as long as they have a warpcycle. Giving them recall on the Arbiter is redundant and probably more than a bit OP.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Zoku
Profile Joined November 2010
307 Posts
November 20 2012 07:50 GMT
#69
Doesn’t feel changing Fungal to a slow will change much to the game


Fire this man. Fire this man now.
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
November 20 2012 07:50 GMT
#70
On November 20 2012 16:49 Al Bundy wrote:
Show nested quote +
On November 20 2012 16:44 Flonomenalz wrote:
On November 20 2012 16:40 Al Bundy wrote:
Thanks for sharing Looks like we're going to have to wait for HotS in order to see significant changes. I'm fine with that.

I agree with Dustin about the immortal all-in.
Also I agree with him about Terran in HotS.

Now hopefully when the balance test map (featuring the fungal immunity for psionic units) will be live, people won't jump to conclusions. Like all changes, it may take some time for the Zergs to adapt.

I don't agree with him about the immortal all-in.

He seems to think it can be solved by the players' strategies, when in actuality it is solved through map design. Any all in centering around forcefield has nothing to do with the Zerg it becomes a question of whether the Protoss hits his forcefields. This can be alleviated through better map design (*cough* no more Ohana maps please Blizzard) which allows the Zerg to bait forcefields earlier on and get a better concave/surround, since that's just about all the micro we can do against the all in.

Bottom line is, there is no need for Blizzard to intervene in that specific matter.

From a balance perspective, no.
From a map design perspective, yes.

I love crazymoving
awwnuts07
Profile Blog Joined February 2011
United States621 Posts
Last Edited: 2012-11-20 07:53:20
November 20 2012 07:52 GMT
#71
Great interview Monk. Glad you didn't just ask about balance, but about design as well.
I'm a noob
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 20 2012 07:52 GMT
#72
On November 20 2012 16:50 Flonomenalz wrote:
Show nested quote +
On November 20 2012 16:49 Al Bundy wrote:
On November 20 2012 16:44 Flonomenalz wrote:
On November 20 2012 16:40 Al Bundy wrote:
Thanks for sharing Looks like we're going to have to wait for HotS in order to see significant changes. I'm fine with that.

I agree with Dustin about the immortal all-in.
Also I agree with him about Terran in HotS.

Now hopefully when the balance test map (featuring the fungal immunity for psionic units) will be live, people won't jump to conclusions. Like all changes, it may take some time for the Zergs to adapt.

I don't agree with him about the immortal all-in.

He seems to think it can be solved by the players' strategies, when in actuality it is solved through map design. Any all in centering around forcefield has nothing to do with the Zerg it becomes a question of whether the Protoss hits his forcefields. This can be alleviated through better map design (*cough* no more Ohana maps please Blizzard) which allows the Zerg to bait forcefields earlier on and get a better concave/surround, since that's just about all the micro we can do against the all in.

Bottom line is, there is no need for Blizzard to intervene in that specific matter.

From a balance perspective, no.
From a map design perspective, yes.



Well and a fun perspective. We saw it used 3 times to sen i believe? I saw the last two games but it's just not fun to watch. It's just idk incredibly boring to watch someone do that lol.
When I think of something else, something will go here
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
November 20 2012 07:53 GMT
#73
On November 20 2012 16:47 Pyre wrote:
Good interview, Dustin being diplomatic as usual. Someone should count how many times he says, "like".


+ Show Spoiler +

right right right right right

right

right

riiiiiiiiiiight


==

Why in the world would they want to cut neural D:
They already nerfed it to hell in WoL despite how cool it is. I was hoping maybe it would get a complete redesign for HotS.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
deathly rat
Profile Blog Joined October 2010
United Kingdom911 Posts
November 20 2012 07:53 GMT
#74
Great interview. Thanks Monk and DB
No logo (logo)
HououinKyouma
Profile Joined November 2011
Australia152 Posts
November 20 2012 07:54 GMT
#75
Cool! we are finally moving forward, albeit not as fast as i would like, but it's progress! now just take tal darim altar out of the map pools.
Terran Dream Team | TaeJa | INnoVation | Maru | TY| Cure | Maru again
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
November 20 2012 07:55 GMT
#76
On November 20 2012 16:52 blade55555 wrote:
Show nested quote +
On November 20 2012 16:50 Flonomenalz wrote:
On November 20 2012 16:49 Al Bundy wrote:
On November 20 2012 16:44 Flonomenalz wrote:
On November 20 2012 16:40 Al Bundy wrote:
Thanks for sharing Looks like we're going to have to wait for HotS in order to see significant changes. I'm fine with that.

I agree with Dustin about the immortal all-in.
Also I agree with him about Terran in HotS.

Now hopefully when the balance test map (featuring the fungal immunity for psionic units) will be live, people won't jump to conclusions. Like all changes, it may take some time for the Zergs to adapt.

I don't agree with him about the immortal all-in.

He seems to think it can be solved by the players' strategies, when in actuality it is solved through map design. Any all in centering around forcefield has nothing to do with the Zerg it becomes a question of whether the Protoss hits his forcefields. This can be alleviated through better map design (*cough* no more Ohana maps please Blizzard) which allows the Zerg to bait forcefields earlier on and get a better concave/surround, since that's just about all the micro we can do against the all in.

Bottom line is, there is no need for Blizzard to intervene in that specific matter.

From a balance perspective, no.
From a map design perspective, yes.



Well and a fun perspective. We saw it used 3 times to sen i believe? I saw the last two games but it's just not fun to watch. It's just idk incredibly boring to watch someone do that lol.

Lol that too.
I love crazymoving
dOraWa
Profile Joined August 2012
Korea (South)53 Posts
November 20 2012 07:56 GMT
#77
That interview put alot of my worries to rest. Blizzard can be stupid, but they (Dustin Browder and crew) seem to care alot about the game. Sweet interview, thanks
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
November 20 2012 07:56 GMT
#78
On November 20 2012 16:52 blade55555 wrote:
Show nested quote +
On November 20 2012 16:50 Flonomenalz wrote:
On November 20 2012 16:49 Al Bundy wrote:
On November 20 2012 16:44 Flonomenalz wrote:
On November 20 2012 16:40 Al Bundy wrote:
Thanks for sharing Looks like we're going to have to wait for HotS in order to see significant changes. I'm fine with that.

I agree with Dustin about the immortal all-in.
Also I agree with him about Terran in HotS.

Now hopefully when the balance test map (featuring the fungal immunity for psionic units) will be live, people won't jump to conclusions. Like all changes, it may take some time for the Zergs to adapt.

I don't agree with him about the immortal all-in.

He seems to think it can be solved by the players' strategies, when in actuality it is solved through map design. Any all in centering around forcefield has nothing to do with the Zerg it becomes a question of whether the Protoss hits his forcefields. This can be alleviated through better map design (*cough* no more Ohana maps please Blizzard) which allows the Zerg to bait forcefields earlier on and get a better concave/surround, since that's just about all the micro we can do against the all in.

Bottom line is, there is no need for Blizzard to intervene in that specific matter.

From a balance perspective, no.
From a map design perspective, yes.



Well and a fun perspective. We saw it used 3 times to sen i believe? I saw the last two games but it's just not fun to watch. It's just idk incredibly boring to watch someone do that lol.


Infestor Broodlord is boring to watch too

I am really considering switching to Terran now, because Z and P matchups are so boring to play -_-''
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Hizzay
Profile Joined July 2011
Canada31 Posts
November 20 2012 07:57 GMT
#79
On November 20 2012 16:52 blade55555 wrote:
Show nested quote +
On November 20 2012 16:50 Flonomenalz wrote:
On November 20 2012 16:49 Al Bundy wrote:
On November 20 2012 16:44 Flonomenalz wrote:
On November 20 2012 16:40 Al Bundy wrote:
Thanks for sharing Looks like we're going to have to wait for HotS in order to see significant changes. I'm fine with that.

I agree with Dustin about the immortal all-in.
Also I agree with him about Terran in HotS.

Now hopefully when the balance test map (featuring the fungal immunity for psionic units) will be live, people won't jump to conclusions. Like all changes, it may take some time for the Zergs to adapt.

I don't agree with him about the immortal all-in.

He seems to think it can be solved by the players' strategies, when in actuality it is solved through map design. Any all in centering around forcefield has nothing to do with the Zerg it becomes a question of whether the Protoss hits his forcefields. This can be alleviated through better map design (*cough* no more Ohana maps please Blizzard) which allows the Zerg to bait forcefields earlier on and get a better concave/surround, since that's just about all the micro we can do against the all in.

Bottom line is, there is no need for Blizzard to intervene in that specific matter.

From a balance perspective, no.
From a map design perspective, yes.



Well and a fun perspective. We saw it used 3 times to sen i believe? I saw the last two games but it's just not fun to watch. It's just idk incredibly boring to watch someone do that lol.


Sen actually defended it in the first game with roaches and 1-1 lings, but then still lost in a macro game.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-11-20 07:58:15
November 20 2012 07:57 GMT
#80
On November 20 2012 16:56 lichter wrote:
Show nested quote +
On November 20 2012 16:52 blade55555 wrote:
On November 20 2012 16:50 Flonomenalz wrote:
On November 20 2012 16:49 Al Bundy wrote:
On November 20 2012 16:44 Flonomenalz wrote:
On November 20 2012 16:40 Al Bundy wrote:
Thanks for sharing Looks like we're going to have to wait for HotS in order to see significant changes. I'm fine with that.

I agree with Dustin about the immortal all-in.
Also I agree with him about Terran in HotS.

Now hopefully when the balance test map (featuring the fungal immunity for psionic units) will be live, people won't jump to conclusions. Like all changes, it may take some time for the Zergs to adapt.

I don't agree with him about the immortal all-in.

He seems to think it can be solved by the players' strategies, when in actuality it is solved through map design. Any all in centering around forcefield has nothing to do with the Zerg it becomes a question of whether the Protoss hits his forcefields. This can be alleviated through better map design (*cough* no more Ohana maps please Blizzard) which allows the Zerg to bait forcefields earlier on and get a better concave/surround, since that's just about all the micro we can do against the all in.

Bottom line is, there is no need for Blizzard to intervene in that specific matter.

From a balance perspective, no.
From a map design perspective, yes.



Well and a fun perspective. We saw it used 3 times to sen i believe? I saw the last two games but it's just not fun to watch. It's just idk incredibly boring to watch someone do that lol.


Infestor Broodlord is boring to watch too

I am really considering switching to Terran now, because Z and P matchups are so boring to play -_-''


Oh I agree. I have said this many times that zerg late game is boring, but it's our only viable way to consistently win, which sucks trust me. It's why I haven't played sc2 much because it's boring to do that style if I want to win zvp consistently. In general zvp is dull to watch :/.
When I think of something else, something will go here
Al Bundy
Profile Joined April 2010
7257 Posts
Last Edited: 2012-11-20 08:05:24
November 20 2012 07:58 GMT
#81
On November 20 2012 16:50 Flonomenalz wrote:
Show nested quote +
On November 20 2012 16:49 Al Bundy wrote:
On November 20 2012 16:44 Flonomenalz wrote:
On November 20 2012 16:40 Al Bundy wrote:
Thanks for sharing Looks like we're going to have to wait for HotS in order to see significant changes. I'm fine with that.

I agree with Dustin about the immortal all-in.
Also I agree with him about Terran in HotS.

Now hopefully when the balance test map (featuring the fungal immunity for psionic units) will be live, people won't jump to conclusions. Like all changes, it may take some time for the Zergs to adapt.

I don't agree with him about the immortal all-in.

He seems to think it can be solved by the players' strategies, when in actuality it is solved through map design. Any all in centering around forcefield has nothing to do with the Zerg it becomes a question of whether the Protoss hits his forcefields. This can be alleviated through better map design (*cough* no more Ohana maps please Blizzard) which allows the Zerg to bait forcefields earlier on and get a better concave/surround, since that's just about all the micro we can do against the all in.

Bottom line is, there is no need for Blizzard to intervene in that specific matter.

From a balance perspective, no.
From a map design perspective, yes.


I'm sorry I don't understand what you mean by map design perspective. As far as I know, mapmakers have all the tools necessary.

edit: Oh I see, you seem to be referring to the ladder map pool. This is a misunderstanding, my bad. I tend to ignore the Ladder and focus only on tournament / pro play. Indeed, if the immortal-sentry all-in is an issue on ladder because of the ladder maps design, then Blizzard can definitely do something about it.
o choro é livre
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
November 20 2012 07:59 GMT
#82
On November 20 2012 15:46 monk. wrote:
Hope you guys also focus on his answers about his approach to the game, and not just the balance changes.



cool interviews for this event, thank you
Moderatorlickypiddy
Fluid
Profile Joined September 2010
Canada136 Posts
November 20 2012 08:00 GMT
#83
Why is he always so hyper in interviews? I get tired just listening to him speak.
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
November 20 2012 08:02 GMT
#84
On November 20 2012 16:57 blade55555 wrote:
Show nested quote +
On November 20 2012 16:56 lichter wrote:
On November 20 2012 16:52 blade55555 wrote:
On November 20 2012 16:50 Flonomenalz wrote:
On November 20 2012 16:49 Al Bundy wrote:
On November 20 2012 16:44 Flonomenalz wrote:
On November 20 2012 16:40 Al Bundy wrote:
Thanks for sharing Looks like we're going to have to wait for HotS in order to see significant changes. I'm fine with that.

I agree with Dustin about the immortal all-in.
Also I agree with him about Terran in HotS.

Now hopefully when the balance test map (featuring the fungal immunity for psionic units) will be live, people won't jump to conclusions. Like all changes, it may take some time for the Zergs to adapt.

I don't agree with him about the immortal all-in.

He seems to think it can be solved by the players' strategies, when in actuality it is solved through map design. Any all in centering around forcefield has nothing to do with the Zerg it becomes a question of whether the Protoss hits his forcefields. This can be alleviated through better map design (*cough* no more Ohana maps please Blizzard) which allows the Zerg to bait forcefields earlier on and get a better concave/surround, since that's just about all the micro we can do against the all in.

Bottom line is, there is no need for Blizzard to intervene in that specific matter.

From a balance perspective, no.
From a map design perspective, yes.



Well and a fun perspective. We saw it used 3 times to sen i believe? I saw the last two games but it's just not fun to watch. It's just idk incredibly boring to watch someone do that lol.


Infestor Broodlord is boring to watch too

I am really considering switching to Terran now, because Z and P matchups are so boring to play -_-''


Oh I agree. I have said this many times that zerg late game is boring, but it's our only viable way to consistently win, which sucks trust me. It's why I haven't played sc2 much because it's boring to do that style if I want to win zvp consistently. In general zvp is dull to watch :/.


I kinda feel guilty when I do it, sigh. Really want more variety. Sometimes I just end up cheesing or going for silly builds and lose because I get so bored. I play random too but I've been Z since BW so it is hard for me to let go. I actually randomly complained about it against a friendly opponent yesterday while playing lol
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
j1nzo
Profile Joined February 2012
Germany367 Posts
November 20 2012 08:02 GMT
#85
great to hear that the good folks at blizzard admit balance issues. also many changes are comming up (especially in swarm). it feels like a washing mashine in heavy spin cycle. i hope once the cloths come out, they are rather clean instead of marked off in colours.
the infestor changes sound like the biggest changes, however i'm also curious about interceptor immunity against fungal. i'm not sure carriers will be used against corrupter/infestor/bl, but seing it comming back (at least vs zerg) would be awesome.

also good to hear, that they care about us (i mean everybody can say that) but i believe him
♞ rest in peace Madiba ♞
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
November 20 2012 08:05 GMT
#86
On November 20 2012 16:58 Al Bundy wrote:
Show nested quote +
On November 20 2012 16:50 Flonomenalz wrote:
On November 20 2012 16:49 Al Bundy wrote:
On November 20 2012 16:44 Flonomenalz wrote:
On November 20 2012 16:40 Al Bundy wrote:
Thanks for sharing Looks like we're going to have to wait for HotS in order to see significant changes. I'm fine with that.

I agree with Dustin about the immortal all-in.
Also I agree with him about Terran in HotS.

Now hopefully when the balance test map (featuring the fungal immunity for psionic units) will be live, people won't jump to conclusions. Like all changes, it may take some time for the Zergs to adapt.

I don't agree with him about the immortal all-in.

He seems to think it can be solved by the players' strategies, when in actuality it is solved through map design. Any all in centering around forcefield has nothing to do with the Zerg it becomes a question of whether the Protoss hits his forcefields. This can be alleviated through better map design (*cough* no more Ohana maps please Blizzard) which allows the Zerg to bait forcefields earlier on and get a better concave/surround, since that's just about all the micro we can do against the all in.

Bottom line is, there is no need for Blizzard to intervene in that specific matter.

From a balance perspective, no.
From a map design perspective, yes.


I'm sorry I don't understand what you mean by map design perspective. As far as I know, mapmakers have all the tools necessary.

Which map makers?

I know GSL/Kespa map makers can solve the issue themselves, I'm talking about for ladder here, which is what 99% of SC2 players are going to be playing on. Ladder maps are, mostly, Blizzard designed maps. If they continue with their current designs, we're going to just see more of the same, which allows this all in to be just as effective.
I love crazymoving
Pyromantic1
Profile Joined June 2011
United States12 Posts
November 20 2012 08:05 GMT
#87
I have always respected the ability for Blizzard to see how to balance the game. What 99% of players think help result in other problems we don't think about. The way the team comes up with the changes without completely messing everything up is incredible.
Do not pray for easier lives. Pray to be stronger men.
Al Bundy
Profile Joined April 2010
7257 Posts
November 20 2012 08:06 GMT
#88
On November 20 2012 17:05 Flonomenalz wrote:
Show nested quote +
On November 20 2012 16:58 Al Bundy wrote:
On November 20 2012 16:50 Flonomenalz wrote:
On November 20 2012 16:49 Al Bundy wrote:
On November 20 2012 16:44 Flonomenalz wrote:
On November 20 2012 16:40 Al Bundy wrote:
Thanks for sharing Looks like we're going to have to wait for HotS in order to see significant changes. I'm fine with that.

I agree with Dustin about the immortal all-in.
Also I agree with him about Terran in HotS.

Now hopefully when the balance test map (featuring the fungal immunity for psionic units) will be live, people won't jump to conclusions. Like all changes, it may take some time for the Zergs to adapt.

I don't agree with him about the immortal all-in.

He seems to think it can be solved by the players' strategies, when in actuality it is solved through map design. Any all in centering around forcefield has nothing to do with the Zerg it becomes a question of whether the Protoss hits his forcefields. This can be alleviated through better map design (*cough* no more Ohana maps please Blizzard) which allows the Zerg to bait forcefields earlier on and get a better concave/surround, since that's just about all the micro we can do against the all in.

Bottom line is, there is no need for Blizzard to intervene in that specific matter.

From a balance perspective, no.
From a map design perspective, yes.


I'm sorry I don't understand what you mean by map design perspective. As far as I know, mapmakers have all the tools necessary.

Which map makers?

I know GSL/Kespa map makers can solve the issue themselves, I'm talking about for ladder here, which is what 99% of SC2 players are going to be playing on. Ladder maps are, mostly, Blizzard designed maps. If they continue with their current designs, we're going to just see more of the same, which allows this all in to be just as effective.

yeah sorry about that I just edited my previous post
o choro é livre
Apolo
Profile Joined May 2010
Portugal1259 Posts
November 20 2012 08:06 GMT
#89
Thank you for the interview and the summary of it. Enjoyed reading.
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
November 20 2012 08:07 GMT
#90
On November 20 2012 16:57 Hizzay wrote:
Show nested quote +
On November 20 2012 16:52 blade55555 wrote:
On November 20 2012 16:50 Flonomenalz wrote:
On November 20 2012 16:49 Al Bundy wrote:
On November 20 2012 16:44 Flonomenalz wrote:
On November 20 2012 16:40 Al Bundy wrote:
Thanks for sharing Looks like we're going to have to wait for HotS in order to see significant changes. I'm fine with that.

I agree with Dustin about the immortal all-in.
Also I agree with him about Terran in HotS.

Now hopefully when the balance test map (featuring the fungal immunity for psionic units) will be live, people won't jump to conclusions. Like all changes, it may take some time for the Zergs to adapt.

I don't agree with him about the immortal all-in.

He seems to think it can be solved by the players' strategies, when in actuality it is solved through map design. Any all in centering around forcefield has nothing to do with the Zerg it becomes a question of whether the Protoss hits his forcefields. This can be alleviated through better map design (*cough* no more Ohana maps please Blizzard) which allows the Zerg to bait forcefields earlier on and get a better concave/surround, since that's just about all the micro we can do against the all in.

Bottom line is, there is no need for Blizzard to intervene in that specific matter.

From a balance perspective, no.
From a map design perspective, yes.



Well and a fun perspective. We saw it used 3 times to sen i believe? I saw the last two games but it's just not fun to watch. It's just idk incredibly boring to watch someone do that lol.


Sen actually defended it in the first game with roaches and 1-1 lings, but then still lost in a macro game.

That was mostly because Parting went for the third instead of going straight into the natural, which is better for the Zerg. Also, Sen lost because he never denied Parting's third base after he stopped the all in, and stayed on 3 base far too long before taking a 4th, so Parting could recover.
I love crazymoving
JJH777
Profile Joined January 2011
United States4378 Posts
November 20 2012 08:07 GMT
#91
Sounds like zerg is going to be screwed. Nerfing fungal like that will make the Protoss 3 base pre-hive pushes basically unstoppable. It also won't even change anything in TvZ which is by far the bigger problem matchup. He listened to the Protoss whine despite them winning or taking second in everything with a ton of different players while Terran was relying on 2 players for any results whatsoever. Both of whom are slumping now. Granted he did say these changes weren't guaranteed so hopefully they don't happen.

Terran needs buffs though idk to what exactly. Protoss/zerg need to be changed not buffed/nerfed. IMO something like buffing hydras in a way that helps with pre-hive timings but doesn't completely ruin the timings they should still be viable. Something like a little move speed and hp. Then buff protoss by making the carrier transition easier. Maybe decrease either the time they take to make or the cost. Carrier/High Templar can fight brood infestor with good control. Then I think increase infested terrans energy cost (seen this recommended by a few pros recently).

Also calling corruptors too strong is hilarious. The only units they are cost effective against are mutas and phoenix.
Razorspine
Profile Joined September 2012
New Zealand29 Posts
November 20 2012 08:08 GMT
#92
I am saddened that we didn't get to hear anything about Zerg in HOTS at all. Nothing on Vipers they were not even mentioned swarm hosts or ultra buffs.... To make BL no the only engame unit for z
In this world we are all alone, only through the ultimate belief of friendship and trust can we even for a moment create the illusion that we are not alone.
markrevival
Profile Joined January 2012
United States222 Posts
November 20 2012 08:08 GMT
#93
great interview. thanks a lot Monk and TL! You can't fault DB for not trying. I think they have a lot of good ideas. I just wish they came sooner
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
November 20 2012 08:09 GMT
#94
On November 20 2012 17:06 Al Bundy wrote:
Show nested quote +
On November 20 2012 17:05 Flonomenalz wrote:
On November 20 2012 16:58 Al Bundy wrote:
On November 20 2012 16:50 Flonomenalz wrote:
On November 20 2012 16:49 Al Bundy wrote:
On November 20 2012 16:44 Flonomenalz wrote:
On November 20 2012 16:40 Al Bundy wrote:
Thanks for sharing Looks like we're going to have to wait for HotS in order to see significant changes. I'm fine with that.

I agree with Dustin about the immortal all-in.
Also I agree with him about Terran in HotS.

Now hopefully when the balance test map (featuring the fungal immunity for psionic units) will be live, people won't jump to conclusions. Like all changes, it may take some time for the Zergs to adapt.

I don't agree with him about the immortal all-in.

He seems to think it can be solved by the players' strategies, when in actuality it is solved through map design. Any all in centering around forcefield has nothing to do with the Zerg it becomes a question of whether the Protoss hits his forcefields. This can be alleviated through better map design (*cough* no more Ohana maps please Blizzard) which allows the Zerg to bait forcefields earlier on and get a better concave/surround, since that's just about all the micro we can do against the all in.

Bottom line is, there is no need for Blizzard to intervene in that specific matter.

From a balance perspective, no.
From a map design perspective, yes.


I'm sorry I don't understand what you mean by map design perspective. As far as I know, mapmakers have all the tools necessary.

Which map makers?

I know GSL/Kespa map makers can solve the issue themselves, I'm talking about for ladder here, which is what 99% of SC2 players are going to be playing on. Ladder maps are, mostly, Blizzard designed maps. If they continue with their current designs, we're going to just see more of the same, which allows this all in to be just as effective.

yeah sorry about that I just edited my previous post

haha no problemo, I mostly focus on balancing for top level play as well, but I can't ignore how much I know I play the game, and ladder maps are just... -___-
I love crazymoving
SolidMoose
Profile Joined June 2011
United States1240 Posts
November 20 2012 08:13 GMT
#95
Raven buffs are long overdue. And even if they just got rid of 250mm cannon without replacing it with anything I'd be happy.

Also about fungals and sentries...what if they just remove the psionic classification from sentries?
Kharnage
Profile Joined September 2011
Australia920 Posts
November 20 2012 08:14 GMT
#96
On November 20 2012 16:44 Rainling wrote:
Show nested quote +
On November 20 2012 16:31 Falling wrote:
On the otherhand, it's probably for the best that the mothership gets nerfed into oblivion and everything else compensates in its place. Trying to balance the late-game around a single, super slow hero unit is going to be a head-ache no matter how they do it. Plus I'm convinced it promotes super passive play when it swings the battle so much in one direction or the other. Both sides are too scared to make a move and have it all go wrong due to Vortex on Zerg or Neural counter-Vortex.


Agreed, the mothership in its current form promotes slow, deathball-style play. Arbiters assisted in large fights, but they also helped with base raids, harassing and counterattacking because they were much faster and more disposable than the mothership.

If a mothership-style unit were to be created for use in professional games, it would be more interesting as a faster, more harass-focused unit similar to the arbiter. The mothership in its current form does not make the metagame more fun to watch and play in my opinion.

Edit:
I disagree with Dustin on fungal slowing units. Once a group of units are fungaled, it's a weird situation. The zerg has to check back every four seconds to make sure to chain the fungal in the same location, and whoever is being fungaled has to choose between abandoning their units and focusing on other tasks or trying to move their units away and hoping the zerg does not chain fungal in time.

Making fungal a projectile increases the potential to micro units to avoid fungal, but once they have been fungaled the situation is still the same.

If units were slowed by fungal, the engagement would be more dynamic. The player being fungaled would have the opportunity to spread their units to save some of them or maximize the energy spent by the infestors and the zerg would need to decide where and whether to fungal as the enemy units spread out or retreat.

Overall a great interview, and Dustin's proposed changes seem to be headed in the right direction.


I agree with this completely. Especially vs units like phoenix, which have enough health to eat a few fungals, and if given a chance to keep moving, or even spread out a bit will eat more infestor energy.

Plus that 'line' can often be the difference between vikings being covered by thor volleys or not which can make all the difference with corrupter vs viking fights.

I don't see the projectile making 'much' difference. Everything that does get nabbed dies. Sure, with very fast units 1 or 2 might get away instead of all of them getting caught, but losing half your expensive flying units to fungal is still pretty brutal and effectively ends any sort of harassment.
MrJuhu
Profile Joined November 2011
Germany11 Posts
November 20 2012 08:15 GMT
#97
To TeamLiquid: Please keep the feedback coming and please play beta!


So make it playable for none NA Players, dear Dustin. Lag is too big from eu
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
November 20 2012 08:15 GMT
#98
On November 20 2012 16:50 Zoku wrote:
Show nested quote +
Doesn’t feel changing Fungal to a slow will change much to the game


Fire this man. Fire this man now.


If you listen to the interview itself he talks a lot more about this, the text doesn't do the conversations justice.
whatevername
Profile Joined June 2012
471 Posts
Last Edited: 2012-11-20 08:17:08
November 20 2012 08:16 GMT
#99
I'm quite optimistic. This community really annoys me, more and more. Infestors are imba, nerf nerf nerf! OMG your considering nerfing them? I'm terrified, all is lost! Seriously one guy suggested we cant beat immortal sentry all ins if we dont fungal-- infestors are not a standard counter against immortal sentry all in...at all...

HOTS will probably be really imba at first, and a lot of these changes to WoL units I expect to "blow up in their face" to be melodramatic, but the fact that there looking at it from a design stand point makes me optimistic. I'm perfectly fine playing 6 months of shifting balance if theres light at the end of the tunnel, and I think with a lot of these ideas and new units there probably is.
Fluid
Profile Joined September 2010
Canada136 Posts
November 20 2012 08:19 GMT
#100
Also I loled when he says that they watch pro games and critique the losing player. Oh yeah Dustin you sure know what marineking could have done to win against those infestor/broods.
mrRoflpwn
Profile Blog Joined February 2011
United States2618 Posts
November 20 2012 08:19 GMT
#101
On November 20 2012 16:07 blade55555 wrote:
Show nested quote +
On November 20 2012 16:01 Falling wrote:
I wish if they are so adamant to make the mothership as a goofy unit, then give us the Arbiter back. Or some equivalent.

Like, why is it that the Protoss gets stuck with the 'non-serious' unit?

10 mins in. Very nice interview so far


Heh well hydras have been that way in sc2 for a majority of it .

Very informative interview :D


Actually, for some reason people were making roach/hydra/corrupter vs toss even at the end of last year...didnt realize till like february 2012 that hydra's suck.
Long live the Boss Toss!
Zealot Lord
Profile Joined May 2010
Hong Kong746 Posts
November 20 2012 08:19 GMT
#102
I really liked this interview - it seems Dustin Browder is more into the game compared than before, which I'm very very happy to see.

Hizzay
Profile Joined July 2011
Canada31 Posts
November 20 2012 08:20 GMT
#103
On November 20 2012 17:07 Flonomenalz wrote:
Show nested quote +
On November 20 2012 16:57 Hizzay wrote:
On November 20 2012 16:52 blade55555 wrote:
On November 20 2012 16:50 Flonomenalz wrote:
On November 20 2012 16:49 Al Bundy wrote:
On November 20 2012 16:44 Flonomenalz wrote:
On November 20 2012 16:40 Al Bundy wrote:
Thanks for sharing Looks like we're going to have to wait for HotS in order to see significant changes. I'm fine with that.

I agree with Dustin about the immortal all-in.
Also I agree with him about Terran in HotS.

Now hopefully when the balance test map (featuring the fungal immunity for psionic units) will be live, people won't jump to conclusions. Like all changes, it may take some time for the Zergs to adapt.

I don't agree with him about the immortal all-in.

He seems to think it can be solved by the players' strategies, when in actuality it is solved through map design. Any all in centering around forcefield has nothing to do with the Zerg it becomes a question of whether the Protoss hits his forcefields. This can be alleviated through better map design (*cough* no more Ohana maps please Blizzard) which allows the Zerg to bait forcefields earlier on and get a better concave/surround, since that's just about all the micro we can do against the all in.

Bottom line is, there is no need for Blizzard to intervene in that specific matter.

From a balance perspective, no.
From a map design perspective, yes.



Well and a fun perspective. We saw it used 3 times to sen i believe? I saw the last two games but it's just not fun to watch. It's just idk incredibly boring to watch someone do that lol.


Sen actually defended it in the first game with roaches and 1-1 lings, but then still lost in a macro game.

That was mostly because Parting went for the third instead of going straight into the natural, which is better for the Zerg. Also, Sen lost because he never denied Parting's third base after he stopped the all in, and stayed on 3 base far too long before taking a 4th, so Parting could recover.


That line really interested me, so I went and double checked all the vods of Parting vs zergs at BWC. Every time he went for immortal-sentry, he always went for the 3rd, except for the 1st game vs Suppy.
pivor
Profile Joined October 2012
Poland198 Posts
November 20 2012 08:21 GMT
#104
Like they cant fix Reapers, Thors and Ravens now instead of waiting for HotS to excuse fact that Terrans get only 1 new unit.
:F
Virid
Profile Joined November 2010
United States130 Posts
November 20 2012 08:22 GMT
#105
Honestly, if they're just gonna nerf everything about infestor, they should just redesign the unit.
gengka
Profile Joined September 2010
Malaysia461 Posts
November 20 2012 08:24 GMT
#106
On November 20 2012 17:16 whatevername wrote:
I'm quite optimistic. This community really annoys me, more and more. Infestors are imba, nerf nerf nerf! OMG your considering nerfing them? I'm terrified, all is lost! Seriously one guy suggested we cant beat immortal sentry all ins if we dont fungal-- infestors are not a standard counter against immortal sentry all in...at all...

HOTS will probably be really imba at first, and a lot of these changes to WoL units I expect to "blow up in their face" to be melodramatic, but the fact that there looking at it from a design stand point makes me optimistic. I'm perfectly fine playing 6 months of shifting balance if theres light at the end of the tunnel, and I think with a lot of these ideas and new units there probably is.


i had played WOL for 2 years and i didn't see any light in the tunnel end... It's been 2 years and the game is still not balanced and it's going to phase out in a few months time...
Make Love Not War
Talack
Profile Joined September 2010
Canada2742 Posts
November 20 2012 08:26 GMT
#107
Anything that helps make the game harder for zerg is good in my opinion. They really need to up the micro requirement for that race and nerfs to infestors are a great way.
Groovy112
Profile Joined March 2011
Lithuania18 Posts
November 20 2012 08:28 GMT
#108
Everytime Justin says "riiight" take a sip of a drink :D
What goes up must come down
fuzzylogic44
Profile Joined December 2011
Canada2633 Posts
November 20 2012 08:28 GMT
#109
They should just make the Mothership have the same abilities as the Mothership Core, except do more damage (and attack air), have more health, and cloak units under it. So it's basically just a lategame upgrade to the same unit. Maybe make it so you can put photon overcharge on the mothership itself.
fuzzylogic44
Profile Joined December 2011
Canada2633 Posts
November 20 2012 08:30 GMT
#110
On November 20 2012 17:24 gengka wrote:
Show nested quote +
On November 20 2012 17:16 whatevername wrote:
I'm quite optimistic. This community really annoys me, more and more. Infestors are imba, nerf nerf nerf! OMG your considering nerfing them? I'm terrified, all is lost! Seriously one guy suggested we cant beat immortal sentry all ins if we dont fungal-- infestors are not a standard counter against immortal sentry all in...at all...

HOTS will probably be really imba at first, and a lot of these changes to WoL units I expect to "blow up in their face" to be melodramatic, but the fact that there looking at it from a design stand point makes me optimistic. I'm perfectly fine playing 6 months of shifting balance if theres light at the end of the tunnel, and I think with a lot of these ideas and new units there probably is.


i had played WOL for 2 years and i didn't see any light in the tunnel end... It's been 2 years and the game is still not balanced and it's going to phase out in a few months time...


I think the balance reached a good place about a year in and was very good until about 6 months ago when it started to go tits up again.
L0L
Profile Joined August 2012
United States176 Posts
November 20 2012 08:30 GMT
#111
On November 20 2012 17:28 Groovy112 wrote:
Everytime Justin says "riiight" take a sip of a drink :D

Except his names Dustin, right?
InVerno
Profile Joined May 2011
258 Posts
Last Edited: 2012-11-20 08:36:01
November 20 2012 08:31 GMT
#112
How they can? How they can put the mothership apart in hots, when they have already indirectly buffed, powered the stargate and the fleet beacon tech, lowered the mothership cost from 400\400 to 300\300... ? Its so much easy and "natural" get a mothership in hots, to achieve what browder says, blizz need to nerf ms to the ground ç_ç
whatevername
Profile Joined June 2012
471 Posts
Last Edited: 2012-11-20 08:33:07
November 20 2012 08:32 GMT
#113
On November 20 2012 17:24 gengka wrote:
Show nested quote +
On November 20 2012 17:16 whatevername wrote:
I'm quite optimistic. This community really annoys me, more and more. Infestors are imba, nerf nerf nerf! OMG your considering nerfing them? I'm terrified, all is lost! Seriously one guy suggested we cant beat immortal sentry all ins if we dont fungal-- infestors are not a standard counter against immortal sentry all in...at all...

HOTS will probably be really imba at first, and a lot of these changes to WoL units I expect to "blow up in their face" to be melodramatic, but the fact that there looking at it from a design stand point makes me optimistic. I'm perfectly fine playing 6 months of shifting balance if theres light at the end of the tunnel, and I think with a lot of these ideas and new units there probably is.


i had played WOL for 2 years and i didn't see any light in the tunnel end... It's been 2 years and the game is still not balanced and it's going to phase out in a few months time...
I'm not hoping, expect, or want perfect balance. Heaven will not be in this life. What I want is a higher skill cap, and with that, a higher degree of strategical variance and meta game shifts, which through maps or otherwise, we the community can bridge the gap for balance for the most part. Thats all broodwar had. SC2 successfully had this variance for quite a while, its only been recently the game has become stultified and boring. If your so filled with despair, well, I dont really care. You wont be here in a month if thats the case and I'm not really going to plead with strangers to like a game they dont.

lol@ at the other guy, how dare they criticize marine king? wtf else do you expect them to do. People criticize blizzard for looking at balance purely mathematically because it ignores context, blizzard says they look at context and try to theory craft out mistakes as much as they can and people whine about that too. So I guess blizzard is, what, suppose to sacrifice 30 virgins every time they want to discuss balance? If they cant look at numbers and they cant look at context and figure it out with their own heads, the only thing left is magic.
Day9notdead
Profile Joined June 2012
Russian Federation501 Posts
November 20 2012 08:33 GMT
#114
On November 20 2012 17:00 Fluid wrote:
Why is he always so hyper in interviews? I get tired just listening to him speak.

just shows he is thinking about these topics non-stop, so if he ever gets a chance to speak his speech flows like a freaking riverfall..
Sabu113
Profile Blog Joined August 2009
United States11046 Posts
Last Edited: 2012-11-20 08:35:18
November 20 2012 08:33 GMT
#115
I wish he could have been more aggressive with changing how HoTS plays out.

Protoss needs some semiserious changes with regards to its general power throughout the game. They need to fix toss early game by giving stalkers a gentle change then tweak zerg accordingly so that we can go back to when there was a greedy zerg style. Then maps could have some variety without being so damn skewed. Bad maps have had too much of an influence on the design tweeks.

Listening to this interview there are some cool ideas and somethings sound like they've considered everything but their unorthodox changes sometimes feel like they are just ... too out there.

Everyone talking about infestor broodlord as an issue from 6 months ago... Terran whine at lower winrates than what they were at start finally hit a crescendo.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
November 20 2012 08:34 GMT
#116
On November 20 2012 17:21 pivor wrote:
Like they cant fix Reapers, Thors and Ravens now instead of waiting for HotS to excuse fact that Terrans get only 1 new unit.

Fix them now and it might buff them to the point where Terran becomes OP, possibly for the rest of the competitive life of WoL since HotS in only 4 months away, which is not enough time for any major imbalances to be fixed by patches or figured out by players.
ㅇㅅㅌㅅ
Fluid
Profile Joined September 2010
Canada136 Posts
November 20 2012 08:35 GMT
#117
On November 20 2012 17:32 whatevername wrote:
Show nested quote +
On November 20 2012 17:24 gengka wrote:
On November 20 2012 17:16 whatevername wrote:
I'm quite optimistic. This community really annoys me, more and more. Infestors are imba, nerf nerf nerf! OMG your considering nerfing them? I'm terrified, all is lost! Seriously one guy suggested we cant beat immortal sentry all ins if we dont fungal-- infestors are not a standard counter against immortal sentry all in...at all...

HOTS will probably be really imba at first, and a lot of these changes to WoL units I expect to "blow up in their face" to be melodramatic, but the fact that there looking at it from a design stand point makes me optimistic. I'm perfectly fine playing 6 months of shifting balance if theres light at the end of the tunnel, and I think with a lot of these ideas and new units there probably is.


i had played WOL for 2 years and i didn't see any light in the tunnel end... It's been 2 years and the game is still not balanced and it's going to phase out in a few months time...
I'm not hoping, expect, or want perfect balance. Heaven will not be in this life. What I want is a higher skill cap, and with that, a higher degree of strategical variance and meta game shifts, which through maps or otherwise, we the community can bridge the gap for balance for the most part. Thats all broodwar had. SC2 successfully had this variance for quite a while, its only been recently the game has become stultified and boring. If your so filled with despair, well, I dont really care. You wont be here in a month if thats the case and I'm not really going to plead with strangers to like a game they dont.

lol@ at the other guy, how dare they criticize marine king? wtf else do you expect them to do. People criticize blizzard for looking at balance purely mathematically because it ignores context, blizzard says they look at context and try to theory craft out mistakes as much as they can and people whine about that too. So I guess blizzard is, what, suppose to sacrifice 30 virgins every time they want to discuss balance? If they cant look at numbers and they cant look at context and figure it out with their own heads, the only thing left is magic.


Except Dustin and his balance team are all gold/plat except dakim who is diamond. When you are at that level you can't judge a pro's play correctly and point out "what he could have done better".
Velinath
Profile Blog Joined March 2011
United States694 Posts
November 20 2012 08:36 GMT
#118
Once again, I really think that Blizzard is hugely overreacting with their Infestor changes. It's been overbuffed and overnerfed more times than I can count - but quite honestly, I think making Psionic units immune is a terrible way to try and solve the issue. Specifically, I'm referring to Sentries and Warp Prisms, as I can't imagine defending some Protoss pushes without fungal. That said, I agree with the idea of making Fungal less ridiculous lategame - would a reasonable compromise be a slow on psionic units ? I know that still doesn't solve the underlying anti-micro issues with the spell, but it might go a good way towards balancing WoL as we move closer to HotS.
Swisslink
Profile Joined March 2011
2950 Posts
November 20 2012 08:37 GMT
#119
Sentry/Warp Prism/Templars/Infestors immune to Fungal?
Well... Why should they do it? PvZ sucks, but that's not a balance, but rather a design issue. Nerfing the infestor like that will just break the Match-up completely, all these timings the Protoss have right now are terribly strong and fucking hard to hold even with the infestor right now. I agree that the late game army of the Zerg are too strong, but PvZ can't be fixed with an infestor nerf, the two races need a redesign to fix this issue - nerfing will just result in a completely broken Match up. Right now, PvZ sucks, but both races have good chances to win the game - just not in the same stage of the game. Yeah, it sucks, but... Doesn't really seem to be imbalanced, in my opinion.

ZvZ gets worse with these changes as well, infestors just won't die anymore at all. Nothing else to add.

TvZ, where the Infestors are the biggest problem, is just absolutely NOt affected by these changes. I'd prefer some kind of buff to the ghost, ghosts should be the counter to infestors and well... atm that's not really the case.


Dunno, but I don't undestand the reason why they should change the infestor like that. :-/
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
November 20 2012 08:38 GMT
#120
On November 20 2012 17:36 Velinath wrote:
Once again, I really think that Blizzard is hugely overreacting with their Infestor changes. It's been overbuffed and overnerfed more times than I can count - but quite honestly, I think making Psionic units immune is a terrible way to try and solve the issue. Specifically, I'm referring to Sentries and Warp Prisms, as I can't imagine defending some Protoss pushes without fungal. That said, I agree with the idea of making Fungal less ridiculous lategame - would a reasonable compromise be a slow on psionic units ? I know that still doesn't solve the underlying anti-micro issues with the spell, but it might go a good way towards balancing WoL as we move closer to HotS.

They could just remove the Psionic attribute from certain Protoss units like the Sentry or Warp Prism. This would be a simple change that would affect nothing else, especially since Snipe doesn't affect those two units anyways. Although, Archon pushes might still be kinda strong.
ㅇㅅㅌㅅ
Fluid
Profile Joined September 2010
Canada136 Posts
November 20 2012 08:40 GMT
#121
On November 20 2012 17:36 Velinath wrote:
Once again, I really think that Blizzard is hugely overreacting with their Infestor changes. It's been overbuffed and overnerfed more times than I can count - but quite honestly, I think making Psionic units immune is a terrible way to try and solve the issue. Specifically, I'm referring to Sentries and Warp Prisms, as I can't imagine defending some Protoss pushes without fungal. That said, I agree with the idea of making Fungal less ridiculous lategame - would a reasonable compromise be a slow on psionic units ? I know that still doesn't solve the underlying anti-micro issues with the spell, but it might go a good way towards balancing WoL as we move closer to HotS.


The problem with the zerg defending the protoss without fungals is again because of a spell that doesn't allow one player to micro out of a situation. Forcefields and fungal growth are quite similar in that they give no way out of a situation to one player. Both these spells need a huge fix or complete redesign.
Swisslink
Profile Joined March 2011
2950 Posts
Last Edited: 2012-11-20 08:44:28
November 20 2012 08:42 GMT
#122
On November 20 2012 17:40 Fluid wrote:
Show nested quote +
On November 20 2012 17:36 Velinath wrote:
Once again, I really think that Blizzard is hugely overreacting with their Infestor changes. It's been overbuffed and overnerfed more times than I can count - but quite honestly, I think making Psionic units immune is a terrible way to try and solve the issue. Specifically, I'm referring to Sentries and Warp Prisms, as I can't imagine defending some Protoss pushes without fungal. That said, I agree with the idea of making Fungal less ridiculous lategame - would a reasonable compromise be a slow on psionic units ? I know that still doesn't solve the underlying anti-micro issues with the spell, but it might go a good way towards balancing WoL as we move closer to HotS.


The problem with the zerg defending the protoss without fungals is again because of a spell that doesn't allow one player to micro out of a situation. Forcefields and fungal growth are quite similar in that they give no way out of a situation to one player. Both these spells need a huge fix or complete redesign.


I'd agree there - but right now Blizzard seems to be happy with the forcefields, and as long as the forcefields work as they do right now, nerfing the infestors too much would just be disasterous.
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51458 Posts
November 20 2012 08:44 GMT
#123
Test map: Seeker missile won’t require an upgrade

Dustin doesn't believe this will change much


I personally think that is absolutely crazy!! Free Seeker Missle :S just made opening banshee in TvZ standard, as you just add ravens into your death ball. Will be trying this on beta at every opportunity when it is implemented.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
November 20 2012 08:44 GMT
#124
DB's game design approach is not appropriate for starcraft. He sees things differently. It would be best if they replaced him but its not gonna happen
Its grack
Thingdo
Profile Joined August 2009
United States186 Posts
Last Edited: 2012-11-20 08:45:44
November 20 2012 08:45 GMT
#125
On November 20 2012 16:07 blug wrote:
I really get the impression from Dustin Browder that he's not passionate about the game, he's just been hired to do his job and he does a bit of research to understand a bit about the meta game.

I think Dustin is good in interviews, but I think they need to hire a few open minded professional sc2 players who can at least assist with balance, because I think Dustin might not have a complete understanding of the game.

I think Dustin has been trying harder lately though. He used to be completely ignorant... now he sounds like he's been watching a bit more of the E-Sport scene.


I've talked to the guy in person before at Blizzcon, and I've never really got that feel from him. He always seems super into it to me.
gengka
Profile Joined September 2010
Malaysia461 Posts
November 20 2012 08:48 GMT
#126
On November 20 2012 17:36 Velinath wrote:
Once again, I really think that Blizzard is hugely overreacting with their Infestor changes. It's been overbuffed and overnerfed more times than I can count - but quite honestly, I think making Psionic units immune is a terrible way to try and solve the issue. Specifically, I'm referring to Sentries and Warp Prisms, as I can't imagine defending some Protoss pushes without fungal. That said, I agree with the idea of making Fungal less ridiculous lategame - would a reasonable compromise be a slow on psionic units ? I know that still doesn't solve the underlying anti-micro issues with the spell, but it might go a good way towards balancing WoL as we move closer to HotS.


In terran's point of view, make raven psionic unit then we shall talk.
Make Love Not War
Jacmert
Profile Blog Joined October 2011
Canada1709 Posts
November 20 2012 08:49 GMT
#127
I'm a Protoss player, and here was my reaction:

Sentries (psionic) immune to fungal?! :D *arms raised to the heavens*

Warp prism (psionic) also immune to fungal?! :O Now THAT'S OP, lol.
Plat Support Main #believe
whatevername
Profile Joined June 2012
471 Posts
Last Edited: 2012-11-20 08:53:59
November 20 2012 08:51 GMT
#128
On November 20 2012 17:35 Fluid wrote:
Show nested quote +
On November 20 2012 17:32 whatevername wrote:
On November 20 2012 17:24 gengka wrote:
On November 20 2012 17:16 whatevername wrote:
I'm quite optimistic. This community really annoys me, more and more. Infestors are imba, nerf nerf nerf! OMG your considering nerfing them? I'm terrified, all is lost! Seriously one guy suggested we cant beat immortal sentry all ins if we dont fungal-- infestors are not a standard counter against immortal sentry all in...at all...

HOTS will probably be really imba at first, and a lot of these changes to WoL units I expect to "blow up in their face" to be melodramatic, but the fact that there looking at it from a design stand point makes me optimistic. I'm perfectly fine playing 6 months of shifting balance if theres light at the end of the tunnel, and I think with a lot of these ideas and new units there probably is.


i had played WOL for 2 years and i didn't see any light in the tunnel end... It's been 2 years and the game is still not balanced and it's going to phase out in a few months time...
I'm not hoping, expect, or want perfect balance. Heaven will not be in this life. What I want is a higher skill cap, and with that, a higher degree of strategical variance and meta game shifts, which through maps or otherwise, we the community can bridge the gap for balance for the most part. Thats all broodwar had. SC2 successfully had this variance for quite a while, its only been recently the game has become stultified and boring. If your so filled with despair, well, I dont really care. You wont be here in a month if thats the case and I'm not really going to plead with strangers to like a game they dont.

lol@ at the other guy, how dare they criticize marine king? wtf else do you expect them to do. People criticize blizzard for looking at balance purely mathematically because it ignores context, blizzard says they look at context and try to theory craft out mistakes as much as they can and people whine about that too. So I guess blizzard is, what, suppose to sacrifice 30 virgins every time they want to discuss balance? If they cant look at numbers and they cant look at context and figure it out with their own heads, the only thing left is magic.


Except Dustin and his balance team are all gold/plat except dakim who is diamond. When you are at that level you can't judge a pro's play correctly and point out "what he could have done better".
They also spend all their day watching and learning the game, their ranking league is more a product of lack of time to play than it is knowledge: And no, what you said was completely false. David Kim was GM not that long ago, hes not diamond. Dustin was diamond [stated as such in an interview a few months ago]. We dont know what the rest of the balance team is, they arent public figures.

If there even going to attempt to balance the game they have to make those kind of criticisms, end of story. You either accept that people who are worse than the pros are doing their best to determine whether a loss was a product of inherent balance or an individuals mistake, or, you advocate zero balance changes or effort on the part of the sc2 at all.
SHODAN
Profile Joined November 2011
United Kingdom1060 Posts
Last Edited: 2012-11-20 08:53:22
November 20 2012 08:52 GMT
#129
Brilliant interview. Dustin seems to be highly engaged with the community's concerns. I like that he is prepared to make radical changes to game design/balance when the time is right, but that all balance changes are slated for extremely precise reasons.
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
November 20 2012 08:53 GMT
#130
On November 20 2012 17:20 Hizzay wrote:
Show nested quote +
On November 20 2012 17:07 Flonomenalz wrote:
On November 20 2012 16:57 Hizzay wrote:
On November 20 2012 16:52 blade55555 wrote:
On November 20 2012 16:50 Flonomenalz wrote:
On November 20 2012 16:49 Al Bundy wrote:
On November 20 2012 16:44 Flonomenalz wrote:
On November 20 2012 16:40 Al Bundy wrote:
Thanks for sharing Looks like we're going to have to wait for HotS in order to see significant changes. I'm fine with that.

I agree with Dustin about the immortal all-in.
Also I agree with him about Terran in HotS.

Now hopefully when the balance test map (featuring the fungal immunity for psionic units) will be live, people won't jump to conclusions. Like all changes, it may take some time for the Zergs to adapt.

I don't agree with him about the immortal all-in.

He seems to think it can be solved by the players' strategies, when in actuality it is solved through map design. Any all in centering around forcefield has nothing to do with the Zerg it becomes a question of whether the Protoss hits his forcefields. This can be alleviated through better map design (*cough* no more Ohana maps please Blizzard) which allows the Zerg to bait forcefields earlier on and get a better concave/surround, since that's just about all the micro we can do against the all in.

Bottom line is, there is no need for Blizzard to intervene in that specific matter.

From a balance perspective, no.
From a map design perspective, yes.



Well and a fun perspective. We saw it used 3 times to sen i believe? I saw the last two games but it's just not fun to watch. It's just idk incredibly boring to watch someone do that lol.


Sen actually defended it in the first game with roaches and 1-1 lings, but then still lost in a macro game.

That was mostly because Parting went for the third instead of going straight into the natural, which is better for the Zerg. Also, Sen lost because he never denied Parting's third base after he stopped the all in, and stayed on 3 base far too long before taking a 4th, so Parting could recover.


That line really interested me, so I went and double checked all the vods of Parting vs zergs at BWC. Every time he went for immortal-sentry, he always went for the 3rd, except for the 1st game vs Suppy.

Well Parting just doesn't care, he believes the strategy is unstoppable any way, and it kind of is if you hit your forcefields properly...

But going for the natural IS better. You can forcefield the main ramp quite easily since the Zerg is going to be scrambling till the last minute to get reinforcements, then you can position yourself in between the natural and third so you cut off the ability to reinforce that way as well.

Going for the third gives the Zerg more time, he can sac it if need be, to pool more units. And it's even worse if the Zerg happens to be going muta, going for the third gives him the time for the 10+ mutas to pop, which is devastating if you haven't made a round of Stalkers yet.
I love crazymoving
13JackaL
Profile Joined March 2011
United States577 Posts
November 20 2012 08:53 GMT
#131
This infestor change in terms of ZvT will be perfect, ghosts will be less fragile thus more useful. Hell, they should make ravens psionic too, that'd be great.
and my axe
I wasbanned fromthis
Profile Blog Joined August 2012
113 Posts
November 20 2012 08:54 GMT
#132
Drink everytime he says "right"

otherwise a good interview~ but i could be wrong, riight
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2012-11-20 08:59:23
November 20 2012 08:57 GMT
#133
On November 20 2012 17:35 Fluid wrote:
Show nested quote +
On November 20 2012 17:32 whatevername wrote:
On November 20 2012 17:24 gengka wrote:
On November 20 2012 17:16 whatevername wrote:
I'm quite optimistic. This community really annoys me, more and more. Infestors are imba, nerf nerf nerf! OMG your considering nerfing them? I'm terrified, all is lost! Seriously one guy suggested we cant beat immortal sentry all ins if we dont fungal-- infestors are not a standard counter against immortal sentry all in...at all...

HOTS will probably be really imba at first, and a lot of these changes to WoL units I expect to "blow up in their face" to be melodramatic, but the fact that there looking at it from a design stand point makes me optimistic. I'm perfectly fine playing 6 months of shifting balance if theres light at the end of the tunnel, and I think with a lot of these ideas and new units there probably is.


i had played WOL for 2 years and i didn't see any light in the tunnel end... It's been 2 years and the game is still not balanced and it's going to phase out in a few months time...
I'm not hoping, expect, or want perfect balance. Heaven will not be in this life. What I want is a higher skill cap, and with that, a higher degree of strategical variance and meta game shifts, which through maps or otherwise, we the community can bridge the gap for balance for the most part. Thats all broodwar had. SC2 successfully had this variance for quite a while, its only been recently the game has become stultified and boring. If your so filled with despair, well, I dont really care. You wont be here in a month if thats the case and I'm not really going to plead with strangers to like a game they dont.

lol@ at the other guy, how dare they criticize marine king? wtf else do you expect them to do. People criticize blizzard for looking at balance purely mathematically because it ignores context, blizzard says they look at context and try to theory craft out mistakes as much as they can and people whine about that too. So I guess blizzard is, what, suppose to sacrifice 30 virgins every time they want to discuss balance? If they cant look at numbers and they cant look at context and figure it out with their own heads, the only thing left is magic.


Except Dustin and his balance team are all gold/plat except dakim who is diamond. When you are at that level you can't judge a pro's play correctly and point out "what he could have done better".


Wait, what? You do realise DB and his team make the damn game? And you say they know nothing about it because they aren't ladder gods? No doubt SC2 fell from the sky gift wrapped in blue. As to pointing out what pros could have done better, LR threads are filled with it. The same community members then spamming away on design, balance etc. But, oh wait, they must be masters - so it's alright. Please, I don't even know what to make of asinine comments like this.

10 minutes in so far. Cool interview. Great questions so far, Monk.
KT best KT ~ 2014
DaveVAH
Profile Blog Joined June 2011
Canada162 Posts
November 20 2012 08:57 GMT
#134
To be honest I liked the questions on the gamespot video better. Good interview non the less.
oogieogie
Profile Joined June 2011
United States3657 Posts
Last Edited: 2012-11-20 09:00:26
November 20 2012 08:58 GMT
#135
1.Testing internally: Very likely balance map in next two weeks

(WoL)Psionic units immune to Fungal Growth-Hopes EMP/Templar more viable
Note: Psionic units include: Ghost, Queen, Infestor, Sentry, Templar, Dark Templar, Archon, Warp Prism, Mothership
(HotS only)Add projectile animation on Fungal Growth-This delay will allow units to dodge

Yea this will just make protoss fucking all in more. immortal sentry all in that makes sure that sentrys can't be even really killed without fucking screw ups on the protoss part? lol. The delay on FG will just make protoss again go blink stalkers so now it is dodgeable. Honestly all these changes I just see from protoss of "why the fuck not all in since it is getting even stronger?"

2.Thinks Corruptors are a bigger problem vs Carriers rather than Infestors

How the fuck do they expect to change the corruptor? All I can see is maybe a change to how corruption works, but nerfing anything really else when it is super fucking shitty in the first place is just weird. I mean what is the Corruptor even good against? I think carriers and battlecrusairs..thats it.

3.Feels Neuraling Motherships is a problem.Neural is on the chopping block for Swarm.

what the fuck..this ability has already been gutted to hell and back and sees barely any play already. If you are going to make the mothership not that great too then why nerf it when it is just really good against that but not the other shit it can't get?

4.Possible buffs to Medivacs to account for more new options to defend drops.

Thats the infestor which if you gut that shit while buffing drop play..which is already decent vs zerg..then shit will just be stupid.

I am fine with them making balance changes + testing them, but most of this just doesn't seem to make sense from a zerg standpoint for sure.
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
November 20 2012 08:58 GMT
#136
Pretty fucking excellent interview, seems like they have a very clear design philosophy now that's consistent with what the community wants, and are trying to meet that criteria in the best way possible. Not much more you can ask for, really ^_^
"You seem to think about this game a lot"
Sissors
Profile Joined March 2012
1395 Posts
Last Edited: 2012-11-20 09:00:14
November 20 2012 08:59 GMT
#137
On November 20 2012 17:48 gengka wrote:
Show nested quote +
On November 20 2012 17:36 Velinath wrote:
Once again, I really think that Blizzard is hugely overreacting with their Infestor changes. It's been overbuffed and overnerfed more times than I can count - but quite honestly, I think making Psionic units immune is a terrible way to try and solve the issue. Specifically, I'm referring to Sentries and Warp Prisms, as I can't imagine defending some Protoss pushes without fungal. That said, I agree with the idea of making Fungal less ridiculous lategame - would a reasonable compromise be a slow on psionic units ? I know that still doesn't solve the underlying anti-micro issues with the spell, but it might go a good way towards balancing WoL as we move closer to HotS.


In terran's point of view, make raven psionic unit then we shall talk.

Make banshee a psionic unit too when we are at it (doesnt make sense, true. But I do think it is a good idea to have them not so hard countered by infestors). Or remove the decloaking of fungal. For sure also get rid of the ridiculous queen range.

The psionic unit change is imo however just a bad idea. It makes toss timing pushes stronger, which are strong enough, and pretty much does nothing for the late game. About warp prisms I am not too worried, just make a load of spore crawlers around bases (WCS made me cry sometimes when toss could do the warp in again and again in the main, with zergs not making defenses against it. Hell put a corrupter there and you also solve it). Also TvZ is also just fighting infestor/BL, this does pretty much nothing for that (especially late game when there are plenty of BLs around).

Making it a projectile will make it more skill based. That said why on earth would you only do that for HotS? Get people to buy HotS by leaving WoL a train wreck balance wise? For those complaining about killing mutas: maybe get more than 1 infestor against a swarm of mutas. That said main downside I see is that it still is all or nothing. Hit one fungal and they all die, only change is that it is a harder to hit that one fungal.

Thats why I still think changing it to a slow is the best solution, it simply makes it alot less all or nothing. And make ITs at the very least retain damage they got as egg.

Pretty fucking excellent interview, seems like they have a very clear design philosophy now that's consistent with what the community wants, and are trying to meet that criteria in the best way possible. Not much more you can ask for, really ^_^

Personally from that interview I dont get the idea they realise how bad infestors/BL is to play against. Not just balance wise, but also no fun at all.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2012-11-20 09:03:58
November 20 2012 09:03 GMT
#138
On November 20 2012 17:49 Jacmert wrote:
I'm a Protoss player, and here was my reaction:

Sentries (psionic) immune to fungal?! :D *arms raised to the heavens*

Warp prism (psionic) also immune to fungal?! :O Now THAT'S OP, lol.


Haha, yeah. I'm just picturing Archons going "fungal me not - Obliterate!". Eviscerated Infestor bits all over the battlefield.

I'm a little biased as I love P, but anything that makes Archons even beastlier than they are is fine by me.

Edit/ That said, WP immunity may be a bit much. Not so sure about Sentries though. Good Zergs target them down asap.
KT best KT ~ 2014
TaShadan
Profile Joined February 2010
Germany1965 Posts
November 20 2012 09:03 GMT
#139
was plannec as a goofy unit. OMG
this guy is killing me
he should make a new fun and goofy red alert not sc
Total Annihilation Zero
Jintoss
Profile Joined November 2011
Hong Kong117 Posts
November 20 2012 09:04 GMT
#140
My 2 cents as a Protoss player:

If they make psionic immune to fungal, they need to make warp prism mechanical, or make fungal slow. Because, even being a Protoss player, watching Sen catch that warp prism before it even hit land made me admire that feat of mini-map awareness and reaction speed.

Other than that, simultaneous speed prism/muta play would open the matchup right up. Even if infestors aren't a convenient auto-save vs harassment. If you think that's unfair, keep in mind that all Protoss had to learn a whole different play style just to deal with mutas which can't be caught either.

No comment on the 'how am I gonna deal with *blank*/*blank*/sentry/archon as Zerg QQ' - army engagements are something that really need to be tested. However first impressions are that it will reduce the letahlityof fungal vs casters, while still preserving its delaying ability(when cast on part of the army it roots the whole army).

Also the projectile is a really good change, cant wait to see how +2 blink timings do now. I honestly hope it turns into a stalemate forcing transitions into later games(do enough damage before too many of your stalkers get caught).

Personally I think that yes, BL-Infestor shouldn't be unbeatable. But also that Toss are too stuck on going fucking blink-stalker-colossus. We all know that the stalker is a garbage combat unit but a good support unit (pinching off medivacs etc.). 6-10 should be all you need, and we get what we deserve for making it the core unit of a strategy that isn't some cute blink timing.

You guys should check out the newer PvZ [g] floating around on the strategy forum - particularly ones designed to fight BL-Infestor post BL timing. It will be very interesting to see how these changes affect them. BRING ON THE TEST MAP.
We are the blades of Aiur
IdrA
Profile Blog Joined July 2004
United States11541 Posts
November 20 2012 09:07 GMT
#141
Feels Neuraling Motherships is a problem
Neural is on the chopping block for Swarm

Will redesign Mothership so it won’t be a serious unit used in professional esports play
http://www.splitreason.com/product/1152 release the gracken tshirt now available
A.Alm
Profile Joined September 2012
Sweden508 Posts
Last Edited: 2012-11-20 09:10:07
November 20 2012 09:09 GMT
#142
On November 20 2012 17:28 Groovy112 wrote:
Everytime Justin says "riiight" take a sip of a drink :D



Dude, i was thinking the EXACT same thing watching this interview.

If you took a shot every time he said it, you'd be drinking a bottle jagermeister every 15th minute.
Big-t
Profile Joined January 2011
Austria1350 Posts
November 20 2012 09:09 GMT
#143
I don´t want the medivac to be buffed, because they already do their job really good. A few days ago blizz said something about a unit for healing mech units: how about the raven?
monchi | IdrA | Flash
opisska
Profile Blog Joined February 2011
Poland8852 Posts
November 20 2012 09:10 GMT
#144
Is it strange that I watch these videos for the TL guy, not the answers? Yeah, this one is different, becasue, for some reason, DB actually said something specific - still, it was amazing to see the real face of monk for the first time (I am sure he could have been seen elswhere, I just missed it). It's kind of strange how I see all the TL people somehow, while knowing them only from their writing ... and it's almost always (the "almost" goes mainly to hot_bid) that the "real" (well, as real as a video) person gives a very different feeling. It would be really interesting to see some of those guys IRL.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Vindicare605
Profile Blog Joined August 2011
United States16055 Posts
November 20 2012 09:11 GMT
#145
There's an easy way to make this Psionic immune thing work.

Remove the Psionic tag from Warp Prisms and Archons.

The only other ability that has any other interaction with the Psionic tag is Snipe and both Warp Prisms and Archons are unable to be Sniped anyway because they are not biological.

aka: KTVindicare the Geeky Bartender
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
November 20 2012 09:12 GMT
#146
On November 20 2012 18:07 IdrA wrote:
Feels Neuraling Motherships is a problem
Neural is on the chopping block for Swarm

Will redesign Mothership so it won’t be a serious unit used in professional esports play


In his defense, motherships are also kinda silly in pvp. Not as retarded as in pvz, but still...
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
November 20 2012 09:12 GMT
#147
If it's not gonna be a serious unit then don't put it in multiplayer >.> Just add it for custom games.

Having a useless unit in a e-sport just for fun is lame.
Revolutionist fan
RifleCow
Profile Joined February 2008
Canada637 Posts
November 20 2012 09:12 GMT
#148
On November 20 2012 18:11 Vindicare605 wrote:
There's an easy way to make this Psionic immune thing work.

Remove the Psionic tag from Warp Prisms and Archons.

The only other ability that has any other interaction with the Psionic tag is Snipe and both Warp Prisms and Archons are unable to be Sniped anyway because they are not biological.


Archon can't be not psionic. Look at it, the unit screams PSIONIC!!
hohoho
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
November 20 2012 09:14 GMT
#149
On November 20 2012 18:11 Vindicare605 wrote:
There's an easy way to make this Psionic immune thing work.

Remove the Psionic tag from Warp Prisms and Archons.

The only other ability that has any other interaction with the Psionic tag is Snipe and both Warp Prisms and Archons are unable to be Sniped anyway because they are not biological.



I think Archons are ok. On paper they rape bl's but their range is so short it would be hard to get them in position past the broodlings and whatever ground support is left.

I'm more concerned about Sentries.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
DaveVAH
Profile Blog Joined June 2011
Canada162 Posts
November 20 2012 09:14 GMT
#150
On November 20 2012 17:19 Zealot Lord wrote:
I really liked this interview - it seems Dustin Browder is more into the game compared than before, which I'm very very happy to see.



Agreed. He seemed so out of touch in many of his past interviews. All the recent bruhaha must have been a positive motivation for the game hopefully.
Godwrath
Profile Joined August 2012
Spain10115 Posts
November 20 2012 09:15 GMT
#151
The changes will be interesting to test anyways. Ghost and HT combo doesn't seem an answer to broodlord + infestor with the fungal. But ghost seems good to have them before the zerg gets broodlords.
MChrome
Profile Joined May 2011
Netherlands201 Posts
Last Edited: 2012-11-20 09:24:14
November 20 2012 09:21 GMT
#152
Test map: Seeker missile won’t require an upgrade

Dustin doesn't believe this will change much


Somehow i feel this is a massive change that may finally provide some very interesting new options for terrans...

Raven rush?

On the other hand, the fungal change won't really do all that much in ZvT i think, unless raven abilities' energy use is changed somewhat (pdd and hsm using a bit less possibly?), though pdd stopping fungal in the first place may be a big one....
If you do things right, people won't be sure you've done anything at all.
DaveVAH
Profile Blog Joined June 2011
Canada162 Posts
November 20 2012 09:27 GMT
#153
On November 20 2012 18:07 IdrA wrote:
Feels Neuraling Motherships is a problem
Neural is on the chopping block for Swarm

Will redesign Mothership so it won’t be a serious unit used in professional esports play



He thinks its bad not just vs motherships but other units as well. Like Battle cruisers. NP has to go.
Wockets
Profile Blog Joined January 2011
Hong Kong467 Posts
November 20 2012 09:30 GMT
#154
On November 20 2012 18:27 DaveVAH wrote:
Show nested quote +
On November 20 2012 18:07 IdrA wrote:
Feels Neuraling Motherships is a problem
Neural is on the chopping block for Swarm

Will redesign Mothership so it won’t be a serious unit used in professional esports play



He thinks its bad not just vs motherships but other units as well. Like Battle cruisers. NP has to go.


NP is pretty damn silly so I agree with Mr Browder.
But yeah its pretty bad against anything that flies
Sissors
Profile Joined March 2012
1395 Posts
November 20 2012 09:32 GMT
#155
On November 20 2012 18:21 ChromeBallz wrote:
Show nested quote +
Test map: Seeker missile won’t require an upgrade

Dustin doesn't believe this will change much


Somehow i feel this is a massive change that may finally provide some very interesting new options for terrans...

Raven rush?

Raven rush, and then what? PDDs arent exactly offensive, also fairly useless against everything except queens against zerg (note we talk about a rush here, nice they are good against BLs, but thats not relevant). Autoturrets? They get mopped up quickly, kinda like a joke version of the IT. And finally there is the seeker missile, only good if you have a bunch of them, and even if you got raven energy upgrade you still need to wait quite a while before a seeker missile is available.

So in practise the zerg will have infestors before you got enough ravens with energy to do something useful. And then launching seeker missiles means that raven will die, it will get fungaled, which will be its end.

Yes I think it is a good idea to remove the upgrade, to make room for something like a speed upgrade/casting range upgrade. Or just put them in by default. Hell they wanted something to break siege lines, ravens with alot larger casting range would do that (of course not siege tank level casting range, not even viking range. You can protect them with PDDs during launch. But significantly longer than current range).
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
November 20 2012 09:39 GMT
#156
On November 20 2012 18:07 IdrA wrote:
Feels Neuraling Motherships is a problem
Neural is on the chopping block for Swarm

Will redesign Mothership so it won’t be a serious unit used in professional esports play

LOL... this.
I love crazymoving
Axeltl
Profile Joined May 2012
Finland48 Posts
November 20 2012 09:41 GMT
#157
Well it only took 2,5 years but it seems like blizzard are finaly moving towards a better style of game. Having said that the game is still fully flawed, but its nice to see that blizzard are finally catching up on problems that any masterleaguer noticed a year ago...
The day you can debate balance, is the day when you dont make any mistakes.
Highways
Profile Joined July 2005
Australia6102 Posts
November 20 2012 09:43 GMT
#158
Great interview.

Can't wait for the infestor nerf!
#1 Terran hater
Genie1
Profile Joined April 2011
Canada333 Posts
November 20 2012 09:43 GMT
#159
I think making the Terran more streamlined and easier to play would solve many problems as zerg and protoss have a very intuitive interface that makes it easier for them to play and concentrate on the many different things going on in the game. Example would be that you have your buildings selected and then you press the key once and make that unit at all the buildings that are selected. Another one is making a hotkey for directional dropping where you can select a direction to drop off all your units in a line so that you could go focus on other things instead of baby sitting those tiny little actions. Some people will tell me that is what makes the difference between a good player and bad player. Well first of all there has to be people playing the game to see that difference but making things difficult is not the best way to attract players to your game.
[RAVEN ONLINE] "You don't talk like us" [....CAW CAW] -QXC
Riquiz
Profile Joined June 2011
Netherlands402 Posts
November 20 2012 09:43 GMT
#160
Riiight?
Caster man does casting on yt/RiquizCasts
Destro
Profile Joined September 2009
Netherlands1206 Posts
November 20 2012 09:45 GMT
#161
oh monk.. so awkward
bring back weapon of choice for hots!
saritenite
Profile Blog Joined May 2009
Singapore1680 Posts
November 20 2012 09:45 GMT
#162
Just gonna nitpick.

"Units don't have counters to those other units" It's not really about hard counters, but units with utility that can handle these units with good control. We need those rather than "counters".
Axeltl
Profile Joined May 2012
Finland48 Posts
November 20 2012 09:46 GMT
#163
On November 20 2012 18:07 IdrA wrote:
Feels Neuraling Motherships is a problem
Neural is on the chopping block for Swarm

Will redesign Mothership so it won’t be a serious unit used in professional esports play


I dont see how they could make the mothership unviable in proplay. That woul'd require them to remove Recal, Vortex and cloacking... A better suggestion would've been "We'll change things so that PvZ wont come down to weather a vortex hits or not". I see that Blizz is leaning more towards "air-toss" but that dosnt seem to be working simply due to the corrupter. Which zergs can then just make into broodlords.
The day you can debate balance, is the day when you dont make any mistakes.
MasterFischer
Profile Joined August 2009
Denmark836 Posts
November 20 2012 09:46 GMT
#164
Best. Interview. Ever.

I LOVE dustin..

I don't understand how ANYBODY can say that dustin doesnt know what he is talking about and doesnt interest in starcraft..

He is SO FUCKING energergized, and he knows everything about the balance.. it seems. He is aware of all of the problems.
WHO is this who speaks to me as though I needed his advice?
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
Last Edited: 2012-11-20 09:51:16
November 20 2012 09:49 GMT
#165
Dustin on a right way! Like these thoughts on changes a lot! Can't wait for them!

Also, buff Reaper, redesign Corrupter and Overseer somehow!
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
November 20 2012 09:50 GMT
#166
Mutalisk you say... In what way would they intend to change it?
eMGmoG
Profile Joined March 2012
Switzerland244 Posts
November 20 2012 09:50 GMT
#167
nice interview, some stuff gives hope, some stuff not. ''Will work on Mech TvP later on in HotS Beta"is kinda weird, considering the game will be out in less than 4 months. the wol units havent been really touched either. And there is the finishing polish the game needs. I cant see how they want to do this all in the time given. I really hope Im wrong.
Godwrath
Profile Joined August 2012
Spain10115 Posts
November 20 2012 09:52 GMT
#168
On November 20 2012 18:46 MasterFischer wrote:
Best. Interview. Ever.

I LOVE dustin..

I don't understand how ANYBODY can say that dustin doesnt know what he is talking about and doesnt interest in starcraft..

He is SO FUCKING energergized, and he knows everything about the balance.. it seems. He is aware of all of the problems.


i know right, he is like on crack, right ?
synapse
Profile Blog Joined January 2009
China13814 Posts
November 20 2012 09:53 GMT
#169
On November 20 2012 16:10 Chicane wrote:
I really don't know how he doesn't think that changing a fungal to slow wouldn't do much. If he really thinks that, then change it! People will be happy how you can micro against it, and apparently it won't really change the balance so... no reason not to! :D

My thoughts exactly. I'm still not convinced Blizz balance team even plays the game.
:)
Vindicare605
Profile Blog Joined August 2011
United States16055 Posts
November 20 2012 09:54 GMT
#170
On November 20 2012 18:50 eMGmoG wrote:
nice interview, some stuff gives hope, some stuff not. ''Will work on Mech TvP later on in HotS Beta"is kinda weird, considering the game will be out in less than 4 months. the wol units havent been really touched either. And there is the finishing polish the game needs. I cant see how they want to do this all in the time given. I really hope Im wrong.


They're already very close in my opinion to making Mech in TvP viable.

Currently Widow Mines don't really function very well as part of a core mech army, they're only really useful for gimmicky harassment or preventing anyone from all inning you so you can play greedy, once it gets into the later stages of the game their usefuleness drops off by a lot.

Siege Tanks are in a decent spot with Battle Hellions able to tank Zealots for them. Their range allows them to mitigate the damage of storm because you're able to focus down templar similar to how you can focus down Infestors.

Immortals and Tempests are the problem units for mech right now, and while I understand that they're supposed to be good counters to mech centered play, both units do that job a little TOO well right now.
aka: KTVindicare the Geeky Bartender
Champi
Profile Joined March 2010
1422 Posts
November 20 2012 09:55 GMT
#171
Me and BiGbiRd just played a drinking game where u have to drink everytime Dustin says "Riiiighhhtt???" at the end of his sentences. we are so fucked up right now, we went through like 5 beers each in 30 mins.! ! haha

but we love u dusty. u cop a lot of rage from ppl who just wanna see their race thrive, and i commend u for being so positive and loveable in your interviews, and giving everyone insight about why blizzard make some of the decisions they make in regards to balance and design

P.S. If u want mothership to be a gimmicky fun team game unit not meant for e-sports. BRING BAK THE ARBITER IN HOTS PLZ!!! :D :D :D :D
Rabiator
Profile Joined March 2010
Germany3948 Posts
November 20 2012 09:56 GMT
#172
On November 20 2012 18:11 Vindicare605 wrote:
There's an easy way to make this Psionic immune thing work.

Remove the Psionic tag from Warp Prisms and Archons.

The only other ability that has any other interaction with the Psionic tag is Snipe and both Warp Prisms and Archons are unable to be Sniped anyway because they are not biological.


Just look at Terrans and how they are pretty much NOT AFFECTED by that change. "Psionic" is a stupid way to divide the targets, because a Ghost is really a terrible unit against Zerg compared to the dps which 8 Infested Terrans can unleash. Snipe doesnt deal nearly enough damage, because it is annouced by an easily recognizable sound, you need more than one of them to kill an Infestor, it isnt instant and you usually need LOTS of Ghosts to counteract the swarm of Infestors. Once the Infestors are dead the Ghost is pretty much an overpriced Marine.
If you cant say what you're meaning, you can never mean what you're saying.
happyness
Profile Joined June 2010
United States2400 Posts
November 20 2012 09:57 GMT
#173
That's weird that warp prism is psionic and raven isn't (after 1000+ I've never noticed that lol). If they do make psionic immune they should definitely make warp prism mechanical instead and consider giving raven psionic
bgx
Profile Joined August 2010
Poland6595 Posts
November 20 2012 09:58 GMT
#174
On November 20 2012 18:46 MasterFischer wrote:
Best. Interview. Ever.

I LOVE dustin..

I don't understand how ANYBODY can say that dustin doesnt know what he is talking about and doesnt interest in starcraft..

He is SO FUCKING energergized, and he knows everything about the balance.. it seems. He is aware of all of the problems.

Its the same stuff since 2008 interviews, you are acting like you are seeing it for the first time. DB gesticulates in this energized trippy manner, its fun to watch, i always smile watching this. But honestly it gives you nothing. Ye he is entusiastic just like he was when he first introduced SC2 to the public, talking how units will be microable years ago, but it's still the core problem of the game years after.
Stork[gm]
MasterFischer
Profile Joined August 2009
Denmark836 Posts
November 20 2012 10:01 GMT
#175
On November 20 2012 18:58 bgx wrote:
Show nested quote +
On November 20 2012 18:46 MasterFischer wrote:
Best. Interview. Ever.

I LOVE dustin..

I don't understand how ANYBODY can say that dustin doesnt know what he is talking about and doesnt interest in starcraft..

He is SO FUCKING energergized, and he knows everything about the balance.. it seems. He is aware of all of the problems.

Its the same stuff since 2008 interviews, you are acting like you are seeing it for the first time. DB gesticulates in this energized trippy manner, its fun to watch, i always smile watching this. But honestly it gives you nothing. Ye he is entusiastic just like he was when he first introduced SC2 to the public, talking how units will be microable years ago, but it's still the core problem of the game years after.


No i'm not acting like anything. But Dustin gets too much flame. He is an intelligent man, and he does his job well. You don't know how hard it is being the guy in charge of balance essentially, because everybody is screaming in your ear to nerf that and balance that... I bet you could do his job better? No you couldn't

Units ARE microable, alot of them, and blizzard aren't afraid to admit mistakes, and they WANT to balance alot of the units. Just like dustin says. They are looking alot at unit balance now and in the future. Which is fantastic.
WHO is this who speaks to me as though I needed his advice?
DaveVAH
Profile Blog Joined June 2011
Canada162 Posts
Last Edited: 2012-11-20 10:11:43
November 20 2012 10:04 GMT
#176
Monk you spent 90% of the interview talking about and asking questions about P and Z, you let Dustin skip on his brood-lord infester answer on the TvZ MU (only ZvZ and PvZ broodlord infester usage was discussed).


Does terran not exist anymore or something? how about some questions on mech in TvP hots?

We need more objectivity in these interviews.
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
November 20 2012 10:15 GMT
#177
On November 20 2012 18:56 Rabiator wrote:
Show nested quote +
On November 20 2012 18:11 Vindicare605 wrote:
There's an easy way to make this Psionic immune thing work.

Remove the Psionic tag from Warp Prisms and Archons.

The only other ability that has any other interaction with the Psionic tag is Snipe and both Warp Prisms and Archons are unable to be Sniped anyway because they are not biological.


Just look at Terrans and how they are pretty much NOT AFFECTED by that change. "Psionic" is a stupid way to divide the targets, because a Ghost is really a terrible unit against Zerg compared to the dps which 8 Infested Terrans can unleash. Snipe doesnt deal nearly enough damage, because it is annouced by an easily recognizable sound, you need more than one of them to kill an Infestor, it isnt instant and you usually need LOTS of Ghosts to counteract the swarm of Infestors. Once the Infestors are dead the Ghost is pretty much an overpriced Marine.

I imagine that adding the Psionic tag to the Raven could be very useful against this Infestor change.
ㅇㅅㅌㅅ
monk
Profile Blog Joined May 2009
United States8476 Posts
November 20 2012 10:20 GMT
#178
On November 20 2012 19:04 DaveVAH wrote:
Monk you spent 90% of the interview talking about and asking questions about P and Z, you let Dustin skip on his brood-lord infester answer on the TvZ MU (only ZvZ and PvZ broodlord infester usage was discussed).


Does terran not exist anymore or something? how about some questions on mech in TvP hots?

We need more objectivity in these interviews.

But I'm wearing a Terran Shirt!
Moderator
FinalForm
Profile Joined August 2010
United States450 Posts
November 20 2012 10:22 GMT
#179
"Believes there’s cultural differences between countries that makes Korean Terrans and foreigner Terrans different"

um yeah, there a lot better than us, so they can play hard races like terran... great
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2012-11-20 10:26:28
November 20 2012 10:24 GMT
#180
On November 20 2012 19:01 MasterFischer wrote:
Show nested quote +
On November 20 2012 18:58 bgx wrote:
On November 20 2012 18:46 MasterFischer wrote:
Best. Interview. Ever.

I LOVE dustin..

I don't understand how ANYBODY can say that dustin doesnt know what he is talking about and doesnt interest in starcraft..

He is SO FUCKING energergized, and he knows everything about the balance.. it seems. He is aware of all of the problems.

Its the same stuff since 2008 interviews, you are acting like you are seeing it for the first time. DB gesticulates in this energized trippy manner, its fun to watch, i always smile watching this. But honestly it gives you nothing. Ye he is entusiastic just like he was when he first introduced SC2 to the public, talking how units will be microable years ago, but it's still the core problem of the game years after.


No i'm not acting like anything. But Dustin gets too much flame. He is an intelligent man, and he does his job well. You don't know how hard it is being the guy in charge of balance essentially, because everybody is screaming in your ear to nerf that and balance that... I bet you could do his job better? No you couldn't

Units ARE microable, alot of them, and blizzard aren't afraid to admit mistakes, and they WANT to balance alot of the units. Just like dustin says. They are looking alot at unit balance now and in the future. Which is fantastic.

No im just saying that form is not the essence. I don't like how SC2 has turned out, but im not blaming any person, because i know its more on the Blizzard shoulder's as a whole rather than Browder. Many people hoped that HotS will turn the tables a'la Frozen Throne/ Brood War, but we are seeing Browder and co. are more interested in keeping status quo till it runs dry.

I did not like several statements from Browder throughout following his interviews and no williginess to risk anything, but they had no problems with patching queens and putting the metagame on its head for "people who make their living" from playing this game(hint: hypocrisy). And no, units are very unmicroable for zerg(i play zurg), by unmicroable i mean the aftereffect is not worth the action in a real game scenario (not micro trainer). People are way to focused on determining proper build orders / scouting rather than momentary executions / in-game battle scenarios, which was also a vital part of SC2 predecessor.

You are not gonna blow this of by saying, "Dustin is so entusiasthic in interviews". Thats what i meant.
Stork[gm]
Satiinifi
Profile Joined September 2010
Finland192 Posts
November 20 2012 10:27 GMT
#181
Terrans having a cold since overlord queen patch, sounds legit. It was good untill they really started talking about the lack of terrans after 20.00, after that it seems he kinda lost it.
Detri
Profile Blog Joined February 2011
United Kingdom683 Posts
November 20 2012 10:29 GMT
#182
On November 20 2012 16:01 herMan wrote:
Thanks monk for all the work you did in China!

Good to see that blizzard is clearing up its image about balancing stuff.



This^^ Hope you had some time to actually enjoy yourself over the weekend!

Thanks for all the content <3
The poor are thieves, beggars and whores, the rich are politicians, solicitors and courtesans...
kinsky
Profile Joined November 2010
Germany368 Posts
November 20 2012 10:32 GMT
#183
This interview made me very sad a a terran player. I just gave up hope. I will deinstall sc2 this week.
Ragoo
Profile Joined March 2010
Germany2773 Posts
November 20 2012 10:33 GMT
#184
Excellent question about the problem of limited map variety because of the necessity to make easy thirds for Protoss. This in my opinion as a mapmaker is one of the two biggest limiting factors for maps (other is lack of highground advantage).
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
xarcatos
Profile Joined April 2011
Germany41 Posts
November 20 2012 10:37 GMT
#185
RIIIIIIIIIIIIIIGHT?
thezanursic
Profile Blog Joined July 2011
5478 Posts
November 20 2012 10:37 GMT
#186
Believes Immortal/Sentry All-in can be solved by Zerg players without Blizzard intervention /facepalm x several times
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
thezanursic
Profile Blog Joined July 2011
5478 Posts
November 20 2012 10:38 GMT
#187
On November 20 2012 19:33 Ragoo wrote:
Excellent question about the problem of limited map variety because of the necessity to make easy thirds for Protoss. This in my opinion as a mapmaker is one of the two biggest limiting factors for maps (other is lack of highground advantage).

I agree
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
happyness
Profile Joined June 2010
United States2400 Posts
November 20 2012 10:38 GMT
#188
I'm happy with how vocal and involved DB and DK have been lately. And I feel they are passionate about the game.

But DB saying changing fungal to slow wouldn't do anything? It wouldn't do much, but it would definitely help with air harass at the very least and we only want to make small changes, right?

On another note, everyone talks about fungal so much but I feel that infested terrans are the real problem for late late game.
Meggiroth
Profile Joined March 2012
239 Posts
November 20 2012 10:41 GMT
#189
On November 20 2012 17:35 Fluid wrote:
Except Dustin and his balance team are all gold/plat except dakim who is diamond. When you are at that level you can't judge a pro's play correctly and point out "what he could have done better".


Idk about Dustin but I remember a recruitment post of jobs on the sc2 balance/design team.
The primary requirement was: Diamond or Master RANDOM. And I do believe you need to be gm skilled to play all 3 races at master lvl
"He who fishes in other man’s well often catches crabs." - Confucius
aTnClouD
Profile Blog Joined May 2007
Italy2428 Posts
November 20 2012 10:41 GMT
#190
So the interviewer is giving Dustin Browder numbers and valid statistics about how they screwed up the game and he's completely denying them with shitty reasonings. Why is this paradigm of incompetence in such an important position?
http://i53.photobucket.com/albums/g64/hunter692007/kruemelmonsteryn0.gif
Cheeseling
Profile Joined March 2012
Ukraine132 Posts
November 20 2012 10:42 GMT
#191
No no! Not my infesotrs! Plz mister Dustin i don't want to go in bronze again nooo!!!
happyness
Profile Joined June 2010
United States2400 Posts
November 20 2012 10:42 GMT
#192
On November 20 2012 19:37 thezanursic wrote:
Believes Immortal/Sentry All-in can be solved by Zerg players without Blizzard intervention /facepalm x several times


Why don't you think it can be solved? The 1/1/1 in PvT was super strong for a while and protoss eventually figured out how to deal with it.
Akatsuki1012
Profile Joined September 2010
Philippines41 Posts
November 20 2012 10:43 GMT
#193
Oh wow infestor nerfs are horrifying! I mean yes while I do agree that infestors are a bit powerful at the moment, changing fungal to a slow, giving it a projectile animation, allowing psionic units to be immune to it, and removing neural would totally crush zerg. And now they're gonna buff medivacs, one of the hardest things to deal with as a zerg and one of the main reasons why we NEED fungal to stop units in place.

Changing fungal to a slow would allow marines and tanks to still load medivacs and allow medivacs to still run away against a ling bling festor army. Zergs would have to chase flying units down with fungals and would no longer be able to use infested terrans to shoot flying units down.

Projectile animations is sounds fine with me, but including it along with all these other nerfs just makes using infestors too difficult and "not worth it" anymore.

The psionic unit buff against the fungal sounds fine until you consider warp prisms, ghosts, and dark templars. They should still allow warp prisms to be caught, and it would be fine if ghosts and DT's wouldnt get stuck/slowed but they should still be revealed.

Neural parasite is hard enough to use as it is, and there are only so few units that zerg could use it against. It's one of the only ways we can combat a mass thor/battlecruiser/carrier etc build. Without it, other races would be able to spam tier 3 units with little fear of being countered.

I really wish Browder would reconsider some of these changes. Hopefully they notice how weak it would make zerg during their testing phase.
Rawr
Vindicare605
Profile Blog Joined August 2011
United States16055 Posts
November 20 2012 10:43 GMT
#194
On November 20 2012 19:38 happyness wrote:
I'm happy with how vocal and involved DB and DK have been lately. And I feel they are passionate about the game.

But DB saying changing fungal to slow wouldn't do anything? It wouldn't do much, but it would definitely help with air harass at the very least and we only want to make small changes, right?

On another note, everyone talks about fungal so much but I feel that infested terrans are the real problem for late late game.


I think his reasoning was spot on regarding this.

In general the change to a slow from a root doesn't really change all that much except in a few rare situations like in the cases of air harassment and dropping.

That said, I think improving those situations is worth changing the spell to a slow where DB says it isn't.
aka: KTVindicare the Geeky Bartender
Vindicare605
Profile Blog Joined August 2011
United States16055 Posts
Last Edited: 2012-11-20 10:45:16
November 20 2012 10:44 GMT
#195
On November 20 2012 19:43 Akatsuki1012 wrote:
Oh wow infestor nerfs are horrifying! I mean yes while I do agree that infestors are a bit powerful at the moment, changing fungal to a slow, giving it a projectile animation, allowing psionic units to be immune to it, and removing neural would totally crush zerg. And now they're gonna buff medivacs, one of the hardest things to deal with as a zerg and one of the main reasons why we NEED fungal to stop units in place.

Changing fungal to a slow would allow marines and tanks to still load medivacs and allow medivacs to still run away against a ling bling festor army. Zergs would have to chase flying units down with fungals and would no longer be able to use infested terrans to shoot flying units down.

Projectile animations is sounds fine with me, but including it along with all these other nerfs just makes using infestors too difficult and "not worth it" anymore.

The psionic unit buff against the fungal sounds fine until you consider warp prisms, ghosts, and dark templars. They should still allow warp prisms to be caught, and it would be fine if ghosts and DT's wouldnt get stuck/slowed but they should still be revealed.

Neural parasite is hard enough to use as it is, and there are only so few units that zerg could use it against. It's one of the only ways we can combat a mass thor/battlecruiser/carrier etc build. Without it, other races would be able to spam tier 3 units with little fear of being countered.

I really wish Browder would reconsider some of these changes. Hopefully they notice how weak it would make zerg during their testing phase.


Chill out for a sec you need to take a second to actually listen to the chronology of the changes he was talking about.

The projectile change isn't even going on the WoL testing realms, it's going on the beta realms. He's talking about MAYBE buffing Medivacs for HOTS there's no such plans on the table for WoL.

The only changes that are on the table for the near future (read the next few months) are the psionic immune fungal change and the removing of the research requirement for Ravens.

Blizzard isn't going to hit Zerg with like 4 major nerfs all at once, you don't need to worry about that.
aka: KTVindicare the Geeky Bartender
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
November 20 2012 10:47 GMT
#196
On November 20 2012 19:41 Meggiroth wrote:
Show nested quote +
On November 20 2012 17:35 Fluid wrote:
Except Dustin and his balance team are all gold/plat except dakim who is diamond. When you are at that level you can't judge a pro's play correctly and point out "what he could have done better".


Idk about Dustin but I remember a recruitment post of jobs on the sc2 balance/design team.
The primary requirement was: Diamond or Master RANDOM. And I do believe you need to be gm skilled to play all 3 races at master lvl

I wouldn't say that the PRIMARY requirement was a high league rating. There were a lot of other requirements like previous game balance/design experience and knowledge with the map editor, and all this was for an assistant position.

Honestly, expecting game developers to be good at their own game seems to be a bit too high of an expectation and may be the exception rather than the rule.
ㅇㅅㅌㅅ
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
November 20 2012 10:49 GMT
#197
Wow, I really don't like proposed fungal change. It will make fungal useless. Better to change it radically then this stupid change.
Also why is he ignoring Nony's proposed Carrier changes which sounded awesome?!
ES.Genie
Profile Joined July 2011
Germany1370 Posts
November 20 2012 10:56 GMT
#198
Sorry if it has been asked, but what exactly is "immune to Fungal"? Do psionic units still take damage and get revealed or has the spell absolutely no effect to them?

Oh and "Doesn’t feel changing Fungal to a slow will change much to the game"
It would atleast make it way more exciting to watch...
No Mvp, no care. ~ the King will be back | Shawn Ray, Kevin Levrone, Phil Heath |
Diminisherqc
Profile Joined January 2011
Canada220 Posts
November 20 2012 11:02 GMT
#199
seems like zerg wont be able to counter every single unit in the game with mass infestor ...let watch them whine into oblivion. Fungal is actually gonan require a bit of skill now .so im gonna have a super fun time telling to zerg,the sky is the limit you guys need to try some stuff up and use raven ! .. oh i mean hydralisk ...oh tables are turn how does it sound ?
kinglemon
Profile Joined September 2011
Germany199 Posts
November 20 2012 11:06 GMT
#200
"Doesn’t feel changing Fungal to a slow will change much to the game"

what ?
being able to spread mutas or viking after a hit.
being able to put zealots and archons at the front after a hit
being able to move you dropship/waprprism once u get hit

it could change a lot and add to the game.
why not try it out man ?
Hylirion
Profile Joined March 2012
Netherlands968 Posts
Last Edited: 2012-11-20 11:06:57
November 20 2012 11:06 GMT
#201
Haha terrans have more units deprecated, but the reason they are not winning are cultural diffrences righttt?
Nausea
Profile Joined October 2010
Sweden807 Posts
November 20 2012 11:08 GMT
#202
Is it only me who thinks Dustin Browder is on some sort of speed?
Set it ablaze!
paddyz
Profile Joined May 2011
Ireland628 Posts
November 20 2012 11:08 GMT
#203
Overall it sounds like things are going in the right direction.
As long as this goes towards more smaller engagements rather then the current meta of turtle up on 3 bases then push out and have a few abilities from spellcasters decide the game I am happy.
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
November 20 2012 11:09 GMT
#204
SEEKER MISSILES DOESNT REQUIRE UPGRADES ANYMORE?

PLEAAAAAAASE?!

Hellion banshee openers just got waaaaaaaaaaaaaaay more interesting if they actually implemented that >_<
Stop procrastinating
KadaverBB
Profile Blog Joined June 2009
Germany25657 Posts
November 20 2012 11:10 GMT
#205
I only had to time to read the summary (will watch later of course) but I like what I am seeing
AdministratorLaws change depending on who's making them, but justice is justice
Diminisherqc
Profile Joined January 2011
Canada220 Posts
November 20 2012 11:11 GMT
#206
On November 20 2012 20:06 kinglemon wrote:
"Doesn’t feel changing Fungal to a slow will change much to the game"

what ?
being able to spread mutas or viking after a hit.
being able to put zealots and archons at the front after a hit
being able to move you dropship/waprprism once u get hit

it could change a lot and add to the game.
why not try it out man ?

becasue thats how fungal was in the first place ....and it slowed you so much that it was almost pointless to move and not shoot ( think it was worst than concusive shell ) and no it didint changed anythinbg you get fungaled back then you still die lol
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
November 20 2012 11:12 GMT
#207
•Testing internally: Very likely balance map in next two weeks

◦(WoL)Psionic units immune to Fungal Growth-Hopes EMP/Templar more viable
Note: Psionic units include: Ghost, Queen, Infestor, Sentry, Templar, Dark Templar, Archon, Warp Prism, Mothership


HUGE change if it goes through. Archons to bully their way towards infestors backed by HTs to storm the hell out of them? Yes please.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
blug
Profile Joined February 2011
Australia623 Posts
November 20 2012 11:13 GMT
#208
I'm quite shocked no one is making a bigger deal about Zerg not needing an evo chamber for Spore Crawlers. Should of asked Dustin about that xD (Maybe he did, if he did I wasn't paying attention..)
Derp
K9GM3
Profile Joined January 2011
Netherlands116 Posts
November 20 2012 11:16 GMT
#209
Will redesign Mothership so it won’t be a serious unit used in professional esports play

...Why?

And if it's not viable for competitive play, what makes them think it'll be useful in casual play?
No, I don't want your number.
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
November 20 2012 11:19 GMT
#210
His answer about Spines and Spores not being able to lift and walk being bad is right, But they should lose life off creep rooted or uprooted.
I am Godzilla You are Japan
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
November 20 2012 11:21 GMT
#211
What's missing in the summary is that Dustin Browder said the word "right" 121 times (give or take a few due to miscounting) during the 32 minute interview. That's once every 16 seconds, including the time that monk was doing the talking.

That's crazy, right?
Such flammable little insects!
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
November 20 2012 11:23 GMT
#212
On November 20 2012 20:19 SigmaoctanusIV wrote:
His answer about Spines and Spores not being able to lift and walk being bad is right, But they should lose life off creep rooted or uprooted.


A simple solution would be to only count rooted / landed buildings towards the victory condition. You can still use racial abilities to relocate your buildings as much as you want, but you won't be able to use it to ensure a victory in a base-race.
Such flammable little insects!
aTnClouD
Profile Blog Joined May 2007
Italy2428 Posts
November 20 2012 11:25 GMT
#213
On November 20 2012 20:21 Rannasha wrote:
What's missing in the summary is that Dustin Browder said the word "right" 121 times (give or take a few due to miscounting) during the 32 minute interview. That's once every 16 seconds, including the time that monk was doing the talking.

That's crazy, right?

Just shows a lot of insecurity, cause they don't really have a clue about what to do anymore and they are crumbling under the pressure of people who want better than we have now.
http://i53.photobucket.com/albums/g64/hunter692007/kruemelmonsteryn0.gif
LeviathanDK
Profile Joined August 2011
Denmark87 Posts
November 20 2012 11:27 GMT
#214
so zerg can hold the sentry/immortal all-in but now sentrys cant be fungaled? wtf is this shit!
TimENT
Profile Joined November 2012
United States1425 Posts
November 20 2012 11:27 GMT
#215
Sigh mech TvP fixed in the future...cultural differences with T...blizzard really has no idea :/
Barcelona / Arsenal Fan!
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
November 20 2012 11:29 GMT
#216
On November 20 2012 20:25 aTnClouD wrote:
Show nested quote +
On November 20 2012 20:21 Rannasha wrote:
What's missing in the summary is that Dustin Browder said the word "right" 121 times (give or take a few due to miscounting) during the 32 minute interview. That's once every 16 seconds, including the time that monk was doing the talking.

That's crazy, right?

Just shows a lot of insecurity, cause they don't really have a clue about what to do anymore and they are crumbling under the pressure of people who want better than we have now.


Except that he's always done that (watch early interviews). It's just the way he talks rather than anything related to the current situation. Since he always says "right" alot I decided to open a text editor to keep count before I started watching.
Such flammable little insects!
kinglemon
Profile Joined September 2011
Germany199 Posts
Last Edited: 2012-11-20 11:34:26
November 20 2012 11:31 GMT
#217
On November 20 2012 20:11 Diminisherqc wrote:
Show nested quote +
On November 20 2012 20:06 kinglemon wrote:
"Doesn’t feel changing Fungal to a slow will change much to the game"

what ?
being able to spread mutas or viking after a hit.
being able to put zealots and archons at the front after a hit
being able to move you dropship/waprprism once u get hit

it could change a lot and add to the game.
why not try it out man ?

becasue thats how fungal was in the first place ....and it slowed you so much that it was almost pointless to move and not shoot ( think it was worst than concusive shell ) and no it didint changed anythinbg you get fungaled back then you still die lol


doesn't make sense at all what you are saying.
there is no disadvantage in having the option to move your units.
the slow rate is also adjustable.

and why is blizzard suddenly searching for a big change instead of a small ?
does that mean the game is now officially broken ?
Lt.Roosevelt
Profile Joined May 2011
Sweden84 Posts
November 20 2012 11:32 GMT
#218
Interesting interview, awesome job!

I liked most of what he said, but I still don't feel 1.5 new unit is enough for Terran in HotS. A new expansion shouldn't just be about new meta and balance problems (although that might be the most important things), it should be about fun and new exciting toys too... hope he remembers that.
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
Last Edited: 2012-11-20 11:35:25
November 20 2012 11:33 GMT
#219
On November 20 2012 19:42 happyness wrote:
Show nested quote +
On November 20 2012 19:37 thezanursic wrote:
Believes Immortal/Sentry All-in can be solved by Zerg players without Blizzard intervention /facepalm x several times


Why don't you think it can be solved? The 1/1/1 in PvT was super strong for a while and protoss eventually figured out how to deal with it.


1/1/1 got solved when Immortals got a 1 range buff FYI.

Protoss were bitching really hard about 1/1/1 during that period.
Especially when Puma was winning tons of foreign tourneys.
Killed tons of nerds using 1/1/1.

I would like to see Fungal getting nerfed but making Psionic units immune to Fungal is borderline stupid.
Nerfing fungal like that will just make Immortal/Sentry 2 base all-in and 3 base Collosus/Archons with zealots more ridiculous.
Toss were winning a lot of games based on these timing attacks.
Now you want to make them even stronger?

Also, warp prism cannot be fungalled??
.........................................
At least make it a 70-80% slow or something.

Play your best
Millet
Profile Joined April 2012
Sweden143 Posts
November 20 2012 11:35 GMT
#220
I like this interview a lot. I liked most of what I heard. However, I do not agree with slow on fungal "wouldn't do anything" it would nerf chain fungal, which is one of the core problems with this spell. If you catch a group of high health, small units, they would be able to split their units instead of definitely losing them to chain fungal. It also allows for more exciting gameplay.

On November 20 2012 20:13 blug wrote:
I'm quite shocked no one is making a bigger deal about Zerg not needing an evo chamber for Spore Crawlers. Should of asked Dustin about that xD (Maybe he did, if he did I wasn't paying attention..)

That's because it's not a big deal, at all. Any decent zerg is going to have an evo chamber anyway (for upgrades) by the time any cloaked or air threat is present. This is not a big deal at all. The only reason for this change is because zergs need an ability to deal with early widow mines. That's it.
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
November 20 2012 11:35 GMT
#221
On November 20 2012 20:16 K9GM3 wrote:
Show nested quote +
Will redesign Mothership so it won’t be a serious unit used in professional esports play

...Why?

And if it's not viable for competitive play, what makes them think it'll be useful in casual play?

It doesn't have to be viable or useful. It has to be fun and interesting, but weak enough so that it's a non-factor in balance and race design. Nerf the Mothership, but buff other units to compensate. A player can always build one for fun in a team game or maybe as a BM unit.
ㅇㅅㅌㅅ
MasterFischer
Profile Joined August 2009
Denmark836 Posts
November 20 2012 11:38 GMT
#222
On November 20 2012 20:25 aTnClouD wrote:
Show nested quote +
On November 20 2012 20:21 Rannasha wrote:
What's missing in the summary is that Dustin Browder said the word "right" 121 times (give or take a few due to miscounting) during the 32 minute interview. That's once every 16 seconds, including the time that monk was doing the talking.

That's crazy, right?

Just shows a lot of insecurity, cause they don't really have a clue about what to do anymore and they are crumbling under the pressure of people who want better than we have now.



Yea and I bet you could do an immensely better job, riiight?

Dumbass.

Stop the hating and flaming. Blizz and dustin knows what they're doing. And it's going in the right direction and always has. Stop being part of the problem.

User was banned for this post.
WHO is this who speaks to me as though I needed his advice?
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
Last Edited: 2012-11-20 11:41:02
November 20 2012 11:40 GMT
#223
On November 20 2012 19:04 DaveVAH wrote:
Monk you spent 90% of the interview talking about and asking questions about P and Z, you let Dustin skip on his brood-lord infester answer on the TvZ MU (only ZvZ and PvZ broodlord infester usage was discussed).


Does terran not exist anymore or something? how about some questions on mech in TvP hots?

We need more objectivity in these interviews.


I am glad that someone else noticed this. Seems Dustin talked about Terran almost unprompted as Monk was very PvZ and ZvZ focused. I wonder what Monk plays?
TimENT
Profile Joined November 2012
United States1425 Posts
November 20 2012 11:40 GMT
#224
On November 20 2012 20:38 MasterFischer wrote:
Show nested quote +
On November 20 2012 20:25 aTnClouD wrote:
On November 20 2012 20:21 Rannasha wrote:
What's missing in the summary is that Dustin Browder said the word "right" 121 times (give or take a few due to miscounting) during the 32 minute interview. That's once every 16 seconds, including the time that monk was doing the talking.

That's crazy, right?

Just shows a lot of insecurity, cause they don't really have a clue about what to do anymore and they are crumbling under the pressure of people who want better than we have now.



Yea and I bet you could do an immensely better job, riiight?

Dumbass.

Stop the hating and flaming. Blizz and dustin knows what they're doing. And it's going in the right direction and always has. Stop being part of the problem.

Rofl, bow down to King Browder and the wonder group, Blizzard. Cloud is right, they are LOST
Barcelona / Arsenal Fan!
aTnClouD
Profile Blog Joined May 2007
Italy2428 Posts
November 20 2012 11:41 GMT
#225
On November 20 2012 20:38 MasterFischer wrote:
Show nested quote +
On November 20 2012 20:25 aTnClouD wrote:
On November 20 2012 20:21 Rannasha wrote:
What's missing in the summary is that Dustin Browder said the word "right" 121 times (give or take a few due to miscounting) during the 32 minute interview. That's once every 16 seconds, including the time that monk was doing the talking.

That's crazy, right?

Just shows a lot of insecurity, cause they don't really have a clue about what to do anymore and they are crumbling under the pressure of people who want better than we have now.



Yea and I bet you could do an immensely better job, riiight?

Dumbass.

Stop the hating and flaming. Blizz and dustin knows what they're doing. And it's going in the right direction and always has. Stop being part of the problem.

Nope they aren't and it's so clean from every interview they release. DB saying Terrans are losing because of culture and immortal all in / late game pvz not being an issue even after having statistics proving it wrong thrown right in his face =/= Blizz and dustin knows what they're doing.
http://i53.photobucket.com/albums/g64/hunter692007/kruemelmonsteryn0.gif
spbelky
Profile Blog Joined October 2010
United States623 Posts
November 20 2012 11:43 GMT
#226
On November 20 2012 20:40 DeadByDawn wrote:
Show nested quote +
On November 20 2012 19:04 DaveVAH wrote:
Monk you spent 90% of the interview talking about and asking questions about P and Z, you let Dustin skip on his brood-lord infester answer on the TvZ MU (only ZvZ and PvZ broodlord infester usage was discussed).


Does terran not exist anymore or something? how about some questions on mech in TvP hots?

We need more objectivity in these interviews.


I am glad that someone else noticed this. Seems Dustin talked about Terran almost unprompted as Monk was very PvZ and ZvZ focused. I wonder what Monk plays?

They talk about PvZ and ZvZ because those are the only matchups we even see anymore. It's hard to discuss the current Terran metagame because we don't see a lot of it lol.
MasterFischer
Profile Joined August 2009
Denmark836 Posts
November 20 2012 11:44 GMT
#227
On November 20 2012 20:40 TimENT wrote:
Show nested quote +
On November 20 2012 20:38 MasterFischer wrote:
On November 20 2012 20:25 aTnClouD wrote:
On November 20 2012 20:21 Rannasha wrote:
What's missing in the summary is that Dustin Browder said the word "right" 121 times (give or take a few due to miscounting) during the 32 minute interview. That's once every 16 seconds, including the time that monk was doing the talking.

That's crazy, right?

Just shows a lot of insecurity, cause they don't really have a clue about what to do anymore and they are crumbling under the pressure of people who want better than we have now.



Yea and I bet you could do an immensely better job, riiight?

Dumbass.

Stop the hating and flaming. Blizz and dustin knows what they're doing. And it's going in the right direction and always has. Stop being part of the problem.

Rofl, bow down to King Browder and the wonder group, Blizzard. Cloud is right, they are LOST


Yea and some gold leaguer is gonna tell them different right?

You got no clue, have you?

Dustin probaly knows a shitton more than you will ever be able to fathom. So why jump on the hate train? Blizzard is adressing alot of the problems in a manner that requires deep analytical process. It's not just as easy as you think it is. Just because you think he's wrong, doesn't make it fucking so. ALOT of pros and top players agree with the problems dustin adresses here and so forth. Hence why the questions are the way they are.
WHO is this who speaks to me as though I needed his advice?
Akatsuki1012
Profile Joined September 2010
Philippines41 Posts
November 20 2012 11:44 GMT
#228
On November 20 2012 19:44 Vindicare605 wrote:
Show nested quote +
On November 20 2012 19:43 Akatsuki1012 wrote:
Oh wow infestor nerfs are horrifying! I mean yes while I do agree that infestors are a bit powerful at the moment, changing fungal to a slow, giving it a projectile animation, allowing psionic units to be immune to it, and removing neural would totally crush zerg. And now they're gonna buff medivacs, one of the hardest things to deal with as a zerg and one of the main reasons why we NEED fungal to stop units in place.

Changing fungal to a slow would allow marines and tanks to still load medivacs and allow medivacs to still run away against a ling bling festor army. Zergs would have to chase flying units down with fungals and would no longer be able to use infested terrans to shoot flying units down.

Projectile animations is sounds fine with me, but including it along with all these other nerfs just makes using infestors too difficult and "not worth it" anymore.

The psionic unit buff against the fungal sounds fine until you consider warp prisms, ghosts, and dark templars. They should still allow warp prisms to be caught, and it would be fine if ghosts and DT's wouldnt get stuck/slowed but they should still be revealed.

Neural parasite is hard enough to use as it is, and there are only so few units that zerg could use it against. It's one of the only ways we can combat a mass thor/battlecruiser/carrier etc build. Without it, other races would be able to spam tier 3 units with little fear of being countered.

I really wish Browder would reconsider some of these changes. Hopefully they notice how weak it would make zerg during their testing phase.


Chill out for a sec you need to take a second to actually listen to the chronology of the changes he was talking about.

The projectile change isn't even going on the WoL testing realms, it's going on the beta realms. He's talking about MAYBE buffing Medivacs for HOTS there's no such plans on the table for WoL.

The only changes that are on the table for the near future (read the next few months) are the psionic immune fungal change and the removing of the research requirement for Ravens.

Blizzard isn't going to hit Zerg with like 4 major nerfs all at once, you don't need to worry about that.


Oh! Phew thanks man, I was really worried for a second there. How about the neural removal? That still worries me a bit. And again, the psionic immunity isn't too bad but I wish it would still reveal cloaked units.
Rawr
Godwrath
Profile Joined August 2012
Spain10115 Posts
November 20 2012 11:45 GMT
#229
On November 20 2012 20:43 spbelky wrote:
Show nested quote +
On November 20 2012 20:40 DeadByDawn wrote:
On November 20 2012 19:04 DaveVAH wrote:
Monk you spent 90% of the interview talking about and asking questions about P and Z, you let Dustin skip on his brood-lord infester answer on the TvZ MU (only ZvZ and PvZ broodlord infester usage was discussed).


Does terran not exist anymore or something? how about some questions on mech in TvP hots?

We need more objectivity in these interviews.


I am glad that someone else noticed this. Seems Dustin talked about Terran almost unprompted as Monk was very PvZ and ZvZ focused. I wonder what Monk plays?

They talk about PvZ and ZvZ because those are the only matchups we even see anymore. It's hard to discuss the current Terran metagame because we don't see a lot of it lol.


What's a terran ?
Zenbrez
Profile Joined June 2012
Canada5973 Posts
November 20 2012 11:48 GMT
#230
So much hate, get over it. I enjoyed the interview.
Refer to my post.
MasterFischer
Profile Joined August 2009
Denmark836 Posts
November 20 2012 11:49 GMT
#231
On November 20 2012 20:41 aTnClouD wrote:
Show nested quote +
On November 20 2012 20:38 MasterFischer wrote:
On November 20 2012 20:25 aTnClouD wrote:
On November 20 2012 20:21 Rannasha wrote:
What's missing in the summary is that Dustin Browder said the word "right" 121 times (give or take a few due to miscounting) during the 32 minute interview. That's once every 16 seconds, including the time that monk was doing the talking.

That's crazy, right?

Just shows a lot of insecurity, cause they don't really have a clue about what to do anymore and they are crumbling under the pressure of people who want better than we have now.



Yea and I bet you could do an immensely better job, riiight?

Dumbass.

Stop the hating and flaming. Blizz and dustin knows what they're doing. And it's going in the right direction and always has. Stop being part of the problem.

Nope they aren't and it's so clean from every interview they release. DB saying Terrans are losing because of culture and immortal all in / late game pvz not being an issue even after having statistics proving it wrong thrown right in his face =/= Blizz and dustin knows what they're doing.


It IS because of cultural differences you clutz.

foreign Terran has always been bad. WAtch the Idra interview, he says the same thing basically...

Korean Terran has always been strong.

WAtch GSL CODE S.... There are 9003492304 terrans in there, all top players in the world. They are just not in WCS, cos they had other things to do, or had a bad day and got an upset.. doesnt mean that they couldnt win WCS as Terran..

Terran needs help, and they are gonna get it, but it's not as bad as people think.
WHO is this who speaks to me as though I needed his advice?
TimENT
Profile Joined November 2012
United States1425 Posts
November 20 2012 11:49 GMT
#232
On November 20 2012 20:44 MasterFischer wrote:
Show nested quote +
On November 20 2012 20:40 TimENT wrote:
On November 20 2012 20:38 MasterFischer wrote:
On November 20 2012 20:25 aTnClouD wrote:
On November 20 2012 20:21 Rannasha wrote:
What's missing in the summary is that Dustin Browder said the word "right" 121 times (give or take a few due to miscounting) during the 32 minute interview. That's once every 16 seconds, including the time that monk was doing the talking.

That's crazy, right?

Just shows a lot of insecurity, cause they don't really have a clue about what to do anymore and they are crumbling under the pressure of people who want better than we have now.



Yea and I bet you could do an immensely better job, riiight?

Dumbass.

Stop the hating and flaming. Blizz and dustin knows what they're doing. And it's going in the right direction and always has. Stop being part of the problem.

Rofl, bow down to King Browder and the wonder group, Blizzard. Cloud is right, they are LOST


Yea and some gold leaguer is gonna tell them different right?

You got no clue, have you?

Dustin probaly knows a shitton more than you will ever be able to fathom. So why jump on the hate train? Blizzard is adressing alot of the problems in a manner that requires deep analytical process. It's not just as easy as you think it is. Just because you think he's wrong, doesn't make it fucking so. ALOT of pros and top players agree with the problems dustin adresses here and so forth. Hence why the questions are the way they are.

Personal insults...check
False info...check
I'm sure pros agree with some of the issues, just none of the solutions and they are missing the design problems here. Stop blindly worshipping this false god in Blizzard
Barcelona / Arsenal Fan!
Rabiator
Profile Joined March 2010
Germany3948 Posts
November 20 2012 11:50 GMT
#233
On November 20 2012 20:29 Rannasha wrote:
Show nested quote +
On November 20 2012 20:25 aTnClouD wrote:
On November 20 2012 20:21 Rannasha wrote:
What's missing in the summary is that Dustin Browder said the word "right" 121 times (give or take a few due to miscounting) during the 32 minute interview. That's once every 16 seconds, including the time that monk was doing the talking.

That's crazy, right?

Just shows a lot of insecurity, cause they don't really have a clue about what to do anymore and they are crumbling under the pressure of people who want better than we have now.


Except that he's always done that (watch early interviews). It's just the way he talks rather than anything related to the current situation. Since he always says "right" alot I decided to open a text editor to keep count before I started watching.

Maybe he didnt have a clue then either? There must be a reason why they think it isnt important that you will have different balance between "2 Marines vs 1 Zealot" and "20 Marines vs 10 Zealots" and "60 Marines vs 30 Zealots". Ignoring this simple mathematical problem is a sign of "not thinking it through thoroughly enough" IMO.

It is also a sign of arrogance to NOT start with the first game and then develop things from there on in SMALL STEPS. Thinking "we must make a better game than the previous one and thus add in huge changes" is terribly arrogant and it would have been wiser to improve in small steps only.
1. Add in new movement mechanics and test them with the BW units. If that doesnt feel right SCRAP THE IDEA.
2. Try out unlimited unit selection and test it with BW units. If that doesnt feel right SCRAP THE IDEA.
3. Try out "economic and production speed boosts" for the different races with BW units. If that doesnt feel right SCRAP THE IDEA.
4. ...
99. If all the GENERAL CHANGES work you can start to swap out new units for old ones and check if they work well enough.

Obviously hindsight is 20/20, but you have to be courageous enogh to admit it when you made a mistake and this is where they are totally failing. Either that or they are too dumb to see the problems, but I dont want to be insulting. The deathball is a "universal" problem and should be taken as a sign that some problems with the "general mechanics of the game" exist and thus they should be fixed. Sadly they are too blind to see or admit it, even when it is so easy to see.
If you cant say what you're meaning, you can never mean what you're saying.
TimENT
Profile Joined November 2012
United States1425 Posts
November 20 2012 11:52 GMT
#234
On November 20 2012 20:49 MasterFischer wrote:
Show nested quote +
On November 20 2012 20:41 aTnClouD wrote:
On November 20 2012 20:38 MasterFischer wrote:
On November 20 2012 20:25 aTnClouD wrote:
On November 20 2012 20:21 Rannasha wrote:
What's missing in the summary is that Dustin Browder said the word "right" 121 times (give or take a few due to miscounting) during the 32 minute interview. That's once every 16 seconds, including the time that monk was doing the talking.

That's crazy, right?

Just shows a lot of insecurity, cause they don't really have a clue about what to do anymore and they are crumbling under the pressure of people who want better than we have now.



Yea and I bet you could do an immensely better job, riiight?

Dumbass.

Stop the hating and flaming. Blizz and dustin knows what they're doing. And it's going in the right direction and always has. Stop being part of the problem.

Nope they aren't and it's so clean from every interview they release. DB saying Terrans are losing because of culture and immortal all in / late game pvz not being an issue even after having statistics proving it wrong thrown right in his face =/= Blizz and dustin knows what they're doing.


It IS because of cultural differences you clutz.

foreign Terran has always been bad. WAtch the Idra interview, he says the same thing basically...

Korean Terran has always been strong.

WAtch GSL CODE S.... There are 9003492304 terrans in there, all top players in the world. They are just not in WCS, cos they had other things to do, or had a bad day and got an upset.. doesnt mean that they couldnt win WCS as Terran..

Terran needs help, and they are gonna get it, but it's not as bad as people think.

No. It's not 'cultural'
It's cause Terran is hard to play. Foreign toss and Zerg exist because of fungal growth, infested Terran, warp gate, colossi, and storm. Terran is unforgiving to the nth degree. Terran doesn't need help, Zerg and Protoss need to be made infinitely harder to play, but not worse
Barcelona / Arsenal Fan!
imJealous
Profile Joined July 2010
United States1382 Posts
November 20 2012 11:54 GMT
#235
On November 20 2012 19:37 xarcatos wrote:
RIIIIIIIIIIIIIIGHT?

Terrible terrible damage!
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
MasterFischer
Profile Joined August 2009
Denmark836 Posts
November 20 2012 11:54 GMT
#236
On November 20 2012 20:49 TimENT wrote:
Show nested quote +
On November 20 2012 20:44 MasterFischer wrote:
On November 20 2012 20:40 TimENT wrote:
On November 20 2012 20:38 MasterFischer wrote:
On November 20 2012 20:25 aTnClouD wrote:
On November 20 2012 20:21 Rannasha wrote:
What's missing in the summary is that Dustin Browder said the word "right" 121 times (give or take a few due to miscounting) during the 32 minute interview. That's once every 16 seconds, including the time that monk was doing the talking.

That's crazy, right?

Just shows a lot of insecurity, cause they don't really have a clue about what to do anymore and they are crumbling under the pressure of people who want better than we have now.



Yea and I bet you could do an immensely better job, riiight?

Dumbass.

Stop the hating and flaming. Blizz and dustin knows what they're doing. And it's going in the right direction and always has. Stop being part of the problem.

Rofl, bow down to King Browder and the wonder group, Blizzard. Cloud is right, they are LOST


Yea and some gold leaguer is gonna tell them different right?

You got no clue, have you?

Dustin probaly knows a shitton more than you will ever be able to fathom. So why jump on the hate train? Blizzard is adressing alot of the problems in a manner that requires deep analytical process. It's not just as easy as you think it is. Just because you think he's wrong, doesn't make it fucking so. ALOT of pros and top players agree with the problems dustin adresses here and so forth. Hence why the questions are the way they are.

Personal insults...check
False info...check
I'm sure pros agree with some of the issues, just none of the solutions and they are missing the design problems here. Stop blindly worshipping this false god in Blizzard


Except for the fact that blizzard is in close contact with the pro community on balance changes. Most of this stuff actually comes from pro feedback. That's why they are TESTING CHANGES.. do u know what that means? TESTING?

Also, they are trying to adress alot of the design problems in HOTS, and a few minor ones in WoL. If you're such a boss at balancing top e-sports rts games, why arent you hired then? Mr. Know-it-all.

Because you're probaly a silver leaguer. Anyway.

Blizzard has already acknowledged that there are some design problems, and they are actively trying to adress it best way they can. Nobody is perfect.

WHO is this who speaks to me as though I needed his advice?
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
Last Edited: 2012-11-20 11:58:35
November 20 2012 11:55 GMT
#237
They recognized late-game PvZ is a problem but not the Immortal/Sentry all-in and believed that it can be solved by zergs?
The Immortal Sentry is equivalent of the 1/1/1 now seeing the insane win-rate protoss with that build.

Immortal Sentry has been prevalent for a while, it would have been solved by the top Korean pros if that was the case.
But it hasn't been solved at all and it is still ridiculously strong.

1/1/1 has been solved(coupled with Immortal 1 range buff).
Protoss finally know how to deal with it 1/1/1 is literally obsolete.
Play your best
TimENT
Profile Joined November 2012
United States1425 Posts
November 20 2012 11:57 GMT
#238
On November 20 2012 20:54 MasterFischer wrote:
Show nested quote +
On November 20 2012 20:49 TimENT wrote:
On November 20 2012 20:44 MasterFischer wrote:
On November 20 2012 20:40 TimENT wrote:
On November 20 2012 20:38 MasterFischer wrote:
On November 20 2012 20:25 aTnClouD wrote:
On November 20 2012 20:21 Rannasha wrote:
What's missing in the summary is that Dustin Browder said the word "right" 121 times (give or take a few due to miscounting) during the 32 minute interview. That's once every 16 seconds, including the time that monk was doing the talking.

That's crazy, right?

Just shows a lot of insecurity, cause they don't really have a clue about what to do anymore and they are crumbling under the pressure of people who want better than we have now.



Yea and I bet you could do an immensely better job, riiight?

Dumbass.

Stop the hating and flaming. Blizz and dustin knows what they're doing. And it's going in the right direction and always has. Stop being part of the problem.

Rofl, bow down to King Browder and the wonder group, Blizzard. Cloud is right, they are LOST


Yea and some gold leaguer is gonna tell them different right?

You got no clue, have you?

Dustin probaly knows a shitton more than you will ever be able to fathom. So why jump on the hate train? Blizzard is adressing alot of the problems in a manner that requires deep analytical process. It's not just as easy as you think it is. Just because you think he's wrong, doesn't make it fucking so. ALOT of pros and top players agree with the problems dustin adresses here and so forth. Hence why the questions are the way they are.

Personal insults...check
False info...check
I'm sure pros agree with some of the issues, just none of the solutions and they are missing the design problems here. Stop blindly worshipping this false god in Blizzard


Except for the fact that blizzard is in close contact with the pro community on balance changes. Most of this stuff actually comes from pro feedback. That's why they are TESTING CHANGES.. do u know what that means? TESTING?

Also, they are trying to adress alot of the design problems in HOTS, and a few minor ones in WoL. If you're such a boss at balancing top e-sports rts games, why arent you hired then? Mr. Know-it-all.

Because you're probaly a silver leaguer. Anyway.

Blizzard has already acknowledged that there are some design problems, and they are actively trying to adress it best way they can. Nobody is perfect.



Gold leaguer, silver leaguer...which one is it man!? Blizzard isn't it close contact with pros at all. They should be talking to Korean pros, and that's it.
Barcelona / Arsenal Fan!
sitromit
Profile Joined June 2011
7051 Posts
November 20 2012 11:57 GMT
#239
Listening to this interview, you'd think it's Zerg who got top 3 at BWC...
MasterFischer
Profile Joined August 2009
Denmark836 Posts
November 20 2012 11:57 GMT
#240
On November 20 2012 20:52 TimENT wrote:
Show nested quote +
On November 20 2012 20:49 MasterFischer wrote:
On November 20 2012 20:41 aTnClouD wrote:
On November 20 2012 20:38 MasterFischer wrote:
On November 20 2012 20:25 aTnClouD wrote:
On November 20 2012 20:21 Rannasha wrote:
What's missing in the summary is that Dustin Browder said the word "right" 121 times (give or take a few due to miscounting) during the 32 minute interview. That's once every 16 seconds, including the time that monk was doing the talking.

That's crazy, right?

Just shows a lot of insecurity, cause they don't really have a clue about what to do anymore and they are crumbling under the pressure of people who want better than we have now.



Yea and I bet you could do an immensely better job, riiight?

Dumbass.

Stop the hating and flaming. Blizz and dustin knows what they're doing. And it's going in the right direction and always has. Stop being part of the problem.

Nope they aren't and it's so clean from every interview they release. DB saying Terrans are losing because of culture and immortal all in / late game pvz not being an issue even after having statistics proving it wrong thrown right in his face =/= Blizz and dustin knows what they're doing.


It IS because of cultural differences you clutz.

foreign Terran has always been bad. WAtch the Idra interview, he says the same thing basically...

Korean Terran has always been strong.

WAtch GSL CODE S.... There are 9003492304 terrans in there, all top players in the world. They are just not in WCS, cos they had other things to do, or had a bad day and got an upset.. doesnt mean that they couldnt win WCS as Terran..

Terran needs help, and they are gonna get it, but it's not as bad as people think.

No. It's not 'cultural'
It's cause Terran is hard to play. Foreign toss and Zerg exist because of fungal growth, infested Terran, warp gate, colossi, and storm. Terran is unforgiving to the nth degree. Terran doesn't need help, Zerg and Protoss need to be made infinitely harder to play, but not worse


Terran is hard to play?

Or are the players just bad?

This would mean, that, if u buffed terran somewaht, or nerfed toss and zerg.

We would be seeing korean Terran win every gsl and WCS etc.. because terran is now alot easier to play, and since korean terran is aleady very good.. they would be impossible to beat now... that's what you're saying
WHO is this who speaks to me as though I needed his advice?
MasterFischer
Profile Joined August 2009
Denmark836 Posts
November 20 2012 11:59 GMT
#241
On November 20 2012 20:57 TimENT wrote:
Show nested quote +
On November 20 2012 20:54 MasterFischer wrote:
On November 20 2012 20:49 TimENT wrote:
On November 20 2012 20:44 MasterFischer wrote:
On November 20 2012 20:40 TimENT wrote:
On November 20 2012 20:38 MasterFischer wrote:
On November 20 2012 20:25 aTnClouD wrote:
On November 20 2012 20:21 Rannasha wrote:
What's missing in the summary is that Dustin Browder said the word "right" 121 times (give or take a few due to miscounting) during the 32 minute interview. That's once every 16 seconds, including the time that monk was doing the talking.

That's crazy, right?

Just shows a lot of insecurity, cause they don't really have a clue about what to do anymore and they are crumbling under the pressure of people who want better than we have now.



Yea and I bet you could do an immensely better job, riiight?

Dumbass.

Stop the hating and flaming. Blizz and dustin knows what they're doing. And it's going in the right direction and always has. Stop being part of the problem.

Rofl, bow down to King Browder and the wonder group, Blizzard. Cloud is right, they are LOST


Yea and some gold leaguer is gonna tell them different right?

You got no clue, have you?

Dustin probaly knows a shitton more than you will ever be able to fathom. So why jump on the hate train? Blizzard is adressing alot of the problems in a manner that requires deep analytical process. It's not just as easy as you think it is. Just because you think he's wrong, doesn't make it fucking so. ALOT of pros and top players agree with the problems dustin adresses here and so forth. Hence why the questions are the way they are.

Personal insults...check
False info...check
I'm sure pros agree with some of the issues, just none of the solutions and they are missing the design problems here. Stop blindly worshipping this false god in Blizzard


Except for the fact that blizzard is in close contact with the pro community on balance changes. Most of this stuff actually comes from pro feedback. That's why they are TESTING CHANGES.. do u know what that means? TESTING?

Also, they are trying to adress alot of the design problems in HOTS, and a few minor ones in WoL. If you're such a boss at balancing top e-sports rts games, why arent you hired then? Mr. Know-it-all.

Because you're probaly a silver leaguer. Anyway.

Blizzard has already acknowledged that there are some design problems, and they are actively trying to adress it best way they can. Nobody is perfect.



Gold leaguer, silver leaguer...which one is it man!? Blizzard isn't it close contact with pros at all. They should be talking to Korean pros, and that's it.


Yea you're right.. you're absolutely right man.. you got it all figured out? It's just blizz and dustin who are retarded.. But not you. You got it all wrapped up.. Tell you what bro.. why don't you make a 50 page report, on how to perfectly fix starcraft 2 then ? from a design and balance standpoint? I would like to see your suggestions. Honestly, you can just PM me the report or post on b.net.

I'm done talking to you. Because talking to you actually lowers my IQ substantially. That's how unintelligent your arguments are.


User was warned for this post
WHO is this who speaks to me as though I needed his advice?
Ryder.
Profile Joined January 2011
1117 Posts
November 20 2012 12:00 GMT
#242
On November 20 2012 20:41 aTnClouD wrote:
Show nested quote +
On November 20 2012 20:38 MasterFischer wrote:
On November 20 2012 20:25 aTnClouD wrote:
On November 20 2012 20:21 Rannasha wrote:
What's missing in the summary is that Dustin Browder said the word "right" 121 times (give or take a few due to miscounting) during the 32 minute interview. That's once every 16 seconds, including the time that monk was doing the talking.

That's crazy, right?

Just shows a lot of insecurity, cause they don't really have a clue about what to do anymore and they are crumbling under the pressure of people who want better than we have now.



Yea and I bet you could do an immensely better job, riiight?

Dumbass.

Stop the hating and flaming. Blizz and dustin knows what they're doing. And it's going in the right direction and always has. Stop being part of the problem.

Nope they aren't and it's so clean from every interview they release. DB saying Terrans are losing because of culture and immortal all in / late game pvz not being an issue even after having statistics proving it wrong thrown right in his face =/= Blizz and dustin knows what they're doing.

So what's your explanation of why korean terrans always have (and still have) experienced arguably more success than P or Z? Just luck? I guess blaming blizzard is a convenient way to ignore the fact that maybe foreigners just don't have the skill to use terran to their full potential.

Also wish everyone would calm down regarding infestor changes; they didn't say all will meet the final cut and some are WoL and some HOTS.
And I assume when they say 'immunity to fungal' they mean the root effect; sentries and such will still take damage from it.

I know zerg love their infestors but I don't know how they can argue against the fact that are far to versatile a unit, and BL/infestor every PvZ has done nothing but make the match-up dry.
TimENT
Profile Joined November 2012
United States1425 Posts
November 20 2012 12:01 GMT
#243
On November 20 2012 20:57 MasterFischer wrote:
Show nested quote +
On November 20 2012 20:52 TimENT wrote:
On November 20 2012 20:49 MasterFischer wrote:
On November 20 2012 20:41 aTnClouD wrote:
On November 20 2012 20:38 MasterFischer wrote:
On November 20 2012 20:25 aTnClouD wrote:
On November 20 2012 20:21 Rannasha wrote:
What's missing in the summary is that Dustin Browder said the word "right" 121 times (give or take a few due to miscounting) during the 32 minute interview. That's once every 16 seconds, including the time that monk was doing the talking.

That's crazy, right?

Just shows a lot of insecurity, cause they don't really have a clue about what to do anymore and they are crumbling under the pressure of people who want better than we have now.



Yea and I bet you could do an immensely better job, riiight?

Dumbass.

Stop the hating and flaming. Blizz and dustin knows what they're doing. And it's going in the right direction and always has. Stop being part of the problem.

Nope they aren't and it's so clean from every interview they release. DB saying Terrans are losing because of culture and immortal all in / late game pvz not being an issue even after having statistics proving it wrong thrown right in his face =/= Blizz and dustin knows what they're doing.


It IS because of cultural differences you clutz.

foreign Terran has always been bad. WAtch the Idra interview, he says the same thing basically...

Korean Terran has always been strong.

WAtch GSL CODE S.... There are 9003492304 terrans in there, all top players in the world. They are just not in WCS, cos they had other things to do, or had a bad day and got an upset.. doesnt mean that they couldnt win WCS as Terran..

Terran needs help, and they are gonna get it, but it's not as bad as people think.

No. It's not 'cultural'
It's cause Terran is hard to play. Foreign toss and Zerg exist because of fungal growth, infested Terran, warp gate, colossi, and storm. Terran is unforgiving to the nth degree. Terran doesn't need help, Zerg and Protoss need to be made infinitely harder to play, but not worse


Terran is hard to play?

Or are the players just bad?

This would mean, that, if u buffed terran somewaht, or nerfed toss and zerg.

We would be seeing korean Terran win every gsl and WCS etc.. because terran is now alot easier to play, and since korean terran is aleady very good.. they would be impossible to beat now... that's what you're saying

You really think its just that foreign Terrans are just bad...? Like seriously? You don't see why there are about 300 foreign zergs, 30 foreign toss, and 3 foreign Terran? You make no connection there? And I didn't say 'nerf' or 'buff' anywhere
Barcelona / Arsenal Fan!
monk
Profile Blog Joined May 2009
United States8476 Posts
November 20 2012 12:01 GMT
#244
On November 20 2012 20:40 DeadByDawn wrote:
Show nested quote +
On November 20 2012 19:04 DaveVAH wrote:
Monk you spent 90% of the interview talking about and asking questions about P and Z, you let Dustin skip on his brood-lord infester answer on the TvZ MU (only ZvZ and PvZ broodlord infester usage was discussed).


Does terran not exist anymore or something? how about some questions on mech in TvP hots?

We need more objectivity in these interviews.


I am glad that someone else noticed this. Seems Dustin talked about Terran almost unprompted as Monk was very PvZ and ZvZ focused. I wonder what Monk plays?

It's mostly because PvZ is the match-up everyone is discussing/worried about atm. I tried to include questions that I see most often discussed in the TL forums, and I think I did a good job with that. There aren't really as many heavily discussed balance-related issues in TvZ atm except late game versus infestor/broodlord. A few months ago after the queen/overlord buff, I would have asked more about TvZ. I will say, however, that I should have pressed him more on TvZ vs infestor/broodlord, but I honestly didn't realize he skipped out on the TvZ aspect of the question.
Moderator
TimENT
Profile Joined November 2012
United States1425 Posts
November 20 2012 12:05 GMT
#245
On November 20 2012 20:59 MasterFischer wrote:
Show nested quote +
On November 20 2012 20:57 TimENT wrote:
On November 20 2012 20:54 MasterFischer wrote:
On November 20 2012 20:49 TimENT wrote:
On November 20 2012 20:44 MasterFischer wrote:
On November 20 2012 20:40 TimENT wrote:
On November 20 2012 20:38 MasterFischer wrote:
On November 20 2012 20:25 aTnClouD wrote:
On November 20 2012 20:21 Rannasha wrote:
What's missing in the summary is that Dustin Browder said the word "right" 121 times (give or take a few due to miscounting) during the 32 minute interview. That's once every 16 seconds, including the time that monk was doing the talking.

That's crazy, right?

Just shows a lot of insecurity, cause they don't really have a clue about what to do anymore and they are crumbling under the pressure of people who want better than we have now.



Yea and I bet you could do an immensely better job, riiight?

Dumbass.

Stop the hating and flaming. Blizz and dustin knows what they're doing. And it's going in the right direction and always has. Stop being part of the problem.

Rofl, bow down to King Browder and the wonder group, Blizzard. Cloud is right, they are LOST


Yea and some gold leaguer is gonna tell them different right?

You got no clue, have you?

Dustin probaly knows a shitton more than you will ever be able to fathom. So why jump on the hate train? Blizzard is adressing alot of the problems in a manner that requires deep analytical process. It's not just as easy as you think it is. Just because you think he's wrong, doesn't make it fucking so. ALOT of pros and top players agree with the problems dustin adresses here and so forth. Hence why the questions are the way they are.

Personal insults...check
False info...check
I'm sure pros agree with some of the issues, just none of the solutions and they are missing the design problems here. Stop blindly worshipping this false god in Blizzard


Except for the fact that blizzard is in close contact with the pro community on balance changes. Most of this stuff actually comes from pro feedback. That's why they are TESTING CHANGES.. do u know what that means? TESTING?

Also, they are trying to adress alot of the design problems in HOTS, and a few minor ones in WoL. If you're such a boss at balancing top e-sports rts games, why arent you hired then? Mr. Know-it-all.

Because you're probaly a silver leaguer. Anyway.

Blizzard has already acknowledged that there are some design problems, and they are actively trying to adress it best way they can. Nobody is perfect.



Gold leaguer, silver leaguer...which one is it man!? Blizzard isn't it close contact with pros at all. They should be talking to Korean pros, and that's it.


Yea you're right.. you're absolutely right man.. you got it all figured out? It's just blizz and dustin who are retarded.. But not you. You got it all wrapped up.. Tell you what bro.. why don't you make a 50 page report, on how to perfectly fix starcraft 2 then ? from a design and balance standpoint? I would like to see your suggestions. Honestly, you can just PM me the report or post on b.net.

I'm done talking to you. Because talking to you actually lowers my IQ substantially. That's how unintelligent your arguments are.

Damn you should be a politician man! Just insult after insult after insult after insult! And your arguments don't make sense. Should run for president in the US. People would love to watch debates with you in them.
Barcelona / Arsenal Fan!
Solarist
Profile Joined September 2011
291 Posts
November 20 2012 12:05 GMT
#246
On November 20 2012 19:42 happyness wrote:
Show nested quote +
On November 20 2012 19:37 thezanursic wrote:
Believes Immortal/Sentry All-in can be solved by Zerg players without Blizzard intervention /facepalm x several times


Why don't you think it can be solved? The 1/1/1 in PvT was super strong for a while and protoss eventually figured out how to deal with it.


Uhm protoss players also got buffs and terran many nerfs before you "figured it out"
Aunvilgod
Profile Joined December 2011
2653 Posts
November 20 2012 12:06 GMT
#247
riiiight, ...

haha nice interview and I really do like Browders approach on things.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Inex
Profile Joined October 2010
Bulgaria443 Posts
November 20 2012 12:07 GMT
#248
On November 20 2012 20:55 FakeDeath wrote:
They recognized late-game PvZ is a problem but not the Immortal/Sentry all-in and believed that it can be solved by zergs?
The Immortal Sentry is equivalent of the 1/1/1 now seeing the insane win-rate protoss with that build.

Immortal Sentry has been prevalent for a while, it would have been solved by the top Korean pros if that was the case.
But it hasn't been solved at all and it is still ridiculously strong.

1/1/1 has been solved(coupled with Immortal 1 range buff).
Protoss finally know how to deal with it 1/1/1 is literally obsolete.


DB clearly states that if zergs play a bit more safe they will punish that build. Let's not kid ourselves, zergs have learned to play extremely greedy vs P, starting with a quick 3rd and then power to 50-60 drones. You can't saturate 3 bases and then max out on roaches around 12', and not expect to get punished for it.

Great interview. Currently playing the HOTS beta and I think they are doing a great job. The only issue I have (and DB says it's going to be fixed) is with the terran race in HOTS, specifically how boring it looks. Not to mention the ridiculously powerful yet dirt cheap hellbats. Everything else looks ace.
mostevil
Profile Joined February 2011
United Kingdom611 Posts
November 20 2012 12:07 GMT
#249
He's saying all the right things, the thought process seems sound but some of the conclusions just don't follow.

"Here's 3 good reasons fungal slowth would be great and exciting, but we don't think it changes that much. So we'll do something else..." errrmmm....... But all is not lost.
我的媽和她的瘋狂的外甥都
aTnClouD
Profile Blog Joined May 2007
Italy2428 Posts
November 20 2012 12:10 GMT
#250
On November 20 2012 21:00 Ryder. wrote:
Show nested quote +
On November 20 2012 20:41 aTnClouD wrote:
On November 20 2012 20:38 MasterFischer wrote:
On November 20 2012 20:25 aTnClouD wrote:
On November 20 2012 20:21 Rannasha wrote:
What's missing in the summary is that Dustin Browder said the word "right" 121 times (give or take a few due to miscounting) during the 32 minute interview. That's once every 16 seconds, including the time that monk was doing the talking.

That's crazy, right?

Just shows a lot of insecurity, cause they don't really have a clue about what to do anymore and they are crumbling under the pressure of people who want better than we have now.



Yea and I bet you could do an immensely better job, riiight?

Dumbass.

Stop the hating and flaming. Blizz and dustin knows what they're doing. And it's going in the right direction and always has. Stop being part of the problem.

Nope they aren't and it's so clean from every interview they release. DB saying Terrans are losing because of culture and immortal all in / late game pvz not being an issue even after having statistics proving it wrong thrown right in his face =/= Blizz and dustin knows what they're doing.

So what's your explanation of why korean terrans always have (and still have) experienced arguably more success than P or Z? Just luck? I guess blaming blizzard is a convenient way to ignore the fact that maybe foreigners just don't have the skill to use terran to their full potential.

Also wish everyone would calm down regarding infestor changes; they didn't say all will meet the final cut and some are WoL and some HOTS.
And I assume when they say 'immunity to fungal' they mean the root effect; sentries and such will still take damage from it.

I know zerg love their infestors but I don't know how they can argue against the fact that are far to versatile a unit, and BL/infestor every PvZ has done nothing but make the match-up dry.

What Dustin Browder and David Kim fail to realize (and I can see this from every interview they release such as this one) is that it's also important to balance the difficulty of the game for every race, not just the balance at the very top level (which is constantly changing anyway). If you manage to get all the races close to the same execution and strategical difficulty then the better players will always shine more and the games will naturally be more interesting to watch.
http://i53.photobucket.com/albums/g64/hunter692007/kruemelmonsteryn0.gif
algue
Profile Joined July 2011
France1436 Posts
November 20 2012 12:17 GMT
#251
I soooooooooooo exited about all these changes, i think it's the first time since WoL beta that i completely agree with blizzard patch !
rly ?
Jarree
Profile Joined January 2012
Finland1004 Posts
November 20 2012 12:20 GMT
#252
On November 20 2012 21:01 monk. wrote:
Show nested quote +
On November 20 2012 20:40 DeadByDawn wrote:
On November 20 2012 19:04 DaveVAH wrote:
Monk you spent 90% of the interview talking about and asking questions about P and Z, you let Dustin skip on his brood-lord infester answer on the TvZ MU (only ZvZ and PvZ broodlord infester usage was discussed).


Does terran not exist anymore or something? how about some questions on mech in TvP hots?

We need more objectivity in these interviews.


I am glad that someone else noticed this. Seems Dustin talked about Terran almost unprompted as Monk was very PvZ and ZvZ focused. I wonder what Monk plays?

It's mostly because PvZ is the match-up everyone is discussing/worried about atm. I tried to include questions that I see most often discussed in the TL forums, and I think I did a good job with that. There aren't really as many heavily discussed balance-related issues in TvZ atm except late game versus infestor/broodlord. A few months ago after the queen/overlord buff, I would have asked more about TvZ. I will say, however, that I should have pressed him more on TvZ vs infestor/broodlord, but I honestly didn't realize he skipped out on the TvZ aspect of the question.

Because that's the only matchup you see anymore lol.
superstartran
Profile Joined March 2010
United States4013 Posts
November 20 2012 12:25 GMT
#253
On November 20 2012 20:54 MasterFischer wrote:
Show nested quote +
On November 20 2012 20:49 TimENT wrote:
On November 20 2012 20:44 MasterFischer wrote:
On November 20 2012 20:40 TimENT wrote:
On November 20 2012 20:38 MasterFischer wrote:
On November 20 2012 20:25 aTnClouD wrote:
On November 20 2012 20:21 Rannasha wrote:
What's missing in the summary is that Dustin Browder said the word "right" 121 times (give or take a few due to miscounting) during the 32 minute interview. That's once every 16 seconds, including the time that monk was doing the talking.

That's crazy, right?

Just shows a lot of insecurity, cause they don't really have a clue about what to do anymore and they are crumbling under the pressure of people who want better than we have now.



Yea and I bet you could do an immensely better job, riiight?

Dumbass.

Stop the hating and flaming. Blizz and dustin knows what they're doing. And it's going in the right direction and always has. Stop being part of the problem.

Rofl, bow down to King Browder and the wonder group, Blizzard. Cloud is right, they are LOST


Yea and some gold leaguer is gonna tell them different right?

You got no clue, have you?

Dustin probaly knows a shitton more than you will ever be able to fathom. So why jump on the hate train? Blizzard is adressing alot of the problems in a manner that requires deep analytical process. It's not just as easy as you think it is. Just because you think he's wrong, doesn't make it fucking so. ALOT of pros and top players agree with the problems dustin adresses here and so forth. Hence why the questions are the way they are.

Personal insults...check
False info...check
I'm sure pros agree with some of the issues, just none of the solutions and they are missing the design problems here. Stop blindly worshipping this false god in Blizzard


Except for the fact that blizzard is in close contact with the pro community on balance changes. Most of this stuff actually comes from pro feedback. That's why they are TESTING CHANGES.. do u know what that means? TESTING?

Also, they are trying to adress alot of the design problems in HOTS, and a few minor ones in WoL. If you're such a boss at balancing top e-sports rts games, why arent you hired then? Mr. Know-it-all.

Because you're probaly a silver leaguer. Anyway.

Blizzard has already acknowledged that there are some design problems, and they are actively trying to adress it best way they can. Nobody is perfect.




Some of the pro community has gone full on idiot mode when it comes to balancing, and it's pretty obvious that they don't know any better. The VR change for example which started all this deathballing bullshit is the #1 example of this. Terran players were complaining that they couldn't open 1-1-1 expand against P, even though I told various pros that they should open 1 rax/2 rax and much more Marine heavy, because P players were punishing T players for greedy play with VR play.
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
November 20 2012 12:26 GMT
#254
On November 20 2012 21:10 aTnClouD wrote:
Show nested quote +
On November 20 2012 21:00 Ryder. wrote:
On November 20 2012 20:41 aTnClouD wrote:
On November 20 2012 20:38 MasterFischer wrote:
On November 20 2012 20:25 aTnClouD wrote:
On November 20 2012 20:21 Rannasha wrote:
What's missing in the summary is that Dustin Browder said the word "right" 121 times (give or take a few due to miscounting) during the 32 minute interview. That's once every 16 seconds, including the time that monk was doing the talking.

That's crazy, right?

Just shows a lot of insecurity, cause they don't really have a clue about what to do anymore and they are crumbling under the pressure of people who want better than we have now.



Yea and I bet you could do an immensely better job, riiight?

Dumbass.

Stop the hating and flaming. Blizz and dustin knows what they're doing. And it's going in the right direction and always has. Stop being part of the problem.

Nope they aren't and it's so clean from every interview they release. DB saying Terrans are losing because of culture and immortal all in / late game pvz not being an issue even after having statistics proving it wrong thrown right in his face =/= Blizz and dustin knows what they're doing.

So what's your explanation of why korean terrans always have (and still have) experienced arguably more success than P or Z? Just luck? I guess blaming blizzard is a convenient way to ignore the fact that maybe foreigners just don't have the skill to use terran to their full potential.

Also wish everyone would calm down regarding infestor changes; they didn't say all will meet the final cut and some are WoL and some HOTS.
And I assume when they say 'immunity to fungal' they mean the root effect; sentries and such will still take damage from it.

I know zerg love their infestors but I don't know how they can argue against the fact that are far to versatile a unit, and BL/infestor every PvZ has done nothing but make the match-up dry.

What Dustin Browder and David Kim fail to realize (and I can see this from every interview they release such as this one) is that it's also important to balance the difficulty of the game for every race, not just the balance at the very top level (which is constantly changing anyway). If you manage to get all the races close to the same execution and strategical difficulty then the better players will always shine more and the games will naturally be more interesting to watch.


How's that?
I'm pretty darn sure there were many interviews where Blizzard addressed exactly this, balancing not just for the very top but also everyone else. In fact, they've always gotten flak for that by guys like you who try to twist really anything they say into something to look down upon.
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
Ryder.
Profile Joined January 2011
1117 Posts
Last Edited: 2012-11-20 12:36:11
November 20 2012 12:33 GMT
#255
On November 20 2012 21:10 aTnClouD wrote:
Show nested quote +
On November 20 2012 21:00 Ryder. wrote:
On November 20 2012 20:41 aTnClouD wrote:
On November 20 2012 20:38 MasterFischer wrote:
On November 20 2012 20:25 aTnClouD wrote:
On November 20 2012 20:21 Rannasha wrote:
What's missing in the summary is that Dustin Browder said the word "right" 121 times (give or take a few due to miscounting) during the 32 minute interview. That's once every 16 seconds, including the time that monk was doing the talking.

That's crazy, right?

Just shows a lot of insecurity, cause they don't really have a clue about what to do anymore and they are crumbling under the pressure of people who want better than we have now.



Yea and I bet you could do an immensely better job, riiight?

Dumbass.

Stop the hating and flaming. Blizz and dustin knows what they're doing. And it's going in the right direction and always has. Stop being part of the problem.

Nope they aren't and it's so clean from every interview they release. DB saying Terrans are losing because of culture and immortal all in / late game pvz not being an issue even after having statistics proving it wrong thrown right in his face =/= Blizz and dustin knows what they're doing.

So what's your explanation of why korean terrans always have (and still have) experienced arguably more success than P or Z? Just luck? I guess blaming blizzard is a convenient way to ignore the fact that maybe foreigners just don't have the skill to use terran to their full potential.

Also wish everyone would calm down regarding infestor changes; they didn't say all will meet the final cut and some are WoL and some HOTS.
And I assume when they say 'immunity to fungal' they mean the root effect; sentries and such will still take damage from it.

I know zerg love their infestors but I don't know how they can argue against the fact that are far to versatile a unit, and BL/infestor every PvZ has done nothing but make the match-up dry.

What Dustin Browder and David Kim fail to realize (and I can see this from every interview they release such as this one) is that it's also important to balance the difficulty of the game for every race, not just the balance at the very top level (which is constantly changing anyway). If you manage to get all the races close to the same execution and strategical difficulty then the better players will always shine more and the games will naturally be more interesting to watch.

I can see where you are coming from, but over time as the game develops players are going to get closer and closer to the skill cap naturally, meaning that what is still most important is the balance of the game when played at the highest level, so changing the difficulty of the races is merely a temporary solution that becomes redundant as the skill of players increase anyway. Many korean pros picked terran because they thought it had the highest skill cap and consequently would be the best race when played to perfection, which seems like a better attitude than complaining that terran is too hard to play... Note I do think the difficulty of each race should be approximately equal, and that all races should have a high skill cap, but that is purely because it would be uninteresting if the races weren't reasonably evenly distributed, and not because of people complaining that their race takes too much skill to unlock its full potential.

Edit BTW when Browder said its a 'cultural issue' I'm pretty sure that he meant exactly what you are saying; foreigner's simply are unable to use terran as well as koreans. He wasn't saying it has anything to do with balance..

Btw wasn't protoss considered the 'easiest race' in BW? It doesn't seem to tarnish people's views on BW, so why is it so important in SC2?
archonOOid
Profile Blog Joined March 2011
1983 Posts
November 20 2012 12:39 GMT
#256
I think that the new test map might favor protoss a bit especially since archons can't be fungled and that will open up dt play, some archon timings and a better late game.
I'm Quotable (IQ)
blug
Profile Joined February 2011
Australia623 Posts
November 20 2012 12:43 GMT
#257
On November 20 2012 20:35 Millet wrote:
I like this interview a lot. I liked most of what I heard. However, I do not agree with slow on fungal "wouldn't do anything" it would nerf chain fungal, which is one of the core problems with this spell. If you catch a group of high health, small units, they would be able to split their units instead of definitely losing them to chain fungal. It also allows for more exciting gameplay.

Show nested quote +
On November 20 2012 20:13 blug wrote:
I'm quite shocked no one is making a bigger deal about Zerg not needing an evo chamber for Spore Crawlers. Should of asked Dustin about that xD (Maybe he did, if he did I wasn't paying attention..)

That's because it's not a big deal, at all. Any decent zerg is going to have an evo chamber anyway (for upgrades) by the time any cloaked or air threat is present. This is not a big deal at all. The only reason for this change is because zergs need an ability to deal with early widow mines. That's it.


It is though, because now stargate techs and DTs will be that much harder to do. Not all zergs open early evo chamber, some like to power drone. So greedy zergs will get away with more.

I've lost many games having no evo chamber, so have many other zergs.
Derp
Swisslink
Profile Joined March 2011
2950 Posts
November 20 2012 12:43 GMT
#258
On November 20 2012 21:07 Inex wrote:
Show nested quote +
On November 20 2012 20:55 FakeDeath wrote:
They recognized late-game PvZ is a problem but not the Immortal/Sentry all-in and believed that it can be solved by zergs?
The Immortal Sentry is equivalent of the 1/1/1 now seeing the insane win-rate protoss with that build.

Immortal Sentry has been prevalent for a while, it would have been solved by the top Korean pros if that was the case.
But it hasn't been solved at all and it is still ridiculously strong.

1/1/1 has been solved(coupled with Immortal 1 range buff).
Protoss finally know how to deal with it 1/1/1 is literally obsolete.


DB clearly states that if zergs play a bit more safe they will punish that build. Let's not kid ourselves, zergs have learned to play extremely greedy vs P, starting with a quick 3rd and then power to 50-60 drones. You can't saturate 3 bases and then max out on roaches around 12', and not expect to get punished for it.


Well, whatelse should a Zerg do against a FFE? Stay on two bases? I don't think that would be a good idea to be honest :-P
Zerg start off with a quick third because they need it to not be completely destroyed imo. Everything beside a fast third base requiree the Zerg to punish the Protoss somehow and... That's pretty damn hard against a FFE.
The problems in this entire Match up are infestors and sentries. Solve thse design issues and everything will be fine.
DaveVAH
Profile Blog Joined June 2011
Canada162 Posts
November 20 2012 12:46 GMT
#259
On November 20 2012 19:20 monk. wrote:
Show nested quote +
On November 20 2012 19:04 DaveVAH wrote:
Monk you spent 90% of the interview talking about and asking questions about P and Z, you let Dustin skip on his brood-lord infester answer on the TvZ MU (only ZvZ and PvZ broodlord infester usage was discussed).


Does terran not exist anymore or something? how about some questions on mech in TvP hots?

We need more objectivity in these interviews.

But I'm wearing a Terran Shirt!

Is that supposed to be funny? That was a serious observation.
Elwar
Profile Joined August 2010
953 Posts
November 20 2012 12:47 GMT
#260
Pretty good interview. DB was persuasive. I think Blizzard might in fact have some idea of what they're doing.
gosublade
Profile Joined May 2011
632 Posts
November 20 2012 12:51 GMT
#261
Dustin, ur cool bro but designing mothership for non competitive play?

Not even death can save you from me.
Godwrath
Profile Joined August 2012
Spain10115 Posts
November 20 2012 12:51 GMT
#262
On November 20 2012 21:51 gosublade wrote:
Dustin, ur cool bro but designing mothership for non competitive play?



I like it that way.
achan1058
Profile Joined February 2012
1091 Posts
Last Edited: 2012-11-20 12:55:12
November 20 2012 12:52 GMT
#263
Seriously, why is it that people are thinking that they don't listen? They might well have played with the "community proposed changes" in internal builds, realized that they are crap, and moved on?
Deckkie
Profile Blog Joined July 2010
Netherlands1595 Posts
November 20 2012 12:53 GMT
#264
On November 20 2012 21:07 Inex wrote:
Show nested quote +
On November 20 2012 20:55 FakeDeath wrote:
They recognized late-game PvZ is a problem but not the Immortal/Sentry all-in and believed that it can be solved by zergs?
The Immortal Sentry is equivalent of the 1/1/1 now seeing the insane win-rate protoss with that build.

Immortal Sentry has been prevalent for a while, it would have been solved by the top Korean pros if that was the case.
But it hasn't been solved at all and it is still ridiculously strong.

1/1/1 has been solved(coupled with Immortal 1 range buff).
Protoss finally know how to deal with it 1/1/1 is literally obsolete.


DB clearly states that if zergs play a bit more safe they will punish that build. Let's not kid ourselves, zergs have learned to play extremely greedy vs P, starting with a quick 3rd and then power to 50-60 drones. You can't saturate 3 bases and then max out on roaches around 12', and not expect to get punished for it.

Great interview. Currently playing the HOTS beta and I think they are doing a great job. The only issue I have (and DB says it's going to be fixed) is with the terran race in HOTS, specifically how boring it looks. Not to mention the ridiculously powerful yet dirt cheap hellbats. Everything else looks ace.


I believe that they want to give the Hellbat a buff.
Always look on the bright side of life
SamsLiST
Profile Joined May 2011
Germany184 Posts
November 20 2012 12:54 GMT
#265
the most Terran in this interview was the symbol on his shirt.
monk
Profile Blog Joined May 2009
United States8476 Posts
Last Edited: 2012-11-20 12:56:09
November 20 2012 12:55 GMT
#266
On November 20 2012 21:46 DaveVAH wrote:
Show nested quote +
On November 20 2012 19:20 monk. wrote:
On November 20 2012 19:04 DaveVAH wrote:
Monk you spent 90% of the interview talking about and asking questions about P and Z, you let Dustin skip on his brood-lord infester answer on the TvZ MU (only ZvZ and PvZ broodlord infester usage was discussed).


Does terran not exist anymore or something? how about some questions on mech in TvP hots?

We need more objectivity in these interviews.

But I'm wearing a Terran Shirt!

Is that supposed to be funny? That was a serious observation.

I already responded on the last page.
Moderator
MacNaughty
Profile Joined December 2010
Canada41 Posts
November 20 2012 12:58 GMT
#267
I enjoyed that interview a lot. I'd heard a lot of people talk about Dustin before but didn't really know what to think. He's a really smart guy. I liked the way he subtly addressed so much of the community's whining in a positive way. He knows a lot of the people arguing that "x race is imba" doing have a firm grasp of the epistemology required for proper decision making.

For Monk, don't know if you'll read this but great interview! You asked a lot of gutsy questions that I'm sure satisfied a tonne of nerds watching this video. Bit of constructive criticism: make sure that the questions you ask or examples you bring up are different enough from one another. A bunch of the broodlord/infestor questions were very similar to one another. But overall, it was solid. Don't know how old you are but that had to have been nerve racking and no doubt it'll serve as an experience that will help you in future endevors : )
ShotgunMike
Profile Joined May 2011
Sweden241 Posts
November 20 2012 13:02 GMT
#268
Good interview! I think monk had about the right questions, seems to reflect the current discussions in the community. DB did dodge TvZ some but on the other hand there was a lot of Infestor and brod lord discussions anyway.

DB is rather smooth during these types of interviews, he has answered the same questions 100 times and can be quite persuasive. I guess they do know what they are doing, slow and steady in the right direction is better than swift and wrong.
Hot_Bid: "B10" - ThorZain: "BINGO" - Naniwa: "Apologize! ¤%#¤#&¤% Terran IMBA"
iPope
Profile Joined October 2012
United States4 Posts
November 20 2012 13:02 GMT
#269
Why dont they just consider having fungal either do damage or hold units in position, but not both..
Creator&Grubby : Thorzain&DeMuslim : Nerchio&DRG
ShotgunMike
Profile Joined May 2011
Sweden241 Posts
November 20 2012 13:04 GMT
#270
On November 20 2012 21:55 monk. wrote:
Show nested quote +
On November 20 2012 21:46 DaveVAH wrote:
On November 20 2012 19:20 monk. wrote:
On November 20 2012 19:04 DaveVAH wrote:
Monk you spent 90% of the interview talking about and asking questions about P and Z, you let Dustin skip on his brood-lord infester answer on the TvZ MU (only ZvZ and PvZ broodlord infester usage was discussed).


Does terran not exist anymore or something? how about some questions on mech in TvP hots?

We need more objectivity in these interviews.

But I'm wearing a Terran Shirt!

Is that supposed to be funny? That was a serious observation.

I already responded on the last page.


No need to be too defensive, you are doing a great job in the interview. There will always be those that complain but I think most people here are very grateful for the work you put in!
Hot_Bid: "B10" - ThorZain: "BINGO" - Naniwa: "Apologize! ¤%#¤#&¤% Terran IMBA"
bluQ
Profile Blog Joined January 2011
Germany1724 Posts
November 20 2012 13:05 GMT
#271
"Right?!"
www.twitch.tv/bluquh (PoE, Starbow, HS)
monk
Profile Blog Joined May 2009
United States8476 Posts
November 20 2012 13:07 GMT
#272
On November 20 2012 22:04 ShotgunMike wrote:
Show nested quote +
On November 20 2012 21:55 monk. wrote:
On November 20 2012 21:46 DaveVAH wrote:
On November 20 2012 19:20 monk. wrote:
On November 20 2012 19:04 DaveVAH wrote:
Monk you spent 90% of the interview talking about and asking questions about P and Z, you let Dustin skip on his brood-lord infester answer on the TvZ MU (only ZvZ and PvZ broodlord infester usage was discussed).


Does terran not exist anymore or something? how about some questions on mech in TvP hots?

We need more objectivity in these interviews.

But I'm wearing a Terran Shirt!

Is that supposed to be funny? That was a serious observation.

I already responded on the last page.


No need to be too defensive, you are doing a great job in the interview. There will always be those that complain but I think most people here are very grateful for the work you put in!

Yea, sure. I think his complaint is a completely understandable and reasonable one though, especially if he doesn't know where I'm trying to come from. I'm not going to respond to just any random haters. =P
Moderator
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
November 20 2012 13:07 GMT
#273
On November 20 2012 15:46 monk. wrote:
Hope you guys also focus on his answers about his approach to the game, and not just the balance changes.


I'm actually not sure what's worse, the fact that he has refused to balance the game for so long or that he actually believes some of the balance issues can be attributed to "cultural differences" or "will solve themselves".

If he has refused to care about the game for so long, until 'later in hots beta', then it's really not a compelling reason for people to care about spectating this game.
Sleet
Profile Joined January 2011
United States139 Posts
November 20 2012 13:11 GMT
#274
Are you kidding? Without neural mass thors will just roll every tvz, even against broods. Also upgraded medivacs would be sooo OP it wouldn't even be funny.
@SLeetscgames
Chronos.
Profile Joined February 2012
United States805 Posts
November 20 2012 13:15 GMT
#275
Wow I thought they said psi units couldn't be neuraled, not fungaled. Not allowing them to be fungaled might actually be a huge change, we'll have to see how ghosts and hts can do against them after this, but it might just work.

I was pleasantly surprised with this interview, Browder really seems to have the same things in mind as we do, they're just going about changing this really cautiously.

Also, as much as I had thought Terran needed another unit in HotS, I love what he said about just making all the other less used Terran units and abilities more viable, and that they'll work on TvP mech. Gives me a lot of hope.
xAdra
Profile Joined July 2012
Singapore1858 Posts
November 20 2012 13:15 GMT
#276
Glad he's aware of the Infested Terran problem. Faith in Dustin Browder is slightly restored, after that disgusting comment that "we think infestor/broodlord is fine"
NuKE[vZ]
Profile Joined July 2012
United States249 Posts
November 20 2012 13:17 GMT
#277
I wish the interviewer would leave personal stuff out of the questioning... that IdrA interview was quite annoying especially when the interviewer started telling IdrA how to defeat Rain and stuff...


just ask questions and let the person talk.
BlueLanterna
Profile Joined April 2011
291 Posts
November 20 2012 13:18 GMT
#278
On November 20 2012 22:11 the.toninator wrote:
Are you kidding? Without neural mass thors will just roll every tvz, even against broods. Also upgraded medivacs would be sooo OP it wouldn't even be funny.


I don't know what world you're living in but mass thors get fucking demolished by brood lords a large majority of the time.
Zalias
Profile Joined June 2010
Lithuania79 Posts
November 20 2012 13:22 GMT
#279
Blizzard will make the same mistake as always. When they try to nerf unit, they always make an overkill, which leaves the unit useless and unused. By the talks it's the case again. He talks about nerfing every single ability of infestors and even removing the remaining nerfed effect on some of the units. IN my opinion, it's an obvious overkill.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2012-11-20 13:46:12
November 20 2012 13:22 GMT
#280
neural is a really funky and extremely tough to balance spell, I'm glad they may get rid of it.
I was thinking maybe replacing it with some kind of pure support ability like casting something that gives a temporary speed boost to a group of your units. I'm thinking overlords/ultras/hydras/swarm hosts mainly here (overlords so they can actually possibly reach a retreating army to bomb them), just to name a few of the many possible uses, although sped-up banelings may be a little too strong, perhaps it would give banelings that are off of creep the same speed as if they were on creep, and unchange the speed if they are already on creep. I like how many potential tactical maneuvers could be discovered for it.. I bet people could get really creative with it.

Dustin I think didn't realize one major change that would happen as a result of changing Fungal from a root to a slow, is that right now if you get fungaled once, you can keep chaining fungals on same group of units till they're dead and there's not really anything the defender can do about it. With a slow, at least you could slowly split some of them away so they can't be refungaled again and again so easily.
ModeratorBlame yourself or God
Sleet
Profile Joined January 2011
United States139 Posts
November 20 2012 13:24 GMT
#281
On November 20 2012 22:18 BlueLanterna wrote:
Show nested quote +
On November 20 2012 22:11 the.toninator wrote:
Are you kidding? Without neural mass thors will just roll every tvz, even against broods. Also upgraded medivacs would be sooo OP it wouldn't even be funny.


I don't know what world you're living in but mass thors get fucking demolished by brood lords a large majority of the time.



Really? Picture thor/viking against broodlord corruptor, and whenever your corruptors attack a viking all the thors deal splash to them, and now picture the army capable of that showing up at your doorstep at 15 minutes when you have a max of 5 broods, if any. Thors are really really good units.
@SLeetscgames
MagmaPunch
Profile Joined November 2011
Bulgaria536 Posts
November 20 2012 13:28 GMT
#282
Nice interview, though he dodged the gist of so many questions. Still, Blizzard thinking of fixing fungal and making terran better is good news.
Aut viam inveniam, aut faciam.
Killmouse
Profile Joined August 2010
Austria5700 Posts
November 20 2012 13:29 GMT
#283
On November 20 2012 22:24 the.toninator wrote:
Show nested quote +
On November 20 2012 22:18 BlueLanterna wrote:
On November 20 2012 22:11 the.toninator wrote:
Are you kidding? Without neural mass thors will just roll every tvz, even against broods. Also upgraded medivacs would be sooo OP it wouldn't even be funny.


I don't know what world you're living in but mass thors get fucking demolished by brood lords a large majority of the time.



Really? Picture thor/viking against broodlord corruptor, and whenever your corruptors attack a viking all the thors deal splash to them, and now picture the army capable of that showing up at your doorstep at 15 minutes when you have a max of 5 broods, if any. Thors are really really good units.


and now picture Thor/vikings against Brood Corruptor infestors spamming infestend terrans and fungal clumped vikings
yo
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2012-11-20 13:34:05
November 20 2012 13:32 GMT
#284
On November 20 2012 22:22 Zelniq wrote:
neural is a really funky and extremely tough to balance spell, I'm glad they may get rid of it.
I was thinking maybe replacing it with some kind of pure support ability like casting something that gives a temporary speed boost to a group of your units. I'm thinking overlords/ultras/hydras/swarm hosts mainly here (overlords so they can actually possibly reach a retreating army to bomb them), just to name a few of the many possible uses, although sped-up banelings may be a little too strong, perhaps it would give banelings that are off of creep the same speed as if they were on creep, and unchange the speed if they are already on creep. I like how many potential tactical maneuvers could be discovered for it.. I bet people could get really creative with it.

I agree, its kinda annoying because Infestor completely overtook baneling role, pre-infestor buff infestors were defensive/supportive units, they were kinda useless because their cost was too high and they only barely scratched protoss unit shields, but their role was more or less right. Your fungals could keep opponents unit and slow his push enabling your demage dealers do their job.

Now defiler was interesting unit, you could not mass it, because of various reasons (gas and APM expensive) and it could not win games by itself (plague was not killing, swarm was a buff). And for constant usage you had to spent apm to keep it churning spells (consume) unlike simply keeping it alive in a clump behind your army. A good example of good spelluser for Zerg

Stork[gm]
SamsLiST
Profile Joined May 2011
Germany184 Posts
November 20 2012 13:35 GMT
#285
reworking 250mm means they will not get rid of the clunky, unmicroable Thor?

I am really looking forward on how they are going to make mech work TvP
Fjodorov
Profile Joined December 2011
5007 Posts
November 20 2012 13:35 GMT
#286
Fungal not affecting psionic wont help terran much at all. But i guess im happy they are considering changing stuff atleast.
Cinquedea
Profile Joined July 2012
Canada144 Posts
November 20 2012 13:36 GMT
#287
On November 20 2012 22:11 the.toninator wrote:
Are you kidding? Without neural mass thors will just roll every tvz, even against broods. Also upgraded medivacs would be sooo OP it wouldn't even be funny.


Ultras, Look at what Fruitdealer did.
Too strange to live, too rare to die.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
November 20 2012 13:37 GMT
#288
On November 20 2012 20:21 Rannasha wrote:
What's missing in the summary is that Dustin Browder said the word "right" 121 times (give or take a few due to miscounting) during the 32 minute interview. That's once every 16 seconds, including the time that monk was doing the talking.

That's crazy, right?

No, what is crazy that you actually counted that. You should find yourself a real hobby, yes?
BlueLanterna
Profile Joined April 2011
291 Posts
November 20 2012 13:37 GMT
#289
On November 20 2012 22:24 the.toninator wrote:
Show nested quote +
On November 20 2012 22:18 BlueLanterna wrote:
On November 20 2012 22:11 the.toninator wrote:
Are you kidding? Without neural mass thors will just roll every tvz, even against broods. Also upgraded medivacs would be sooo OP it wouldn't even be funny.


I don't know what world you're living in but mass thors get fucking demolished by brood lords a large majority of the time.



Really? Picture thor/viking against broodlord corruptor, and whenever your corruptors attack a viking all the thors deal splash to them, and now picture the army capable of that showing up at your doorstep at 15 minutes when you have a max of 5 broods, if any. Thors are really really good units.


Thors are not as good as you think they are. They are INCREDIBLY vulnerable to BLs and the Z has to make a considerable effort to clump all of their corruptors into a ball for Thors to do very significant damage to the point that you're talking about. Even with vikings. You need WAY more vikings, and sometimes you'll need ravens too. And this idea about a Thor army just all of a sudden showing up and killing off Z at 15 minutes for the most part just does not happen. I would be confident pro T players will back me up on this point. Off the bat, your point was already null and void because nobody uses neural against Thors, ITs are the best tool vs a huge Thor army in terms of infestor abilities.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
November 20 2012 13:38 GMT
#290
Blegh, every time i see Dustin Browder give an interview like this I feel he is more and more off.
Like what good at all is making fungal not hit psionic, I get he wants to make ht and ghost 'work' as a counter to infestors but that is way too simplistic. Psionic units being rooted now has virtually nothing to do with the problem of infestors, the combination of bl/infestor would remain too strong anyway as ghosts still don't do crap agianst that. It only buffs archons basically which is a pretty much moot point.

Few of the real core issues of the game were touched upon in this interview though. The discussion of PvZ and how it influences map design was good but DB's answers were way too vague and useless anyway, can't he just say something specific for a change.
Suikakuju
Profile Joined July 2010
Germany238 Posts
November 20 2012 13:39 GMT
#291
After year of GomTvT still talking about poor terrans. For me its totally ok to not have millions of terrans in tournaments all over the world. To be honest I turn off every stream if I see TvT....just had that, for a lot of SC2 time and I am fed up with it.
Laugh and the world laughs with you. Weep and you weep alone.
ch4ppi
Profile Joined July 2010
Germany802 Posts
November 20 2012 13:40 GMT
#292
On November 20 2012 22:36 Cinquedea wrote:
Show nested quote +
On November 20 2012 22:11 the.toninator wrote:
Are you kidding? Without neural mass thors will just roll every tvz, even against broods. Also upgraded medivacs would be sooo OP it wouldn't even be funny.


Ultras, Look at what Fruitdealer did.


With the bugged Ultralisks you mean?
Crosswind
Profile Joined May 2010
United States279 Posts
November 20 2012 13:42 GMT
#293
Not done listening to it yet, but wanted to throw out - great questions by monk!

-Cross
Sleet
Profile Joined January 2011
United States139 Posts
Last Edited: 2012-11-20 13:46:15
November 20 2012 13:45 GMT
#294
On November 20 2012 22:36 Cinquedea wrote:
Show nested quote +
On November 20 2012 22:11 the.toninator wrote:
Are you kidding? Without neural mass thors will just roll every tvz, even against broods. Also upgraded medivacs would be sooo OP it wouldn't even be funny.


Ultras, Look at what Fruitdealer did.




I DO use ultras and neural, because meching players will always hit before I can get enough broods to fight thors. So I need a good surround and good fungals and infested terrans and spines and sometimes I still just die to that push.

Thors are not as good as you think they are. They are INCREDIBLY vulnerable to BLs and the Z has to make a considerable effort to clump all of their corruptors into a ball for Thors to do very significant damage to the point that you're talking about. Even with vikings. You need WAY more vikings, and sometimes you'll need ravens too. And this idea about a Thor army just all of a sudden showing up and killing off Z at 15 minutes for the most part just does not happen. I would be confident pro T players will back me up on this point. Off the bat, your point was already null and void because nobody uses neural against Thors, ITs are the best tool vs a huge Thor army in terms of infestor abilities.





My point isn't void, because I use neural and I'm talking about my own experience. And even like 6-8 thors showing up at the beginning of hive tech with good upgrades kills a LOT, assuming you've taken any damage from hellions or drops(and you have, if the terran is any good) And infested terrans are only overwhelming in huge numbers, otherwise the hellions can just kill them immediately. This isn't just theorycraft, so please don't automatically dismiss my opinion.
@SLeetscgames
Psychobabas
Profile Blog Joined March 2006
2531 Posts
November 20 2012 13:45 GMT
#295
I initially disagreed with their approach concerning mothership but if they intend to actually make it a joke unit, I suppose no harm done. Kind of like the scout in Brood War
Godwrath
Profile Joined August 2012
Spain10115 Posts
November 20 2012 13:47 GMT
#296
On November 20 2012 22:35 SamsLiST wrote:
reworking 250mm means they will not get rid of the clunky, unmicroable Thor?

I am really looking forward on how they are going to make mech work TvP


It's simple.

Hardened armor. So we would have inmortal vs thors pillow fights.
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
November 20 2012 13:49 GMT
#297
On November 20 2012 22:37 -Archangel- wrote:
Show nested quote +
On November 20 2012 20:21 Rannasha wrote:
What's missing in the summary is that Dustin Browder said the word "right" 121 times (give or take a few due to miscounting) during the 32 minute interview. That's once every 16 seconds, including the time that monk was doing the talking.

That's crazy, right?

No, what is crazy that you actually counted that. You should find yourself a real hobby, yes?


I'm a mathematician, so counting stuff is what I do ^^ (aside from being mildly crazy).
Such flammable little insects!
BlueLanterna
Profile Joined April 2011
291 Posts
Last Edited: 2012-11-20 13:57:28
November 20 2012 13:55 GMT
#298
On November 20 2012 22:45 the.toninator wrote:
Show nested quote +
On November 20 2012 22:36 Cinquedea wrote:
On November 20 2012 22:11 the.toninator wrote:
Are you kidding? Without neural mass thors will just roll every tvz, even against broods. Also upgraded medivacs would be sooo OP it wouldn't even be funny.


Ultras, Look at what Fruitdealer did.




I DO use ultras and neural, because meching players will always hit before I can get enough broods to fight thors. So I need a good surround and good fungals and infested terrans and spines and sometimes I still just die to that push.

Show nested quote +
Thors are not as good as you think they are. They are INCREDIBLY vulnerable to BLs and the Z has to make a considerable effort to clump all of their corruptors into a ball for Thors to do very significant damage to the point that you're talking about. Even with vikings. You need WAY more vikings, and sometimes you'll need ravens too. And this idea about a Thor army just all of a sudden showing up and killing off Z at 15 minutes for the most part just does not happen. I would be confident pro T players will back me up on this point. Off the bat, your point was already null and void because nobody uses neural against Thors, ITs are the best tool vs a huge Thor army in terms of infestor abilities.





My point isn't void, because I use neural and I'm talking about my own experience. And even like 6-8 thors showing up at the beginning of hive tech with good upgrades kills a LOT, assuming you've taken any damage from hellions or drops(and you have, if the terran is any good) And infested terrans are only overwhelming in huge numbers, otherwise the hellions can just kill them immediately. This isn't just theorycraft, so please don't automatically dismiss my opinion.


No offense meant, but you don't seem like you know how to play as well as you could if you're building ultras against thors, and using neural when you could be using ITs + a fungal or two to lock hellions in place. And like I said before, even a small army of Thors coming at you at a hive timing can get absolutely crushed by mass roaches, or, what's more common, the roaches counter attack into your base and can get right on top of your production. Then you trade your small-ish Thor army for a base or two of Z's, and the Z kills all or most of your reinforcements and production. Or, you go ALL the way back to your base with your slow ass mech army, and the supply used in roaches is then used to remax on BL/Corruptor while the mech army tries to get back across the map.
SarcasmMonster
Profile Joined October 2011
3136 Posts
November 20 2012 13:56 GMT
#299
Should have asked him about Hydralisks.

No one cares about Hydralisks.
MMA: The true King of Wings
Otak
Profile Joined April 2011
United Kingdom110 Posts
November 20 2012 13:56 GMT
#300
Why make the mothership core then say they're going to make it so pros don't use the mothership in competitive play. Doesn't make sense...
Voreau
Profile Joined June 2011
United States192 Posts
November 20 2012 13:57 GMT
#301
Great interview! Dustin sounds very passionate about the game and perhaps the are on the right track. Hopefully this wasn't all just lip service but this interview gave me some hope that we'll see some adjustments soon. Thanks TL/Dustin!
stAMy
Profile Joined March 2012
Norway30 Posts
November 20 2012 13:58 GMT
#302
This is good for balance, riiiiiight. Omg did anyone count how many times he said "RIGHT"? :p
bluQ
Profile Blog Joined January 2011
Germany1724 Posts
November 20 2012 14:00 GMT
#303
On November 20 2012 22:58 stAMy wrote:
This is good for balance, riiiiiight. Omg did anyone count how many times he said "RIGHT"? :p

It were many riiiight!
www.twitch.tv/bluquh (PoE, Starbow, HS)
Aterons_toss
Profile Joined February 2011
Romania1275 Posts
November 20 2012 14:01 GMT
#304
A really good interview... right ?
A good strategy means leaving your opponent room to make mistakes
YourGoodFriend
Profile Blog Joined June 2010
United States2197 Posts
November 20 2012 14:01 GMT
#305
I am really thankful for Dustin Browder and his willingness to change adn try and make things right

Also Dustin "Rigghhhttt" <3
anonymous is the most famous author that anyone can be
summerloud
Profile Joined March 2010
Austria1201 Posts
November 20 2012 14:04 GMT
#306
only read the summary, since i am at work

sounds really reasonable and restores some faith for HotS

psionic immune to fungal would be a fantastic change, but it might mean that zerg will need something new to compete with toss, especially midgame. other than that, the only downside that i see is that its not really intuitive, since a lot of newbies will not know what units exactly are psionic

making interceptors immune to fungal is another change that was needed, ++ on that

fungal projectile, strike cannon change and seeker missile change are exactly what the community was asking for

i dont think anyone will be too sad to see neural and mothership go... maybe with neural it would also be better to just nerf it to the ground but keep it in game, like what he proposes for mothership, that way people can still use it in ffas or big team games for fun

i wonder what they wna change about mutas tho, they seem like one of the most well-designed units in the history of starcraft, and as such never required any change since the days of vanilla sc1...





to sum it up: awesome
TeeTS
Profile Joined June 2011
Germany2762 Posts
November 20 2012 14:06 GMT
#307
On November 20 2012 22:11 the.toninator wrote:
Are you kidding? Without neural mass thors will just roll every tvz, even against broods. Also upgraded medivacs would be sooo OP it wouldn't even be funny.

I can't think of a zerg unit combination, that actually loses to thor only.... And I don't think thats possible.
Hylirion
Profile Joined March 2012
Netherlands968 Posts
Last Edited: 2012-11-20 14:09:12
November 20 2012 14:07 GMT
#308
On November 20 2012 23:00 bluQ wrote:
Show nested quote +
On November 20 2012 22:58 stAMy wrote:
This is good for balance, riiiiiight. Omg did anyone count how many times he said "RIGHT"? :p

It were many riiiight!


Someone on reddit made it easy for you! I love the 'I could be wrong' at 0.06 lol.

Sleet
Profile Joined January 2011
United States139 Posts
November 20 2012 14:08 GMT
#309
[B]No offense meant, but you don't seem like you know how to play as well as you could if you're building ultras against thors, and using neural when you could be using ITs + a fungal or two to lock hellions in place. And like I said before, even a small army of Thors coming at you at a hive timing can get absolutely crushed by mass roaches, or, what's more common, the roaches counter attack into your base and can get right on top of your production. Then you trade your small-ish Thor army for a base or two of Z's, and the Z kills all or most of your reinforcements and production. Or, you go ALL the way back to your base with your slow ass mech army, and the supply used in roaches is then used to remax on BL/Corruptor while the mech army tries to get back across the map.



Obviously I'm not playing as well as I could be, do you see me in the GSL?
I assure you in practice, it's not that simple. Unless you're a high master/GM zerg who wants to send me replays of you holding off what I'm talking about? I play against meching terrans and obviously I know how to fungal and spam infested terran like anyone else, but every game I don't have neural against it I lose.
@SLeetscgames
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
November 20 2012 14:08 GMT
#310
Please give medivacs their speed back. They should at least be able to outrun non-blink stalkers.
BigBossX
Profile Joined September 2008
United Kingdom357 Posts
November 20 2012 14:08 GMT
#311
The more I play of WOL and the beta and the more interviews I see, the more I realise I'm getting closer and closer to finishing with this game. I've just completely lost faith in blizzard.

The one thing that pisses me off endlessly, when a handful of terrans were massing ghosts and decimating zergs t3 with ease, blizz dropped the nerf hammer without a second thought. Now EVERY zerg is massing infestors and has been decimating EVERYTHING for months and months and blizzard are still so tentative about fixing it. what in the fuck
DrunkenHomer
Profile Joined April 2012
66 Posts
November 20 2012 14:10 GMT
#312
Did anybody ever think about corrupter get a melee attack?
They have high hp and good armor, would make bcs/carriers more viable but they are still a strong aa
Sleet
Profile Joined January 2011
United States139 Posts
November 20 2012 14:11 GMT
#313
On November 20 2012 23:06 TeeTS wrote:
Show nested quote +
On November 20 2012 22:11 the.toninator wrote:
Are you kidding? Without neural mass thors will just roll every tvz, even against broods. Also upgraded medivacs would be sooo OP it wouldn't even be funny.

I can't think of a zerg unit combination, that actually loses to thor only.... And I don't think thats possible.



I'm not talking about ONLY thors, I'm talking about a mech army with a ton of thors in it. There's a difference, and I'm talking about the one where I can't just build zerglings to counter it.
@SLeetscgames
SarcasmMonster
Profile Joined October 2011
3136 Posts
November 20 2012 14:13 GMT
#314
On November 20 2012 23:08 SnipedSoul wrote:
Please give medivacs their speed back. They should at least be able to outrun non-blink stalkers.


Medivacs NEVER outran Stalkers, not even prenerf.
MMA: The true King of Wings
BlueLanterna
Profile Joined April 2011
291 Posts
November 20 2012 14:16 GMT
#315
On November 20 2012 23:08 the.toninator wrote:
Show nested quote +
[B]No offense meant, but you don't seem like you know how to play as well as you could if you're building ultras against thors, and using neural when you could be using ITs + a fungal or two to lock hellions in place. And like I said before, even a small army of Thors coming at you at a hive timing can get absolutely crushed by mass roaches, or, what's more common, the roaches counter attack into your base and can get right on top of your production. Then you trade your small-ish Thor army for a base or two of Z's, and the Z kills all or most of your reinforcements and production. Or, you go ALL the way back to your base with your slow ass mech army, and the supply used in roaches is then used to remax on BL/Corruptor while the mech army tries to get back across the map.



Obviously I'm not playing as well as I could be, do you see me in the GSL?
I assure you in practice, it's not that simple. Unless you're a high master/GM zerg who wants to send me replays of you holding off what I'm talking about? I play against meching terrans and obviously I know how to fungal and spam infested terran like anyone else, but every game I don't have neural against it I lose.


I actually play T, so I am looking at this from the other side of the situation than you. It is actually very simple not to build Ultras vs what you know is going to be a mostly Thor army, or even an army with a decent amount of Thors. I don't know why you would attempt to counter a "mass-Thor" army (when there really is no viability in that anyway) with the unit Thors are meant to counter in the Z race: ultralisks. And don't dismiss that point by saying "Oh well I'm not playing in the GSL obv!" No shit man!
Naphal
Profile Joined December 2010
Germany2099 Posts
Last Edited: 2012-11-20 14:17:03
November 20 2012 14:16 GMT
#316
he should have aknowledged the terran issues.in WoL more but overall nice fluff. (until some things become reality)
TheSwamp
Profile Joined November 2010
United States1497 Posts
November 20 2012 14:16 GMT
#317
I'm so happy to hear them shy away from the mothership. The idea of a hero unit in SC has always bothered me. I Hope they replace neural with an energy draining spell and nerf fungal further than what they are intending to do. Other than that I'm happy with where they want to take the game. If mech becomes viable, I might actually watch TvP.
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
November 20 2012 14:20 GMT
#318
Even as a terran, I dislike the idea of having HSM already researched . Blizzard should not make strong units/abilities easy to tech to, because it pushes players to skip mid-game play and go straight for the 'do or die 200 supply mega army', pretty much what all the zergs do these days. On top of that, the current maps and the whole idea of having a 3rd free base really doesn't help, no wonder all the games look the same. Instead of making HSM researched, force zergs to research fungal once their hive is up.


Terran & Potato Salad.
4ZakeN87
Profile Joined June 2011
Sweden1071 Posts
Last Edited: 2012-11-20 14:28:09
November 20 2012 14:22 GMT
#319
Really well done interview by Dustin.

Anyone that expect´s a none full time pro to have better responses and ideas within a few seconds while being put on the spot over a wide range of different issues and aspects of SC2 considering all races and match up are unrealistic.

Of course you can handpick like one thing out of the many things he mentions and go, well what about situation x in match up y, how could he NOT have thought about that?! Okay it is good with feedback but in general people should acknowledge how hard it is to balance three very diverse races in six different match ups in a extremely competitive environment. Where thousands of smart people are constantly looking for every crack they see and abuse it to the maximum potential.

I think it over all all sounded very promising. They want to make the game more diverse, more fun and having more skilled options. They get that the game will not be perfectly balanced but they want to have a diverse and interesting "tool box" to start with and then go for a more refined balance once it is established.


I think he could start working on nerfing his amount of riiights though x)

"Everything should be made as simple as possible, but not simpler" Einstein
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
November 20 2012 14:23 GMT
#320
On November 20 2012 23:07 Hylirion wrote:
Show nested quote +
On November 20 2012 23:00 bluQ wrote:
On November 20 2012 22:58 stAMy wrote:
This is good for balance, riiiiiight. Omg did anyone count how many times he said "RIGHT"? :p

It were many riiiight!


Someone on reddit made it easy for you! I love the 'I could be wrong' at 0.06 lol.

http://www.youtube.com/watch?v=ngMu_yJ_5Xk


They just have to use that for some unit voice in HotS. "We need more minerals, right?"
Sleet
Profile Joined January 2011
United States139 Posts
November 20 2012 14:26 GMT
#321
I actually play T, so I am looking at this from the other side of the situation than you. It is actually very simple not to build Ultras vs what you know is going to be a mostly Thor army, or even an army with a decent amount of Thors. I don't know why you would attempt to counter a "mass-Thor" army (when there really is no viability in that anyway) with the unit Thors are meant to counter in the Z race: ultralisks. And don't dismiss that point by saying "Oh well I'm not playing in the GSL obv!" No shit man!



There is, maybe you should try it. And I was telling you things I've tried to do that DIDN'T work, you're getting off track. My point was that 1. A lot of thors(with tanks and hellions obviously, no one just builds one unit to fight with unless it's marines) is powerful before you have a lot of broodlords. 2. Neural/infested terrans are the only things good against large numbers of powerful units units like thors(again, before hive). That's why, as a zerg, it sucks that both of those options are potentially going to be taken away according to the Rock in this interview. That was it.
@SLeetscgames
Raid
Profile Joined September 2010
United States398 Posts
November 20 2012 14:27 GMT
#322
seeker missile without upgrade is huge! totally gonna be a big change for TvZ and TvT.
4ZakeN87
Profile Joined June 2011
Sweden1071 Posts
November 20 2012 14:29 GMT
#323
On November 20 2012 23:23 FrogOfWar wrote:
Show nested quote +
On November 20 2012 23:07 Hylirion wrote:
On November 20 2012 23:00 bluQ wrote:
On November 20 2012 22:58 stAMy wrote:
This is good for balance, riiiiiight. Omg did anyone count how many times he said "RIGHT"? :p

It were many riiiight!


Someone on reddit made it easy for you! I love the 'I could be wrong' at 0.06 lol.

http://www.youtube.com/watch?v=ngMu_yJ_5Xk


They just have to use that for some unit voice in HotS. "We need more minerals, right?"


Hehe good stuff ^^
"Everything should be made as simple as possible, but not simpler" Einstein
Samp
Profile Joined September 2010
Canada783 Posts
November 20 2012 14:30 GMT
#324
So you cant fungal DTs, archons and warp prism, that so terrible. Warp Prism with speed already outspeed the corruptors, theres will be no way for a zerg to stop drops, imagine even DT drops...Also Zealot/archon pushes will be way stonger if u cant fungal archons. Some of that stuff doesnt make sense..
Banelings, "They're cute, they live in a nest". -Artosis
MavivaM
Profile Joined November 2011
1535 Posts
November 20 2012 14:31 GMT
#325
Good interview, very good questions, very... ehr, interesting answers.
I'd really like to know what was passing trough your mind when hearing them, Monk: personally I would have raged hard, but I won't ever be an interviewer, luckly enough!
If my impression is correct you can be a sneaky individual, especially considering Parting's issue.
But maybe it's just my impression, it's up to you to confirm or not.

About Dustin... I don't know, seriously: on one side apparently I fail to realise that balancing is harder than what I expect and that he must be an intelligent guy (and we cannot judge someone we don't know with some interviews on the internet), but on the other side his approach always leaves me speechless.
It's not his political approach when answering, it's the fact that he doesn't even consider some things as a problem, at all.
I'm pretty sure that up until now he didn't even have an idea about the issue you point out at around 03:54, nor he did paid particular attention to the maps except for their overall dimensions.
I also don't think he has a real idea about the progamers scene, if we exclude the important matches in GSL and semifnals/finals all around, nor he has even played a game as a zerg against a won-won-won.

About statistics, the issue is way more complex: oftentimes we don't take many things in consideration, such as the players' openings in every game... I can see why Dustin is taking it slow.

But as always, the real issue stays around: there are units who can change the match despite the opponents' skill, like Morrow and a moltitude of users already pointed out in the past.
The mothership and the infestors are finally being targeted (?), the sentry instead is obviously and conveniently ignored.
Browder talks about "baiting FFs", as it could work, for example, against good proplayers who are committing to an all-in.
Not buying it.

On the good side of things I like his talking about design instead of balancing for HoTS: issues like the sentry one have to be prevented instead of being solved, since I don't see any hint about Blizzard fixing it.
We can hope, at least, that the expansion won't bring other design problem as well.
It's a good step in the right direction, at least.

The correction on the zerg side look strange, at least regarding neural parasyte.
Nothing is really said about the infested terran and while fungal is slightly broken (at least imo) we have still to realise that's the only way zerg can limit the forcefield hellfest.
I can't still see why a slow effect instead of a complete freeze wouldn't work, especially considering that not all battles are on creep.
The projectile animation seems more than reasonable, not being able to freeze/slow warp prisms or medivacs is absolute bullshit.
Again, great interview even if it leaves me with a bad feeling overall
Your Opinion has been counted. Only 3 more Opinions needed for a reddit thread.
Fission
Profile Blog Joined August 2010
Canada1184 Posts
November 20 2012 14:33 GMT
#326
Good interview, thanks Monk.
oneill12
Profile Joined February 2012
Romania1222 Posts
November 20 2012 14:35 GMT
#327
nice reasoning, hope it works!
Decendos
Profile Joined August 2011
Germany1338 Posts
November 20 2012 14:40 GMT
#328
thanks!

the hero unit MS is out of e-sports. awesome! :D
4ZakeN87
Profile Joined June 2011
Sweden1071 Posts
Last Edited: 2012-11-20 14:44:35
November 20 2012 14:41 GMT
#329
On November 20 2012 23:31 MavivaM wrote:
Good interview, very good questions, very... ehr, interesting answers.
I'd really like to know what was passing trough your mind when hearing them, Monk: personally I would have raged hard, but I won't ever be an interviewer, luckly enough!
If my impression is correct you can be a sneaky individual, especially considering Parting's issue.
But maybe it's just my impression, it's up to you to confirm or not.

About Dustin... I don't know, seriously: on one side apparently I fail to realise that balancing is harder than what I expect and that he must be an intelligent guy (and we cannot judge someone we don't know with some interviews on the internet), but on the other side his approach always leaves me speechless.
It's not his political approach when answering, it's the fact that he doesn't even consider some things as a problem, at all.
I'm pretty sure that up until now he didn't even have an idea about the issue you point out at around 03:54, nor he did paid particular attention to the maps except for their overall dimensions.
I also don't think he has a real idea about the progamers scene, if we exclude the important matches in GSL and semifnals/finals all around, nor he has even played a game as a zerg against a won-won-won.

About statistics, the issue is way more complex: oftentimes we don't take many things in consideration, such as the players' openings in every game... I can see why Dustin is taking it slow.

But as always, the real issue stays around: there are units who can change the match despite the opponents' skill, like Morrow and a moltitude of users already pointed out in the past.
The mothership and the infestors are finally being targeted (?), the sentry instead is obviously and conveniently ignored.
Browder talks about "baiting FFs", as it could work, for example, against good proplayers who are committing to an all-in.
Not buying it.

On the good side of things I like his talking about design instead of balancing for HoTS: issues like the sentry one have to be prevented instead of being solved, since I don't see any hint about Blizzard fixing it.
We can hope, at least, that the expansion won't bring other design problem as well.
It's a good step in the right direction, at least.

The correction on the zerg side look strange, at least regarding neural parasyte.
Nothing is really said about the infested terran and while fungal is slightly broken (at least imo) we have still to realise that's the only way zerg can limit the forcefield hellfest.
I can't still see why a slow effect instead of a complete freeze wouldn't work, especially considering that not all battles are on creep.
The projectile animation seems more than reasonable, not being able to freeze/slow warp prisms or medivacs is absolute bullshit.
Again, great interview even if it leaves me with a bad feeling overall


Your expectations is stupid high, he was asked like 50 different questions considering everthing from certain situations in different matchups, map issues to over arching ideas of development of races in HoTS and is expected to answer within a second.

Saying, "how could he not have thought about this specific thing" is very easy. One thing, and you have potentially hours to adjust and edit the response to perfection.

Doing an interview regarding a wide and complex matters and being put on the spot over and over, that is very hard. Very few people on this forum would be able to do it even remotely as well and I think that a certain acknowledgment is in order.

Although that is a very rare phenomena on TL and the internet in general.
"Everything should be made as simple as possible, but not simpler" Einstein
Swisslink
Profile Joined March 2011
2950 Posts
November 20 2012 14:42 GMT
#330
Hm... With a slow instead of a immobilize, would fungal still prevent Stalkers from blinking?
I mean, few month back, before the Zerg realized that infestors are actually fucking awesome, (and it took a long time for them to realize, tbh) Blink Stalker All-ins were kinda impossible to hold if well executed. Blink micro just destroyed everything as long as the Zerg didn't have any infestors.
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
November 20 2012 14:43 GMT
#331
riiight?
TY <3 Cure <3 Inno <3 Special <3
PuroStrife
Profile Blog Joined September 2011
Korea (North)199 Posts
November 20 2012 14:45 GMT
#332
The technology just isn't there yet :o
The legendary OG 5: Anathan, Jesse, Johan, Sebastien and Topias.
theSAiNT
Profile Joined July 2009
United States726 Posts
November 20 2012 14:45 GMT
#333
Does he come across as stupid in person as he does based on his answers? (Why do people assume he's intelligent?)
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-11-20 14:53:03
November 20 2012 14:50 GMT
#334
No more fungal on dark templar...Bisu build inc?

Thank god for Antoine & Monk with the thorough interviews.
Jjhg
Profile Joined October 2012
11 Posts
Last Edited: 2012-11-20 16:57:38
November 20 2012 14:52 GMT
#335
The biggest problem with SC2 is the Immortal. It's such a retarded unit that makes Mech impossible against Protoss.

Being forced into MMM or die is just boring. Not like anyone cares about Terran anymore anyway, so long as Protoss and Zerg A-move babbies are happy.

User was warned for this post

User was banned for terrible history.
4ZakeN87
Profile Joined June 2011
Sweden1071 Posts
Last Edited: 2012-11-20 14:57:26
November 20 2012 14:53 GMT
#336
On November 20 2012 23:45 theSAiNT wrote: Does he come across as stupid in person as he does based on his answers? (Why do people assume he's intelligent?)


I think it is one of these things that comes easier to people that are intelligent x) Seriously, I would like to see you do such an interview, then I think you would realize why people think he is intelligent.
"Everything should be made as simple as possible, but not simpler" Einstein
Shinespark
Profile Joined June 2011
Chile843 Posts
November 20 2012 14:54 GMT
#337
Ghost can never be an answer to Infestor cause there's no way in hell it's getting anywhere near close enough to cast EMP on the infestors unless you have cloak and your opponent doesn't have detection, but if he doesn't then he deserves to lose anyway.

Just nerf fungal ffs.
"I, for one, welcome our new Korean overlords."
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 20 2012 14:56 GMT
#338
Yay go TL.
Really nice interview, made me look really forward to their balancing. My personal favorite is the non intentional slap towards the community (No way did he meant it offensively) about making Fungal easier to use, because the community said it is bad. And now it turned out that the community caused one of the biggest flaws in the game. What I dislike the most about Fungal was there since the spell was made a lockdown.
Though I see it how I want, because there is many stuff the community ruined for me personally by making units to easy to use for my taste. Still bitter about the Immortal range buff, but it is good to know that because of this the Immortal is causing a ton of headaches everywhere.
But thats how community supported game development works, at the end not everyone will like one part or the other. But it will be a game that the majority can approve. But it still feels good to say told you so.
macncheezeplz
Profile Joined June 2011
United States93 Posts
Last Edited: 2012-11-20 14:58:27
November 20 2012 14:57 GMT
#339
Browder mentioned the problem of interceptors dying to fungal. He also mentioned that changing fungal from a lockdown to a slow spell wouldn't make that much of a difference. Wouldn't only slowing down interceptors and not rendering them useless be a BIG change? I would love to hear what Browder has to say on the matter.
BlueLanterna
Profile Joined April 2011
291 Posts
Last Edited: 2012-11-20 15:01:40
November 20 2012 14:57 GMT
#340
On November 20 2012 23:26 the.toninator wrote:
Show nested quote +
I actually play T, so I am looking at this from the other side of the situation than you. It is actually very simple not to build Ultras vs what you know is going to be a mostly Thor army, or even an army with a decent amount of Thors. I don't know why you would attempt to counter a "mass-Thor" army (when there really is no viability in that anyway) with the unit Thors are meant to counter in the Z race: ultralisks. And don't dismiss that point by saying "Oh well I'm not playing in the GSL obv!" No shit man!



There is, maybe you should try it. And I was telling you things I've tried to do that DIDN'T work, you're getting off track. My point was that 1. A lot of thors(with tanks and hellions obviously, no one just builds one unit to fight with unless it's marines) is powerful before you have a lot of broodlords. 2. Neural/infested terrans are the only things good against large numbers of powerful units units like thors(again, before hive). That's why, as a zerg, it sucks that both of those options are potentially going to be taken away according to the Rock in this interview. That was it.


Your argument is fundamentally flawed because by the time T has enough thors + hellions + tanks to be dangerous enough to kill you, you should have the BL/Corruptor/Infestor comp to counter it unless you've done a terrible job defending hellions which only takes spine crawlers at each base or roaches. You as the zerg player should be able to get that composition up just as quickly as a T who needs like 7-8 factories. And neural/infested Terrans are not the only good thing against Thors before Hive, ever heard of roach counters like I just posted about? or surrounds? counter attacks? mutalisk magic boxing before there is a critical mass of thors? You are not suddenly going to lose every time vs mech because you get weaker free units possibly from ITs, or because a spell that puts you within range to get your infestor owned anyway is getting removed.

Edit: And there is no such thing as a "large amount of Thors" before Hive unless you've done nothing but mass Thors the entire game, or the Z player is deliberately not getting Hive to mass roaches or something
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
November 20 2012 14:58 GMT
#341
Well, good thing is projectile to fungals.

Ever since 1.3 PTR I've said it was a great change. Freaking whiners
♥ The world needs more hearts! ♥
MavivaM
Profile Joined November 2011
1535 Posts
November 20 2012 15:00 GMT
#342
On November 20 2012 23:41 4ZakeN87 wrote:
Show nested quote +
On November 20 2012 23:31 MavivaM wrote:
Good interview, very good questions, very... ehr, interesting answers.
I'd really like to know what was passing trough your mind when hearing them, Monk: personally I would have raged hard, but I won't ever be an interviewer, luckly enough!
If my impression is correct you can be a sneaky individual, especially considering Parting's issue.
But maybe it's just my impression, it's up to you to confirm or not.

About Dustin... I don't know, seriously: on one side apparently I fail to realise that balancing is harder than what I expect and that he must be an intelligent guy (and we cannot judge someone we don't know with some interviews on the internet), but on the other side his approach always leaves me speechless.
It's not his political approach when answering, it's the fact that he doesn't even consider some things as a problem, at all.
I'm pretty sure that up until now he didn't even have an idea about the issue you point out at around 03:54, nor he did paid particular attention to the maps except for their overall dimensions.
I also don't think he has a real idea about the progamers scene, if we exclude the important matches in GSL and semifnals/finals all around, nor he has even played a game as a zerg against a won-won-won.

About statistics, the issue is way more complex: oftentimes we don't take many things in consideration, such as the players' openings in every game... I can see why Dustin is taking it slow.

But as always, the real issue stays around: there are units who can change the match despite the opponents' skill, like Morrow and a moltitude of users already pointed out in the past.
The mothership and the infestors are finally being targeted (?), the sentry instead is obviously and conveniently ignored.
Browder talks about "baiting FFs", as it could work, for example, against good proplayers who are committing to an all-in.
Not buying it.

On the good side of things I like his talking about design instead of balancing for HoTS: issues like the sentry one have to be prevented instead of being solved, since I don't see any hint about Blizzard fixing it.
We can hope, at least, that the expansion won't bring other design problem as well.
It's a good step in the right direction, at least.

The correction on the zerg side look strange, at least regarding neural parasyte.
Nothing is really said about the infested terran and while fungal is slightly broken (at least imo) we have still to realise that's the only way zerg can limit the forcefield hellfest.
I can't still see why a slow effect instead of a complete freeze wouldn't work, especially considering that not all battles are on creep.
The projectile animation seems more than reasonable, not being able to freeze/slow warp prisms or medivacs is absolute bullshit.
Again, great interview even if it leaves me with a bad feeling overall


Your expectations is stupid high, he was asked like 50 different questions considering everthing from certain situations in different matchups, map issues to over arching ideas of development of races in HoTS and is expected to answer within a second.

Saying, "how could he not have thought about this specific thing" is very easy. One thing, and you have potentially hours to adjust and edit the response to perfection.

Doing an interview regarding a wide and complex matters and being put on the spot over and over, that is very hard. Very few people on this forum would be able to do it even remotely as well and I think that a certain acknowledgment is in order.

Although that is a very rare phenomena on TL and the internet in general.

Probably I have expressed myself badly.
I'm not playing the "a-ha! Gotcha, you didn't talk about this issue!" game, I'm saying that the game has some major issues that he should know about (since he calims to read TL threads I'm pretty sure he knows about, for example, the recent Morrow's post), but he never address them.
Because he doesn't even see them as a problem, unlike many other users.
Or he doesn't WANT to treat them as a problem, because redoing something related to the game design would be too hard.
The good thing about HoTS it's that now people can try the beta while having the current WoL meta in mind unlike with the SC2 launch, so there shouldn't be anymore of those issues.
The old one stay: mothership and infestor may be changed (still putting a "?") because we're not come to the result, the sentry stays that way.
It's not minor nitpicking, at least imo: the sentry it's the death of every solid play from a P opponent, and afaik he never considered it a problem.
Your Opinion has been counted. Only 3 more Opinions needed for a reddit thread.
Acritter
Profile Joined August 2010
Syria7637 Posts
November 20 2012 15:02 GMT
#343
Gotta love this new attitude of theirs. I'm really hyped about being able to see exactly what they have planned. Their methodology looks good, and I'm interested to see how some of these proposed changes pan out. I just hope that they are properly willing to reconsider Zerg's ability to handle the Immo/Sentry all-in, because I think that's very nearly reached 1/1/1 levels of problematic (I can say with a straight face that it's the best way to PvZ at present).
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Cirqueenflex
Profile Joined October 2010
499 Posts
November 20 2012 15:07 GMT
#344
haha, i remember the interview where he was asked if they would see the problem that ZvP would late game rest only on the motherships and the Zergs attempt to neural it vs Archon toilet, and even though nearly every ZvP in europe would go that way he said that they didn't know and didn't think of it as a problem, that it was just a gimmick rarely ever used.

Now they try to fix it. I feel trolled.
Give a man a fire, you keep him warm for a night. Set a man on fire, and you keep him warm for the rest of his life.
Figgy
Profile Joined February 2011
Canada1788 Posts
Last Edited: 2012-11-20 15:10:58
November 20 2012 15:10 GMT
#345
On November 20 2012 16:36 Flonomenalz wrote:
Show nested quote +
On November 20 2012 16:30 lichter wrote:
Oh, for the medivac they should give them a 150/150 researchable ability that allows medivacs to drop all its load simultaneously. Give this ability a cool down (so that medivac micro isn't too easy) and a different hotkey so that moving drops and individual drops are still the default.

That would be ridiculous.

Double medi drop late game with 3/3 marines/marauders vs Z or P. Research said ability. Insta drop a base, snipe nexus/hatch/tech/ then leave.

Repeat as needed.

Part of what allows drop defense to be possible is the delay in units coming out.



Hahahaha mutas chasing down 2 medivacs that just left the base from harass. Both of them instantly drop 16 stimmed marines to insta kill the flock <3

That would be the most broken change EVERRRRRRRRRRRRR
Bug Fixes Fixed an issue where, when facing a SlayerS terran, completing a hatchery would cause a medivac and 8 marines to randomly spawn nearby and attack it.
StarGalaxy
Profile Joined March 2011
Germany744 Posts
Last Edited: 2012-11-20 15:15:50
November 20 2012 15:14 GMT
#346
A lot of great questions! well prepared! Good job.

Dustin answers were quite reasonable as well. Only the medivac buff seems very strange. I think they are very powerful already.
Cj hero | Zest
-xRisk-
Profile Joined June 2012
United States11 Posts
November 20 2012 15:18 GMT
#347
It all sounds good accept losing my favorite abilitie , nueral parastie =[ =[ We love neural it such a exciting abilitie, just make it not work against mothership and everything will be good!
"Pursue your dream until you cant go furthur"
Fjodorov
Profile Joined December 2011
5007 Posts
November 20 2012 15:19 GMT
#348
I dont know what to make of his comments on foreigner terran vs korean terran. When korean terrans dominated so hard some people were saying that the korean terrans have learnt to master their race faster and there are just alot of very good players who happen to play terran, and that terran rewards micro and innovation. Some balance issues were obviously legit but balance wasnt the main reason. The majority of the community, aswell as blizzard, seemed to think this was nonsense and terrans were dominating purely because of imbalance.
Now Dustin is coming out and saying that korean terrans are on a different level and foreigner terrans suffering is a "cultural" thing. Im afraid blizzard actually purposely over nerfed terran directly and indirectly to adress korean terrans dominating, not to purely adress imbalance. Now its like they are afraid of these korean terrans and their skill so they are reluctant to adress actual imbalance issues terrans are suffering from.
b0ub0u
Profile Joined September 2009
Canada445 Posts
November 20 2012 15:22 GMT
#349
Why can't they just change ForceFields to have HP so we can destroy them?

Being Zerg, this ability is the one I hate most. It seems that Protoss can be a little too much cost efficient with those FFs.

Just my opinion of course.
In the swarm we trust
mongoose22
Profile Joined July 2012
174 Posts
Last Edited: 2012-11-20 15:43:20
November 20 2012 15:36 GMT
#350
For that psionic thing to work, they need to remove the keyword from the Warp Prism, minimum. Also, it'd make sense from a gameplay standpoint (if not from a lore standpoint) to make the Raven psionic, so fungal basically ignores all casters, plus the weirdness that is DTs and archons (which really should have psionic removed as well, but then you can't snipe DTs, argh). This interestingly also makes Banshees the only cloaked unit you can snag with fungal now.

Honestly, it'd be cleaner from a balance standpoint to just make a new keyword like "caster" and make fungal not affect casters (literally), if that's their primary aim. Or maybe something less magicky, like "specialist". It's not as lore-charged, but that's a double-edged sword.
Acritter
Profile Joined August 2010
Syria7637 Posts
November 20 2012 15:42 GMT
#351
On November 21 2012 00:10 Figgy wrote:
Show nested quote +
On November 20 2012 16:36 Flonomenalz wrote:
On November 20 2012 16:30 lichter wrote:
Oh, for the medivac they should give them a 150/150 researchable ability that allows medivacs to drop all its load simultaneously. Give this ability a cool down (so that medivac micro isn't too easy) and a different hotkey so that moving drops and individual drops are still the default.

That would be ridiculous.

Double medi drop late game with 3/3 marines/marauders vs Z or P. Research said ability. Insta drop a base, snipe nexus/hatch/tech/ then leave.

Repeat as needed.

Part of what allows drop defense to be possible is the delay in units coming out.



Hahahaha mutas chasing down 2 medivacs that just left the base from harass. Both of them instantly drop 16 stimmed marines to insta kill the flock <3

That would be the most broken change EVERRRRRRRRRRRRR

Hmm... maybe it WOULD be acceptable if it cost energy. Like, 150 energy. There was another ability that allowed you to instantly put a ton of units into the enemy base that cost 150 energy... what was it again?

+ Show Spoiler +
RIP Arbiter, but you get my point. Energy cost can make it balanced, because it means you can't do it constantly, and it lowers the Medivac's ability to heal.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
The_Darkness
Profile Joined December 2011
United States910 Posts
November 20 2012 15:43 GMT
#352
On November 20 2012 16:05 Snake.69 wrote:
How in hell can we stop immortal sentry all in if sentries are immune to fungal? ....


Unless by "we" you mean the top zerg in the world, who cares? Watch this season's GSL before commenting that that push is so difficult to hold. The top level zergs have generally been stopping that push more than they're losing to it.
To be is to be the value of a bound variable.
VPVanek
Profile Joined August 2010
Canada238 Posts
November 20 2012 15:46 GMT
#353
Right?... RIGHT!?!? RIGHT!!!
FoXer
Acritter
Profile Joined August 2010
Syria7637 Posts
November 20 2012 15:46 GMT
#354
On November 21 2012 00:19 Fjodorov wrote:
I dont know what to make of his comments on foreigner terran vs korean terran. When korean terrans dominated so hard some people were saying that the korean terrans have learnt to master their race faster and there are just alot of very good players who happen to play terran, and that terran rewards micro and innovation. Some balance issues were obviously legit but balance wasnt the main reason. The majority of the community, aswell as blizzard, seemed to think this was nonsense and terrans were dominating purely because of imbalance.
Now Dustin is coming out and saying that korean terrans are on a different level and foreigner terrans suffering is a "cultural" thing. Im afraid blizzard actually purposely over nerfed terran directly and indirectly to adress korean terrans dominating, not to purely adress imbalance. Now its like they are afraid of these korean terrans and their skill so they are reluctant to adress actual imbalance issues terrans are suffering from.

I'm afraid that if the problem you're having as a player is that other people are making your race seem overpowered and you can't play to their standards, then the only solution that's acceptable is "L2P". What I think happened is that Terran was a little overnerfed on the Korean level, and that this has caused problems throughout the scene. But really, European Terrans do need to step up their game, because the Koreans just make them look silly with maybe one or two exceptions. But saying that GOMTVT was acceptable is as bad as saying our current GOMZVZ is acceptable. Neither are healthy, and I'll be happy to see the back of them.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Garmer
Profile Joined October 2010
1286 Posts
November 20 2012 15:49 GMT
#355
i'm curious about the mutalisk change, and i'm a terran player lol, seems strange to change them, maybe because widow mine make them outdated
Acritter
Profile Joined August 2010
Syria7637 Posts
November 20 2012 15:49 GMT
#356
On November 21 2012 00:43 The_Darkness wrote:
Show nested quote +
On November 20 2012 16:05 Snake.69 wrote:
How in hell can we stop immortal sentry all in if sentries are immune to fungal? ....


Unless by "we" you mean the top zerg in the world, who cares? Watch this season's GSL before commenting that that push is so difficult to hold. The top level zergs have generally been stopping that push more than they're losing to it.

Parting's Immo/Sentry has been getting better and better as he's been improving his control. He may not yet have the perfect all-in, but he's getting close.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
ZjiublingZ
Profile Joined September 2011
United Arab Emirates439 Posts
Last Edited: 2012-11-20 15:58:40
November 20 2012 15:53 GMT
#357
On November 20 2012 21:10 aTnClouD wrote:
What Dustin Browder and David Kim fail to realize (and I can see this from every interview they release such as this one) is that it's also important to balance the difficulty of the game for every race, not just the balance at the very top level (which is constantly changing anyway). If you manage to get all the races close to the same execution and strategical difficulty then the better players will always shine more and the games will naturally be more interesting to watch.


Hmm... You have been missing some of their Blue Posts/Interviews then. They have specifically said they want to add more Micro to Protoss and Zerg in HotS, and give Terran more easier to units that don't require as much micro. I.E. they want to increase the skill required for Zerg and Protoss, and not increase it (as much) for Terran. We see this with the Oracle (as well as Stargate play being stronger in general with the MSC, because we can all agree it is much more apm intensive than Robo play), we see this with the Viper, and more than anything else we see this with the Widow Mine. That unit requires a lot more micro/multitask to deal with then to use, in most situations. We also see this a bit with the Hellbat.

I don't think they want to come out and say "Terran is harder to play than Zerg or Protoss right now", even if they believe this is true in many situations. Although I'm sure it would make you and other (mostly foreign) Pro Terrans feel like Blizz understands your frustration, you must admit it would lead to a lot of negativity in general with the community if they so blatantly said this. They have implied it, and are working to solve it, and I think that's enough (I know, easy for me to say as someone whose living doesn't rely on these kinds of issues).

That said, I don't envy their position. Balancing not only the game but also the skill required for each race is a nightmare. It's not like BW where a lot of the skill required was built into the game itself, not completely defined by each races unique macro-mechanics and units like in SC2.
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
Last Edited: 2012-11-20 16:00:49
November 20 2012 15:58 GMT
#358
That was actually a really good interview. In depth questions and Browder, while obviously being somewhat careful, gave some genuine insight into his thought processes.

Not entirely convinced on some of his answers, but then that would be expecting vastly too much.

On November 21 2012 00:53 ZjiublingZ wrote:
That said, I don't envy their position. Balancing not only the game but also the skill required for each race is a nightmare. It's not like BW where a lot of the skill required was built into the game itself, not completely defined by each races unique macro-mechanics and units like in SC2.


That's actually a really interesting point that I haven't seen before about BW/SC2 differences. Kudos.
Did you ever say Yes to a single joy?
blacksheepwall
Profile Joined June 2011
China1530 Posts
November 20 2012 16:04 GMT
#359
Great little summary.

At least they're working on the main issues. Very interested to see how all this stuff shakes out.
(╯°□°)╯︵ ┻━┻ // </3 Taeja
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
Last Edited: 2012-11-20 16:06:36
November 20 2012 16:05 GMT
#360
On November 21 2012 00:49 Acritter wrote:
Show nested quote +
On November 21 2012 00:43 The_Darkness wrote:
On November 20 2012 16:05 Snake.69 wrote:
How in hell can we stop immortal sentry all in if sentries are immune to fungal? ....


Unless by "we" you mean the top zerg in the world, who cares? Watch this season's GSL before commenting that that push is so difficult to hold. The top level zergs have generally been stopping that push more than they're losing to it.

Parting's Immo/Sentry has been getting better and better as he's been improving his control. He may not yet have the perfect all-in, but he's getting close.

Yet in this GSL he didn't use it all that much, which must mean he considers his changes of winning with it lower than if he were to hit a good 3 base pre-hive timing. Wonwonwon seems to be over its peak already in Korea, otherwise everyone would be doing it every game, like the good old 1/1/1.

In WCS he used it mainly against foreigners, explaining that if its hard to stop for koreans, foreigners aren't going to be able to. Rolling Sen or Scarlett with it, as good as they are, is not indicative of PvZ at the highest level. The WCS mappool helped too tho.
ProBell
Profile Joined May 2012
Thailand145 Posts
November 20 2012 16:12 GMT
#361
Right? xD

User was warned for this post
Imperdest
Profile Joined November 2012
Chile8 Posts
November 20 2012 16:17 GMT
#362
I think this is a better aproach:
- Fungal is a proyectil but is fast (~0.3s)
- Fungal slows 50%
With the proyectil some units will escape and with the slow the enemy can separate units so some units are able to escape from chain fungal.
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
Last Edited: 2012-11-20 16:24:15
November 20 2012 16:20 GMT
#363
On November 20 2012 15:46 monk. wrote:
Hope you guys also focus on his answers about his approach to the game, and not just the balance changes.


indeed! This is a really good interview, and actually quite surprised me. I'm feeling a LOT less cynical this morning now!

thanks for the interview monk.
Salvation a la mode and a cup of tea...
TimENT
Profile Joined November 2012
United States1425 Posts
Last Edited: 2012-11-20 16:29:05
November 20 2012 16:27 GMT
#364
I wish Blizzard made it so units that have been fungaled can't be fungaled again for another 5+ seconds AND fungal is a slow. That way there is no stacking and not another projectile spell in SC2...
Barcelona / Arsenal Fan!
Acritter
Profile Joined August 2010
Syria7637 Posts
November 20 2012 16:27 GMT
#365
On November 21 2012 01:05 Derez wrote:
Show nested quote +
On November 21 2012 00:49 Acritter wrote:
On November 21 2012 00:43 The_Darkness wrote:
On November 20 2012 16:05 Snake.69 wrote:
How in hell can we stop immortal sentry all in if sentries are immune to fungal? ....


Unless by "we" you mean the top zerg in the world, who cares? Watch this season's GSL before commenting that that push is so difficult to hold. The top level zergs have generally been stopping that push more than they're losing to it.

Parting's Immo/Sentry has been getting better and better as he's been improving his control. He may not yet have the perfect all-in, but he's getting close.

Yet in this GSL he didn't use it all that much, which must mean he considers his changes of winning with it lower than if he were to hit a good 3 base pre-hive timing. Wonwonwon seems to be over its peak already in Korea, otherwise everyone would be doing it every game, like the good old 1/1/1.

In WCS he used it mainly against foreigners, explaining that if its hard to stop for koreans, foreigners aren't going to be able to. Rolling Sen or Scarlett with it, as good as they are, is not indicative of PvZ at the highest level. The WCS mappool helped too tho.

It's also worth noting that he won the tournament he all-inned, and lost the tournament he didn't. It's impossible to say anything conclusive from this, but I think that the build isn't past its prime. Parting may be overestimating the competition.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
lorestarcraft
Profile Joined April 2011
United States1049 Posts
November 20 2012 16:30 GMT
#366
On November 21 2012 01:27 Acritter wrote:
Show nested quote +
On November 21 2012 01:05 Derez wrote:
On November 21 2012 00:49 Acritter wrote:
On November 21 2012 00:43 The_Darkness wrote:
On November 20 2012 16:05 Snake.69 wrote:
How in hell can we stop immortal sentry all in if sentries are immune to fungal? ....


Unless by "we" you mean the top zerg in the world, who cares? Watch this season's GSL before commenting that that push is so difficult to hold. The top level zergs have generally been stopping that push more than they're losing to it.

Parting's Immo/Sentry has been getting better and better as he's been improving his control. He may not yet have the perfect all-in, but he's getting close.

Yet in this GSL he didn't use it all that much, which must mean he considers his changes of winning with it lower than if he were to hit a good 3 base pre-hive timing. Wonwonwon seems to be over its peak already in Korea, otherwise everyone would be doing it every game, like the good old 1/1/1.

In WCS he used it mainly against foreigners, explaining that if its hard to stop for koreans, foreigners aren't going to be able to. Rolling Sen or Scarlett with it, as good as they are, is not indicative of PvZ at the highest level. The WCS mappool helped too tho.

It's also worth noting that he won the tournament he all-inned, and lost the tournament he didn't. It's impossible to say anything conclusive from this, but I think that the build isn't past its prime. Parting may be overestimating the competition.

His Korean practice partners probably beat it regularly.
SC2 Mapmaker
Ben...
Profile Joined January 2011
Canada3485 Posts
November 20 2012 16:32 GMT
#367
On November 21 2012 01:12 ProBell wrote:
Right? xD
I want someone to take every DB interview and cut together a video of every time he says "Right". It would be like 5 minutes long.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Acritter
Profile Joined August 2010
Syria7637 Posts
November 20 2012 16:32 GMT
#368
On November 21 2012 01:30 lorestarcraft wrote:
Show nested quote +
On November 21 2012 01:27 Acritter wrote:
On November 21 2012 01:05 Derez wrote:
On November 21 2012 00:49 Acritter wrote:
On November 21 2012 00:43 The_Darkness wrote:
On November 20 2012 16:05 Snake.69 wrote:
How in hell can we stop immortal sentry all in if sentries are immune to fungal? ....


Unless by "we" you mean the top zerg in the world, who cares? Watch this season's GSL before commenting that that push is so difficult to hold. The top level zergs have generally been stopping that push more than they're losing to it.

Parting's Immo/Sentry has been getting better and better as he's been improving his control. He may not yet have the perfect all-in, but he's getting close.

Yet in this GSL he didn't use it all that much, which must mean he considers his changes of winning with it lower than if he were to hit a good 3 base pre-hive timing. Wonwonwon seems to be over its peak already in Korea, otherwise everyone would be doing it every game, like the good old 1/1/1.

In WCS he used it mainly against foreigners, explaining that if its hard to stop for koreans, foreigners aren't going to be able to. Rolling Sen or Scarlett with it, as good as they are, is not indicative of PvZ at the highest level. The WCS mappool helped too tho.

It's also worth noting that he won the tournament he all-inned, and lost the tournament he didn't. It's impossible to say anything conclusive from this, but I think that the build isn't past its prime. Parting may be overestimating the competition.

His Korean practice partners probably beat it regularly.

The last official word we had of it was that he'd played dozens of games and lost none. My guess is that he was expecting that people would overprepare for it or maybe figure out some magical counter, and he would be able to abuse that by not all-inning. Whatever his plan was, it didn't pan out.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
ReachTheSky
Profile Joined April 2010
United States3294 Posts
November 20 2012 16:34 GMT
#369
I think its great that they are waiting for bigger sample sizes of games for nerfs. If only they had done that in the past with thor strike cannon. I feel like they saw thorzain use it vs nony/mc during tsl3 and just decided to nerf it right away. They should just bring it back to what it was during tsl3.
TL+ Member
stichtom
Profile Joined March 2011
Italy695 Posts
Last Edited: 2012-11-20 16:35:00
November 20 2012 16:34 GMT
#370
On November 21 2012 01:32 Ben... wrote:
Show nested quote +
On November 21 2012 01:12 ProBell wrote:
Right? xD
I want someone to take every DB interview and cut together a video of every time he says "Right". It would be like 5 minutes long.

http://www.youtube.com/watch?v=ngMu_yJ_5Xk
Favourite player: IM.MVP ~ Favorite league: IPL
ReachTheSky
Profile Joined April 2010
United States3294 Posts
November 20 2012 16:38 GMT
#371
On November 21 2012 01:34 stichtom wrote:
Show nested quote +
On November 21 2012 01:32 Ben... wrote:
On November 21 2012 01:12 ProBell wrote:
Right? xD
I want someone to take every DB interview and cut together a video of every time he says "Right". It would be like 5 minutes long.

http://www.youtube.com/watch?v=ngMu_yJ_5Xk


LOL that is golden right?
TL+ Member
Leru
Profile Blog Joined November 2011
Romania257 Posts
November 20 2012 16:41 GMT
#372
On November 21 2012 01:34 stichtom wrote:
Show nested quote +
On November 21 2012 01:32 Ben... wrote:
On November 21 2012 01:12 ProBell wrote:
Right? xD
I want someone to take every DB interview and cut together a video of every time he says "Right". It would be like 5 minutes long.

+ Show Spoiler +
http://www.youtube.com/watch?v=ngMu_yJ_5Xk


Hilarious, thank you! Right said Dustin :D
Less e$ports, more fun
wangstra
Profile Joined March 2011
922 Posts
November 20 2012 16:45 GMT
#373
"Thinks Corruptors are a bigger problem vs Carriers rather than Infestors"

While corruptors do take down carriers really quickly, creator's gsl game today showcases why with enough infestors, it doesn't matter.
Insoleet
Profile Joined May 2012
France1806 Posts
November 20 2012 16:46 GMT
#374
On November 21 2012 01:45 wangstra wrote:
"Thinks Corruptors are a bigger problem vs Carriers rather than Infestors"

While corruptors do take down carriers really quickly, creator's gsl game today showcases why with enough infestors, it doesn't matter.


If the toss stacks all his carriers and get them fungled, yes, it doesnt matter.

As if the zerg stack all his infestors/corrutpors and get the vortexed, yes, they dont matter.
Incomplet
Profile Blog Joined September 2011
United Kingdom1419 Posts
November 20 2012 16:47 GMT
#375
On November 21 2012 01:34 stichtom wrote:
Show nested quote +
On November 21 2012 01:32 Ben... wrote:
On November 21 2012 01:12 ProBell wrote:
Right? xD
I want someone to take every DB interview and cut together a video of every time he says "Right". It would be like 5 minutes long.

http://www.youtube.com/watch?v=ngMu_yJ_5Xk


LOOOL!!!

I wanna see more Terrans here! RIIIGHT?
Bow down to the sons of Aiur...SKT1_Rain, CreatorPrime, ST_Parting, Liquid_Hero.
Iridium
Profile Joined June 2011
Sweden90 Posts
November 20 2012 16:49 GMT
#376
On November 20 2012 16:05 arcane1129 wrote:
Infestors wouldn't be able to fungal archons, sentries, warp prisms, and DTs? I'm fine with say ghosts and high templars being immune but those 4 in particular would suck for zerg players...


You mean zerg would have to adapt and not just make infestors, and on top of it all, has to have detection at every base in lategame? BLASPHEMY!
SK.MC!
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
November 20 2012 16:50 GMT
#377
On November 21 2012 01:47 Incomplet wrote:
Show nested quote +
On November 21 2012 01:34 stichtom wrote:
On November 21 2012 01:32 Ben... wrote:
On November 21 2012 01:12 ProBell wrote:
Right? xD
I want someone to take every DB interview and cut together a video of every time he says "Right". It would be like 5 minutes long.

http://www.youtube.com/watch?v=ngMu_yJ_5Xk


LOOOL!!!

I wanna see more Terrans here! RIIIGHT?


my personal favorite was "i could be wrong... right?"
TY <3 Cure <3 Inno <3 Special <3
Rioo
Profile Joined May 2012
46 Posts
November 20 2012 16:50 GMT
#378
On November 21 2012 01:46 Insoleet wrote:
Show nested quote +
On November 21 2012 01:45 wangstra wrote:
"Thinks Corruptors are a bigger problem vs Carriers rather than Infestors"

While corruptors do take down carriers really quickly, creator's gsl game today showcases why with enough infestors, it doesn't matter.


If the toss stacks all his carriers and get them fungled, yes, it doesnt matter.

As if the zerg stack all his infestors/corrutpors and get the vortexed, yes, they dont matter.


If you stack all your fat infestors a vortex will still only hit a fraction of them
stichtom
Profile Joined March 2011
Italy695 Posts
November 20 2012 16:53 GMT
#379
On November 21 2012 01:41 Leru wrote:
Show nested quote +
On November 21 2012 01:34 stichtom wrote:
On November 21 2012 01:32 Ben... wrote:
On November 21 2012 01:12 ProBell wrote:
Right? xD
I want someone to take every DB interview and cut together a video of every time he says "Right". It would be like 5 minutes long.

+ Show Spoiler +
http://www.youtube.com/watch?v=ngMu_yJ_5Xk


Hilarious, thank you! Right said Dustin :D

It's not mine, it's from reddit
Favourite player: IM.MVP ~ Favorite league: IPL
Harbinger631
Profile Joined September 2010
United States376 Posts
November 20 2012 16:55 GMT
#380
Wow! Great interview!
The_Darkness
Profile Joined December 2011
United States910 Posts
November 20 2012 16:55 GMT
#381
On November 20 2012 22:22 Zelniq wrote:
neural is a really funky and extremely tough to balance spell, I'm glad they may get rid of it.
I was thinking maybe replacing it with some kind of pure support ability like casting something that gives a temporary speed boost to a group of your units. I'm thinking overlords/ultras/hydras/swarm hosts mainly here (overlords so they can actually possibly reach a retreating army to bomb them), just to name a few of the many possible uses, although sped-up banelings may be a little too strong, perhaps it would give banelings that are off of creep the same speed as if they were on creep, and unchange the speed if they are already on creep. I like how many potential tactical maneuvers could be discovered for it.. I bet people could get really creative with it.

Dustin I think didn't realize one major change that would happen as a result of changing Fungal from a root to a slow, is that right now if you get fungaled once, you can keep chaining fungals on same group of units till they're dead and there's not really anything the defender can do about it. With a slow, at least you could slowly split some of them away so they can't be refungaled again and again so easily.



Cool idea about the support type spell. I'm struggling to think of any "blessing type" spell that actually have both a direct offensive purpose and a lasting effect on other units. Guardian shield is sort of like that but it only mitigates damage it does not increase it. Stim also kind of falls into that category although the drawback is a pretty significant hit to health.
To be is to be the value of a bound variable.
Acritter
Profile Joined August 2010
Syria7637 Posts
November 20 2012 16:59 GMT
#382
On November 21 2012 01:45 wangstra wrote:
"Thinks Corruptors are a bigger problem vs Carriers rather than Infestors"

While corruptors do take down carriers really quickly, creator's gsl game today showcases why with enough infestors, it doesn't matter.

Carriers would be very strong against Zerg if it weren't for Corruptors. If there were no Corruptors to chase down and kill Carriers, then it would be possible to split them up into task squads of a few Carriers and maybe a couple of Colossi or a Speed Prism with HTs. That gets much harder for Zerg to deal with. Hell, even if you maintain the one army, Carrier splitting starts to yield amazing results (instead of providing easy targets).
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 20 2012 17:01 GMT
#383
On November 21 2012 01:49 Iridium wrote:
Show nested quote +
On November 20 2012 16:05 arcane1129 wrote:
Infestors wouldn't be able to fungal archons, sentries, warp prisms, and DTs? I'm fine with say ghosts and high templars being immune but those 4 in particular would suck for zerg players...


You mean zerg would have to adapt and not just make infestors, and on top of it all, has to have detection at every base in lategame? BLASPHEMY!


I am still waiting for my all HT build to become standard. You just macro up to three bases as a protoss, build only zealots, then BANG, HTs into mass carriers for victory. #terribleplan
I have the Honor to be your Obedient Servant, P.6
TL+ Member
kcdc
Profile Blog Joined April 2010
United States2311 Posts
November 20 2012 17:02 GMT
#384
On November 20 2012 23:13 SarcasmMonster wrote:
Show nested quote +
On November 20 2012 23:08 SnipedSoul wrote:
Please give medivacs their speed back. They should at least be able to outrun non-blink stalkers.


Medivacs NEVER outran Stalkers, not even prenerf.

You couldn't catch up to them to punish drops tho. Faster medivacs would never die.
Finrod1
Profile Joined December 2010
Germany3997 Posts
November 20 2012 17:02 GMT
#385
great great interview! thanks for the awesome questions and awesome answers
StreaK
Profile Joined December 2005
Canada580 Posts
November 20 2012 17:03 GMT
#386
how about a dmatrix spell on the medivacs that requires like fcore for upgrade?
1a2a3a
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 20 2012 17:09 GMT
#387
On November 21 2012 02:03 StreaK wrote:
how about a dmatrix spell on the medivacs that requires like fcore for upgrade?

They just need a similar upgrade at the late game, like one that lets them drop all their units at once, rather than one at a time(just like pick up). It could also let them pick up deployed tanks and drop them while deployed. Give Marine king the ability to show us how to micro some mech.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Bellazuk
Profile Joined December 2011
Canada146 Posts
November 20 2012 17:12 GMT
#388
1 GSL title 1 MLG Title for a Zerg, Blizzard go wild on nerfs. 14 Titles for T, just KR Terran so doesn't matter.
“The only thing standing between you and your goal is the bullshit story you keep telling yourself as to why you can't achieve it.”
The_Darkness
Profile Joined December 2011
United States910 Posts
November 20 2012 17:13 GMT
#389
On November 21 2012 00:49 Acritter wrote:
Show nested quote +
On November 21 2012 00:43 The_Darkness wrote:
On November 20 2012 16:05 Snake.69 wrote:
How in hell can we stop immortal sentry all in if sentries are immune to fungal? ....


Unless by "we" you mean the top zerg in the world, who cares? Watch this season's GSL before commenting that that push is so difficult to hold. The top level zergs have generally been stopping that push more than they're losing to it.

Parting's Immo/Sentry has been getting better and better as he's been improving his control. He may not yet have the perfect all-in, but he's getting close.


Parting was curb stomped by Sniper trying that build and every single immortal sentry push has failed in this GSL except for a prolonged one by Seed if I'm not mistaken. Just today the best or second best protoss in the world was embarrassed when he tried that push. The best Zerg do not seem to be losing to that build very often. The best zergs have more or less "solved" it where "solving" it means that if you scout it you should generally beat it. If you or some random GM zerg in EU or NA has trouble beating it, who cares? I certainly hope that Blizzard does not.
To be is to be the value of a bound variable.
Zalias
Profile Joined June 2010
Lithuania79 Posts
Last Edited: 2012-11-20 17:19:45
November 20 2012 17:18 GMT
#390
On November 21 2012 02:13 The_Darkness wrote:
Show nested quote +
On November 21 2012 00:49 Acritter wrote:
On November 21 2012 00:43 The_Darkness wrote:
On November 20 2012 16:05 Snake.69 wrote:
How in hell can we stop immortal sentry all in if sentries are immune to fungal? ....


Unless by "we" you mean the top zerg in the world, who cares? Watch this season's GSL before commenting that that push is so difficult to hold. The top level zergs have generally been stopping that push more than they're losing to it.

Parting's Immo/Sentry has been getting better and better as he's been improving his control. He may not yet have the perfect all-in, but he's getting close.


Parting was curb stomped by Sniper trying that build and every single immortal sentry push has failed in this GSL except for a prolonged one by Seed if I'm not mistaken. Just today the best or second best protoss in the world was embarrassed when he tried that push. The best Zerg do not seem to be losing to that build very often. The best zergs have more or less "solved" it where "solving" it means that if you scout it you should generally beat it. If you or some random GM zerg in EU or NA has trouble beating it, who cares? I certainly hope that Blizzard does not.

I"ve seen many times protoss beat zerg in late game (infestor broodlord), didnt you? It's possible, so who cares? I hope blizzard does not... Doesn't that sound familiar?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 20 2012 17:23 GMT
#391
On November 21 2012 02:13 The_Darkness wrote:
Show nested quote +
On November 21 2012 00:49 Acritter wrote:
On November 21 2012 00:43 The_Darkness wrote:
On November 20 2012 16:05 Snake.69 wrote:
How in hell can we stop immortal sentry all in if sentries are immune to fungal? ....


Unless by "we" you mean the top zerg in the world, who cares? Watch this season's GSL before commenting that that push is so difficult to hold. The top level zergs have generally been stopping that push more than they're losing to it.

Parting's Immo/Sentry has been getting better and better as he's been improving his control. He may not yet have the perfect all-in, but he's getting close.


Parting was curb stomped by Sniper trying that build and every single immortal sentry push has failed in this GSL except for a prolonged one by Seed if I'm not mistaken. Just today the best or second best protoss in the world was embarrassed when he tried that push. The best Zerg do not seem to be losing to that build very often. The best zergs have more or less "solved" it where "solving" it means that if you scout it you should generally beat it. If you or some random GM zerg in EU or NA has trouble beating it, who cares? I certainly hope that Blizzard does not.


Agreed, it is a build that takes advantage of the current meta game of rushing to BL or mass roaches, which is what every NA and EU player does. It may be shocking, but Korean zergs many know a few more openings that are less prone to this specific all in. Its not like there is any protoss at Parting's level in NA.

So in short, it was the players not the game. Parting came to BWC saying "I have seen your NA and EU ways and I have cooked up something special for you. You will love it. It will rock the very fiber of your being and make you wonder how you ever got to China."
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Cartman_
Profile Joined July 2012
119 Posts
November 20 2012 17:23 GMT
#392
Nice Interview. Finally ! Next week we're having the Test Map with the (may be) nerf ! ...
| SK Telecom T1 | --- | Bisu & BoxeR Forever, FanTaSy, INnoVation, Dark, soO, Dream <3 |
Fjodorov
Profile Joined December 2011
5007 Posts
November 20 2012 17:24 GMT
#393
On November 21 2012 02:13 The_Darkness wrote:
Show nested quote +
On November 21 2012 00:49 Acritter wrote:
On November 21 2012 00:43 The_Darkness wrote:
On November 20 2012 16:05 Snake.69 wrote:
How in hell can we stop immortal sentry all in if sentries are immune to fungal? ....


Unless by "we" you mean the top zerg in the world, who cares? Watch this season's GSL before commenting that that push is so difficult to hold. The top level zergs have generally been stopping that push more than they're losing to it.

Parting's Immo/Sentry has been getting better and better as he's been improving his control. He may not yet have the perfect all-in, but he's getting close.


Parting was curb stomped by Sniper trying that build and every single immortal sentry push has failed in this GSL except for a prolonged one by Seed if I'm not mistaken. Just today the best or second best protoss in the world was embarrassed when he tried that push. The best Zerg do not seem to be losing to that build very often. The best zergs have more or less "solved" it where "solving" it means that if you scout it you should generally beat it. If you or some random GM zerg in EU or NA has trouble beating it, who cares? I certainly hope that Blizzard does not.


The best players werent losing to 1/1/1 either when they patched.
Sway.746
Profile Blog Joined March 2011
United States95 Posts
November 20 2012 17:25 GMT
#394
The only change that needs to happen in WoL imo is to make interceptors immune to fungal.
mothergoose729
Profile Joined December 2010
United States666 Posts
November 20 2012 17:25 GMT
#395
Awesome interview. Thanks TL.
Incomplet
Profile Blog Joined September 2011
United Kingdom1419 Posts
November 20 2012 17:27 GMT
#396
Immortal sentry all-in isn't really OP. Refer to Suppy vs Parting game 1 in which this is very much prepared for. I'd say the 3 base pre-hive timing is much stronger which Creator/Rain/Seed do really well.
Bow down to the sons of Aiur...SKT1_Rain, CreatorPrime, ST_Parting, Liquid_Hero.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 20 2012 17:33 GMT
#397
On November 21 2012 02:24 Fjodorov wrote:
Show nested quote +
On November 21 2012 02:13 The_Darkness wrote:
On November 21 2012 00:49 Acritter wrote:
On November 21 2012 00:43 The_Darkness wrote:
On November 20 2012 16:05 Snake.69 wrote:
How in hell can we stop immortal sentry all in if sentries are immune to fungal? ....


Unless by "we" you mean the top zerg in the world, who cares? Watch this season's GSL before commenting that that push is so difficult to hold. The top level zergs have generally been stopping that push more than they're losing to it.

Parting's Immo/Sentry has been getting better and better as he's been improving his control. He may not yet have the perfect all-in, but he's getting close.


Parting was curb stomped by Sniper trying that build and every single immortal sentry push has failed in this GSL except for a prolonged one by Seed if I'm not mistaken. Just today the best or second best protoss in the world was embarrassed when he tried that push. The best Zerg do not seem to be losing to that build very often. The best zergs have more or less "solved" it where "solving" it means that if you scout it you should generally beat it. If you or some random GM zerg in EU or NA has trouble beating it, who cares? I certainly hope that Blizzard does not.


The best players werent losing to 1/1/1 either when they patched.


The world is a better place with range 6 immortals. Range 5 immortals were just dumb and did not work in a stalker/sentry army.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
The_Darkness
Profile Joined December 2011
United States910 Posts
Last Edited: 2012-11-20 17:35:30
November 20 2012 17:33 GMT
#398
On November 21 2012 02:18 Zalias wrote:
Show nested quote +
On November 21 2012 02:13 The_Darkness wrote:
On November 21 2012 00:49 Acritter wrote:
On November 21 2012 00:43 The_Darkness wrote:
On November 20 2012 16:05 Snake.69 wrote:
How in hell can we stop immortal sentry all in if sentries are immune to fungal? ....


Unless by "we" you mean the top zerg in the world, who cares? Watch this season's GSL before commenting that that push is so difficult to hold. The top level zergs have generally been stopping that push more than they're losing to it.

Parting's Immo/Sentry has been getting better and better as he's been improving his control. He may not yet have the perfect all-in, but he's getting close.


Parting was curb stomped by Sniper trying that build and every single immortal sentry push has failed in this GSL except for a prolonged one by Seed if I'm not mistaken. Just today the best or second best protoss in the world was embarrassed when he tried that push. The best Zerg do not seem to be losing to that build very often. The best zergs have more or less "solved" it where "solving" it means that if you scout it you should generally beat it. If you or some random GM zerg in EU or NA has trouble beating it, who cares? I certainly hope that Blizzard does not.

I"ve seen many times protoss beat zerg in late game (infestor broodlord), didnt you? It's possible, so who cares? I hope blizzard does not... Doesn't that sound familiar?


I'm not sure I understand your post. The point of my post is that balance changes should be made based on the very best players, who do not with very, very few exceptions include any foreigners. The very best zergs are not having problems with the sentry-immortal push; thus there isn't a balance problem that Blizzard should go care about. I don't care at all whether Sen, Scarlett, Ret, etc. have problems with the push. Now you might think that those pushes aren't interesting, etc. and want a change for that reason, and I don't strenuously disagree if that's your point.

Edit: Typos, grammar
To be is to be the value of a bound variable.
BigAsia
Profile Joined November 2012
Canada451 Posts
November 20 2012 17:38 GMT
#399
On November 21 2012 02:33 Plansix wrote:
Show nested quote +
On November 21 2012 02:24 Fjodorov wrote:
On November 21 2012 02:13 The_Darkness wrote:
On November 21 2012 00:49 Acritter wrote:
On November 21 2012 00:43 The_Darkness wrote:
On November 20 2012 16:05 Snake.69 wrote:
How in hell can we stop immortal sentry all in if sentries are immune to fungal? ....


Unless by "we" you mean the top zerg in the world, who cares? Watch this season's GSL before commenting that that push is so difficult to hold. The top level zergs have generally been stopping that push more than they're losing to it.

Parting's Immo/Sentry has been getting better and better as he's been improving his control. He may not yet have the perfect all-in, but he's getting close.


Parting was curb stomped by Sniper trying that build and every single immortal sentry push has failed in this GSL except for a prolonged one by Seed if I'm not mistaken. Just today the best or second best protoss in the world was embarrassed when he tried that push. The best Zerg do not seem to be losing to that build very often. The best zergs have more or less "solved" it where "solving" it means that if you scout it you should generally beat it. If you or some random GM zerg in EU or NA has trouble beating it, who cares? I certainly hope that Blizzard does not.


The best players werent losing to 1/1/1 either when they patched.


The world is a better place with range 6 immortals. Range 5 immortals were just dumb and did not work in a stalker/sentry army.


Not saying I am an expert or anything, but I was reading Sen's interview after WCS and he was saying he was very confident vs the Immortal-Sentry all-in. He just screwed up in games 2 and 3. Also was able to hold it off in game 1 but lost because of other mistakes
YOLO
DavoS
Profile Blog Joined October 2012
United States4605 Posts
November 20 2012 17:44 GMT
#400
Love the idea of giving Ravens seeker missile immediately and chopping neural.
I also completely agree that the difference between Koreans and foreigners is what causes Terrans to be such a Korean-heavy race, though it's sort of a hard thing to put your finger on
"KDA is actually the most useless stat in the game" Aui_2000
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
November 20 2012 17:50 GMT
#401
On November 21 2012 02:44 DavoS wrote:
Love the idea of giving Ravens seeker missile immediately and chopping neural.
I also completely agree that the difference between Koreans and foreigners is what causes Terrans to be such a Korean-heavy race, though it's sort of a hard thing to put your finger on


Even korean terrans are losing now =/
TheSwamp
Profile Joined November 2010
United States1497 Posts
November 20 2012 17:53 GMT
#402
On November 20 2012 23:54 Shinespark wrote:
Ghost can never be an answer to Infestor cause there's no way in hell it's getting anywhere near close enough to cast EMP on the infestors unless you have cloak and your opponent doesn't have detection, but if he doesn't then he deserves to lose anyway.

Just nerf fungal ffs.


They are...
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
Swift118
Profile Joined January 2012
United Kingdom335 Posts
November 20 2012 17:58 GMT
#403
On November 21 2012 02:12 Bellazuk wrote:
1 GSL title 1 MLG Title for a Zerg, Blizzard go wild on nerfs. 14 Titles for T, just KR Terran so doesn't matter.


Your stats seem a little off to me there old chap.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 20 2012 17:58 GMT
#404
On November 21 2012 02:44 DavoS wrote:
Love the idea of giving Ravens seeker missile immediately and chopping neural.
I also completely agree that the difference between Koreans and foreigners is what causes Terrans to be such a Korean-heavy race, though it's sort of a hard thing to put your finger on


It is a lot of things, but I think Koreans are far more willing to shamelessly all-in to crush their opponent. That sort of playstyle helps keep a lot of the greed that NA players are complaining about in check. If you look at BWC, Parting ripped through Zergs using a super refined all-in, which clearly took hundreds of hours of practice to prefect. The first thing that happens after his win, a 25 page thread started by a professional player about the problems with force fields.

Some Koreans may whine about balance, but the mind set that peopel talk about is simply: "When you lose, it is your fault."
I have the Honor to be your Obedient Servant, P.6
TL+ Member
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
November 20 2012 18:04 GMT
#405
Wow! Great interview! Looks like he had a ton to say! Always enjoy hearing the thoughts of DK and "Rocks."
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
Ben...
Profile Joined January 2011
Canada3485 Posts
November 20 2012 18:08 GMT
#406
On November 21 2012 01:34 stichtom wrote:
Show nested quote +
On November 21 2012 01:32 Ben... wrote:
On November 21 2012 01:12 ProBell wrote:
Right? xD
I want someone to take every DB interview and cut together a video of every time he says "Right". It would be like 5 minutes long.

http://www.youtube.com/watch?v=ngMu_yJ_5Xk
Thank you so much for making that! That is so hilarious!
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Swift118
Profile Joined January 2012
United Kingdom335 Posts
November 20 2012 18:09 GMT
#407
On November 21 2012 02:58 Plansix wrote:
Show nested quote +
On November 21 2012 02:44 DavoS wrote:
Love the idea of giving Ravens seeker missile immediately and chopping neural.
I also completely agree that the difference between Koreans and foreigners is what causes Terrans to be such a Korean-heavy race, though it's sort of a hard thing to put your finger on


It is a lot of things, but I think Koreans are far more willing to shamelessly all-in to crush their opponent. That sort of playstyle helps keep a lot of the greed that NA players are complaining about in check. If you look at BWC, Parting ripped through Zergs using a super refined all-in, which clearly took hundreds of hours of practice to prefect. The first thing that happens after his win, a 25 page thread started by a professional player about the problems with force fields.

Some Koreans may whine about balance, but the mind set that peopel talk about is simply: "When you lose, it is your fault."


I think it has more to do with the skill difference between Koreans and non-Koreans. Terran has the best harassment options and and a top quality player can really do amazing damage with the tools Terran has on offer while macroing flawlessly behind it all, may be difficult to perform but skilled guys playing full-time can erally get into it.

Would be nice if all the races had a similar difficulty level but sadly its not the case, best except it though as I think not alot is going to change in hots in this aspect.
Channel56k
Profile Joined June 2010
United States413 Posts
Last Edited: 2012-11-20 18:19:33
November 20 2012 18:18 GMT
#408
On November 21 2012 02:58 Swift118 wrote:
Show nested quote +
On November 21 2012 02:12 Bellazuk wrote:
1 GSL title 1 MLG Title for a Zerg, Blizzard go wild on nerfs. 14 Titles for T, just KR Terran so doesn't matter.


Your stats seem a little off to me there old chap.


They were a little, but these are the states from the wiki (GSL Results): There are some very obvious issues with Z at the moment, but Zerg has performed less than both protoss and Terran over-all, Korean-Terrans netting mroe than double the amount of top-3 finishes than both zerg and Protoss.

As of July 2012:

Terran 1st: 7 2nd: 9 3rd: 19 Total: 35
Zerg 1st: 6 2nd: 3 3rd: 3 Total: 12
Protoss 1st: 3 2nd: 4 3rd: 10 Total: 17

Edit: Source
"Do yourself a favor, and don't listen to me."
Laneir
Profile Joined September 2010
United States1160 Posts
November 20 2012 18:19 GMT
#409
Great inteview bro interesting to see what he says about sent immortal all in
Follow me on Instagram @Chef_Betto
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
November 20 2012 18:42 GMT
#410
Will redesign Mothership so it won’t be a serious unit used in professional esports play

Sounds cool.

Add projectile animation on Fungal Growth-This delay will allow units to dodge

That's freeking awesome!

Neural is on the chopping block for Swarm

Interesting, but sounds good for PvZ.

Blizzard doesn't blindly look at win-rates and actually watches the games

Kind of what you would hope from someone who's balancing the game, some evidence would be awesome (although this interview is providing a lot)

Can redesign 250mm strike cannon to give Thors a different purpose

Yayayayayay!

Possible buffs to Medivacs to account for more new options to defend drops

I'm actually really interested to see how this turns out, medivac buffs are always welcome with me!

Will work on Mech TvP later on in HotS Beta

rools*

To TeamLiquid: Please keep the feedback coming and please play beta!

Could it be that they are actually listening!?

Awesome interview! Thanks for this, loading the video to watch later tonight!
11/5/14 CATACLYSM | The South West's worst Falco main
Adreme
Profile Joined June 2011
United States5574 Posts
November 20 2012 18:45 GMT
#411
On November 21 2012 03:19 Laneir wrote:
Great inteview bro interesting to see what he says about sent immortal all in


I feel like if he thought he could nerf it he would. I mean what do you nerf to deal with sentry immortal all in exactly becaue each piece is sort of important in different parts of both that match up and other matchups.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 20 2012 18:48 GMT
#412
On November 21 2012 02:50 leveller wrote:
Show nested quote +
On November 21 2012 02:44 DavoS wrote:
Love the idea of giving Ravens seeker missile immediately and chopping neural.
I also completely agree that the difference between Koreans and foreigners is what causes Terrans to be such a Korean-heavy race, though it's sort of a hard thing to put your finger on


Even korean terrans are losing now =/

Indeed with today's GSL results, yet another Terran gets knocked out of Code S!!!
Noocta
Profile Joined June 2010
France12578 Posts
November 20 2012 18:52 GMT
#413
On November 21 2012 02:12 Bellazuk wrote:
1 GSL title 1 MLG Title for a Zerg, Blizzard go wild on nerfs. 14 Titles for T, just KR Terran so doesn't matter.



More like a year of domination for both races overall.
Open your damn eyes and remember we have 1 GSL in the time we had 3 before.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Yoshi Kirishima
Profile Blog Joined July 2009
United States10318 Posts
November 20 2012 18:53 GMT
#414
Really great interviews

I also don't know if it's just that recently interviews are better, or dustin and david are aware of all the rage lately, and are trying to be more detailed and clear and informative in their answers

but anyways, really love how I feel like I'm getting much more "information"

Perhaps it's because recently the questions are more about the balance and design, rather than features like "when is X coming"

Anyways, awesome answers dustin, and thanks for the interview

i'm getting so hyped for the patch changes grrr lol
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
SarcasmMonster
Profile Joined October 2011
3136 Posts
November 20 2012 18:56 GMT
#415
On November 21 2012 03:53 Yoshi Kirishima wrote:
Really great interviews

I also don't know if it's just that recently interviews are better, or dustin and david are aware of all the rage lately, and are trying to be more detailed and clear and informative in their answers

but anyways, really love how I feel like I'm getting much more "information"

Perhaps it's because recently the questions are more about the balance and design, rather than features like "when is X coming"

Anyways, awesome answers dustin, and thanks for the interview

i'm getting so hyped for the patch changes grrr lol


To be honest, I think the interviewers are just asking better questions. Props to monk.
MMA: The true King of Wings
Yoshi Kirishima
Profile Blog Joined July 2009
United States10318 Posts
November 20 2012 18:59 GMT
#416
On November 21 2012 03:08 Ben... wrote:
Show nested quote +
On November 21 2012 01:34 stichtom wrote:
On November 21 2012 01:32 Ben... wrote:
On November 21 2012 01:12 ProBell wrote:
Right? xD
I want someone to take every DB interview and cut together a video of every time he says "Right". It would be like 5 minutes long.

http://www.youtube.com/watch?v=ngMu_yJ_5Xk
Thank you so much for making that! That is so hilarious!


OMFG LOOOOL thank you!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
ACrow
Profile Joined October 2011
Germany6583 Posts
Last Edited: 2012-11-20 19:01:07
November 20 2012 19:00 GMT
#417
On November 21 2012 03:18 konicki wrote:
Show nested quote +
On November 21 2012 02:58 Swift118 wrote:
On November 21 2012 02:12 Bellazuk wrote:
1 GSL title 1 MLG Title for a Zerg, Blizzard go wild on nerfs. 14 Titles for T, just KR Terran so doesn't matter.


Your stats seem a little off to me there old chap.


They were a little, but these are the states from the wiki (GSL Results): There are some very obvious issues with Z at the moment, but Zerg has performed less than both protoss and Terran over-all, Korean-Terrans netting mroe than double the amount of top-3 finishes than both zerg and Protoss.

As of July 2012:

Terran 1st: 7 2nd: 9 3rd: 19 Total: 35
Zerg 1st: 6 2nd: 3 3rd: 3 Total: 12
Protoss 1st: 3 2nd: 4 3rd: 10 Total: 17

Edit: Source

You choosing to inlude 3rd and 4th place finishes is a bit arbitrary. But I guess if you want to make it look like P is doing better than Z then you'd do that. As P I'd argue that only 1st place finishes matter and that Z and T have been doing fine historically, but that'd you'd need to buff P lol.

Disclaimer: I'm not being serious, I'm rather saying these numbers don't say a lot. Meta game is changing so fast anyways, that it doesn't make much sense to look at numbers older than a season or so.
Get off my lawn, young punks
DarkPlasmaBall
Profile Blog Joined March 2010
United States44053 Posts
November 20 2012 19:04 GMT
#418
Awesome interview! This was the first time I'd seen monk. give an interview. Really enjoyed the specific questions and the pacing DB giving honest answers as always. Right?

On November 21 2012 03:48 ZAiNs wrote:
Show nested quote +
On November 21 2012 02:50 leveller wrote:
On November 21 2012 02:44 DavoS wrote:
Love the idea of giving Ravens seeker missile immediately and chopping neural.
I also completely agree that the difference between Koreans and foreigners is what causes Terrans to be such a Korean-heavy race, though it's sort of a hard thing to put your finger on


Even korean terrans are losing now =/

Indeed with today's GSL results, yet another Terran gets knocked out of Code S!!!


And another goes through... because that's what happens in TvT
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Desiderium
Profile Joined May 2011
Belgium29 Posts
November 20 2012 19:04 GMT
#419
Awesome job on the interview, man. Really solid and knowledgeable. Mr Browder did a great job answering the questions in depth and being open to feedback, too. Overall awesome dialogue. One thing I hoped you would have asked him about in terms of design philosophy is the anti-micro nature of many units, and the lack of cool micro potential that currently exists, especially in new units like the Hellbat. I'd like to see that in a future interview.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
November 20 2012 19:15 GMT
#420
Just watched the whole interview, awesome job TL. Great to watch. Riiight?
11/5/14 CATACLYSM | The South West's worst Falco main
Confuse
Profile Joined October 2009
2238 Posts
November 20 2012 19:16 GMT
#421
Good stuff, I don't really like the part about mothership not being used in professional play. Every unit should be important for something in an RTS. Sure BW messed up on the scout but that doesn't mean it wasn't trying to fill a roll.
If we fear what we do not understand, then why is ignorance bliss?
Yoshi Kirishima
Profile Blog Joined July 2009
United States10318 Posts
November 20 2012 19:20 GMT
#422
On November 21 2012 04:16 Confuse wrote:
Good stuff, I don't really like the part about mothership not being used in professional play. Every unit should be important for something in an RTS. Sure BW messed up on the scout but that doesn't mean it wasn't trying to fill a roll.


I think they're probably exaggerating that a bit, it'll probably still have some intentional use.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
LOLingBuddha
Profile Joined February 2011
Netherlands697 Posts
November 20 2012 19:23 GMT
#423
i can not un-hear the constant "Riight"
Warpath
Profile Joined April 2010
Canada1242 Posts
Last Edited: 2012-11-20 19:24:30
November 20 2012 19:24 GMT
#424
Really interested to see what happens to the mutalisk. It's never been a unit ive looked at much as needing a rework (from a terran PoV)

Also really happy to see that they still want to get mech rolling
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 20 2012 19:26 GMT
#425
On November 21 2012 03:09 Swift118 wrote:
Show nested quote +
On November 21 2012 02:58 Plansix wrote:
On November 21 2012 02:44 DavoS wrote:
Love the idea of giving Ravens seeker missile immediately and chopping neural.
I also completely agree that the difference between Koreans and foreigners is what causes Terrans to be such a Korean-heavy race, though it's sort of a hard thing to put your finger on


It is a lot of things, but I think Koreans are far more willing to shamelessly all-in to crush their opponent. That sort of playstyle helps keep a lot of the greed that NA players are complaining about in check. If you look at BWC, Parting ripped through Zergs using a super refined all-in, which clearly took hundreds of hours of practice to prefect. The first thing that happens after his win, a 25 page thread started by a professional player about the problems with force fields.

Some Koreans may whine about balance, but the mind set that peopel talk about is simply: "When you lose, it is your fault."


I think it has more to do with the skill difference between Koreans and non-Koreans. Terran has the best harassment options and and a top quality player can really do amazing damage with the tools Terran has on offer while macroing flawlessly behind it all, may be difficult to perform but skilled guys playing full-time can erally get into it.

Would be nice if all the races had a similar difficulty level but sadly its not the case, best except it though as I think not alot is going to change in hots in this aspect.


You are further feeding into the argument that NA and EU players are more likely to blame the game, rather than use all means to win any game. Claiming the other races are easier and you are crippled by the difficult of your race is not a very good reason for why you lost a game. It holds you back.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
CcFxCumstein
Profile Joined February 2012
United States5 Posts
November 20 2012 19:32 GMT
#426
Doesn't look like Monk knows too much about whats happening in PvZ atm. Immortal sentry push is not really as good as he thinks. Watch GSL
Inverse1
Profile Joined March 2011
United Kingdom61 Posts
November 20 2012 19:34 GMT
#427
how many times did DB say 'riiiight'... Great interview though, wish we had more community interaction with blizzard like this.
i'm about to open some fuckin' windows
Crawdad
Profile Joined September 2012
614 Posts
November 20 2012 19:35 GMT
#428
Remove psionic tag from Sentries, and we have a deal.
c0sm0naut
Profile Joined April 2011
United States1229 Posts
November 20 2012 19:35 GMT
#429
when i watch these interviews i feel sad as a terran player,

"it is what it is"

if they had had that attitude during P or Z dark ages, the community would have gone apeshit on him.. but it's terran, so
"it is what it is"

i wonder if when they ask themselves, "could this player have played better?" if they are considering times when ST Life donating free infestors to missile turrets/bunkers and winning the game by a huge margin or zerg player just losing tons of drones and tech structure to warp prism harass. yes, everyone can always play better. it is stupid to balance based on this rationale because better is a relative term and their perception will always be flawed .

sc2 is an impossible videogame to master, to balance it based on "could they have played better?" give you justification to not make any changes ever. Everyone could have played better in every single game they have ever played. that is just the nature of sc2. were they asking themselves this question when terrans were trading hellions for drones pre queen patch? or did they just see that and think "man that's really cheesy" and nerf it.

sorry for the QQ TL community, i just can't stand most of the stuff this guy says. there is a reason we have a stale metagame and it is this man right here
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
November 20 2012 19:35 GMT
#430
On November 21 2012 01:34 stichtom wrote:
Show nested quote +
On November 21 2012 01:32 Ben... wrote:
On November 21 2012 01:12 ProBell wrote:
Right? xD
I want someone to take every DB interview and cut together a video of every time he says "Right". It would be like 5 minutes long.

http://www.youtube.com/watch?v=ngMu_yJ_5Xk


Oh my god, this made me write here something again after like year.. :DD

LOL, I'm done..
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
November 20 2012 19:40 GMT
#431
Props to Monk, great interview. I really like Dustin Browder, you get a sense that he's in touch with concerns and just really cares. Sure he isn't perfect, but I think he deserves a lot more credit from his naysayers.
Knowing is half the battle... the other half is lasers.
Mczeppo
Profile Joined March 2010
Germany319 Posts
November 20 2012 19:41 GMT
#432
Hey i thought about fungal growth a little bit and came to the conclusion that a counter spell would be a fun way to deal with it. Something like dispel (i.e. dispelling roots, exploding wisp, etc) in Warcraft. Of course many people here may not like warcraft but it created these exciting back and forth situations.

This would also incorporate more depth and skill into the game. Players would need to position the dispelling unit before the fight correctly. This makes hit and run tactics more viable. Imagine ghost emp to dispel fungal. The ghost would have another use instead of only sniping and emp'ing the infestor directly. It makes for a slightly less extreme balance solution as units would get damaged but would't die instantly all the time while infestors would stay alive all together (zerg is not damaged directly. They'd only lose energy).

Give the high templar something similar and we have a reason to build these casters more (ghosts, HT's, ...). HT's also fulfill the role to provide aoe damage vs zerg.

I don't know if this idea is terrible but it still could be adjusted easily. Make it an upgrade. Make it gas heavy. I dont know. HT's and Ghost already are expensive. You could also give a spell like this to a new protoss unit in Hots...

In my opinion it could be a good solution to these fail/win situations.
"whether you make it or not depends mostly on the personal battle within yourself." - NaDa
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
November 20 2012 19:45 GMT
#433
Browder doesn't get why slow instead of root would help. He seems to assume that the benfit would be to run away very slowly, which I agree would be pointless. The major benefit would be to split just enough so that your units can't be chain fungled. Or perhaps move back just enough that you are covered by the rest of your army.
Doc Daneeka
Profile Joined March 2010
United States577 Posts
Last Edited: 2012-11-20 19:52:28
November 20 2012 19:49 GMT
#434
so many of these ideas rub me the wrong way. why remove tools? it just strikes me as a really dumb shortsighted idea to just pull things out of the game like neural and essentially the mothership instead of continuing to work with their balance and tweak their mechanics. i'm afraid they're gonna end up boxing the game into a corner.
payed off security
c0sm0naut
Profile Joined April 2011
United States1229 Posts
November 20 2012 19:51 GMT
#435
On November 21 2012 04:45 Willzzz wrote:
Browder doesn't get why slow instead of root would help. He seems to assume that the benfit would be to run away very slowly, which I agree would be pointless. The major benefit would be to split just enough so that your units can't be chain fungled. Or perhaps move back just enough that you are covered by the rest of your army.

he doesn't get it because he doesn't want to get it
blizzard has demonstrated for a while now that they have a very specific vision of how this game should be played and they tend to not be willing to change things that would mess with that.
SirMufpo
Profile Joined September 2012
Sweden7 Posts
November 20 2012 19:54 GMT
#436
These possible changes make for an interesting read. The psionic change for fungle and making it a projectile might change a lot. We will probably see more changes for terran soon.
HolydaKing
Profile Joined February 2010
21254 Posts
November 20 2012 19:54 GMT
#437
On November 21 2012 04:49 Doc Daneeka wrote:
so many of these ideas rub me the wrong way. why remove tools? it just strikes me as a really dumb shortsighted idea to just pull things out of the game like neural and essentially the mothership instead of continuing to work with their balance and tweak their mechanics. i'm afraid they're gonna end up boxing the game into a corner.

i'm sure if they remove neural they'll add something to replace it.
LOLingBuddha
Profile Joined February 2011
Netherlands697 Posts
November 20 2012 19:55 GMT
#438
On November 21 2012 04:35 Everlong wrote:
Show nested quote +
On November 21 2012 01:34 stichtom wrote:
On November 21 2012 01:32 Ben... wrote:
On November 21 2012 01:12 ProBell wrote:
Right? xD
I want someone to take every DB interview and cut together a video of every time he says "Right". It would be like 5 minutes long.

http://www.youtube.com/watch?v=ngMu_yJ_5Xk


Oh my god, this made me write here something again after like year.. :DD

LOL, I'm done..

oh my god!!! lol as much as i was kind of annoyed during the interview i just absolutely laughed my rear end off.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 20 2012 19:56 GMT
#439
I've just started watching SC2 games again starting with the VODS from the latest MLG and God are ZvX games horrible...Leenok Bomber stands out with 40 Infestors at one point. I hope they fix Infestors ASAP, the game has never been worse to watch.

Head Coach Park: "They should buff tanks!"
c0sm0naut
Profile Joined April 2011
United States1229 Posts
November 20 2012 19:56 GMT
#440
im thinking it's time for the community to use the editor and create our own WOL. i see all of these changes making very little difference and creating a metric crap ton of unintended balance consequences
rumodbrotheraturface
Profile Joined November 2012
3 Posts
Last Edited: 2012-11-20 20:15:06
November 20 2012 20:04 GMT
#441
I did not watch the entire interview however i looked at their ideas and i find none to be terrible to start redisigning the flaws in this game i find dustin browders view quite skewed in the first 3-5 minutes of the interview when he says mvp is only 3-5% better then other people i disagree completely i think not jet lag ect leading to upsets i think this game is extremely more luck dependent then broodwar due to how you control stuff also as it being imbalanced imo in certain matchups (tvz) its almost as if he enjoys this luck factor which as a spectator isnt that bad but a designing point of view i think their mindset is extremely flawed also when you take a econmic risk in this game its generally rewarded WAY more then BW due to having extra mule for CC extra chrono on probes for extra nexus and extra injects for a hatch WHY add so much capabilitys to the main buildings so that unscouted you get extremely ahead quicker which leads to needing MORE precise scouting= leading to more luck due to not 100% perfect scouting which is somewhat players fault but at certain parts in the game its literally impossible to scout and see anything if opponents are not even good just compatent its simple flaws like this that lead the game to become way more luck imo and thats why you see worse players winning due to incorrect blind builds which i think are magnified more in sc2 then BW which leads way worse players having the possibility of winning


(dont mean to say this is the only flaw in the game just showing a example of one of the many failed ideas that blizzard implemented into sc2 and wont even bring up changing just furthering proof that they have no clue how to actuelly balance a game they literally just add units and say this looks cool or this ability seems nice then not listen to the people with way more gametime played)

dustin browder himself said for the first 10-15 minutes he can play at a pro level? WTF someone with this clouded of a mind should not be in the position he is today not saying its all his fault but clearly he does a poor job

User was warned for this post
sitromit
Profile Joined June 2011
7051 Posts
November 20 2012 20:07 GMT
#442
If there wasn't such a unit like the Mothership that can win a game with a single cast of a single spell, then stealing it wouldn't become a problem. I don't understand why they want to get rid of Neural.
Flummie
Profile Joined August 2010
Netherlands417 Posts
November 20 2012 20:09 GMT
#443
haha right
ผมพยายามหาคำตอบอยู่ตลอดเวลา
Doc Daneeka
Profile Joined March 2010
United States577 Posts
November 20 2012 20:13 GMT
#444
On November 21 2012 04:54 HolydaKing wrote:
Show nested quote +
On November 21 2012 04:49 Doc Daneeka wrote:
so many of these ideas rub me the wrong way. why remove tools? it just strikes me as a really dumb shortsighted idea to just pull things out of the game like neural and essentially the mothership instead of continuing to work with their balance and tweak their mechanics. i'm afraid they're gonna end up boxing the game into a corner.

i'm sure if they remove neural they'll add something to replace it.


maybe, and i'll reserve judgement on that for when they actually attempt to replace/remove it.... but just given what we have to work with now (as in, not trying to speculate what they might replace it with) it sounds like a bad idea to me.

about the mothership, here's an idea: if you don't want a unit used in competitive play, don't put it in multiplayer. also HotS is being balanced with the mothership core as a major part of it, and they're making stargate play more appealing, so they're basically asking for the mothership proper to be used. it'll be within reach far far more often that it was in the earlier stages of WoL. it sounds like he hasn't thought this out very well. i'm also personally convinced the mothership has the potential to be, in the long run (as in years down the road - we DO want this game to have a long lifespan, correct?) a very viable part of late and super late game play and part of what will drastically differentiate the experience of playing protoss from the other two races, but if and only if blizzard goes forward with the expectation that the unit will be used.

unfortunately for this game, it's all about keeping the tournament scene alive RIGHT NOW, and so the bottom line is balancing win rates. that just is what it is but i think it's hurting the game in the long run, particularly when i hear them say stuff like this.
payed off security
dreadlordx
Profile Joined January 2012
United States80 Posts
November 20 2012 20:16 GMT
#445
I watched the entire interview, or should I call it a discussion about ZVP.... I mean if you are terran this interview is almost worthless, except to say that we are so diverse and if we don't show in big numbers in tournaments it must be jet lag. And the changes he did mention for terrans are seeker missle wont need research "but that won't change anything" and 250mm cannon might be changed. In a 32min interview, it was 30 mins of P and Z discussion and then 2 minutes to say terrans are getting shit basically. If Dustin thinks terrans are even close to excited for HOTS or happy with the current state of WoL then I give up. Terran is not more diverse, how so? Right now our builds are focused on tier 1 and 1.5, maybe some tier 2 peppered in there. Raven = worthless, BC = worthless, Ghost = worthless vs Z and not great vs feedback, banshee = worthless past 8 min, Thor = worthless except maybe against mutas in tvz mech. How is it possible that this how he sees it. Clearly he hasn't built any of the units i described and had one feedback take a massive of amount of health off a thor. I could go on and on, I will just say if you are terran dont watch this interview or buy hots. HOTS for terran is basically the same units as WOL but more shit to deal with from the other races. Worthless these people are.
Play on Playa!!!!
paradiset16
Profile Joined August 2012
United States9 Posts
November 20 2012 20:17 GMT
#446
All I heard in this interview is that Zerg op Zerg op Zerg op and that's bull crap the zerg isn't op I feel its under powered because of what other races can do and if other races weren't so dumb. And clump units together and make them fungal able of the mother ship neural situation not send their mother ship to the front of their army the mother ship has more range then neural and goes automatically and neural has a delay so all this crap about changing the infestor is bull crap for the first time scence the beta we have a unit that sustains equality between the game and Zerg players shouldn't be punished for finding out this unit that is what we need and have to use to win cause if you look at most games we do not use infestors we auto lose against death ball bio tank and the most bull shit composition mass air for Protoss with mother ship and storms is stead of looking at the Zerg and blaming the Zerg you should be look at Zerg players and loving them because unlike the other races the found a unit that is the best in their race and use it so instead of changeling them other races shouldn't be dumb asses and have their unit be fungalable because you should know Zerg is going infestors and if they aren't usually it's baneling lung muta so please stop just saying Zerg op Zerg op this needs to be changed no it doesn't need to be changed you need to change and play better

User was warned for this post
awwwww~~~zerg so underpowered
nuogaiyen
Profile Joined May 2012
United States42 Posts
November 20 2012 20:27 GMT
#447
Terran getting a shit deal, but about half the discussion is about the infestor, I hope they make the change that psionic units are not affected by fungal, or at least if they are they could move, dealing with a large number of infestor is insanely stupid. Keep the neural I dont care, not a toss. Infestor broodlord needs an answer and it should come soon.
nuogaiyen
Profile Joined May 2012
United States42 Posts
November 20 2012 20:29 GMT
#448
Only reason zerg doesn't want an infestor nerf is because that's all they do. Mm yeah
kyllinghest
Profile Joined December 2011
Norway1607 Posts
November 20 2012 20:33 GMT
#449
On November 21 2012 05:17 paradiset16 wrote:
All I heard in this interview is that Zerg op Zerg op Zerg op and that's bull crap the zerg isn't op I feel its under powered because of what other races can do and if other races weren't so dumb. And clump units together and make them fungal able of the mother ship neural situation not send their mother ship to the front of their army the mother ship has more range then neural and goes automatically and neural has a delay so all this crap about changing the infestor is bull crap for the first time scence the beta we have a unit that sustains equality between the game and Zerg players shouldn't be punished for finding out this unit that is what we need and have to use to win cause if you look at most games we do not use infestors we auto lose against death ball bio tank and the most bull shit composition mass air for Protoss with mother ship and storms is stead of looking at the Zerg and blaming the Zerg you should be look at Zerg players and loving them because unlike the other races the found a unit that is the best in their race and use it so instead of changeling them other races shouldn't be dumb asses and have their unit be fungalable because you should know Zerg is going infestors and if they aren't usually it's baneling lung muta so please stop just saying Zerg op Zerg op this needs to be changed no it doesn't need to be changed you need to change and play better

If all the other races are so dumb, maybe you could enlighten us about how we can fight the infestor better? I think you would be surprised if you tried playing terran and protoss for a game or 20 each.

On a different note I think some puctuation would do your text good!
"NO" -Has
c0sm0naut
Profile Joined April 2011
United States1229 Posts
November 20 2012 20:35 GMT
#450
yes please paradise, tell us what the koreans practicing for 8 hours per day missed. i'm sure your insight as a zerg player will be more valuable than these professional players who can play at GM level as random..
rumodbrotheraturface
Profile Joined November 2012
3 Posts
November 20 2012 20:41 GMT
#451
On November 21 2012 05:17 paradiset16 wrote:
All I heard in this interview is that Zerg op Zerg op Zerg op and that's bull crap the zerg isn't op I feel its under powered because of what other races can do and if other races weren't so dumb. And clump units together and make them fungal able of the mother ship neural situation not send their mother ship to the front of their army the mother ship has more range then neural and goes automatically and neural has a delay so all this crap about changing the infestor is bull crap for the first time scence the beta we have a unit that sustains equality between the game and Zerg players shouldn't be punished for finding out this unit that is what we need and have to use to win cause if you look at most games we do not use infestors we auto lose against death ball bio tank and the most bull shit composition mass air for Protoss with mother ship and storms is stead of looking at the Zerg and blaming the Zerg you should be look at Zerg players and loving them because unlike the other races the found a unit that is the best in their race and use it so instead of changeling them other races shouldn't be dumb asses and have their unit be fungalable because you should know Zerg is going infestors and if they aren't usually it's baneling lung muta so please stop just saying Zerg op Zerg op this needs to be changed no it doesn't need to be changed you need to change and play better



So when all your infestors get emped because there in a big clump when new patch hits can we say lol your bad split infestors noob? wtf zerg INTIRE RACE OF PLAYERS SUCK OMG instead of saying how great you and other zergs are open your mind to the REAL game if you cant see whats going on then you should be forced to play TVZ until your eyes bleed
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 20 2012 20:42 GMT
#452
paradiset16, if you could also pick up a copy of Elements of Style before responding, that would be great. Just focus on the section about complete sentences and we should be in the clear.

I also want to hear how other races are dumb. Explain to me how you know more than Grubby, I want to hear this.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
November 20 2012 20:42 GMT
#453
On November 20 2012 16:30 lichter wrote:
Oh, for the medivac they should give them a 150/150 researchable ability that allows medivacs to drop all its load simultaneously. Give this ability a cool down (so that medivac micro isn't too easy) and a different hotkey so that moving drops and individual drops are still the default.

So zerg has to react even faster cause 8 marines fall out instantly stim killed 5-6 drones multi prong drops would be even more deadly 1 at a time is manageable for both sides .
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
Doc Daneeka
Profile Joined March 2010
United States577 Posts
November 20 2012 20:48 GMT
#454
i dunno why it's necessary to buff medivacs just because drop play isn't as fashionable or meta as it was awhile ago. they're already pretty nuts. i mean maybe, but it's not the first thing i'd think of when brainstorming ways to change the game for sure.
payed off security
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 20 2012 20:49 GMT
#455
Excellent interview. Everything DB said made sense.
Godwrath
Profile Joined August 2012
Spain10115 Posts
November 20 2012 20:54 GMT
#456
On November 21 2012 00:42 Acritter wrote:
Show nested quote +
On November 21 2012 00:10 Figgy wrote:
On November 20 2012 16:36 Flonomenalz wrote:
On November 20 2012 16:30 lichter wrote:
Oh, for the medivac they should give them a 150/150 researchable ability that allows medivacs to drop all its load simultaneously. Give this ability a cool down (so that medivac micro isn't too easy) and a different hotkey so that moving drops and individual drops are still the default.

That would be ridiculous.

Double medi drop late game with 3/3 marines/marauders vs Z or P. Research said ability. Insta drop a base, snipe nexus/hatch/tech/ then leave.

Repeat as needed.

Part of what allows drop defense to be possible is the delay in units coming out.



Hahahaha mutas chasing down 2 medivacs that just left the base from harass. Both of them instantly drop 16 stimmed marines to insta kill the flock <3

That would be the most broken change EVERRRRRRRRRRRRR

Hmm... maybe it WOULD be acceptable if it cost energy. Like, 150 energy. There was another ability that allowed you to instantly put a ton of units into the enemy base that cost 150 energy... what was it again?

+ Show Spoiler +
RIP Arbiter, but you get my point. Energy cost can make it balanced, because it means you can't do it constantly, and it lowers the Medivac's ability to heal.


Nope. Maybe making it unloading 2 units per "drop" instead of 1 would be interesting, but not needed.
garlicface
Profile Joined April 2010
Canada4196 Posts
November 20 2012 20:56 GMT
#457
On November 21 2012 04:41 Mczeppo wrote:
Hey i thought about fungal growth a little bit and came to the conclusion that a counter spell would be a fun way to deal with it. Something like dispel (i.e. dispelling roots, exploding wisp, etc) in Warcraft. Of course many people here may not like warcraft but it created these exciting back and forth situations.

This would also incorporate more depth and skill into the game. Players would need to position the dispelling unit before the fight correctly. This makes hit and run tactics more viable. Imagine ghost emp to dispel fungal. The ghost would have another use instead of only sniping and emp'ing the infestor directly. It makes for a slightly less extreme balance solution as units would get damaged but would't die instantly all the time while infestors would stay alive all together (zerg is not damaged directly. They'd only lose energy).

Give the high templar something similar and we have a reason to build these casters more (ghosts, HT's, ...). HT's also fulfill the role to provide aoe damage vs zerg.

I don't know if this idea is terrible but it still could be adjusted easily. Make it an upgrade. Make it gas heavy. I dont know. HT's and Ghost already are expensive. You could also give a spell like this to a new protoss unit in Hots...

In my opinion it could be a good solution to these fail/win situations.

50 energy AoE Dispel ability on the Medivac could be cool. B)
#TeamBuLba
President Dead
Profile Joined November 2012
97 Posts
Last Edited: 2012-11-20 20:57:27
November 20 2012 20:57 GMT
#458
Right?
Hey, I'm a police officer. Just do what I tell ya.
chatuka
Profile Joined July 2011
1351 Posts
November 20 2012 20:57 GMT
#459
give more strength to weaker units.. give terran players more options to fight zerg. Protoss need the void ray and Fenix relevant again.

it's pretty common sense that zerg has a lot of usable pieces and other races don't have the variety of units that zerg has.
vgijamven
Profile Joined December 2011
Sweden95 Posts
November 20 2012 20:58 GMT
#460
He says fungal shouldn't be a slow, but what if it's a really good slow, like 60-80% slow? I think it could be viable.
"If it it's important, you'll find a way. If it's not, you'll find an excuse." -Daniel Decker
SarcasmMonster
Profile Joined October 2011
3136 Posts
November 20 2012 21:00 GMT
#461
Should have asked him about Colossi during the "boring units" question.
MMA: The true King of Wings
MatiaasS !
Profile Joined October 2011
Chile167 Posts
November 20 2012 21:02 GMT
#462
Very interesting changes ahead.
Team EG, TL and IM ! || Tennis For Life ♥ RF ♥
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 20 2012 21:12 GMT
#463
On November 21 2012 06:00 SarcasmMonster wrote:
Should have asked him about Colossi during the "boring units" question.

For the love of god, no. I want all grown up, professional questions about stuff that matters.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
eMGmoG
Profile Joined March 2012
Switzerland244 Posts
Last Edited: 2012-11-20 21:15:24
November 20 2012 21:14 GMT
#464
"Blizzard is aware of the restrictions on map design caused by the Stephano Roach style, but doesn’t think it can/will be fixed in WoL, will work on for HotS" geeez they dont seem to understand why map restrictions are how they are nowadays. its not about a specific playstyle XY, its about the race design around FF/tight choke/easy accessible 3rd because gateway units suck because of warpin....
Kritos222
Profile Joined July 2012
Sweden21 Posts
November 20 2012 21:15 GMT
#465
Every time Dustin says ....Right.... he lies.
Quote
Maismz
Profile Joined December 2011
France15 Posts
November 20 2012 21:16 GMT
#466
On November 21 2012 05:57 chatuka wrote:
give more strength to weaker units.. give terran players more options to fight zerg. Protoss need the void ray and Fenix relevant again.

it's pretty common sense that zerg has a lot of usable pieces and other races don't have the variety of units that zerg has.


Zerg has a variety of unit ? Roach hydra and muta and almost useless against a decent terran, and against toss, roach are usefull the first 10min of the game, lingz got depop almost instant aganist colossi or ht, hydra, well you know how hydra are usefull and muta are not viable, if you nerf infest what's left for ZvP ?
SarcasmMonster
Profile Joined October 2011
3136 Posts
November 20 2012 21:23 GMT
#467
On November 21 2012 06:12 Plansix wrote:
Show nested quote +
On November 21 2012 06:00 SarcasmMonster wrote:
Should have asked him about Colossi during the "boring units" question.

For the love of god, no. I want all grown up, professional questions about stuff that matters.


I mean, monk brought up the Infestor as his example.
Since it's getting nerfed anyways, it's time to switch our QQ stream to the Colossus. Just because the Infestor is getting nerfed, doesn't mean I'm finished QQing
MMA: The true King of Wings
Marou
Profile Blog Joined April 2010
Germany1371 Posts
November 20 2012 21:23 GMT
#468
next time i see a 20min+ interview with DB i will put it on side and keep it for when i want to do some birge drinking.
take a shot everytime DB says "Riiiiiiiiight".
twitter@RickyMarou
Psychobabas
Profile Blog Joined March 2006
2531 Posts
Last Edited: 2012-11-20 21:31:08
November 20 2012 21:30 GMT
#469
Fungal being a projectile is fucking awesome. Now they can actually miss them like EMPs.. >_<

I wonder if it will be countered by PDD
paradiset16
Profile Joined August 2012
United States9 Posts
November 20 2012 21:31 GMT
#470
On November 21 2012 05:33 kyllinghest wrote:
Show nested quote +
On November 21 2012 05:17 paradiset16 wrote:
All I heard in this interview is that Zerg op Zerg op Zerg op and that's bull crap the zerg isn't op I feel its under powered because of what other races can do and if other races weren't so dumb. And clump units together and make them fungal able of the mother ship neural situation not send their mother ship to the front of their army the mother ship has more range then neural and goes automatically and neural has a delay so all this crap about changing the infestor is bull crap for the first time scence the beta we have a unit that sustains equality between the game and Zerg players shouldn't be punished for finding out this unit that is what we need and have to use to win cause if you look at most games we do not use infestors we auto lose against death ball bio tank and the most bull shit composition mass air for Protoss with mother ship and storms is stead of looking at the Zerg and blaming the Zerg you should be look at Zerg players and loving them because unlike the other races the found a unit that is the best in their race and use it so instead of changeling them other races shouldn't be dumb asses and have their unit be fungalable because you should know Zerg is going infestors and if they aren't usually it's baneling lung muta so please stop just saying Zerg op Zerg op this needs to be changed no it doesn't need to be changed you need to change and play better

If all the other races are so dumb, maybe you could enlighten us about how we can fight the infestor better? I think you would be surprised if you tried playing terran and protoss for a game or 20 each.

On a different note I think some puctuation would do your text good!
. .
Ok the Amin thing that differs between races that makes other races dumb is that they don't have the mental stability to just figure out what to do when they have. The ability that the races have to Harrass and expand and just build an army is substantial to what Zerg can only do they can ONLY rather all in or expand and go to the late game they can't harass they can't lost a BASE!!!!! And still win what Terran can do : go marine murader drops with expos and building a good army of tanks and bio with vicking if you see Burt lords , and o shit doesn't Terran have a spell caster that can do emp and take away all energy from and spell caster o shit why don't they use this and then the bio and tanks and Vikings can't get fungled ooh look at that !!!!!!! And or right now Thor vicking is one o the best compositions you can do Protos: first thing wasn't the bwc finals 2 Protoss wow look at that and they don't need and thing the have the best units and they use them but don't use them to the fullest blink stalkers are the most bull shit unit every I never knew they were able to turn into immortals when they get blink and the do a shit ton of damage also if proposes are complaining about getting neural end and then vortex is gone don't be a dumb ass and send the mother ship to the front of your army they had more range than neural and it's a automatic spell no delay like neural And there you go and that's what you can do !!!!!!!!! : also Protoss can just have 8-12 hightemplar and mass storm any army will just melt and o look high Templar also has a spell that can actually kill infestors and and are better range than infestors so I don't know why you all complain and bitch I'm sick of hearing this bitching
awwwww~~~zerg so underpowered
paradiset16
Profile Joined August 2012
United States9 Posts
November 20 2012 21:34 GMT
#471
On November 21 2012 05:41 rumodbrotheraturface wrote:
Show nested quote +
On November 21 2012 05:17 paradiset16 wrote:
All I heard in this interview is that Zerg op Zerg op Zerg op and that's bull crap the zerg isn't op I feel its under powered because of what other races can do and if other races weren't so dumb. And clump units together and make them fungal able of the mother ship neural situation not send their mother ship to the front of their army the mother ship has more range then neural and goes automatically and neural has a delay so all this crap about changing the infestor is bull crap for the first time scence the beta we have a unit that sustains equality between the game and Zerg players shouldn't be punished for finding out this unit that is what we need and have to use to win cause if you look at most games we do not use infestors we auto lose against death ball bio tank and the most bull shit composition mass air for Protoss with mother ship and storms is stead of looking at the Zerg and blaming the Zerg you should be look at Zerg players and loving them because unlike the other races the found a unit that is the best in their race and use it so instead of changeling them other races shouldn't be dumb asses and have their unit be fungalable because you should know Zerg is going infestors and if they aren't usually it's baneling lung muta so please stop just saying Zerg op Zerg op this needs to be changed no it doesn't need to be changed you need to change and play better



So when all your infestors get emped because there in a big clump when new patch hits can we say lol your bad split infestors noob? wtf zerg INTIRE RACE OF PLAYERS SUCK OMG instead of saying how great you and other zergs are open your mind to the REAL game if you cant see whats going on then you should be forced to play TVZ until your eyes bleed

There's no problem with that cause terrains are just not smart enough to use the unit that counters the main unit they are losing to they just cry overpowered over powered instead of doing what zeros do and just adapt to whatever comes there way
awwwww~~~zerg so underpowered
SNSDBWooger
Profile Joined March 2012
France16 Posts
November 20 2012 21:36 GMT
#472
Cultural differences..
Is Monk protoss ? Nothing about terran.
Nobody plays terran anymore so let's talk about pvz only.
YokoKano
Profile Blog Joined July 2012
United States612 Posts
Last Edited: 2012-11-20 21:42:11
November 20 2012 21:40 GMT
#473
removed
IQ 155.905638752
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 20 2012 21:44 GMT
#474
On November 21 2012 06:36 SNSDBWooger wrote:
Cultural differences..
Is Monk protoss ? Nothing about terran.
Nobody plays terran anymore so let's talk about pvz only.

They did and in Korea terrans aren't struggling and NA ther are. They said the difference between foreign and Korean terrans is big so it's hard to balance because you make terrans easier for foreigners then Korean terrans will dominate like before. He made a really good point that foreign terrans will hate but it was very true
When I think of something else, something will go here
PVJ
Profile Blog Joined July 2012
Hungary5214 Posts
November 20 2012 22:02 GMT
#475
"Will redesign Mothership so it won’t be a serious unit used in professional esports play"

Sorry if I missed this already, what the heck is the meaning of this?

Give me my arbiter back, or give the oracle some useful abiilities, god damn.
The heart's eternal vow
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
November 20 2012 22:04 GMT
#476
I really don't know how anyone could disagree or be upset with his stance. I wouldn't make all his same decisions but... that's why he's him and I'm me. I think he's a smart guy and does a pretty darn good job.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
hunts
Profile Joined September 2010
United States2113 Posts
November 20 2012 22:06 GMT
#477
On November 20 2012 18:07 IdrA wrote:
Feels Neuraling Motherships is a problem
Neural is on the chopping block for Swarm

Will redesign Mothership so it won’t be a serious unit used in professional esports play


I feel like this is actually a good point, which I'm assuming most people didn't notice/it got drowned out in all the balance complaints. If they feel neural on mothership is a problem, and are willing to get rid of neural because of it, yet are changing the mothership to not be a competitive unit, why the fuck would they even think of getting rid of neural?
twitch.tv/huntstv 7x legend streamer
Fjodorov
Profile Joined December 2011
5007 Posts
November 20 2012 22:16 GMT
#478
On November 21 2012 06:44 blade55555 wrote:
Show nested quote +
On November 21 2012 06:36 SNSDBWooger wrote:
Cultural differences..
Is Monk protoss ? Nothing about terran.
Nobody plays terran anymore so let's talk about pvz only.

They did and in Korea terrans aren't struggling and NA ther are. They said the difference between foreign and Korean terrans is big so it's hard to balance because you make terrans easier for foreigners then Korean terrans will dominate like before. He made a really good point that foreign terrans will hate but it was very true


I guess you missed all the interviews with korean terrans saying how they cant win vs zerg anymore. Do you actually think that foreigner zerg and protoss are just so much more skilled than foreigner terran?
rd
Profile Blog Joined July 2010
United States2586 Posts
November 20 2012 22:26 GMT
#479
On November 21 2012 06:16 Maismz wrote:
Show nested quote +
On November 21 2012 05:57 chatuka wrote:
give more strength to weaker units.. give terran players more options to fight zerg. Protoss need the void ray and Fenix relevant again.

it's pretty common sense that zerg has a lot of usable pieces and other races don't have the variety of units that zerg has.


Zerg has a variety of unit ? Roach hydra and muta and almost useless against a decent terran, and against toss, roach are usefull the first 10min of the game, lingz got depop almost instant aganist colossi or ht, hydra, well you know how hydra are usefull and muta are not viable, if you nerf infest what's left for ZvP ?


Are you actually going to insinuate that a nerf to the infestor would render it entirely unuseable -- let alone that zerg has no effective units against Protoss? It's amazing how your strawman Protoss seemingly have all the answers to every unit 100% of the time.
Jazzman88
Profile Joined January 2012
Canada2228 Posts
November 20 2012 22:30 GMT
#480
I haven't read every single post, but I would like to chime in that I love this article and interview. The changes and philosophy behind them all exhibit serious thought and care for the game. I can't wait to play the PTR maps for these changes to see what happens.

As always, a great game continuously being made better by a company that cares. Awesome.
ACrow
Profile Joined October 2011
Germany6583 Posts
Last Edited: 2012-11-20 22:35:04
November 20 2012 22:34 GMT
#481
On November 21 2012 06:31 paradiset16 wrote:
Show nested quote +
On November 21 2012 05:33 kyllinghest wrote:
On November 21 2012 05:17 paradiset16 wrote:
All I heard in this interview is that Zerg op Zerg op Zerg op and that's bull crap the zerg isn't op I feel its under powered because of what other races can do and if other races weren't so dumb. And clump units together and make them fungal able of the mother ship neural situation not send their mother ship to the front of their army the mother ship has more range then neural and goes automatically and neural has a delay so all this crap about changing the infestor is bull crap for the first time scence the beta we have a unit that sustains equality between the game and Zerg players shouldn't be punished for finding out this unit that is what we need and have to use to win cause if you look at most games we do not use infestors we auto lose against death ball bio tank and the most bull shit composition mass air for Protoss with mother ship and storms is stead of looking at the Zerg and blaming the Zerg you should be look at Zerg players and loving them because unlike the other races the found a unit that is the best in their race and use it so instead of changeling them other races shouldn't be dumb asses and have their unit be fungalable because you should know Zerg is going infestors and if they aren't usually it's baneling lung muta so please stop just saying Zerg op Zerg op this needs to be changed no it doesn't need to be changed you need to change and play better

If all the other races are so dumb, maybe you could enlighten us about how we can fight the infestor better? I think you would be surprised if you tried playing terran and protoss for a game or 20 each.

On a different note I think some puctuation would do your text good!
. .
Ok the Amin thing that differs between races that makes other races dumb is that they don't have the mental stability to just figure out what to do when they have. The ability that the races have to Harrass and expand and just build an army is substantial to what Zerg can only do they can ONLY rather all in or expand and go to the late game they can't harass they can't lost a BASE!!!!! And still win what Terran can do : go marine murader drops with expos and building a good army of tanks and bio with vicking if you see Burt lords , and o shit doesn't Terran have a spell caster that can do emp and take away all energy from and spell caster o shit why don't they use this and then the bio and tanks and Vikings can't get fungled ooh look at that !!!!!!! And or right now Thor vicking is one o the best compositions you can do Protos: first thing wasn't the bwc finals 2 Protoss wow look at that and they don't need and thing the have the best units and they use them but don't use them to the fullest blink stalkers are the most bull shit unit every I never knew they were able to turn into immortals when they get blink and the do a shit ton of damage also if proposes are complaining about getting neural end and then vortex is gone don't be a dumb ass and send the mother ship to the front of your army they had more range than neural and it's a automatic spell no delay like neural And there you go and that's what you can do !!!!!!!!! : also Protoss can just have 8-12 hightemplar and mass storm any army will just melt and o look high Templar also has a spell that can actually kill infestors and and are better range than infestors so I don't know why you all complain and bitch I'm sick of hearing this bitching

I don't want to be overly critical, but this and your last two posts were almost unreadable. Please use . and , and paragraphs, they are your friends <3
Get off my lawn, young punks
CScythe
Profile Joined June 2009
Canada810 Posts
November 20 2012 22:41 GMT
#482
Good interview, save for a little awkwardness. The questions were spot-on though, and Dustin's answers were extremely insightful. Thank you TL!
BlueLanterna
Profile Joined April 2011
291 Posts
November 20 2012 22:42 GMT
#483
On November 21 2012 06:31 paradiset16 wrote:
Show nested quote +
On November 21 2012 05:33 kyllinghest wrote:
On November 21 2012 05:17 paradiset16 wrote:
All I heard in this interview is that Zerg op Zerg op Zerg op and that's bull crap the zerg isn't op I feel its under powered because of what other races can do and if other races weren't so dumb. And clump units together and make them fungal able of the mother ship neural situation not send their mother ship to the front of their army the mother ship has more range then neural and goes automatically and neural has a delay so all this crap about changing the infestor is bull crap for the first time scence the beta we have a unit that sustains equality between the game and Zerg players shouldn't be punished for finding out this unit that is what we need and have to use to win cause if you look at most games we do not use infestors we auto lose against death ball bio tank and the most bull shit composition mass air for Protoss with mother ship and storms is stead of looking at the Zerg and blaming the Zerg you should be look at Zerg players and loving them because unlike the other races the found a unit that is the best in their race and use it so instead of changeling them other races shouldn't be dumb asses and have their unit be fungalable because you should know Zerg is going infestors and if they aren't usually it's baneling lung muta so please stop just saying Zerg op Zerg op this needs to be changed no it doesn't need to be changed you need to change and play better

If all the other races are so dumb, maybe you could enlighten us about how we can fight the infestor better? I think you would be surprised if you tried playing terran and protoss for a game or 20 each.

On a different note I think some puctuation would do your text good!
. .
Ok the Amin thing that differs between races that makes other races dumb is that they don't have the mental stability to just figure out what to do when they have. The ability that the races have to Harrass and expand and just build an army is substantial to what Zerg can only do they can ONLY rather all in or expand and go to the late game they can't harass they can't lost a BASE!!!!! And still win what Terran can do : go marine murader drops with expos and building a good army of tanks and bio with vicking if you see Burt lords , and o shit doesn't Terran have a spell caster that can do emp and take away all energy from and spell caster o shit why don't they use this and then the bio and tanks and Vikings can't get fungled ooh look at that !!!!!!! And or right now Thor vicking is one o the best compositions you can do Protos: first thing wasn't the bwc finals 2 Protoss wow look at that and they don't need and thing the have the best units and they use them but don't use them to the fullest blink stalkers are the most bull shit unit every I never knew they were able to turn into immortals when they get blink and the do a shit ton of damage also if proposes are complaining about getting neural end and then vortex is gone don't be a dumb ass and send the mother ship to the front of your army they had more range than neural and it's a automatic spell no delay like neural And there you go and that's what you can do !!!!!!!!! : also Protoss can just have 8-12 hightemplar and mass storm any army will just melt and o look high Templar also has a spell that can actually kill infestors and and are better range than infestors so I don't know why you all complain and bitch I'm sick of hearing this bitching


This is literally one of the worst posts I've ever read on this forum. Absolutely no effort at all put into making it readable, and has completely subjective feelings on compositions and counters that don't even make sense, along with insulting the entire playerbase of two races.

Please stop making my brain hurt.
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 20 2012 22:52 GMT
#484
On November 21 2012 07:06 hunts wrote:
Show nested quote +
On November 20 2012 18:07 IdrA wrote:
Feels Neuraling Motherships is a problem
Neural is on the chopping block for Swarm

Will redesign Mothership so it won’t be a serious unit used in professional esports play


I feel like this is actually a good point, which I'm assuming most people didn't notice/it got drowned out in all the balance complaints. If they feel neural on mothership is a problem, and are willing to get rid of neural because of it, yet are changing the mothership to not be a competitive unit, why the fuck would they even think of getting rid of neural?


Like it was said in the interview, Neural isn't really used alot. So they might add in something different. Lately I am seeing a ton of Situation though, where Neural would basically end the game and silence complains about Infested Terrans and Fungal. Well still fun to make a Terran or Toss scream, because they didn't build units that can snipe an Infestor that is using Neural.
NKexquisite
Profile Joined January 2009
United States911 Posts
November 20 2012 22:52 GMT
#485
On November 21 2012 03:18 konicki wrote:
Show nested quote +
On November 21 2012 02:58 Swift118 wrote:
On November 21 2012 02:12 Bellazuk wrote:
1 GSL title 1 MLG Title for a Zerg, Blizzard go wild on nerfs. 14 Titles for T, just KR Terran so doesn't matter.


Your stats seem a little off to me there old chap.


They were a little, but these are the states from the wiki (GSL Results): There are some very obvious issues with Z at the moment, but Zerg has performed less than both protoss and Terran over-all, Korean-Terrans netting mroe than double the amount of top-3 finishes than both zerg and Protoss.

As of July 2012:

Terran 1st: 7 2nd: 9 3rd: 19 Total: 35
Zerg 1st: 6 2nd: 3 3rd: 3 Total: 12
Protoss 1st: 3 2nd: 4 3rd: 10 Total: 17

Edit: Source


I'm sorry but these stats are still completely invalid. Why do people continuously cite stats from different patches?? The only stats that are currently worth mentioning are stats that specifically and exclusively pertain to the current patch!! What's the fact that Terran was vastly OP 2 years ago have anything to do with current balance??? Nothing.

Come back to the table to talk stats when the stats you have are relevant to the topic at hand..
Whattttt Upppppppp Im Nesteaaaaaa!!
BlueLanterna
Profile Joined April 2011
291 Posts
November 20 2012 22:55 GMT
#486
On November 21 2012 07:52 NKexquisite wrote:
Show nested quote +
On November 21 2012 03:18 konicki wrote:
On November 21 2012 02:58 Swift118 wrote:
On November 21 2012 02:12 Bellazuk wrote:
1 GSL title 1 MLG Title for a Zerg, Blizzard go wild on nerfs. 14 Titles for T, just KR Terran so doesn't matter.


Your stats seem a little off to me there old chap.


They were a little, but these are the states from the wiki (GSL Results): There are some very obvious issues with Z at the moment, but Zerg has performed less than both protoss and Terran over-all, Korean-Terrans netting mroe than double the amount of top-3 finishes than both zerg and Protoss.

As of July 2012:

Terran 1st: 7 2nd: 9 3rd: 19 Total: 35
Zerg 1st: 6 2nd: 3 3rd: 3 Total: 12
Protoss 1st: 3 2nd: 4 3rd: 10 Total: 17

Edit: Source


I'm sorry but these stats are still completely invalid. Why do people continuously cite stats from different patches?? The only stats that are currently worth mentioning are stats that specifically and exclusively pertain to the current patch!! What's the fact that Terran was vastly OP 2 years ago have anything to do with current balance??? Nothing.

Come back to the table to talk stats when the stats you have are relevant to the topic at hand..


You just don't get it man! Terran used to be OP, so why not make the other races OP? Isn't that only fair??
Freezd
Profile Blog Joined April 2012
United States139 Posts
November 20 2012 23:00 GMT
#487
Testing internally: Very likely balance map in next two weeks
(WoL)Psionic units immune to Fungal Growth-Hopes EMP/Templar more viable
Note: Psionic units include: Ghost, Queen, Infestor, Sentry, Templar, Dark Templar, Archon, Warp Prism, Mothership
(HotS only)Add projectile animation on Fungal Growth-This delay will allow units to dodge


Why wouldn't they just add the "HotS only" nerf to WoL too?
"I can't help it if I seem homophobic when the only gay people I know have pink highlights, wear hundreds of colorful bracelets and live at the local arcade playing DDR." - Youngminii
LittLeD
Profile Joined May 2010
Sweden7973 Posts
November 20 2012 23:02 GMT
#488
It's a really great interview. I just wanted to say Thank you monk. for doing it, and thank you TL for putting it up.
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Diavlo
Profile Joined July 2011
Belgium2915 Posts
November 20 2012 23:05 GMT
#489
On November 21 2012 07:26 rd wrote:
Show nested quote +
On November 21 2012 06:16 Maismz wrote:
On November 21 2012 05:57 chatuka wrote:
give more strength to weaker units.. give terran players more options to fight zerg. Protoss need the void ray and Fenix relevant again.

it's pretty common sense that zerg has a lot of usable pieces and other races don't have the variety of units that zerg has.


Zerg has a variety of unit ? Roach hydra and muta and almost useless against a decent terran, and against toss, roach are usefull the first 10min of the game, lingz got depop almost instant aganist colossi or ht, hydra, well you know how hydra are usefull and muta are not viable, if you nerf infest what's left for ZvP ?


Are you actually going to insinuate that a nerf to the infestor would render it entirely unuseable -- let alone that zerg has no effective units against Protoss? It's amazing how your strawman Protoss seemingly have all the answers to every unit 100% of the time.


Nerfing the infestor would not render them unusable if it's done properly but you can't really disagree that most of zergs units except for the infestor and the BL pretty much suck against Protoss. There was a reason why prior to the infestor buff, the army referred as "the deathball" was the protoss late game.

Now that doesn't mean it will be the same in HOTS, hydra with speed and vipers might be enough to make up for a significant and interesting nerf to the infestor (though I hope it's not the Psionic stuff ).

"I don't know how many years on this Earth I got left. I'm gonna get real weird with it."
Noro
Profile Joined March 2011
Canada991 Posts
November 20 2012 23:07 GMT
#490
Thanks for the interview. It's always nice to hear what's happening on Blizzard's side of things. Just hoping that they can continue to make the play as interesting as possible for HotS
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
avilo
Profile Blog Joined November 2007
United States4100 Posts
November 20 2012 23:09 GMT
#491
Terrans not winning because of cultural differences - LOL.
Sup
avilo
Profile Blog Joined November 2007
United States4100 Posts
November 20 2012 23:11 GMT
#492
I have no idea why there was so little Terran brought up in this interview considering the tourney they happen to be at has virtually no Terrans, and the last 8+ months of "statistics" + analyzing the metagame can prove 100% that there are huge balance issues for Terran the most of any race right now.
Sup
Swisslink
Profile Joined March 2011
2950 Posts
Last Edited: 2012-11-20 23:17:55
November 20 2012 23:16 GMT
#493
On November 21 2012 07:26 rd wrote:
Show nested quote +
On November 21 2012 06:16 Maismz wrote:
On November 21 2012 05:57 chatuka wrote:
give more strength to weaker units.. give terran players more options to fight zerg. Protoss need the void ray and Fenix relevant again.

it's pretty common sense that zerg has a lot of usable pieces and other races don't have the variety of units that zerg has.


Zerg has a variety of unit ? Roach hydra and muta and almost useless against a decent terran, and against toss, roach are usefull the first 10min of the game, lingz got depop almost instant aganist colossi or ht, hydra, well you know how hydra are usefull and muta are not viable, if you nerf infest what's left for ZvP ?


Are you actually going to insinuate that a nerf to the infestor would render it entirely unuseable -- let alone that zerg has no effective units against Protoss? It's amazing how your strawman Protoss seemingly have all the answers to every unit 100% of the time.


Remember the time pre-infestor-buff? The Protoss Deathball was almost as scary as the Zerg Deathball is right now. They buffed the infestor and somehow the problem was solved. I agree, an Infestor nerf would not make him useless - but it's just a fact that Zerg have a terribly hard time to fight a Protoss army without tons of infestors. The entire Late Game of the Zerg relies on a strong infestor, because everything else is just countered by a Protoss deathball.
Combined with the Protoss' strength in the earlier game of the game, I think this makes the balancing quite hard and one little mistake might break the Match Up completely.
NKexquisite
Profile Joined January 2009
United States911 Posts
November 20 2012 23:17 GMT
#494
On November 21 2012 07:55 BlueLanterna wrote:
Show nested quote +
On November 21 2012 07:52 NKexquisite wrote:
On November 21 2012 03:18 konicki wrote:
On November 21 2012 02:58 Swift118 wrote:
On November 21 2012 02:12 Bellazuk wrote:
1 GSL title 1 MLG Title for a Zerg, Blizzard go wild on nerfs. 14 Titles for T, just KR Terran so doesn't matter.


Your stats seem a little off to me there old chap.


They were a little, but these are the states from the wiki (GSL Results): There are some very obvious issues with Z at the moment, but Zerg has performed less than both protoss and Terran over-all, Korean-Terrans netting mroe than double the amount of top-3 finishes than both zerg and Protoss.

As of July 2012:

Terran 1st: 7 2nd: 9 3rd: 19 Total: 35
Zerg 1st: 6 2nd: 3 3rd: 3 Total: 12
Protoss 1st: 3 2nd: 4 3rd: 10 Total: 17

Edit: Source


I'm sorry but these stats are still completely invalid. Why do people continuously cite stats from different patches?? The only stats that are currently worth mentioning are stats that specifically and exclusively pertain to the current patch!! What's the fact that Terran was vastly OP 2 years ago have anything to do with current balance??? Nothing.

Come back to the table to talk stats when the stats you have are relevant to the topic at hand..


You just don't get it man! Terran used to be OP, so why not make the other races OP? Isn't that only fair??


Yeah its almost like thats what people are arguing.. Instead of just giving up something here and there to find a perfect game balance its like "Well, Terran was OP for a while, now we need to be OP for 2 years"... Unreal.
Whattttt Upppppppp Im Nesteaaaaaa!!
SarcasmMonster
Profile Joined October 2011
3136 Posts
Last Edited: 2012-11-20 23:18:52
November 20 2012 23:18 GMT
#495
On November 21 2012 08:11 avilo wrote:
I have no idea why there was so little Terran brought up in this interview considering the tourney they happen to be at has virtually no Terrans, and the last 8+ months of "statistics" + analyzing the metagame can prove 100% that there are huge balance issues for Terran the most of any race right now.


I don't know how monk chose his questions. I'm guessing he's a .

has been the dominating race from WOL launch until around May 2012. Even then, the imbalance wasn't really obvious until around/after September 2012. (Statisically anyways, since that's what you are talking about).
MMA: The true King of Wings
Tuczniak
Profile Joined September 2010
1561 Posts
November 20 2012 23:19 GMT
#496
It seemed to me the questions were little too focused on certain things and other were just omitted. It just felt little biased.
But good answers by Rock.
Freeborn
Profile Joined July 2010
Germany421 Posts
November 20 2012 23:24 GMT
#497
I think forcefields really need to change to make pvz more dynamic and interesting.

Psionic immune to fungal is nice, but it will still let infestors counter basically all protoss air (besides tempest maybe) as well as vikings.

Great news on lessening the importance of the mothership.
Diavlo
Profile Joined July 2011
Belgium2915 Posts
November 20 2012 23:36 GMT
#498
On November 21 2012 08:18 SarcasmMonster wrote:
Show nested quote +
On November 21 2012 08:11 avilo wrote:
I have no idea why there was so little Terran brought up in this interview considering the tourney they happen to be at has virtually no Terrans, and the last 8+ months of "statistics" + analyzing the metagame can prove 100% that there are huge balance issues for Terran the most of any race right now.


I don't know how monk chose his questions. I'm guessing he's a .

has been the dominating race from WOL launch until around May 2012. Even then, the imbalance wasn't really obvious until around/after September 2012. (Statisically anyways, since that's what you are talking about).


Statistically in what match-up and for whom? Because outside of Korea, winrates have been in Terran disfavor pretty consistently since the patch.
In Korea, the winrates have actually gone up since the start of the patch (see WCS Korean qualifier) and only this season of GSL is showing a pretty big swing in the zerg's favor against Terran. The last one had a very good balance even though Life kinda destroyed everyone (just like MVP and Taeja had a big influence on winrates earlier this year) and so did last MLG in pool and championship play.

This still begs the question as to why foreign Terran struggle so much...
"I don't know how many years on this Earth I got left. I'm gonna get real weird with it."
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-11-20 23:42:12
November 20 2012 23:39 GMT
#499
On November 21 2012 08:16 Swisslink wrote:
Show nested quote +
On November 21 2012 07:26 rd wrote:
On November 21 2012 06:16 Maismz wrote:
On November 21 2012 05:57 chatuka wrote:
give more strength to weaker units.. give terran players more options to fight zerg. Protoss need the void ray and Fenix relevant again.

it's pretty common sense that zerg has a lot of usable pieces and other races don't have the variety of units that zerg has.


Zerg has a variety of unit ? Roach hydra and muta and almost useless against a decent terran, and against toss, roach are usefull the first 10min of the game, lingz got depop almost instant aganist colossi or ht, hydra, well you know how hydra are usefull and muta are not viable, if you nerf infest what's left for ZvP ?


Are you actually going to insinuate that a nerf to the infestor would render it entirely unuseable -- let alone that zerg has no effective units against Protoss? It's amazing how your strawman Protoss seemingly have all the answers to every unit 100% of the time.


Remember the time pre-infestor-buff? The Protoss Deathball was almost as scary as the Zerg Deathball is right now. They buffed the infestor and somehow the problem was solved. I agree, an Infestor nerf would not make him useless - but it's just a fact that Zerg have a terribly hard time to fight a Protoss army without tons of infestors. The entire Late Game of the Zerg relies on a strong infestor, because everything else is just countered by a Protoss deathball.
Combined with the Protoss' strength in the earlier game of the game, I think this makes the balancing quite hard and one little mistake might break the Match Up completely.


The current late game takes ridiculously fast hives in response to ridiculously fast thirds, allowing zerg to mass infestor. They were perfectly fine maxing out to deal with pressure/deal pressure while they teched to hive and expanded. Zerg didn't know how good infestors were pre-nerf either. The DPS increase makes a big difference with marines to mitigate healing efficiency, but protoss units not so much. They just wouldn't kill them as quickly with infestor ling. They still kill them pretty fast, and can still achieve insane economies to remax much faster than a Protoss. You make it sound like the moment infestors would be nerfed PvZ would flip on it's head.
SarcasmMonster
Profile Joined October 2011
3136 Posts
November 20 2012 23:39 GMT
#500
On November 21 2012 08:36 Diavlo wrote:
Show nested quote +
On November 21 2012 08:18 SarcasmMonster wrote:
On November 21 2012 08:11 avilo wrote:
I have no idea why there was so little Terran brought up in this interview considering the tourney they happen to be at has virtually no Terrans, and the last 8+ months of "statistics" + analyzing the metagame can prove 100% that there are huge balance issues for Terran the most of any race right now.


I don't know how monk chose his questions. I'm guessing he's a .

has been the dominating race from WOL launch until around May 2012. Even then, the imbalance wasn't really obvious until around/after September 2012. (Statisically anyways, since that's what you are talking about).


Statistically in what match-up and for whom? Because outside of Korea, winrates have been in Terran disfavor pretty consistently since the patch.
In Korea, the winrates have actually gone up since the start of the patch (see WCS Korean qualifier) and only this season of GSL is showing a pretty big swing in the zerg's favor against Terran. The last one had a very good balance even though Life kinda destroyed everyone (just like MVP and Taeja had a big influence on winrates earlier this year) and so did last MLG in pool and championship play.

This still begs the question as to why foreign Terran struggle so much...


I'm talking about statisically for all matchups in the international scene.
MMA: The true King of Wings
DwindleFlip
Profile Joined April 2011
United States32 Posts
November 20 2012 23:40 GMT
#501
Dustin Browder just doesnt get it. He really thinks you must be Korean to win with terran? This is ridiculous. Fire him immediately Blizzard.
rd
Profile Blog Joined July 2010
United States2586 Posts
November 20 2012 23:43 GMT
#502
On November 21 2012 08:40 DwindleFlip wrote:
Dustin Browder just doesnt get it. He really thinks you must be Korean to win with terran? This is ridiculous. Fire him immediately Blizzard.


Yeah, you gotta be really good at Terran to win -- against other Koreans, who are also very good.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 20 2012 23:44 GMT
#503
On November 21 2012 08:40 DwindleFlip wrote:
Dustin Browder just doesnt get it. He really thinks you must be Korean to win with terran? This is ridiculous. Fire him immediately Blizzard.


He never said that. He just compared foreign terrans and then korean terrans. By foreign terrans you would think terran is by far the worst race in the game, look at korean terrans and the stats are completely opposite.

They are saying it's hard to buff terran to help foreign terrans because terran is not struggling in korea. A small buff to terran may help foreign terrans compete more but then puts terran in korea at uber domination mode.

Just look at early sc2, foreign terrans have almost always struggled, but then korean terrans still dominated everything.
When I think of something else, something will go here
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
November 20 2012 23:45 GMT
#504
On November 21 2012 06:31 paradiset16 wrote:
Show nested quote +
On November 21 2012 05:33 kyllinghest wrote:
On November 21 2012 05:17 paradiset16 wrote:
All I heard in this interview is that Zerg op Zerg op Zerg op and that's bull crap the zerg isn't op I feel its under powered because of what other races can do and if other races weren't so dumb. And clump units together and make them fungal able of the mother ship neural situation not send their mother ship to the front of their army the mother ship has more range then neural and goes automatically and neural has a delay so all this crap about changing the infestor is bull crap for the first time scence the beta we have a unit that sustains equality between the game and Zerg players shouldn't be punished for finding out this unit that is what we need and have to use to win cause if you look at most games we do not use infestors we auto lose against death ball bio tank and the most bull shit composition mass air for Protoss with mother ship and storms is stead of looking at the Zerg and blaming the Zerg you should be look at Zerg players and loving them because unlike the other races the found a unit that is the best in their race and use it so instead of changeling them other races shouldn't be dumb asses and have their unit be fungalable because you should know Zerg is going infestors and if they aren't usually it's baneling lung muta so please stop just saying Zerg op Zerg op this needs to be changed no it doesn't need to be changed you need to change and play better

If all the other races are so dumb, maybe you could enlighten us about how we can fight the infestor better? I think you would be surprised if you tried playing terran and protoss for a game or 20 each.

On a different note I think some puctuation would do your text good!
. .
Ok the Amin thing that differs between races that makes other races dumb is that they don't have the mental stability to just figure out what to do when they have. The ability that the races have to Harrass and expand and just build an army is substantial to what Zerg can only do they can ONLY rather all in or expand and go to the late game they can't harass they can't lost a BASE!!!!! And still win what Terran can do : go marine murader drops with expos and building a good army of tanks and bio with vicking if you see Burt lords , and o shit doesn't Terran have a spell caster that can do emp and take away all energy from and spell caster o shit why don't they use this and then the bio and tanks and Vikings can't get fungled ooh look at that !!!!!!! And or right now Thor vicking is one o the best compositions you can do Protos: first thing wasn't the bwc finals 2 Protoss wow look at that and they don't need and thing the have the best units and they use them but don't use them to the fullest blink stalkers are the most bull shit unit every I never knew they were able to turn into immortals when they get blink and the do a shit ton of damage also if proposes are complaining about getting neural end and then vortex is gone don't be a dumb ass and send the mother ship to the front of your army they had more range than neural and it's a automatic spell no delay like neural And there you go and that's what you can do !!!!!!!!! : also Protoss can just have 8-12 hightemplar and mass storm any army will just melt and o look high Templar also has a spell that can actually kill infestors and and are better range than infestors so I don't know why you all complain and bitch I'm sick of hearing this bitching


uhhhh

wat?

If this is a legit post... which I find extremely hard to believe... then I don't even. It's not even like you can blame all of that on typing mistakes, you used the term "Burt lords" among other things.
"See you space cowboy"
krok(obs)
Profile Blog Joined July 2010
Germany264 Posts
November 20 2012 23:51 GMT
#505
On November 21 2012 08:45 Erik.TheRed wrote:
Show nested quote +
On November 21 2012 06:31 paradiset16 wrote:
On November 21 2012 05:33 kyllinghest wrote:
On November 21 2012 05:17 paradiset16 wrote:
All I heard in this interview is that Zerg op Zerg op Zerg op and that's bull crap the zerg isn't op I feel its under powered because of what other races can do and if other races weren't so dumb. And clump units together and make them fungal able of the mother ship neural situation not send their mother ship to the front of their army the mother ship has more range then neural and goes automatically and neural has a delay so all this crap about changing the infestor is bull crap for the first time scence the beta we have a unit that sustains equality between the game and Zerg players shouldn't be punished for finding out this unit that is what we need and have to use to win cause if you look at most games we do not use infestors we auto lose against death ball bio tank and the most bull shit composition mass air for Protoss with mother ship and storms is stead of looking at the Zerg and blaming the Zerg you should be look at Zerg players and loving them because unlike the other races the found a unit that is the best in their race and use it so instead of changeling them other races shouldn't be dumb asses and have their unit be fungalable because you should know Zerg is going infestors and if they aren't usually it's baneling lung muta so please stop just saying Zerg op Zerg op this needs to be changed no it doesn't need to be changed you need to change and play better

If all the other races are so dumb, maybe you could enlighten us about how we can fight the infestor better? I think you would be surprised if you tried playing terran and protoss for a game or 20 each.

On a different note I think some puctuation would do your text good!
. .
Ok the Amin thing that differs between races that makes other races dumb is that they don't have the mental stability to just figure out what to do when they have. The ability that the races have to Harrass and expand and just build an army is substantial to what Zerg can only do they can ONLY rather all in or expand and go to the late game they can't harass they can't lost a BASE!!!!! And still win what Terran can do : go marine murader drops with expos and building a good army of tanks and bio with vicking if you see Burt lords , and o shit doesn't Terran have a spell caster that can do emp and take away all energy from and spell caster o shit why don't they use this and then the bio and tanks and Vikings can't get fungled ooh look at that !!!!!!! And or right now Thor vicking is one o the best compositions you can do Protos: first thing wasn't the bwc finals 2 Protoss wow look at that and they don't need and thing the have the best units and they use them but don't use them to the fullest blink stalkers are the most bull shit unit every I never knew they were able to turn into immortals when they get blink and the do a shit ton of damage also if proposes are complaining about getting neural end and then vortex is gone don't be a dumb ass and send the mother ship to the front of your army they had more range than neural and it's a automatic spell no delay like neural And there you go and that's what you can do !!!!!!!!! : also Protoss can just have 8-12 hightemplar and mass storm any army will just melt and o look high Templar also has a spell that can actually kill infestors and and are better range than infestors so I don't know why you all complain and bitch I'm sick of hearing this bitching


uhhhh

wat?

If this is a legit post... which I find extremely hard to believe... then I don't even. It's not even like you can blame all of that on typing mistakes, you used the term "Burt lords" among other things.


this has to be one of the funniest things ive ever read on tl. ffs i still cant stop laughing...burt lords hahaha
http://www.sc2ranks.com/eu/481074/krok
TheDwf
Profile Joined November 2011
France19747 Posts
November 21 2012 00:01 GMT
#506
Isn't “Brutlord” the German name of Broodlords?
EsX_Raptor
Profile Blog Joined February 2008
United States2801 Posts
November 21 2012 00:09 GMT
#507
Would somebody explain to me what he meant when he talks about map restrictions due to Stephano's Roach style?
keglu
Profile Joined June 2011
Poland485 Posts
November 21 2012 00:19 GMT
#508
On November 21 2012 08:39 SarcasmMonster wrote:
Show nested quote +
On November 21 2012 08:36 Diavlo wrote:
On November 21 2012 08:18 SarcasmMonster wrote:
On November 21 2012 08:11 avilo wrote:
I have no idea why there was so little Terran brought up in this interview considering the tourney they happen to be at has virtually no Terrans, and the last 8+ months of "statistics" + analyzing the metagame can prove 100% that there are huge balance issues for Terran the most of any race right now.


I don't know how monk chose his questions. I'm guessing he's a .

has been the dominating race from WOL launch until around May 2012. Even then, the imbalance wasn't really obvious until around/after September 2012. (Statisically anyways, since that's what you are talking about).


Statistically in what match-up and for whom? Because outside of Korea, winrates have been in Terran disfavor pretty consistently since the patch.
In Korea, the winrates have actually gone up since the start of the patch (see WCS Korean qualifier) and only this season of GSL is showing a pretty big swing in the zerg's favor against Terran. The last one had a very good balance even though Life kinda destroyed everyone (just like MVP and Taeja had a big influence on winrates earlier this year) and so did last MLG in pool and championship play.

This still begs the question as to why foreign Terran struggle so much...


I'm talking about statisically for all matchups in the international scene.


So how did you make conclusion that Terran was dominating till May 2012 from this graph?
http://imgur.com/a/1iwo8
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2012-11-21 00:22:29
November 21 2012 00:19 GMT
#509
On November 21 2012 09:09 EsX_Raptor wrote:
Would somebody explain to me what he meant when he talks about map restrictions due to Stephano's Roach style?



protoss needs small choke for their third or they cant hold it against zerg basically

but its not really about "stephano roach max style"

thats kind of just him tryign to sound informed

its more of an issue with zergs rate of production and needing forcefields to stay alive when they attack you in two places

edit: not a small choke, but like a "forcefieldable choke"

the best example i can give is the difference between the third base on ohana (close to other bases, you can forcefield against your nexus and ramp to make a wall) and the third base on something like... antiga or maybe dual sight. on these maps to travel from your nat to your 3rd you have to put yourself in a vulnerable place where forcefields cannot guard you as easily
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
November 21 2012 00:25 GMT
#510
wow dustin browder loves this game. I think HotS will bring alot of very good changes and some amazing gameplay.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
MrHavix
Profile Joined June 2010
United States53 Posts
Last Edited: 2012-11-21 00:27:18
November 21 2012 00:26 GMT
#511
I would prefer that next time TL interviews Rock, there are a few more positive questions. There is a lot of frustration with the game right now but it appears we are ungrateful for their hard work.

Props to Dustin for his passionate and very detailed responses.
c0sm0naut
Profile Joined April 2011
United States1229 Posts
November 21 2012 00:32 GMT
#512
On November 21 2012 09:26 MrHavix wrote:
I would prefer that next time TL interviews Rock, there are a few more positive questions. There is a lot of frustration with the game right now but it appears we are ungrateful for their hard work.

Props to Dustin for his passionate and very detailed responses.


its okay to be ungrateful if you are a customer imo
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2012-11-21 00:33:46
November 21 2012 00:33 GMT
#513
On November 21 2012 09:09 EsX_Raptor wrote:
Would somebody explain to me what he meant when he talks about map restrictions due to Stephano's Roach style?


He's referring to the fact that, in order to take and hold a third base in PvZ, the third base needs to be somewhat close to the natural, with entrances that can be easily defended with forcefield, due to the fact that zerg can simply have too many units for protoss to defend against otherwise. Protoss units are too weak (by this I mean that they aren't horrendously overpowered), and the race's production is too slow to hold against zerg on open ground, so you need forcefields to take a third base. Because zerg units are faster than protoss units, protoss needs to be able to bounce between his natural and third base quickly, which means the third has to be close. This means maps have to have a ridiculously easy to take third base in order for PvZ to even be playable.

PvT is pretty okay on almost any map to be honest, although drop play can be really tough to deal with if the third is a large distance away. TvZ is fine on most maps because of planetary fortresses, so it's really PvZ that restricts the map pool.

It's also a big reason why gold bases can't work: zerg can take them almost risk free early on in PvZ but Protoss will never gain ANY benefit from a gold base, since he can't generally take it at all until he's done making workers anyway, and gold bases when fully saturated aren't much different than any other base.

TLDR: Any map without a close and super easy to defend third base is unplayable PvZ.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
frostalgia
Profile Joined March 2011
United States178 Posts
Last Edited: 2012-11-21 00:44:20
November 21 2012 00:33 GMT
#514
Awesome interview, really cool to hear what their focus will be on coming up.
This means we should all be focused on playing and giving feedback to the things he mentioned here.

I highly suggest messing with late-game Air build times.
Raven and Void Ray could use a 5-10 second build time reduction.. Carrier about 20 seconds, and Battlecruiser 10 or 15.

Not only is this is a better buff to get all these units in play more often, but it evens out the late game vs Zergs.
The tech switching ability Zerg has is almost instantaneous, just need to add one building. They don't need to add 5 Stargates or Starports and abandon their other buildings, they just add one building and pump from the same ones they were using. I understand this is part of the race imbalance that makes the game interesting, but right now any XvZ build simply has to end before late game, and this is the exact reason why.
To buff the build times (whether by a few seconds for the Raven or quite a few for the Carrier) will bring them back into late-game play, without really ruining any current matchup balance.

A few other suggestions:
Haywire Missile upgrade on the Thor instead of Strike Cannons. (provides Terran another option to deal with Immortal besides ghosts, which are considered better for Bio play. Would arrive late enough to not be overpowered.)
Oracle Time Warp slows attack speed, not movement speed. (would be more useful as a defense spell instead of a trap spell. would help vs air units like corruptors and vikings from sniping Colossi, and vs ground units like marines and infestedterrans from sniping buildings.)
Infestor Fungal Growth slows Air movement speed, while still rooting Ground. II can't think of a reason this does not make sense, especially with Hydra/Viper for air defense. The ability to snag any Air unit anywhere is what makes Fungal so powerful, and Viper Abduct can still accomplish this.)
Mothership has Shield Battery ability. (would make it a more micro-intensive unit, instead of taking it out of the competitive game. would provide a choice between Battery or Vortex, and also make it a harder choice whether to upgrade the MsCore.)
we are all but shadows in the void
Yoshi Kirishima
Profile Blog Joined July 2009
United States10318 Posts
November 21 2012 00:35 GMT
#515
I just realized, if fungal projectile is put back in, then Blizzard has (the first time for SC2?) been right about something that most of the community (or those that are vocal at least) hasn't. I mean, it's the only "provable" thing I think, since it'll be the only change tested/suggested but not implemented because of disapproval from the community.

Which is great, cus then i can use that as an example for where they do listen to the community, but the community isn't always right (to argue against people who keep QQing about how they don't listen or should I say completely obey everything the community wants at any point in time, how they stare blindly at stats and not gameplay, how they didn't accept the suggested path finding changes which people said will add significant change to gameplay,blah blah blah)

blargh, still so excited for all the patches for WoL/HotS etc ;O
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
SarcasmMonster
Profile Joined October 2011
3136 Posts
November 21 2012 00:36 GMT
#516
On November 21 2012 09:19 keglu wrote:
Show nested quote +
On November 21 2012 08:39 SarcasmMonster wrote:
On November 21 2012 08:36 Diavlo wrote:
On November 21 2012 08:18 SarcasmMonster wrote:
On November 21 2012 08:11 avilo wrote:
I have no idea why there was so little Terran brought up in this interview considering the tourney they happen to be at has virtually no Terrans, and the last 8+ months of "statistics" + analyzing the metagame can prove 100% that there are huge balance issues for Terran the most of any race right now.


I don't know how monk chose his questions. I'm guessing he's a .

has been the dominating race from WOL launch until around May 2012. Even then, the imbalance wasn't really obvious until around/after September 2012. (Statisically anyways, since that's what you are talking about).


Statistically in what match-up and for whom? Because outside of Korea, winrates have been in Terran disfavor pretty consistently since the patch.
In Korea, the winrates have actually gone up since the start of the patch (see WCS Korean qualifier) and only this season of GSL is showing a pretty big swing in the zerg's favor against Terran. The last one had a very good balance even though Life kinda destroyed everyone (just like MVP and Taeja had a big influence on winrates earlier this year) and so did last MLG in pool and championship play.

This still begs the question as to why foreign Terran struggle so much...


I'm talking about statisically for all matchups in the international scene.


So how did you make conclusion that Terran was dominating till May 2012 from this graph?
http://imgur.com/a/1iwo8


Because May 2012 is the first time in 22 months that win rate dips below 50%. I don't think it's that controversial to say that is very dominant for an extremely long time.
MMA: The true King of Wings
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2012-11-21 00:43:49
November 21 2012 00:37 GMT
#517
On November 21 2012 09:33 frostalgia wrote:
Awesome interview, really cool to hear what their focus will be on coming up.
This means we should all be focused on playing and giving feedback to the things he mentioned here.

I highly suggest messing with late-game Air build times.
Raven and Void Ray could use a 5-10 second build time reduction.. Carrier about 20 seconds, and Battlecruiser 10 or 15.

Not only is this is a better buff to get all these units in play more often, but it evens out the late game vs Zergs.
The tech switching ability Zerg has is almost instantaneous, just need to add one building. They don't need to add 5 Stargates or Starports and abandon their other buildings, they just add one building and pump from the same ones they were using. I understand this is part of the race imbalance that makes the game interesting, but right now any XvZ build simply has to end before late game, and this is the exact reason why.
To buff the build times (whether by a few seconds for the Raven or quite a few for the Carrier) will bring them back into late-game play, without really ruining any current matchup balance.

A few other suggestions:
Haywire Missile upgrade on the Thor instead of Strike Cannons. (provides Terran another option to deal with Immortal besides ghosts, which are considered better for Bio play. Would arrive late enough to not be overpowered.)
Oracle Time Warp slows attack speed, not movement speed. (would be more useful as a defense spell instead of a trap spell. would help vs air units like corruptors and vikings, and instead allow Fungal to slow Air units, while still rooting Ground.)
Mothership has Shield Battery ability. (would make it a more micro-intensive unit, instead of taking it out of the competitive game. would provide a choice between Battery or Vortex, and also make it a harder choice whether to upgrade the MsCore.)


Thors shouldn't be a counter to immortals, that's the reason strike cannon was nerfed in the first place. Terran has a powerful option to deal with immortals already: it's called the ghost. One EMP and immortals become ridiculously vulnerable to tanks. The change in cost from 150/150 to 200/100 of the ghost was a mech buff. You say you want another option, but you frankly don't really need one, ghosts are just that good. Yes they're expensive on the gas, but they cost less than immortal does and cost a lot less supply, they pair exquisitely with mech. If the thor was strong against immortals, I'm not sure how protoss would respond to thors. Air can also punish immortals as well.

Widow mines are great early game, but I think in the HOTS beta too many terrans rely on them for too long. Using them as a bridge unit early on to secure a third base should give you the gas count you need to add ghosts in, since generally the issue is that you take a later third with mech and then have no gas for them.

Best change I think mech should receive is a drop in the tank's supply cost from 3 to 2. Wouldn't change TvZ much (broods are usually out by the time mech hits max anyway, and then terran wants to change his composition) but it would be a nice change in PvT. Siege tanks are the best part about TvT anyway.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Tuczniak
Profile Joined September 2010
1561 Posts
November 21 2012 00:39 GMT
#518
On November 21 2012 09:32 c0sm0naut wrote:
Show nested quote +
On November 21 2012 09:26 MrHavix wrote:
I would prefer that next time TL interviews Rock, there are a few more positive questions. There is a lot of frustration with the game right now but it appears we are ungrateful for their hard work.

Props to Dustin for his passionate and very detailed responses.


its okay to be ungrateful if you are a customer imo
But this is a (professional) interview.
Destructicon
Profile Blog Joined September 2011
4713 Posts
Last Edited: 2012-11-21 00:46:40
November 21 2012 00:43 GMT
#519
Really good interview, it didn't feel long or dragged out because lots of questions where asked and many issues where brought up.

I'm not sure what to make of it though, in the interview DB and crew sound like well informed and passionate people, DB in particular looks full of energy and enthusiastic when he talks about the game. He finally sounds aware of all the issues regarding the MUs and how they play out, and he didn't quote any bullshit statistics this time, he sounded like he actually watched a lot of games.

However I'm still concerned because, I don't think Blizzard knows the best ways to really balance the game.
Last time I watched a DB interview he again seemed enthusiastic and well informed, but the changes Blizzard elected to do just didn't make any sense.
Some of the changes to units and abilities they've done in HoTS also gave the impression that Blizzard is clueless, in that they don't have a strong core design philosophy for each race or a grasp of what the real problem is, and they where just trowing ideas around to see what would stick.

The real issue is the prevalence of cheep and early to acquire micro hampering abilities have become a staple part of armies, but in turn these have wide reaching repercussions that affect every facet of design and gameplay. While they might be aware of these they still feel too reluctant to act directly against these abilities, even though they directly affect every facet of gameplay.

TLDR.
I feel that Blizzard doesn't have a clear vision, a plan, an overarching design for how they want their races to work and it makes them at times look clueless and/or buff/nerf units in weird ways.
It feels like they have some awareness of what the issues are, but either aren't truly aware of the real underlying problem and thus want to avoid direct changes, or they are aware of the problems but don't want to alter their flawed game design.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
m1rk3
Profile Joined July 2011
Canada412 Posts
November 21 2012 00:44 GMT
#520
I don't blame this guy or blizzard. I actually think the state of the game and how it has been and always will be is because of Activision.
For the Dominion!
MinimalistSC2
Profile Joined April 2011
United States121 Posts
November 21 2012 00:45 GMT
#521
Somebody should Dustin Browder that he is wrong. Just for kicks
There is no such thing as perfection, only improvement.
paradiset16
Profile Joined August 2012
United States9 Posts
November 21 2012 00:46 GMT
#522
On November 21 2012 07:34 ACrow wrote:
Show nested quote +
On November 21 2012 06:31 paradiset16 wrote:
On November 21 2012 05:33 kyllinghest wrote:
On November 21 2012 05:17 paradiset16 wrote:
All I heard in this interview is that Zerg op Zerg op Zerg op and that's bull crap the zerg isn't op I feel its under powered because of what other races can do and if other races weren't so dumb. And clump units together and make them fungal able of the mother ship neural situation not send their mother ship to the front of their army the mother ship has more range then neural and goes automatically and neural has a delay so all this crap about changing the infestor is bull crap for the first time scence the beta we have a unit that sustains equality between the game and Zerg players shouldn't be punished for finding out this unit that is what we need and have to use to win cause if you look at most games we do not use infestors we auto lose against death ball bio tank and the most bull shit composition mass air for Protoss with mother ship and storms is stead of looking at the Zerg and blaming the Zerg you should be look at Zerg players and loving them because unlike the other races the found a unit that is the best in their race and use it so instead of changeling them other races shouldn't be dumb asses and have their unit be fungalable because you should know Zerg is going infestors and if they aren't usually it's baneling lung muta so please stop just saying Zerg op Zerg op this needs to be changed no it doesn't need to be changed you need to change and play better

If all the other races are so dumb, maybe you could enlighten us about how we can fight the infestor better? I think you would be surprised if you tried playing terran and protoss for a game or 20 each.

On a different note I think some puctuation would do your text good!
. .
Ok the Amin thing that differs between races that makes other races dumb is that they don't have the mental stability to just figure out what to do when they have. The ability that the races have to Harrass and expand and just build an army is substantial to what Zerg can only do they can ONLY rather all in or expand and go to the late game they can't harass they can't lost a BASE!!!!! And still win what Terran can do : go marine murader drops with expos and building a good army of tanks and bio with vicking if you see Burt lords , and o shit doesn't Terran have a spell caster that can do emp and take away all energy from and spell caster o shit why don't they use this and then the bio and tanks and Vikings can't get fungled ooh look at that !!!!!!! And or right now Thor vicking is one o the best compositions you can do Protos: first thing wasn't the bwc finals 2 Protoss wow look at that and they don't need and thing the have the best units and they use them but don't use them to the fullest blink stalkers are the most bull shit unit every I never knew they were able to turn into immortals when they get blink and the do a shit ton of damage also if proposes are complaining about getting neural end and then vortex is gone don't be a dumb ass and send the mother ship to the front of your army they had more range than neural and it's a automatic spell no delay like neural And there you go and that's what you can do !!!!!!!!! : also Protoss can just have 8-12 hightemplar and mass storm any army will just melt and o look high Templar also has a spell that can actually kill infestors and and are better range than infestors so I don't know why you all complain and bitch I'm sick of hearing this bitching

I don't want to be overly critical, but this and your last two posts were almost unreadable. Please use . and , and paragraphs, they are your friends <3

1st is dont care what you think i used an ipad to type all this not my regular keyboard. i had auto correct fucking me over every 2 seconds and just didnt care because this bull shit about all you people screaming over powered over powered is bull shit. back when zergs didnt have infestors we did this about the protos death ball and what to do and finaly we get a viable unit that can do what we need it do do and you dont even use them and you just want to get ride of them!!!!!
awwwww~~~zerg so underpowered
paradiset16
Profile Joined August 2012
United States9 Posts
November 21 2012 00:49 GMT
#523
On November 21 2012 08:45 Erik.TheRed wrote:
Show nested quote +
On November 21 2012 06:31 paradiset16 wrote:
On November 21 2012 05:33 kyllinghest wrote:
On November 21 2012 05:17 paradiset16 wrote:
All I heard in this interview is that Zerg op Zerg op Zerg op and that's bull crap the zerg isn't op I feel its under powered because of what other races can do and if other races weren't so dumb. And clump units together and make them fungal able of the mother ship neural situation not send their mother ship to the front of their army the mother ship has more range then neural and goes automatically and neural has a delay so all this crap about changing the infestor is bull crap for the first time scence the beta we have a unit that sustains equality between the game and Zerg players shouldn't be punished for finding out this unit that is what we need and have to use to win cause if you look at most games we do not use infestors we auto lose against death ball bio tank and the most bull shit composition mass air for Protoss with mother ship and storms is stead of looking at the Zerg and blaming the Zerg you should be look at Zerg players and loving them because unlike the other races the found a unit that is the best in their race and use it so instead of changeling them other races shouldn't be dumb asses and have their unit be fungalable because you should know Zerg is going infestors and if they aren't usually it's baneling lung muta so please stop just saying Zerg op Zerg op this needs to be changed no it doesn't need to be changed you need to change and play better

If all the other races are so dumb, maybe you could enlighten us about how we can fight the infestor better? I think you would be surprised if you tried playing terran and protoss for a game or 20 each.

On a different note I think some puctuation would do your text good!
. .
Ok the Amin thing that differs between races that makes other races dumb is that they don't have the mental stability to just figure out what to do when they have. The ability that the races have to Harrass and expand and just build an army is substantial to what Zerg can only do they can ONLY rather all in or expand and go to the late game they can't harass they can't lost a BASE!!!!! And still win what Terran can do : go marine murader drops with expos and building a good army of tanks and bio with vicking if you see Burt lords , and o shit doesn't Terran have a spell caster that can do emp and take away all energy from and spell caster o shit why don't they use this and then the bio and tanks and Vikings can't get fungled ooh look at that !!!!!!! And or right now Thor vicking is one o the best compositions you can do Protos: first thing wasn't the bwc finals 2 Protoss wow look at that and they don't need and thing the have the best units and they use them but don't use them to the fullest blink stalkers are the most bull shit unit every I never knew they were able to turn into immortals when they get blink and the do a shit ton of damage also if proposes are complaining about getting neural end and then vortex is gone don't be a dumb ass and send the mother ship to the front of your army they had more range than neural and it's a automatic spell no delay like neural And there you go and that's what you can do !!!!!!!!! : also Protoss can just have 8-12 hightemplar and mass storm any army will just melt and o look high Templar also has a spell that can actually kill infestors and and are better range than infestors so I don't know why you all complain and bitch I'm sick of hearing this bitching


uhhhh

wat?

If this is a legit post... which I find extremely hard to believe... then I don't even. It's not even like you can blame all of that on typing mistakes, you used the term "Burt lords" among other things.

i dont care what you think you can fuck off i was usiing an ipad that auto correct was fucking me over every 2 second when i was typing what i wanted to say, but it kept doing it and i dont care what you think your a dumb ass thats probably in bronze so please go learn how to play and then come back. thanks
awwwww~~~zerg so underpowered
frostalgia
Profile Joined March 2011
United States178 Posts
November 21 2012 00:50 GMT
#524
On November 21 2012 09:37 Whitewing wrote:

Thors shouldn't be a counter to immortals, that's the reason strike cannon was nerfed in the first place. Terran has a powerful option to deal with immortals already: it's called the ghost. One EMP and immortals become ridiculously vulnerable to tanks. The change in cost from 150/150 to 200/100 of the ghost was a mech buff. You say you want another option, but you frankly don't really need one, ghosts are just that good. Yes they're expensive on the gas, but they cost less than immortal does and cost a lot less supply, they pair exquisitely with mech. If the thor was strong against immortals, I'm not sure how protoss would respond to thors. Air can also punish immortals as well.

Widow mines are great early game, but I think in the HOTS beta too many terrans rely on them for too long. Using them as a bridge unit early on to secure a third base should give you the gas count you need to add ghosts in, since generally the issue is that you take a later third with mech and then have no gas for them.

Best change I think mech should receive is a drop in the tank's supply cost from 3 to 2. Wouldn't change TvZ much (broods are usually out by the time mech hits max anyway, and then terran wants to change his composition) but it would be a nice change in PvT. Siege tanks are the best part about TvT anyway.


Valid point.. Haywire Missle should just be a normal attack vs Immortals then, the Hardened shields should work on them.
It would still be a better upgrade than Strike Cannon is right now, and would make Thor have a different feel to it.

I don't know how I feel about changing Tanks from 3 to 2 supply.. it would have to be balanced with 3 supply Widow Mines or something to that effect.
we are all but shadows in the void
paradiset16
Profile Joined August 2012
United States9 Posts
November 21 2012 00:56 GMT
#525
On November 21 2012 07:42 BlueLanterna wrote:
Show nested quote +
On November 21 2012 06:31 paradiset16 wrote:
On November 21 2012 05:33 kyllinghest wrote:
On November 21 2012 05:17 paradiset16 wrote:
All I heard in this interview is that Zerg op Zerg op Zerg op and that's bull crap the zerg isn't op I feel its under powered because of what other races can do and if other races weren't so dumb. And clump units together and make them fungal able of the mother ship neural situation not send their mother ship to the front of their army the mother ship has more range then neural and goes automatically and neural has a delay so all this crap about changing the infestor is bull crap for the first time scence the beta we have a unit that sustains equality between the game and Zerg players shouldn't be punished for finding out this unit that is what we need and have to use to win cause if you look at most games we do not use infestors we auto lose against death ball bio tank and the most bull shit composition mass air for Protoss with mother ship and storms is stead of looking at the Zerg and blaming the Zerg you should be look at Zerg players and loving them because unlike the other races the found a unit that is the best in their race and use it so instead of changeling them other races shouldn't be dumb asses and have their unit be fungalable because you should know Zerg is going infestors and if they aren't usually it's baneling lung muta so please stop just saying Zerg op Zerg op this needs to be changed no it doesn't need to be changed you need to change and play better

If all the other races are so dumb, maybe you could enlighten us about how we can fight the infestor better? I think you would be surprised if you tried playing terran and protoss for a game or 20 each.

On a different note I think some puctuation would do your text good!
. .
Ok the Amin thing that differs between races that makes other races dumb is that they don't have the mental stability to just figure out what to do when they have. The ability that the races have to Harrass and expand and just build an army is substantial to what Zerg can only do they can ONLY rather all in or expand and go to the late game they can't harass they can't lost a BASE!!!!! And still win what Terran can do : go marine murader drops with expos and building a good army of tanks and bio with vicking if you see Burt lords , and o shit doesn't Terran have a spell caster that can do emp and take away all energy from and spell caster o shit why don't they use this and then the bio and tanks and Vikings can't get fungled ooh look at that !!!!!!! And or right now Thor vicking is one o the best compositions you can do Protos: first thing wasn't the bwc finals 2 Protoss wow look at that and they don't need and thing the have the best units and they use them but don't use them to the fullest blink stalkers are the most bull shit unit every I never knew they were able to turn into immortals when they get blink and the do a shit ton of damage also if proposes are complaining about getting neural end and then vortex is gone don't be a dumb ass and send the mother ship to the front of your army they had more range than neural and it's a automatic spell no delay like neural And there you go and that's what you can do !!!!!!!!! : also Protoss can just have 8-12 hightemplar and mass storm any army will just melt and o look high Templar also has a spell that can actually kill infestors and and are better range than infestors so I don't know why you all complain and bitch I'm sick of hearing this bitching


This is literally one of the worst posts I've ever read on this forum. Absolutely no effort at all put into making it readable, and has completely subjective feelings on compositions and counters that don't even make sense, along with insulting the entire playerbase of two races.

Please stop making my brain hurt.

yes i insulted the playerbase for the 2 races cause if they are truly good and know it they would be able to learn adapt and make the changes they need to win and be able to counter WAHTEVER the other player does if they play correctly and i dont care what you think about my post and what you think about the game the compositions im talking abnout are able to be viable if you keep droping with marine murader and do it while expanding and building your army as terran zerg can not beat it cause the brood lord army is so slow it cant defend drops and just to defend it with static d you need 2 spores and 6-8 spines because marine murader is just ...... in dps and fuck off i dont care what you think peace <3
awwwww~~~zerg so underpowered
Consummate
Profile Joined April 2010
Australia191 Posts
November 21 2012 01:13 GMT
#526
Blizz really need to accompany Hydra buffs with the Infestor nerf, just for the sake of my sanity when it comes to reading Zerg whine.

It's unbelievable that people think "projectile fungal" is a ridiculous change. Fungal growth is currently an instant cast spell that just requires you to aim, and that group of enemies is essentially dead because of chain fungals, projectile fungals help mitigate the effectiveness of fungal and chain fungals, which is really what the game needs.

Also, people need to realise that infestors are a support unit, that means it isn't meant to be a front line attack unit that is massed like it currently is.

That is why a Hydra buff should be accompanied with the infestor nerf, if "drops" and "mass muta" are a problem, because neither should be solved by a support spellcaster.

It's unfathomable that fungal growth is a counter to every single unit in the game, and people think its fine as it is.
lol
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
November 21 2012 01:19 GMT
#527
On November 20 2012 21:01 monk. wrote:
Show nested quote +
On November 20 2012 20:40 DeadByDawn wrote:
On November 20 2012 19:04 DaveVAH wrote:
Monk you spent 90% of the interview talking about and asking questions about P and Z, you let Dustin skip on his brood-lord infester answer on the TvZ MU (only ZvZ and PvZ broodlord infester usage was discussed).


Does terran not exist anymore or something? how about some questions on mech in TvP hots?

We need more objectivity in these interviews.


I am glad that someone else noticed this. Seems Dustin talked about Terran almost unprompted as Monk was very PvZ and ZvZ focused. I wonder what Monk plays?

It's mostly because PvZ is the match-up everyone is discussing/worried about atm. I tried to include questions that I see most often discussed in the TL forums, and I think I did a good job with that. There aren't really as many heavily discussed balance-related issues in TvZ atm except late game versus infestor/broodlord. A few months ago after the queen/overlord buff, I would have asked more about TvZ. I will say, however, that I should have pressed him more on TvZ vs infestor/broodlord, but I honestly didn't realize he skipped out on the TvZ aspect of the question.

Understood. Not saying it wasn't a great interview though. I really enjoyed it (watched it twice), I just wanted a little more Terran as a T player myself. Thanks for doing the interview and the efforts made to put it up as soon as could be under the circumstances.
WeaponX.7
Profile Joined June 2011
Canada52 Posts
November 21 2012 01:31 GMT
#528
IEM: 7p 0t 7z
DH: 8p 5t 7z
BWC: 13p 4t 15z
ESWC: 12p 3t 15z

DB tries to make it seem like BWC having only 4 terrans is an isolated incident, which it isnt. And all this nonsense about korean terrans being fine in TvZ...

TvZ winrate this season in GSL Code S: 18-34 34.6%
And code A TvZ is 33% right now.
Grrr... = first bonjwa
paradiset16
Profile Joined August 2012
United States9 Posts
November 21 2012 01:43 GMT
#529
On November 21 2012 10:13 Consummate wrote:
Blizz really need to accompany Hydra buffs with the Infestor nerf, just for the sake of my sanity when it comes to reading Zerg whine.

It's unbelievable that people think "projectile fungal" is a ridiculous change. Fungal growth is currently an instant cast spell that just requires you to aim, and that group of enemies is essentially dead because of chain fungals, projectile fungals help mitigate the effectiveness of fungal and chain fungals, which is really what the game needs.

Also, people need to realise that infestors are a support unit, that means it isn't meant to be a front line attack unit that is massed like it currently is.

That is why a Hydra buff should be accompanied with the infestor nerf, if "drops" and "mass muta" are a problem, because neither should be solved by a support spellcaster.

It's unfathomable that fungal growth is a counter to every single unit in the game, and people think its fine as it is.

you hate zergs whine i hate people like you whine about the infestor and how good it is and just because we use it you go on rampages awwww the infestor OP OP OP OP Op when it is not fungal growth isnt that good it is a viable spell but if you are truly a good player you should learn adapt and change you play style just as all zergs have and you have the ability to shut down all infestor use so i dont know why it needs a nerf it is the only good unit we have that is viable ling arent viable verse groups of marines muraders and the arent viable against mech and also roaches jut evaporate to tank fire its unbelivable so please if you want to stop hear "zergs whining" when they arent they just want to keep the only unit that makes play not borring and have us lose 24/7, you should stop whining about how over powered the infestor is when its not. <3

User was warned for this post
awwwww~~~zerg so underpowered
TheDraken
Profile Joined July 2011
United States640 Posts
November 21 2012 02:09 GMT
#530
On November 21 2012 09:46 paradiset16 wrote:
Show nested quote +
On November 21 2012 07:34 ACrow wrote:
On November 21 2012 06:31 paradiset16 wrote:
On November 21 2012 05:33 kyllinghest wrote:
On November 21 2012 05:17 paradiset16 wrote:
All I heard in this interview is that Zerg op Zerg op Zerg op and that's bull crap the zerg isn't op I feel its under powered because of what other races can do and if other races weren't so dumb. And clump units together and make them fungal able of the mother ship neural situation not send their mother ship to the front of their army the mother ship has more range then neural and goes automatically and neural has a delay so all this crap about changing the infestor is bull crap for the first time scence the beta we have a unit that sustains equality between the game and Zerg players shouldn't be punished for finding out this unit that is what we need and have to use to win cause if you look at most games we do not use infestors we auto lose against death ball bio tank and the most bull shit composition mass air for Protoss with mother ship and storms is stead of looking at the Zerg and blaming the Zerg you should be look at Zerg players and loving them because unlike the other races the found a unit that is the best in their race and use it so instead of changeling them other races shouldn't be dumb asses and have their unit be fungalable because you should know Zerg is going infestors and if they aren't usually it's baneling lung muta so please stop just saying Zerg op Zerg op this needs to be changed no it doesn't need to be changed you need to change and play better

If all the other races are so dumb, maybe you could enlighten us about how we can fight the infestor better? I think you would be surprised if you tried playing terran and protoss for a game or 20 each.

On a different note I think some puctuation would do your text good!
. .
Ok the Amin thing that differs between races that makes other races dumb is that they don't have the mental stability to just figure out what to do when they have. The ability that the races have to Harrass and expand and just build an army is substantial to what Zerg can only do they can ONLY rather all in or expand and go to the late game they can't harass they can't lost a BASE!!!!! And still win what Terran can do : go marine murader drops with expos and building a good army of tanks and bio with vicking if you see Burt lords , and o shit doesn't Terran have a spell caster that can do emp and take away all energy from and spell caster o shit why don't they use this and then the bio and tanks and Vikings can't get fungled ooh look at that !!!!!!! And or right now Thor vicking is one o the best compositions you can do Protos: first thing wasn't the bwc finals 2 Protoss wow look at that and they don't need and thing the have the best units and they use them but don't use them to the fullest blink stalkers are the most bull shit unit every I never knew they were able to turn into immortals when they get blink and the do a shit ton of damage also if proposes are complaining about getting neural end and then vortex is gone don't be a dumb ass and send the mother ship to the front of your army they had more range than neural and it's a automatic spell no delay like neural And there you go and that's what you can do !!!!!!!!! : also Protoss can just have 8-12 hightemplar and mass storm any army will just melt and o look high Templar also has a spell that can actually kill infestors and and are better range than infestors so I don't know why you all complain and bitch I'm sick of hearing this bitching

I don't want to be overly critical, but this and your last two posts were almost unreadable. Please use . and , and paragraphs, they are your friends <3

1st is dont care what you think i used an ipad to type all this not my regular keyboard. i had auto correct fucking me over every 2 seconds and just didnt care because this bull shit about all you people screaming over powered over powered is bull shit. back when zergs didnt have infestors we did this about the protos death ball and what to do and finaly we get a viable unit that can do what we need it do do and you dont even use them and you just want to get ride of them!!!!!


then don't expect anyone to take your posts seriously when it's a massive run on sentence with a bunch of "!!!!!!" randomly thrown in. calm down and wait until you have a keyboard you can use to organize well-constructed arguments.
fast food. y u no make me fast? <( ಠ益ಠ <)
TheDraken
Profile Joined July 2011
United States640 Posts
November 21 2012 02:11 GMT
#531
On November 21 2012 10:43 paradiset16 wrote:
Show nested quote +
On November 21 2012 10:13 Consummate wrote:
Blizz really need to accompany Hydra buffs with the Infestor nerf, just for the sake of my sanity when it comes to reading Zerg whine.

It's unbelievable that people think "projectile fungal" is a ridiculous change. Fungal growth is currently an instant cast spell that just requires you to aim, and that group of enemies is essentially dead because of chain fungals, projectile fungals help mitigate the effectiveness of fungal and chain fungals, which is really what the game needs.

Also, people need to realise that infestors are a support unit, that means it isn't meant to be a front line attack unit that is massed like it currently is.

That is why a Hydra buff should be accompanied with the infestor nerf, if "drops" and "mass muta" are a problem, because neither should be solved by a support spellcaster.

It's unfathomable that fungal growth is a counter to every single unit in the game, and people think its fine as it is.

you hate zergs whine i hate people like you whine about the infestor and how good it is and just because we use it you go on rampages awwww the infestor OP OP OP OP Op when it is not fungal growth isnt that good it is a viable spell but if you are truly a good player you should learn adapt and change you play style just as all zergs have and you have the ability to shut down all infestor use so i dont know why it needs a nerf it is the only good unit we have that is viable ling arent viable verse groups of marines muraders and the arent viable against mech and also roaches jut evaporate to tank fire its unbelivable so please if you want to stop hear "zergs whining" when they arent they just want to keep the only unit that makes play not borring and have us lose 24/7, you should stop whining about how over powered the infestor is when its not. <3


and now you're just outright being an asshole to people. please stop.
fast food. y u no make me fast? <( ಠ益ಠ <)
Dontkillme
Profile Joined November 2011
Korea (South)806 Posts
November 21 2012 02:20 GMT
#532
Blizzard is listening to us <3 Much love
Bomber & Jaedong & FlaSh & SNSD <3
rd
Profile Blog Joined July 2010
United States2586 Posts
November 21 2012 02:22 GMT
#533
On November 21 2012 11:20 Dontkillme wrote:
Blizzard is listening to us <3 Much love


Actually I think they've been ignoring us more than listening -- which is a good thing, considering the infestor would have been nerfed to oblivion months ago if they had. They deserve some credit too, I think.
zefreak
Profile Blog Joined December 2011
United States2731 Posts
November 21 2012 02:26 GMT
#534
This is the best interview dustin browder has ever given. So much information, and seems much more open to making changes.
www.gosu-sc.com - Starcraft News, Strategy and Merchandise
paradiset16
Profile Joined August 2012
United States9 Posts
November 21 2012 02:31 GMT
#535
On November 21 2012 11:09 TheDraken wrote:
Show nested quote +
On November 21 2012 09:46 paradiset16 wrote:
On November 21 2012 07:34 ACrow wrote:
On November 21 2012 06:31 paradiset16 wrote:
On November 21 2012 05:33 kyllinghest wrote:
On November 21 2012 05:17 paradiset16 wrote:
All I heard in this interview is that Zerg op Zerg op Zerg op and that's bull crap the zerg isn't op I feel its under powered because of what other races can do and if other races weren't so dumb. And clump units together and make them fungal able of the mother ship neural situation not send their mother ship to the front of their army the mother ship has more range then neural and goes automatically and neural has a delay so all this crap about changing the infestor is bull crap for the first time scence the beta we have a unit that sustains equality between the game and Zerg players shouldn't be punished for finding out this unit that is what we need and have to use to win cause if you look at most games we do not use infestors we auto lose against death ball bio tank and the most bull shit composition mass air for Protoss with mother ship and storms is stead of looking at the Zerg and blaming the Zerg you should be look at Zerg players and loving them because unlike the other races the found a unit that is the best in their race and use it so instead of changeling them other races shouldn't be dumb asses and have their unit be fungalable because you should know Zerg is going infestors and if they aren't usually it's baneling lung muta so please stop just saying Zerg op Zerg op this needs to be changed no it doesn't need to be changed you need to change and play better

If all the other races are so dumb, maybe you could enlighten us about how we can fight the infestor better? I think you would be surprised if you tried playing terran and protoss for a game or 20 each.

On a different note I think some puctuation would do your text good!
. .
Ok the Amin thing that differs between races that makes other races dumb is that they don't have the mental stability to just figure out what to do when they have. The ability that the races have to Harrass and expand and just build an army is substantial to what Zerg can only do they can ONLY rather all in or expand and go to the late game they can't harass they can't lost a BASE!!!!! And still win what Terran can do : go marine murader drops with expos and building a good army of tanks and bio with vicking if you see Burt lords , and o shit doesn't Terran have a spell caster that can do emp and take away all energy from and spell caster o shit why don't they use this and then the bio and tanks and Vikings can't get fungled ooh look at that !!!!!!! And or right now Thor vicking is one o the best compositions you can do Protos: first thing wasn't the bwc finals 2 Protoss wow look at that and they don't need and thing the have the best units and they use them but don't use them to the fullest blink stalkers are the most bull shit unit every I never knew they were able to turn into immortals when they get blink and the do a shit ton of damage also if proposes are complaining about getting neural end and then vortex is gone don't be a dumb ass and send the mother ship to the front of your army they had more range than neural and it's a automatic spell no delay like neural And there you go and that's what you can do !!!!!!!!! : also Protoss can just have 8-12 hightemplar and mass storm any army will just melt and o look high Templar also has a spell that can actually kill infestors and and are better range than infestors so I don't know why you all complain and bitch I'm sick of hearing this bitching

I don't want to be overly critical, but this and your last two posts were almost unreadable. Please use . and , and paragraphs, they are your friends <3

1st is dont care what you think i used an ipad to type all this not my regular keyboard. i had auto correct fucking me over every 2 seconds and just didnt care because this bull shit about all you people screaming over powered over powered is bull shit. back when zergs didnt have infestors we did this about the protos death ball and what to do and finaly we get a viable unit that can do what we need it do do and you dont even use them and you just want to get ride of them!!!!!


then don't expect anyone to take your posts seriously when it's a massive run on sentence with a bunch of "!!!!!!" randomly thrown in. calm down and wait until you have a keyboard you can use to organize well-constructed arguments.

just be quite you are not the most gramatical and most intillectual human being on this earth with the most out scene and most well constructed sentences. i dont put and periods or any gramatical corrections in them cause i dont find them needed and people like you i dont need to care about my post cause you have no argumanet and or diffrences in what hapeneds in my posts. it not like o the great an all mighty draken reads my posts i must be famouse now so just go away you dont matter to my confersation
awwwww~~~zerg so underpowered
paradiset16
Profile Joined August 2012
United States9 Posts
November 21 2012 02:33 GMT
#536
On November 21 2012 11:11 TheDraken wrote:
Show nested quote +
On November 21 2012 10:43 paradiset16 wrote:
On November 21 2012 10:13 Consummate wrote:
Blizz really need to accompany Hydra buffs with the Infestor nerf, just for the sake of my sanity when it comes to reading Zerg whine.

It's unbelievable that people think "projectile fungal" is a ridiculous change. Fungal growth is currently an instant cast spell that just requires you to aim, and that group of enemies is essentially dead because of chain fungals, projectile fungals help mitigate the effectiveness of fungal and chain fungals, which is really what the game needs.

Also, people need to realise that infestors are a support unit, that means it isn't meant to be a front line attack unit that is massed like it currently is.

That is why a Hydra buff should be accompanied with the infestor nerf, if "drops" and "mass muta" are a problem, because neither should be solved by a support spellcaster.

It's unfathomable that fungal growth is a counter to every single unit in the game, and people think its fine as it is.

you hate zergs whine i hate people like you whine about the infestor and how good it is and just because we use it you go on rampages awwww the infestor OP OP OP OP Op when it is not fungal growth isnt that good it is a viable spell but if you are truly a good player you should learn adapt and change you play style just as all zergs have and you have the ability to shut down all infestor use so i dont know why it needs a nerf it is the only good unit we have that is viable ling arent viable verse groups of marines muraders and the arent viable against mech and also roaches jut evaporate to tank fire its unbelivable so please if you want to stop hear "zergs whining" when they arent they just want to keep the only unit that makes play not borring and have us lose 24/7, you should stop whining about how over powered the infestor is when its not. <3


and now you're just outright being an asshole to people. please stop.

in this post im not being an all out ass hole im giving my opinion in what this person is say i have the right to and i will not stop posting on this crap that all protoses and terrans just scream zerg op zerg op like your self.
awwwww~~~zerg so underpowered
algorithm0r
Profile Joined May 2010
Canada486 Posts
November 21 2012 02:47 GMT
#537
Great interview. I love the new Blizzard. More open and honest. I still want them to say "In HotS we will change/remove fungal/forcefield/vortex/etc. to allow for more options for every matchup."
monk
Profile Blog Joined May 2009
United States8476 Posts
November 21 2012 03:07 GMT
#538
On November 21 2012 04:32 CcFxCumstein wrote:
Doesn't look like Monk knows too much about whats happening in PvZ atm. Immortal sentry push is not really as good as he thinks. Watch GSL

hahahahahahahahahahahahaha
Moderator
monk
Profile Blog Joined May 2009
United States8476 Posts
Last Edited: 2012-11-21 03:46:52
November 21 2012 03:31 GMT
#539
On November 21 2012 08:18 SarcasmMonster wrote:
Show nested quote +
On November 21 2012 08:11 avilo wrote:
I have no idea why there was so little Terran brought up in this interview considering the tourney they happen to be at has virtually no Terrans, and the last 8+ months of "statistics" + analyzing the metagame can prove 100% that there are huge balance issues for Terran the most of any race right now.


I don't know how monk chose his questions. I'm guessing he's a .

has been the dominating race from WOL launch until around May 2012. Even then, the imbalance wasn't really obvious until around/after September 2012. (Statisically anyways, since that's what you are talking about).

I choose them after conferring with a large variety of people. I talked to 1 high level T, 1 high level Z, and 2 high level Ps. I also talked with a large number of staff on TL, and in the end I spent 4 hours coming up with and compiling these specific questions. Ver specifically actually contributed about 9 questions, about 6 of which I used. I did ask him about why foreigner Terrans are doing poorly, why there are so few Terrans in WCS, and fungal in ZvT. I asked about why Terran doesn't have more units in HotS. I also asked about infestor/broodlord in TvZ, but unfortunately he only focused on ZvZ and I didn't push him on it. I'm not aware of any other really big/major specific issues in TvZ, so I honestly don't know what else I could have asked.
Moderator
Unshapely
Profile Joined November 2012
140 Posts
Last Edited: 2012-11-21 04:19:34
November 21 2012 04:09 GMT
#540
On November 21 2012 11:33 paradiset16 wrote:
Show nested quote +
On November 21 2012 11:11 TheDraken wrote:
On November 21 2012 10:43 paradiset16 wrote:
On November 21 2012 10:13 Consummate wrote:
Blizz really need to accompany Hydra buffs with the Infestor nerf, just for the sake of my sanity when it comes to reading Zerg whine.

It's unbelievable that people think "projectile fungal" is a ridiculous change. Fungal growth is currently an instant cast spell that just requires you to aim, and that group of enemies is essentially dead because of chain fungals, projectile fungals help mitigate the effectiveness of fungal and chain fungals, which is really what the game needs.

Also, people need to realise that infestors are a support unit, that means it isn't meant to be a front line attack unit that is massed like it currently is.

That is why a Hydra buff should be accompanied with the infestor nerf, if "drops" and "mass muta" are a problem, because neither should be solved by a support spellcaster.

It's unfathomable that fungal growth is a counter to every single unit in the game, and people think its fine as it is.

you hate zergs whine i hate people like you whine about the infestor and how good it is and just because we use it you go on rampages awwww the infestor OP OP OP OP Op when it is not fungal growth isnt that good it is a viable spell but if you are truly a good player you should learn adapt and change you play style just as all zergs have and you have the ability to shut down all infestor use so i dont know why it needs a nerf it is the only good unit we have that is viable ling arent viable verse groups of marines muraders and the arent viable against mech and also roaches jut evaporate to tank fire its unbelivable so please if you want to stop hear "zergs whining" when they arent they just want to keep the only unit that makes play not borring and have us lose 24/7, you should stop whining about how over powered the infestor is when its not. <3


and now you're just outright being an asshole to people. please stop.

in this post im not being an all out ass hole im giving my opinion in what this person is say i have the right to and i will not stop posting on this crap that all protoses and terrans just scream zerg op zerg op like your self.


I find it appalling that your first language is English, considering you're from USA. Regardless, your writing style is pejorative and demeans you further in the eyes of those who are reading. You only seem as intelligent as your diction.

Also, if the power of fungal growth and infested terran should not be abated, then perhaps you can show us the use of counters to these spells -- counters that are practical, bolstered by an actual replay.

Edit: Correction of diction.
That is not dead which can eternal lie; and with strange aeons even death may die.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10318 Posts
November 21 2012 04:31 GMT
#541
On November 21 2012 12:31 monk. wrote:
Show nested quote +
On November 21 2012 08:18 SarcasmMonster wrote:
On November 21 2012 08:11 avilo wrote:
I have no idea why there was so little Terran brought up in this interview considering the tourney they happen to be at has virtually no Terrans, and the last 8+ months of "statistics" + analyzing the metagame can prove 100% that there are huge balance issues for Terran the most of any race right now.


I don't know how monk chose his questions. I'm guessing he's a .

has been the dominating race from WOL launch until around May 2012. Even then, the imbalance wasn't really obvious until around/after September 2012. (Statisically anyways, since that's what you are talking about).

I choose them after conferring with a large variety of people. I talked to 1 high level T, 1 high level Z, and 2 high level Ps. I also talked with a large number of staff on TL, and in the end I spent 4 hours coming up with and compiling these specific questions. Ver specifically actually contributed about 9 questions, about 6 of which I used. I did ask him about why foreigner Terrans are doing poorly, why there are so few Terrans in WCS, and fungal in ZvT. I asked about why Terran doesn't have more units in HotS. I also asked about infestor/broodlord in TvZ, but unfortunately he only focused on ZvZ and I didn't push him on it. I'm not aware of any other really big/major specific issues in TvZ, so I honestly don't know what else I could have asked.


The variety of questions was good and pretty balanced imo. I'm really surprised/happy you guys were able to get a 30 minute interview, so much shit was answered and DB seems to have stepped up his game for interviews (his previous interviews were always good, but some things that were slightly vague or some things that weren't talked about in excruciating detail always seem to end up causing people to say things like "they never listen" or "they don't understand this" etc. etc.)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
suNny_sc2
Profile Blog Joined November 2012
United States19 Posts
November 21 2012 04:41 GMT
#542
i feel that fungal with a slow, and spreading effect like plague in BW would be awesome, would give more micro opportunities to the game. That way you can be able to micro out of it to reduce damage if you're good enough, yet it gives a fun spell to the casual players to use :D. Also i think they shouldn't be able to nerual flying units but they can nerual ground (even colosus) and give nerual range 9 again! i think it would make ht more of a key in the match up and micro battles to control the big units ^_^ just my opinion though. and i am open to hear the cons of said opinion.
P.S i am not a zerg player
me gusta
blug
Profile Joined February 2011
Australia623 Posts
November 21 2012 06:10 GMT
#543
On November 20 2012 21:46 DaveVAH wrote:
Show nested quote +
On November 20 2012 19:20 monk. wrote:
On November 20 2012 19:04 DaveVAH wrote:
Monk you spent 90% of the interview talking about and asking questions about P and Z, you let Dustin skip on his brood-lord infester answer on the TvZ MU (only ZvZ and PvZ broodlord infester usage was discussed).


Does terran not exist anymore or something? how about some questions on mech in TvP hots?

We need more objectivity in these interviews.

But I'm wearing a Terran Shirt!

Is that supposed to be funny? That was a serious observation.


Calm down dude, I thought it was pretty funny tbh.
Derp
keglu
Profile Joined June 2011
Poland485 Posts
November 21 2012 07:52 GMT
#544
On November 21 2012 09:36 SarcasmMonster wrote:
Show nested quote +
On November 21 2012 09:19 keglu wrote:
On November 21 2012 08:39 SarcasmMonster wrote:
On November 21 2012 08:36 Diavlo wrote:
On November 21 2012 08:18 SarcasmMonster wrote:
On November 21 2012 08:11 avilo wrote:
I have no idea why there was so little Terran brought up in this interview considering the tourney they happen to be at has virtually no Terrans, and the last 8+ months of "statistics" + analyzing the metagame can prove 100% that there are huge balance issues for Terran the most of any race right now.


I don't know how monk chose his questions. I'm guessing he's a .

has been the dominating race from WOL launch until around May 2012. Even then, the imbalance wasn't really obvious until around/after September 2012. (Statisically anyways, since that's what you are talking about).


Statistically in what match-up and for whom? Because outside of Korea, winrates have been in Terran disfavor pretty consistently since the patch.
In Korea, the winrates have actually gone up since the start of the patch (see WCS Korean qualifier) and only this season of GSL is showing a pretty big swing in the zerg's favor against Terran. The last one had a very good balance even though Life kinda destroyed everyone (just like MVP and Taeja had a big influence on winrates earlier this year) and so did last MLG in pool and championship play.

This still begs the question as to why foreign Terran struggle so much...


I'm talking about statisically for all matchups in the international scene.


So how did you make conclusion that Terran was dominating till May 2012 from this graph?
http://imgur.com/a/1iwo8


Because May 2012 is the first time in 22 months that win rate dips below 50%. I don't think it's that controversial to say that is very dominant for an extremely long time.


Long time and till May 2012 is not the sam thing. I would not call Terran dominant in 2012 based on these graphs. Also ZvT was an 54% level since May so i dont know how you concluded that problem occured around september especially since we dont have semptemer winrates. I would add that last time when T had 54%+ in TvZ was in July 2011.
Rabiator
Profile Joined March 2010
Germany3948 Posts
November 21 2012 08:11 GMT
#545
The interview was great and the questions pretty precise. That being said the time constraint surely limited it to "only a few questions out of a huge cauldron filled with them" and thus the whole thing becomes somewhat useless again. Sure they see the problems with builds XYZ and dont want to do anything hasty while trying to fix those problems. Thats the wise thing to do, but the biggest question is: Are they also looking at the BIG PICTURE, which is the GENERAL GAMEPLAY like ...
- the asymmetric production speed boosts and
- the tight movement mechanic and very high concentration of infantry ...
as possible causes for problems? If they do so seriously then thats great, if they keep on ignoring it - as it seems from the answer on the dynamic unit movement suggestion - then that is very worrying and a bad indication on their ability to balance the game.
If you cant say what you're meaning, you can never mean what you're saying.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
November 21 2012 08:58 GMT
#546
On November 21 2012 17:11 Rabiator wrote:
Are they also looking at the BIG PICTURE, which is the GENERAL GAMEPLAY like ...
- the asymmetric production speed boosts and
- the tight movement mechanic and very high concentration of infantry ...
as possible causes for problems? If they do so seriously then thats great, if they keep on ignoring it - as it seems from the answer on the dynamic unit movement suggestion - then that is very worrying and a bad indication on their ability to balance the game.

It's not only about balance. Different races should not only look different, but also be actually different and they should create local imbalance.

The tight movement has ups and downs, a downside is the effect of AOE damage.
You don't choose to play zerg. The zerg choose you.
Cereb
Profile Joined November 2011
Denmark3388 Posts
November 21 2012 09:35 GMT
#547
"Another example would be with the infestors"

"And if we look at something like...the infestor"

"So spells like fungal growth.."

"In late game situation infestors"

"Let's talk about something else....what about neuroparasite?!"

"So what about infestor BL's in zvp"

"What about infestors in zvt"

"Some say some units are boring...Lemmie just think of an example....The infestor!"

"What about zerg domination in the foreign scene"

Do I sense a little bias?! :p


Still like the interview though! And <3 D Browder!
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
niilzon
Profile Joined October 2010
Belgium105 Posts
November 21 2012 10:17 GMT
#548
To TeamLiquid: Please keep the feedback coming and please play beta!

I would be happy to get a damn key. Even pre-ordering the game did not help.. I feel bad about this whole beta thing, I bought every single Blizz game since WC2 besides WOW, helped alot in previous betas, pre-ordered the game, and for some unknown reason I won't get picked
Fjodorov
Profile Joined December 2011
5007 Posts
November 21 2012 12:11 GMT
#549
Good interview but i would have liked a question or two about creep. I would like to know if they would consider reducing the time it takes for creep to recede. With creep covering huge parts of the map it takes alot of scans just o clear some of it. On top of that it takes so long for the creep to actually recede its giving zerg perhaps to much time. We are seeing pro terrans just ignore creep now and take there chances walking out on the creep because otherwise they will never be able to push before BL/infestor. This causes alot of very one-sided battles where terrans get caught unsieged and a 200/200 army gets destroyed in seconds.
Rabiator
Profile Joined March 2010
Germany3948 Posts
November 21 2012 14:30 GMT
#550
On November 21 2012 17:58 [F_]aths wrote:
Show nested quote +
On November 21 2012 17:11 Rabiator wrote:
Are they also looking at the BIG PICTURE, which is the GENERAL GAMEPLAY like ...
- the asymmetric production speed boosts and
- the tight movement mechanic and very high concentration of infantry ...
as possible causes for problems? If they do so seriously then thats great, if they keep on ignoring it - as it seems from the answer on the dynamic unit movement suggestion - then that is very worrying and a bad indication on their ability to balance the game.

It's not only about balance. Different races should not only look different, but also be actually different and they should create local imbalance.

The tight movement has ups and downs, a downside is the effect of AOE damage.

The biggest problem is that you have to balance the game for "few vs few" AND "lots vs lots" ... and this makes it rather terrible. The deathball is a terribly efficient, but equally boring way to play the game and the tight movement and large numbers of units really make micro something that happens only in the first few minutes. This is something they dont seem to think about ... how to get more micro opportunities into the game and even if they would implement "Nony's Carrier micro" I doubt it would make a difference at all, because you will still lose the Interceptors too easily to a tight clump of ground units.

So please Dustin and your merry bunch of devs ... think about the general gameplay more and dont hesitate to admit failings there!
If you cant say what you're meaning, you can never mean what you're saying.
baph
Profile Joined April 2010
Poland30 Posts
November 21 2012 17:32 GMT
#551
he is funny
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 21 2012 17:39 GMT
#552
On November 21 2012 23:30 Rabiator wrote:
Show nested quote +
On November 21 2012 17:58 [F_]aths wrote:
On November 21 2012 17:11 Rabiator wrote:
Are they also looking at the BIG PICTURE, which is the GENERAL GAMEPLAY like ...
- the asymmetric production speed boosts and
- the tight movement mechanic and very high concentration of infantry ...
as possible causes for problems? If they do so seriously then thats great, if they keep on ignoring it - as it seems from the answer on the dynamic unit movement suggestion - then that is very worrying and a bad indication on their ability to balance the game.

It's not only about balance. Different races should not only look different, but also be actually different and they should create local imbalance.

The tight movement has ups and downs, a downside is the effect of AOE damage.

The biggest problem is that you have to balance the game for "few vs few" AND "lots vs lots" ... and this makes it rather terrible. The deathball is a terribly efficient, but equally boring way to play the game and the tight movement and large numbers of units really make micro something that happens only in the first few minutes. This is something they dont seem to think about ... how to get more micro opportunities into the game and even if they would implement "Nony's Carrier micro" I doubt it would make a difference at all, because you will still lose the Interceptors too easily to a tight clump of ground units.

So please Dustin and your merry bunch of devs ... think about the general gameplay more and dont hesitate to admit failings there!


He did say that they "were not so proud that they wouldn't change it if the community found that made movement better". I think people are taking his comment to say that clumping is awesome(which it kinda is for the player, we need those tiny balls of DPS) and Blizzard won't change it. I took his comments in relation to the specific change found by the community member and how that changed the game. I don't think the was talking about SC2 as a whole or that they were dead set on the current pathing. I get the impression that they do not see a clear way to address the issue, since the players control the units and may just clump them up no matter what change they make.

Forcing players to use units on several screens is a easier way to break up the ball. Units like the tempest, swarmhost and oracle will force players to focus on more than just their army and macroing.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2012-11-21 18:21:18
November 21 2012 18:17 GMT
#553
On November 22 2012 02:39 Plansix wrote:
Show nested quote +
On November 21 2012 23:30 Rabiator wrote:
On November 21 2012 17:58 [F_]aths wrote:
On November 21 2012 17:11 Rabiator wrote:
Are they also looking at the BIG PICTURE, which is the GENERAL GAMEPLAY like ...
- the asymmetric production speed boosts and
- the tight movement mechanic and very high concentration of infantry ...
as possible causes for problems? If they do so seriously then thats great, if they keep on ignoring it - as it seems from the answer on the dynamic unit movement suggestion - then that is very worrying and a bad indication on their ability to balance the game.

It's not only about balance. Different races should not only look different, but also be actually different and they should create local imbalance.

The tight movement has ups and downs, a downside is the effect of AOE damage.

The biggest problem is that you have to balance the game for "few vs few" AND "lots vs lots" ... and this makes it rather terrible. The deathball is a terribly efficient, but equally boring way to play the game and the tight movement and large numbers of units really make micro something that happens only in the first few minutes. This is something they dont seem to think about ... how to get more micro opportunities into the game and even if they would implement "Nony's Carrier micro" I doubt it would make a difference at all, because you will still lose the Interceptors too easily to a tight clump of ground units.

So please Dustin and your merry bunch of devs ... think about the general gameplay more and dont hesitate to admit failings there!


He did say that they "were not so proud that they wouldn't change it if the community found that made movement better". I think people are taking his comment to say that clumping is awesome(which it kinda is for the player, we need those tiny balls of DPS) and Blizzard won't change it. I took his comments in relation to the specific change found by the community member and how that changed the game. I don't think the was talking about SC2 as a whole or that they were dead set on the current pathing. I get the impression that they do not see a clear way to address the issue, since the players control the units and may just clump them up no matter what change they make.

Forcing players to use units on several screens is a easier way to break up the ball. Units like the tempest, swarmhost and oracle will force players to focus on more than just their army and macroing.

I always have their (his??) response to the dynamic unit movement suggestion in the back of my head. Until I hear a clear "clumped up units are bad and we will do something about it" from them that is the basis of my opinion of them. This answer supports that terrible first response.

IF they made spread out units the standard, but added the option to clump them up if the player chooses, they could add in "penalties" or "risks" to using clumped units. This would be the ideal solution IMO ... just give players the choice and the risk instead of forcing clumped up units and nerfing all potential penalties. If the Siege Tank easily destroys large and tight groups of Zerg there will be a need for them to actually use Vipers and abduct to break that up; the same would work for using hallucinated Immortals to take the tank shots while charging in with the real stuff or other "tricksy tactic" people can come up with. More abilities will be required and could be added to the game ... well you could just use a few Tempest to do that, but I hope we can agree that that unit is boring.

On November 20 2012 15:41 TeamLiquid ESPORTS wrote:
  • To TeamLiquid: Please keep the feedback coming and please play beta!


Fewer and fewer people (pros) do that ... at least when I am looking at the "Live Streams" list.
If you cant say what you're meaning, you can never mean what you're saying.
Channel Pressure
Profile Joined July 2011
United States62 Posts
November 21 2012 19:35 GMT
#554
Totally agree with the immortal sentry comment's by browder/blizz
"A pastor I was listening to was talking about Job and referenced that his belongings had been burned down by marauders -- and heres where I blew it -- I immediately and arbitrarily replied aloud, "Were they stimmed?"
Channel Pressure
Profile Joined July 2011
United States62 Posts
November 21 2012 22:45 GMT
#555
On November 21 2012 09:43 Destructicon wrote:
I feel that Blizzard doesn't have a clear vision, a plan, an overarching design for how they want their races to work and it makes them at times look clueless and/or buff/nerf units in weird ways.
It feels like they have some awareness of what the issues are, but either aren't truly aware of the real underlying problem and thus want to avoid direct changes, or they are aware of the problems but don't want to alter their flawed game design.



Very insightful comment and I feel the same way. It really does seem like blizzard doesn't have a clear vision overall of how they want each race to be played. . Or at least they have lost sight of that vision a bit, because stuff is getting nerfed/buffed in very strange ways. The fungal not hurting psionic is a perfect example. That really makes no sense at all and as a toss player it would make any kind of sentry timings rediculously easy, as you would never fear your sentrys being destroyed. Blizz would do good to make changes according to the original intent of the races rather than make them according to balance issues strictly speaking. Im not saying don't patch something broken, obviously, as im really getting sick of the deathclock till hive tech, but its possible for blizz to make changes to each race without sacrificing the feel of the game. . I mean I can't be the only one who sees some of these changes and it almost feels like they are breaking the 4th wall. . Just really abritrary changes that imo take the 'starcraft universe' feel out of the game.

Maybe thats just me though
"A pastor I was listening to was talking about Job and referenced that his belongings had been burned down by marauders -- and heres where I blew it -- I immediately and arbitrarily replied aloud, "Were they stimmed?"
BraveProbe
Profile Joined October 2011
36 Posts
November 21 2012 23:23 GMT
#556
On November 22 2012 04:35 Channel Pressure wrote:
Totally agree with the immortal sentry comment's by browder/blizz


Totally agree with it as well. I'm glad they took this approach. Last year they were just nerfing and nerfing before giving the players a chance to solve strong builds.

I'm very interested in mutalisk/void ray changes. Those units seem difficult to "balance", wonder what they came up with.
Startale Legend Fan Club
Rabiator
Profile Joined March 2010
Germany3948 Posts
November 22 2012 06:06 GMT
#557
On November 22 2012 08:23 BraveProbe wrote:
Show nested quote +
On November 22 2012 04:35 Channel Pressure wrote:
Totally agree with the immortal sentry comment's by browder/blizz


Totally agree with it as well. I'm glad they took this approach. Last year they were just nerfing and nerfing before giving the players a chance to solve strong builds.

I'm very interested in mutalisk/void ray changes. Those units seem difficult to "balance", wonder what they came up with.

Personally I am more interested in how they will try to make mech and air viable ...

Mutalisks shouldnt really be changed from their short range+bounce attacks IMO, so I am interested in what they do there as well. I dont keep my hopes high though and dread the day when they totally change them into something unrecognizable.
If you cant say what you're meaning, you can never mean what you're saying.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-11-22 10:01:20
November 22 2012 10:01 GMT
#558
On November 21 2012 23:30 Rabiator wrote:
Show nested quote +
On November 21 2012 17:58 [F_]aths wrote:
On November 21 2012 17:11 Rabiator wrote:
Are they also looking at the BIG PICTURE, which is the GENERAL GAMEPLAY like ...
- the asymmetric production speed boosts and
- the tight movement mechanic and very high concentration of infantry ...
as possible causes for problems? If they do so seriously then thats great, if they keep on ignoring it - as it seems from the answer on the dynamic unit movement suggestion - then that is very worrying and a bad indication on their ability to balance the game.

It's not only about balance. Different races should not only look different, but also be actually different and they should create local imbalance.

The tight movement has ups and downs, a downside is the effect of AOE damage.

The biggest problem is that you have to balance the game for "few vs few" AND "lots vs lots" ... and this makes it rather terrible. The deathball is a terribly efficient, but equally boring way to play the game and the tight movement and large numbers of units really make micro something that happens only in the first few minutes. This is something they dont seem to think about ... how to get more micro opportunities into the game and even if they would implement "Nony's Carrier micro" I doubt it would make a difference at all, because you will still lose the Interceptors too easily to a tight clump of ground units.

So please Dustin and your merry bunch of devs ... think about the general gameplay more and dont hesitate to admit failings there!

Interestingly, the advantage shifts with the numbers, generally melee units lose ground and ranged untis gain ground when numbers get higher on both sides. I think this is in general a good thing. It's not just "unit A counters unit B", it also depends on the numbers (and positioning, the upgrades, micromanagement and so on.) This makes the game more complex, since the response to a certain thread could be "build some cost-efficient units type A" or "build a lot of cost-inefficient units type B which gain efficiency through numbers though."

The shifting unit balance adds a lot of depth imo.

In my opinion, the core issue is not the option to make a deathball, but the lack of better strategies in many cases. A deathball should be vulnerable to AOE damage and/or slow moving to that counterattacks or drops can force the player to leave some defense in the base.

There are some options already, for example a number of ghosts can EMP a protoss deathball and weaken it considerably.
You don't choose to play zerg. The zerg choose you.
Rabiator
Profile Joined March 2010
Germany3948 Posts
November 22 2012 12:12 GMT
#559
On November 22 2012 19:01 [F_]aths wrote:
Show nested quote +
On November 21 2012 23:30 Rabiator wrote:
On November 21 2012 17:58 [F_]aths wrote:
On November 21 2012 17:11 Rabiator wrote:
Are they also looking at the BIG PICTURE, which is the GENERAL GAMEPLAY like ...
- the asymmetric production speed boosts and
- the tight movement mechanic and very high concentration of infantry ...
as possible causes for problems? If they do so seriously then thats great, if they keep on ignoring it - as it seems from the answer on the dynamic unit movement suggestion - then that is very worrying and a bad indication on their ability to balance the game.

It's not only about balance. Different races should not only look different, but also be actually different and they should create local imbalance.

The tight movement has ups and downs, a downside is the effect of AOE damage.

The biggest problem is that you have to balance the game for "few vs few" AND "lots vs lots" ... and this makes it rather terrible. The deathball is a terribly efficient, but equally boring way to play the game and the tight movement and large numbers of units really make micro something that happens only in the first few minutes. This is something they dont seem to think about ... how to get more micro opportunities into the game and even if they would implement "Nony's Carrier micro" I doubt it would make a difference at all, because you will still lose the Interceptors too easily to a tight clump of ground units.

So please Dustin and your merry bunch of devs ... think about the general gameplay more and dont hesitate to admit failings there!

Interestingly, the advantage shifts with the numbers, generally melee units lose ground and ranged untis gain ground when numbers get higher on both sides. I think this is in general a good thing. It's not just "unit A counters unit B", it also depends on the numbers (and positioning, the upgrades, micromanagement and so on.) This makes the game more complex, since the response to a certain thread could be "build some cost-efficient units type A" or "build a lot of cost-inefficient units type B which gain efficiency through numbers though."

The shifting unit balance adds a lot of depth imo.

In my opinion, the core issue is not the option to make a deathball, but the lack of better strategies in many cases. A deathball should be vulnerable to AOE damage and/or slow moving to that counterattacks or drops can force the player to leave some defense in the base.

There are some options already, for example a number of ghosts can EMP a protoss deathball and weaken it considerably.

This is where we differ in our judgement, because not only do you need to look at infantry - and the "Marines vs Zealots" example is rather simple - but also include things like Siege Tanks and Colossi and Fungal and Storm and Banelings in your deliberations. Due to the varied nature of these units it is a really really terrible idea to have a game balanced around such a concept. Against "too few" these units will be "too strong" and against "too many" these units will be like paper. Bad idea.

"Added depth" is just another empty phrase IMO. What kind of "depth" does this shifting balance add? Deathball (tight unit clumping) is efficient? Yeah, well we knew that already. Here is a quote of something I wrote in another thread, which might help explain why tight unit clumping is so terrible:
In todays code A morning cast Wolf said something like "Stalker and Marine have the same dps", BUT if you compare them as a clump of units the Marines come out on top, because they can stack much tighter than the Stalkers. This will give them an edge the bigger the stacks get and probably makes up a lot of the weakness which Stalkers seem to have. If only Blizzard would understand ...

Is it really a good thing that Marines "gain dps" in a clump when compared to Stalkers? I dont think so. Stalkers cost more than Marines and should be more durable, but the higher clump dps of the Marine make them less durable in a direct comparison.

With tight unit clumping you cant "fix" the Siege Tank, because it would become overpowered with more dps. Without a reasonable Siege Tank you cant make mech viable.
With tight unit clumping you have maximized infantry dps against anything "big" and this makes these big things really less viable. Thats why I would see REDUCED DEPTH due to unit clumping, because "the big ones" are really not worth it (mech, Battlecruiser, Carrier, Ultralisk).

Less is more and at least you understand the problem and the math behind it, even if you come to the opposite conclusion.
If you cant say what you're meaning, you can never mean what you're saying.
shangul
Profile Joined March 2011
Switzerland27 Posts
November 24 2012 14:01 GMT
#560

I have a great Idea for Balancing the game better, and making the games more fun to play.
What I think is the biggest problem is the clustering up of Units. Why don't they design the units in a way that they can't cluster up that much. No more ball of death. no more one battle decides the hole game.
It would also be more similar to BW.
what do you guys think?
Rabiator
Profile Joined March 2010
Germany3948 Posts
November 24 2012 14:53 GMT
#561
On November 24 2012 23:01 shangul wrote:

I have a great Idea for Balancing the game better, and making the games more fun to play.
What I think is the biggest problem is the clustering up of Units. Why don't they design the units in a way that they can't cluster up that much. No more ball of death. no more one battle decides the hole game.
It would also be more similar to BW.
what do you guys think?

This has been tried already in a community mod, but simply increasing the radius of the units is a terrible solution, because it prevents clumping. The game should FORCE SPREAD while moving and allow clustering through micro. Add to this an increase in AoE damage and you get flexibility AND choice for the players (and viewers) AND you have a potential gain through clumping which is balanced by the potentially deadly AoE damage.

Anything less would be a terrible compsomise which makes the game worse.
If you cant say what you're meaning, you can never mean what you're saying.
moxie
Profile Joined October 2010
United States17 Posts
November 25 2012 23:21 GMT
#562
It's okay. Make some infestor changes, but then just make lings have speed without an upgrade.

- moxie
http://twitch.tv/moxiecb NA/KR
Ben...
Profile Joined January 2011
Canada3485 Posts
November 25 2012 23:27 GMT
#563
On November 26 2012 08:21 moxie wrote:
It's okay. Make some infestor changes, but then just make lings have speed without an upgrade.

- moxie
You didn't think that one through. That would completely break the entire game. Protoss would actually just die to 6pools every single game (since they can't completely wall off without having to sacrifice a structure later on and a zealot wouldn't be out in time to block off speedlings unless you did something crazy like a 10 gate), as would most Terrans unless they cut a worker to wall off fast.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Acritter
Profile Joined August 2010
Syria7637 Posts
November 25 2012 23:36 GMT
#564
On November 26 2012 08:27 Ben... wrote:
Show nested quote +
On November 26 2012 08:21 moxie wrote:
It's okay. Make some infestor changes, but then just make lings have speed without an upgrade.

- moxie
You didn't think that one through. That would completely break the entire game. Protoss would actually just die to 6pools every single game (since they can't completely wall off without having to sacrifice a structure later on and a zealot wouldn't be out in time to block off speedlings unless you did something crazy like a 10 gate), as would most Terrans unless they cut a worker to wall off fast.

You know, I'd almost like to see that go through just to laugh at it. Provided I get +1 weapons for free as well.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
aksfjh
Profile Joined November 2010
United States4853 Posts
November 26 2012 20:57 GMT
#565
Believes there’s cultural differences between countries that makes Korean Terrans and foreigner Terrans different

Great, so they put a lot of stake in foreigner concerns for P and Z for 2 years, but turn around and essentially claim the only Terran feedback they care about are from Koreans. No wonder mech is still awful in HotS.
starchosengirl
Profile Joined November 2012
Australia39 Posts
Last Edited: 2012-11-26 21:07:12
November 26 2012 21:04 GMT
#566
I died today to a well executed all in for the first time, day break vs a random toss

I realized that the random toss was off racing and playing protoss perfectly anyway at diamond level

I also realized that although i scouted this gimmicky trash early i made an extra 5 drones and died

I was out of position, so about 1/4thof hatchery was dead before i engaged, then i realised that his 1 1 is stronger then mine
so it didn't matter to begin with

I ALSO realized that now with these alleged infestor nerfs we might be fucked late game to.

I also realized i was shedding a silly amount of tears, especially when he proceeded to bad manner me and call me bad even though i only made an extra 4 drones.

I forgot about the rules, let's just call this a cry for help and not a balance whine. for god sakes these people have a history of making terrible decisions and considering a large portion of the community, obviously more then 50%, is protoss or terran we might end up being screwed. perhaps a slow would be better than a projectile? i don't mind a projectile OR slow, but if they make it useless vs psionic zergs might as well just stop playing.
Be careful when you fight the monsters, lest you become one. Friedrich Nietzsche
truegaymer
Profile Joined November 2012
United States32 Posts
November 27 2012 01:40 GMT
#567
On November 27 2012 06:04 starchosengirl wrote:
I died today to a well executed all in for the first time, day break vs a random toss

I realized that the random toss was off racing and playing protoss perfectly anyway at diamond level

I also realized that although i scouted this gimmicky trash early i made an extra 5 drones and died

I was out of position, so about 1/4thof hatchery was dead before i engaged, then i realised that his 1 1 is stronger then mine
so it didn't matter to begin with

I ALSO realized that now with these alleged infestor nerfs we might be fucked late game to.

I also realized i was shedding a silly amount of tears, especially when he proceeded to bad manner me and call me bad even though i only made an extra 4 drones.

I forgot about the rules, let's just call this a cry for help and not a balance whine. for god sakes these people have a history of making terrible decisions and considering a large portion of the community, obviously more then 50%, is protoss or terran we might end up being screwed. perhaps a slow would be better than a projectile? i don't mind a projectile OR slow, but if they make it useless vs psionic zergs might as well just stop playing.

must be a cultural thing...if you lived in europe you could be good with zerg. if you lived in korea you could be good with all three races.
have you tried switching to protoss? australians have a strong history with protoss llike Legionnaire.
i hope db terran comments get used in LR and interview threads like partings soul reference.

honestly blizzrard wont nerf zerg, this is just a test map but they wont do anything, only trying to quell the complaints.
random foreign zergs winning things is good for them cause korean domination kills the international scene.

i heard koreans have been smashing heads recently vs top eu/na teams and that scene could start to see a decline. with nexon distributing dota2 to korea who knows whats gonna happen.
avilo
Profile Blog Joined November 2007
United States4100 Posts
November 27 2012 02:05 GMT
#568
So, it's been a while now, when will blizzard balance WOL? When do they balance TvZ/PvZ lategame? Or are they going to play it off now that everything is OK? These are questions we all should be asking right now. Blizzard seems quite quiet after WCS.
Sup
insanet
Profile Joined January 2010
Peru439 Posts
Last Edited: 2012-11-27 02:42:26
November 27 2012 02:41 GMT
#569
On November 24 2012 23:53 Rabiator wrote:
Show nested quote +
On November 24 2012 23:01 shangul wrote:

I have a great Idea for Balancing the game better, and making the games more fun to play.
What I think is the biggest problem is the clustering up of Units. Why don't they design the units in a way that they can't cluster up that much. No more ball of death. no more one battle decides the hole game.
It would also be more similar to BW.
what do you guys think?

This has been tried already in a community mod, but simply increasing the radius of the units is a terrible solution, because it prevents clumping. The game should FORCE SPREAD while moving and allow clustering through micro. Add to this an increase in AoE damage and you get flexibility AND choice for the players (and viewers) AND you have a potential gain through clumping which is balanced by the potentially deadly AoE damage.

Anything less would be a terrible compsomise which makes the game worse.


But the Dev Team has been reducing AoE damage since day 1, they reduced tank damage, collosus dmg,emp radius,fungal radius, etc,etc.

High damage worked in BW because the clumping wasnt so hardcore as in SC2.

Im just saying AoE damage and cumpling are tied together.

IMHO, they will never fix the death ball issue until they drop the mentality: "but what about bronze leaguers?, we need to make easy for them", its a shame how after 2 years bronze leaguers are still top priority.

Zombo Joe
Profile Joined May 2010
Canada850 Posts
November 27 2012 03:04 GMT
#570
On November 27 2012 11:05 avilo wrote:
So, it's been a while now, when will blizzard balance WOL? When do they balance TvZ/PvZ lategame? Or are they going to play it off now that everything is OK? These are questions we all should be asking right now. Blizzard seems quite quiet after WCS.


They will stop balancing WoL in order to push everyone into HotS.

Its pretty obvious.
I am Terranfying.
dutchfriese
Profile Joined November 2012
2554 Posts
November 27 2012 03:19 GMT
#571
Good to see he mentioned medivacs, i believe restoring medivac speed to its original state would be a reasonable buff that would help terran out.
Severedevil
Profile Blog Joined April 2009
United States4835 Posts
November 27 2012 04:32 GMT
#572
On November 26 2012 08:36 Acritter wrote:
Show nested quote +
On November 26 2012 08:27 Ben... wrote:
On November 26 2012 08:21 moxie wrote:
It's okay. Make some infestor changes, but then just make lings have speed without an upgrade.

- moxie
You didn't think that one through. That would completely break the entire game. Protoss would actually just die to 6pools every single game (since they can't completely wall off without having to sacrifice a structure later on and a zealot wouldn't be out in time to block off speedlings unless you did something crazy like a 10 gate), as would most Terrans unless they cut a worker to wall off fast.

You know, I'd almost like to see that go through just to laugh at it. Provided I get +1 weapons for free as well.

Sorta interesting. It would certainly exaggerate the units' traits.
My strategy is to fork people.
artosismermaid
Profile Joined May 2011
213 Posts
November 27 2012 04:39 GMT
#573
didn't the queen range and overlord buff take like 3 days of ptr before they implemented it? realistically nobody is playing this test map anyway so any data they get from it is trivial at best
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2012-11-27 06:59:16
November 27 2012 06:57 GMT
#574
On November 27 2012 13:39 artosismermaid wrote:
didn't the queen range and overlord buff take like 3 days of ptr before they implemented it? realistically nobody is playing this test map anyway so any data they get from it is trivial at best

People are complaining that Protoss are simply rushing the Zerg on the test map now without fear of Fungals for their Sentries, so the data is useless anyways or rather: It tells us what you could have known after some mediocre amount of thinking: that the change to Fungal is stupid.

Seeker Missile not requiring an upgrade is not a real change either, since that spell takes soooooooooo much energy that you can get the research done in time anyways. The spell endangers the caster - unlike the 9 range Fungal - and thats the problem, not the research.

I'd say this is another example of "we just change things randomly here at Blizzard".
If you cant say what you're meaning, you can never mean what you're saying.
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2012-11-27 13:12:52
November 27 2012 13:08 GMT
#575
On November 27 2012 15:57 Rabiator wrote:
Show nested quote +
On November 27 2012 13:39 artosismermaid wrote:
didn't the queen range and overlord buff take like 3 days of ptr before they implemented it? realistically nobody is playing this test map anyway so any data they get from it is trivial at best

People are complaining that Protoss are simply rushing the Zerg on the test map now without fear of Fungals for their Sentries, so the data is useless anyways or rather: It tells us what you could have known after some mediocre amount of thinking: that the change to Fungal is stupid.

Yes, i am very curious as to how they actually "collect data" on this map. It seems very placebo and that they cannot possibly be able to collect on these unit.. What will they do? Parse the data for the replays to see if and when people made ravens? I feel that this isn't data, and that if they really wanted to know i feel they would get better results by not making the map public and instead inviting pros to discuss with their team

I asked people on TL and on bnet, why they will make no PTR for this patch, we only get to play it on a broken version of antiga only? The majority response was that "no one would play it if it was on the PTR," but if no one is playing this test map as well, what is the difference? I feel that if they do it in this way, they should have TEN maps, each with different balance changes. Something like that. The community would then be able to "give feedback" by playing the map with "better" changes more . The problem is, when i queue for the games there, all of the master players do not play this. So i end up facing against noobs (no friends really on my current server) and its hard to tell if the changes are smart. Not only that, the map is antiga, which has a totally different metagame than the other maps :/
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
November 27 2012 13:13 GMT
#576
I quite enjoyed this, I think it needs to be a regular thing like once a month or once a quarter to keep us updated on what they're listening too in the community and how they're going about addressing it.
FlashDave.999 aka Star
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2012-11-27 16:06:57
November 27 2012 15:30 GMT
#577
On November 27 2012 22:08 c0sm0naut wrote:
Show nested quote +
On November 27 2012 15:57 Rabiator wrote:
On November 27 2012 13:39 artosismermaid wrote:
didn't the queen range and overlord buff take like 3 days of ptr before they implemented it? realistically nobody is playing this test map anyway so any data they get from it is trivial at best

People are complaining that Protoss are simply rushing the Zerg on the test map now without fear of Fungals for their Sentries, so the data is useless anyways or rather: It tells us what you could have known after some mediocre amount of thinking: that the change to Fungal is stupid.

Yes, i am very curious as to how they actually "collect data" on this map. It seems very placebo and that they cannot possibly be able to collect on these unit.. What will they do? Parse the data for the replays to see if and when people made ravens? I feel that this isn't data, and that if they really wanted to know i feel they would get better results by not making the map public and instead inviting pros to discuss with their team

I asked people on TL and on bnet, why they will make no PTR for this patch, we only get to play it on a broken version of antiga only? The majority response was that "no one would play it if it was on the PTR," but if no one is playing this test map as well, what is the difference? I feel that if they do it in this way, they should have TEN maps, each with different balance changes. Something like that. The community would then be able to "give feedback" by playing the map with "better" changes more . The problem is, when i queue for the games there, all of the master players do not play this. So i end up facing against noobs (no friends really on my current server) and its hard to tell if the changes are smart. Not only that, the map is antiga, which has a totally different metagame than the other maps :/

"Placebo" is exactly what I would describe the introduction and swift and unchanged removal of the Warhound as. How they figure out any "data" from ladder maps is beyond me. You HAVE TO judge any game as "interesting and worthy to remember" or "boring and a waste of time". Finding the right way to balance and fix the game has far less to do with actual data than it has with thinking about it and making the right decisions. Only after this general decision - such as "keep the deathball or try to get rid of it" - has been made are specific adjustments for/against builds necessary ... which could use the data collected from Blizzards ladder-data-gathering.

The big question is: Can the game be balanced by adjusting units alone OR is it necessary to tackle it by changing the general mechanics to make balancing by units easier. Personally I believe they need to severely change the general game mechanics to make it more interesting, but sadly the propaganda of "everything new is automatically better" and "everything that makes the game easier to play" has to be good" is hard to overcome.
If you cant say what you're meaning, you can never mean what you're saying.
arcHoniC
Profile Joined January 2011
United States141 Posts
November 27 2012 17:02 GMT
#578
Although people dont want to admit it, Dustin knows a lot more about this game than anyone gives him credit for. People think they have all the answers but they havent put near the time thinking about this game as the developers have. Have a little faith. WoL was a success imho (I've been playing for 2.5 years and it still isnt boring) and I would be really surprised if HotS did anything but elevate the game.
'Let's lock the doors and make these guys play all night!' - Tasteless
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 27 2012 17:28 GMT
#579
On November 28 2012 00:30 Rabiator wrote:
Show nested quote +
On November 27 2012 22:08 c0sm0naut wrote:
On November 27 2012 15:57 Rabiator wrote:
On November 27 2012 13:39 artosismermaid wrote:
didn't the queen range and overlord buff take like 3 days of ptr before they implemented it? realistically nobody is playing this test map anyway so any data they get from it is trivial at best

People are complaining that Protoss are simply rushing the Zerg on the test map now without fear of Fungals for their Sentries, so the data is useless anyways or rather: It tells us what you could have known after some mediocre amount of thinking: that the change to Fungal is stupid.

Yes, i am very curious as to how they actually "collect data" on this map. It seems very placebo and that they cannot possibly be able to collect on these unit.. What will they do? Parse the data for the replays to see if and when people made ravens? I feel that this isn't data, and that if they really wanted to know i feel they would get better results by not making the map public and instead inviting pros to discuss with their team

I asked people on TL and on bnet, why they will make no PTR for this patch, we only get to play it on a broken version of antiga only? The majority response was that "no one would play it if it was on the PTR," but if no one is playing this test map as well, what is the difference? I feel that if they do it in this way, they should have TEN maps, each with different balance changes. Something like that. The community would then be able to "give feedback" by playing the map with "better" changes more . The problem is, when i queue for the games there, all of the master players do not play this. So i end up facing against noobs (no friends really on my current server) and its hard to tell if the changes are smart. Not only that, the map is antiga, which has a totally different metagame than the other maps :/

"Placebo" is exactly what I would describe the introduction and swift and unchanged removal of the Warhound as. How they figure out any "data" from ladder maps is beyond me. You HAVE TO judge any game as "interesting and worthy to remember" or "boring and a waste of time". Finding the right way to balance and fix the game has far less to do with actual data than it has with thinking about it and making the right decisions. Only after this general decision - such as "keep the deathball or try to get rid of it" - has been made are specific adjustments for/against builds necessary ... which could use the data collected from Blizzards ladder-data-gathering.

The big question is: Can the game be balanced by adjusting units alone OR is it necessary to tackle it by changing the general mechanics to make balancing by units easier. Personally I believe they need to severely change the general game mechanics to make it more interesting, but sadly the propaganda of "everything new is automatically better" and "everything that makes the game easier to play" has to be good" is hard to overcome.


I think we can safely assume the Warhound was on the chopping block well before the beta was started and the feedback was the nail in the coffin. The unit was a pile of trash and making it intresting did not seem worth anyones time. Personally, I much happier that Blizzard seems open to revamping units like the voidray, carrier, BC and raven. Players as a whole already know how these units "could be useful" but some feature is holding them back. Making those units is a better course for Blizzard and the game.

As for the test maps, I don't know how they collect data off of those maps. I feel Blizzard has a reasonable idea how a specific change will alter the metagame, but they release the test map to make sure it will not destroy the metagame or break something.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
TeeTS
Profile Joined June 2011
Germany2762 Posts
November 27 2012 17:39 GMT
#580
On November 28 2012 02:02 arcHoniC wrote:
Although people dont want to admit it, Dustin knows a lot more about this game than anyone gives him credit for. People think they have all the answers but they havent put near the time thinking about this game as the developers have. Have a little faith. WoL was a success imho (I've been playing for 2.5 years and it still isnt boring) and I would be really surprised if HotS did anything but elevate the game.


If he knows that much, he should show it more in interviews (David Kim as well). His answers are just complete bullshit. And that they didn't think of sentries being a little too strong if fungal doesn't hit them tells us the whole story: They have know idea of what they are actually doing. (I didn't think of that too, because I didn't know Sentry was psionic since it never was relevant until now, but as a game designer of this game you should know!).

And the comment about needing more data of terran being weak.
No Zergs in Ro8 of one single tournament (GSL Season 2 Code S) -> immediate buff (queen range/overlord speed)
No Protoss in Ro8 of one single tournament (GSL October 2011 Code S) -> immediate buff (immortal range/upgrade costs)

Well now that terrans get smashed all over the place? Wait and see!
Rabiator
Profile Joined March 2010
Germany3948 Posts
November 27 2012 19:52 GMT
#581
On November 28 2012 02:02 arcHoniC wrote:
Although people dont want to admit it, Dustin knows a lot more about this game than anyone gives him credit for. People think they have all the answers but they havent put near the time thinking about this game as the developers have. Have a little faith. WoL was a success imho (I've been playing for 2.5 years and it still isnt boring) and I would be really surprised if HotS did anything but elevate the game.

How you can still have faith when the game clearly has systematic problems AND the answers of the developers are stupid as heck AND the actions of the development team for the expansion are changing units almost erratically or at random is beyond me.

Maybe you are gifted in that you are able to ignore them [ignorance is bliss after all], but they do exist and you dont need "proof" or "data" for them, because they are pretty obvious and easy to understand if you simply look. The only hard part is getting away from the "everything is going to be great" propaganda which Dustin spreads and to get a pretty objective point of view of the game not blinding yourself by "oh this unit is OP" or "this build is too tough" opinions. Here are some general questions to think about and they arent specific to any race:

Do you think it is a good idea to have the balance between units depend upon the numbers of them present? This is the "Marines can stack up tighter and thus have a higher dps per area compared to Stalkers" question.

Do you think "critical number" is a good thing in an RTS, where you are getting beyond a certain number of units and are able to one-shot big and expensive units OR get near invulnerable against large groups of units? Having lots of Infestors in a tight clump so you ALWAYS have a few Fungals available to stop any enemy units so they can be killed by your damage units is one example. Having enough Stalkers to one-shot Broodlords is another example ... but the game almost REQUIRES you to have that many.

Do you think the deathball - all units in a tight clump to battle against your opponents clump - is a good way to have in an RTS to the point that other tactics (spreading out and sieging an opponents base for example) are downright inefficient? This is a question of taste, but isnt choice better for the game? If the deathball was made harder and other ways of playing became equally viable it would add more options for the players.

What is exciting in the game? Are those abilities limited by being "too efficient" against tight clumps of units? In Broodwar there was the Reaver and it dealt 100 damage each shot which was A LOT, but there were two costs for it in the form of resources and the somewhat random nature. In SC2 this couldnt be done, because it would be totally overpowered ...

Are "bigger battles" with "bigger explosions" more exciting or can small engagements be just as exciting? This is the point where I keep on mentioning the BW pros, who are able to micro their own 2 Zerglings so well that they win a battle against an opponents 2 Zerglings without losing one of their own. Its also a question of "which type of micro do you prefer? shifting clumps of units into a concave OR moving individual units for higher efficiency?".

Do you think that watching big clumps of units - especially Roaches - battling each other is interesting for a viewer? This is where I always quote "the shark and the fish swarm" problem, where the shark is unable to focus on a fish, because there simply are too many.

Lots of questions which all deal with a fundamental problem of SC2 ... the deathball / tight unit clumping and the general size of armies in the games. The experience of Dustin Browder doesnt mean anything if he is coming to the wrong conclusions and this is very likely if he never ever "takes a step back" from designing new units or trying to balance existing units or simply dealing with the day-to-day details of his job. You need to step back and take a deep breath on a project of this size and ask yourself "Am I overlooking something?" while trying to be objective about it. I think he doesnt do this ... and thus he is bound to fail no matter what his experience with game design is.

Even though WoL was a success it doesnt mean it couldnt be better. At the beginning there were soooo many things the community criticised (BNet0.2, no LAN, Facebook integration, chat channels, custom map system, ...) and most of them havent been improved one bit. This has cost Blizzard A LOT of reputation and probably damaged the success of HotS.
If you cant say what you're meaning, you can never mean what you're saying.
aksfjh
Profile Joined November 2010
United States4853 Posts
Last Edited: 2012-11-27 23:38:24
November 27 2012 20:34 GMT
#582
On November 27 2012 11:41 insanet wrote:
Show nested quote +
On November 24 2012 23:53 Rabiator wrote:
On November 24 2012 23:01 shangul wrote:

I have a great Idea for Balancing the game better, and making the games more fun to play.
What I think is the biggest problem is the clustering up of Units. Why don't they design the units in a way that they can't cluster up that much. No more ball of death. no more one battle decides the hole game.
It would also be more similar to BW.
what do you guys think?

This has been tried already in a community mod, but simply increasing the radius of the units is a terrible solution, because it prevents clumping. The game should FORCE SPREAD while moving and allow clustering through micro. Add to this an increase in AoE damage and you get flexibility AND choice for the players (and viewers) AND you have a potential gain through clumping which is balanced by the potentially deadly AoE damage.

Anything less would be a terrible compsomise which makes the game worse.


But the Dev Team has been reducing AoE damage since day 1, they reduced tank damage, collosus dmg,emp radius,fungal radius, etc,etc.

High damage worked in BW because the clumping wasnt so hardcore as in SC2.

Im just saying AoE damage and cumpling are tied together.

IMHO, they will never fix the death ball issue until they drop the mentality: "but what about bronze leaguers?, we need to make easy for them", its a shame how after 2 years bronze leaguers are still top priority.


If they actually cared about bronze leaguers, you'd think they would have buffed Terran some time in the past 10 months...
Boonbag
Profile Blog Joined March 2008
France3318 Posts
November 27 2012 20:47 GMT
#583
it's too bad such a motivated worker doesn't get shit on what's happening around in his own game and actually manages to sound like a retard when hes talking about it
Rabiator
Profile Joined March 2010
Germany3948 Posts
November 28 2012 06:19 GMT
#584
On November 28 2012 05:34 aksfjh wrote:
Show nested quote +
On November 27 2012 11:41 insanet wrote:
On November 24 2012 23:53 Rabiator wrote:
On November 24 2012 23:01 shangul wrote:

I have a great Idea for Balancing the game better, and making the games more fun to play.
What I think is the biggest problem is the clustering up of Units. Why don't they design the units in a way that they can't cluster up that much. No more ball of death. no more one battle decides the hole game.
It would also be more similar to BW.
what do you guys think?

This has been tried already in a community mod, but simply increasing the radius of the units is a terrible solution, because it prevents clumping. The game should FORCE SPREAD while moving and allow clustering through micro. Add to this an increase in AoE damage and you get flexibility AND choice for the players (and viewers) AND you have a potential gain through clumping which is balanced by the potentially deadly AoE damage.

Anything less would be a terrible compsomise which makes the game worse.


But the Dev Team has been reducing AoE damage since day 1, they reduced tank damage, collosus dmg,emp radius,fungal radius, etc,etc.

High damage worked in BW because the clumping wasnt so hardcore as in SC2.

Im just saying AoE damage and cumpling are tied together.

IMHO, they will never fix the death ball issue until they drop the mentality: "but what about bronze leaguers?, we need to make easy for them", its a shame how after 2 years bronze leaguers are still top priority.


If they actually cared about bronze leaguers, you'd think they would have buffed Terran some time in the past 10 months...

For Bronze league it isnt necessary to buff or nerf a race, but rather to make the game equally difficult to play. Using a bunch of Banelings againts Marines is EASY, defending against that by splitting your units is HARD. This is the biggest problem for the lower leagues. In addition there is that problem of not scouting and then being overrrun by an easily produced horde of units due to the turbo boosts for production. Sadly they are either afraid to do anything about this or they dont notice this or they dont care.

Specific racial adjustment are only useful after these general problems have been solved.
If you cant say what you're meaning, you can never mean what you're saying.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
November 28 2012 19:33 GMT
#585
@Rabiator: No game can be balanced and "equally hard to play for the 3 races" at every level. Lower leaguers can either change race if theirs is too hard, or learn to play better.
Revolutionist fan
Rabiator
Profile Joined March 2010
Germany3948 Posts
November 28 2012 21:47 GMT
#586
On November 29 2012 04:33 Salteador Neo wrote:
@Rabiator: No game can be balanced and "equally hard to play for the 3 races" at every level. Lower leaguers can either change race if theirs is too hard, or learn to play better.

Thats the stupid way to answer the problem ... "l2p" ... and it is also not true.

The thing is that Broodwar was NOT that different to master because the units didnt have that many gimmicks AND you didnt have those masses of units which REQUIRE that you have precise and good control. BW was much easier on the newbie while offering lots of chances to learn nifty tricks if you had the patience and skill for it. Soooo ... if it has been done once already, why cant SC2 do it? The answer to this is easy: Blizzard / Browder cant stand taking a few steps back to tune down SC2s overdone focus on mass combat.
If you cant say what you're meaning, you can never mean what you're saying.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 28 2012 22:08 GMT
#587
On November 29 2012 06:47 Rabiator wrote:
Show nested quote +
On November 29 2012 04:33 Salteador Neo wrote:
@Rabiator: No game can be balanced and "equally hard to play for the 3 races" at every level. Lower leaguers can either change race if theirs is too hard, or learn to play better.

Thats the stupid way to answer the problem ... "l2p" ... and it is also not true.

The thing is that Broodwar was NOT that different to master because the units didnt have that many gimmicks AND you didnt have those masses of units which REQUIRE that you have precise and good control. BW was much easier on the newbie while offering lots of chances to learn nifty tricks if you had the patience and skill for it. Soooo ... if it has been done once already, why cant SC2 do it? The answer to this is easy: Blizzard / Browder cant stand taking a few steps back to tune down SC2s overdone focus on mass combat.


I am sorry, I blacked out when you used the words “BW was much easier on the newbie” and that BW “didnt have those masses of units which REQUIRE that you have precise and good control.” My brain was unable to understand that language without damaging itself.

What were you saying?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
laegoose
Profile Joined June 2010
Russian Federation325 Posts
November 28 2012 22:37 GMT
#588
Aside from starcraft...

Dustin Browder with his "riiight" intonation reminds me Mr. Deltoid's "yeees?" from Clockwork Orange:

Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
November 28 2012 22:54 GMT
#589
On November 29 2012 06:47 Rabiator wrote:
Show nested quote +
On November 29 2012 04:33 Salteador Neo wrote:
@Rabiator: No game can be balanced and "equally hard to play for the 3 races" at every level. Lower leaguers can either change race if theirs is too hard, or learn to play better.

Thats the stupid way to answer the problem ... "l2p" ... and it is also not true.

The thing is that Broodwar was NOT that different to master because the units didnt have that many gimmicks AND you didnt have those masses of units which REQUIRE that you have precise and good control. BW was much easier on the newbie while offering lots of chances to learn nifty tricks if you had the patience and skill for it. Soooo ... if it has been done once already, why cant SC2 do it? The answer to this is easy: Blizzard / Browder cant stand taking a few steps back to tune down SC2s overdone focus on mass combat.


BW was hard as hell on the newbie lol, dunno what you are talking about.
Also Terran on low levels was hella harder than the rest, while Protoss was the easier in pretty much every level (and I'm a huge Protoss fan since Bisu).

L2P is the only response I can think of to someone who asks for the game to be balanced around low level play...
Revolutionist fan
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2012-11-29 04:56:18
November 29 2012 04:54 GMT
#590
On November 29 2012 07:54 Salteador Neo wrote:
Show nested quote +
On November 29 2012 06:47 Rabiator wrote:
On November 29 2012 04:33 Salteador Neo wrote:
@Rabiator: No game can be balanced and "equally hard to play for the 3 races" at every level. Lower leaguers can either change race if theirs is too hard, or learn to play better.

Thats the stupid way to answer the problem ... "l2p" ... and it is also not true.

The thing is that Broodwar was NOT that different to master because the units didnt have that many gimmicks AND you didnt have those masses of units which REQUIRE that you have precise and good control. BW was much easier on the newbie while offering lots of chances to learn nifty tricks if you had the patience and skill for it. Soooo ... if it has been done once already, why cant SC2 do it? The answer to this is easy: Blizzard / Browder cant stand taking a few steps back to tune down SC2s overdone focus on mass combat.


BW was hard as hell on the newbie lol, dunno what you are talking about.
Also Terran on low levels was hella harder than the rest, while Protoss was the easier in pretty much every level (and I'm a huge Protoss fan since Bisu).

L2P is the only response I can think of to someone who asks for the game to be balanced around low level play...

BW was EQUALLY HARD to learn for all three races ...

BW was also simpler to learn, because there were no low level gimmicks which affected the basic units. No Forcefields, no Banelings to be wary of rolling into your masses of units, no Blink to learn to master for the Dragoons ... NOTHING. Thus it IS easier to learn than SC2.
If you cant say what you're meaning, you can never mean what you're saying.
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-11-29 05:09:53
November 29 2012 05:08 GMT
#591
On November 29 2012 13:54 Rabiator wrote:
Show nested quote +
On November 29 2012 07:54 Salteador Neo wrote:
On November 29 2012 06:47 Rabiator wrote:
On November 29 2012 04:33 Salteador Neo wrote:
@Rabiator: No game can be balanced and "equally hard to play for the 3 races" at every level. Lower leaguers can either change race if theirs is too hard, or learn to play better.

Thats the stupid way to answer the problem ... "l2p" ... and it is also not true.

The thing is that Broodwar was NOT that different to master because the units didnt have that many gimmicks AND you didnt have those masses of units which REQUIRE that you have precise and good control. BW was much easier on the newbie while offering lots of chances to learn nifty tricks if you had the patience and skill for it. Soooo ... if it has been done once already, why cant SC2 do it? The answer to this is easy: Blizzard / Browder cant stand taking a few steps back to tune down SC2s overdone focus on mass combat.


BW was hard as hell on the newbie lol, dunno what you are talking about.
Also Terran on low levels was hella harder than the rest, while Protoss was the easier in pretty much every level (and I'm a huge Protoss fan since Bisu).

L2P is the only response I can think of to someone who asks for the game to be balanced around low level play...

BW was EQUALLY HARD to learn for all three races ...

BW was also simpler to learn, because there were no low level gimmicks which affected the basic units. No Forcefields, no Banelings to be wary of rolling into your masses of units, no Blink to learn to master for the Dragoons ... NOTHING. Thus it IS easier to learn than SC2.


Everyone has an equal capacity to improve and surpass the opponents they're rated against. It doesn't matter how difficult it might be to micro against banelings for a low level Terran, as they will be paired with a Zerg who's win/loss would likely reveal they're worse than an average Zerg of comparable skill level to that Terran, creating even games and an even chance to get better. If Terrans are actually losing significant losses to Zerg who seemingly destroy them, then they'd have to be winning a significant portion of their TvT's and TvP's.

The irony of such criticisms against the Blizzard team when they designed a ladder system that can't be significantly imbalanced without falling into one of the extreme ends of the MMR spectrum.
Rabiator
Profile Joined March 2010
Germany3948 Posts
November 29 2012 10:57 GMT
#592
On November 29 2012 14:08 rd wrote:
Show nested quote +
On November 29 2012 13:54 Rabiator wrote:
On November 29 2012 07:54 Salteador Neo wrote:
On November 29 2012 06:47 Rabiator wrote:
On November 29 2012 04:33 Salteador Neo wrote:
@Rabiator: No game can be balanced and "equally hard to play for the 3 races" at every level. Lower leaguers can either change race if theirs is too hard, or learn to play better.

Thats the stupid way to answer the problem ... "l2p" ... and it is also not true.

The thing is that Broodwar was NOT that different to master because the units didnt have that many gimmicks AND you didnt have those masses of units which REQUIRE that you have precise and good control. BW was much easier on the newbie while offering lots of chances to learn nifty tricks if you had the patience and skill for it. Soooo ... if it has been done once already, why cant SC2 do it? The answer to this is easy: Blizzard / Browder cant stand taking a few steps back to tune down SC2s overdone focus on mass combat.


BW was hard as hell on the newbie lol, dunno what you are talking about.
Also Terran on low levels was hella harder than the rest, while Protoss was the easier in pretty much every level (and I'm a huge Protoss fan since Bisu).

L2P is the only response I can think of to someone who asks for the game to be balanced around low level play...

BW was EQUALLY HARD to learn for all three races ...

BW was also simpler to learn, because there were no low level gimmicks which affected the basic units. No Forcefields, no Banelings to be wary of rolling into your masses of units, no Blink to learn to master for the Dragoons ... NOTHING. Thus it IS easier to learn than SC2.


Everyone has an equal capacity to improve and surpass the opponents they're rated against. It doesn't matter how difficult it might be to micro against banelings for a low level Terran, as they will be paired with a Zerg who's win/loss would likely reveal they're worse than an average Zerg of comparable skill level to that Terran, creating even games and an even chance to get better. If Terrans are actually losing significant losses to Zerg who seemingly destroy them, then they'd have to be winning a significant portion of their TvT's and TvP's.

The irony of such criticisms against the Blizzard team when they designed a ladder system that can't be significantly imbalanced without falling into one of the extreme ends of the MMR spectrum.

Thats not really the point .... the LADDER ... and being paired against people who are placed equally high on the ladder still makes Banelings EASY to use and evading them HARD. Its an easy excuse for not acknowledging the difference needed. Where is the equivalent for Terran, where they are pointing a gun at Zerg and say "make the right move THIS SECOND or die"? There is no equivalent and this creates the imbalance in the gameplay.

If I want to have fun in the game - as a casual - and such imbalance is in it then I wont have fun playing as the Terran. Sure, the Zerg will have his fun, but the Terran? Only if he is a masochist. So Blizzard made the races "unequal" in the skill required / the effort required to play it and this sucks for casuals in addition to giving Zerg players a nice advantage by having less work to perform.
If you cant say what you're meaning, you can never mean what you're saying.
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
November 29 2012 11:06 GMT
#593
On November 28 2012 02:39 TeeTS wrote:
Show nested quote +
On November 28 2012 02:02 arcHoniC wrote:
Although people dont want to admit it, Dustin knows a lot more about this game than anyone gives him credit for. People think they have all the answers but they havent put near the time thinking about this game as the developers have. Have a little faith. WoL was a success imho (I've been playing for 2.5 years and it still isnt boring) and I would be really surprised if HotS did anything but elevate the game.


If he knows that much, he should show it more in interviews (David Kim as well). His answers are just complete bullshit. And that they didn't think of sentries being a little too strong if fungal doesn't hit them tells us the whole story: They have know idea of what they are actually doing. (I didn't think of that too, because I didn't know Sentry was psionic since it never was relevant until now, but as a game designer of this game you should know!).

And the comment about needing more data of terran being weak.
No Zergs in Ro8 of one single tournament (GSL Season 2 Code S) -> immediate buff (queen range/overlord speed)
No Protoss in Ro8 of one single tournament (GSL October 2011 Code S) -> immediate buff (immortal range/upgrade costs)

Well now that terrans get smashed all over the place? Wait and see!


Although, if we're going only by GSL, Terran is fine. There are two of them in the Ro4 this season.
AdministratorBreak the chains
Velr
Profile Blog Joined July 2008
Switzerland10650 Posts
Last Edited: 2012-11-29 11:13:15
November 29 2012 11:12 GMT
#594
On November 29 2012 13:54 Rabiator wrote:
Show nested quote +
On November 29 2012 07:54 Salteador Neo wrote:
On November 29 2012 06:47 Rabiator wrote:
On November 29 2012 04:33 Salteador Neo wrote:
@Rabiator: No game can be balanced and "equally hard to play for the 3 races" at every level. Lower leaguers can either change race if theirs is too hard, or learn to play better.

Thats the stupid way to answer the problem ... "l2p" ... and it is also not true.

The thing is that Broodwar was NOT that different to master because the units didnt have that many gimmicks AND you didnt have those masses of units which REQUIRE that you have precise and good control. BW was much easier on the newbie while offering lots of chances to learn nifty tricks if you had the patience and skill for it. Soooo ... if it has been done once already, why cant SC2 do it? The answer to this is easy: Blizzard / Browder cant stand taking a few steps back to tune down SC2s overdone focus on mass combat.


BW was hard as hell on the newbie lol, dunno what you are talking about.
Also Terran on low levels was hella harder than the rest, while Protoss was the easier in pretty much every level (and I'm a huge Protoss fan since Bisu).

L2P is the only response I can think of to someone who asks for the game to be balanced around low level play...

BW was EQUALLY HARD to learn for all three races ...

BW was also simpler to learn, because there were no low level gimmicks which affected the basic units. No Forcefields, no Banelings to be wary of rolling into your masses of units, no Blink to learn to master for the Dragoons ... NOTHING. Thus it IS easier to learn than SC2.



Lol, no.
Protoss was WAY easier than the others to at the "real" newbie level.

Why? Zealots, strong! :p
Unshapely
Profile Joined November 2012
140 Posts
November 29 2012 12:45 GMT
#595
He is correct. Protoss was easier and perhaps even more enjoyable for a beginner in Starcraft. Maybe it was because you could win as a protoss without worrying too much about your macro, as protoss was about having 'fewer but stronger' units.
In any case, early game protoss was always strong. One zealot > two marines.

It was really interesting to hear Dustin's answers on some of the questions answered. I hope he does interviews on a regular basis henceforth.
That is not dead which can eternal lie; and with strange aeons even death may die.
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2012-11-29 13:16:08
November 29 2012 12:54 GMT
#596
On November 29 2012 20:12 Velr wrote:
Show nested quote +
On November 29 2012 13:54 Rabiator wrote:
On November 29 2012 07:54 Salteador Neo wrote:
On November 29 2012 06:47 Rabiator wrote:
On November 29 2012 04:33 Salteador Neo wrote:
@Rabiator: No game can be balanced and "equally hard to play for the 3 races" at every level. Lower leaguers can either change race if theirs is too hard, or learn to play better.

Thats the stupid way to answer the problem ... "l2p" ... and it is also not true.

The thing is that Broodwar was NOT that different to master because the units didnt have that many gimmicks AND you didnt have those masses of units which REQUIRE that you have precise and good control. BW was much easier on the newbie while offering lots of chances to learn nifty tricks if you had the patience and skill for it. Soooo ... if it has been done once already, why cant SC2 do it? The answer to this is easy: Blizzard / Browder cant stand taking a few steps back to tune down SC2s overdone focus on mass combat.


BW was hard as hell on the newbie lol, dunno what you are talking about.
Also Terran on low levels was hella harder than the rest, while Protoss was the easier in pretty much every level (and I'm a huge Protoss fan since Bisu).

L2P is the only response I can think of to someone who asks for the game to be balanced around low level play...

BW was EQUALLY HARD to learn for all three races ...

BW was also simpler to learn, because there were no low level gimmicks which affected the basic units. No Forcefields, no Banelings to be wary of rolling into your masses of units, no Blink to learn to master for the Dragoons ... NOTHING. Thus it IS easier to learn than SC2.



Lol, no.
Protoss was WAY easier than the others to at the "real" newbie level.

Why? Zealots, strong! :p

There was no "oh shit, act NOW or die" thing among the basic units, there was no "forcefield placement" to learn and no "concussive shell slow-kiting" either. The basic units - Marine/Hydralisk/Dragoon - were relatively equal in their difficulty to use ... no matter which one of them was stronger or weaker. Thus the difference between playing the races wasnt as huge as it is in SC2.

In addition to this the gameplay-limitation of "12 units per control group" made sure that relatively equal numbers of units were facing each other. This kept the "kill speed" slow and manageable for lower level players. Compared to this the easily massed units in SC2 make sure that you can screw up easily and lose half your army in a short time.

tl;dr
"Difficulty to use" isnt the same as "powerful" ...
If you cant say what you're meaning, you can never mean what you're saying.
Hider
Profile Blog Joined May 2010
Denmark9363 Posts
November 29 2012 12:59 GMT
#597
On November 28 2012 05:34 aksfjh wrote:
Show nested quote +
On November 27 2012 11:41 insanet wrote:
On November 24 2012 23:53 Rabiator wrote:
On November 24 2012 23:01 shangul wrote:

I have a great Idea for Balancing the game better, and making the games more fun to play.
What I think is the biggest problem is the clustering up of Units. Why don't they design the units in a way that they can't cluster up that much. No more ball of death. no more one battle decides the hole game.
It would also be more similar to BW.
what do you guys think?

This has been tried already in a community mod, but simply increasing the radius of the units is a terrible solution, because it prevents clumping. The game should FORCE SPREAD while moving and allow clustering through micro. Add to this an increase in AoE damage and you get flexibility AND choice for the players (and viewers) AND you have a potential gain through clumping which is balanced by the potentially deadly AoE damage.

Anything less would be a terrible compsomise which makes the game worse.


But the Dev Team has been reducing AoE damage since day 1, they reduced tank damage, collosus dmg,emp radius,fungal radius, etc,etc.

High damage worked in BW because the clumping wasnt so hardcore as in SC2.

Im just saying AoE damage and cumpling are tied together.

IMHO, they will never fix the death ball issue until they drop the mentality: "but what about bronze leaguers?, we need to make easy for them", its a shame how after 2 years bronze leaguers are still top priority.


If they actually cared about bronze leaguers, you'd think they would have buffed Terran some time in the past 10 months...


bronze terrans are doing fine? All terrans are down there. The problem is diamond/master/gm where there is barely any left.
joopajoo
Profile Joined September 2011
Finland67 Posts
Last Edited: 2012-11-29 13:19:22
November 29 2012 13:19 GMT
#598
On November 29 2012 19:57 Rabiator wrote:
Show nested quote +
On November 29 2012 14:08 rd wrote:
On November 29 2012 13:54 Rabiator wrote:
On November 29 2012 07:54 Salteador Neo wrote:
On November 29 2012 06:47 Rabiator wrote:
On November 29 2012 04:33 Salteador Neo wrote:
@Rabiator: No game can be balanced and "equally hard to play for the 3 races" at every level. Lower leaguers can either change race if theirs is too hard, or learn to play better.

Thats the stupid way to answer the problem ... "l2p" ... and it is also not true.

The thing is that Broodwar was NOT that different to master because the units didnt have that many gimmicks AND you didnt have those masses of units which REQUIRE that you have precise and good control. BW was much easier on the newbie while offering lots of chances to learn nifty tricks if you had the patience and skill for it. Soooo ... if it has been done once already, why cant SC2 do it? The answer to this is easy: Blizzard / Browder cant stand taking a few steps back to tune down SC2s overdone focus on mass combat.


BW was hard as hell on the newbie lol, dunno what you are talking about.
Also Terran on low levels was hella harder than the rest, while Protoss was the easier in pretty much every level (and I'm a huge Protoss fan since Bisu).

L2P is the only response I can think of to someone who asks for the game to be balanced around low level play...

BW was EQUALLY HARD to learn for all three races ...

BW was also simpler to learn, because there were no low level gimmicks which affected the basic units. No Forcefields, no Banelings to be wary of rolling into your masses of units, no Blink to learn to master for the Dragoons ... NOTHING. Thus it IS easier to learn than SC2.


Everyone has an equal capacity to improve and surpass the opponents they're rated against. It doesn't matter how difficult it might be to micro against banelings for a low level Terran, as they will be paired with a Zerg who's win/loss would likely reveal they're worse than an average Zerg of comparable skill level to that Terran, creating even games and an even chance to get better. If Terrans are actually losing significant losses to Zerg who seemingly destroy them, then they'd have to be winning a significant portion of their TvT's and TvP's.

The irony of such criticisms against the Blizzard team when they designed a ladder system that can't be significantly imbalanced without falling into one of the extreme ends of the MMR spectrum.

Thats not really the point .... the LADDER ... and being paired against people who are placed equally high on the ladder still makes Banelings EASY to use and evading them HARD. Its an easy excuse for not acknowledging the difference needed. Where is the equivalent for Terran, where they are pointing a gun at Zerg and say "make the right move THIS SECOND or die"? There is no equivalent and this creates the imbalance in the gameplay.

If I want to have fun in the game - as a casual - and such imbalance is in it then I wont have fun playing as the Terran. Sure, the Zerg will have his fun, but the Terran? Only if he is a masochist. So Blizzard made the races "unequal" in the skill required / the effort required to play it and this sucks for casuals in addition to giving Zerg players a nice advantage by having less work to perform.


Why do you insist on saying that marines should be viable to a-move against banelings? It's a gimmick that they can be split and be super cost effective against blings. Maybe try something that doesn't require splitting like mech? I'd imagine a low level zerg would feel the same way about mech as you do about blings.
therockmanxx
Profile Joined July 2010
Peru1174 Posts
November 29 2012 14:02 GMT
#599
Haha I missread the last line of the OP
TeamLiquid: stop the feedback please !!
Tekken ProGamer
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2012-11-29 14:52:31
November 29 2012 14:40 GMT
#600
On November 29 2012 22:19 joopajoo wrote:
Show nested quote +
On November 29 2012 19:57 Rabiator wrote:
On November 29 2012 14:08 rd wrote:
On November 29 2012 13:54 Rabiator wrote:
On November 29 2012 07:54 Salteador Neo wrote:
On November 29 2012 06:47 Rabiator wrote:
On November 29 2012 04:33 Salteador Neo wrote:
@Rabiator: No game can be balanced and "equally hard to play for the 3 races" at every level. Lower leaguers can either change race if theirs is too hard, or learn to play better.

Thats the stupid way to answer the problem ... "l2p" ... and it is also not true.

The thing is that Broodwar was NOT that different to master because the units didnt have that many gimmicks AND you didnt have those masses of units which REQUIRE that you have precise and good control. BW was much easier on the newbie while offering lots of chances to learn nifty tricks if you had the patience and skill for it. Soooo ... if it has been done once already, why cant SC2 do it? The answer to this is easy: Blizzard / Browder cant stand taking a few steps back to tune down SC2s overdone focus on mass combat.


BW was hard as hell on the newbie lol, dunno what you are talking about.
Also Terran on low levels was hella harder than the rest, while Protoss was the easier in pretty much every level (and I'm a huge Protoss fan since Bisu).

L2P is the only response I can think of to someone who asks for the game to be balanced around low level play...

BW was EQUALLY HARD to learn for all three races ...

BW was also simpler to learn, because there were no low level gimmicks which affected the basic units. No Forcefields, no Banelings to be wary of rolling into your masses of units, no Blink to learn to master for the Dragoons ... NOTHING. Thus it IS easier to learn than SC2.


Everyone has an equal capacity to improve and surpass the opponents they're rated against. It doesn't matter how difficult it might be to micro against banelings for a low level Terran, as they will be paired with a Zerg who's win/loss would likely reveal they're worse than an average Zerg of comparable skill level to that Terran, creating even games and an even chance to get better. If Terrans are actually losing significant losses to Zerg who seemingly destroy them, then they'd have to be winning a significant portion of their TvT's and TvP's.

The irony of such criticisms against the Blizzard team when they designed a ladder system that can't be significantly imbalanced without falling into one of the extreme ends of the MMR spectrum.

Thats not really the point .... the LADDER ... and being paired against people who are placed equally high on the ladder still makes Banelings EASY to use and evading them HARD. Its an easy excuse for not acknowledging the difference needed. Where is the equivalent for Terran, where they are pointing a gun at Zerg and say "make the right move THIS SECOND or die"? There is no equivalent and this creates the imbalance in the gameplay.

If I want to have fun in the game - as a casual - and such imbalance is in it then I wont have fun playing as the Terran. Sure, the Zerg will have his fun, but the Terran? Only if he is a masochist. So Blizzard made the races "unequal" in the skill required / the effort required to play it and this sucks for casuals in addition to giving Zerg players a nice advantage by having less work to perform.


Why do you insist on saying that marines should be viable to a-move against banelings? It's a gimmick that they can be split and be super cost effective against blings. Maybe try something that doesn't require splitting like mech? I'd imagine a low level zerg would feel the same way about mech as you do about blings.

Errr ... WHAT?

All I am saying is that BANELINGS are an A-MOVE unit which has to be countered by a split second reaction and that the other two races DONT have such a mechanic. This makes the races very much different to use ... Zerg = ez-mode, Terran = hard. Protoss have Forcefield and arent usually targeted by Banelings anyways and a ZvZ has the same difficulty on both side ... except if you dont build Banelings.

This difference to use the races is the reason why SC2 is unfriendly to learn for newbies and low-leaguers .... contrary to BW, which didnt have such low-tier special abilities.

If anything the Banelings need to be changed to be less of an "do the right thing NOW or die" unit to stop this one-sided-burden-of-micro and even out the playing difficulty of the races.
If you cant say what you're meaning, you can never mean what you're saying.
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-11-29 15:11:11
November 29 2012 15:07 GMT
#601
On November 29 2012 19:57 Rabiator wrote:
Show nested quote +
On November 29 2012 14:08 rd wrote:
On November 29 2012 13:54 Rabiator wrote:
On November 29 2012 07:54 Salteador Neo wrote:
On November 29 2012 06:47 Rabiator wrote:
On November 29 2012 04:33 Salteador Neo wrote:
@Rabiator: No game can be balanced and "equally hard to play for the 3 races" at every level. Lower leaguers can either change race if theirs is too hard, or learn to play better.

Thats the stupid way to answer the problem ... "l2p" ... and it is also not true.

The thing is that Broodwar was NOT that different to master because the units didnt have that many gimmicks AND you didnt have those masses of units which REQUIRE that you have precise and good control. BW was much easier on the newbie while offering lots of chances to learn nifty tricks if you had the patience and skill for it. Soooo ... if it has been done once already, why cant SC2 do it? The answer to this is easy: Blizzard / Browder cant stand taking a few steps back to tune down SC2s overdone focus on mass combat.


BW was hard as hell on the newbie lol, dunno what you are talking about.
Also Terran on low levels was hella harder than the rest, while Protoss was the easier in pretty much every level (and I'm a huge Protoss fan since Bisu).

L2P is the only response I can think of to someone who asks for the game to be balanced around low level play...

BW was EQUALLY HARD to learn for all three races ...

BW was also simpler to learn, because there were no low level gimmicks which affected the basic units. No Forcefields, no Banelings to be wary of rolling into your masses of units, no Blink to learn to master for the Dragoons ... NOTHING. Thus it IS easier to learn than SC2.


Everyone has an equal capacity to improve and surpass the opponents they're rated against. It doesn't matter how difficult it might be to micro against banelings for a low level Terran, as they will be paired with a Zerg who's win/loss would likely reveal they're worse than an average Zerg of comparable skill level to that Terran, creating even games and an even chance to get better. If Terrans are actually losing significant losses to Zerg who seemingly destroy them, then they'd have to be winning a significant portion of their TvT's and TvP's.

The irony of such criticisms against the Blizzard team when they designed a ladder system that can't be significantly imbalanced without falling into one of the extreme ends of the MMR spectrum.

Thats not really the point .... the LADDER ... and being paired against people who are placed equally high on the ladder still makes Banelings EASY to use and evading them HARD. Its an easy excuse for not acknowledging the difference needed. Where is the equivalent for Terran, where they are pointing a gun at Zerg and say "make the right move THIS SECOND or die"? There is no equivalent and this creates the imbalance in the gameplay.

If I want to have fun in the game - as a casual - and such imbalance is in it then I wont have fun playing as the Terran. Sure, the Zerg will have his fun, but the Terran? Only if he is a masochist. So Blizzard made the races "unequal" in the skill required / the effort required to play it and this sucks for casuals in addition to giving Zerg players a nice advantage by having less work to perform.


So then you have no point? I just explained how Terrans get even opponents giving them a 40-60% chance on average to beat every zerg they face -- regardless of how imbalanced -- which the ladder will compensate for. It's pretty much the definition of a system made for casuals, giving them all equal opportunities. Even when they aren't good enough yet to deal with an equal opponent with any kind of advantage, they can improve and get better to reach that level. It's unrealistic, and fairly redundant otherwise to nitpick the shit out of the most miniscule discrepancies that are largely irrelevant.

If you can't have fun in the game because the mere concept of banelings makes you angry, regardless of how unrelated it may be on the reality of your experiences, you're probably prone to strawman any unit as your downfall on ladder in a perfectly balanced world.

I hope you're not implying Blizzard intentionally creates imbalance, either.
Rabiator
Profile Joined March 2010
Germany3948 Posts
November 29 2012 15:17 GMT
#602
On November 30 2012 00:07 rd wrote:
Show nested quote +
On November 29 2012 19:57 Rabiator wrote:
On November 29 2012 14:08 rd wrote:
On November 29 2012 13:54 Rabiator wrote:
On November 29 2012 07:54 Salteador Neo wrote:
On November 29 2012 06:47 Rabiator wrote:
On November 29 2012 04:33 Salteador Neo wrote:
@Rabiator: No game can be balanced and "equally hard to play for the 3 races" at every level. Lower leaguers can either change race if theirs is too hard, or learn to play better.

Thats the stupid way to answer the problem ... "l2p" ... and it is also not true.

The thing is that Broodwar was NOT that different to master because the units didnt have that many gimmicks AND you didnt have those masses of units which REQUIRE that you have precise and good control. BW was much easier on the newbie while offering lots of chances to learn nifty tricks if you had the patience and skill for it. Soooo ... if it has been done once already, why cant SC2 do it? The answer to this is easy: Blizzard / Browder cant stand taking a few steps back to tune down SC2s overdone focus on mass combat.


BW was hard as hell on the newbie lol, dunno what you are talking about.
Also Terran on low levels was hella harder than the rest, while Protoss was the easier in pretty much every level (and I'm a huge Protoss fan since Bisu).

L2P is the only response I can think of to someone who asks for the game to be balanced around low level play...

BW was EQUALLY HARD to learn for all three races ...

BW was also simpler to learn, because there were no low level gimmicks which affected the basic units. No Forcefields, no Banelings to be wary of rolling into your masses of units, no Blink to learn to master for the Dragoons ... NOTHING. Thus it IS easier to learn than SC2.


Everyone has an equal capacity to improve and surpass the opponents they're rated against. It doesn't matter how difficult it might be to micro against banelings for a low level Terran, as they will be paired with a Zerg who's win/loss would likely reveal they're worse than an average Zerg of comparable skill level to that Terran, creating even games and an even chance to get better. If Terrans are actually losing significant losses to Zerg who seemingly destroy them, then they'd have to be winning a significant portion of their TvT's and TvP's.

The irony of such criticisms against the Blizzard team when they designed a ladder system that can't be significantly imbalanced without falling into one of the extreme ends of the MMR spectrum.

Thats not really the point .... the LADDER ... and being paired against people who are placed equally high on the ladder still makes Banelings EASY to use and evading them HARD. Its an easy excuse for not acknowledging the difference needed. Where is the equivalent for Terran, where they are pointing a gun at Zerg and say "make the right move THIS SECOND or die"? There is no equivalent and this creates the imbalance in the gameplay.

If I want to have fun in the game - as a casual - and such imbalance is in it then I wont have fun playing as the Terran. Sure, the Zerg will have his fun, but the Terran? Only if he is a masochist. So Blizzard made the races "unequal" in the skill required / the effort required to play it and this sucks for casuals in addition to giving Zerg players a nice advantage by having less work to perform.


So then you have no point? I just explained how Terrans get even opponents giving them a 40-60% chance on average to beat every zerg they face -- regardless of how imbalanced -- which the ladder will compensate for. It's pretty much the definition of a system made for casuals, giving them all equal opportunities. Even when they aren't good enough yet to deal with an equal opponent with any kind of advantage, they can improve and get better to reach that level. It's unrealistic, and fairly redundant otherwise to nitpick the shit out of the most miniscule discrepancies that are largely irrelevant.

If you can't have fun in the game because the mere concept of banelings makes you angry, regardless of how unrelated it may be on the reality of your experiences, you're probably prone to strawman any unit as your downfall on ladder in a perfectly balanced world.

I hope you're not implying Blizzard intentionally creates imbalance, either.

Didnt you read? The LADDER isnt important, because its about how easy the races are used. Even at pro levels its harder to split Marines than it is to use Banelings. This discrepancy is worst at low level of skill, because Banelings are a-move.

If the ladder just adjusts who meets who that is a nice "cheat" of Blizzard to give everyone a 50/50 win-loss ratio so it DOES NOT MATTER, because it doesnt really put players of "equal skill" against each other since ZERG IS EASIER TO PLAY. Broodwar did NOT have that problem since there were no low-tier special gimmicks which were THAT different to use/fight against.
If you cant say what you're meaning, you can never mean what you're saying.
kafkaesque
Profile Blog Joined November 2011
Germany2006 Posts
November 29 2012 15:28 GMT
#603
Oh it's Monk? I always heard "Mong", which I found odd.
| (• ◡•)|╯ ╰(❍ᴥ❍ʋ)
hipo
Profile Joined November 2010
France482 Posts
November 29 2012 15:33 GMT
#604
Banelings aren't the best example of an A-move units imo. A-moving them isn't effective because they will explode on Marauders or Tank instead of exploding on Marines. In top of that, Zerg have to split them because if they don't, one Tanks volley can kill 10 Banelings at once. As a lot of people tell you, if you have problem fighting Baneling with Marines in wood league, then, don't fight baneling with Marines. Terrans don't have to play bio to win vs Zerg and mech is very good in lower leagues.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 29 2012 15:48 GMT
#605
On November 30 2012 00:17 Rabiator wrote:
Show nested quote +
On November 30 2012 00:07 rd wrote:
On November 29 2012 19:57 Rabiator wrote:
On November 29 2012 14:08 rd wrote:
On November 29 2012 13:54 Rabiator wrote:
On November 29 2012 07:54 Salteador Neo wrote:
On November 29 2012 06:47 Rabiator wrote:
On November 29 2012 04:33 Salteador Neo wrote:
@Rabiator: No game can be balanced and "equally hard to play for the 3 races" at every level. Lower leaguers can either change race if theirs is too hard, or learn to play better.

Thats the stupid way to answer the problem ... "l2p" ... and it is also not true.

The thing is that Broodwar was NOT that different to master because the units didnt have that many gimmicks AND you didnt have those masses of units which REQUIRE that you have precise and good control. BW was much easier on the newbie while offering lots of chances to learn nifty tricks if you had the patience and skill for it. Soooo ... if it has been done once already, why cant SC2 do it? The answer to this is easy: Blizzard / Browder cant stand taking a few steps back to tune down SC2s overdone focus on mass combat.


BW was hard as hell on the newbie lol, dunno what you are talking about.
Also Terran on low levels was hella harder than the rest, while Protoss was the easier in pretty much every level (and I'm a huge Protoss fan since Bisu).

L2P is the only response I can think of to someone who asks for the game to be balanced around low level play...

BW was EQUALLY HARD to learn for all three races ...

BW was also simpler to learn, because there were no low level gimmicks which affected the basic units. No Forcefields, no Banelings to be wary of rolling into your masses of units, no Blink to learn to master for the Dragoons ... NOTHING. Thus it IS easier to learn than SC2.


Everyone has an equal capacity to improve and surpass the opponents they're rated against. It doesn't matter how difficult it might be to micro against banelings for a low level Terran, as they will be paired with a Zerg who's win/loss would likely reveal they're worse than an average Zerg of comparable skill level to that Terran, creating even games and an even chance to get better. If Terrans are actually losing significant losses to Zerg who seemingly destroy them, then they'd have to be winning a significant portion of their TvT's and TvP's.

The irony of such criticisms against the Blizzard team when they designed a ladder system that can't be significantly imbalanced without falling into one of the extreme ends of the MMR spectrum.

Thats not really the point .... the LADDER ... and being paired against people who are placed equally high on the ladder still makes Banelings EASY to use and evading them HARD. Its an easy excuse for not acknowledging the difference needed. Where is the equivalent for Terran, where they are pointing a gun at Zerg and say "make the right move THIS SECOND or die"? There is no equivalent and this creates the imbalance in the gameplay.

If I want to have fun in the game - as a casual - and such imbalance is in it then I wont have fun playing as the Terran. Sure, the Zerg will have his fun, but the Terran? Only if he is a masochist. So Blizzard made the races "unequal" in the skill required / the effort required to play it and this sucks for casuals in addition to giving Zerg players a nice advantage by having less work to perform.


So then you have no point? I just explained how Terrans get even opponents giving them a 40-60% chance on average to beat every zerg they face -- regardless of how imbalanced -- which the ladder will compensate for. It's pretty much the definition of a system made for casuals, giving them all equal opportunities. Even when they aren't good enough yet to deal with an equal opponent with any kind of advantage, they can improve and get better to reach that level. It's unrealistic, and fairly redundant otherwise to nitpick the shit out of the most miniscule discrepancies that are largely irrelevant.

If you can't have fun in the game because the mere concept of banelings makes you angry, regardless of how unrelated it may be on the reality of your experiences, you're probably prone to strawman any unit as your downfall on ladder in a perfectly balanced world.

I hope you're not implying Blizzard intentionally creates imbalance, either.

Didnt you read? The LADDER isnt important, because its about how easy the races are used. Even at pro levels its harder to split Marines than it is to use Banelings. This discrepancy is worst at low level of skill, because Banelings are a-move.

If the ladder just adjusts who meets who that is a nice "cheat" of Blizzard to give everyone a 50/50 win-loss ratio so it DOES NOT MATTER, because it doesnt really put players of "equal skill" against each other since ZERG IS EASIER TO PLAY. Broodwar did NOT have that problem since there were no low-tier special gimmicks which were THAT different to use/fight against.


Everyone can find specific points in every match up that were one player needs to micro more than the other. Saying that X-race has to micro(and I don’t consider backing up against a melee range unit robust micro) more than Y-race does not prove that one race is harder than the other. The other race could easily find a similar example. Micro is a back and forth affair. One player makes a move and the other player responds. Some units are put on attack-move so the player can focus on controlling others.

Also, there are a number of people actually played BW on a higher level who would not agree that all three races were equally easy to play. I know you like they claim they were all equally challenging, but there are few facts to support this claim.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-11-29 17:09:57
November 29 2012 17:03 GMT
#606
On November 30 2012 00:17 Rabiator wrote:
Show nested quote +
On November 30 2012 00:07 rd wrote:
On November 29 2012 19:57 Rabiator wrote:
On November 29 2012 14:08 rd wrote:
On November 29 2012 13:54 Rabiator wrote:
On November 29 2012 07:54 Salteador Neo wrote:
On November 29 2012 06:47 Rabiator wrote:
On November 29 2012 04:33 Salteador Neo wrote:
@Rabiator: No game can be balanced and "equally hard to play for the 3 races" at every level. Lower leaguers can either change race if theirs is too hard, or learn to play better.

Thats the stupid way to answer the problem ... "l2p" ... and it is also not true.

The thing is that Broodwar was NOT that different to master because the units didnt have that many gimmicks AND you didnt have those masses of units which REQUIRE that you have precise and good control. BW was much easier on the newbie while offering lots of chances to learn nifty tricks if you had the patience and skill for it. Soooo ... if it has been done once already, why cant SC2 do it? The answer to this is easy: Blizzard / Browder cant stand taking a few steps back to tune down SC2s overdone focus on mass combat.


BW was hard as hell on the newbie lol, dunno what you are talking about.
Also Terran on low levels was hella harder than the rest, while Protoss was the easier in pretty much every level (and I'm a huge Protoss fan since Bisu).

L2P is the only response I can think of to someone who asks for the game to be balanced around low level play...

BW was EQUALLY HARD to learn for all three races ...

BW was also simpler to learn, because there were no low level gimmicks which affected the basic units. No Forcefields, no Banelings to be wary of rolling into your masses of units, no Blink to learn to master for the Dragoons ... NOTHING. Thus it IS easier to learn than SC2.


Everyone has an equal capacity to improve and surpass the opponents they're rated against. It doesn't matter how difficult it might be to micro against banelings for a low level Terran, as they will be paired with a Zerg who's win/loss would likely reveal they're worse than an average Zerg of comparable skill level to that Terran, creating even games and an even chance to get better. If Terrans are actually losing significant losses to Zerg who seemingly destroy them, then they'd have to be winning a significant portion of their TvT's and TvP's.

The irony of such criticisms against the Blizzard team when they designed a ladder system that can't be significantly imbalanced without falling into one of the extreme ends of the MMR spectrum.

Thats not really the point .... the LADDER ... and being paired against people who are placed equally high on the ladder still makes Banelings EASY to use and evading them HARD. Its an easy excuse for not acknowledging the difference needed. Where is the equivalent for Terran, where they are pointing a gun at Zerg and say "make the right move THIS SECOND or die"? There is no equivalent and this creates the imbalance in the gameplay.

If I want to have fun in the game - as a casual - and such imbalance is in it then I wont have fun playing as the Terran. Sure, the Zerg will have his fun, but the Terran? Only if he is a masochist. So Blizzard made the races "unequal" in the skill required / the effort required to play it and this sucks for casuals in addition to giving Zerg players a nice advantage by having less work to perform.


So then you have no point? I just explained how Terrans get even opponents giving them a 40-60% chance on average to beat every zerg they face -- regardless of how imbalanced -- which the ladder will compensate for. It's pretty much the definition of a system made for casuals, giving them all equal opportunities. Even when they aren't good enough yet to deal with an equal opponent with any kind of advantage, they can improve and get better to reach that level. It's unrealistic, and fairly redundant otherwise to nitpick the shit out of the most miniscule discrepancies that are largely irrelevant.

If you can't have fun in the game because the mere concept of banelings makes you angry, regardless of how unrelated it may be on the reality of your experiences, you're probably prone to strawman any unit as your downfall on ladder in a perfectly balanced world.

I hope you're not implying Blizzard intentionally creates imbalance, either.

Didnt you read? The LADDER isnt important, because its about how easy the races are used. Even at pro levels its harder to split Marines than it is to use Banelings. This discrepancy is worst at low level of skill, because Banelings are a-move.

If the ladder just adjusts who meets who that is a nice "cheat" of Blizzard to give everyone a 50/50 win-loss ratio so it DOES NOT MATTER, because it doesnt really put players of "equal skill" against each other since ZERG IS EASIER TO PLAY. Broodwar did NOT have that problem since there were no low-tier special gimmicks which were THAT different to use/fight against.


I'm not sure you're getting it. The ladder is extremely relevant. It creates even matches; each player has a ~50% chance to win regardless of any implicit imbalance. Zerg who defeat Terrans of equal skill level (not equal MMR) more often than not will be rated higher, and these Terrans won't be fighting Zerg such that their winrate against them wouldn't plummet below 40% outside of extreme circumstances. The bias you exhume is nauseating. I just explained why it's a non-issue and now it's a cheat. Lol. I suggest that these casuals try another game whom's forum they can bitch on if they can't queue on ladder because they earnestly think it's a single unit that's holding them back. If it wasn't the baneling it'd be something else -- anything to explain why their ~50% winrate isn't 80%.
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