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Dustin Browder WCS TL Interview - Page 20

Forum Index > SC2 General
605 CommentsPost a Reply
Prev 1 18 19 20 21 22 31 Next All
The_Darkness
Profile Joined December 2011
United States910 Posts
November 20 2012 16:55 GMT
#381
On November 20 2012 22:22 Zelniq wrote:
neural is a really funky and extremely tough to balance spell, I'm glad they may get rid of it.
I was thinking maybe replacing it with some kind of pure support ability like casting something that gives a temporary speed boost to a group of your units. I'm thinking overlords/ultras/hydras/swarm hosts mainly here (overlords so they can actually possibly reach a retreating army to bomb them), just to name a few of the many possible uses, although sped-up banelings may be a little too strong, perhaps it would give banelings that are off of creep the same speed as if they were on creep, and unchange the speed if they are already on creep. I like how many potential tactical maneuvers could be discovered for it.. I bet people could get really creative with it.

Dustin I think didn't realize one major change that would happen as a result of changing Fungal from a root to a slow, is that right now if you get fungaled once, you can keep chaining fungals on same group of units till they're dead and there's not really anything the defender can do about it. With a slow, at least you could slowly split some of them away so they can't be refungaled again and again so easily.



Cool idea about the support type spell. I'm struggling to think of any "blessing type" spell that actually have both a direct offensive purpose and a lasting effect on other units. Guardian shield is sort of like that but it only mitigates damage it does not increase it. Stim also kind of falls into that category although the drawback is a pretty significant hit to health.
To be is to be the value of a bound variable.
Acritter
Profile Joined August 2010
Syria7637 Posts
November 20 2012 16:59 GMT
#382
On November 21 2012 01:45 wangstra wrote:
"Thinks Corruptors are a bigger problem vs Carriers rather than Infestors"

While corruptors do take down carriers really quickly, creator's gsl game today showcases why with enough infestors, it doesn't matter.

Carriers would be very strong against Zerg if it weren't for Corruptors. If there were no Corruptors to chase down and kill Carriers, then it would be possible to split them up into task squads of a few Carriers and maybe a couple of Colossi or a Speed Prism with HTs. That gets much harder for Zerg to deal with. Hell, even if you maintain the one army, Carrier splitting starts to yield amazing results (instead of providing easy targets).
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 20 2012 17:01 GMT
#383
On November 21 2012 01:49 Iridium wrote:
Show nested quote +
On November 20 2012 16:05 arcane1129 wrote:
Infestors wouldn't be able to fungal archons, sentries, warp prisms, and DTs? I'm fine with say ghosts and high templars being immune but those 4 in particular would suck for zerg players...


You mean zerg would have to adapt and not just make infestors, and on top of it all, has to have detection at every base in lategame? BLASPHEMY!


I am still waiting for my all HT build to become standard. You just macro up to three bases as a protoss, build only zealots, then BANG, HTs into mass carriers for victory. #terribleplan
I have the Honor to be your Obedient Servant, P.6
TL+ Member
kcdc
Profile Blog Joined April 2010
United States2311 Posts
November 20 2012 17:02 GMT
#384
On November 20 2012 23:13 SarcasmMonster wrote:
Show nested quote +
On November 20 2012 23:08 SnipedSoul wrote:
Please give medivacs their speed back. They should at least be able to outrun non-blink stalkers.


Medivacs NEVER outran Stalkers, not even prenerf.

You couldn't catch up to them to punish drops tho. Faster medivacs would never die.
Finrod1
Profile Joined December 2010
Germany3997 Posts
November 20 2012 17:02 GMT
#385
great great interview! thanks for the awesome questions and awesome answers
StreaK
Profile Joined December 2005
Canada580 Posts
November 20 2012 17:03 GMT
#386
how about a dmatrix spell on the medivacs that requires like fcore for upgrade?
1a2a3a
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 20 2012 17:09 GMT
#387
On November 21 2012 02:03 StreaK wrote:
how about a dmatrix spell on the medivacs that requires like fcore for upgrade?

They just need a similar upgrade at the late game, like one that lets them drop all their units at once, rather than one at a time(just like pick up). It could also let them pick up deployed tanks and drop them while deployed. Give Marine king the ability to show us how to micro some mech.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Bellazuk
Profile Joined December 2011
Canada146 Posts
November 20 2012 17:12 GMT
#388
1 GSL title 1 MLG Title for a Zerg, Blizzard go wild on nerfs. 14 Titles for T, just KR Terran so doesn't matter.
“The only thing standing between you and your goal is the bullshit story you keep telling yourself as to why you can't achieve it.”
The_Darkness
Profile Joined December 2011
United States910 Posts
November 20 2012 17:13 GMT
#389
On November 21 2012 00:49 Acritter wrote:
Show nested quote +
On November 21 2012 00:43 The_Darkness wrote:
On November 20 2012 16:05 Snake.69 wrote:
How in hell can we stop immortal sentry all in if sentries are immune to fungal? ....


Unless by "we" you mean the top zerg in the world, who cares? Watch this season's GSL before commenting that that push is so difficult to hold. The top level zergs have generally been stopping that push more than they're losing to it.

Parting's Immo/Sentry has been getting better and better as he's been improving his control. He may not yet have the perfect all-in, but he's getting close.


Parting was curb stomped by Sniper trying that build and every single immortal sentry push has failed in this GSL except for a prolonged one by Seed if I'm not mistaken. Just today the best or second best protoss in the world was embarrassed when he tried that push. The best Zerg do not seem to be losing to that build very often. The best zergs have more or less "solved" it where "solving" it means that if you scout it you should generally beat it. If you or some random GM zerg in EU or NA has trouble beating it, who cares? I certainly hope that Blizzard does not.
To be is to be the value of a bound variable.
Zalias
Profile Joined June 2010
Lithuania79 Posts
Last Edited: 2012-11-20 17:19:45
November 20 2012 17:18 GMT
#390
On November 21 2012 02:13 The_Darkness wrote:
Show nested quote +
On November 21 2012 00:49 Acritter wrote:
On November 21 2012 00:43 The_Darkness wrote:
On November 20 2012 16:05 Snake.69 wrote:
How in hell can we stop immortal sentry all in if sentries are immune to fungal? ....


Unless by "we" you mean the top zerg in the world, who cares? Watch this season's GSL before commenting that that push is so difficult to hold. The top level zergs have generally been stopping that push more than they're losing to it.

Parting's Immo/Sentry has been getting better and better as he's been improving his control. He may not yet have the perfect all-in, but he's getting close.


Parting was curb stomped by Sniper trying that build and every single immortal sentry push has failed in this GSL except for a prolonged one by Seed if I'm not mistaken. Just today the best or second best protoss in the world was embarrassed when he tried that push. The best Zerg do not seem to be losing to that build very often. The best zergs have more or less "solved" it where "solving" it means that if you scout it you should generally beat it. If you or some random GM zerg in EU or NA has trouble beating it, who cares? I certainly hope that Blizzard does not.

I"ve seen many times protoss beat zerg in late game (infestor broodlord), didnt you? It's possible, so who cares? I hope blizzard does not... Doesn't that sound familiar?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 20 2012 17:23 GMT
#391
On November 21 2012 02:13 The_Darkness wrote:
Show nested quote +
On November 21 2012 00:49 Acritter wrote:
On November 21 2012 00:43 The_Darkness wrote:
On November 20 2012 16:05 Snake.69 wrote:
How in hell can we stop immortal sentry all in if sentries are immune to fungal? ....


Unless by "we" you mean the top zerg in the world, who cares? Watch this season's GSL before commenting that that push is so difficult to hold. The top level zergs have generally been stopping that push more than they're losing to it.

Parting's Immo/Sentry has been getting better and better as he's been improving his control. He may not yet have the perfect all-in, but he's getting close.


Parting was curb stomped by Sniper trying that build and every single immortal sentry push has failed in this GSL except for a prolonged one by Seed if I'm not mistaken. Just today the best or second best protoss in the world was embarrassed when he tried that push. The best Zerg do not seem to be losing to that build very often. The best zergs have more or less "solved" it where "solving" it means that if you scout it you should generally beat it. If you or some random GM zerg in EU or NA has trouble beating it, who cares? I certainly hope that Blizzard does not.


Agreed, it is a build that takes advantage of the current meta game of rushing to BL or mass roaches, which is what every NA and EU player does. It may be shocking, but Korean zergs many know a few more openings that are less prone to this specific all in. Its not like there is any protoss at Parting's level in NA.

So in short, it was the players not the game. Parting came to BWC saying "I have seen your NA and EU ways and I have cooked up something special for you. You will love it. It will rock the very fiber of your being and make you wonder how you ever got to China."
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Cartman_
Profile Joined July 2012
119 Posts
November 20 2012 17:23 GMT
#392
Nice Interview. Finally ! Next week we're having the Test Map with the (may be) nerf ! ...
| SK Telecom T1 | --- | Bisu & BoxeR Forever, FanTaSy, INnoVation, Dark, soO, Dream <3 |
Fjodorov
Profile Joined December 2011
5007 Posts
November 20 2012 17:24 GMT
#393
On November 21 2012 02:13 The_Darkness wrote:
Show nested quote +
On November 21 2012 00:49 Acritter wrote:
On November 21 2012 00:43 The_Darkness wrote:
On November 20 2012 16:05 Snake.69 wrote:
How in hell can we stop immortal sentry all in if sentries are immune to fungal? ....


Unless by "we" you mean the top zerg in the world, who cares? Watch this season's GSL before commenting that that push is so difficult to hold. The top level zergs have generally been stopping that push more than they're losing to it.

Parting's Immo/Sentry has been getting better and better as he's been improving his control. He may not yet have the perfect all-in, but he's getting close.


Parting was curb stomped by Sniper trying that build and every single immortal sentry push has failed in this GSL except for a prolonged one by Seed if I'm not mistaken. Just today the best or second best protoss in the world was embarrassed when he tried that push. The best Zerg do not seem to be losing to that build very often. The best zergs have more or less "solved" it where "solving" it means that if you scout it you should generally beat it. If you or some random GM zerg in EU or NA has trouble beating it, who cares? I certainly hope that Blizzard does not.


The best players werent losing to 1/1/1 either when they patched.
Sway.746
Profile Blog Joined March 2011
United States95 Posts
November 20 2012 17:25 GMT
#394
The only change that needs to happen in WoL imo is to make interceptors immune to fungal.
mothergoose729
Profile Joined December 2010
United States666 Posts
November 20 2012 17:25 GMT
#395
Awesome interview. Thanks TL.
Incomplet
Profile Blog Joined September 2011
United Kingdom1419 Posts
November 20 2012 17:27 GMT
#396
Immortal sentry all-in isn't really OP. Refer to Suppy vs Parting game 1 in which this is very much prepared for. I'd say the 3 base pre-hive timing is much stronger which Creator/Rain/Seed do really well.
Bow down to the sons of Aiur...SKT1_Rain, CreatorPrime, ST_Parting, Liquid_Hero.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 20 2012 17:33 GMT
#397
On November 21 2012 02:24 Fjodorov wrote:
Show nested quote +
On November 21 2012 02:13 The_Darkness wrote:
On November 21 2012 00:49 Acritter wrote:
On November 21 2012 00:43 The_Darkness wrote:
On November 20 2012 16:05 Snake.69 wrote:
How in hell can we stop immortal sentry all in if sentries are immune to fungal? ....


Unless by "we" you mean the top zerg in the world, who cares? Watch this season's GSL before commenting that that push is so difficult to hold. The top level zergs have generally been stopping that push more than they're losing to it.

Parting's Immo/Sentry has been getting better and better as he's been improving his control. He may not yet have the perfect all-in, but he's getting close.


Parting was curb stomped by Sniper trying that build and every single immortal sentry push has failed in this GSL except for a prolonged one by Seed if I'm not mistaken. Just today the best or second best protoss in the world was embarrassed when he tried that push. The best Zerg do not seem to be losing to that build very often. The best zergs have more or less "solved" it where "solving" it means that if you scout it you should generally beat it. If you or some random GM zerg in EU or NA has trouble beating it, who cares? I certainly hope that Blizzard does not.


The best players werent losing to 1/1/1 either when they patched.


The world is a better place with range 6 immortals. Range 5 immortals were just dumb and did not work in a stalker/sentry army.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
The_Darkness
Profile Joined December 2011
United States910 Posts
Last Edited: 2012-11-20 17:35:30
November 20 2012 17:33 GMT
#398
On November 21 2012 02:18 Zalias wrote:
Show nested quote +
On November 21 2012 02:13 The_Darkness wrote:
On November 21 2012 00:49 Acritter wrote:
On November 21 2012 00:43 The_Darkness wrote:
On November 20 2012 16:05 Snake.69 wrote:
How in hell can we stop immortal sentry all in if sentries are immune to fungal? ....


Unless by "we" you mean the top zerg in the world, who cares? Watch this season's GSL before commenting that that push is so difficult to hold. The top level zergs have generally been stopping that push more than they're losing to it.

Parting's Immo/Sentry has been getting better and better as he's been improving his control. He may not yet have the perfect all-in, but he's getting close.


Parting was curb stomped by Sniper trying that build and every single immortal sentry push has failed in this GSL except for a prolonged one by Seed if I'm not mistaken. Just today the best or second best protoss in the world was embarrassed when he tried that push. The best Zerg do not seem to be losing to that build very often. The best zergs have more or less "solved" it where "solving" it means that if you scout it you should generally beat it. If you or some random GM zerg in EU or NA has trouble beating it, who cares? I certainly hope that Blizzard does not.

I"ve seen many times protoss beat zerg in late game (infestor broodlord), didnt you? It's possible, so who cares? I hope blizzard does not... Doesn't that sound familiar?


I'm not sure I understand your post. The point of my post is that balance changes should be made based on the very best players, who do not with very, very few exceptions include any foreigners. The very best zergs are not having problems with the sentry-immortal push; thus there isn't a balance problem that Blizzard should go care about. I don't care at all whether Sen, Scarlett, Ret, etc. have problems with the push. Now you might think that those pushes aren't interesting, etc. and want a change for that reason, and I don't strenuously disagree if that's your point.

Edit: Typos, grammar
To be is to be the value of a bound variable.
BigAsia
Profile Joined November 2012
Canada451 Posts
November 20 2012 17:38 GMT
#399
On November 21 2012 02:33 Plansix wrote:
Show nested quote +
On November 21 2012 02:24 Fjodorov wrote:
On November 21 2012 02:13 The_Darkness wrote:
On November 21 2012 00:49 Acritter wrote:
On November 21 2012 00:43 The_Darkness wrote:
On November 20 2012 16:05 Snake.69 wrote:
How in hell can we stop immortal sentry all in if sentries are immune to fungal? ....


Unless by "we" you mean the top zerg in the world, who cares? Watch this season's GSL before commenting that that push is so difficult to hold. The top level zergs have generally been stopping that push more than they're losing to it.

Parting's Immo/Sentry has been getting better and better as he's been improving his control. He may not yet have the perfect all-in, but he's getting close.


Parting was curb stomped by Sniper trying that build and every single immortal sentry push has failed in this GSL except for a prolonged one by Seed if I'm not mistaken. Just today the best or second best protoss in the world was embarrassed when he tried that push. The best Zerg do not seem to be losing to that build very often. The best zergs have more or less "solved" it where "solving" it means that if you scout it you should generally beat it. If you or some random GM zerg in EU or NA has trouble beating it, who cares? I certainly hope that Blizzard does not.


The best players werent losing to 1/1/1 either when they patched.


The world is a better place with range 6 immortals. Range 5 immortals were just dumb and did not work in a stalker/sentry army.


Not saying I am an expert or anything, but I was reading Sen's interview after WCS and he was saying he was very confident vs the Immortal-Sentry all-in. He just screwed up in games 2 and 3. Also was able to hold it off in game 1 but lost because of other mistakes
YOLO
DavoS
Profile Blog Joined October 2012
United States4605 Posts
November 20 2012 17:44 GMT
#400
Love the idea of giving Ravens seeker missile immediately and chopping neural.
I also completely agree that the difference between Koreans and foreigners is what causes Terrans to be such a Korean-heavy race, though it's sort of a hard thing to put your finger on
"KDA is actually the most useless stat in the game" Aui_2000
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