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Dustin Browder WCS TL Interview - Page 22

Forum Index > SC2 General
605 CommentsPost a Reply
Prev 1 20 21 22 23 24 31 Next All
Confuse
Profile Joined October 2009
2238 Posts
November 20 2012 19:16 GMT
#421
Good stuff, I don't really like the part about mothership not being used in professional play. Every unit should be important for something in an RTS. Sure BW messed up on the scout but that doesn't mean it wasn't trying to fill a roll.
If we fear what we do not understand, then why is ignorance bliss?
Yoshi Kirishima
Profile Blog Joined July 2009
United States10325 Posts
November 20 2012 19:20 GMT
#422
On November 21 2012 04:16 Confuse wrote:
Good stuff, I don't really like the part about mothership not being used in professional play. Every unit should be important for something in an RTS. Sure BW messed up on the scout but that doesn't mean it wasn't trying to fill a roll.


I think they're probably exaggerating that a bit, it'll probably still have some intentional use.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
LOLingBuddha
Profile Joined February 2011
Netherlands697 Posts
November 20 2012 19:23 GMT
#423
i can not un-hear the constant "Riight"
Warpath
Profile Joined April 2010
Canada1242 Posts
Last Edited: 2012-11-20 19:24:30
November 20 2012 19:24 GMT
#424
Really interested to see what happens to the mutalisk. It's never been a unit ive looked at much as needing a rework (from a terran PoV)

Also really happy to see that they still want to get mech rolling
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 20 2012 19:26 GMT
#425
On November 21 2012 03:09 Swift118 wrote:
Show nested quote +
On November 21 2012 02:58 Plansix wrote:
On November 21 2012 02:44 DavoS wrote:
Love the idea of giving Ravens seeker missile immediately and chopping neural.
I also completely agree that the difference between Koreans and foreigners is what causes Terrans to be such a Korean-heavy race, though it's sort of a hard thing to put your finger on


It is a lot of things, but I think Koreans are far more willing to shamelessly all-in to crush their opponent. That sort of playstyle helps keep a lot of the greed that NA players are complaining about in check. If you look at BWC, Parting ripped through Zergs using a super refined all-in, which clearly took hundreds of hours of practice to prefect. The first thing that happens after his win, a 25 page thread started by a professional player about the problems with force fields.

Some Koreans may whine about balance, but the mind set that peopel talk about is simply: "When you lose, it is your fault."


I think it has more to do with the skill difference between Koreans and non-Koreans. Terran has the best harassment options and and a top quality player can really do amazing damage with the tools Terran has on offer while macroing flawlessly behind it all, may be difficult to perform but skilled guys playing full-time can erally get into it.

Would be nice if all the races had a similar difficulty level but sadly its not the case, best except it though as I think not alot is going to change in hots in this aspect.


You are further feeding into the argument that NA and EU players are more likely to blame the game, rather than use all means to win any game. Claiming the other races are easier and you are crippled by the difficult of your race is not a very good reason for why you lost a game. It holds you back.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
CcFxCumstein
Profile Joined February 2012
United States5 Posts
November 20 2012 19:32 GMT
#426
Doesn't look like Monk knows too much about whats happening in PvZ atm. Immortal sentry push is not really as good as he thinks. Watch GSL
Inverse1
Profile Joined March 2011
United Kingdom61 Posts
November 20 2012 19:34 GMT
#427
how many times did DB say 'riiiight'... Great interview though, wish we had more community interaction with blizzard like this.
i'm about to open some fuckin' windows
Crawdad
Profile Joined September 2012
614 Posts
November 20 2012 19:35 GMT
#428
Remove psionic tag from Sentries, and we have a deal.
c0sm0naut
Profile Joined April 2011
United States1229 Posts
November 20 2012 19:35 GMT
#429
when i watch these interviews i feel sad as a terran player,

"it is what it is"

if they had had that attitude during P or Z dark ages, the community would have gone apeshit on him.. but it's terran, so
"it is what it is"

i wonder if when they ask themselves, "could this player have played better?" if they are considering times when ST Life donating free infestors to missile turrets/bunkers and winning the game by a huge margin or zerg player just losing tons of drones and tech structure to warp prism harass. yes, everyone can always play better. it is stupid to balance based on this rationale because better is a relative term and their perception will always be flawed .

sc2 is an impossible videogame to master, to balance it based on "could they have played better?" give you justification to not make any changes ever. Everyone could have played better in every single game they have ever played. that is just the nature of sc2. were they asking themselves this question when terrans were trading hellions for drones pre queen patch? or did they just see that and think "man that's really cheesy" and nerf it.

sorry for the QQ TL community, i just can't stand most of the stuff this guy says. there is a reason we have a stale metagame and it is this man right here
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
November 20 2012 19:35 GMT
#430
On November 21 2012 01:34 stichtom wrote:
Show nested quote +
On November 21 2012 01:32 Ben... wrote:
On November 21 2012 01:12 ProBell wrote:
Right? xD
I want someone to take every DB interview and cut together a video of every time he says "Right". It would be like 5 minutes long.



Oh my god, this made me write here something again after like year.. :DD

LOL, I'm done..
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
November 20 2012 19:40 GMT
#431
Props to Monk, great interview. I really like Dustin Browder, you get a sense that he's in touch with concerns and just really cares. Sure he isn't perfect, but I think he deserves a lot more credit from his naysayers.
Knowing is half the battle... the other half is lasers.
Mczeppo
Profile Joined March 2010
Germany319 Posts
November 20 2012 19:41 GMT
#432
Hey i thought about fungal growth a little bit and came to the conclusion that a counter spell would be a fun way to deal with it. Something like dispel (i.e. dispelling roots, exploding wisp, etc) in Warcraft. Of course many people here may not like warcraft but it created these exciting back and forth situations.

This would also incorporate more depth and skill into the game. Players would need to position the dispelling unit before the fight correctly. This makes hit and run tactics more viable. Imagine ghost emp to dispel fungal. The ghost would have another use instead of only sniping and emp'ing the infestor directly. It makes for a slightly less extreme balance solution as units would get damaged but would't die instantly all the time while infestors would stay alive all together (zerg is not damaged directly. They'd only lose energy).

Give the high templar something similar and we have a reason to build these casters more (ghosts, HT's, ...). HT's also fulfill the role to provide aoe damage vs zerg.

I don't know if this idea is terrible but it still could be adjusted easily. Make it an upgrade. Make it gas heavy. I dont know. HT's and Ghost already are expensive. You could also give a spell like this to a new protoss unit in Hots...

In my opinion it could be a good solution to these fail/win situations.
"whether you make it or not depends mostly on the personal battle within yourself." - NaDa
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
November 20 2012 19:45 GMT
#433
Browder doesn't get why slow instead of root would help. He seems to assume that the benfit would be to run away very slowly, which I agree would be pointless. The major benefit would be to split just enough so that your units can't be chain fungled. Or perhaps move back just enough that you are covered by the rest of your army.
Doc Daneeka
Profile Joined March 2010
United States577 Posts
Last Edited: 2012-11-20 19:52:28
November 20 2012 19:49 GMT
#434
so many of these ideas rub me the wrong way. why remove tools? it just strikes me as a really dumb shortsighted idea to just pull things out of the game like neural and essentially the mothership instead of continuing to work with their balance and tweak their mechanics. i'm afraid they're gonna end up boxing the game into a corner.
payed off security
c0sm0naut
Profile Joined April 2011
United States1229 Posts
November 20 2012 19:51 GMT
#435
On November 21 2012 04:45 Willzzz wrote:
Browder doesn't get why slow instead of root would help. He seems to assume that the benfit would be to run away very slowly, which I agree would be pointless. The major benefit would be to split just enough so that your units can't be chain fungled. Or perhaps move back just enough that you are covered by the rest of your army.

he doesn't get it because he doesn't want to get it
blizzard has demonstrated for a while now that they have a very specific vision of how this game should be played and they tend to not be willing to change things that would mess with that.
SirMufpo
Profile Joined September 2012
Sweden7 Posts
November 20 2012 19:54 GMT
#436
These possible changes make for an interesting read. The psionic change for fungle and making it a projectile might change a lot. We will probably see more changes for terran soon.
HolydaKing
Profile Joined February 2010
21254 Posts
November 20 2012 19:54 GMT
#437
On November 21 2012 04:49 Doc Daneeka wrote:
so many of these ideas rub me the wrong way. why remove tools? it just strikes me as a really dumb shortsighted idea to just pull things out of the game like neural and essentially the mothership instead of continuing to work with their balance and tweak their mechanics. i'm afraid they're gonna end up boxing the game into a corner.

i'm sure if they remove neural they'll add something to replace it.
LOLingBuddha
Profile Joined February 2011
Netherlands697 Posts
November 20 2012 19:55 GMT
#438
On November 21 2012 04:35 Everlong wrote:
Show nested quote +
On November 21 2012 01:34 stichtom wrote:
On November 21 2012 01:32 Ben... wrote:
On November 21 2012 01:12 ProBell wrote:
Right? xD
I want someone to take every DB interview and cut together a video of every time he says "Right". It would be like 5 minutes long.

http://www.youtube.com/watch?v=ngMu_yJ_5Xk


Oh my god, this made me write here something again after like year.. :DD

LOL, I'm done..

oh my god!!! lol as much as i was kind of annoyed during the interview i just absolutely laughed my rear end off.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 20 2012 19:56 GMT
#439
I've just started watching SC2 games again starting with the VODS from the latest MLG and God are ZvX games horrible...Leenok Bomber stands out with 40 Infestors at one point. I hope they fix Infestors ASAP, the game has never been worse to watch.

Head Coach Park: "They should buff tanks!"
c0sm0naut
Profile Joined April 2011
United States1229 Posts
November 20 2012 19:56 GMT
#440
im thinking it's time for the community to use the editor and create our own WOL. i see all of these changes making very little difference and creating a metric crap ton of unintended balance consequences
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