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Dustin Browder WCS TL Interview - Page 23

Forum Index > SC2 General
605 CommentsPost a Reply
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rumodbrotheraturface
Profile Joined November 2012
3 Posts
Last Edited: 2012-11-20 20:15:06
November 20 2012 20:04 GMT
#441
I did not watch the entire interview however i looked at their ideas and i find none to be terrible to start redisigning the flaws in this game i find dustin browders view quite skewed in the first 3-5 minutes of the interview when he says mvp is only 3-5% better then other people i disagree completely i think not jet lag ect leading to upsets i think this game is extremely more luck dependent then broodwar due to how you control stuff also as it being imbalanced imo in certain matchups (tvz) its almost as if he enjoys this luck factor which as a spectator isnt that bad but a designing point of view i think their mindset is extremely flawed also when you take a econmic risk in this game its generally rewarded WAY more then BW due to having extra mule for CC extra chrono on probes for extra nexus and extra injects for a hatch WHY add so much capabilitys to the main buildings so that unscouted you get extremely ahead quicker which leads to needing MORE precise scouting= leading to more luck due to not 100% perfect scouting which is somewhat players fault but at certain parts in the game its literally impossible to scout and see anything if opponents are not even good just compatent its simple flaws like this that lead the game to become way more luck imo and thats why you see worse players winning due to incorrect blind builds which i think are magnified more in sc2 then BW which leads way worse players having the possibility of winning


(dont mean to say this is the only flaw in the game just showing a example of one of the many failed ideas that blizzard implemented into sc2 and wont even bring up changing just furthering proof that they have no clue how to actuelly balance a game they literally just add units and say this looks cool or this ability seems nice then not listen to the people with way more gametime played)

dustin browder himself said for the first 10-15 minutes he can play at a pro level? WTF someone with this clouded of a mind should not be in the position he is today not saying its all his fault but clearly he does a poor job

User was warned for this post
sitromit
Profile Joined June 2011
7051 Posts
November 20 2012 20:07 GMT
#442
If there wasn't such a unit like the Mothership that can win a game with a single cast of a single spell, then stealing it wouldn't become a problem. I don't understand why they want to get rid of Neural.
Flummie
Profile Joined August 2010
Netherlands417 Posts
November 20 2012 20:09 GMT
#443
haha right
ผมพยายามหาคำตอบอยู่ตลอดเวลา
Doc Daneeka
Profile Joined March 2010
United States577 Posts
November 20 2012 20:13 GMT
#444
On November 21 2012 04:54 HolydaKing wrote:
Show nested quote +
On November 21 2012 04:49 Doc Daneeka wrote:
so many of these ideas rub me the wrong way. why remove tools? it just strikes me as a really dumb shortsighted idea to just pull things out of the game like neural and essentially the mothership instead of continuing to work with their balance and tweak their mechanics. i'm afraid they're gonna end up boxing the game into a corner.

i'm sure if they remove neural they'll add something to replace it.


maybe, and i'll reserve judgement on that for when they actually attempt to replace/remove it.... but just given what we have to work with now (as in, not trying to speculate what they might replace it with) it sounds like a bad idea to me.

about the mothership, here's an idea: if you don't want a unit used in competitive play, don't put it in multiplayer. also HotS is being balanced with the mothership core as a major part of it, and they're making stargate play more appealing, so they're basically asking for the mothership proper to be used. it'll be within reach far far more often that it was in the earlier stages of WoL. it sounds like he hasn't thought this out very well. i'm also personally convinced the mothership has the potential to be, in the long run (as in years down the road - we DO want this game to have a long lifespan, correct?) a very viable part of late and super late game play and part of what will drastically differentiate the experience of playing protoss from the other two races, but if and only if blizzard goes forward with the expectation that the unit will be used.

unfortunately for this game, it's all about keeping the tournament scene alive RIGHT NOW, and so the bottom line is balancing win rates. that just is what it is but i think it's hurting the game in the long run, particularly when i hear them say stuff like this.
payed off security
dreadlordx
Profile Joined January 2012
United States80 Posts
November 20 2012 20:16 GMT
#445
I watched the entire interview, or should I call it a discussion about ZVP.... I mean if you are terran this interview is almost worthless, except to say that we are so diverse and if we don't show in big numbers in tournaments it must be jet lag. And the changes he did mention for terrans are seeker missle wont need research "but that won't change anything" and 250mm cannon might be changed. In a 32min interview, it was 30 mins of P and Z discussion and then 2 minutes to say terrans are getting shit basically. If Dustin thinks terrans are even close to excited for HOTS or happy with the current state of WoL then I give up. Terran is not more diverse, how so? Right now our builds are focused on tier 1 and 1.5, maybe some tier 2 peppered in there. Raven = worthless, BC = worthless, Ghost = worthless vs Z and not great vs feedback, banshee = worthless past 8 min, Thor = worthless except maybe against mutas in tvz mech. How is it possible that this how he sees it. Clearly he hasn't built any of the units i described and had one feedback take a massive of amount of health off a thor. I could go on and on, I will just say if you are terran dont watch this interview or buy hots. HOTS for terran is basically the same units as WOL but more shit to deal with from the other races. Worthless these people are.
Play on Playa!!!!
paradiset16
Profile Joined August 2012
United States9 Posts
November 20 2012 20:17 GMT
#446
All I heard in this interview is that Zerg op Zerg op Zerg op and that's bull crap the zerg isn't op I feel its under powered because of what other races can do and if other races weren't so dumb. And clump units together and make them fungal able of the mother ship neural situation not send their mother ship to the front of their army the mother ship has more range then neural and goes automatically and neural has a delay so all this crap about changing the infestor is bull crap for the first time scence the beta we have a unit that sustains equality between the game and Zerg players shouldn't be punished for finding out this unit that is what we need and have to use to win cause if you look at most games we do not use infestors we auto lose against death ball bio tank and the most bull shit composition mass air for Protoss with mother ship and storms is stead of looking at the Zerg and blaming the Zerg you should be look at Zerg players and loving them because unlike the other races the found a unit that is the best in their race and use it so instead of changeling them other races shouldn't be dumb asses and have their unit be fungalable because you should know Zerg is going infestors and if they aren't usually it's baneling lung muta so please stop just saying Zerg op Zerg op this needs to be changed no it doesn't need to be changed you need to change and play better

User was warned for this post
awwwww~~~zerg so underpowered
nuogaiyen
Profile Joined May 2012
United States42 Posts
November 20 2012 20:27 GMT
#447
Terran getting a shit deal, but about half the discussion is about the infestor, I hope they make the change that psionic units are not affected by fungal, or at least if they are they could move, dealing with a large number of infestor is insanely stupid. Keep the neural I dont care, not a toss. Infestor broodlord needs an answer and it should come soon.
nuogaiyen
Profile Joined May 2012
United States42 Posts
November 20 2012 20:29 GMT
#448
Only reason zerg doesn't want an infestor nerf is because that's all they do. Mm yeah
kyllinghest
Profile Joined December 2011
Norway1607 Posts
November 20 2012 20:33 GMT
#449
On November 21 2012 05:17 paradiset16 wrote:
All I heard in this interview is that Zerg op Zerg op Zerg op and that's bull crap the zerg isn't op I feel its under powered because of what other races can do and if other races weren't so dumb. And clump units together and make them fungal able of the mother ship neural situation not send their mother ship to the front of their army the mother ship has more range then neural and goes automatically and neural has a delay so all this crap about changing the infestor is bull crap for the first time scence the beta we have a unit that sustains equality between the game and Zerg players shouldn't be punished for finding out this unit that is what we need and have to use to win cause if you look at most games we do not use infestors we auto lose against death ball bio tank and the most bull shit composition mass air for Protoss with mother ship and storms is stead of looking at the Zerg and blaming the Zerg you should be look at Zerg players and loving them because unlike the other races the found a unit that is the best in their race and use it so instead of changeling them other races shouldn't be dumb asses and have their unit be fungalable because you should know Zerg is going infestors and if they aren't usually it's baneling lung muta so please stop just saying Zerg op Zerg op this needs to be changed no it doesn't need to be changed you need to change and play better

If all the other races are so dumb, maybe you could enlighten us about how we can fight the infestor better? I think you would be surprised if you tried playing terran and protoss for a game or 20 each.

On a different note I think some puctuation would do your text good!
"NO" -Has
c0sm0naut
Profile Joined April 2011
United States1229 Posts
November 20 2012 20:35 GMT
#450
yes please paradise, tell us what the koreans practicing for 8 hours per day missed. i'm sure your insight as a zerg player will be more valuable than these professional players who can play at GM level as random..
rumodbrotheraturface
Profile Joined November 2012
3 Posts
November 20 2012 20:41 GMT
#451
On November 21 2012 05:17 paradiset16 wrote:
All I heard in this interview is that Zerg op Zerg op Zerg op and that's bull crap the zerg isn't op I feel its under powered because of what other races can do and if other races weren't so dumb. And clump units together and make them fungal able of the mother ship neural situation not send their mother ship to the front of their army the mother ship has more range then neural and goes automatically and neural has a delay so all this crap about changing the infestor is bull crap for the first time scence the beta we have a unit that sustains equality between the game and Zerg players shouldn't be punished for finding out this unit that is what we need and have to use to win cause if you look at most games we do not use infestors we auto lose against death ball bio tank and the most bull shit composition mass air for Protoss with mother ship and storms is stead of looking at the Zerg and blaming the Zerg you should be look at Zerg players and loving them because unlike the other races the found a unit that is the best in their race and use it so instead of changeling them other races shouldn't be dumb asses and have their unit be fungalable because you should know Zerg is going infestors and if they aren't usually it's baneling lung muta so please stop just saying Zerg op Zerg op this needs to be changed no it doesn't need to be changed you need to change and play better



So when all your infestors get emped because there in a big clump when new patch hits can we say lol your bad split infestors noob? wtf zerg INTIRE RACE OF PLAYERS SUCK OMG instead of saying how great you and other zergs are open your mind to the REAL game if you cant see whats going on then you should be forced to play TVZ until your eyes bleed
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 20 2012 20:42 GMT
#452
paradiset16, if you could also pick up a copy of Elements of Style before responding, that would be great. Just focus on the section about complete sentences and we should be in the clear.

I also want to hear how other races are dumb. Explain to me how you know more than Grubby, I want to hear this.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
November 20 2012 20:42 GMT
#453
On November 20 2012 16:30 lichter wrote:
Oh, for the medivac they should give them a 150/150 researchable ability that allows medivacs to drop all its load simultaneously. Give this ability a cool down (so that medivac micro isn't too easy) and a different hotkey so that moving drops and individual drops are still the default.

So zerg has to react even faster cause 8 marines fall out instantly stim killed 5-6 drones multi prong drops would be even more deadly 1 at a time is manageable for both sides .
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
Doc Daneeka
Profile Joined March 2010
United States577 Posts
November 20 2012 20:48 GMT
#454
i dunno why it's necessary to buff medivacs just because drop play isn't as fashionable or meta as it was awhile ago. they're already pretty nuts. i mean maybe, but it's not the first thing i'd think of when brainstorming ways to change the game for sure.
payed off security
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 20 2012 20:49 GMT
#455
Excellent interview. Everything DB said made sense.
Godwrath
Profile Joined August 2012
Spain10168 Posts
November 20 2012 20:54 GMT
#456
On November 21 2012 00:42 Acritter wrote:
Show nested quote +
On November 21 2012 00:10 Figgy wrote:
On November 20 2012 16:36 Flonomenalz wrote:
On November 20 2012 16:30 lichter wrote:
Oh, for the medivac they should give them a 150/150 researchable ability that allows medivacs to drop all its load simultaneously. Give this ability a cool down (so that medivac micro isn't too easy) and a different hotkey so that moving drops and individual drops are still the default.

That would be ridiculous.

Double medi drop late game with 3/3 marines/marauders vs Z or P. Research said ability. Insta drop a base, snipe nexus/hatch/tech/ then leave.

Repeat as needed.

Part of what allows drop defense to be possible is the delay in units coming out.



Hahahaha mutas chasing down 2 medivacs that just left the base from harass. Both of them instantly drop 16 stimmed marines to insta kill the flock <3

That would be the most broken change EVERRRRRRRRRRRRR

Hmm... maybe it WOULD be acceptable if it cost energy. Like, 150 energy. There was another ability that allowed you to instantly put a ton of units into the enemy base that cost 150 energy... what was it again?

+ Show Spoiler +
RIP Arbiter, but you get my point. Energy cost can make it balanced, because it means you can't do it constantly, and it lowers the Medivac's ability to heal.


Nope. Maybe making it unloading 2 units per "drop" instead of 1 would be interesting, but not needed.
garlicface
Profile Joined April 2010
Canada4196 Posts
November 20 2012 20:56 GMT
#457
On November 21 2012 04:41 Mczeppo wrote:
Hey i thought about fungal growth a little bit and came to the conclusion that a counter spell would be a fun way to deal with it. Something like dispel (i.e. dispelling roots, exploding wisp, etc) in Warcraft. Of course many people here may not like warcraft but it created these exciting back and forth situations.

This would also incorporate more depth and skill into the game. Players would need to position the dispelling unit before the fight correctly. This makes hit and run tactics more viable. Imagine ghost emp to dispel fungal. The ghost would have another use instead of only sniping and emp'ing the infestor directly. It makes for a slightly less extreme balance solution as units would get damaged but would't die instantly all the time while infestors would stay alive all together (zerg is not damaged directly. They'd only lose energy).

Give the high templar something similar and we have a reason to build these casters more (ghosts, HT's, ...). HT's also fulfill the role to provide aoe damage vs zerg.

I don't know if this idea is terrible but it still could be adjusted easily. Make it an upgrade. Make it gas heavy. I dont know. HT's and Ghost already are expensive. You could also give a spell like this to a new protoss unit in Hots...

In my opinion it could be a good solution to these fail/win situations.

50 energy AoE Dispel ability on the Medivac could be cool. B)
#TeamBuLba
President Dead
Profile Joined November 2012
97 Posts
Last Edited: 2012-11-20 20:57:27
November 20 2012 20:57 GMT
#458
Right?
Hey, I'm a police officer. Just do what I tell ya.
chatuka
Profile Joined July 2011
1351 Posts
November 20 2012 20:57 GMT
#459
give more strength to weaker units.. give terran players more options to fight zerg. Protoss need the void ray and Fenix relevant again.

it's pretty common sense that zerg has a lot of usable pieces and other races don't have the variety of units that zerg has.
vgijamven
Profile Joined December 2011
Sweden95 Posts
November 20 2012 20:58 GMT
#460
He says fungal shouldn't be a slow, but what if it's a really good slow, like 60-80% slow? I think it could be viable.
"If it it's important, you'll find a way. If it's not, you'll find an excuse." -Daniel Decker
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