• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:27
CEST 10:27
KST 17:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call7[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!17Weekly Cups (August 17-23): Zerg dominate the week0Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru PhD study /w SC2 - help with a survey! How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week Geoff 'iNcontroL' Robinson has passed away
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest SC2 AI Tournament 2026 Fall
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! BGH Auto Balance -> http://bghmmr.eu/ [ASL22] Ro24 Preview: Siren's Call BW General Discussion Pros React To: First 'Fastest' Map in ASL History
Tourneys
[ASL22] Ro24 Group D [ASL22] Ro24 Group B [ASL22] Ro24 Group C [ASL22] Ro24 Group E
Strategy
Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend?
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Dating: How's your luck? Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4821 users

Global Play Coming to StarCraft II - Page 12

Forum Index > SC2 General
441 CommentsPost a Reply
Prev 1 10 11 12 13 14 23 Next All
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 10 2012 04:43 GMT
#221
On November 10 2012 13:41 Ettick wrote:
Holy shit this is so awesome
Now they'll have a global ladder too, so people won't keep going on about what server is best lol


What makes you think they will have a global ladder to? I doubt it, but could be wrong.
When I think of something else, something will go here
whatevername
Profile Joined June 2012
471 Posts
Last Edited: 2012-11-10 04:47:02
November 10 2012 04:46 GMT
#222
If I'm reading this right there is no global ladder. It simply gives you the ability to swap servers without purchasing the corresponding copy. Kinda makes me wonder if NA will become vacant, given a lot of north americans can get decent connection in Korea. I'll switch if my connection is good enough.
Glimred
Profile Joined October 2010
China888 Posts
November 10 2012 04:48 GMT
#223
Guess I can uninstall one of my clients soon. Happy we finally have the technology for this.
MasterCynical
Profile Joined September 2012
505 Posts
November 10 2012 04:49 GMT
#224
Well, better late than never. = )
Osyrul
Profile Joined February 2012
257 Posts
November 10 2012 04:52 GMT
#225
On November 10 2012 13:31 blade55555 wrote:
Show nested quote +
On November 10 2012 13:28 CameLs wrote:
On November 10 2012 13:06 Adreme wrote:
On November 10 2012 12:47 CameLs wrote:
On November 10 2012 12:17 Adreme wrote:
On November 10 2012 12:03 CameLs wrote:
On November 10 2012 11:29 Adreme wrote:
On November 10 2012 11:02 CameLs wrote:
On November 10 2012 10:51 Adreme wrote:
On November 10 2012 10:13 jinorazi wrote:
[quote]

hence, "so soon". if they dont do it, some of those with multiple accounts would buy multiple hots and lotv. so either 1) it was a hindsight in the first place for not having global access or 2) they changed their mind (either money or approach ie. separated metagame shift)

i expected stuff like global acess and multiple accounts, as it has been with past blizzard games, after lotv


The simple and probably more likely reason it wasnt in at launch was either that they underestimated how much people would want it or they didnt have it ready in time. A lot of the HotS features were probably features they wanted to put in WoL but didnt finish in time because at some point you have to launch your game.

You know, you could launch it when it's done.
Or launch it and complete all the features in the next expansion 2 years later, that's cool too.


Spending 2 more years developing a game with zero return isnt really a sound business venture especially when you are launching 2 expansions where you can slip in anything that didnt get finished in time for core game.

Good point, that is if the technology isn't there yet.
It exists a decade ago, on the predecessor of the game itself.
I'm no programmer, but I don't see how it would take 2 years after launch to implement it.


Lets say I have 20 bonus things i want to put into SC2 and I have 2-3 teams of people whos job it is to make them and have it work. What you do of course is set a priority list and set your teams to work on each of there assignments with what you think is plenty of time to finish them all before launch.

As programming continues though you run into implimentation issues, issues making it work, and the occational weird bug that you cant explain because it doesnt seem to make sense, or even someone spending too much time making something work. This causes delays over time and all of a sudden what you thought was plenty of time becomes you picking and choosing things to delay until HotS and then once the game launches and you are starting on next game the cycle repeats.

I do understand what you are trying to say.
There are certain priority, the core game itself is more important than Clan Support/ Chat Channel / Name Change etc.
But let's be honest, 2 years after the game launch? For something that already exist?

It comes down to 2 things.
1) Technical limitation/issue
Does that not show the incompetency (is that a word?) of the guys at Blizzard?
SEA player were able to play on NA server few months after the release.
How could it take so damn long, seriously.

2) $$$$
They wanted to sell more copies.
I'm totally fine with that, they are a business after all.
They are there to make money, not to babysit you.
I wish they could just step out and say that, instead of the "technology isn't there yet guys" excuses.
They take us as some dumb zombies that don't know a thing.


If they delayed the game a year a lot of it probably could have been in the game because it would have thus delayed everything else (or well a lot of it since people were probably working on HotS before WoL launched) to get those features in but they used the logic of wanting to actually launch the game and pushed the features back to the expansion that they didnt figure were core features.

The global play was probably a combination of that and the fact that they wanted to insure lag-free gameplay for as many as possible and if they had global play inevitably everyone who wanted to be good would be on one server (probably Korea) and they needed to be able to insure lag-free gameplay for all who wanted to play on it and they probably didnt think they could.

Cross server latency is inevitable, there's no way they could fix that.(Proof me wrong HOTS)
I'm from SEA, my ping on NA server never ever gone below 250ms.
So i don't see that as a valid argument/ justification on the 2 years delay of the implementation.

Lag-free or not, let the player decides if they wanted to play on other servers.
Friends have to spend $60 to play together just because they have a different version of the game is ridiculous.


Well on ICCUP I could play koreans and have absolutely no latency when I played them (and they lived in Korea). I am not sure how that worked out on ICCUP on bw, but I know it worked. So it's obviously possible.

I don't know much about latency, so i could be wrong.
It's certainly possible to have absolutely no latency.
But it's not by Blizzard fixing stuff, it's through the ISP you using.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 10 2012 04:55 GMT
#226
On November 10 2012 13:52 CameLs wrote:
Show nested quote +
On November 10 2012 13:31 blade55555 wrote:
On November 10 2012 13:28 CameLs wrote:
On November 10 2012 13:06 Adreme wrote:
On November 10 2012 12:47 CameLs wrote:
On November 10 2012 12:17 Adreme wrote:
On November 10 2012 12:03 CameLs wrote:
On November 10 2012 11:29 Adreme wrote:
On November 10 2012 11:02 CameLs wrote:
On November 10 2012 10:51 Adreme wrote:
[quote]

The simple and probably more likely reason it wasnt in at launch was either that they underestimated how much people would want it or they didnt have it ready in time. A lot of the HotS features were probably features they wanted to put in WoL but didnt finish in time because at some point you have to launch your game.

You know, you could launch it when it's done.
Or launch it and complete all the features in the next expansion 2 years later, that's cool too.


Spending 2 more years developing a game with zero return isnt really a sound business venture especially when you are launching 2 expansions where you can slip in anything that didnt get finished in time for core game.

Good point, that is if the technology isn't there yet.
It exists a decade ago, on the predecessor of the game itself.
I'm no programmer, but I don't see how it would take 2 years after launch to implement it.


Lets say I have 20 bonus things i want to put into SC2 and I have 2-3 teams of people whos job it is to make them and have it work. What you do of course is set a priority list and set your teams to work on each of there assignments with what you think is plenty of time to finish them all before launch.

As programming continues though you run into implimentation issues, issues making it work, and the occational weird bug that you cant explain because it doesnt seem to make sense, or even someone spending too much time making something work. This causes delays over time and all of a sudden what you thought was plenty of time becomes you picking and choosing things to delay until HotS and then once the game launches and you are starting on next game the cycle repeats.

I do understand what you are trying to say.
There are certain priority, the core game itself is more important than Clan Support/ Chat Channel / Name Change etc.
But let's be honest, 2 years after the game launch? For something that already exist?

It comes down to 2 things.
1) Technical limitation/issue
Does that not show the incompetency (is that a word?) of the guys at Blizzard?
SEA player were able to play on NA server few months after the release.
How could it take so damn long, seriously.

2) $$$$
They wanted to sell more copies.
I'm totally fine with that, they are a business after all.
They are there to make money, not to babysit you.
I wish they could just step out and say that, instead of the "technology isn't there yet guys" excuses.
They take us as some dumb zombies that don't know a thing.


If they delayed the game a year a lot of it probably could have been in the game because it would have thus delayed everything else (or well a lot of it since people were probably working on HotS before WoL launched) to get those features in but they used the logic of wanting to actually launch the game and pushed the features back to the expansion that they didnt figure were core features.

The global play was probably a combination of that and the fact that they wanted to insure lag-free gameplay for as many as possible and if they had global play inevitably everyone who wanted to be good would be on one server (probably Korea) and they needed to be able to insure lag-free gameplay for all who wanted to play on it and they probably didnt think they could.

Cross server latency is inevitable, there's no way they could fix that.(Proof me wrong HOTS)
I'm from SEA, my ping on NA server never ever gone below 250ms.
So i don't see that as a valid argument/ justification on the 2 years delay of the implementation.

Lag-free or not, let the player decides if they wanted to play on other servers.
Friends have to spend $60 to play together just because they have a different version of the game is ridiculous.


Well on ICCUP I could play koreans and have absolutely no latency when I played them (and they lived in Korea). I am not sure how that worked out on ICCUP on bw, but I know it worked. So it's obviously possible.

I don't know much about latency, so i could be wrong.
It's certainly possible to have absolutely no latency.
But it's not by Blizzard fixing stuff, it's through the ISP you using.


Well I am just saying on iccup in bw you could play anyone and not have latency. Idra played TSL2 from korea for example and lots of players from eu/usa practiced together with no latency. It's just how it was, on iccup there was no latency and you could play anyone from around the world. EU players could play KR players and not have latency issues.
When I think of something else, something will go here
CyDe
Profile Blog Joined November 2011
United States1010 Posts
November 10 2012 04:57 GMT
#227
I was just one of those suckers who bought both an NA and EU account because I had friends in both regions. Goddamn it.
youtube.com/GamingCyDe-- My totally abandoned youtube channel that I might revisit at some point
Osyrul
Profile Joined February 2012
257 Posts
November 10 2012 05:01 GMT
#228
On November 10 2012 13:55 blade55555 wrote:
Show nested quote +
On November 10 2012 13:52 CameLs wrote:
On November 10 2012 13:31 blade55555 wrote:
On November 10 2012 13:28 CameLs wrote:
On November 10 2012 13:06 Adreme wrote:
On November 10 2012 12:47 CameLs wrote:
On November 10 2012 12:17 Adreme wrote:
On November 10 2012 12:03 CameLs wrote:
On November 10 2012 11:29 Adreme wrote:
On November 10 2012 11:02 CameLs wrote:
[quote]
You know, you could launch it when it's done.
Or launch it and complete all the features in the next expansion 2 years later, that's cool too.


Spending 2 more years developing a game with zero return isnt really a sound business venture especially when you are launching 2 expansions where you can slip in anything that didnt get finished in time for core game.

Good point, that is if the technology isn't there yet.
It exists a decade ago, on the predecessor of the game itself.
I'm no programmer, but I don't see how it would take 2 years after launch to implement it.


Lets say I have 20 bonus things i want to put into SC2 and I have 2-3 teams of people whos job it is to make them and have it work. What you do of course is set a priority list and set your teams to work on each of there assignments with what you think is plenty of time to finish them all before launch.

As programming continues though you run into implimentation issues, issues making it work, and the occational weird bug that you cant explain because it doesnt seem to make sense, or even someone spending too much time making something work. This causes delays over time and all of a sudden what you thought was plenty of time becomes you picking and choosing things to delay until HotS and then once the game launches and you are starting on next game the cycle repeats.

I do understand what you are trying to say.
There are certain priority, the core game itself is more important than Clan Support/ Chat Channel / Name Change etc.
But let's be honest, 2 years after the game launch? For something that already exist?

It comes down to 2 things.
1) Technical limitation/issue
Does that not show the incompetency (is that a word?) of the guys at Blizzard?
SEA player were able to play on NA server few months after the release.
How could it take so damn long, seriously.

2) $$$$
They wanted to sell more copies.
I'm totally fine with that, they are a business after all.
They are there to make money, not to babysit you.
I wish they could just step out and say that, instead of the "technology isn't there yet guys" excuses.
They take us as some dumb zombies that don't know a thing.


If they delayed the game a year a lot of it probably could have been in the game because it would have thus delayed everything else (or well a lot of it since people were probably working on HotS before WoL launched) to get those features in but they used the logic of wanting to actually launch the game and pushed the features back to the expansion that they didnt figure were core features.

The global play was probably a combination of that and the fact that they wanted to insure lag-free gameplay for as many as possible and if they had global play inevitably everyone who wanted to be good would be on one server (probably Korea) and they needed to be able to insure lag-free gameplay for all who wanted to play on it and they probably didnt think they could.

Cross server latency is inevitable, there's no way they could fix that.(Proof me wrong HOTS)
I'm from SEA, my ping on NA server never ever gone below 250ms.
So i don't see that as a valid argument/ justification on the 2 years delay of the implementation.

Lag-free or not, let the player decides if they wanted to play on other servers.
Friends have to spend $60 to play together just because they have a different version of the game is ridiculous.


Well on ICCUP I could play koreans and have absolutely no latency when I played them (and they lived in Korea). I am not sure how that worked out on ICCUP on bw, but I know it worked. So it's obviously possible.

I don't know much about latency, so i could be wrong.
It's certainly possible to have absolutely no latency.
But it's not by Blizzard fixing stuff, it's through the ISP you using.


Well I am just saying on iccup in bw you could play anyone and not have latency. Idra played TSL2 from korea for example and lots of players from eu/usa practiced together with no latency. It's just how it was, on iccup there was no latency and you could play anyone from around the world. EU players could play KR players and not have latency issues.

That's what I'm saying isn't it? (Or am I misunderstanding something)
The last sentence was directed at the other guy.
Incanus
Profile Joined October 2009
Canada695 Posts
November 10 2012 05:05 GMT
#229
On November 10 2012 13:46 whatevername wrote:
If I'm reading this right there is no global ladder. It simply gives you the ability to swap servers without purchasing the corresponding copy. Kinda makes me wonder if NA will become vacant, given a lot of north americans can get decent connection in Korea. I'll switch if my connection is good enough.

Quite the opposite. NA is the only server which has a playable connection from all of NA, Europe, and Korea. Plus, most NA players will play a game on Korea and give up after getting stomped. In fact, there are already many NA pros with Korean accounts who still play almost solely on NA because it provides the best latency and decent opponents.
Flash: "Why am I so good?" *sob sob*
Jarvs
Profile Joined December 2009
Australia639 Posts
November 10 2012 05:08 GMT
#230
This changes nothing. They won't be doing anything to latency. They won't have a global ladder or cross-server searching (eg. no idea if you're playing vs a korean or someone in europe).
All it does is give you an account on each server. Most professionals and competitive players already have multiple accounts.
whatevername
Profile Joined June 2012
471 Posts
November 10 2012 05:12 GMT
#231
On November 10 2012 14:05 Incanus wrote:
Show nested quote +
On November 10 2012 13:46 whatevername wrote:
If I'm reading this right there is no global ladder. It simply gives you the ability to swap servers without purchasing the corresponding copy. Kinda makes me wonder if NA will become vacant, given a lot of north americans can get decent connection in Korea. I'll switch if my connection is good enough.

Quite the opposite. NA is the only server which has a playable connection from all of NA, Europe, and Korea. Plus, most NA players will play a game on Korea and give up after getting stomped. In fact, there are already many NA pros with Korean accounts who still play almost solely on NA because it provides the best latency and decent opponents.
Yeah, those are players who live in areas that have bad connection to korea, like texas [for col] and Cali with EG. Yet Vibe has perfectly fine connection to KR, and Catz did when he was in Florida. But that isnt the point. If something like 40% of Americans can switch to KR, whereas 100% of KR's can switch to America, it hardly means the traffic will be going in the way thats most efficient. I just dont believe Koreans are as liable to switch gateways as Americans are. People bloody well idealize koreas server.
WhiteTerrorist
Profile Blog Joined September 2011
Poland11 Posts
November 10 2012 06:29 GMT
#232
Is it going to be realised in WoL?
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
November 10 2012 06:31 GMT
#233
At last I can go pwn some noobs to na server. Maybe even get to gm
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
Sumahi
Profile Blog Joined January 2012
Guam5609 Posts
November 10 2012 06:42 GMT
#234
Very exciting! This will make monobattles even more international and crazy!
Startale <3, ST_July <3, HongUn <3, Savior <3, Gretorp <3, Nada <3, Rainbow <3, Ret <3, Squirtle <3, Bomber <3
mrjpark
Profile Joined March 2011
United States276 Posts
November 10 2012 06:57 GMT
#235
On November 10 2012 10:59 mhael wrote:
I am going to go to the worst server so that I will inflate my ego as much as possible.

Why be bronze in Korea when I can be GOLD elsewhere!!!!! =D


Err...how to say this nicely... We're already there.
UnKooL
Profile Joined August 2010
Korea (South)1667 Posts
November 10 2012 07:03 GMT
#236
On November 10 2012 13:43 blade55555 wrote:
Show nested quote +
On November 10 2012 13:41 Ettick wrote:
Holy shit this is so awesome
Now they'll have a global ladder too, so people won't keep going on about what server is best lol


What makes you think they will have a global ladder to? I doubt it, but could be wrong.


Yeah I can almost guarantee that there probably wont be a global ladder. Because you have to make a new account for different regions, global ladder would only make sense if one account can be accessible for all regions without having to relog to a different region etc.
LoL: UnKooL and SoloQFiendUnKooL, SC2: UnKooL
Sc2Corpse
Profile Blog Joined December 2011
United States210 Posts
November 10 2012 07:27 GMT
#237
Korean Ladder......HERE I COME.
The Zombie Protoss <3
Adreme
Profile Joined June 2011
United States5574 Posts
November 10 2012 07:31 GMT
#238
On November 10 2012 13:28 CameLs wrote:
Show nested quote +
On November 10 2012 13:06 Adreme wrote:
On November 10 2012 12:47 CameLs wrote:
On November 10 2012 12:17 Adreme wrote:
On November 10 2012 12:03 CameLs wrote:
On November 10 2012 11:29 Adreme wrote:
On November 10 2012 11:02 CameLs wrote:
On November 10 2012 10:51 Adreme wrote:
On November 10 2012 10:13 jinorazi wrote:
On November 10 2012 10:06 Adreme wrote:
[quote]

So basically you are assumign that they only are doing it because they already made the money they would make off of multiple accounts despite the fact that two more expansions are on the way.


hence, "so soon". if they dont do it, some of those with multiple accounts would buy multiple hots and lotv. so either 1) it was a hindsight in the first place for not having global access or 2) they changed their mind (either money or approach ie. separated metagame shift)

i expected stuff like global acess and multiple accounts, as it has been with past blizzard games, after lotv


The simple and probably more likely reason it wasnt in at launch was either that they underestimated how much people would want it or they didnt have it ready in time. A lot of the HotS features were probably features they wanted to put in WoL but didnt finish in time because at some point you have to launch your game.

You know, you could launch it when it's done.
Or launch it and complete all the features in the next expansion 2 years later, that's cool too.


Spending 2 more years developing a game with zero return isnt really a sound business venture especially when you are launching 2 expansions where you can slip in anything that didnt get finished in time for core game.

Good point, that is if the technology isn't there yet.
It exists a decade ago, on the predecessor of the game itself.
I'm no programmer, but I don't see how it would take 2 years after launch to implement it.


Lets say I have 20 bonus things i want to put into SC2 and I have 2-3 teams of people whos job it is to make them and have it work. What you do of course is set a priority list and set your teams to work on each of there assignments with what you think is plenty of time to finish them all before launch.

As programming continues though you run into implimentation issues, issues making it work, and the occational weird bug that you cant explain because it doesnt seem to make sense, or even someone spending too much time making something work. This causes delays over time and all of a sudden what you thought was plenty of time becomes you picking and choosing things to delay until HotS and then once the game launches and you are starting on next game the cycle repeats.

I do understand what you are trying to say.
There are certain priority, the core game itself is more important than Clan Support/ Chat Channel / Name Change etc.
But let's be honest, 2 years after the game launch? For something that already exist?

It comes down to 2 things.
1) Technical limitation/issue
Does that not show the incompetency (is that a word?) of the guys at Blizzard?
SEA player were able to play on NA server few months after the release.
How could it take so damn long, seriously.

2) $$$$
They wanted to sell more copies.
I'm totally fine with that, they are a business after all.
They are there to make money, not to babysit you.
I wish they could just step out and say that, instead of the "technology isn't there yet guys" excuses.
They take us as some dumb zombies that don't know a thing.


If they delayed the game a year a lot of it probably could have been in the game because it would have thus delayed everything else (or well a lot of it since people were probably working on HotS before WoL launched) to get those features in but they used the logic of wanting to actually launch the game and pushed the features back to the expansion that they didnt figure were core features.

The global play was probably a combination of that and the fact that they wanted to insure lag-free gameplay for as many as possible and if they had global play inevitably everyone who wanted to be good would be on one server (probably Korea) and they needed to be able to insure lag-free gameplay for all who wanted to play on it and they probably didnt think they could.

Cross server latency is inevitable, there's no way they could fix that.(Proof me wrong HOTS)
I'm from SEA, my ping on NA server never ever gone below 250ms.
So i don't see that as a valid argument/ justification on the 2 years delay of the implementation.

Lag-free or not, let the player decides if they wanted to play on other servers.
Friends have to spend $60 to play together just because they have a different version of the game is ridiculous.


If you are going to impliment something badly its often better to not do it at all. Having it be ridiculously laggy might be expected but if you think that people wont complain non stop about it being that than you are being delusional. There are people in a beta who complain that the game isnt stable.
Diabulus
Profile Joined February 2011
Bolivia105 Posts
November 10 2012 07:55 GMT
#239
This is the steps that are needed to bring Starcraft up to par with some other franchises! GOOD JOB BLIZZARD, you are finally improving!
" GO PROTOSS!!! "
Big-t
Profile Joined January 2011
Austria1351 Posts
November 10 2012 07:56 GMT
#240
I have a question: The only reason why I never played on other servers is, because I heard you have lag (high ping). How will Blizz fix this issue?
monchi | IdrA | Flash
Prev 1 10 11 12 13 14 23 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Shuttle 2015
Bisu 370
Larva 88
Killer 81
Mind 51
Sharp 32
Hm[arnc] 31
scan(afreeca) 25
Bale 23
yabsab 20
[ Show more ]
NotJumperer 18
ajuk12(nOOB) 10
Shine 4
League of Legends
JimRising 249
Counter-Strike
shoxiejesuss1052
olofmeister402
edward63
Super Smash Bros
Mew2King128
Other Games
singsing1267
ceh9632
WinterStarcraft504
Sick165
Organizations
StarCraft: Brood War
lovetv 27
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH379
• StrangeGG 26
• LUISG 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2192
• WagamamaTV24
League of Legends
• Rush1480
• Stunt541
Upcoming Events
Afreeca Starleague
1h 34m
Soulkey vs PianO
JyJ vs sSak
GSL
2h 34m
PiGosaur Cup
15h 34m
Afreeca Starleague
1d 1h
Mini vs Calm
Queen vs EffOrt
Replay Cast
1d 15h
The PondCast
2 days
Replay Cast
2 days
Escore
3 days
IntoTheTV X SOOP
3 days
Korean StarCraft League
3 days
[ Show More ]
GSL
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
WardiTV Weekly
5 days
Liquipedia Results

Completed

Proleague 2026-08-24
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
SCTL 2026 Fall
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.