|
Read it again. Global play means that you can switch between servers and only can play on other servers when your own local server is down.
So this is similar to what we have for SEA version right now (or worse), we can switch between SEA and NA server
I guess this just means for those who have multiple accounts on different server, they don't have to use region changer
|
Ahh we're gonna get dominated by the koreans...
|
Canada16217 Posts
On November 10 2012 16:56 Big-t wrote: I have a question: The only reason why I never played on other servers is, because I heard you have lag (high ping). How will Blizz fix this issue?
Blizzard can't fix that issue, it depends on where you live and your isp.
|
On November 10 2012 17:04 ETisME wrote: Read it again. Global play means that you can switch between servers and only can play on other servers when your own local server is down.
So this is similar to what we have for SEA version right now (or worse), we can switch between SEA and NA server
I guess this just means for those who have multiple accounts on different server, they don't have to use region changer No, you can do it whenever you want. It was saying even if your server is down you can connect to one that is up, not, only when your server is down can you connect to an alternative.
|
yeah they couldnt make this happen 2 years ago... so they would have milked the money
|
On November 10 2012 17:08 NovemberstOrm wrote:Show nested quote +On November 10 2012 16:56 Big-t wrote: I have a question: The only reason why I never played on other servers is, because I heard you have lag (high ping). How will Blizz fix this issue? Blizzard can't fix that issue, it depends on where you live and your isp. They could scrap battle.net.
|
So will this update be happening for WoL as well or is this a HotS only thing?
|
wow.. how did blizzards decision makers EVER pass this??
Amazing that its coming though, looking forward to getting beat up by korean golds (im high masters EU qq)
|
Welcome to 1995-2003.
Blizzard's attempt to rebrand decades old technology as if it's something amazingly new and revolutionary is both pathetic and long overdue.
|
Sooo, for people who bought a whole new game to play cross server they just screwed over am i right? no refund im sure, and all of a sudden magically u can play any server, i feel ripped off....
|
Well, I think many people miss the concept that the ladders try and make it so you have a 50/50 win/loss. So even if you moved to Korean server, the only thing that will be lower is your placement (gold, plat, diam, etc.). You aren't going to get "stomped" more on Korean ladder than you would NA. This wouldn't apply to those at a pro level since practicing with refined builds and skill is a lot better than shitty GM players on NA.
More on-topic, this is the best thing Blizzard has actually announced in ages. All they have to do now is add LAN capabilities and we'd have a good game. Sucks for those who went and spent a few bucks on a foreign account copy. More smurfs, I suppose.
|
On November 10 2012 16:56 Big-t wrote: I have a question: The only reason why I never played on other servers is, because I heard you have lag (high ping). How will Blizz fix this issue? Ping is a measure of the round trip time for a small amount of information to travel through the internet between two locations. That is, it measures how long it takes a message to be sent somewhere, and then be sent back. Vienna is about 7000km away from Toronto, so a round trip would be about 14000km. The fastest data can travel is at the speed of light, which is about 299792km/s. That means, purely limited on the speed of light, the minimum ping between Vienna and Toronto is about 50ms. Now, data on the internet doesn't travel at exactly the maximum speed of light, though it is pretty close. Combine that with the fact that the route that data takes from Vienna to Toronto isn't a straight line (it probably passes through somewhere in the UK or France first, among others) which increases the distances involved. Combine that with an increased delay every time traffic "passes through" one of these locations like France, etc. The result is a relatively high ping between Vienna and Toronto. With distances being even greater to Korea, with more places to pass through, and more potential for inefficient routing, your ping will be much higher.
There isn't much Blizzard can do, beyond using optimal routing (which is usually out of their control and has a minimal effect) or discovering some revolutionary way of sending data through a wormhole that shortens the physical distance between the servers.
|
I am sad that I am happy about this.
|
On November 10 2012 17:08 NovemberstOrm wrote:Show nested quote +On November 10 2012 16:56 Big-t wrote: I have a question: The only reason why I never played on other servers is, because I heard you have lag (high ping). How will Blizz fix this issue? Blizzard can't fix that issue, it depends on where you live and your isp.
Well if an old program iccup for bw allowed me to play anyone in the world without latency I am pretty sure blizzard can.
I don't know much about networking but I remember playing on iccup, playing verse koreans/europeans/etc and having absolutely no latency issues.
Now why could this not be possible for sc2?
|
On November 10 2012 17:56 blade55555 wrote:Show nested quote +On November 10 2012 17:08 NovemberstOrm wrote:On November 10 2012 16:56 Big-t wrote: I have a question: The only reason why I never played on other servers is, because I heard you have lag (high ping). How will Blizz fix this issue? Blizzard can't fix that issue, it depends on where you live and your isp. Well if an old program iccup for bw allowed me to play anyone in the world without latency I am pretty sure blizzard can. I don't know much about networking but I remember playing on iccup, playing verse koreans/europeans/etc and having absolutely no latency issues. Now why could this not be possible for sc2? First of all, yes, you still had high latency on iccup. Second, BW was peer to peer, while SC2 is server/client based (I think), so they work very differently.
|
Hmm, would EU players only be able to play on East Coast US due to latency or are there other regions that would be playable?
|
Norway68 Posts
Its sad we havent had this before. But regardless, its going to be epic!
|
Norway25712 Posts
Excellent. Glad to see this coming, doesn't matter much to me as I already have NA and EU accounts, but still awesome for those that couldn't afford both.
|
Italy12246 Posts
On November 10 2012 17:55 Liquid`Nazgul wrote: I am sad that I am happy about this.
Perfectly said lol.
@Thezzy: I get about 80ms on NA (and i've played people that live both in Seattle and New York, with no noticable difference), when i normally have 30ms on EU. Kr however is completely unplayable, latency goes up to like 300 ms
|
On November 10 2012 18:02 Incanus wrote:Show nested quote +On November 10 2012 17:56 blade55555 wrote:On November 10 2012 17:08 NovemberstOrm wrote:On November 10 2012 16:56 Big-t wrote: I have a question: The only reason why I never played on other servers is, because I heard you have lag (high ping). How will Blizz fix this issue? Blizzard can't fix that issue, it depends on where you live and your isp. Well if an old program iccup for bw allowed me to play anyone in the world without latency I am pretty sure blizzard can. I don't know much about networking but I remember playing on iccup, playing verse koreans/europeans/etc and having absolutely no latency issues. Now why could this not be possible for sc2? First of all, yes, you still had high latency on iccup. Second, BW was peer to peer, while SC2 is server/client based (I think), so they work very differently.
Not too much. I used to play against Korean players (Im european) with very few ping, I could micro mutas 
BW was not peer to peer, it was the lan latency plugin for chaos launcher (used in iccup, fish, etc.). Official battle.net was super laggy.
|
|
|
|