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Global Play Coming to StarCraft II - Page 15
Forum Index > SC2 General |
MrJoKer
France232 Posts
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RiSkysc2
696 Posts
On November 10 2012 20:51 dynwar7 wrote: What...?? I mean its good, but does this mean KR server can be filled with less-skilled players and therefore the "standard" of KR server is gone because anybody can play there? No.... The top players will not be influenced at all by this change. | ||
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Teoita
Italy12246 Posts
On November 10 2012 20:51 dynwar7 wrote: What...?? I mean its good, but does this mean KR server can be filled with less-skilled players and therefore the "standard" of KR server is gone because anybody can play there? What? Bad people will lose vs good people regardless of the server they play on. Top master and GM on KR will still be korean pro gamers only no matter what, then the worse player will just fill up the rest of the ladder going down? For example, a top master on na/eu will probably end up at like mid/low master on kr... | ||
Incanus
Canada695 Posts
On November 10 2012 18:51 haitike wrote: Not too much. I used to play against Korean players (Im european) with very few ping, I could micro mutas ![]() BW was not peer to peer, it was the lan latency plugin for chaos launcher (used in iccup, fish, etc.). Official battle.net was super laggy. I'm pretty sure the LAN latency hack was just to remove the artificial built in latency in BW, which only made things worse on the official Battle.net. It might have done some other hacks, but there's no way to magically get around lag even in peer to peer. You could muta micro because your units would respond with only a small delay, however it still took 200ms or so for your actions to be reflected on your opponent's client. | ||
houseurmusic
United States544 Posts
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Gladiator6
Sweden7024 Posts
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archonOOid
1983 Posts
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ApocAlypsE007
Israel1007 Posts
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Fus
Sweden1112 Posts
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Chemist
Austria127 Posts
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Fuell
Netherlands3111 Posts
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StickyFlower
Sweden68 Posts
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ReachTheSky
United States3294 Posts
On November 10 2012 21:25 Teoita wrote: What? Bad people will lose vs good people regardless of the server they play on. Top master and GM on KR will still be korean pro gamers only no matter what, then the worse player will just fill up the rest of the ladder going down? For example, a top master on na/eu will probably end up at like mid/low master on kr... this is pretty accurate. I could see a few top foreigners getting gm though. | ||
imperator-xy
Germany1366 Posts
On November 10 2012 07:31 Archas wrote: I didn't think we had the technology for this. yeah seems like blizz finally invented the technology to do this | ||
howLiN
Portugal1676 Posts
On November 10 2012 22:13 Chemist wrote: Well i hope there's an option to only play against your own region....too much lags inc-.- Yeah this has to be an option. | ||
mango_destroyer
Canada3914 Posts
Wouldn`t it just be extra latency for them? Since your packets of data is still being sent to your "own region". It doesn`t change. Unless someone can give me a technical reason why someone from another region would affect your latency while you play in your own region. | ||
Lorch
Germany3666 Posts
I hope they also improve their shitty netcode because right now you can't really play from EU to KR. | ||
ThomasjServo
15244 Posts
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styleworks79
United States127 Posts
On November 10 2012 07:31 R1CH wrote: Bandwidth has nothing to do with latency. West coast US should be playable on KR with minimal extra latency, Central / East US and Europe will likely be laggy. I am in California and there is a slight delay in KR server. I also concur, it has nothing to do with your bandwidth but locations. If you are in West Coast like myself, then playing on KR will feel a bit weird. I play T as my main and when I play against Z, it is hard to split your rines due to very short delay. I mean it is like less than half a second but still, you will feel it. | ||
SoleSteeler
Canada5405 Posts
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