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Global Play Coming to StarCraft II

Forum Index > SC2 General
441 CommentsPost a Reply
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stichtom
Profile Joined March 2011
Italy695 Posts
Last Edited: 2012-11-10 13:49:08
November 09 2012 22:08 GMT
#1
[image loading]


Prepare yourself for worldwide competition, as Global Play will be added to StarCraft II in an upcoming patch in the coming months.

Global Play will give you access to StarCraft II game servers in regions outside your own, expanding the possibilities for eSports, exposing you to maps and games that aren’t yet published everywhere, and making it easy to play with your friends in other parts of the world. Each region will have separate profile data, meaning that characters, profiles, ladder rankings, progress, and friends lists will not carry over from region to region. With Global Play, you’ll have other regions to choose from as you create new characters, take on different ladder opponents, and perhaps try maps that you’ve never seen before.

More about Global Play:
  • Players will be able to freely switch between regions via the StarCraft II login screen.
  • When your region’s game servers are undergoing maintenance, you may be able to play in a different region that is not down for maintenance.
  • Your game language and user interface will not change when you change regions.
  • Players using Global Play will be subject to the in-game policies of their selected play region.


We’ll have more details soon, including answers to your most frequently asked questions about Global Play.


Source: http://us.battle.net/sc2/en/blog/7826684/Global_Play_Coming_to_StarCraft_II-11_9_2012
Banner: Existor ~ http://dexistor371.deviantart.com/art/Global-Play-319192071
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Favourite player: IM.MVP ~ Favorite league: IPL
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
November 09 2012 22:10 GMT
#2
looks like its coming before hots...... awesome!
When there is nothing left to lose but your dignity, it is already gone.
Serek
Profile Joined May 2011
United Kingdom459 Posts
November 09 2012 22:14 GMT
#3
If this is anything like DIII Global Play then it's going to be slightly cumbersome and annoying. At least they are making it possible now.
stichtom
Profile Joined March 2011
Italy695 Posts
November 09 2012 22:14 GMT
#4
On November 10 2012 07:10 emythrel wrote:
looks like its coming before hots...... awesome!

Yeah, in fact i didn't know where to post this. Mods, feel free to move this to "Sc II general"
Favourite player: IM.MVP ~ Favorite league: IPL
LOLingBuddha
Profile Joined February 2011
Netherlands697 Posts
Last Edited: 2012-11-09 22:16:15
November 09 2012 22:15 GMT
#5
I like this, however, i somehow have a silly feeling that everyone is just going to play on the korean server?

i mean it kind of depends on the lag you get i guess, but i would think most people would go where the competition is fiercest..

what do you guys think?
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 09 2012 22:20 GMT
#6
So what does this mean for the age restrictions in Korea that prohibit playing past a certain time for those under a certain age? Will it be easier to circumvent those restrictions?
ㅇㅅㅌㅅ
Kambing
Profile Joined May 2010
United States1176 Posts
November 09 2012 22:20 GMT
#7
On November 10 2012 07:15 LOLingBuddha wrote:
I like this, however, i somehow have a silly feeling that everyone is just going to play on the korean server?

i mean it kind of depends on the lag you get i guess, but i would think most people would go where the competition is fiercest..

what do you guys think?


Not to an extreme degree. I have a NA and KOR account and I use the NA account exclusively because (1) since I'm masters I can get just-as-good practice on either server and (2) the latency is notable enough to be annoying to play with regularly.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-11-09 22:22:47
November 09 2012 22:22 GMT
#8
On November 10 2012 07:15 LOLingBuddha wrote:
I like this, however, i somehow have a silly feeling that everyone is just going to play on the korean server?

i mean it kind of depends on the lag you get i guess, but i would think most people would go where the competition is fiercest..

what do you guys think?


Nah, you have to realize a lot of people don't want to get rolled alot as it's pretty discouraging. The korean server is just a step above, I imagine a lot of people will try and then go back to NA/EU after getting crushed a few times after their initial 5 games to get placed.

Also latency, some people get bad latency (I am lucky to not have that problem). This will discourage a lot of people from playing on korea as well.

Nice to see blizzard add this before hots though.
When I think of something else, something will go here
iKill
Profile Blog Joined May 2011
Denmark861 Posts
November 09 2012 22:24 GMT
#9
Hell, it's about time.
thepuppyassassin: "My god... the deathball's grown wings!"
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2012-11-09 22:26:50
November 09 2012 22:26 GMT
#10
Cool, nice addition. SC2 is getting the things Blizzards former games have slowly
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Deckkie
Profile Blog Joined July 2010
Netherlands1595 Posts
November 09 2012 22:26 GMT
#11
yes yes yes yes!!! finally!

I feel bad for the people that bought 3 copys though.
Always look on the bright side of life
Wolfswood
Profile Joined October 2012
United States349 Posts
Last Edited: 2012-11-09 22:28:51
November 09 2012 22:28 GMT
#12
Does anyone know exactly how much geography affects ping cross-server? Like, if I'm on the US west coast and have a decent connection (30+ mb/s) will I be able to play on KR without much lag?
omnipotence...got to get me some of that
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
November 09 2012 22:28 GMT
#13
So who else will be installing the Korean client to play with on the EU/US servers?

Also, what about those of us who already own SC2 of multiple regions will we have 2 "characters" per server?
Too weird to live, too rare to die.
mrRoflpwn
Profile Blog Joined February 2011
United States2618 Posts
November 09 2012 22:29 GMT
#14
Sweeet. Now i can get owned by a bunch of koreans!
Long live the Boss Toss!
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
November 09 2012 22:30 GMT
#15
Holy shit this is amazing, truly revolutionary!!!
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
LOLingBuddha
Profile Joined February 2011
Netherlands697 Posts
November 09 2012 22:30 GMT
#16
On November 10 2012 07:28 Firkraag8 wrote:
So who else will be installing the Korean client to play with on the EU/US servers?

Also, what about those of us who already own SC2 of multiple regions will we have 2 "characters" per server?

theoretically you can have a "profile" on all servers for each account.

so if you have a KR, EU and NA account, you could have 3 "profiles" on each server.
Solarsail
Profile Joined July 2012
United Kingdom538 Posts
November 09 2012 22:30 GMT
#17
Doesn't this also solve the laddering as 3 races problem?

You can ladder P on NA, T on EU and Z on KR.

Or on the bad side, idiots can main on their own server and troll bronzes on the other two.

Am I understanding this correctly?
Everyone left over is a member of the OP race and you have to figure out which one of them is the least OP. - CosmicSpiral
R1CH
Profile Blog Joined May 2007
Netherlands10340 Posts
November 09 2012 22:31 GMT
#18
On November 10 2012 07:28 Wolfswood wrote:
Does anyone know exactly how much geography affects ping cross-server? Like, if I'm on the US west coast and have a decent connection (30+ mb/s) will I be able to play on KR without much lag?

Bandwidth has nothing to do with latency. West coast US should be playable on KR with minimal extra latency, Central / East US and Europe will likely be laggy.
AdministratorTwitter: @R1CH_TL
Archas
Profile Blog Joined July 2010
United States6531 Posts
November 09 2012 22:31 GMT
#19
I didn't think we had the technology for this.
The room is ripe with the stench of bitches!
Rodiel3
Profile Joined March 2011
France1158 Posts
November 09 2012 22:32 GMT
#20
Smell good, gg Blizzard
http://www.youtube.com/user/rodiel3 SCBW FPVOD
Lasbike
Profile Joined January 2011
France2888 Posts
Last Edited: 2012-11-09 22:32:55
November 09 2012 22:32 GMT
#21
Been zerg on EU for 2 years.

I'm so going to play Toss on KR and Terran on NA :D
ailouros
Profile Joined August 2008
United States193 Posts
November 09 2012 22:34 GMT
#22
This is the best update.
Deckkie
Profile Blog Joined July 2010
Netherlands1595 Posts
November 09 2012 22:34 GMT
#23
On November 10 2012 07:32 Lasbike wrote:
Been zerg on EU for 2 years.

I'm so going to play Toss on KR and Terran on NA :D


I dont know man. Terran seems to be stronger on KR. Maybe you want to play Terran there to get in a higher league.
Always look on the bright side of life
pallad
Profile Joined September 2010
Poland1958 Posts
Last Edited: 2012-11-09 22:37:25
November 09 2012 22:34 GMT
#24
On November 10 2012 07:30 Solarsail wrote:
Doesn't this also solve the laddering as 3 races problem?

You can ladder P on NA, T on EU and Z on KR.

Or on the bad side, idiots can main on their own server and troll bronzes on the other two.

Am I understanding this correctly?


I think you will need to play placement matches on new server.
I doubt it.. if someone is for example low master zerg on.. and he wanna learn toss..that we will be in bronze in eny region.., proably game will put him league lower , max 2 , but not more..

Maby this is a reason for me , to back play sc from dota2 , didint play even one sc 2 game for over month now and was playing from beta start , was waiting for HOTS , but maby now.. mhmm :D
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
ReachTheSky
Profile Joined April 2010
United States3294 Posts
November 09 2012 22:34 GMT
#25
This is cool. "Hell, It's about time!"
TL+ Member
TR
Profile Joined February 2011
2320 Posts
November 09 2012 22:34 GMT
#26
YES!! Time to try play on KR server.
Serimek
Profile Joined August 2011
France2274 Posts
November 09 2012 22:34 GMT
#27
friends lists will not carry over from region to region


This is kinda stupid... but pretty good news nevertheless
SC2 is the best game to watch and was the best to play before I grew old and slow...
Nisyax
Profile Blog Joined January 2012
Netherlands756 Posts
November 09 2012 22:36 GMT
#28
Cool feature, shame about the latency though. Will have to see for myself how influential it is going to be.
Jetaap
Profile Blog Joined November 2010
France4814 Posts
November 09 2012 22:37 GMT
#29
On November 10 2012 07:15 LOLingBuddha wrote:
I like this, however, i somehow have a silly feeling that everyone is just going to play on the korean server?

i mean it kind of depends on the lag you get i guess, but i would think most people would go where the competition is fiercest..

what do you guys think?

Unless they add server for cross regional play and improve their netcode it won't solve any of the issue concerning lag .
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2012-11-09 22:40:27
November 09 2012 22:38 GMT
#30
On November 10 2012 07:28 Wolfswood wrote:
Does anyone know exactly how much geography affects ping cross-server? Like, if I'm on the US west coast and have a decent connection (30+ mb/s) will I be able to play on KR without much lag?


Bandwidth (download / upload "speed") can't change ping that much. Most games don't need that much. Bandwidth is just like how big a pipe transferring water between locations is. You can do things like download or upload faster because the pipe is bigger and transferring more water (if we're using the pipes transferring water analogy).

However, with games (which needs constant updates), what matters is the distance (most games, even MMOs, don't use or need that much bandwidth).

So yeah, the location does affect ping a lot (it's the main factor).

As for whether you get lag or not? Well, if you play long enough, you might get used to the lag (*WC3 with its default min 250 MS delay for example >.>).

I'd say there's probably 200-250 ms delay when playing on the KR server from US.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
ishyishy
Profile Joined February 2011
United States826 Posts
November 09 2012 22:38 GMT
#31
On November 10 2012 07:30 Solarsail wrote:
Doesn't this also solve the laddering as 3 races problem?

You can ladder P on NA, T on EU and Z on KR.

Or on the bad side, idiots can main on their own server and troll bronzes on the other two.

Am I understanding this correctly?


People (like me :D ) already troll silver league on their main accounts, so this doesnt create this "problem" you speak of. Think of it this way, we just want the silver league kids to have a decent challenge lol. After all, the best way to improve is to play someone much better than you are

Anyway, this concept is really really old. I dont know anything about Bnet (thats why i said concept, not technology), but this kind of option to play anywhere in the world is in every other multiplayer online game that i currently play, and have played in the past. To be honest, anything "new" that comes to bnet will most likely already exist in many other games, so instead of jumping for joy for something "new", there should be a "fucking finally" response, just so blizzard doesnt get the wrong reception, and they get the one that they deserve.

But, I am glad that changes are coming nontheless
Ansinjunger
Profile Joined November 2010
United States2451 Posts
November 09 2012 22:39 GMT
#32
On November 10 2012 07:30 Solarsail wrote:
Doesn't this also solve the laddering as 3 races problem?

You can ladder P on NA, T on EU and Z on KR.

Or on the bad side, idiots can main on their own server and troll bronzes on the other two.

Am I understanding this correctly?


This is the freedom we wanted, it has its down sides. I've been asking my long time Singaporean friends to play SC2 for 2 years, but they prefer WC3 or WoW. At least they won't have the excuse of region locks after this patch.

Cheers for Blizzard putting things back how they were. The freedom of old Bnet was apparently under appreciated by Blizzard. I see a lot of what Blizzard has done in recent years as giving people a place to play, with lots of ideological restrictions, as opposed to letting the people create their own boundaries. It's a weird philosophy I hope largely goes away, or is implemented a lot smarter in the future. Clans will be another welcome return.

I can see how they might have thought people needed direction, and possibly some do, but it'll always be better for people to learn from each other, rather than have a guiding hand take them places that might not be what they wanted. It helps the social aspects. The second clan I ever joined on WC3 was in fact that long time Singaporean friend's clan.
Juisson
Profile Joined August 2011
Finland52 Posts
November 09 2012 22:39 GMT
#33
On November 10 2012 07:31 Archas wrote:
I didn't think we had the technology for this.

teehee.


On November 10 2012 07:34 Deckkie wrote:
Show nested quote +
On November 10 2012 07:32 Lasbike wrote:
Been zerg on EU for 2 years.

I'm so going to play Toss on KR and Terran on NA :D


I dont know man. Terran seems to be stronger on KR. Maybe you want to play Terran there to get in a higher league.

Yeah get some of that korean terran secret mojo.
Mvp | GuMiho | Leenock | HerO | TaeJa | Seed --- FXO | IM | Liquid fighting!
BgSBendeR
Profile Joined July 2011
Canada170 Posts
November 09 2012 22:39 GMT
#34
Hell it's about time.
For every minute you are angry you lose sixty seconds of happiness.
fireforce7
Profile Joined June 2010
United States334 Posts
November 09 2012 22:40 GMT
#35
That's awesome! It's about time!...now about that LAN....
I'm terranfying
Zenbrez
Profile Joined June 2012
Canada5973 Posts
November 09 2012 22:41 GMT
#36
So if I wanted to ladder on KR server (which I don't want to), I'd have the ability. Would it still be just as laggy as it would be now?
Refer to my post.
LOLingBuddha
Profile Joined February 2011
Netherlands697 Posts
Last Edited: 2012-11-09 22:43:13
November 09 2012 22:41 GMT
#37
On November 10 2012 07:41 Zenbrez wrote:
So if I wanted to ladder on KR server (which I don't want to), I'd have the ability. Would it still be just as laggy as it would be now?

yes
edit: longer answer: latency is not something that can be fixed via a software patch.
sertas
Profile Joined April 2012
Sweden887 Posts
November 09 2012 22:43 GMT
#38
wow this is awesome new technology! I wish i had this in all previous blizzard games.. oh wait they had it 10 years before sc2 was made? Well then why didnt sc2 have this from the beggining? No one knows. But its good anyway.
Brotatolol
Profile Blog Joined November 2010
United States1742 Posts
November 09 2012 22:45 GMT
#39
Awesome to see that this is finally getting put in.

Watch out, Korea.
figaro
Profile Joined September 2012
Scotland9 Posts
November 09 2012 22:45 GMT
#40
This seems to me you still need to buy a new account for the other server.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
November 09 2012 22:45 GMT
#41
:/ Now I have two accounts.. At least it's possible for me to play NA events now.
11/5/14 CATACLYSM | The South West's worst Falco main
LOLingBuddha
Profile Joined February 2011
Netherlands697 Posts
November 09 2012 22:46 GMT
#42
On November 10 2012 07:45 figaro wrote:
This seems to me you still need to buy a new account for the other server.

eh? that would be the situation we have right now..
PhoenixVoid
Profile Blog Joined December 2011
Canada32740 Posts
November 09 2012 22:46 GMT
#43
Good idea by Blizzard, really loving how it is coming before HoTS.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
SHOOG
Profile Blog Joined December 2011
United States1639 Posts
November 09 2012 22:46 GMT
#44
Hello yeah. This is awesome!
BlackPanther
Profile Blog Joined April 2011
United States872 Posts
November 09 2012 22:47 GMT
#45
Sick! Time to get Masters League in KR!!!
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
November 09 2012 22:48 GMT
#46
On November 10 2012 07:37 Jetaap wrote:
Show nested quote +
On November 10 2012 07:15 LOLingBuddha wrote:
I like this, however, i somehow have a silly feeling that everyone is just going to play on the korean server?

i mean it kind of depends on the lag you get i guess, but i would think most people would go where the competition is fiercest..

what do you guys think?

Unless they add server for cross regional play and improve their netcode it won't solve any of the issue concerning lag .


for those that dont have any issues with lag, its silly that we are restricted for those that do...

Im in michigan and i get nearly the same delay to EU as KR... playable at a master level atleast. slightly choppy at times but its good most... Connections everywhere overseas for me have been terrible since the hurricane though.
FlilFlam
Profile Joined October 2010
Canada109 Posts
November 09 2012 22:49 GMT
#47
This is pretty F'in cool....

Global playhem daily anyone?
vidi, vici, veni
Risljaninasim
Profile Joined July 2011
Netherlands228 Posts
November 09 2012 22:51 GMT
#48
Omg i just want to hug blizzard right now, they're doing an awesome job
;;
Nihilnovi
Profile Joined May 2010
Sweden696 Posts
November 09 2012 22:53 GMT
#49
On November 10 2012 07:15 LOLingBuddha wrote:
I like this, however, i somehow have a silly feeling that everyone is just going to play on the korean server?

i mean it kind of depends on the lag you get i guess, but i would think most people would go where the competition is fiercest..

what do you guys think?


The "fiersest competition" only applies to the people that are above the absolute best ladder players. If you arent a solid highmaster with 60%+ winrate then the people you will match on kr server and your server are the exact same level, since you havent reached the highest on your yet.

Also, why play with lag? Invalidates any game you play, this change is basically for pros so they dont have to buy a new account for every region for hots and lotv, totally useless for everyone else, unless you got friends cross-continent that you want to play laggy(and shitty) custom games with.
Finnz
Profile Joined September 2011
United Kingdom260 Posts
November 09 2012 22:53 GMT
#50
I love this idea but its just a shame that korea is so laggy for foreigners
Caddy
Profile Joined July 2011
United Kingdom178 Posts
November 09 2012 22:54 GMT
#51
I really like this. There might be problems with it, but having the option to do that without having to have separate accounts is really cool. I'm looking forward to it!
figaro
Profile Joined September 2012
Scotland9 Posts
November 09 2012 22:54 GMT
#52
I really just think this allows all servers to be assessable from one launcher :/ I hope I'm wrong though. Ability to play NA without smurfs is cool.
FinalForm
Profile Joined August 2010
United States450 Posts
November 09 2012 22:54 GMT
#53
Thank you destiny
3D-Swifty
Profile Joined July 2011
England69 Posts
November 09 2012 22:55 GMT
#54
awesomeeeeeeeeeeeeeeeeee!
Surtr
Profile Joined August 2011
United States21 Posts
November 09 2012 22:58 GMT
#55
:D
Mine is the drill that will pierce the heavens!
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
November 09 2012 22:58 GMT
#56
On November 10 2012 07:54 FinalForm wrote:
Thank you destiny

Blizzard mentioned this before, long before Destiny
ArcticRaven
Profile Joined August 2011
France1406 Posts
November 09 2012 23:01 GMT
#57
On November 10 2012 07:53 Nihilnovi wrote:
Show nested quote +
On November 10 2012 07:15 LOLingBuddha wrote:
I like this, however, i somehow have a silly feeling that everyone is just going to play on the korean server?

i mean it kind of depends on the lag you get i guess, but i would think most people would go where the competition is fiercest..

what do you guys think?


The "fiersest competition" only applies to the people that are above the absolute best ladder players. If you arent a solid highmaster with 60%+ winrate then the people you will match on kr server and your server are the exact same level, since you havent reached the highest on your yet.

Also, why play with lag? Invalidates any game you play, this change is basically for pros so they dont have to buy a new account for every region for hots and lotv, totally useless for everyone else, unless you got friends cross-continent that you want to play laggy(and shitty) custom games with.


Well i'm pretty happy with being able to play shitty games with my friends

Also makes life soooo much easier for UMS/melee mappers....

Thanks Blizz ! Keep doing things right
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
UnKooL
Profile Joined August 2010
Korea (South)1667 Posts
November 09 2012 23:02 GMT
#58
I just got goosebumps reading this. I've never felt so excited about a patch in starcraft 2.
LoL: UnKooL and SoloQFiendUnKooL, SC2: UnKooL
Nick_54
Profile Blog Joined November 2007
United States2230 Posts
November 09 2012 23:03 GMT
#59
On November 10 2012 07:58 mango_destroyer wrote:
Show nested quote +
On November 10 2012 07:54 FinalForm wrote:
Thank you destiny

Blizzard mentioned this before, long before Destiny


Yeah shits finally getting done though after #HOTS. Not a big Desinty fan either, but I'm loving these changes.

Thanks Blizzard !!! Replays with friends next please !!!
Nihilnovi
Profile Joined May 2010
Sweden696 Posts
November 09 2012 23:03 GMT
#60
On November 10 2012 08:01 ArcticRaven wrote:
Show nested quote +
On November 10 2012 07:53 Nihilnovi wrote:
On November 10 2012 07:15 LOLingBuddha wrote:
I like this, however, i somehow have a silly feeling that everyone is just going to play on the korean server?

i mean it kind of depends on the lag you get i guess, but i would think most people would go where the competition is fiercest..

what do you guys think?


The "fiersest competition" only applies to the people that are above the absolute best ladder players. If you arent a solid highmaster with 60%+ winrate then the people you will match on kr server and your server are the exact same level, since you havent reached the highest on your yet.

Also, why play with lag? Invalidates any game you play, this change is basically for pros so they dont have to buy a new account for every region for hots and lotv, totally useless for everyone else, unless you got friends cross-continent that you want to play laggy(and shitty) custom games with.


Well i'm pretty happy with being able to play shitty games with my friends

Also makes life soooo much easier for UMS/melee mappers....

Thanks Blizz ! Keep doing things right


Sucks that your friends live so far away But i'd guess thats not a common situation, the map sharing part is great , gotta agree with that!
EEJR
Profile Joined December 2011
Sweden31 Posts
November 09 2012 23:03 GMT
#61
On November 10 2012 07:24 iKill wrote:
Hell, it's about time.

Hell, it's about time!
Destructicon
Profile Blog Joined September 2011
4713 Posts
November 09 2012 23:05 GMT
#62
Interesting that it is coming before HoTS, I assumed that Blizzard had dedicated more resources towards its expansion and won't have much left over for WoL, and also thought that to achieve Global Play would slightly harder to achieve and best packed into HoTS.

None the less great news. I'd probably play on the Korean server just to get away from idiots BM me and stuff like that on my own server, it might make ladder more fun. Though the lag from East Europe to Korea might be an issue.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
haitike
Profile Joined June 2009
Spain2713 Posts
November 09 2012 23:07 GMT
#63
Im curious about the publish map thing.

Can you now public a map for all regions in one click at the editor?
IMHope
Profile Joined February 2011
Korea (South)1241 Posts
November 09 2012 23:07 GMT
#64
Little surprised that its getting released before HOTS but its a great addition. Will be able to play with people on other servers now.
Jessica Jung, Kim Taeyeon, Kwon Yuri <333
Liman
Profile Joined July 2012
Serbia681 Posts
November 09 2012 23:08 GMT
#65
Its gonna be a lag fest but its a good thing.
Freelancer veteran
roym899
Profile Joined March 2011
Germany426 Posts
November 09 2012 23:10 GMT
#66
Something interesting i noticed: "Each region will have separate profile data, meaning that characters, profiles, ladder rankings, progress" So we have different "characters" for each region. What does this mean? Can we finally create characters so we can easily offrace without destroying our ranking?
Advantageous
Profile Blog Joined May 2012
China1350 Posts
November 09 2012 23:10 GMT
#67
Holy ****! I am looking forward to seeing how this will workout with the community. Hopefully there's a way to reduce the latency.
"Because I am BossToss" -MC ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ I'm sure that all of my fellow class mates viewed me as the Adonis of the Class of 2015 already. -Xenocider, EG, ieF 2013 Champion.
SuperEight
Profile Joined December 2011
United States333 Posts
November 09 2012 23:12 GMT
#68
I'm glad that Global Play is almost here. It's such an exciting feature!
To rest is to rust; to be active is to achieve.
nemonic
Profile Joined November 2011
132 Posts
November 09 2012 23:16 GMT
#69
Oh so it only took a 2 year delay to implement a feature that was announced to be available at release time.
shockaslim
Profile Joined December 2010
United States1104 Posts
November 09 2012 23:16 GMT
#70
So, I have two NA accounts, a TW account, and an EU account. Am I finally going to be allowed to unsinstall all of these other copies and finally use one client for ALL of my accounts? Will it ask me what character I want to use? For example, if I have two accounts using the same e-mail will it ask me which name I want to use?
Dirty Deeds...DONE DIRT CHEAP!!!
geokilla
Profile Joined May 2011
Canada8240 Posts
November 09 2012 23:16 GMT
#71
Awesome!!! Though I feel bad for all the people back then that bought specific region accounts so they can play on KR or SEA or EU or NA...
Drake
Profile Joined October 2010
Germany6146 Posts
November 09 2012 23:16 GMT
#72
jaeh will try some us from eu ^^ i have korean acc but its tooo laggy , if they not fix it, its not possible
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
MVega
Profile Joined November 2010
763 Posts
November 09 2012 23:18 GMT
#73
On November 10 2012 08:10 roym899 wrote:
Something interesting i noticed: "Each region will have separate profile data, meaning that characters, profiles, ladder rankings, progress" So we have different "characters" for each region. What does this mean? Can we finally create characters so we can easily offrace without destroying our ranking?


It sounds like it's just like D3/WC3/SC2 where your stats are separate on the different servers and it's just a matter of selecting which server you want to play on. So it sounds like if you really wanted to you could play as your main race on your main server and then only play as a different race on a different server and the two ratings wouldn't have any impact on each other.
bumkin: How can you play like 50 games per day... I 4gate 2 times then it's nap time
neurosx
Profile Joined August 2011
Luxembourg1096 Posts
November 09 2012 23:18 GMT
#74
On November 10 2012 08:16 CoR wrote:
jaeh will try some us from eu ^^ i have korean acc but its tooo laggy , if they not fix it, its not possible


You can't "fix" latency ... unless they bring korea closer to the us, you're always going to have latency
You'll wish I'd never stooped to notice you.
ChuCky.Ca
Profile Joined July 2011
Canada2497 Posts
November 09 2012 23:20 GMT
#75
On November 10 2012 07:54 FinalForm wrote:
Thank you destiny

insert pic of face palm here. All this stuff has been in the works for months and months jeez
Most Skilled Current esport Games Scbw>Sc2>Cs1.6>Dota2>Hon>Loopin Louie The Drinking Game>LoL
Noro
Profile Joined March 2011
Canada991 Posts
November 09 2012 23:20 GMT
#76
Blizz! why are you doing good things!? it's kinda weird
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
TJ31
Profile Joined October 2012
630 Posts
Last Edited: 2012-11-09 23:28:29
November 09 2012 23:21 GMT
#77
Awesome news, didn't expected that before HotS release.
Sadly playing on KR ladder will be not an option. I'm an old mmorpg player and played to many mmos on asian/KR servers, ~300ms ping from my place at best. Which is ok for some tab based mmos, but not for SC2/FPS'.

To anyone who wonder about their ping, type tracert kr.logon.battle.net in cmd and check last hop that responds, that will be your ping to KR battle.net servers give or take ~5% ( since last hop doesn't respond to ping ).
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
November 09 2012 23:22 GMT
#78
revolutionary.
Jaedong.
Aetherial
Profile Joined August 2010
Australia917 Posts
November 09 2012 23:22 GMT
#79
Woohoo, awesome... if only the latency between regions wasn't so bad.
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
November 09 2012 23:23 GMT
#80
Well that is fucking awesome. Now even I can lag on the Korean server.
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
November 09 2012 23:24 GMT
#81
This is basically what SEA people have for SEA/NA but for every server ^_^

It's a great step forward but if it is exactly like NA/SEA have atm we won't have cross server groups/clans/friends which would be a bit disappointing.
Wounded31
Profile Joined October 2011
124 Posts
November 09 2012 23:25 GMT
#82
NIce
MKP!
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
November 09 2012 23:26 GMT
#83
Cant wait to try to play in korea. Maybe i'll end up in silver, or somewhere near.
I probably won't play for too long, because i'm quite busy atm.
Cosmos
Profile Joined March 2010
Belgium1077 Posts
November 09 2012 23:27 GMT
#84
Whats does it means for people who bought an account on another server on the same email? We're fucked or is there a way to transfer that other account on a new email so we can use it as smurf?
http://www.twitch.tv/becosmos
StarStruck
Profile Blog Joined April 2010
25339 Posts
November 09 2012 23:27 GMT
#85
On November 10 2012 07:08 stichtom wrote:
[image loading]


Prepare yourself for worldwide competition, as Global Play will be added to StarCraft II in an upcoming patch in the coming months.

Global Play will give you access to StarCraft II game servers in regions outside your own, expanding the possibilities for eSports, exposing you to maps and games that aren’t yet published everywhere, and making it easy to play with your friends in other parts of the world. Each region will have separate profile data, meaning that characters, profiles, ladder rankings, progress, and friends lists will not carry over from region to region. With Global Play, you’ll have other regions to choose from as you create new characters, take on different ladder opponents, and perhaps try maps that you’ve never seen before.

More about Global Play:
  • Players will be able to freely switch between regions via the StarCraft II login screen.
  • When your region’s game servers are undergoing maintenance, you may be able to play in a different region that is not down for maintenance.
  • Your game language and user interface will not change when you change regions.
  • Players using Global Play will be subject to the in-game policies of their selected play region.


We’ll have more details soon, including answers to your most frequently asked questions about Global Play.


Source: http://us.battle.net/sc2/en/blog/7826684/Global_Play_Coming_to_StarCraft_II-11_9_2012


Took them long enough. I'd like to know how they plan on addressing latency issues.
Northern_iight
Profile Joined May 2011
Canada363 Posts
November 09 2012 23:29 GMT
#86
yay! blizzard announces this after 2 years after many people have already bought accounts on other servers!
shid0x
Profile Joined July 2012
Korea (South)5014 Posts
November 09 2012 23:30 GMT
#87
Holy fuck yes !
I will be able to play on the korean server without 2 accs :D
RIP MKP
Waxangel
Profile Blog Joined September 2002
United States33390 Posts
November 09 2012 23:30 GMT
#88
months-months-months-months
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
fcb10
Profile Joined February 2012
113 Posts
November 09 2012 23:30 GMT
#89
korea GM here i come
StarStruck
Profile Blog Joined April 2010
25339 Posts
November 09 2012 23:30 GMT
#90
On November 10 2012 08:20 ChuCky.Ca wrote:
All this stuff has been in the works for months and months jeez


It should have been in the game right away like a lot of the other features but no they wanted to get the game out and thought the U.I. for B.Net 2.0 was good as is.

They certainly made a lot of extra bank on the fact some people needed more than one copy of the game to play on the other regions.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-11-09 23:32:07
November 09 2012 23:31 GMT
#91
I did some time ago a wallpaper relating global play theme. Previously it was used for SC2 Relocalizer. But firstly it was made by me for global play option. So you're free to use this simply wallpaper

[image loading]

http://dexistor371.deviantart.com/art/Global-Play-319192071
BabyToss!
Profile Blog Joined October 2010
Czech Republic588 Posts
November 09 2012 23:31 GMT
#92
On November 10 2012 08:29 Northern_iight wrote:
yay! blizzard announces this after 2 years after many people have already bought accounts on other servers!

Yeah, kind of wondering what they'll do to compensate all the people who invested in more than one account...
Nowadays a Filthy Casual | Follow your dreams |
iKill
Profile Blog Joined May 2011
Denmark861 Posts
November 09 2012 23:32 GMT
#93
On November 10 2012 08:27 Cosmos wrote:
Whats does it means for people who bought an account on another server on the same email? We're fucked or is there a way to transfer that other account on a new email so we can use it as smurf?


If you log in on an account on the same email you get the choice of which character to log on to. This is why the character system exists.
thepuppyassassin: "My god... the deathball's grown wings!"
Attunga
Profile Joined August 2010
Australia41 Posts
November 09 2012 23:32 GMT
#94
Does this mean you have different accounts and ladders for each region like us in SEA already have?. If so it is great for playing different races and/or smurfing.
iKill
Profile Blog Joined May 2011
Denmark861 Posts
November 09 2012 23:33 GMT
#95
On November 10 2012 08:31 BabyToss! wrote:
Show nested quote +
On November 10 2012 08:29 Northern_iight wrote:
yay! blizzard announces this after 2 years after many people have already bought accounts on other servers!

Yeah, kind of wondering what they'll do to compensate all the people who invested in more than one account...



Nothing.

Seriously what is this attitude that past purchases are invalid as soon as companies start renewing their policies

You wouldn't buy a car, use it for 5 years, then go demand to get a partial refund because Toyota lowered the price tag
thepuppyassassin: "My god... the deathball's grown wings!"
Madder
Profile Joined February 2010
Australia427 Posts
November 09 2012 23:34 GMT
#96
On November 10 2012 08:31 Existor wrote:
I did some time ago a wallpaper relating global play theme. Previously it was used for SC2 Relocalizer. But firstly it was made by me for global play option. So you're free to use this simply wallpaper

[image loading]

http://dexistor371.deviantart.com/art/Global-Play-319192071

Thank you, this is now my new wallpaper! <3
ThatGuyDoMo
Profile Blog Joined September 2010
Australia516 Posts
November 09 2012 23:35 GMT
#97
YES, So amazing.

Feel sorry for all the people who have recently bought korean or other accounts because it is now redundant. Well, I guess they have a global smurf.
Madder
Profile Joined February 2010
Australia427 Posts
November 09 2012 23:37 GMT
#98
On November 10 2012 08:18 neurosx wrote:
Show nested quote +
On November 10 2012 08:16 CoR wrote:
jaeh will try some us from eu ^^ i have korean acc but its tooo laggy , if they not fix it, its not possible


You can't "fix" latency ... unless they bring korea closer to the us, you're always going to have latency

Would it be realistically possible for there to be a solution to latency, though? Not any time soon though but in say like 10-20 years time. Could technology advance as far as lessening latency or improving it?
nyaru267
Profile Joined January 2012
United States117 Posts
November 09 2012 23:38 GMT
#99
This is not good.... anyone can know play on the korean server which means full of noobs......
Yugioh|Grubby|Huk|White Ra|Boxer|Bomber|Vines|DongRaeGu Fighting!
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
November 09 2012 23:39 GMT
#100
About time Blizzard, great update
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
November 09 2012 23:39 GMT
#101
Wow its like its 1999 all over again.
Call me Marge Simpson cuz I love you homie
G.K.
Profile Joined November 2010
United States105 Posts
Last Edited: 2012-11-09 23:46:30
November 09 2012 23:40 GMT
#102
Does this mean you can get a NA acct with just 6 US dollar? Koreans saying that they can get a KR acct for 6-7 bucks now.
Hearthstone // LoL
Black[CAT]
Profile Blog Joined July 2010
Malaysia2589 Posts
November 09 2012 23:40 GMT
#103
And my latency to Korea is good! Hell yea, I'm coming back then.
Massive leap in technology indeed, it was impossible! People had been trying since 1998!
You mean ESPORTS isnt a synonym for SC2? ¯\_(ツ)_/¯ -Proud owner of a Filco Majestouch 2 with Cherry Blue Switches- BW or SC2? Why not both?
mtn
Profile Blog Joined August 2011
729 Posts
November 09 2012 23:40 GMT
#104
On November 10 2012 08:38 nyaru267 wrote:
This is not good.... anyone can know play on the korean server which means full of noobs......


Im not sure if u will be able to play on KR server. You need Korean Social Security to play online video games in Korea... So idk how they gonna do this.
Madder
Profile Joined February 2010
Australia427 Posts
November 09 2012 23:42 GMT
#105
On November 10 2012 08:40 mtn wrote:
Show nested quote +
On November 10 2012 08:38 nyaru267 wrote:
This is not good.... anyone can know play on the korean server which means full of noobs......


Im not sure if u will be able to play on KR server. You need Korean Social Security to play online video games in Korea... So idk how they gonna do this.

Well, you're not playing SC2 in Korea, just on the server.
Deate
Profile Joined February 2012
Sweden11 Posts
November 09 2012 23:42 GMT
#106
As Destiny said not long ago, even if Blizzard add's Global play i am not impressed with them doing so, because this should have been implemented at the start, or at least way earlier.

I mean a 13 year old game had that shit since it was released (I think), so it cant be that Blizzard didn't have the technology nor can it be that they didn't have the money.

Though ofc i am happy that Blizzard finally decided to add this feature but it doesn't change that it is really late, as well as the non ranked ladder and clan system etc.
thirtyapm
Profile Joined January 2012
521 Posts
November 09 2012 23:44 GMT
#107
YESSSS!!!!
Copymizer
Profile Joined November 2010
Denmark2087 Posts
Last Edited: 2012-11-09 23:48:21
November 09 2012 23:48 GMT
#108
glad i never bought an xtra copy of wol
~~Yo man ! MBCGame HERO Fighting !! Holy check !
reyder
Profile Blog Joined December 2011
United States71 Posts
November 09 2012 23:48 GMT
#109
I LOVE IT. But serous concern smurfs will be really rampant now. We couldn't fix it with a single server what keeps masters from losing all the games to drop freely now on another server? Is MMR getting an update?

NGUNS!
shindigs
Profile Blog Joined May 2009
United States4795 Posts
November 09 2012 23:48 GMT
#110
"in the coming months"

:|
Photographer@shindags || twitch.tv/shindigs
Mojodishu
Profile Joined January 2011
Ireland44 Posts
November 09 2012 23:49 GMT
#111
Wow the technology is finally here.
mtn
Profile Blog Joined August 2011
729 Posts
November 09 2012 23:49 GMT
#112
On November 10 2012 08:42 Madder wrote:
Show nested quote +
On November 10 2012 08:40 mtn wrote:
On November 10 2012 08:38 nyaru267 wrote:
This is not good.... anyone can know play on the korean server which means full of noobs......


Im not sure if u will be able to play on KR server. You need Korean Social Security to play online video games in Korea... So idk how they gonna do this.

Well, you're not playing SC2 in Korea, just on the server.


Same thing, since the server is in Korea.

Maybe they will just forward the account info like Emails, Names, IP and stuff like that.
bailando
Profile Joined May 2012
Germany332 Posts
November 09 2012 23:52 GMT
#113
" choose from as you create new characters"

new characters? infinite ladderaccounts like in BW and Wc3? if not i am dissappointed.
LiLSighKoh
Profile Blog Joined October 2010
United States588 Posts
November 09 2012 23:53 GMT
#114
When this comes in, the best KR server practice would be early in the morning since that's their standard times ^^ I'm down with it though!
"Want some? Go get some!"
Laneir
Profile Joined September 2010
United States1160 Posts
November 09 2012 23:58 GMT
#115
This is amazing news and yea i think alot of players will be in the Korean servers. But great news to hear from blizzard
Follow me on Instagram @Chef_Betto
tsuxiit
Profile Joined July 2010
1305 Posts
November 10 2012 00:00 GMT
#116
Didn't we already know this?
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
November 10 2012 00:05 GMT
#117
Hell, its about time!
akalarry
Profile Joined January 2011
United States1978 Posts
November 10 2012 00:09 GMT
#118
this is impossible there's no way we have the technology to do this
Hds
Profile Joined July 2011
France200 Posts
November 10 2012 00:11 GMT
#119
It should've come at the beginning of the game, it would avoid things like lend the translatotr's account to MMA or else to play in a offline tournament lololololol

I just think that it's normal
Watily! ♥
glzElectromaster
Profile Blog Joined March 2012
Japan2474 Posts
November 10 2012 00:12 GMT
#120
Is this the Blizzard's patented "Soon"? I hope it comes out before HOTS.

I wish they made a Japanese client. Not a server, just the UI
RIP Kt. Violet | In solitude, where we are least alone
baconftw
Profile Joined July 2012
Denmark45 Posts
November 10 2012 00:13 GMT
#121
Yea just saw it on the sc2 forums. Looks awesome!
''Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness.'' - Sean ''Day[9]'' Plott.
Malinor
Profile Joined November 2008
Germany4727 Posts
November 10 2012 00:18 GMT
#122
This is good news.
"Withstand. Suffer. Live as you must now live. There will, one day, be answer to this." ||| "A life, Jimmy, you know what that is? It's the shit that happens while you're waiting for moments that never come."
Odoakar
Profile Joined May 2010
Croatia1837 Posts
November 10 2012 00:18 GMT
#123
Blizzard giving the most basic function after 2 years and people are 'yay, blizz is great...':|
Nazeron
Profile Joined September 2010
Canada1046 Posts
November 10 2012 00:19 GMT
#124
HOORAY! finally we are getting this. Blizz is doing amazing with the updates to things the community has been talking about for a long long time.
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 10 2012 00:19 GMT
#125
On November 10 2012 08:48 shindigs wrote:
"in the coming months"

:|


When HotS releases or slightly before. I am sure there is stuff they need to set up to make avoid latency issues. It is not like there is an awesome switch at Blizzard office that DB is holding out on. We are shooting the internet across oceans.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
November 10 2012 00:20 GMT
#126
would be nice then i can play the na playhem too when i want to and get pwned on the korean server.

Sounds like fun to me
Quakecomm
Profile Joined April 2012
United States344 Posts
November 10 2012 00:20 GMT
#127
Everyone will play on the korean servers and they will crash.
gorkey island is the only good map
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 10 2012 00:21 GMT
#128
On November 10 2012 08:39 PassiveAce wrote:
Wow its like its 1999 all over again.


But now with less drop hacking, or dropping or people doing shady stuff with win results. Ah the good old days when companies REALLY didn't care about multiplayer.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
radscorpion9
Profile Blog Joined March 2011
Canada2252 Posts
Last Edited: 2012-11-10 00:22:06
November 10 2012 00:21 GMT
#129
I'm prepared alright... for some global lag.
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
November 10 2012 00:23 GMT
#130
On November 10 2012 09:18 Malinor wrote:
This is good news.

Not for the people that bought multiple accounts lawl.
Cackle™
silent_owl
Profile Joined March 2011
Philippines3098 Posts
November 10 2012 00:26 GMT
#131
SICK!
"If you know your enemy and yourself, you need not fear the results of a hundred battles." - Sun Tzu
ChuCky.Ca
Profile Joined July 2011
Canada2497 Posts
November 10 2012 00:26 GMT
#132
On November 10 2012 09:23 TheKefka wrote:
Show nested quote +
On November 10 2012 09:18 Malinor wrote:
This is good news.

Not for the people that bought multiple accounts lawl.

now you can have like 10 accounts
Most Skilled Current esport Games Scbw>Sc2>Cs1.6>Dota2>Hon>Loopin Louie The Drinking Game>LoL
Sikly
Profile Joined June 2011
United States413 Posts
November 10 2012 00:27 GMT
#133
On November 10 2012 08:37 Madder wrote:
Show nested quote +
On November 10 2012 08:18 neurosx wrote:
On November 10 2012 08:16 CoR wrote:
jaeh will try some us from eu ^^ i have korean acc but its tooo laggy , if they not fix it, its not possible


You can't "fix" latency ... unless they bring korea closer to the us, you're always going to have latency

Would it be realistically possible for there to be a solution to latency, though? Not any time soon though but in say like 10-20 years time. Could technology advance as far as lessening latency or improving it?


Not really. Can't transfer data faster than the speed of light. Unless some drastic changes occur with physics, we will always have some latency.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2012-11-10 00:27:29
November 10 2012 00:27 GMT
#134
i thought they would do this little after hots comes out to cash in a little extra copies sold for those who have multiple foreign wol accounts.
age: 84 | location: california | sex: 잘함
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
November 10 2012 00:29 GMT
#135
HELLZ FUCKING YES BLIZZARD Y U SO LOVING?
ok
Alokiya
Profile Blog Joined March 2011
United States648 Posts
November 10 2012 00:31 GMT
#136
I can't wait to get my ass kicked across the planet now!

This is gonna be a really useful feature for pros, considering how often Koreans play on NA (and vice-versa) it'll be good to not need 7 accounts to be able to practice where you want to.
C'mon my guppies, swim up my stream! - Day[9]
Netsky
Profile Joined October 2010
Australia1155 Posts
November 10 2012 00:31 GMT
#137
There won't be any changes in latency. I expect the result will be a reduction in the average skill level of the Korean server, with the exception of the top-end.
bullseyel
Profile Joined September 2011
United States52 Posts
November 10 2012 00:32 GMT
#138
This is monumental for SC2!!
Team Legion High Council Member
Asturas
Profile Blog Joined September 2010
Finland587 Posts
November 10 2012 00:33 GMT
#139
mm, so I have 3 accounts, 1 EU, 1 KR, 1 NA. So after this change on each of this account I will be able to play on each server?
There are no boundaries, that's the final conclusion.
RiceAgainst
Profile Blog Joined November 2011
United States1849 Posts
November 10 2012 00:35 GMT
#140
I'm exciated, I can't wait to play on Kr servers! Hopefully there isn't a lot of lag, though.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 10 2012 00:38 GMT
#141
On November 10 2012 09:33 Asturas wrote:
mm, so I have 3 accounts, 1 EU, 1 KR, 1 NA. So after this change on each of this account I will be able to play on each server?


Yup all 3 accounts can play on all 3 servers .
When I think of something else, something will go here
HououinKyouma
Profile Joined November 2011
Australia152 Posts
November 10 2012 00:41 GMT
#142
next up, hopefully free multiplayer for those without sc2!
Terran Dream Team | TaeJa | INnoVation | Maru | TY| Cure | Maru again
Asturas
Profile Blog Joined September 2010
Finland587 Posts
November 10 2012 00:41 GMT
#143
On November 10 2012 09:38 blade55555 wrote:
Show nested quote +
On November 10 2012 09:33 Asturas wrote:
mm, so I have 3 accounts, 1 EU, 1 KR, 1 NA. So after this change on each of this account I will be able to play on each server?


Yup all 3 accounts can play on all 3 servers .


I am little unsure about it, because they are all on same e-mail. I will just have to wait and see
There are no boundaries, that's the final conclusion.
Noocta
Profile Joined June 2010
France12578 Posts
November 10 2012 00:46 GMT
#144
Great, but everyone who wnated to play on other regions already bought multiple games..
I hope they realize they fool noone that it was a great way to sell more game copies
" I'm not gonna fight you. I'm gonna kick your ass ! "
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
November 10 2012 00:53 GMT
#145
Psh, who needs name change, just create a new 'character' I guess
silent_owl
Profile Joined March 2011
Philippines3098 Posts
November 10 2012 00:55 GMT
#146
On November 10 2012 09:21 radscorpion9 wrote:
I'm prepared alright... for some global lag.


EU to SEA will be terrible.
"If you know your enemy and yourself, you need not fear the results of a hundred battles." - Sun Tzu
AndAgain
Profile Joined November 2010
United States2621 Posts
November 10 2012 01:01 GMT
#147
On November 10 2012 09:46 Noocta wrote:
Great, but everyone who wnated to play on other regions already bought multiple games..
I hope they realize they fool noone that it was a great way to sell more game copies


So why are they implementing this at all...
All your teeth should fall out and hair should grow in their place!
FILM
Profile Joined September 2010
United States663 Posts
November 10 2012 01:04 GMT
#148
better release those day1 promised features at the end of the life of the game to promote hype for the expansion
Artosis:  "It's like Detroit in there."   Tasteless:  "Lots of shootings and damaged buildings."
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2012-11-10 01:04:37
November 10 2012 01:04 GMT
#149
On November 10 2012 10:01 AndAgain wrote:
Show nested quote +
On November 10 2012 09:46 Noocta wrote:
Great, but everyone who wnated to play on other regions already bought multiple games..
I hope they realize they fool noone that it was a great way to sell more game copies


So why are they implementing this at all...

Because they already made the money...with "separate metagame shift" as an excuse. Im surprised theyre doing this so soon
age: 84 | location: california | sex: 잘함
Noocta
Profile Joined June 2010
France12578 Posts
November 10 2012 01:05 GMT
#150
On November 10 2012 10:01 AndAgain wrote:
Show nested quote +
On November 10 2012 09:46 Noocta wrote:
Great, but everyone who wnated to play on other regions already bought multiple games..
I hope they realize they fool noone that it was a great way to sell more game copies


So why are they implementing this at all...


Well, not saying they didn't want to implement it, but I guess Activision wasn't too unhappy about it not being here :<
" I'm not gonna fight you. I'm gonna kick your ass ! "
-vVvTitan-
Profile Joined August 2010
United States473 Posts
November 10 2012 01:05 GMT
#151
too little too late blizz
vVv.Titan @ vVv-Gaming.com
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
Last Edited: 2012-11-10 01:07:17
November 10 2012 01:06 GMT
#152
Well my two accounts just became six. Thats positive reframing I guess.

actually, 8 lol
"Right on" - Morrow
Adreme
Profile Joined June 2011
United States5574 Posts
November 10 2012 01:06 GMT
#153
On November 10 2012 10:04 jinorazi wrote:
Show nested quote +
On November 10 2012 10:01 AndAgain wrote:
On November 10 2012 09:46 Noocta wrote:
Great, but everyone who wnated to play on other regions already bought multiple games..
I hope they realize they fool noone that it was a great way to sell more game copies


So why are they implementing this at all...

Because they already made the money...with "separate metagame shift" as an excuse. Im surprised theyre doing this so soon


So basically you are assumign that they only are doing it because they already made the money they would make off of multiple accounts despite the fact that two more expansions are on the way.
EssenceSC
Profile Joined August 2012
United Kingdom29 Posts
November 10 2012 01:11 GMT
#154
kr server is still too laggy for me anyway (
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2012-11-10 01:14:24
November 10 2012 01:13 GMT
#155
On November 10 2012 10:06 Adreme wrote:
Show nested quote +
On November 10 2012 10:04 jinorazi wrote:
On November 10 2012 10:01 AndAgain wrote:
On November 10 2012 09:46 Noocta wrote:
Great, but everyone who wnated to play on other regions already bought multiple games..
I hope they realize they fool noone that it was a great way to sell more game copies


So why are they implementing this at all...

Because they already made the money...with "separate metagame shift" as an excuse. Im surprised theyre doing this so soon


So basically you are assumign that they only are doing it because they already made the money they would make off of multiple accounts despite the fact that two more expansions are on the way.


hence, "so soon". if they dont do it, some of those with multiple accounts would buy multiple hots and lotv. so either 1) it was a hindsight in the first place for not having global access or 2) they changed their mind (either money or approach ie. separated metagame shift)

i expected stuff like global acess and multiple accounts, as it has been with past blizzard games, after lotv
age: 84 | location: california | sex: 잘함
TJ31
Profile Joined October 2012
630 Posts
November 10 2012 01:13 GMT
#156
On November 10 2012 10:06 Adreme wrote:
Show nested quote +
On November 10 2012 10:04 jinorazi wrote:
On November 10 2012 10:01 AndAgain wrote:
On November 10 2012 09:46 Noocta wrote:
Great, but everyone who wnated to play on other regions already bought multiple games..
I hope they realize they fool noone that it was a great way to sell more game copies


So why are they implementing this at all...

Because they already made the money...with "separate metagame shift" as an excuse. Im surprised theyre doing this so soon


So basically you are assumign that they only are doing it because they already made the money they would make off of multiple accounts despite the fact that two more expansions are on the way.

They announced that HotS would have global play waaaay earlier. How many will play WoL only after HotS release? Not many I believe, so may as well make it for WoL a bit earlier to have better test results than with HotS beta, because way more people playing WoL now.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
November 10 2012 01:16 GMT
#157
oh man. i can't wait for the threads to appear:

"WHY DO ALL KOREANS ALL IN AND CHEESE?" "IS THE NEW METAGAME RUSH?"
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
TangYiChen
Profile Joined March 2011
Korea (South)195 Posts
November 10 2012 01:19 GMT
#158
awesome. about time they did this. finally get to try playing on eu :D
Do the difficult things while they are easy and do the great things while they are small. A journey of a thousand miles must begin with a single step.
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
November 10 2012 01:21 GMT
#159
Hooray!

Can't wait for the Europeans and Koreans to come over and start bullying us on the North American ladder. Might force the lot of us to get better.
aka: KTVindicare the Geeky Bartender
Vestrel
Profile Blog Joined December 2010
Canada271 Posts
Last Edited: 2012-11-10 01:22:23
November 10 2012 01:21 GMT
#160
If only all of these changes were in the game 2 years ago...

Still happy, Korean invasion coming up
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
November 10 2012 01:24 GMT
#161
so those who have already bought NA EU SEA KR etc, their money is gone down the drain?
xd
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
November 10 2012 01:24 GMT
#162
Why are we thanking blizzard for this? LOL
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Kalingingsong
Profile Joined September 2009
Canada633 Posts
Last Edited: 2012-11-10 01:26:44
November 10 2012 01:26 GMT
#163
I understand blizzard's strategy now:

make shitty game that's good for pulling in cash quickly from casuals, then add in the good technical stuff once only hardcore people are left.
Dess.JadeFalcon
shockaslim
Profile Joined December 2010
United States1104 Posts
November 10 2012 01:27 GMT
#164
On November 10 2012 10:24 ElusoryX wrote:
so those who have already bought NA EU SEA KR etc, their money is gone down the drain?


Yea I feel like I now have one normal account and three smurfs. Kind of weird how they are doing this but hey its good that people can play on all of the servers.
Dirty Deeds...DONE DIRT CHEAP!!!
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
November 10 2012 01:29 GMT
#165
wowowowowowowowow! that's pretty big.
"The flame that burns twice as bright burns half as long." - Lao Tzu
sharky246
Profile Blog Joined November 2010
1197 Posts
November 10 2012 01:29 GMT
#166
Wow they finally allowed cross-regional play. Too bad i already bought multiple accounts in other servers, this is too late for me.
On January 03 2011 13:14 IdrA wrote: being high on the ladder doesnt get you any closer to your goal. Avoiding practice to protect your rating is absurd. If you want to be good go play 40 games a day and stop thinking about becoming a pro.
Fliparoni
Profile Joined February 2012
205 Posts
November 10 2012 01:30 GMT
#167
GG blizzard
T-oastbro-T
Profile Joined January 2011
Germany378 Posts
November 10 2012 01:30 GMT
#168
On November 10 2012 07:08 stichtom wrote:
"(...)and perhaps try maps that you’ve never seen before.


This is the one thing, which should transcend regions no matter what. What kind of excuse could there be for making maps eligible for a specific region exclusively?
Jonoman92
Profile Blog Joined September 2006
United States9103 Posts
November 10 2012 01:30 GMT
#169
Well shoot, who knows.... maybe one day we'll even have chat channels!
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
November 10 2012 01:31 GMT
#170
Yay, this is especially great for teamgames. Lost contact with a few people on NA due to being stuck with EU. I have always wondered if 3:3 is different on KR compared to EU too. Kinda like #Brood War Ladder and #Brood War Kor-Asia (frogot what it changed name to) and such channels in BW. Anyways I hope I can get high enough mmr to find out and then possibly steal some nice combos and bring back home.
I have the best fucking lawyers in the country including the man they call the Malmis.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
November 10 2012 01:34 GMT
#171
On November 10 2012 10:30 Jonoman92 wrote:
Well shoot, who knows.... maybe one day we'll even have chat channels!


Clan support, now available as paid DLC.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
paddyz
Profile Joined May 2011
Ireland628 Posts
November 10 2012 01:36 GMT
#172
Thank you Blizzard!, I have been waiting for this for awhile. Should be great
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-11-10 01:36:57
November 10 2012 01:36 GMT
#173
On November 10 2012 10:34 sluggaslamoo wrote:
Show nested quote +
On November 10 2012 10:30 Jonoman92 wrote:
Well shoot, who knows.... maybe one day we'll even have chat channels!


Clan support, now available as paid DLC.


PFFFT clan supports already added into hots and then into WoL when hots releases!
When I think of something else, something will go here
templar631
Profile Joined September 2012
United States6 Posts
November 10 2012 01:36 GMT
#174
KR server here i come
twoliveanddie
Profile Joined January 2010
United States2049 Posts
November 10 2012 01:40 GMT
#175
alright, the train finally made it to global support

next stop is ???

LAN
LAN
LAN
Osyrul
Profile Joined February 2012
257 Posts
November 10 2012 01:48 GMT
#176
Good, the technology is finally here.
Hammer442
Profile Joined May 2011
Australia749 Posts
November 10 2012 01:49 GMT
#177
On November 10 2012 10:40 twoliveanddie wrote:
alright, the train finally made it to global support

next stop is ???

LAN
LAN
LAN

The train just blew up.
Adreme
Profile Joined June 2011
United States5574 Posts
November 10 2012 01:51 GMT
#178
On November 10 2012 10:13 jinorazi wrote:
Show nested quote +
On November 10 2012 10:06 Adreme wrote:
On November 10 2012 10:04 jinorazi wrote:
On November 10 2012 10:01 AndAgain wrote:
On November 10 2012 09:46 Noocta wrote:
Great, but everyone who wnated to play on other regions already bought multiple games..
I hope they realize they fool noone that it was a great way to sell more game copies


So why are they implementing this at all...

Because they already made the money...with "separate metagame shift" as an excuse. Im surprised theyre doing this so soon


So basically you are assumign that they only are doing it because they already made the money they would make off of multiple accounts despite the fact that two more expansions are on the way.


hence, "so soon". if they dont do it, some of those with multiple accounts would buy multiple hots and lotv. so either 1) it was a hindsight in the first place for not having global access or 2) they changed their mind (either money or approach ie. separated metagame shift)

i expected stuff like global acess and multiple accounts, as it has been with past blizzard games, after lotv


The simple and probably more likely reason it wasnt in at launch was either that they underestimated how much people would want it or they didnt have it ready in time. A lot of the HotS features were probably features they wanted to put in WoL but didnt finish in time because at some point you have to launch your game.
dynwar7
Profile Joined May 2011
1983 Posts
November 10 2012 01:53 GMT
#179
Ah, hope this will be something good for eSports!
Regarding the imbalance, hilarious to see Zergs defending themselves....
mhael
Profile Joined January 2012
United States102 Posts
November 10 2012 01:59 GMT
#180
I am going to go to the worst server so that I will inflate my ego as much as possible.

Why be bronze in Korea when I can be GOLD elsewhere!!!!! =D
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
November 10 2012 02:01 GMT
#181
It's definitely a nice addition, though not that big of a deal I think. A lot of people are just excited about the "glory of KR server" but other than that it doesn't really change much. Will be nice to play with friends from Europe though. Hopefully the latency won't be too bad.
You mean I just write stuff here and other people can see it?
Osyrul
Profile Joined February 2012
257 Posts
November 10 2012 02:02 GMT
#182
On November 10 2012 10:51 Adreme wrote:
Show nested quote +
On November 10 2012 10:13 jinorazi wrote:
On November 10 2012 10:06 Adreme wrote:
On November 10 2012 10:04 jinorazi wrote:
On November 10 2012 10:01 AndAgain wrote:
On November 10 2012 09:46 Noocta wrote:
Great, but everyone who wnated to play on other regions already bought multiple games..
I hope they realize they fool noone that it was a great way to sell more game copies


So why are they implementing this at all...

Because they already made the money...with "separate metagame shift" as an excuse. Im surprised theyre doing this so soon


So basically you are assumign that they only are doing it because they already made the money they would make off of multiple accounts despite the fact that two more expansions are on the way.


hence, "so soon". if they dont do it, some of those with multiple accounts would buy multiple hots and lotv. so either 1) it was a hindsight in the first place for not having global access or 2) they changed their mind (either money or approach ie. separated metagame shift)

i expected stuff like global acess and multiple accounts, as it has been with past blizzard games, after lotv


The simple and probably more likely reason it wasnt in at launch was either that they underestimated how much people would want it or they didnt have it ready in time. A lot of the HotS features were probably features they wanted to put in WoL but didnt finish in time because at some point you have to launch your game.

You know, you could launch it when it's done.
Or launch it and complete all the features in the next expansion 2 years later, that's cool too.
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
November 10 2012 02:03 GMT
#183
YESSSSSSSSSSSS

All I can really say here xD
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Havik_
Profile Joined November 2011
United States5585 Posts
November 10 2012 02:15 GMT
#184
AWWWWWWWWWWWWWWWWWWWW FUCK YEAH!!!!!



Now I can be forever stuck in bottom 50 Bronze on Kr ladder :p
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
Trasko
Profile Blog Joined July 2010
Sweden983 Posts
November 10 2012 02:24 GMT
#185
henhao
Jaedong <3
malaan
Profile Joined September 2010
365 Posts
November 10 2012 02:29 GMT
#186
I have a buddy in korea who just test this out (not SC2, but playing a game on a EU server from korea). His latency was over 500 ms. There is no way in hell europeans will be able to go Korean server that's unplayable lag.
Adreme
Profile Joined June 2011
United States5574 Posts
November 10 2012 02:29 GMT
#187
On November 10 2012 11:02 CameLs wrote:
Show nested quote +
On November 10 2012 10:51 Adreme wrote:
On November 10 2012 10:13 jinorazi wrote:
On November 10 2012 10:06 Adreme wrote:
On November 10 2012 10:04 jinorazi wrote:
On November 10 2012 10:01 AndAgain wrote:
On November 10 2012 09:46 Noocta wrote:
Great, but everyone who wnated to play on other regions already bought multiple games..
I hope they realize they fool noone that it was a great way to sell more game copies


So why are they implementing this at all...

Because they already made the money...with "separate metagame shift" as an excuse. Im surprised theyre doing this so soon


So basically you are assumign that they only are doing it because they already made the money they would make off of multiple accounts despite the fact that two more expansions are on the way.


hence, "so soon". if they dont do it, some of those with multiple accounts would buy multiple hots and lotv. so either 1) it was a hindsight in the first place for not having global access or 2) they changed their mind (either money or approach ie. separated metagame shift)

i expected stuff like global acess and multiple accounts, as it has been with past blizzard games, after lotv


The simple and probably more likely reason it wasnt in at launch was either that they underestimated how much people would want it or they didnt have it ready in time. A lot of the HotS features were probably features they wanted to put in WoL but didnt finish in time because at some point you have to launch your game.

You know, you could launch it when it's done.
Or launch it and complete all the features in the next expansion 2 years later, that's cool too.


Spending 2 more years developing a game with zero return isnt really a sound business venture especially when you are launching 2 expansions where you can slip in anything that didnt get finished in time for core game.
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
November 10 2012 02:31 GMT
#188
So glad competition is forcing them to step it up, this + all the other features coming in HotS make me really hopeful about the future of SC2 ^_^
"You seem to think about this game a lot"
tshi
Profile Joined September 2012
United States2495 Posts
November 10 2012 02:37 GMT
#189
I didn't think the technology was there yet, but yay!
scrub - inexperienced player with relatively little skill and excessive arrogance
PiQLiQ
Profile Joined January 2011
Sweden702 Posts
November 10 2012 02:41 GMT
#190
This is def very good and awesome and everything. But why? over 2 years too late. They even had it in BW why not implement it directly in bnet.2.0 ? Took too long imo.
http://twitter.com/PiQLiQ
KiWiKaKi
Profile Joined February 2010
Canada691 Posts
Last Edited: 2012-11-10 02:43:22
November 10 2012 02:42 GMT
#191
ur pro or ur noob , thats life
KiWiKaKi
Profile Joined February 2010
Canada691 Posts
November 10 2012 02:43 GMT
#192
ur pro or ur noob , thats life
Extenz
Profile Joined October 2011
Italy822 Posts
November 10 2012 02:52 GMT
#193
sooo goooooddddd YES
Osyrul
Profile Joined February 2012
257 Posts
November 10 2012 03:03 GMT
#194
On November 10 2012 11:29 Adreme wrote:
Show nested quote +
On November 10 2012 11:02 CameLs wrote:
On November 10 2012 10:51 Adreme wrote:
On November 10 2012 10:13 jinorazi wrote:
On November 10 2012 10:06 Adreme wrote:
On November 10 2012 10:04 jinorazi wrote:
On November 10 2012 10:01 AndAgain wrote:
On November 10 2012 09:46 Noocta wrote:
Great, but everyone who wnated to play on other regions already bought multiple games..
I hope they realize they fool noone that it was a great way to sell more game copies


So why are they implementing this at all...

Because they already made the money...with "separate metagame shift" as an excuse. Im surprised theyre doing this so soon


So basically you are assumign that they only are doing it because they already made the money they would make off of multiple accounts despite the fact that two more expansions are on the way.


hence, "so soon". if they dont do it, some of those with multiple accounts would buy multiple hots and lotv. so either 1) it was a hindsight in the first place for not having global access or 2) they changed their mind (either money or approach ie. separated metagame shift)

i expected stuff like global acess and multiple accounts, as it has been with past blizzard games, after lotv


The simple and probably more likely reason it wasnt in at launch was either that they underestimated how much people would want it or they didnt have it ready in time. A lot of the HotS features were probably features they wanted to put in WoL but didnt finish in time because at some point you have to launch your game.

You know, you could launch it when it's done.
Or launch it and complete all the features in the next expansion 2 years later, that's cool too.


Spending 2 more years developing a game with zero return isnt really a sound business venture especially when you are launching 2 expansions where you can slip in anything that didnt get finished in time for core game.

Good point, that is if the technology isn't there yet.
It exists a decade ago, on the predecessor of the game itself.
I'm no programmer, but I don't see how it would take 2 years after launch to implement it.
Havik_
Profile Joined November 2011
United States5585 Posts
November 10 2012 03:09 GMT
#195
On November 10 2012 11:43 KiWiKaKi wrote:
http://www.youtube.com/watch?v=_J6-3l3hCm0



You need to get your ass playing again!
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
November 10 2012 03:11 GMT
#196
On November 10 2012 11:43 KiWiKaKi wrote:
http://www.youtube.com/watch?v=_J6-3l3hCm0

yup
Stephano//HerO//TaeJa//Squirtle//Bomber
zhurai
Profile Blog Joined September 2010
United States5660 Posts
November 10 2012 03:11 GMT
#197
2 years late? lol

Prepare yourself for worldwide competition, as Global Play will be added to StarCraft II in an upcoming patch in the coming months.

soon™ ?
Twitter: @zhurai | Site: http://zhurai.com
mtn
Profile Blog Joined August 2011
729 Posts
November 10 2012 03:16 GMT
#198
People you wont be placed in Bronze league simply because there arent enough players playin sc2 in Korea...
Shin_Gouki
Profile Blog Joined June 2009
United States313 Posts
November 10 2012 03:16 GMT
#199
awwwww this is gonna be soooo awesome!!!!! ^_________^

And I live in Cali so the latency shouldn't be that bad yeeee yeeeeeeeeee
Death comes in many forms
Adreme
Profile Joined June 2011
United States5574 Posts
November 10 2012 03:17 GMT
#200
On November 10 2012 12:03 CameLs wrote:
Show nested quote +
On November 10 2012 11:29 Adreme wrote:
On November 10 2012 11:02 CameLs wrote:
On November 10 2012 10:51 Adreme wrote:
On November 10 2012 10:13 jinorazi wrote:
On November 10 2012 10:06 Adreme wrote:
On November 10 2012 10:04 jinorazi wrote:
On November 10 2012 10:01 AndAgain wrote:
On November 10 2012 09:46 Noocta wrote:
Great, but everyone who wnated to play on other regions already bought multiple games..
I hope they realize they fool noone that it was a great way to sell more game copies


So why are they implementing this at all...

Because they already made the money...with "separate metagame shift" as an excuse. Im surprised theyre doing this so soon


So basically you are assumign that they only are doing it because they already made the money they would make off of multiple accounts despite the fact that two more expansions are on the way.


hence, "so soon". if they dont do it, some of those with multiple accounts would buy multiple hots and lotv. so either 1) it was a hindsight in the first place for not having global access or 2) they changed their mind (either money or approach ie. separated metagame shift)

i expected stuff like global acess and multiple accounts, as it has been with past blizzard games, after lotv


The simple and probably more likely reason it wasnt in at launch was either that they underestimated how much people would want it or they didnt have it ready in time. A lot of the HotS features were probably features they wanted to put in WoL but didnt finish in time because at some point you have to launch your game.

You know, you could launch it when it's done.
Or launch it and complete all the features in the next expansion 2 years later, that's cool too.


Spending 2 more years developing a game with zero return isnt really a sound business venture especially when you are launching 2 expansions where you can slip in anything that didnt get finished in time for core game.

Good point, that is if the technology isn't there yet.
It exists a decade ago, on the predecessor of the game itself.
I'm no programmer, but I don't see how it would take 2 years after launch to implement it.


Lets say I have 20 bonus things i want to put into SC2 and I have 2-3 teams of people whos job it is to make them and have it work. What you do of course is set a priority list and set your teams to work on each of there assignments with what you think is plenty of time to finish them all before launch.

As programming continues though you run into implimentation issues, issues making it work, and the occational weird bug that you cant explain because it doesnt seem to make sense, or even someone spending too much time making something work. This causes delays over time and all of a sudden what you thought was plenty of time becomes you picking and choosing things to delay until HotS and then once the game launches and you are starting on next game the cycle repeats.
Aveng3r
Profile Joined February 2012
United States2411 Posts
November 10 2012 03:20 GMT
#201
wow, finally something really really good out of blizzard. who knows, playing on the korean server might be a shot in the arm for the foreign community. I for one cant wait to get rolled my platinum level players and get better at the game as a result.
I carve marble busts of assassinated world leaders - PM for a quote
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
Last Edited: 2012-11-10 03:23:23
November 10 2012 03:22 GMT
#202
On November 10 2012 10:24 ElusoryX wrote:
so those who have already bought NA EU SEA KR etc, their money is gone down the drain?


Why would it go down the drain, after global play you're still going to be able to play on all servers that you have bought an account for and more. Haven't you been using your extra accounts up until now?
Too weird to live, too rare to die.
AceOfCakez
Profile Joined August 2012
United States72 Posts
November 10 2012 03:28 GMT
#203
Well, this was what they should have had in the first place. So minor props to actually implementing something that should have been there to begin with. Now all we need is LAN so that tournament competitions won't have to suffer the dreaded disconnects.
http://strangersarefriendswaitingtohappen.blogspot.com/
Venomsflame
Profile Joined February 2011
United States613 Posts
November 10 2012 03:28 GMT
#204
Only 2 and a half years fucking overdue.
Osyrul
Profile Joined February 2012
257 Posts
November 10 2012 03:47 GMT
#205
On November 10 2012 12:17 Adreme wrote:
Show nested quote +
On November 10 2012 12:03 CameLs wrote:
On November 10 2012 11:29 Adreme wrote:
On November 10 2012 11:02 CameLs wrote:
On November 10 2012 10:51 Adreme wrote:
On November 10 2012 10:13 jinorazi wrote:
On November 10 2012 10:06 Adreme wrote:
On November 10 2012 10:04 jinorazi wrote:
On November 10 2012 10:01 AndAgain wrote:
On November 10 2012 09:46 Noocta wrote:
Great, but everyone who wnated to play on other regions already bought multiple games..
I hope they realize they fool noone that it was a great way to sell more game copies


So why are they implementing this at all...

Because they already made the money...with "separate metagame shift" as an excuse. Im surprised theyre doing this so soon


So basically you are assumign that they only are doing it because they already made the money they would make off of multiple accounts despite the fact that two more expansions are on the way.


hence, "so soon". if they dont do it, some of those with multiple accounts would buy multiple hots and lotv. so either 1) it was a hindsight in the first place for not having global access or 2) they changed their mind (either money or approach ie. separated metagame shift)

i expected stuff like global acess and multiple accounts, as it has been with past blizzard games, after lotv


The simple and probably more likely reason it wasnt in at launch was either that they underestimated how much people would want it or they didnt have it ready in time. A lot of the HotS features were probably features they wanted to put in WoL but didnt finish in time because at some point you have to launch your game.

You know, you could launch it when it's done.
Or launch it and complete all the features in the next expansion 2 years later, that's cool too.


Spending 2 more years developing a game with zero return isnt really a sound business venture especially when you are launching 2 expansions where you can slip in anything that didnt get finished in time for core game.

Good point, that is if the technology isn't there yet.
It exists a decade ago, on the predecessor of the game itself.
I'm no programmer, but I don't see how it would take 2 years after launch to implement it.


Lets say I have 20 bonus things i want to put into SC2 and I have 2-3 teams of people whos job it is to make them and have it work. What you do of course is set a priority list and set your teams to work on each of there assignments with what you think is plenty of time to finish them all before launch.

As programming continues though you run into implimentation issues, issues making it work, and the occational weird bug that you cant explain because it doesnt seem to make sense, or even someone spending too much time making something work. This causes delays over time and all of a sudden what you thought was plenty of time becomes you picking and choosing things to delay until HotS and then once the game launches and you are starting on next game the cycle repeats.

I do understand what you are trying to say.
There are certain priority, the core game itself is more important than Clan Support/ Chat Channel / Name Change etc.
But let's be honest, 2 years after the game launch? For something that already exist?

It comes down to 2 things.
1) Technical limitation/issue
Does that not show the incompetency (is that a word?) of the guys at Blizzard?
SEA player were able to play on NA server few months after the release.
How could it take so damn long, seriously.

2) $$$$
They wanted to sell more copies.
I'm totally fine with that, they are a business after all.
They are there to make money, not to babysit you.
I wish they could just step out and say that, instead of the "technology isn't there yet guys" excuses.
They take us as some dumb zombies that don't know a thing.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44347 Posts
November 10 2012 03:58 GMT
#206
Each region will have separate profile data, meaning that characters, profiles, ladder rankings, progress, and friends lists will not carry over from region to region.


So I'm finally getting the ability to have different accounts for different races, without needing to buy multiple games Yay!

Players will be able to freely switch between regions via the StarCraft II login screen.


Free = good.

When your region’s game servers are undergoing maintenance, you may be able to play in a different region that is not down for maintenance.


More SC2 playtime = good too.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Adreme
Profile Joined June 2011
United States5574 Posts
November 10 2012 04:06 GMT
#207
On November 10 2012 12:47 CameLs wrote:
Show nested quote +
On November 10 2012 12:17 Adreme wrote:
On November 10 2012 12:03 CameLs wrote:
On November 10 2012 11:29 Adreme wrote:
On November 10 2012 11:02 CameLs wrote:
On November 10 2012 10:51 Adreme wrote:
On November 10 2012 10:13 jinorazi wrote:
On November 10 2012 10:06 Adreme wrote:
On November 10 2012 10:04 jinorazi wrote:
On November 10 2012 10:01 AndAgain wrote:
[quote]

So why are they implementing this at all...

Because they already made the money...with "separate metagame shift" as an excuse. Im surprised theyre doing this so soon


So basically you are assumign that they only are doing it because they already made the money they would make off of multiple accounts despite the fact that two more expansions are on the way.


hence, "so soon". if they dont do it, some of those with multiple accounts would buy multiple hots and lotv. so either 1) it was a hindsight in the first place for not having global access or 2) they changed their mind (either money or approach ie. separated metagame shift)

i expected stuff like global acess and multiple accounts, as it has been with past blizzard games, after lotv


The simple and probably more likely reason it wasnt in at launch was either that they underestimated how much people would want it or they didnt have it ready in time. A lot of the HotS features were probably features they wanted to put in WoL but didnt finish in time because at some point you have to launch your game.

You know, you could launch it when it's done.
Or launch it and complete all the features in the next expansion 2 years later, that's cool too.


Spending 2 more years developing a game with zero return isnt really a sound business venture especially when you are launching 2 expansions where you can slip in anything that didnt get finished in time for core game.

Good point, that is if the technology isn't there yet.
It exists a decade ago, on the predecessor of the game itself.
I'm no programmer, but I don't see how it would take 2 years after launch to implement it.


Lets say I have 20 bonus things i want to put into SC2 and I have 2-3 teams of people whos job it is to make them and have it work. What you do of course is set a priority list and set your teams to work on each of there assignments with what you think is plenty of time to finish them all before launch.

As programming continues though you run into implimentation issues, issues making it work, and the occational weird bug that you cant explain because it doesnt seem to make sense, or even someone spending too much time making something work. This causes delays over time and all of a sudden what you thought was plenty of time becomes you picking and choosing things to delay until HotS and then once the game launches and you are starting on next game the cycle repeats.

I do understand what you are trying to say.
There are certain priority, the core game itself is more important than Clan Support/ Chat Channel / Name Change etc.
But let's be honest, 2 years after the game launch? For something that already exist?

It comes down to 2 things.
1) Technical limitation/issue
Does that not show the incompetency (is that a word?) of the guys at Blizzard?
SEA player were able to play on NA server few months after the release.
How could it take so damn long, seriously.

2) $$$$
They wanted to sell more copies.
I'm totally fine with that, they are a business after all.
They are there to make money, not to babysit you.
I wish they could just step out and say that, instead of the "technology isn't there yet guys" excuses.
They take us as some dumb zombies that don't know a thing.


If they delayed the game a year a lot of it probably could have been in the game because it would have thus delayed everything else (or well a lot of it since people were probably working on HotS before WoL launched) to get those features in but they used the logic of wanting to actually launch the game and pushed the features back to the expansion that they didnt figure were core features.

The global play was probably a combination of that and the fact that they wanted to insure lag-free gameplay for as many as possible and if they had global play inevitably everyone who wanted to be good would be on one server (probably Korea) and they needed to be able to insure lag-free gameplay for all who wanted to play on it and they probably didnt think they could.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44347 Posts
November 10 2012 04:07 GMT
#208
On November 10 2012 07:15 LOLingBuddha wrote:
I like this, however, i somehow have a silly feeling that everyone is just going to play on the korean server?

i mean it kind of depends on the lag you get i guess, but i would think most people would go where the competition is fiercest..

what do you guys think?


People might try it out just for fun, but I doubt that anyone who's diamond or lower on NA/ EU or just casually playing is going to enjoy getting their asses kicked on Korea and also get ranked even lower in the leagues on top of that. Plus lag. They'll probably keep whatever tiny amount of pride they have and just stick with their normal ladder.

On November 10 2012 07:45 figaro wrote:
This seems to me you still need to buy a new account for the other server.


It clearly says it's free.

On November 10 2012 07:54 FinalForm wrote:
Thank you destiny


Oh god no. Not even close.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Mazer
Profile Joined April 2008
Canada1086 Posts
November 10 2012 04:07 GMT
#209
Oh gee, another feature from 1990's B.Net. Good job Blizz!
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 10 2012 04:09 GMT
#210
On November 10 2012 13:07 DarkPlasmaBall wrote:
Show nested quote +
On November 10 2012 07:15 LOLingBuddha wrote:
I like this, however, i somehow have a silly feeling that everyone is just going to play on the korean server?

i mean it kind of depends on the lag you get i guess, but i would think most people would go where the competition is fiercest..

what do you guys think?


People might try it out just for fun, but I doubt that anyone who's diamond or lower on NA/ EU or just casually playing is going to enjoy getting their asses kicked on Korea and also get ranked even lower in the leagues on top of that. Plus lag. They'll probably keep whatever tiny amount of pride they have and just stick with their normal ladder.

Show nested quote +
On November 10 2012 07:45 figaro wrote:
This seems to me you still need to buy a new account for the other server.


It clearly says it's free.

Show nested quote +
On November 10 2012 07:54 FinalForm wrote:
Thank you destiny


Oh god no. Not even close.


LOL at the guy saying thank you destiny. Blizzard announced this like 6 months ago lmao.
When I think of something else, something will go here
Taefox
Profile Joined March 2010
1533 Posts
November 10 2012 04:12 GMT
#211
now all we need to .... wait ? >_<
@taefoxy
fuzzy_panda
Profile Blog Joined November 2010
New Zealand1681 Posts
November 10 2012 04:19 GMT
#212
Lolz we are finally almost at the level of War 3 Battlenet!! Is this Battlenet 0.5 now?
Belha
Profile Joined December 2010
Italy2850 Posts
November 10 2012 04:21 GMT
#213
Finally!! Best addition so far ^^
Chicken gank op
PieTaster
Profile Joined September 2011
52 Posts
November 10 2012 04:21 GMT
#214
YEAH FINALLY! TY BLIZZARD!
The brofestors are after you next.
Osyrul
Profile Joined February 2012
257 Posts
November 10 2012 04:28 GMT
#215
On November 10 2012 13:06 Adreme wrote:
Show nested quote +
On November 10 2012 12:47 CameLs wrote:
On November 10 2012 12:17 Adreme wrote:
On November 10 2012 12:03 CameLs wrote:
On November 10 2012 11:29 Adreme wrote:
On November 10 2012 11:02 CameLs wrote:
On November 10 2012 10:51 Adreme wrote:
On November 10 2012 10:13 jinorazi wrote:
On November 10 2012 10:06 Adreme wrote:
On November 10 2012 10:04 jinorazi wrote:
[quote]
Because they already made the money...with "separate metagame shift" as an excuse. Im surprised theyre doing this so soon


So basically you are assumign that they only are doing it because they already made the money they would make off of multiple accounts despite the fact that two more expansions are on the way.


hence, "so soon". if they dont do it, some of those with multiple accounts would buy multiple hots and lotv. so either 1) it was a hindsight in the first place for not having global access or 2) they changed their mind (either money or approach ie. separated metagame shift)

i expected stuff like global acess and multiple accounts, as it has been with past blizzard games, after lotv


The simple and probably more likely reason it wasnt in at launch was either that they underestimated how much people would want it or they didnt have it ready in time. A lot of the HotS features were probably features they wanted to put in WoL but didnt finish in time because at some point you have to launch your game.

You know, you could launch it when it's done.
Or launch it and complete all the features in the next expansion 2 years later, that's cool too.


Spending 2 more years developing a game with zero return isnt really a sound business venture especially when you are launching 2 expansions where you can slip in anything that didnt get finished in time for core game.

Good point, that is if the technology isn't there yet.
It exists a decade ago, on the predecessor of the game itself.
I'm no programmer, but I don't see how it would take 2 years after launch to implement it.


Lets say I have 20 bonus things i want to put into SC2 and I have 2-3 teams of people whos job it is to make them and have it work. What you do of course is set a priority list and set your teams to work on each of there assignments with what you think is plenty of time to finish them all before launch.

As programming continues though you run into implimentation issues, issues making it work, and the occational weird bug that you cant explain because it doesnt seem to make sense, or even someone spending too much time making something work. This causes delays over time and all of a sudden what you thought was plenty of time becomes you picking and choosing things to delay until HotS and then once the game launches and you are starting on next game the cycle repeats.

I do understand what you are trying to say.
There are certain priority, the core game itself is more important than Clan Support/ Chat Channel / Name Change etc.
But let's be honest, 2 years after the game launch? For something that already exist?

It comes down to 2 things.
1) Technical limitation/issue
Does that not show the incompetency (is that a word?) of the guys at Blizzard?
SEA player were able to play on NA server few months after the release.
How could it take so damn long, seriously.

2) $$$$
They wanted to sell more copies.
I'm totally fine with that, they are a business after all.
They are there to make money, not to babysit you.
I wish they could just step out and say that, instead of the "technology isn't there yet guys" excuses.
They take us as some dumb zombies that don't know a thing.


If they delayed the game a year a lot of it probably could have been in the game because it would have thus delayed everything else (or well a lot of it since people were probably working on HotS before WoL launched) to get those features in but they used the logic of wanting to actually launch the game and pushed the features back to the expansion that they didnt figure were core features.

The global play was probably a combination of that and the fact that they wanted to insure lag-free gameplay for as many as possible and if they had global play inevitably everyone who wanted to be good would be on one server (probably Korea) and they needed to be able to insure lag-free gameplay for all who wanted to play on it and they probably didnt think they could.

Cross server latency is inevitable, there's no way they could fix that.(Proof me wrong HOTS)
I'm from SEA, my ping on NA server never ever gone below 250ms.
So i don't see that as a valid argument/ justification on the 2 years delay of the implementation.

Lag-free or not, let the player decides if they wanted to play on other servers.
Friends have to spend $60 to play together just because they have a different version of the game is ridiculous.
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
November 10 2012 04:30 GMT
#216
Amazing, I can't wait for this, although I am not sure I will be able to play on KR anymore without lag.... Oh well will have to wait and see.
AKA: TelecoM[WHITE] Protoss fighting
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 10 2012 04:31 GMT
#217
On November 10 2012 13:28 CameLs wrote:
Show nested quote +
On November 10 2012 13:06 Adreme wrote:
On November 10 2012 12:47 CameLs wrote:
On November 10 2012 12:17 Adreme wrote:
On November 10 2012 12:03 CameLs wrote:
On November 10 2012 11:29 Adreme wrote:
On November 10 2012 11:02 CameLs wrote:
On November 10 2012 10:51 Adreme wrote:
On November 10 2012 10:13 jinorazi wrote:
On November 10 2012 10:06 Adreme wrote:
[quote]

So basically you are assumign that they only are doing it because they already made the money they would make off of multiple accounts despite the fact that two more expansions are on the way.


hence, "so soon". if they dont do it, some of those with multiple accounts would buy multiple hots and lotv. so either 1) it was a hindsight in the first place for not having global access or 2) they changed their mind (either money or approach ie. separated metagame shift)

i expected stuff like global acess and multiple accounts, as it has been with past blizzard games, after lotv


The simple and probably more likely reason it wasnt in at launch was either that they underestimated how much people would want it or they didnt have it ready in time. A lot of the HotS features were probably features they wanted to put in WoL but didnt finish in time because at some point you have to launch your game.

You know, you could launch it when it's done.
Or launch it and complete all the features in the next expansion 2 years later, that's cool too.


Spending 2 more years developing a game with zero return isnt really a sound business venture especially when you are launching 2 expansions where you can slip in anything that didnt get finished in time for core game.

Good point, that is if the technology isn't there yet.
It exists a decade ago, on the predecessor of the game itself.
I'm no programmer, but I don't see how it would take 2 years after launch to implement it.


Lets say I have 20 bonus things i want to put into SC2 and I have 2-3 teams of people whos job it is to make them and have it work. What you do of course is set a priority list and set your teams to work on each of there assignments with what you think is plenty of time to finish them all before launch.

As programming continues though you run into implimentation issues, issues making it work, and the occational weird bug that you cant explain because it doesnt seem to make sense, or even someone spending too much time making something work. This causes delays over time and all of a sudden what you thought was plenty of time becomes you picking and choosing things to delay until HotS and then once the game launches and you are starting on next game the cycle repeats.

I do understand what you are trying to say.
There are certain priority, the core game itself is more important than Clan Support/ Chat Channel / Name Change etc.
But let's be honest, 2 years after the game launch? For something that already exist?

It comes down to 2 things.
1) Technical limitation/issue
Does that not show the incompetency (is that a word?) of the guys at Blizzard?
SEA player were able to play on NA server few months after the release.
How could it take so damn long, seriously.

2) $$$$
They wanted to sell more copies.
I'm totally fine with that, they are a business after all.
They are there to make money, not to babysit you.
I wish they could just step out and say that, instead of the "technology isn't there yet guys" excuses.
They take us as some dumb zombies that don't know a thing.


If they delayed the game a year a lot of it probably could have been in the game because it would have thus delayed everything else (or well a lot of it since people were probably working on HotS before WoL launched) to get those features in but they used the logic of wanting to actually launch the game and pushed the features back to the expansion that they didnt figure were core features.

The global play was probably a combination of that and the fact that they wanted to insure lag-free gameplay for as many as possible and if they had global play inevitably everyone who wanted to be good would be on one server (probably Korea) and they needed to be able to insure lag-free gameplay for all who wanted to play on it and they probably didnt think they could.

Cross server latency is inevitable, there's no way they could fix that.(Proof me wrong HOTS)
I'm from SEA, my ping on NA server never ever gone below 250ms.
So i don't see that as a valid argument/ justification on the 2 years delay of the implementation.

Lag-free or not, let the player decides if they wanted to play on other servers.
Friends have to spend $60 to play together just because they have a different version of the game is ridiculous.


Well on ICCUP I could play koreans and have absolutely no latency when I played them (and they lived in Korea). I am not sure how that worked out on ICCUP on bw, but I know it worked. So it's obviously possible.
When I think of something else, something will go here
Xzopo
Profile Joined August 2012
7 Posts
November 10 2012 04:35 GMT
#218
On November 10 2012 08:34 Madder wrote:
Show nested quote +
On November 10 2012 08:31 Existor wrote:
I did some time ago a wallpaper relating global play theme. Previously it was used for SC2 Relocalizer. But firstly it was made by me for global play option. So you're free to use this simply wallpaper

[image loading]

http://dexistor371.deviantart.com/art/Global-Play-319192071

Thank you, this is now my new wallpaper! <3


nice work i might use this aswell, btw global play awsome
Incanus
Profile Joined October 2009
Canada695 Posts
November 10 2012 04:41 GMT
#219
I wonder what kind of effect this will have on the skill of the ladders. I imagine Korea won't change too much, with then bulk of non-koreans who play there being masters and up. However, between Europe and NA there could be some interesting phenomenon.

Just checked my ping to Korean Battle.net, 220ms should be very playable with some adjustment, although I expect to be crushed.
Flash: "Why am I so good?" *sob sob*
Ettick
Profile Blog Joined June 2011
United States2434 Posts
November 10 2012 04:41 GMT
#220
Holy shit this is so awesome
Now they'll have a global ladder too, so people won't keep going on about what server is best lol
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 10 2012 04:43 GMT
#221
On November 10 2012 13:41 Ettick wrote:
Holy shit this is so awesome
Now they'll have a global ladder too, so people won't keep going on about what server is best lol


What makes you think they will have a global ladder to? I doubt it, but could be wrong.
When I think of something else, something will go here
whatevername
Profile Joined June 2012
471 Posts
Last Edited: 2012-11-10 04:47:02
November 10 2012 04:46 GMT
#222
If I'm reading this right there is no global ladder. It simply gives you the ability to swap servers without purchasing the corresponding copy. Kinda makes me wonder if NA will become vacant, given a lot of north americans can get decent connection in Korea. I'll switch if my connection is good enough.
Glimred
Profile Joined October 2010
China888 Posts
November 10 2012 04:48 GMT
#223
Guess I can uninstall one of my clients soon. Happy we finally have the technology for this.
MasterCynical
Profile Joined September 2012
505 Posts
November 10 2012 04:49 GMT
#224
Well, better late than never. = )
Osyrul
Profile Joined February 2012
257 Posts
November 10 2012 04:52 GMT
#225
On November 10 2012 13:31 blade55555 wrote:
Show nested quote +
On November 10 2012 13:28 CameLs wrote:
On November 10 2012 13:06 Adreme wrote:
On November 10 2012 12:47 CameLs wrote:
On November 10 2012 12:17 Adreme wrote:
On November 10 2012 12:03 CameLs wrote:
On November 10 2012 11:29 Adreme wrote:
On November 10 2012 11:02 CameLs wrote:
On November 10 2012 10:51 Adreme wrote:
On November 10 2012 10:13 jinorazi wrote:
[quote]

hence, "so soon". if they dont do it, some of those with multiple accounts would buy multiple hots and lotv. so either 1) it was a hindsight in the first place for not having global access or 2) they changed their mind (either money or approach ie. separated metagame shift)

i expected stuff like global acess and multiple accounts, as it has been with past blizzard games, after lotv


The simple and probably more likely reason it wasnt in at launch was either that they underestimated how much people would want it or they didnt have it ready in time. A lot of the HotS features were probably features they wanted to put in WoL but didnt finish in time because at some point you have to launch your game.

You know, you could launch it when it's done.
Or launch it and complete all the features in the next expansion 2 years later, that's cool too.


Spending 2 more years developing a game with zero return isnt really a sound business venture especially when you are launching 2 expansions where you can slip in anything that didnt get finished in time for core game.

Good point, that is if the technology isn't there yet.
It exists a decade ago, on the predecessor of the game itself.
I'm no programmer, but I don't see how it would take 2 years after launch to implement it.


Lets say I have 20 bonus things i want to put into SC2 and I have 2-3 teams of people whos job it is to make them and have it work. What you do of course is set a priority list and set your teams to work on each of there assignments with what you think is plenty of time to finish them all before launch.

As programming continues though you run into implimentation issues, issues making it work, and the occational weird bug that you cant explain because it doesnt seem to make sense, or even someone spending too much time making something work. This causes delays over time and all of a sudden what you thought was plenty of time becomes you picking and choosing things to delay until HotS and then once the game launches and you are starting on next game the cycle repeats.

I do understand what you are trying to say.
There are certain priority, the core game itself is more important than Clan Support/ Chat Channel / Name Change etc.
But let's be honest, 2 years after the game launch? For something that already exist?

It comes down to 2 things.
1) Technical limitation/issue
Does that not show the incompetency (is that a word?) of the guys at Blizzard?
SEA player were able to play on NA server few months after the release.
How could it take so damn long, seriously.

2) $$$$
They wanted to sell more copies.
I'm totally fine with that, they are a business after all.
They are there to make money, not to babysit you.
I wish they could just step out and say that, instead of the "technology isn't there yet guys" excuses.
They take us as some dumb zombies that don't know a thing.


If they delayed the game a year a lot of it probably could have been in the game because it would have thus delayed everything else (or well a lot of it since people were probably working on HotS before WoL launched) to get those features in but they used the logic of wanting to actually launch the game and pushed the features back to the expansion that they didnt figure were core features.

The global play was probably a combination of that and the fact that they wanted to insure lag-free gameplay for as many as possible and if they had global play inevitably everyone who wanted to be good would be on one server (probably Korea) and they needed to be able to insure lag-free gameplay for all who wanted to play on it and they probably didnt think they could.

Cross server latency is inevitable, there's no way they could fix that.(Proof me wrong HOTS)
I'm from SEA, my ping on NA server never ever gone below 250ms.
So i don't see that as a valid argument/ justification on the 2 years delay of the implementation.

Lag-free or not, let the player decides if they wanted to play on other servers.
Friends have to spend $60 to play together just because they have a different version of the game is ridiculous.


Well on ICCUP I could play koreans and have absolutely no latency when I played them (and they lived in Korea). I am not sure how that worked out on ICCUP on bw, but I know it worked. So it's obviously possible.

I don't know much about latency, so i could be wrong.
It's certainly possible to have absolutely no latency.
But it's not by Blizzard fixing stuff, it's through the ISP you using.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 10 2012 04:55 GMT
#226
On November 10 2012 13:52 CameLs wrote:
Show nested quote +
On November 10 2012 13:31 blade55555 wrote:
On November 10 2012 13:28 CameLs wrote:
On November 10 2012 13:06 Adreme wrote:
On November 10 2012 12:47 CameLs wrote:
On November 10 2012 12:17 Adreme wrote:
On November 10 2012 12:03 CameLs wrote:
On November 10 2012 11:29 Adreme wrote:
On November 10 2012 11:02 CameLs wrote:
On November 10 2012 10:51 Adreme wrote:
[quote]

The simple and probably more likely reason it wasnt in at launch was either that they underestimated how much people would want it or they didnt have it ready in time. A lot of the HotS features were probably features they wanted to put in WoL but didnt finish in time because at some point you have to launch your game.

You know, you could launch it when it's done.
Or launch it and complete all the features in the next expansion 2 years later, that's cool too.


Spending 2 more years developing a game with zero return isnt really a sound business venture especially when you are launching 2 expansions where you can slip in anything that didnt get finished in time for core game.

Good point, that is if the technology isn't there yet.
It exists a decade ago, on the predecessor of the game itself.
I'm no programmer, but I don't see how it would take 2 years after launch to implement it.


Lets say I have 20 bonus things i want to put into SC2 and I have 2-3 teams of people whos job it is to make them and have it work. What you do of course is set a priority list and set your teams to work on each of there assignments with what you think is plenty of time to finish them all before launch.

As programming continues though you run into implimentation issues, issues making it work, and the occational weird bug that you cant explain because it doesnt seem to make sense, or even someone spending too much time making something work. This causes delays over time and all of a sudden what you thought was plenty of time becomes you picking and choosing things to delay until HotS and then once the game launches and you are starting on next game the cycle repeats.

I do understand what you are trying to say.
There are certain priority, the core game itself is more important than Clan Support/ Chat Channel / Name Change etc.
But let's be honest, 2 years after the game launch? For something that already exist?

It comes down to 2 things.
1) Technical limitation/issue
Does that not show the incompetency (is that a word?) of the guys at Blizzard?
SEA player were able to play on NA server few months after the release.
How could it take so damn long, seriously.

2) $$$$
They wanted to sell more copies.
I'm totally fine with that, they are a business after all.
They are there to make money, not to babysit you.
I wish they could just step out and say that, instead of the "technology isn't there yet guys" excuses.
They take us as some dumb zombies that don't know a thing.


If they delayed the game a year a lot of it probably could have been in the game because it would have thus delayed everything else (or well a lot of it since people were probably working on HotS before WoL launched) to get those features in but they used the logic of wanting to actually launch the game and pushed the features back to the expansion that they didnt figure were core features.

The global play was probably a combination of that and the fact that they wanted to insure lag-free gameplay for as many as possible and if they had global play inevitably everyone who wanted to be good would be on one server (probably Korea) and they needed to be able to insure lag-free gameplay for all who wanted to play on it and they probably didnt think they could.

Cross server latency is inevitable, there's no way they could fix that.(Proof me wrong HOTS)
I'm from SEA, my ping on NA server never ever gone below 250ms.
So i don't see that as a valid argument/ justification on the 2 years delay of the implementation.

Lag-free or not, let the player decides if they wanted to play on other servers.
Friends have to spend $60 to play together just because they have a different version of the game is ridiculous.


Well on ICCUP I could play koreans and have absolutely no latency when I played them (and they lived in Korea). I am not sure how that worked out on ICCUP on bw, but I know it worked. So it's obviously possible.

I don't know much about latency, so i could be wrong.
It's certainly possible to have absolutely no latency.
But it's not by Blizzard fixing stuff, it's through the ISP you using.


Well I am just saying on iccup in bw you could play anyone and not have latency. Idra played TSL2 from korea for example and lots of players from eu/usa practiced together with no latency. It's just how it was, on iccup there was no latency and you could play anyone from around the world. EU players could play KR players and not have latency issues.
When I think of something else, something will go here
CyDe
Profile Blog Joined November 2011
United States1010 Posts
November 10 2012 04:57 GMT
#227
I was just one of those suckers who bought both an NA and EU account because I had friends in both regions. Goddamn it.
youtube.com/GamingCyDe-- My totally abandoned youtube channel that I might revisit at some point
Osyrul
Profile Joined February 2012
257 Posts
November 10 2012 05:01 GMT
#228
On November 10 2012 13:55 blade55555 wrote:
Show nested quote +
On November 10 2012 13:52 CameLs wrote:
On November 10 2012 13:31 blade55555 wrote:
On November 10 2012 13:28 CameLs wrote:
On November 10 2012 13:06 Adreme wrote:
On November 10 2012 12:47 CameLs wrote:
On November 10 2012 12:17 Adreme wrote:
On November 10 2012 12:03 CameLs wrote:
On November 10 2012 11:29 Adreme wrote:
On November 10 2012 11:02 CameLs wrote:
[quote]
You know, you could launch it when it's done.
Or launch it and complete all the features in the next expansion 2 years later, that's cool too.


Spending 2 more years developing a game with zero return isnt really a sound business venture especially when you are launching 2 expansions where you can slip in anything that didnt get finished in time for core game.

Good point, that is if the technology isn't there yet.
It exists a decade ago, on the predecessor of the game itself.
I'm no programmer, but I don't see how it would take 2 years after launch to implement it.


Lets say I have 20 bonus things i want to put into SC2 and I have 2-3 teams of people whos job it is to make them and have it work. What you do of course is set a priority list and set your teams to work on each of there assignments with what you think is plenty of time to finish them all before launch.

As programming continues though you run into implimentation issues, issues making it work, and the occational weird bug that you cant explain because it doesnt seem to make sense, or even someone spending too much time making something work. This causes delays over time and all of a sudden what you thought was plenty of time becomes you picking and choosing things to delay until HotS and then once the game launches and you are starting on next game the cycle repeats.

I do understand what you are trying to say.
There are certain priority, the core game itself is more important than Clan Support/ Chat Channel / Name Change etc.
But let's be honest, 2 years after the game launch? For something that already exist?

It comes down to 2 things.
1) Technical limitation/issue
Does that not show the incompetency (is that a word?) of the guys at Blizzard?
SEA player were able to play on NA server few months after the release.
How could it take so damn long, seriously.

2) $$$$
They wanted to sell more copies.
I'm totally fine with that, they are a business after all.
They are there to make money, not to babysit you.
I wish they could just step out and say that, instead of the "technology isn't there yet guys" excuses.
They take us as some dumb zombies that don't know a thing.


If they delayed the game a year a lot of it probably could have been in the game because it would have thus delayed everything else (or well a lot of it since people were probably working on HotS before WoL launched) to get those features in but they used the logic of wanting to actually launch the game and pushed the features back to the expansion that they didnt figure were core features.

The global play was probably a combination of that and the fact that they wanted to insure lag-free gameplay for as many as possible and if they had global play inevitably everyone who wanted to be good would be on one server (probably Korea) and they needed to be able to insure lag-free gameplay for all who wanted to play on it and they probably didnt think they could.

Cross server latency is inevitable, there's no way they could fix that.(Proof me wrong HOTS)
I'm from SEA, my ping on NA server never ever gone below 250ms.
So i don't see that as a valid argument/ justification on the 2 years delay of the implementation.

Lag-free or not, let the player decides if they wanted to play on other servers.
Friends have to spend $60 to play together just because they have a different version of the game is ridiculous.


Well on ICCUP I could play koreans and have absolutely no latency when I played them (and they lived in Korea). I am not sure how that worked out on ICCUP on bw, but I know it worked. So it's obviously possible.

I don't know much about latency, so i could be wrong.
It's certainly possible to have absolutely no latency.
But it's not by Blizzard fixing stuff, it's through the ISP you using.


Well I am just saying on iccup in bw you could play anyone and not have latency. Idra played TSL2 from korea for example and lots of players from eu/usa practiced together with no latency. It's just how it was, on iccup there was no latency and you could play anyone from around the world. EU players could play KR players and not have latency issues.

That's what I'm saying isn't it? (Or am I misunderstanding something)
The last sentence was directed at the other guy.
Incanus
Profile Joined October 2009
Canada695 Posts
November 10 2012 05:05 GMT
#229
On November 10 2012 13:46 whatevername wrote:
If I'm reading this right there is no global ladder. It simply gives you the ability to swap servers without purchasing the corresponding copy. Kinda makes me wonder if NA will become vacant, given a lot of north americans can get decent connection in Korea. I'll switch if my connection is good enough.

Quite the opposite. NA is the only server which has a playable connection from all of NA, Europe, and Korea. Plus, most NA players will play a game on Korea and give up after getting stomped. In fact, there are already many NA pros with Korean accounts who still play almost solely on NA because it provides the best latency and decent opponents.
Flash: "Why am I so good?" *sob sob*
Jarvs
Profile Joined December 2009
Australia639 Posts
November 10 2012 05:08 GMT
#230
This changes nothing. They won't be doing anything to latency. They won't have a global ladder or cross-server searching (eg. no idea if you're playing vs a korean or someone in europe).
All it does is give you an account on each server. Most professionals and competitive players already have multiple accounts.
whatevername
Profile Joined June 2012
471 Posts
November 10 2012 05:12 GMT
#231
On November 10 2012 14:05 Incanus wrote:
Show nested quote +
On November 10 2012 13:46 whatevername wrote:
If I'm reading this right there is no global ladder. It simply gives you the ability to swap servers without purchasing the corresponding copy. Kinda makes me wonder if NA will become vacant, given a lot of north americans can get decent connection in Korea. I'll switch if my connection is good enough.

Quite the opposite. NA is the only server which has a playable connection from all of NA, Europe, and Korea. Plus, most NA players will play a game on Korea and give up after getting stomped. In fact, there are already many NA pros with Korean accounts who still play almost solely on NA because it provides the best latency and decent opponents.
Yeah, those are players who live in areas that have bad connection to korea, like texas [for col] and Cali with EG. Yet Vibe has perfectly fine connection to KR, and Catz did when he was in Florida. But that isnt the point. If something like 40% of Americans can switch to KR, whereas 100% of KR's can switch to America, it hardly means the traffic will be going in the way thats most efficient. I just dont believe Koreans are as liable to switch gateways as Americans are. People bloody well idealize koreas server.
WhiteTerrorist
Profile Blog Joined September 2011
Poland11 Posts
November 10 2012 06:29 GMT
#232
Is it going to be realised in WoL?
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
November 10 2012 06:31 GMT
#233
At last I can go pwn some noobs to na server. Maybe even get to gm
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
Sumahi
Profile Blog Joined January 2012
Guam5609 Posts
November 10 2012 06:42 GMT
#234
Very exciting! This will make monobattles even more international and crazy!
Startale <3, ST_July <3, HongUn <3, Savior <3, Gretorp <3, Nada <3, Rainbow <3, Ret <3, Squirtle <3, Bomber <3
mrjpark
Profile Joined March 2011
United States276 Posts
November 10 2012 06:57 GMT
#235
On November 10 2012 10:59 mhael wrote:
I am going to go to the worst server so that I will inflate my ego as much as possible.

Why be bronze in Korea when I can be GOLD elsewhere!!!!! =D


Err...how to say this nicely... We're already there.
UnKooL
Profile Joined August 2010
Korea (South)1667 Posts
November 10 2012 07:03 GMT
#236
On November 10 2012 13:43 blade55555 wrote:
Show nested quote +
On November 10 2012 13:41 Ettick wrote:
Holy shit this is so awesome
Now they'll have a global ladder too, so people won't keep going on about what server is best lol


What makes you think they will have a global ladder to? I doubt it, but could be wrong.


Yeah I can almost guarantee that there probably wont be a global ladder. Because you have to make a new account for different regions, global ladder would only make sense if one account can be accessible for all regions without having to relog to a different region etc.
LoL: UnKooL and SoloQFiendUnKooL, SC2: UnKooL
Sc2Corpse
Profile Blog Joined December 2011
United States210 Posts
November 10 2012 07:27 GMT
#237
Korean Ladder......HERE I COME.
The Zombie Protoss <3
Adreme
Profile Joined June 2011
United States5574 Posts
November 10 2012 07:31 GMT
#238
On November 10 2012 13:28 CameLs wrote:
Show nested quote +
On November 10 2012 13:06 Adreme wrote:
On November 10 2012 12:47 CameLs wrote:
On November 10 2012 12:17 Adreme wrote:
On November 10 2012 12:03 CameLs wrote:
On November 10 2012 11:29 Adreme wrote:
On November 10 2012 11:02 CameLs wrote:
On November 10 2012 10:51 Adreme wrote:
On November 10 2012 10:13 jinorazi wrote:
On November 10 2012 10:06 Adreme wrote:
[quote]

So basically you are assumign that they only are doing it because they already made the money they would make off of multiple accounts despite the fact that two more expansions are on the way.


hence, "so soon". if they dont do it, some of those with multiple accounts would buy multiple hots and lotv. so either 1) it was a hindsight in the first place for not having global access or 2) they changed their mind (either money or approach ie. separated metagame shift)

i expected stuff like global acess and multiple accounts, as it has been with past blizzard games, after lotv


The simple and probably more likely reason it wasnt in at launch was either that they underestimated how much people would want it or they didnt have it ready in time. A lot of the HotS features were probably features they wanted to put in WoL but didnt finish in time because at some point you have to launch your game.

You know, you could launch it when it's done.
Or launch it and complete all the features in the next expansion 2 years later, that's cool too.


Spending 2 more years developing a game with zero return isnt really a sound business venture especially when you are launching 2 expansions where you can slip in anything that didnt get finished in time for core game.

Good point, that is if the technology isn't there yet.
It exists a decade ago, on the predecessor of the game itself.
I'm no programmer, but I don't see how it would take 2 years after launch to implement it.


Lets say I have 20 bonus things i want to put into SC2 and I have 2-3 teams of people whos job it is to make them and have it work. What you do of course is set a priority list and set your teams to work on each of there assignments with what you think is plenty of time to finish them all before launch.

As programming continues though you run into implimentation issues, issues making it work, and the occational weird bug that you cant explain because it doesnt seem to make sense, or even someone spending too much time making something work. This causes delays over time and all of a sudden what you thought was plenty of time becomes you picking and choosing things to delay until HotS and then once the game launches and you are starting on next game the cycle repeats.

I do understand what you are trying to say.
There are certain priority, the core game itself is more important than Clan Support/ Chat Channel / Name Change etc.
But let's be honest, 2 years after the game launch? For something that already exist?

It comes down to 2 things.
1) Technical limitation/issue
Does that not show the incompetency (is that a word?) of the guys at Blizzard?
SEA player were able to play on NA server few months after the release.
How could it take so damn long, seriously.

2) $$$$
They wanted to sell more copies.
I'm totally fine with that, they are a business after all.
They are there to make money, not to babysit you.
I wish they could just step out and say that, instead of the "technology isn't there yet guys" excuses.
They take us as some dumb zombies that don't know a thing.


If they delayed the game a year a lot of it probably could have been in the game because it would have thus delayed everything else (or well a lot of it since people were probably working on HotS before WoL launched) to get those features in but they used the logic of wanting to actually launch the game and pushed the features back to the expansion that they didnt figure were core features.

The global play was probably a combination of that and the fact that they wanted to insure lag-free gameplay for as many as possible and if they had global play inevitably everyone who wanted to be good would be on one server (probably Korea) and they needed to be able to insure lag-free gameplay for all who wanted to play on it and they probably didnt think they could.

Cross server latency is inevitable, there's no way they could fix that.(Proof me wrong HOTS)
I'm from SEA, my ping on NA server never ever gone below 250ms.
So i don't see that as a valid argument/ justification on the 2 years delay of the implementation.

Lag-free or not, let the player decides if they wanted to play on other servers.
Friends have to spend $60 to play together just because they have a different version of the game is ridiculous.


If you are going to impliment something badly its often better to not do it at all. Having it be ridiculously laggy might be expected but if you think that people wont complain non stop about it being that than you are being delusional. There are people in a beta who complain that the game isnt stable.
Diabulus
Profile Joined February 2011
Bolivia105 Posts
November 10 2012 07:55 GMT
#239
This is the steps that are needed to bring Starcraft up to par with some other franchises! GOOD JOB BLIZZARD, you are finally improving!
" GO PROTOSS!!! "
Big-t
Profile Joined January 2011
Austria1350 Posts
November 10 2012 07:56 GMT
#240
I have a question: The only reason why I never played on other servers is, because I heard you have lag (high ping). How will Blizz fix this issue?
monchi | IdrA | Flash
ETisME
Profile Blog Joined April 2011
12398 Posts
November 10 2012 08:04 GMT
#241
Read it again.
Global play means that you can switch between servers and only can play on other servers when your own local server is down.

So this is similar to what we have for SEA version right now (or worse), we can switch between SEA and NA server

I guess this just means for those who have multiple accounts on different server, they don't have to use region changer
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
freeshooter
Profile Blog Joined November 2011
United States477 Posts
November 10 2012 08:04 GMT
#242
Ahh we're gonna get dominated by the koreans...
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
November 10 2012 08:08 GMT
#243
On November 10 2012 16:56 Big-t wrote:
I have a question: The only reason why I never played on other servers is, because I heard you have lag (high ping). How will Blizz fix this issue?


Blizzard can't fix that issue, it depends on where you live and your isp.
Moderatorlickypiddy
whatevername
Profile Joined June 2012
471 Posts
November 10 2012 08:21 GMT
#244
On November 10 2012 17:04 ETisME wrote:
Read it again.
Global play means that you can switch between servers and only can play on other servers when your own local server is down.

So this is similar to what we have for SEA version right now (or worse), we can switch between SEA and NA server

I guess this just means for those who have multiple accounts on different server, they don't have to use region changer
No, you can do it whenever you want. It was saying even if your server is down you can connect to one that is up, not, only when your server is down can you connect to an alternative.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
November 10 2012 08:33 GMT
#245
yeah they couldnt make this happen 2 years ago... so they would have milked the money
http://www.twitch.tv/czelpredy
nihlon
Profile Joined April 2010
Sweden5581 Posts
November 10 2012 08:33 GMT
#246
On November 10 2012 17:08 NovemberstOrm wrote:
Show nested quote +
On November 10 2012 16:56 Big-t wrote:
I have a question: The only reason why I never played on other servers is, because I heard you have lag (high ping). How will Blizz fix this issue?


Blizzard can't fix that issue, it depends on where you live and your isp.

They could scrap battle.net.
Banelings are too cute to blow up
LimitSEA
Profile Blog Joined August 2011
Australia9580 Posts
November 10 2012 08:34 GMT
#247
So will this update be happening for WoL as well or is this a HotS only thing?
Long live the King of Wings
Tapppi
Profile Joined July 2011
Finland70 Posts
November 10 2012 08:38 GMT
#248
wow.. how did blizzards decision makers EVER pass this??

Amazing that its coming though, looking forward to getting beat up by korean golds (im high masters EU qq)
no thanks
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2012-11-10 08:47:35
November 10 2012 08:46 GMT
#249
Welcome to 1995-2003.

Blizzard's attempt to rebrand decades old technology as if it's something amazingly new and revolutionary is both pathetic and long overdue.
BatmanTheBoss
Profile Joined September 2010
United States28 Posts
November 10 2012 08:50 GMT
#250
Sooo, for people who bought a whole new game to play cross server they just screwed over am i right? no refund im sure, and all of a sudden magically u can play any server, i feel ripped off....
Blargh
Profile Joined September 2010
United States2103 Posts
November 10 2012 08:50 GMT
#251
Well, I think many people miss the concept that the ladders try and make it so you have a 50/50 win/loss. So even if you moved to Korean server, the only thing that will be lower is your placement (gold, plat, diam, etc.). You aren't going to get "stomped" more on Korean ladder than you would NA. This wouldn't apply to those at a pro level since practicing with refined builds and skill is a lot better than shitty GM players on NA.

More on-topic, this is the best thing Blizzard has actually announced in ages. All they have to do now is add LAN capabilities and we'd have a good game.
Sucks for those who went and spent a few bucks on a foreign account copy. More smurfs, I suppose.
Incanus
Profile Joined October 2009
Canada695 Posts
Last Edited: 2012-11-10 08:54:04
November 10 2012 08:52 GMT
#252
On November 10 2012 16:56 Big-t wrote:
I have a question: The only reason why I never played on other servers is, because I heard you have lag (high ping). How will Blizz fix this issue?

Ping is a measure of the round trip time for a small amount of information to travel through the internet between two locations. That is, it measures how long it takes a message to be sent somewhere, and then be sent back. Vienna is about 7000km away from Toronto, so a round trip would be about 14000km. The fastest data can travel is at the speed of light, which is about 299792km/s. That means, purely limited on the speed of light, the minimum ping between Vienna and Toronto is about 50ms. Now, data on the internet doesn't travel at exactly the maximum speed of light, though it is pretty close. Combine that with the fact that the route that data takes from Vienna to Toronto isn't a straight line (it probably passes through somewhere in the UK or France first, among others) which increases the distances involved. Combine that with an increased delay every time traffic "passes through" one of these locations like France, etc. The result is a relatively high ping between Vienna and Toronto. With distances being even greater to Korea, with more places to pass through, and more potential for inefficient routing, your ping will be much higher.

There isn't much Blizzard can do, beyond using optimal routing (which is usually out of their control and has a minimal effect) or discovering some revolutionary way of sending data through a wormhole that shortens the physical distance between the servers.
Flash: "Why am I so good?" *sob sob*
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
November 10 2012 08:55 GMT
#253
I am sad that I am happy about this.
Administrator
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 10 2012 08:56 GMT
#254
On November 10 2012 17:08 NovemberstOrm wrote:
Show nested quote +
On November 10 2012 16:56 Big-t wrote:
I have a question: The only reason why I never played on other servers is, because I heard you have lag (high ping). How will Blizz fix this issue?


Blizzard can't fix that issue, it depends on where you live and your isp.


Well if an old program iccup for bw allowed me to play anyone in the world without latency I am pretty sure blizzard can.

I don't know much about networking but I remember playing on iccup, playing verse koreans/europeans/etc and having absolutely no latency issues.

Now why could this not be possible for sc2?
When I think of something else, something will go here
Incanus
Profile Joined October 2009
Canada695 Posts
Last Edited: 2012-11-10 09:02:55
November 10 2012 09:02 GMT
#255
On November 10 2012 17:56 blade55555 wrote:
Show nested quote +
On November 10 2012 17:08 NovemberstOrm wrote:
On November 10 2012 16:56 Big-t wrote:
I have a question: The only reason why I never played on other servers is, because I heard you have lag (high ping). How will Blizz fix this issue?


Blizzard can't fix that issue, it depends on where you live and your isp.


Well if an old program iccup for bw allowed me to play anyone in the world without latency I am pretty sure blizzard can.

I don't know much about networking but I remember playing on iccup, playing verse koreans/europeans/etc and having absolutely no latency issues.

Now why could this not be possible for sc2?

First of all, yes, you still had high latency on iccup.
Second, BW was peer to peer, while SC2 is server/client based (I think), so they work very differently.
Flash: "Why am I so good?" *sob sob*
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
November 10 2012 09:04 GMT
#256
Hmm, would EU players only be able to play on East Coast US due to latency or are there other regions that would be playable?
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
Emperor
Profile Joined May 2012
Norway68 Posts
November 10 2012 09:04 GMT
#257
Its sad we havent had this before. But regardless, its going to be epic!
Writer
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
November 10 2012 09:33 GMT
#258
Excellent. Glad to see this coming, doesn't matter much to me as I already have NA and EU accounts, but still awesome for those that couldn't afford both.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2012-11-10 09:38:46
November 10 2012 09:35 GMT
#259
On November 10 2012 17:55 Liquid`Nazgul wrote:
I am sad that I am happy about this.


Perfectly said lol.

@Thezzy: I get about 80ms on NA (and i've played people that live both in Seattle and New York, with no noticable difference), when i normally have 30ms on EU. Kr however is completely unplayable, latency goes up to like 300 ms
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
haitike
Profile Joined June 2009
Spain2713 Posts
Last Edited: 2012-11-10 09:52:09
November 10 2012 09:51 GMT
#260
On November 10 2012 18:02 Incanus wrote:
Show nested quote +
On November 10 2012 17:56 blade55555 wrote:
On November 10 2012 17:08 NovemberstOrm wrote:
On November 10 2012 16:56 Big-t wrote:
I have a question: The only reason why I never played on other servers is, because I heard you have lag (high ping). How will Blizz fix this issue?


Blizzard can't fix that issue, it depends on where you live and your isp.


Well if an old program iccup for bw allowed me to play anyone in the world without latency I am pretty sure blizzard can.

I don't know much about networking but I remember playing on iccup, playing verse koreans/europeans/etc and having absolutely no latency issues.

Now why could this not be possible for sc2?

First of all, yes, you still had high latency on iccup.
Second, BW was peer to peer, while SC2 is server/client based (I think), so they work very differently.


Not too much. I used to play against Korean players (Im european) with very few ping, I could micro mutas

BW was not peer to peer, it was the lan latency plugin for chaos launcher (used in iccup, fish, etc.). Official battle.net was super laggy.
SCG.StatiC
Profile Joined April 2012
South Africa33 Posts
November 10 2012 10:00 GMT
#261
Awesome can't wait!
Isualin
Profile Joined March 2011
Germany1903 Posts
November 10 2012 10:06 GMT
#262
this doesn't change anything for me. i am only diamond on EU, so i dont need a harder challenge on any other server. even if i was better, ping issues would probably effect my gameplay. anyway, this should have been implemented ~2 years ago, before a lot of people bought KR accounts
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 10 2012 10:10 GMT
#263
On November 10 2012 18:51 haitike wrote:
Show nested quote +
On November 10 2012 18:02 Incanus wrote:
On November 10 2012 17:56 blade55555 wrote:
On November 10 2012 17:08 NovemberstOrm wrote:
On November 10 2012 16:56 Big-t wrote:
I have a question: The only reason why I never played on other servers is, because I heard you have lag (high ping). How will Blizz fix this issue?


Blizzard can't fix that issue, it depends on where you live and your isp.


Well if an old program iccup for bw allowed me to play anyone in the world without latency I am pretty sure blizzard can.

I don't know much about networking but I remember playing on iccup, playing verse koreans/europeans/etc and having absolutely no latency issues.

Now why could this not be possible for sc2?

First of all, yes, you still had high latency on iccup.
Second, BW was peer to peer, while SC2 is server/client based (I think), so they work very differently.


Not too much. I used to play against Korean players (Im european) with very few ping, I could micro mutas

BW was not peer to peer, it was the lan latency plugin for chaos launcher (used in iccup, fish, etc.). Official battle.net was super laggy.


Yeah I don't remember getting any. I could muta micro perfect (will for the most part at my low C level haha).
When I think of something else, something will go here
LimitSEA
Profile Blog Joined August 2011
Australia9580 Posts
November 10 2012 10:21 GMT
#264
On November 10 2012 19:06 Isualin wrote:
this doesn't change anything for me. i am only diamond on EU, so i dont need a harder challenge on any other server. even if i was better, ping issues would probably effect my gameplay. anyway, this should have been implemented ~2 years ago, before a lot of people bought KR accounts

Yeah I get what you mean. I doubt I'll play any better or find much difference challenge wise, though the metagame may be different. The only real difference for me will be ping, since both SEA and NA have apparently got worse ping than KR for Australians. Seriously hoping this is the case so I can just play there all the time.
Long live the King of Wings
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
November 10 2012 10:23 GMT
#265
The other thing is, i assume ladder rankings will be separated, so you could have an account on a server to offrace and another on your main server to main race.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
bOneSeven
Profile Blog Joined January 2012
Romania685 Posts
November 10 2012 10:46 GMT
#266
Should we be happy that we get a 10+ years old technology that was supposed to be available from the start?
Planet earth is blue and there's nothing I can do
[N3O]r3d33m3r
Profile Blog Joined July 2010
Germany673 Posts
November 10 2012 10:55 GMT
#267
i gotta laugh at the reeposnes in ths thread!
PEOPLE!
this is so that you can play with friends who are in NA when you are on EU or something, why would you play on the KR server??? challenge? lol only few care about that
i will only ladder on EU. You always have the best pings on your home region, why sjouild i torment myself with higher ping?
In LoL, i play with a ping of 14! beat that
the servers are in my country^^
Cortza
Profile Blog Joined January 2011
South Africa328 Posts
November 10 2012 11:01 GMT
#268
On November 10 2012 07:15 LOLingBuddha wrote:
I like this, however, i somehow have a silly feeling that everyone is just going to play on the korean server?

i mean it kind of depends on the lag you get i guess, but i would think most people would go where the competition is fiercest..

what do you guys think?


I will try out the other servers purely out of curiosity. But lag will factor hugely. At least, when you play vs the koreans, you get the authentic experience I suppose.
StarOFdadA
Profile Joined June 2012
Hong Kong33 Posts
Last Edited: 2012-11-10 11:10:54
November 10 2012 11:08 GMT
#269
Why we still have to wait for MONTHS? A Geeker unlocked this stuff from the client about 2 months ago, and all starter edition can use it.
(But if you has more than one unlimited edition, you can not use it because of some "language problems" which are made by Blizzard)
[image loading]
TheManInBlack
Profile Blog Joined December 2011
Nigeria266 Posts
November 10 2012 11:09 GMT
#270
I change to KR if I find that games aren't just macrofests like NA.
Cokefreak
Profile Joined June 2011
Finland8095 Posts
November 10 2012 11:12 GMT
#271
On November 10 2012 07:31 Archas wrote:
I didn't think we had the technology for this.

A wizard did it?
kruxey
Profile Joined September 2011
Bulgaria168 Posts
November 10 2012 11:15 GMT
#272
This is insane can't wait for the next patch!!
AcesAnoka
Profile Joined April 2011
Belgium262 Posts
November 10 2012 11:19 GMT
#273
Hell, its about time.
masters terran eu
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
November 10 2012 11:44 GMT
#274
how will it work exactly? i have accounts on SEA NA and KR, how will this affect my different accounts? will i have 2 KR accounts now?
https://twitter.com/#!/IrisAnother
dynwar7
Profile Joined May 2011
1983 Posts
November 10 2012 11:51 GMT
#275
What...??

I mean its good, but does this mean KR server can be filled with less-skilled players and therefore the "standard" of KR server is gone because anybody can play there?
Regarding the imbalance, hilarious to see Zergs defending themselves....
gosublade
Profile Joined May 2011
632 Posts
November 10 2012 11:56 GMT
#276
nice one blizz
Not even death can save you from me.
igotmanatoblow
Profile Joined March 2012
33 Posts
November 10 2012 12:02 GMT
#277
It works also the other way around, Koreans join EU/NA and raise the skill level there.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
November 10 2012 12:08 GMT
#278
I thought the technology wasn't there yet? Blizzard must have some pretty sick scientists working for them. What's next? Playing in a local network without Internet access? Oh brave new world!
xAdra
Profile Joined July 2012
Singapore1858 Posts
November 10 2012 12:16 GMT
#279
This is great.

However, my only qualm is this: The SEA server where I play in is a small yet tight knit community, with people who are generally well mannered. The skill levels are regarded by consensus to be stronger than NA/EU at lower levels, while equalizing at around diamond or so, and having less powerful grandmasters.

If this option is opened up, many SEA players seeking to prove themselves elsewhere will probably go, making the already tiny community even smaller. Trolls from other servers will probably enter to smurf, making it less enjoyable for the low leagues.
echobong
Profile Joined September 2010
Canada92 Posts
November 10 2012 12:17 GMT
#280
I'm calling it now: I bet all the scrubs from NA will go to KR hoping for 'leet grindan', and the Koreans will get so sick of the influx they'll all move to SEA.
MrJoKer
Profile Joined November 2011
France232 Posts
November 10 2012 12:21 GMT
#281
Great news
@AbeggJip
RiSkysc2
Profile Joined September 2011
696 Posts
November 10 2012 12:23 GMT
#282
On November 10 2012 20:51 dynwar7 wrote:
What...??

I mean its good, but does this mean KR server can be filled with less-skilled players and therefore the "standard" of KR server is gone because anybody can play there?

No.... The top players will not be influenced at all by this change.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2012-11-10 12:25:46
November 10 2012 12:25 GMT
#283
On November 10 2012 20:51 dynwar7 wrote:
What...??

I mean its good, but does this mean KR server can be filled with less-skilled players and therefore the "standard" of KR server is gone because anybody can play there?


What? Bad people will lose vs good people regardless of the server they play on. Top master and GM on KR will still be korean pro gamers only no matter what, then the worse player will just fill up the rest of the ladder going down? For example, a top master on na/eu will probably end up at like mid/low master on kr...
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Incanus
Profile Joined October 2009
Canada695 Posts
Last Edited: 2012-11-10 12:38:59
November 10 2012 12:37 GMT
#284
On November 10 2012 18:51 haitike wrote:
Show nested quote +
On November 10 2012 18:02 Incanus wrote:
On November 10 2012 17:56 blade55555 wrote:
On November 10 2012 17:08 NovemberstOrm wrote:
On November 10 2012 16:56 Big-t wrote:
I have a question: The only reason why I never played on other servers is, because I heard you have lag (high ping). How will Blizz fix this issue?


Blizzard can't fix that issue, it depends on where you live and your isp.


Well if an old program iccup for bw allowed me to play anyone in the world without latency I am pretty sure blizzard can.

I don't know much about networking but I remember playing on iccup, playing verse koreans/europeans/etc and having absolutely no latency issues.

Now why could this not be possible for sc2?

First of all, yes, you still had high latency on iccup.
Second, BW was peer to peer, while SC2 is server/client based (I think), so they work very differently.


Not too much. I used to play against Korean players (Im european) with very few ping, I could micro mutas

BW was not peer to peer, it was the lan latency plugin for chaos launcher (used in iccup, fish, etc.). Official battle.net was super laggy.

I'm pretty sure the LAN latency hack was just to remove the artificial built in latency in BW, which only made things worse on the official Battle.net. It might have done some other hacks, but there's no way to magically get around lag even in peer to peer. You could muta micro because your units would respond with only a small delay, however it still took 200ms or so for your actions to be reflected on your opponent's client.
Flash: "Why am I so good?" *sob sob*
houseurmusic
Profile Blog Joined September 2006
United States544 Posts
November 10 2012 12:48 GMT
#285
WOW I WISH THEY HAD THIS FOR BROODWAR, STUPUD OLD GAMES.

User was warned for this post
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
November 10 2012 12:50 GMT
#286
Hooray, too bad I probably won't be able to play much on KR due to lag!
Flying, sOs, free, Light, Soulkey & ZerO
archonOOid
Profile Blog Joined March 2011
1983 Posts
November 10 2012 12:51 GMT
#287
It's a great idea! Since all regions are connected, by this thing called the internet, friends in the US, EU, SEA and Korea can now attempt to play with each other.
I'm Quotable (IQ)
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
November 10 2012 12:59 GMT
#288
So this is an opportunity to smurf another race in another server. I will still play my main in EU as I have the best pings.
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
Fus
Profile Joined August 2010
Sweden1112 Posts
November 10 2012 12:59 GMT
#289
Awsome! Will be fun to try the new servers
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
Chemist
Profile Joined November 2011
Austria127 Posts
November 10 2012 13:13 GMT
#290
Well i hope there's an option to only play against your own region....too much lags inc-.-
Fuell
Profile Joined February 2011
Netherlands3111 Posts
November 10 2012 13:25 GMT
#291
Woo! :D Finally can stomp my yankee friends
fOu/Zenith/NEX/WeRRa/SlayerS
StickyFlower
Profile Joined March 2011
Sweden68 Posts
November 10 2012 13:34 GMT
#292
cool!
By failing to prepare, you are preparing to fail.
ReachTheSky
Profile Joined April 2010
United States3294 Posts
November 10 2012 13:40 GMT
#293
On November 10 2012 21:25 Teoita wrote:
Show nested quote +
On November 10 2012 20:51 dynwar7 wrote:
What...??

I mean its good, but does this mean KR server can be filled with less-skilled players and therefore the "standard" of KR server is gone because anybody can play there?


What? Bad people will lose vs good people regardless of the server they play on. Top master and GM on KR will still be korean pro gamers only no matter what, then the worse player will just fill up the rest of the ladder going down? For example, a top master on na/eu will probably end up at like mid/low master on kr...


this is pretty accurate. I could see a few top foreigners getting gm though.
TL+ Member
imperator-xy
Profile Blog Joined March 2009
Germany1366 Posts
November 10 2012 13:47 GMT
#294
On November 10 2012 07:31 Archas wrote:
I didn't think we had the technology for this.

yeah seems like blizz finally invented the technology to do this
howLiN
Profile Blog Joined April 2011
Portugal1676 Posts
November 10 2012 13:47 GMT
#295
On November 10 2012 22:13 Chemist wrote:
Well i hope there's an option to only play against your own region....too much lags inc-.-

Yeah this has to be an option.
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
November 10 2012 14:32 GMT
#296
On November 10 2012 22:47 howLiN wrote:
Show nested quote +
On November 10 2012 22:13 Chemist wrote:
Well i hope there's an option to only play against your own region....too much lags inc-.-

Yeah this has to be an option.


Wouldn`t it just be extra latency for them? Since your packets of data is still being sent to your "own region". It doesn`t change. Unless someone can give me a technical reason why someone from another region would affect your latency while you play in your own region.

Lorch
Profile Joined June 2011
Germany3683 Posts
November 10 2012 14:33 GMT
#297
And it only took them 2 years :O
I hope they also improve their shitty netcode because right now you can't really play from EU to KR.
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
November 10 2012 14:38 GMT
#298
Better late than never I suppose, hopefully they will use this patch to get some metrics for HOTS improvements as well. Don't see myself changing servers, but it will be great for lower level playhems.
styleworks79
Profile Joined May 2011
United States127 Posts
November 10 2012 14:38 GMT
#299
On November 10 2012 07:31 R1CH wrote:
Show nested quote +
On November 10 2012 07:28 Wolfswood wrote:
Does anyone know exactly how much geography affects ping cross-server? Like, if I'm on the US west coast and have a decent connection (30+ mb/s) will I be able to play on KR without much lag?

Bandwidth has nothing to do with latency. West coast US should be playable on KR with minimal extra latency, Central / East US and Europe will likely be laggy.


I am in California and there is a slight delay in KR server. I also concur, it has nothing to do with your bandwidth but locations.
If you are in West Coast like myself, then playing on KR will feel a bit weird. I play T as my main and when I play against
Z, it is hard to split your rines due to very short delay. I mean it is like less than half a second but still, you will feel it.
Ares[S2000] West Op AresClan 난 요환이가 한번은 우승할거라고 믿어!
SoleSteeler
Profile Joined April 2003
Canada5427 Posts
November 10 2012 14:41 GMT
#300
I get about 100-110 ping living in Korea to NA. So I imagine someone on the west coast of NA will get a similar ping coming to Korea. I'm excited to finally be able to play on Korea with my damn NA version of the game. >_<
NeonFox
Profile Joined January 2011
2373 Posts
November 10 2012 14:43 GMT
#301
On November 10 2012 22:47 howLiN wrote:
Show nested quote +
On November 10 2012 22:13 Chemist wrote:
Well i hope there's an option to only play against your own region....too much lags inc-.-

Yeah this has to be an option.


They said you can chose the server you play on.
SSeoni
Profile Blog Joined December 2010
139 Posts
November 10 2012 14:43 GMT
#302
What about people who bought multiple servers and stuff like that? So after this service is available people will just need to buy Starcraft 2 without checking which servers they're buying? Sweet news thou, but wondering how long will it take for Blizzard to finish it.
씨니
styleworks79
Profile Joined May 2011
United States127 Posts
November 10 2012 14:45 GMT
#303
On November 10 2012 20:09 NarAliya wrote:
I change to KR if I find that games aren't just macrofests like NA.



Trust me. They are nowhere close to NA bro. You will feel the heat coming for you even on silver level.
Expect some timing builds, nicely executed cheeses and transitional games. You will get variety of this package
from all levels in KR.
Ares[S2000] West Op AresClan 난 요환이가 한번은 우승할거라고 믿어!
styleworks79
Profile Joined May 2011
United States127 Posts
November 10 2012 14:47 GMT
#304
On November 10 2012 23:43 Sunney wrote:
What about people who bought multiple servers and stuff like that? So after this service is available people will just need to buy Starcraft 2 without checking which servers they're buying? Sweet news thou, but wondering how long will it take for Blizzard to finish it.


Guess they can have multiple profiles vs just having one. Like myself, since I have both NA and KR, I can troll on KR with my NA acct profile and I can offrace with KR acct on NA. Well, at least that is how my logic works ATM. We will have to see
once it gets finally patched.
Ares[S2000] West Op AresClan 난 요환이가 한번은 우승할거라고 믿어!
mongmong
Profile Joined November 2011
Korea (South)1389 Posts
November 10 2012 15:01 GMT
#305
I bought 3 copies of starcraft for what?


..................................
어헣 ↗ 어헣 ↗
justin010296
Profile Joined June 2012
Philippines4 Posts
November 10 2012 15:21 GMT
#306
question is, when?
Flummie
Profile Joined August 2010
Netherlands417 Posts
November 10 2012 15:36 GMT
#307
Finally I can play on SEA with thai people! Yay!
ผมพยายามหาคำตอบอยู่ตลอดเวลา
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
November 10 2012 15:44 GMT
#308
So the technology is finally there, hm?

Maybe SC2 even gets LAN in, say, 2014.
PiQLiQ
Profile Joined January 2011
Sweden702 Posts
November 10 2012 15:47 GMT
#309
On November 11 2012 00:44 Dagobert wrote:
So the technology is finally there, hm?

Maybe SC2 even gets LAN in, say, 2014.


That will never happen. And i'm just saying this to mock blizzard
http://twitter.com/PiQLiQ
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
November 10 2012 15:47 GMT
#310
On November 11 2012 00:01 mongmong wrote:
I bought 3 copies of starcraft for what?


..................................

http://www.gamespot.com/news/starcraft-ii-sells-3m-activision-blizzard-reports-51m-profit-6283580
Flummie
Profile Joined August 2010
Netherlands417 Posts
November 10 2012 15:50 GMT
#311
On November 11 2012 00:47 Dagobert wrote:
Show nested quote +
On November 11 2012 00:01 mongmong wrote:
I bought 3 copies of starcraft for what?


..................................

http://www.gamespot.com/news/starcraft-ii-sells-3m-activision-blizzard-reports-51m-profit-6283580


Haha your name makes it even funnier :D
ผมพยายามหาคำตอบอยู่ตลอดเวลา
Bartar
Profile Joined December 2004
Greece83 Posts
November 10 2012 15:57 GMT
#312
excellent!
Cricketer12
Profile Blog Joined May 2012
United States13974 Posts
November 10 2012 16:00 GMT
#313
look out Korea...da nubs are comin...
Kaina + Drones Linkcro Summon Cupsie Yummy Way
blug
Profile Joined February 2011
Australia623 Posts
November 10 2012 16:05 GMT
#314
Nice work Blizzard, you have really done a good job in the last couple of weeks.

Usually I always bitch about Blizzard, but I feel like they have started to actually listen to the community lately. I hope to see you guys keep up the pace!
Derp
-HellZerg-
Profile Blog Joined July 2009
United States409 Posts
November 10 2012 16:06 GMT
#315
Sweet!!! I can't wait to play on Korean server and improve more. I'm glad that I didn't buy an extra account.
We are what we repeatedly do; excellence, then, is not an act, but a habit. - Aristotle
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 10 2012 16:09 GMT
#316
On November 11 2012 01:05 blug wrote:
Nice work Blizzard, you have really done a good job in the last couple of weeks.

Usually I always bitch about Blizzard, but I feel like they have started to actually listen to the community lately. I hope to see you guys keep up the pace!

Technically, this stuff has been in the works for a long time. It's only recently that they've released details publicly and even started testing it out publicly in the case of the new stuff that's been recently added to the HotS beta.
ㅇㅅㅌㅅ
Olli
Profile Blog Joined February 2012
Austria24417 Posts
November 10 2012 16:30 GMT
#317
finally I can lose to koreans!

I love it.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Assirra
Profile Joined August 2010
Belgium4169 Posts
November 10 2012 16:31 GMT
#318
On November 11 2012 00:44 Dagobert wrote:
So the technology is finally there, hm?

Maybe SC2 even gets LAN in, say, 2014.

Considering they want to prevent what happened with BW (people making money without their consent out of their product) the closest we will see is a tournament server.
snively
Profile Blog Joined August 2011
United States1159 Posts
November 10 2012 17:05 GMT
#319
offrace, GOGOGO
My religion is Starcraft
Zenbrez
Profile Joined June 2012
Canada5973 Posts
November 10 2012 17:27 GMT
#320
I don't know why people keep bringing up LAN.. they've already stated they can't implement it without having to recode the entire game. Let it go, they're not going to do that.
Refer to my post.
nebula.
Profile Blog Joined November 2011
Sweden1431 Posts
November 10 2012 17:28 GMT
#321
REALLY excited for this
I miss you July ~~~ I was in PonyTales #7 wooho!
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
November 10 2012 17:51 GMT
#322
Finally get to play with some Chinese and Taiwanese players!
Master Chief
Aterons_toss
Profile Joined February 2011
Romania1275 Posts
November 10 2012 18:08 GMT
#323
Having 3 ladders will be... interesting.
Or are you only allowed to ladder on your server and the other are custom only... maybe that's what blizz will do.
A good strategy means leaving your opponent room to make mistakes
Citizen16
Profile Joined August 2012
Canada6 Posts
November 10 2012 18:16 GMT
#324
this is such a cool feature i love it!
EienShinwa
Profile Joined May 2010
United States655 Posts
November 10 2012 18:22 GMT
#325
Now give LAN play, free profile creation, and open unlimited lobbies. Then we're back to where we were in 1998 :D
I have a simple philosophy: Fill what's empty. Empty what's full. Scratch where it itches. Alice Roosevelt Longworth
Sumadin
Profile Joined August 2011
Denmark588 Posts
November 10 2012 18:36 GMT
#326
On November 11 2012 03:22 EienShinwa wrote:
Now give LAN play, free profile creation, and open unlimited lobbies. Then we're back to where we were in 1998 :D


Indeed, also with Kespa relentlessly exploiting the Starcraft Brand for own personal gain without giving a dollar to Blizzard.

Well i guess that was after 1998 but you should get my point.
The basic key to beating a priest is playing a deck that is terrible.
whatevername
Profile Joined June 2012
471 Posts
November 10 2012 18:40 GMT
#327
How laggy would a 215-220 ms connection to KR be? Seeems unplayable but ive never actually tried it.
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
November 10 2012 18:43 GMT
#328
On November 11 2012 03:40 whatevername wrote:
How laggy would a 215-220 ms connection to KR be? Seeems unplayable but ive never actually tried it.

215-220ms isn't that different from usual play tbh. IIRC there is a built-in minimal 150ms delay on normal games, not completely sure.
♥ The world needs more hearts! ♥
Abstinence
Profile Blog Joined November 2010
United States328 Posts
November 10 2012 18:48 GMT
#329
absurdly excited for this :D
carloselcoco
Profile Blog Joined December 2010
United States2302 Posts
November 10 2012 18:59 GMT
#330
This is great! The Korean servers should be prepared for the influx of everyone playing in the Korean servers now
http://www.twitch.tv/carloselcoco/b/296431601 <------Suscribe! Casts in Spanish :) |||| http://www.twitch.tv/carloselcoco/b/300285215<----- CSL: Before Sunday! Episode 3!
ballerB
Profile Joined March 2012
11 Posts
November 10 2012 19:00 GMT
#331
Ahhh...Technology that was available a decade ago with Brood War.....the epic fails continue. Thanks....I guess....
"He who sleeps on the floor cannot fall out of the bed"
Tchado
Profile Blog Joined January 2011
Jordan1831 Posts
November 10 2012 19:21 GMT
#332
I bet if the community didn't bitch about this stuff , acti-blizz wouldn't even think about it.

+1 for the community.
Ethoex
Profile Joined June 2012
United States164 Posts
November 10 2012 19:26 GMT
#333
this is great blizz is on a role. sucks if you have a lot of copies though
"Until the very, very top, in almost anything all that matters, is how much work you put in. The only problem is that most people can't work hard even at things they do enjoy, much less things they don't have a real passion for." - Greg "IdrA" Fields
Imzoo
Profile Joined June 2012
132 Posts
November 10 2012 19:51 GMT
#334
Some one know if blizzard will 'boost/make the system better" about the ping between servers?
Because EU will be able to play in NA but actualy in KR it's not possible, to laggy.
RaZorwire
Profile Joined April 2012
Sweden718 Posts
November 10 2012 19:53 GMT
#335
On November 11 2012 04:00 ballerB wrote:
Ahhh...Technology that was available a decade ago with Brood War.....the epic fails continue. Thanks....I guess....


"Here's this great thing, let's complain about it."
Snake Grunger
Profile Joined January 2011
Canada61 Posts
Last Edited: 2012-11-10 20:33:43
November 10 2012 20:12 GMT
#336
On November 11 2012 03:43 Zephirdd wrote:
Show nested quote +
On November 11 2012 03:40 whatevername wrote:
How laggy would a 215-220 ms connection to KR be? Seeems unplayable but ive never actually tried it.

215-220ms isn't that different from usual play tbh. IIRC there is a built-in minimal 150ms delay on normal games, not completely sure.

As an NA resident, I get
us.battle.net - 85-100ms ping
eu.battle.net - 135-144ms ping (35% more)
kr.battle.net - 231-269ms ping (170% more holy crap)

edit : Live on east coast, Montreal, QC
DOODLEcraft anyone ? http://doodlecraft.imgur.com/ -- @doodlecraft on Twitter
Imzoo
Profile Joined June 2012
132 Posts
November 10 2012 20:22 GMT
#337
I'm french and i have 340 ping max on KR and 220 ping max on Na.

To laggy on KR, i think the maximum you can play is 250
dabom88
Profile Blog Joined July 2010
United States3483 Posts
November 10 2012 20:30 GMT
#338
On November 11 2012 05:12 Snake Grunger wrote:
Show nested quote +
On November 11 2012 03:43 Zephirdd wrote:
On November 11 2012 03:40 whatevername wrote:
How laggy would a 215-220 ms connection to KR be? Seeems unplayable but ive never actually tried it.

215-220ms isn't that different from usual play tbh. IIRC there is a built-in minimal 150ms delay on normal games, not completely sure.

As an NA resident, I get
us.battle.net - 85-100ms ping
eu.battle.net - 135-144ms ping (35% more)
kr.battle.net - 231-269ms ping (170% more holy crap)

I think it would be important to point out where in Canada you live. West coast? East Coast? Central?
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
Last Edited: 2012-11-10 20:36:47
November 10 2012 20:35 GMT
#339
My experience playing on KR from east coast US I that its kind of playable but micro is hard. I think i was at 250 ms. Marine splitting for example is almost a lost cause. Playing on Europe however is no problem at all. There's not much of a point o playing on EU because the skill level is the same up until GM.
Typhoon1789
Profile Blog Joined July 2011
Australia292 Posts
Last Edited: 2012-11-10 20:45:08
November 10 2012 20:43 GMT
#340
Im from Australia Tasmania.

120 ping to SEA (Home Server)
280 ping to US - Shit i never noticed it was this high.
386 ping to EU
190 ping to KR

Looks like KR will be my second home server. My ping seems playable to KR. Which is fine, i can be a cheesy fuck to. ^_^
Professional Cunt.
Typhoon1789
Profile Blog Joined July 2011
Australia292 Posts
November 10 2012 20:49 GMT
#341
On November 11 2012 02:27 Zenbrez wrote:
I don't know why people keep bringing up LAN.. they've already stated they can't implement it without having to recode the entire game. Let it go, they're not going to do that.


That's total bull because there's a program out there that you can use to make lan possible in SCII.

I cannot link it, last time i did the TL mods banned me because people (may) pirate with this program. Which IMHO, is total bullshit because i use it and have already brought 2 copy's of WOL.
Professional Cunt.
Facultyadjutant
Profile Blog Joined January 2012
Sweden1876 Posts
Last Edited: 2012-11-10 20:52:07
November 10 2012 20:51 GMT
#342
If I am in europe and don´t want to play with koreans (or the otherway around) because I will have a laggy game - What makes me able to block someone from korea to be paired up with me in the matchmaking ?

Just curious!
#1 FAN OF TERRY THE INTERN - NONY AND IDRA NUMBER #1, EVERY DAY. AXIOM MANOR - Axiom: Ryung, Alicia, Heart and Crank under the Don TotalBiscuit and the Donnesa Genna Bain- Join the family http://www.teamliquid.net/forum/viewmessage.php?topic_id=396090#2
Drake
Profile Joined October 2010
Germany6146 Posts
Last Edited: 2012-11-10 21:40:51
November 10 2012 21:40 GMT
#343
On November 11 2012 05:51 Facultyadjutant wrote:
If I am in europe and don´t want to play with koreans (or the otherway around) because I will have a laggy game - What makes me able to block someone from korea to be paired up with me in the matchmaking ?

Just curious!



the lag from europe to kr is so high ... no korean plays EUROPE ladder ^^ and if you just can beat him easy ^^
thats why all kor vs eu matchs are played on US

he will have 300+ ms delay

YOU wont have a laggy game, you have to udnerstand if the game lags for HIM it not need to lag for you ^^ he will have lag and minibeams, at least tahts what i get on korean server lag lag and then a beam forward like 1second and he say "no lag here"
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
EienShinwa
Profile Joined May 2010
United States655 Posts
November 10 2012 21:58 GMT
#344
On November 11 2012 03:36 Sumadin wrote:
Show nested quote +
On November 11 2012 03:22 EienShinwa wrote:
Now give LAN play, free profile creation, and open unlimited lobbies. Then we're back to where we were in 1998 :D


Indeed, also with Kespa relentlessly exploiting the Starcraft Brand for own personal gain without giving a dollar to Blizzard.

Well i guess that was after 1998 but you should get my point.

Your train of thought is a bit weird. How does having that lead to Kespa relentlessly exploiting SC? What?
I have a simple philosophy: Fill what's empty. Empty what's full. Scratch where it itches. Alice Roosevelt Longworth
Scootaloo
Profile Joined January 2012
655 Posts
November 10 2012 22:07 GMT
#345
Although it might not be the most useful for most ladder players, this is actually a great help for custom games, as a bit of latency usually doesn't matter for those, now if they just allow you to name your game and make the open game list the default screen, their custom scene might have a chance.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2012-11-10 22:09:53
November 10 2012 22:09 GMT
#346
On November 11 2012 03:36 Sumadin wrote:
Show nested quote +
On November 11 2012 03:22 EienShinwa wrote:
Now give LAN play, free profile creation, and open unlimited lobbies. Then we're back to where we were in 1998 :D


Indeed, also with Kespa relentlessly exploiting the Starcraft Brand for own personal gain without giving a dollar to Blizzard.

Well i guess that was after 1998 but you should get my point.


to be fair, sc2 or starcraft brand wouldnt be what it is now without kespa
age: 84 | location: california | sex: 잘함
dragonblade369
Profile Joined May 2010
Canada464 Posts
November 10 2012 22:12 GMT
#347
On November 11 2012 05:49 Typhoon1789 wrote:
Show nested quote +
On November 11 2012 02:27 Zenbrez wrote:
I don't know why people keep bringing up LAN.. they've already stated they can't implement it without having to recode the entire game. Let it go, they're not going to do that.


That's total bull because there's a program out there that you can use to make lan possible in SCII.

I cannot link it, last time i did the TL mods banned me because people (may) pirate with this program. Which IMHO, is total bullshit because i use it and have already brought 2 copy's of WOL.


I hope you know that is not LAN right? It's just changing the whole server to your computer, meaning you have to setup your computer as a server first..
whatevername
Profile Joined June 2012
471 Posts
November 10 2012 22:23 GMT
#348
On November 11 2012 03:43 Zephirdd wrote:
Show nested quote +
On November 11 2012 03:40 whatevername wrote:
How laggy would a 215-220 ms connection to KR be? Seeems unplayable but ive never actually tried it.

215-220ms isn't that different from usual play tbh. IIRC there is a built-in minimal 150ms delay on normal games, not completely sure.
So, basically, it would be fine but really precise micro would be hard? I guess thats fine, im zerg anyway.
Maleta
Profile Joined September 2012
Chile150 Posts
November 11 2012 00:56 GMT
#349
that's some matrix sh*t technology xD....seriously finally!!
Forward + Down + Downforward + Forward + Punch (Any) // F + QF + HP/MP/LP.... SHORYUKEN!!!
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2012-11-11 01:28:14
November 11 2012 01:20 GMT
#350
On November 11 2012 03:36 Sumadin wrote:
Show nested quote +
On November 11 2012 03:22 EienShinwa wrote:
Now give LAN play, free profile creation, and open unlimited lobbies. Then we're back to where we were in 1998 :D


Indeed, also with Kespa relentlessly exploiting the Starcraft Brand for own personal gain without giving a dollar to Blizzard.

Well i guess that was after 1998 but you should get my point.


You mean building eSports and helping make it more widespread in South Korea?

Sure you can dislike KeSPA for the whole GOM thing (multiple times) and trying to put a monopoly but KeSPA helped SC sell in South Korea by advertising the game.

Back then, a lot of people were into progamers (they needed an idol) and KeSPA helped in that regard.

SC1 sold over 4.5 million in South Korea alone and it was thanks to KeSPA.

Yes, KeSPA can be jerks sometimes with trying to kill off competition but here are some myths/facts that need to get out of the way:

1. KeSPA helped sell SC1 and helped advertise it in South Korea. They helped put a video game on television, watched by millions.

2. KeSPA helped build eSports. Yes, they helped build eSports in South Korea only but you can't deny that it hasn't set a standard and built a foundation for professional StarCraft games "and" how professional RTS games should work (professional BW games in Korea helps us know what should be in an RTS and what shouldn't be; it helped SC2 become another eSport).

3. KeSPA was not anti-foreigner at all. Grrrr... was a foreigner and he won the first OSL ever. Plus, Idra (and other foreigners) has participated in KeSPA tournaments before (Idra managed to get a progamer license).

4. Blizzard did anything about KeSPA around 2007+ (after SC2 was announced). You can't say KeSPA exploited the StarCraft brand because StarCraft 1 had LAN. KeSPA "exploited" the SC1 brand because Blizzard didn't do a single thing about it until 2007 (over 7 years after KeSPA was running their SC1 tournaments and displaying it on TV).

They just didn't try to reach out to foreigners overseas because eSports was no where near big as it is today (it was nearly nonexistent outside of South Korea, not counting really small tournaments).

The only main issue is that KeSPA tries to monopolize the market by taking out the competition via controlling most of the progamers and teams but this has only been an issue recently with GOM (with GOM classic season 3 and the recent GSL fiasco). Before 2009 (GOM classic season 3), KeSPA hasn't really done anything bad or detrimental to eSports in general (besides maybe overly enforcing rules like having to type PP exactly or so).

Yes, KeSPA aren't saints but Blizzard aren't either (at least in terms of who is in charge of the big stuff).

Finally plenty of other gaming companies would like for their own game, what KeSPA did to StarCraft (freely advertise it and help market it as a competitive eSports).

I'm not pro KeSPA only at all (my recent posts regarding KeSPA has been negative due to the whole forbidding their players from playing in GOM thing) but I just want to point out that despite what KeSPA has done negativity, they've done a lot of positive (whether intentionally or unintentionally) for eSports, StarCraft, and Blizzard in general.

____________________________

Anyway, the main reason for no LAN is that it would make the game more easy to pirate. There would be custom servers which wouldn't require an actual copy of the game to play on. Controlling tournaments and other things is also a bonus but not the main reason because the ToS (when installing the game) enough could allow them to control major tournaments, which would make the whole anti-LAN thing more of anti piracy thing.

For example - BW had LAN but Blizzard eventually won the case against KeSPA regardless of the fact that BW had LAN. Basically, the no LAN thing (in SC2) has nothing to do with major tournaments or KeSPA, it's just an anti piracy thing. Also again, remember that Blizzard never bothered to do anything regarding KeSPA until 2007. Why? Because Blizzard was profiting thanks to KeSPA advertising their game for free. The only reason they started in 2007 was because BW could potentially compete with their new baby, StarCraft II.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Angra
Profile Blog Joined May 2009
United States2652 Posts
November 11 2012 02:27 GMT
#351
Congrats to Blizzard, I guess, for finally implementing things that have been a staple in other competitive games for years. I guess they are finally realizing they need to start catching up.
jsdk
Profile Joined February 2011
63 Posts
November 11 2012 04:00 GMT
#352
On November 11 2012 07:12 dragonblade369 wrote:
Show nested quote +
On November 11 2012 05:49 Typhoon1789 wrote:
On November 11 2012 02:27 Zenbrez wrote:
I don't know why people keep bringing up LAN.. they've already stated they can't implement it without having to recode the entire game. Let it go, they're not going to do that.


That's total bull because there's a program out there that you can use to make lan possible in SCII.

I cannot link it, last time i did the TL mods banned me because people (may) pirate with this program. Which IMHO, is total bullshit because i use it and have already brought 2 copy's of WOL.


I hope you know that is not LAN right? It's just changing the whole server to your computer, meaning you have to setup your computer as a server first..

Just because it emulates the bnet servers doesn't mean it's not LAN... "Setting up your computer as a server" is effectively no different from hosting a game in BW. The host is the server, it's just a little more obscured.
lordofsoup
Profile Joined January 2012
United States159 Posts
Last Edited: 2012-11-11 04:55:02
November 11 2012 04:54 GMT
#353
Finally, they had it in war3. Now they just need LAN.
NOHUNTERS
SimoNostalgia
Profile Blog Joined April 2012
United States226 Posts
November 11 2012 04:55 GMT
#354
yay i would like to try and play with koreans haha
Above the lakes, above the vales, The mountains and the woods, the clouds, the seas, Beyond the sun, beyond the ether, Beyond the confines of the starry spheres, My soul, you move with ease
blug
Profile Joined February 2011
Australia623 Posts
November 11 2012 05:00 GMT
#355
On November 11 2012 13:00 jsdk wrote:
Show nested quote +
On November 11 2012 07:12 dragonblade369 wrote:
On November 11 2012 05:49 Typhoon1789 wrote:
On November 11 2012 02:27 Zenbrez wrote:
I don't know why people keep bringing up LAN.. they've already stated they can't implement it without having to recode the entire game. Let it go, they're not going to do that.


That's total bull because there's a program out there that you can use to make lan possible in SCII.

I cannot link it, last time i did the TL mods banned me because people (may) pirate with this program. Which IMHO, is total bullshit because i use it and have already brought 2 copy's of WOL.


I hope you know that is not LAN right? It's just changing the whole server to your computer, meaning you have to setup your computer as a server first..

Just because it emulates the bnet servers doesn't mean it's not LAN... "Setting up your computer as a server" is effectively no different from hosting a game in BW. The host is the server, it's just a little more obscured.


Yeah lol, it's nothing to do with recoding imo. If you can play offline games against the computer, then obviously the game doesn't require a server to run anyways. Just a dumb excuse...
Derp
blug
Profile Joined February 2011
Australia623 Posts
November 11 2012 05:01 GMT
#356
On November 11 2012 13:55 SimoNostalgia wrote:
yay i would like to try and play with koreans haha


You won't get to, if they make it global play all nationalities are going to play on Korea.
Derp
DeadCell
Profile Joined April 2011
Canada256 Posts
November 11 2012 08:15 GMT
#357
I'm really excited to have a chance to play on all three servers!

Thanks Blizzard!

If it comes down to you or them, send flowers.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
November 11 2012 08:17 GMT
#358
now how Soon™ will we see this?
Twitter: @zhurai | Site: http://zhurai.com
Typhoon1789
Profile Blog Joined July 2011
Australia292 Posts
Last Edited: 2012-11-11 08:18:42
November 11 2012 08:18 GMT
#359
On November 11 2012 14:01 blug wrote:
Show nested quote +
On November 11 2012 13:55 SimoNostalgia wrote:
yay i would like to try and play with koreans haha


You won't get to, if they make it global play all nationalities are going to play on Korea.


Now 100% true. :p

I think most SEA/CH players will go to KR. But, many decent SEA players already have a KR account anyways.

Some/Most parts of the US may have trouble with high pings so i doubt they will stick around for long.

The EU players can out right forget ever getting anywhere near a decent ping to KR.

I think the influx of players that will stick to KR will be the SEA/CH players and parts of America which don't get a bad ping. So, i think the KR server will be still heavily Korean dominated.



Professional Cunt.
Go0g3n
Profile Blog Joined December 2009
Russian Federation410 Posts
Last Edited: 2012-11-11 08:54:12
November 11 2012 08:52 GMT
#360
Ping issues can be addressed. There are tools/solutions that can reduce ping and even it out, for example hosting a game on p2p between players, with Blizzard server only acting as a lobby and an lfg tool, much like it was in BW.

EU to KOR can be playable, back on iCCup Ret was often playing Koreans and streaming it, he little or no ping issues.
blug
Profile Joined February 2011
Australia623 Posts
November 11 2012 09:18 GMT
#361
On November 11 2012 17:18 Typhoon1789 wrote:
Show nested quote +
On November 11 2012 14:01 blug wrote:
On November 11 2012 13:55 SimoNostalgia wrote:
yay i would like to try and play with koreans haha


You won't get to, if they make it global play all nationalities are going to play on Korea.


Now 100% true. :p

I think most SEA/CH players will go to KR. But, many decent SEA players already have a KR account anyways.

Some/Most parts of the US may have trouble with high pings so i doubt they will stick around for long.

The EU players can out right forget ever getting anywhere near a decent ping to KR.

I think the influx of players that will stick to KR will be the SEA/CH players and parts of America which don't get a bad ping. So, i think the KR server will be still heavily Korean dominated.





I don't think so, I'm masters league and I don't have a korean account (I know that's not high, but I doubt the guy who posted before is GM or anything). It's going to be filled with casual players who will be like "WTF, I CAN BE KOREAN LOLOL".
Derp
[N3O]r3d33m3r
Profile Blog Joined July 2010
Germany673 Posts
November 11 2012 09:29 GMT
#362
On November 10 2012 13:48 Glimred wrote:
Guess I can uninstall one of my clients soon. Happy we finally have the technology for this.

well you only need one client after this, that client can join any server, no need for diffferent clients for different servers.
read the full notes plz...
babysimba
Profile Joined November 2010
10466 Posts
November 11 2012 09:42 GMT
#363
Seems like both US and KR svr give me around 200 ping. I don't remember ping to korea is that high in other games though. All i hope is the player base there, while being cheesy and aggressive, do not do stupid shit like blocking the ramp. I experience a stupidly huge amount of games (at least 10-20%) of that in US svr. I play games to have fun, not to frustrate myself.
SCG.StatiC
Profile Joined April 2012
South Africa33 Posts
November 11 2012 09:46 GMT
#364
On November 11 2012 03:40 whatevername wrote:
How laggy would a 215-220 ms connection to KR be? Seeems unplayable but ive never actually tried it.

That's pretty good actually.
TylerThaCreator
Profile Blog Joined May 2011
United States906 Posts
November 11 2012 09:51 GMT
#365
On November 11 2012 18:42 babysimba wrote:
Seems like both US and KR svr give me around 200 ping. I don't remember ping to korea is that high in other games though. All i hope is the player base there, while being cheesy and aggressive, do not do stupid shit like blocking the ramp. I experience a stupidly huge amount of games (at least 10-20%) of that in US svr. I play games to have fun, not to frustrate myself.


you're in for a huge surprise..koreans fucking love allining
aka SethN
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
November 11 2012 09:58 GMT
#366
I think a lot of players will slowly move to the NA server. EU players get decent ping, KR players get decent ping and obviously NA players experience normal ping. Actually, I wonder if they'll split it up into US East and US West again?
RuskiPanda
Profile Joined December 2011
United States2906 Posts
November 11 2012 11:23 GMT
#367
On November 11 2012 18:29 [N3O]r3d33m3r wrote:
Show nested quote +
On November 10 2012 13:48 Glimred wrote:
Guess I can uninstall one of my clients soon. Happy we finally have the technology for this.

well you only need one client after this, that client can join any server, no need for diffferent clients for different servers.
read the full notes plz...


You know you just basically repeated what he said right...
Fortunate S0n
Profile Joined March 2012
Switzerland44 Posts
November 11 2012 14:14 GMT
#368
That's just amazing!
Psychobabas
Profile Blog Joined March 2006
2531 Posts
November 11 2012 14:22 GMT
#369
The NA server better get ready for a flood of EUs looking for easier wins
niuage
Profile Joined October 2011
United States175 Posts
November 11 2012 15:00 GMT
#370
Aweeesome. I'll be able to play with my EU friends without having SC2 installed twice... ^^
ibarcraft.com | poexplorer.com
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-11-11 15:20:31
November 11 2012 15:20 GMT
#371
With unranked automatches in HOTS and Global Play it will be possible to progress through ladder with all races.

Aweeesome. I'll be able to play with my EU friends without having SC2 installed twice... ^^

You already can with relocalizer
JKM
Profile Joined November 2011
Denmark419 Posts
November 11 2012 15:37 GMT
#372
On November 11 2012 23:22 Psychobabas wrote:
The NA server better get ready for a flood of EUs looking for easier wins


Europe is coming!

I remember in the WC3 days, whenever I was experiencing long streaks losing on the European server, I would switch to the US server and regain confidence, because my rank over there would be consistently better than on Europe ;-). I doubt there is a significant difference in SC2 though.
1338, one upping 1337
Champi
Profile Joined March 2010
1422 Posts
November 11 2012 16:13 GMT
#373
Hope they have good ping to everywhere, althoug living in australia thats probably not going to happen anytime soon T_T

still, very good move on blizzards part, something they shoulda done from the beginning. also looking forward to the confirmed multiplayer replay watching :D
Pinkerton.starcraft
Profile Joined June 2012
United States10 Posts
November 11 2012 16:31 GMT
#374
How can you check your ping on KR and EU servers?
"im dumb shes a lesbian"
Taefox
Profile Joined March 2010
1533 Posts
November 11 2012 17:07 GMT
#375
And with this is coming i feel that SEA server will be more ... empty sad but truth. Anyway has anyone played on CN server ? How is it ? :/ I wonder
@taefoxy
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
November 11 2012 17:25 GMT
#376
Wuhu Yeah!!! Can't wait to fight the koreans on their own ground xD...
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
TheRealNanMan
Profile Blog Joined November 2010
United States1471 Posts
November 11 2012 20:16 GMT
#377
Glad to see blizzard stepping up their game now lets see share replay viewing before HotS please
I think i'm going to get pumped up for some more 1v1 laddering when this comes out!
Sc2 Caster | Host of Sc2 Up & Coming | The Godfather of Team LXG | Sc2 Historian | Youtube.com/NanMan | Twitch.tv/TheRealNanMan | Twitter.com/TheRealNanMan |
djdoodoo
Profile Blog Joined August 2010
United Kingdom192 Posts
November 11 2012 20:21 GMT
#378
Is this not too little too late? Also I didn't think we had the technology for this?
slytown
Profile Blog Joined March 2011
Korea (South)1411 Posts
November 11 2012 22:59 GMT
#379
This is good. This is very good.
The best Flash meme ever: http://imgur.com/zquoK
shin_toss
Profile Joined May 2010
Philippines2589 Posts
November 12 2012 00:32 GMT
#380
Nice Blizzard, !
AKMU / IU
NET
Profile Blog Joined February 2009
United States703 Posts
November 12 2012 00:55 GMT
#381
That's really cool news. Looking forward to this long awaited change.
"Dark Templar are the saviors of the Protoss Race." -Artosis
StreetWise
Profile Joined January 2010
United States594 Posts
November 12 2012 01:14 GMT
#382
While I welcome this change, I am a bit sad as the top players from each server will be the same people, making GM even less relevant.
I will not be poisoned by your bitterness
Jampackedeon
Profile Joined November 2010
United States2053 Posts
November 12 2012 02:06 GMT
#383
So, to those who keep saying "Blizzard doesn't know what they're doing!" I think this is one (amongst many) instances where they are in fact going to come out with a stronger support of online/casual play going forward. This can only mean good things for my own online play, as well as the strength of the community of both casual and professional players.

The one thing I think that LoL has proved is that the larger the player base, the larger the viewership. For SC2, which already has a very high conversion rate of viewers who at one time purchased the game but no longer play, this is going to be a boon Blizzard continues to support moves such as this.
rave[wcr]
Profile Joined March 2011
United States1166 Posts
November 12 2012 02:11 GMT
#384
.... we had this for BW and WC3 for YEARS... since the game release too... maybe blizz will put in clan support next -_-
y0su
Profile Blog Joined September 2011
Finland7871 Posts
November 12 2012 02:22 GMT
#385
On November 12 2012 11:11 rave[wcr] wrote:
.... we had this for BW and WC3 for YEARS... since the game release too... maybe blizz will put in clan support next -_-

... you're a little late
StreetWise
Profile Joined January 2010
United States594 Posts
November 12 2012 02:56 GMT
#386
On November 12 2012 11:11 rave[wcr] wrote:
.... we had this for BW and WC3 for YEARS... since the game release too... maybe blizz will put in clan support next -_-


I am willing to bet 1000.00$ add clan support in HOTS. You should totally take me up on this offer.
I will not be poisoned by your bitterness
ShotgunMike
Profile Joined May 2011
Sweden241 Posts
November 12 2012 07:21 GMT
#387
On November 12 2012 11:11 rave[wcr] wrote:
.... we had this for BW and WC3 for YEARS... since the game release too... maybe blizz will put in clan support next -_-


LOL :D



On November 12 2012 10:14 StreetWise wrote:
While I welcome this change, I am a bit sad as the top players from each server will be the same people, making GM even less relevant.


Or even more relevant? If you are top GM on all servers, does that not say something?
Hot_Bid: "B10" - ThorZain: "BINGO" - Naniwa: "Apologize! ¤%#¤#&¤% Terran IMBA"
dotslashbin
Profile Joined March 2012
Philippines2 Posts
November 12 2012 08:51 GMT
#388
I like the sound of this as it will make the game more competitive. I just wonder if there would be bandwidth or latency issues when playing with players that are from a different region.

Any thoughts?
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
Last Edited: 2012-11-12 08:56:50
November 12 2012 08:56 GMT
#389
On November 12 2012 17:51 dotslashbin wrote:
I like the sound of this as it will make the game more competitive. I just wonder if there would be bandwidth or latency issues when playing with players that are from a different region.

Any thoughts?


There will be no difference to today but Blizzard will say that they improved it a lot and they will look for further results
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-11-12 09:12:49
November 12 2012 09:03 GMT
#390
On November 10 2012 07:31 Archas wrote:
I didn't think we had the technology for this.

Segaty was talking about technology for true global play. The solution with different servers does not need real new technology, it is more an administrative issue. Also it is not true global play, so Blizzard is using a misnomer here (like in Diablo.)
You don't choose to play zerg. The zerg choose you.
TheEmulator
Profile Blog Joined July 2010
28090 Posts
November 12 2012 09:08 GMT
#391
I am excited for global play, it was long awaited.
Administrator
hecticSc
Profile Joined August 2010
Romania76 Posts
November 12 2012 09:21 GMT
#392
It's amazing how many people marvel at this awesome new "technology".

Newsflash ... the technology is already there, it's called internet.
They're not doing anything but "letting" you authenticate versus the other servers and also increasing the computing power on the servers or balancing the load accordingly.
Everything stays the same "technology" wise.

And ofc korea will get flooded with new players in the first few weeks.
Buff Terran pls
Destro
Profile Joined September 2009
Netherlands1206 Posts
November 12 2012 10:14 GMT
#393
On November 12 2012 18:21 hecticSc wrote:
It's amazing how many people marvel at this awesome new "technology".

Newsflash ... the technology is already there, it's called internet.
They're not doing anything but "letting" you authenticate versus the other servers and also increasing the computing power on the servers or balancing the load accordingly.
Everything stays the same "technology" wise.

And ofc korea will get flooded with new players in the first few weeks.


You are making a lot of assumptions, there could have been legit technical reasons for such a delay.
bring back weapon of choice for hots!
Nvmz
Profile Joined December 2011
34 Posts
November 12 2012 10:23 GMT
#394
On November 12 2012 19:14 Destro wrote:
Show nested quote +
On November 12 2012 18:21 hecticSc wrote:
It's amazing how many people marvel at this awesome new "technology".

Newsflash ... the technology is already there, it's called internet.
They're not doing anything but "letting" you authenticate versus the other servers and also increasing the computing power on the servers or balancing the load accordingly.
Everything stays the same "technology" wise.

And ofc korea will get flooded with new players in the first few weeks.


You are making a lot of assumptions, there could have been legit technical reasons for such a delay.


yeah like already having released a game years ago with the same features!

those recycled unoriginal features that made the flagship interface of a predecessor! HOW COULD THEY
Khai
Profile Joined August 2010
Australia551 Posts
November 12 2012 10:49 GMT
#395
Nice, finally a good thing comes out of Blizz.
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
November 12 2012 11:22 GMT
#396
This change perhaps would be for the better. Blizzard will just have to try and make the servers as accessible as possible for all regions.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Sorkoas
Profile Joined May 2010
549 Posts
November 12 2012 14:27 GMT
#397
I don't like this at all. Not with how all lag is shared. People with a good connection to the server shouldn't get punished by playing versus someone who has a bad connection or just lives far away from the server.
SoulWager
Profile Joined August 2010
United States464 Posts
Last Edited: 2012-11-12 14:42:54
November 12 2012 14:41 GMT
#398
On November 12 2012 23:27 Sorkoas wrote:
I don't like this at all. Not with how all lag is shared. People with a good connection to the server shouldn't get punished by playing versus someone who has a bad connection or just lives far away from the server.

Whoever is closer to the server still has an advantage. People that travel a lot should be forced to play on high lag servers? LAN plz.
bonedriven
Profile Joined August 2010
258 Posts
November 12 2012 14:52 GMT
#399
Now I have bought two copies. Any compensation????
Hence,"Like a Virgin."
skirmisheR
Profile Joined August 2010
Sweden451 Posts
November 12 2012 15:03 GMT
#400
I heard this promise from a mod at the battle.net-forums when the game was in beta. I hope this isn't another trick to get people to buy the expansion since they aren't promising it at any date or in the expansion...

"More details soon", its 2 years later since the first promise.

So many promises coming to the HotS expansion, and some of them will not be fulfilled. People will still buy the expansion, sadly enough, and will think that "the updates are coming soon".
I can jungle Pudge, can you?
jordancurk
Profile Joined February 2012
United States52 Posts
November 12 2012 16:27 GMT
#401
haha well i spent 60 dollars on a TW for nothing T.T
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
November 12 2012 16:31 GMT
#402
On November 13 2012 01:27 jordancurk wrote:
haha well i spent 60 dollars on a TW for nothing T.T


You supported blizzard, a company that gave us a nice game. Imagine if there was no sc2..
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
November 12 2012 16:36 GMT
#403
On November 12 2012 23:52 bonedriven wrote:
Now I have bought two copies. Any compensation????


That's around 100 euros, right? Normally entertainment has a much bigger cost (for example going to the movie + drink something = at least 10 euros). Let's be honest, 100 euros for months (not hours) of fun is just cheap if you compare it to other things.
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
November 12 2012 16:37 GMT
#404
Hmm. I think the biggest question is, will you be able to switch between the different regions game sounds?
shockaslim
Profile Joined December 2010
United States1104 Posts
November 12 2012 16:39 GMT
#405
On November 12 2012 23:52 bonedriven wrote:
Now I have bought two copies. Any compensation????


Why would you expect to be compensated?
Dirty Deeds...DONE DIRT CHEAP!!!
SecondSandwich
Profile Joined July 2008
United States319 Posts
November 12 2012 16:48 GMT
#406
Can anyone comment on latency between east coast US and Europe server? I am wondering if I will have better luck with EU or KR in terms of lat (I am playing from Pennsylvania). I am sure I will try them both regardless lol.
"Whatever [flash] says is the best, is the best" -Artosis i!i!i!i!i!Find Match!i!i!i!i!!i
j1nzo
Profile Joined February 2012
Germany367 Posts
November 12 2012 16:50 GMT
#407
a w e s o m e
thx for this!
♞ rest in peace Madiba ♞
Imzoo
Profile Joined June 2012
132 Posts
November 12 2012 17:10 GMT
#408
On November 13 2012 01:48 SecondSandwich wrote:
Can anyone comment on latency between east coast US and Europe server? I am wondering if I will have better luck with EU or KR in terms of lat (I am playing from Pennsylvania). I am sure I will try them both regardless lol.



You have to write ''cmd'' and type in '' tracert eu.logon.battle.net > c:\trace.txt" (you can change eu to kr, us).

KentHenry
Profile Joined August 2010
United States260 Posts
November 12 2012 17:26 GMT
#409
Yay, looks like battle.net 0.2 is finally going back to its roots. Now all we need is just LAN support
qxc
Profile Blog Joined May 2009
United States550 Posts
November 12 2012 17:27 GMT
#410
does that mean I can get reimbursed for the 2 extra copies of starcraft I had to buy to do cross server play up until the point this is implemented -_-
ProgamerDesigner of Aeon's End
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
November 12 2012 17:32 GMT
#411
Finally, I can play on EU from Africa, instead of being forced into NA latency.

Finally.
I love crazymoving
ImbaTosS
Profile Blog Joined January 2009
United Kingdom1689 Posts
November 12 2012 18:00 GMT
#412
On November 13 2012 02:27 qxc wrote:
does that mean I can get reimbursed for the 2 extra copies of starcraft I had to buy to do cross server play up until the point this is implemented -_-

Do you expect anyone to ever say yes to this question?
EleGant[AoV]
TheDougler
Profile Joined April 2010
Canada8304 Posts
November 12 2012 18:12 GMT
#413
Glad that they're doing this but it's kind of silly that they made a big announcement for it really, considering it's something that virtually every other game has had since 1998. Still, very excited for it, it's another small step in the right direction by blizzard.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Roxor9999
Profile Joined December 2011
Netherlands771 Posts
November 12 2012 18:30 GMT
#414
I find it kind of disgusting that some people in this topic are acting so entitled.
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
November 12 2012 18:35 GMT
#415
On November 13 2012 03:30 Roxor9999 wrote:
I find it kind of disgusting that some people in this topic are acting so entitled.


After being able to play around the world for like 13 years on BW its not really surprising.
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
AimlessAmoeba
Profile Blog Joined December 2010
Canada704 Posts
November 12 2012 18:36 GMT
#416
This pretty much solves the "I want a separate ladder to offrace on!" situation.

Although the KR server may not be the best place to learn a new race...
BlackGosu
Profile Blog Joined March 2011
Canada1046 Posts
Last Edited: 2012-11-12 18:50:52
November 12 2012 18:50 GMT
#417
if blizzard doesn't reimburse, or make HOTS free, i ain't even gonna bother getting it. i suggest others to do the same. before they become like S2 with HON.
Jar Jar Binks
Killmouse
Profile Joined August 2010
Austria5700 Posts
Last Edited: 2012-11-12 18:54:54
November 12 2012 18:53 GMT
#418
why shoul they make HOTS free? its your fault imo

btw i will buy hots when its released
yo
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
November 12 2012 18:53 GMT
#419
I feel sorry for those that brought multiple accounts,

I also feel this is a marketing ploy to get people buzzing about things before WCS finals... an A for marketing but D for development.... now where is the god damn replay sharing?
FlashDave.999 aka Star
Incidious
Profile Joined July 2011
14 Posts
November 12 2012 19:11 GMT
#420
On November 10 2012 07:31 Archas wrote:
I didn't think we had the technology for this.


Nah bro, I looked it up on howstuffworks.com and it turns out Silicon Valley just came up with this yesterday. The technology is REAL now though, I assure. Atleast until Starcraft 3 comes out.

Seriously, I find it cool though. Maybe Blizzard does this in part so that we don't take fundamental functions for granted. If they would have just given this to us from the start, we may not be as grateful for it. As cynical as I feel towards the "suddenly its possible" approach, I am grateful. And people with smurf accounts will now have 3x as many accounts to practice on (or am I understanding this correctly?)

Should be good?
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-11-12 19:28:22
November 12 2012 19:27 GMT
#421
On November 13 2012 03:50 BlackGosu wrote:
if blizzard doesn't reimburse, or make HOTS free, i ain't even gonna bother getting it. i suggest others to do the same. before they become like S2 with HON.


On what planet do you expect anyone to take such ridiculous demands seriously? Blizzard would lose money on a magnitude of hundreds of millions compared to losing pennies from a few self-entitled children. It sounds like your option(s) are is very clear.
INTOtheVOID
Profile Joined January 2012
United States225 Posts
November 12 2012 20:18 GMT
#422
*points and laughs at people who bought more than one copy of sc2*
Pink Floyd's music is like a beautiful girl walking down the street who won't talk to you.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 12 2012 20:26 GMT
#423
On November 13 2012 04:27 rd wrote:
Show nested quote +
On November 13 2012 03:50 BlackGosu wrote:
if blizzard doesn't reimburse, or make HOTS free, i ain't even gonna bother getting it. i suggest others to do the same. before they become like S2 with HON.


On what planet do you expect anyone to take such ridiculous demands seriously? Blizzard would lose money on a magnitude of hundreds of millions compared to losing pennies from a few self-entitled children. It sounds like your option(s) are is very clear.


Why are you trying to convince him he is wrong? If he doesn't buy HotS, he will go bother some other community with his unreasonable expectations.(If wishing made it so, we all know these guys are going to buy HotS)
I have the Honor to be your Obedient Servant, P.6
TL+ Member
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 12 2012 20:29 GMT
#424
On November 13 2012 05:18 INTOtheVOID wrote:
*points and laughs at people who bought more than one copy of sc2*


Dunno why you find it so funny, it still wasn't a waste of money as far as I am concerned. I got to play on the korean server for 2 years and buying 2 copies of sc2 was still worth more to me then buying any other 60$ game that I would only play for a week tops.

Also means they have smurf accounts .
When I think of something else, something will go here
Mudkipnick
Profile Blog Joined May 2012
Korea (South)241 Posts
November 13 2012 00:12 GMT
#425
I'm so excited for this. Can't wait.
Follow your dreams
TimeFlighT
Profile Joined August 2011
Australia257 Posts
Last Edited: 2012-11-13 01:52:26
November 13 2012 01:51 GMT
#426
I can't wait to play in Korea but my ping might be really bad.
WigglingSquid
Profile Joined August 2011
5194 Posts
November 13 2012 01:52 GMT
#427
Woooo! It's the 90s, finally!
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
November 13 2012 08:25 GMT
#428
Blizzard: Refusing to do something for a thousand years, then doing it... without any explanation why they were being dicks about it before.

Trust me, the same will happen with LAN functionality, SOMETIME in the far future.
red_b
Profile Joined April 2010
United States1267 Posts
November 13 2012 17:27 GMT
#429
I guess Blizzard decided that they weren't going to be able to extort any more copies of WoL from loyal fans who really just wanted to play with their EU/US fans or legitimately good players who wanted to ladder on KR.

Blizzard's behavior is 95% of the reason I will not buy HotS.
Those small maps were like a boxing match in a phone booth.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 13 2012 18:36 GMT
#430
On November 14 2012 02:27 red_b wrote:
I guess Blizzard decided that they weren't going to be able to extort any more copies of WoL from loyal fans who really just wanted to play with their EU/US fans or legitimately good players who wanted to ladder on KR.

Blizzard's behavior is 95% of the reason I will not buy HotS.


Don't lie. You will be there with the rest of us and back complaining about death balls in a few weeks after release. Like Peter Pan, you need a villian in you life to complete you.

After all, what would the world be like without...Blizzard Entertainment.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Asturas
Profile Blog Joined September 2010
Finland587 Posts
November 14 2012 09:15 GMT
#431
I need to whine here a bit.

But first:
I agree with this decision and I understand it. Not so many people are buying SC2 anymore and even less probably, are buying smurfs/accounts for different servers. Allowing to play on all servers may encourage people to play more and maybe even some new people will arrive.

But there is another "but", the whining one. Me and really a lot of people bought few accounts. I have 4 of them. Do I feel cheated now? Yes and no. No because I will have super multi smurfes for all servers. Might be funny.

And YES, because Blizzard seems to not appreciate that there are people spending that much money for just one game. THEIR game! It wouldn't hurt Blizzard, for example, in the event of presenting Global Play, to send and e-mail thanking all people like me, seriously. And maybe even thanking by giving us access to BETA versions of HoTS and promise of access to future BETAs? Sounds like too much? Maybe. Maybe I shouldn't have bought so many accounts. But I did, because Blizzard said that with EU account I will never be able to play on NA or KR. And yes, I am bit frustrated.
There are no boundaries, that's the final conclusion.
crbox
Profile Joined August 2010
Canada1180 Posts
November 15 2012 22:40 GMT
#432
I have a feeling the NA ladder is gonna get a littttttttttttttttttle bit harder :D
SynergySC2
Profile Joined February 2012
United States27 Posts
November 20 2012 03:10 GMT
#433
so whens this coming..?
Channel Pressure
Profile Joined July 2011
United States62 Posts
Last Edited: 2012-11-20 21:43:07
November 20 2012 21:42 GMT
#434
On November 10 2012 08:33 iKill wrote:
Show nested quote +
On November 10 2012 08:31 BabyToss! wrote:
On November 10 2012 08:29 Northern_iight wrote:
yay! blizzard announces this after 2 years after many people have already bought accounts on other servers!

Yeah, kind of wondering what they'll do to compensate all the people who invested in more than one account...



Nothing.

Seriously what is this attitude that past purchases are invalid as soon as companies start renewing their policies

You wouldn't buy a car, use it for 5 years, then go demand to get a partial refund because Toyota lowered the price tag



I cant express how thankful I am for you saying this.
"A pastor I was listening to was talking about Job and referenced that his belongings had been burned down by marauders -- and heres where I blew it -- I immediately and arbitrarily replied aloud, "Were they stimmed?"
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
Last Edited: 2012-11-20 21:51:40
November 20 2012 21:48 GMT
#435
On November 14 2012 18:15 Asturas wrote:
I need to whine here a bit.

But first:
I agree with this decision and I understand it. Not so many people are buying SC2 anymore and even less probably, are buying smurfs/accounts for different servers. Allowing to play on all servers may encourage people to play more and maybe even some new people will arrive.

But there is another "but", the whining one. Me and really a lot of people bought few accounts. I have 4 of them. Do I feel cheated now? Yes and no. No because I will have super multi smurfes for all servers. Might be funny.

And YES, because Blizzard seems to not appreciate that there are people spending that much money for just one game. THEIR game! It wouldn't hurt Blizzard, for example, in the event of presenting Global Play, to send and e-mail thanking all people like me, seriously. And maybe even thanking by giving us access to BETA versions of HoTS and promise of access to future BETAs? Sounds like too much? Maybe. Maybe I shouldn't have bought so many accounts. But I did, because Blizzard said that with EU account I will never be able to play on NA or KR. And yes, I am bit frustrated.


So what you are saying is that receiving a non personalised e-mail that blizzard sent out to everyone who bought more than 1 copy of WoL (would have to be done by only sending it to people who put multiple copies on 1 bnet account, everyone who has 3 copies on 3 accounts would get missed... how would blizz know those accounts are all yours?)) would make you feel like they give a shit? Seriously, thats just stupid. They are thankful you bought 4 copies, you made them profit. You don't need to recieve an e-mail to know that everyone who bought 3 or more copies of SC2 are much appreciated customers, cause we made them 3 or more times the amount of profit that most players did individually.

We all knew somewhere in our minds that global play would come eventually, we knew that buying more than 1 copy wasn't going to be something needed in the long term but it was needed in the short term. I now have 3 accounts, that means i can have 1 account for each race in HotS. I'm very happy with that and need no thank you letter from blizzard.
When there is nothing left to lose but your dignity, it is already gone.
FrosTByTe11
Profile Joined December 2011
United States21 Posts
November 25 2012 12:58 GMT
#436
Don't know if this was answered or not since I didn't scroll through the entire forum, but do the different profiles for global play require you to pay for those profiles? Like if I want to play KR, do I need to buy the KR region or would I just have one account bought from one region and that would unlock every server?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 25 2012 13:13 GMT
#437
On November 25 2012 21:58 FrosTByTe11 wrote:
Don't know if this was answered or not since I didn't scroll through the entire forum, but do the different profiles for global play require you to pay for those profiles? Like if I want to play KR, do I need to buy the KR region or would I just have one account bought from one region and that would unlock every server?

No, those profiles are free, like in Diablo 3. Just change region and create new profile.
phodacbiet
Profile Joined August 2010
United States1740 Posts
November 25 2012 14:08 GMT
#438
On November 13 2012 17:25 Tobberoth wrote:
Blizzard: Refusing to do something for a thousand years, then doing it... without any explanation why they were being dicks about it before.

Trust me, the same will happen with LAN functionality, SOMETIME in the far future.


Skynet sent back terminators to destroy the technology for LAN/Cross server. They just re-created the technology.
IceBergZ
Profile Joined September 2012
Malaysia176 Posts
December 08 2012 10:45 GMT
#439
upgrade to hots is so expensive
XQlusive
Profile Joined December 2010
Netherlands58 Posts
January 07 2013 21:00 GMT
#440
This can never works right? Because i am on EU server and if i wanne play on different server. Lets say korean server the distance is to far so the latency/lag is to big to get this smooth. And your own server where you play on gonna be more laggy aswell. Because if every one gonna play cross over that all servers and almost all games gonna be laggy. Or am i wrong?
probeater
Profile Joined October 2012
124 Posts
Last Edited: 2013-01-26 20:17:54
January 26 2013 20:17 GMT
#441
Im from Canada, played against a guy from Sweden...0 lag whatsoever. does that answer your question?
I have a Dark Templar Statue at home.
thetaoptimus
Profile Joined October 2012
Poland24 Posts
February 02 2013 14:55 GMT
#442
For all folks in EU with problems with logging to NA.

Try to change DNS for the google one's 8.8.8.8. and 8.8.4.4. in network settings.

It helped to me.
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