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wow, finally something really really good out of blizzard. who knows, playing on the korean server might be a shot in the arm for the foreign community. I for one cant wait to get rolled my platinum level players and get better at the game as a result.
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On November 10 2012 10:24 ElusoryX wrote: so those who have already bought NA EU SEA KR etc, their money is gone down the drain?
Why would it go down the drain, after global play you're still going to be able to play on all servers that you have bought an account for and more. Haven't you been using your extra accounts up until now?
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Well, this was what they should have had in the first place. So minor props to actually implementing something that should have been there to begin with. Now all we need is LAN so that tournament competitions won't have to suffer the dreaded disconnects.
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Only 2 and a half years fucking overdue.
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On November 10 2012 12:17 Adreme wrote:Show nested quote +On November 10 2012 12:03 CameLs wrote:On November 10 2012 11:29 Adreme wrote:On November 10 2012 11:02 CameLs wrote:On November 10 2012 10:51 Adreme wrote:On November 10 2012 10:13 jinorazi wrote:On November 10 2012 10:06 Adreme wrote:On November 10 2012 10:04 jinorazi wrote:On November 10 2012 10:01 AndAgain wrote:On November 10 2012 09:46 Noocta wrote: Great, but everyone who wnated to play on other regions already bought multiple games.. I hope they realize they fool noone that it was a great way to sell more game copies So why are they implementing this at all... Because they already made the money...with "separate metagame shift" as an excuse. Im surprised theyre doing this so soon So basically you are assumign that they only are doing it because they already made the money they would make off of multiple accounts despite the fact that two more expansions are on the way. hence, "so soon". if they dont do it, some of those with multiple accounts would buy multiple hots and lotv. so either 1) it was a hindsight in the first place for not having global access or 2) they changed their mind (either money or approach ie. separated metagame shift) i expected stuff like global acess and multiple accounts, as it has been with past blizzard games, after lotv The simple and probably more likely reason it wasnt in at launch was either that they underestimated how much people would want it or they didnt have it ready in time. A lot of the HotS features were probably features they wanted to put in WoL but didnt finish in time because at some point you have to launch your game. You know, you could launch it when it's done. Or launch it and complete all the features in the next expansion 2 years later, that's cool too. Spending 2 more years developing a game with zero return isnt really a sound business venture especially when you are launching 2 expansions where you can slip in anything that didnt get finished in time for core game. Good point, that is if the technology isn't there yet. It exists a decade ago, on the predecessor of the game itself. I'm no programmer, but I don't see how it would take 2 years after launch to implement it. Lets say I have 20 bonus things i want to put into SC2 and I have 2-3 teams of people whos job it is to make them and have it work. What you do of course is set a priority list and set your teams to work on each of there assignments with what you think is plenty of time to finish them all before launch. As programming continues though you run into implimentation issues, issues making it work, and the occational weird bug that you cant explain because it doesnt seem to make sense, or even someone spending too much time making something work. This causes delays over time and all of a sudden what you thought was plenty of time becomes you picking and choosing things to delay until HotS and then once the game launches and you are starting on next game the cycle repeats. I do understand what you are trying to say. There are certain priority, the core game itself is more important than Clan Support/ Chat Channel / Name Change etc. But let's be honest, 2 years after the game launch? For something that already exist?
It comes down to 2 things. 1) Technical limitation/issue Does that not show the incompetency (is that a word?) of the guys at Blizzard? SEA player were able to play on NA server few months after the release. How could it take so damn long, seriously.
2) $$$$ They wanted to sell more copies. I'm totally fine with that, they are a business after all. They are there to make money, not to babysit you. I wish they could just step out and say that, instead of the "technology isn't there yet guys" excuses. They take us as some dumb zombies that don't know a thing.
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Each region will have separate profile data, meaning that characters, profiles, ladder rankings, progress, and friends lists will not carry over from region to region.
So I'm finally getting the ability to have different accounts for different races, without needing to buy multiple games Yay!
Players will be able to freely switch between regions via the StarCraft II login screen.
Free = good.
When your region’s game servers are undergoing maintenance, you may be able to play in a different region that is not down for maintenance.
More SC2 playtime = good too.
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On November 10 2012 12:47 CameLs wrote:Show nested quote +On November 10 2012 12:17 Adreme wrote:On November 10 2012 12:03 CameLs wrote:On November 10 2012 11:29 Adreme wrote:On November 10 2012 11:02 CameLs wrote:On November 10 2012 10:51 Adreme wrote:On November 10 2012 10:13 jinorazi wrote:On November 10 2012 10:06 Adreme wrote:On November 10 2012 10:04 jinorazi wrote:On November 10 2012 10:01 AndAgain wrote: [quote]
So why are they implementing this at all... Because they already made the money...with "separate metagame shift" as an excuse. Im surprised theyre doing this so soon So basically you are assumign that they only are doing it because they already made the money they would make off of multiple accounts despite the fact that two more expansions are on the way. hence, "so soon". if they dont do it, some of those with multiple accounts would buy multiple hots and lotv. so either 1) it was a hindsight in the first place for not having global access or 2) they changed their mind (either money or approach ie. separated metagame shift) i expected stuff like global acess and multiple accounts, as it has been with past blizzard games, after lotv The simple and probably more likely reason it wasnt in at launch was either that they underestimated how much people would want it or they didnt have it ready in time. A lot of the HotS features were probably features they wanted to put in WoL but didnt finish in time because at some point you have to launch your game. You know, you could launch it when it's done. Or launch it and complete all the features in the next expansion 2 years later, that's cool too. Spending 2 more years developing a game with zero return isnt really a sound business venture especially when you are launching 2 expansions where you can slip in anything that didnt get finished in time for core game. Good point, that is if the technology isn't there yet. It exists a decade ago, on the predecessor of the game itself. I'm no programmer, but I don't see how it would take 2 years after launch to implement it. Lets say I have 20 bonus things i want to put into SC2 and I have 2-3 teams of people whos job it is to make them and have it work. What you do of course is set a priority list and set your teams to work on each of there assignments with what you think is plenty of time to finish them all before launch. As programming continues though you run into implimentation issues, issues making it work, and the occational weird bug that you cant explain because it doesnt seem to make sense, or even someone spending too much time making something work. This causes delays over time and all of a sudden what you thought was plenty of time becomes you picking and choosing things to delay until HotS and then once the game launches and you are starting on next game the cycle repeats. I do understand what you are trying to say. There are certain priority, the core game itself is more important than Clan Support/ Chat Channel / Name Change etc. But let's be honest, 2 years after the game launch? For something that already exist? It comes down to 2 things. 1) Technical limitation/issue Does that not show the incompetency (is that a word?) of the guys at Blizzard? SEA player were able to play on NA server few months after the release. How could it take so damn long, seriously. 2) $$$$ They wanted to sell more copies. I'm totally fine with that, they are a business after all. They are there to make money, not to babysit you. I wish they could just step out and say that, instead of the "technology isn't there yet guys" excuses. They take us as some dumb zombies that don't know a thing.
If they delayed the game a year a lot of it probably could have been in the game because it would have thus delayed everything else (or well a lot of it since people were probably working on HotS before WoL launched) to get those features in but they used the logic of wanting to actually launch the game and pushed the features back to the expansion that they didnt figure were core features.
The global play was probably a combination of that and the fact that they wanted to insure lag-free gameplay for as many as possible and if they had global play inevitably everyone who wanted to be good would be on one server (probably Korea) and they needed to be able to insure lag-free gameplay for all who wanted to play on it and they probably didnt think they could.
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On November 10 2012 07:15 LOLingBuddha wrote: I like this, however, i somehow have a silly feeling that everyone is just going to play on the korean server?
i mean it kind of depends on the lag you get i guess, but i would think most people would go where the competition is fiercest..
what do you guys think?
People might try it out just for fun, but I doubt that anyone who's diamond or lower on NA/ EU or just casually playing is going to enjoy getting their asses kicked on Korea and also get ranked even lower in the leagues on top of that. Plus lag. They'll probably keep whatever tiny amount of pride they have and just stick with their normal ladder.
On November 10 2012 07:45 figaro wrote: This seems to me you still need to buy a new account for the other server.
It clearly says it's free.
On November 10 2012 07:54 FinalForm wrote: Thank you destiny
Oh god no. Not even close.
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Oh gee, another feature from 1990's B.Net. Good job Blizz!
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On November 10 2012 13:07 DarkPlasmaBall wrote:Show nested quote +On November 10 2012 07:15 LOLingBuddha wrote: I like this, however, i somehow have a silly feeling that everyone is just going to play on the korean server?
i mean it kind of depends on the lag you get i guess, but i would think most people would go where the competition is fiercest..
what do you guys think? People might try it out just for fun, but I doubt that anyone who's diamond or lower on NA/ EU or just casually playing is going to enjoy getting their asses kicked on Korea and also get ranked even lower in the leagues on top of that. Plus lag. They'll probably keep whatever tiny amount of pride they have and just stick with their normal ladder. Show nested quote +On November 10 2012 07:45 figaro wrote: This seems to me you still need to buy a new account for the other server.
It clearly says it's free. Oh god no. Not even close.
LOL at the guy saying thank you destiny. Blizzard announced this like 6 months ago lmao.
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now all we need to .... wait ? >_<
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Lolz we are finally almost at the level of War 3 Battlenet!! Is this Battlenet 0.5 now?
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Finally!! Best addition so far ^^
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YEAH FINALLY! TY BLIZZARD!
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On November 10 2012 13:06 Adreme wrote:Show nested quote +On November 10 2012 12:47 CameLs wrote:On November 10 2012 12:17 Adreme wrote:On November 10 2012 12:03 CameLs wrote:On November 10 2012 11:29 Adreme wrote:On November 10 2012 11:02 CameLs wrote:On November 10 2012 10:51 Adreme wrote:On November 10 2012 10:13 jinorazi wrote:On November 10 2012 10:06 Adreme wrote:On November 10 2012 10:04 jinorazi wrote: [quote] Because they already made the money...with "separate metagame shift" as an excuse. Im surprised theyre doing this so soon So basically you are assumign that they only are doing it because they already made the money they would make off of multiple accounts despite the fact that two more expansions are on the way. hence, "so soon". if they dont do it, some of those with multiple accounts would buy multiple hots and lotv. so either 1) it was a hindsight in the first place for not having global access or 2) they changed their mind (either money or approach ie. separated metagame shift) i expected stuff like global acess and multiple accounts, as it has been with past blizzard games, after lotv The simple and probably more likely reason it wasnt in at launch was either that they underestimated how much people would want it or they didnt have it ready in time. A lot of the HotS features were probably features they wanted to put in WoL but didnt finish in time because at some point you have to launch your game. You know, you could launch it when it's done. Or launch it and complete all the features in the next expansion 2 years later, that's cool too. Spending 2 more years developing a game with zero return isnt really a sound business venture especially when you are launching 2 expansions where you can slip in anything that didnt get finished in time for core game. Good point, that is if the technology isn't there yet. It exists a decade ago, on the predecessor of the game itself. I'm no programmer, but I don't see how it would take 2 years after launch to implement it. Lets say I have 20 bonus things i want to put into SC2 and I have 2-3 teams of people whos job it is to make them and have it work. What you do of course is set a priority list and set your teams to work on each of there assignments with what you think is plenty of time to finish them all before launch. As programming continues though you run into implimentation issues, issues making it work, and the occational weird bug that you cant explain because it doesnt seem to make sense, or even someone spending too much time making something work. This causes delays over time and all of a sudden what you thought was plenty of time becomes you picking and choosing things to delay until HotS and then once the game launches and you are starting on next game the cycle repeats. I do understand what you are trying to say. There are certain priority, the core game itself is more important than Clan Support/ Chat Channel / Name Change etc. But let's be honest, 2 years after the game launch? For something that already exist? It comes down to 2 things. 1) Technical limitation/issue Does that not show the incompetency (is that a word?) of the guys at Blizzard? SEA player were able to play on NA server few months after the release. How could it take so damn long, seriously. 2) $$$$ They wanted to sell more copies. I'm totally fine with that, they are a business after all. They are there to make money, not to babysit you. I wish they could just step out and say that, instead of the "technology isn't there yet guys" excuses. They take us as some dumb zombies that don't know a thing. If they delayed the game a year a lot of it probably could have been in the game because it would have thus delayed everything else (or well a lot of it since people were probably working on HotS before WoL launched) to get those features in but they used the logic of wanting to actually launch the game and pushed the features back to the expansion that they didnt figure were core features. The global play was probably a combination of that and the fact that they wanted to insure lag-free gameplay for as many as possible and if they had global play inevitably everyone who wanted to be good would be on one server (probably Korea) and they needed to be able to insure lag-free gameplay for all who wanted to play on it and they probably didnt think they could. Cross server latency is inevitable, there's no way they could fix that.(Proof me wrong HOTS) I'm from SEA, my ping on NA server never ever gone below 250ms. So i don't see that as a valid argument/ justification on the 2 years delay of the implementation.
Lag-free or not, let the player decides if they wanted to play on other servers. Friends have to spend $60 to play together just because they have a different version of the game is ridiculous.
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Amazing, I can't wait for this, although I am not sure I will be able to play on KR anymore without lag.... Oh well will have to wait and see.
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On November 10 2012 13:28 CameLs wrote:Show nested quote +On November 10 2012 13:06 Adreme wrote:On November 10 2012 12:47 CameLs wrote:On November 10 2012 12:17 Adreme wrote:On November 10 2012 12:03 CameLs wrote:On November 10 2012 11:29 Adreme wrote:On November 10 2012 11:02 CameLs wrote:On November 10 2012 10:51 Adreme wrote:On November 10 2012 10:13 jinorazi wrote:On November 10 2012 10:06 Adreme wrote: [quote]
So basically you are assumign that they only are doing it because they already made the money they would make off of multiple accounts despite the fact that two more expansions are on the way. hence, "so soon". if they dont do it, some of those with multiple accounts would buy multiple hots and lotv. so either 1) it was a hindsight in the first place for not having global access or 2) they changed their mind (either money or approach ie. separated metagame shift) i expected stuff like global acess and multiple accounts, as it has been with past blizzard games, after lotv The simple and probably more likely reason it wasnt in at launch was either that they underestimated how much people would want it or they didnt have it ready in time. A lot of the HotS features were probably features they wanted to put in WoL but didnt finish in time because at some point you have to launch your game. You know, you could launch it when it's done. Or launch it and complete all the features in the next expansion 2 years later, that's cool too. Spending 2 more years developing a game with zero return isnt really a sound business venture especially when you are launching 2 expansions where you can slip in anything that didnt get finished in time for core game. Good point, that is if the technology isn't there yet. It exists a decade ago, on the predecessor of the game itself. I'm no programmer, but I don't see how it would take 2 years after launch to implement it. Lets say I have 20 bonus things i want to put into SC2 and I have 2-3 teams of people whos job it is to make them and have it work. What you do of course is set a priority list and set your teams to work on each of there assignments with what you think is plenty of time to finish them all before launch. As programming continues though you run into implimentation issues, issues making it work, and the occational weird bug that you cant explain because it doesnt seem to make sense, or even someone spending too much time making something work. This causes delays over time and all of a sudden what you thought was plenty of time becomes you picking and choosing things to delay until HotS and then once the game launches and you are starting on next game the cycle repeats. I do understand what you are trying to say. There are certain priority, the core game itself is more important than Clan Support/ Chat Channel / Name Change etc. But let's be honest, 2 years after the game launch? For something that already exist? It comes down to 2 things. 1) Technical limitation/issue Does that not show the incompetency (is that a word?) of the guys at Blizzard? SEA player were able to play on NA server few months after the release. How could it take so damn long, seriously. 2) $$$$ They wanted to sell more copies. I'm totally fine with that, they are a business after all. They are there to make money, not to babysit you. I wish they could just step out and say that, instead of the "technology isn't there yet guys" excuses. They take us as some dumb zombies that don't know a thing. If they delayed the game a year a lot of it probably could have been in the game because it would have thus delayed everything else (or well a lot of it since people were probably working on HotS before WoL launched) to get those features in but they used the logic of wanting to actually launch the game and pushed the features back to the expansion that they didnt figure were core features. The global play was probably a combination of that and the fact that they wanted to insure lag-free gameplay for as many as possible and if they had global play inevitably everyone who wanted to be good would be on one server (probably Korea) and they needed to be able to insure lag-free gameplay for all who wanted to play on it and they probably didnt think they could. Cross server latency is inevitable, there's no way they could fix that.(Proof me wrong HOTS) I'm from SEA, my ping on NA server never ever gone below 250ms. So i don't see that as a valid argument/ justification on the 2 years delay of the implementation. Lag-free or not, let the player decides if they wanted to play on other servers. Friends have to spend $60 to play together just because they have a different version of the game is ridiculous.
Well on ICCUP I could play koreans and have absolutely no latency when I played them (and they lived in Korea). I am not sure how that worked out on ICCUP on bw, but I know it worked. So it's obviously possible.
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On November 10 2012 08:34 Madder wrote:Thank you, this is now my new wallpaper! <3
nice work i might use this aswell, btw global play awsome
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I wonder what kind of effect this will have on the skill of the ladders. I imagine Korea won't change too much, with then bulk of non-koreans who play there being masters and up. However, between Europe and NA there could be some interesting phenomenon.
Just checked my ping to Korean Battle.net, 220ms should be very playable with some adjustment, although I expect to be crushed.
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Holy shit this is so awesome Now they'll have a global ladder too, so people won't keep going on about what server is best lol
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