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Global Play Coming to StarCraft II - Page 10

Forum Index > SC2 General
441 CommentsPost a Reply
Prev 1 8 9 10 11 12 23 Next All
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
November 10 2012 02:01 GMT
#181
It's definitely a nice addition, though not that big of a deal I think. A lot of people are just excited about the "glory of KR server" but other than that it doesn't really change much. Will be nice to play with friends from Europe though. Hopefully the latency won't be too bad.
You mean I just write stuff here and other people can see it?
Osyrul
Profile Joined February 2012
257 Posts
November 10 2012 02:02 GMT
#182
On November 10 2012 10:51 Adreme wrote:
Show nested quote +
On November 10 2012 10:13 jinorazi wrote:
On November 10 2012 10:06 Adreme wrote:
On November 10 2012 10:04 jinorazi wrote:
On November 10 2012 10:01 AndAgain wrote:
On November 10 2012 09:46 Noocta wrote:
Great, but everyone who wnated to play on other regions already bought multiple games..
I hope they realize they fool noone that it was a great way to sell more game copies


So why are they implementing this at all...

Because they already made the money...with "separate metagame shift" as an excuse. Im surprised theyre doing this so soon


So basically you are assumign that they only are doing it because they already made the money they would make off of multiple accounts despite the fact that two more expansions are on the way.


hence, "so soon". if they dont do it, some of those with multiple accounts would buy multiple hots and lotv. so either 1) it was a hindsight in the first place for not having global access or 2) they changed their mind (either money or approach ie. separated metagame shift)

i expected stuff like global acess and multiple accounts, as it has been with past blizzard games, after lotv


The simple and probably more likely reason it wasnt in at launch was either that they underestimated how much people would want it or they didnt have it ready in time. A lot of the HotS features were probably features they wanted to put in WoL but didnt finish in time because at some point you have to launch your game.

You know, you could launch it when it's done.
Or launch it and complete all the features in the next expansion 2 years later, that's cool too.
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
November 10 2012 02:03 GMT
#183
YESSSSSSSSSSSS

All I can really say here xD
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Havik_
Profile Joined November 2011
United States5585 Posts
November 10 2012 02:15 GMT
#184
AWWWWWWWWWWWWWWWWWWWW FUCK YEAH!!!!!



Now I can be forever stuck in bottom 50 Bronze on Kr ladder :p
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
Trasko
Profile Blog Joined July 2010
Sweden983 Posts
November 10 2012 02:24 GMT
#185
henhao
Jaedong <3
malaan
Profile Joined September 2010
365 Posts
November 10 2012 02:29 GMT
#186
I have a buddy in korea who just test this out (not SC2, but playing a game on a EU server from korea). His latency was over 500 ms. There is no way in hell europeans will be able to go Korean server that's unplayable lag.
Adreme
Profile Joined June 2011
United States5574 Posts
November 10 2012 02:29 GMT
#187
On November 10 2012 11:02 CameLs wrote:
Show nested quote +
On November 10 2012 10:51 Adreme wrote:
On November 10 2012 10:13 jinorazi wrote:
On November 10 2012 10:06 Adreme wrote:
On November 10 2012 10:04 jinorazi wrote:
On November 10 2012 10:01 AndAgain wrote:
On November 10 2012 09:46 Noocta wrote:
Great, but everyone who wnated to play on other regions already bought multiple games..
I hope they realize they fool noone that it was a great way to sell more game copies


So why are they implementing this at all...

Because they already made the money...with "separate metagame shift" as an excuse. Im surprised theyre doing this so soon


So basically you are assumign that they only are doing it because they already made the money they would make off of multiple accounts despite the fact that two more expansions are on the way.


hence, "so soon". if they dont do it, some of those with multiple accounts would buy multiple hots and lotv. so either 1) it was a hindsight in the first place for not having global access or 2) they changed their mind (either money or approach ie. separated metagame shift)

i expected stuff like global acess and multiple accounts, as it has been with past blizzard games, after lotv


The simple and probably more likely reason it wasnt in at launch was either that they underestimated how much people would want it or they didnt have it ready in time. A lot of the HotS features were probably features they wanted to put in WoL but didnt finish in time because at some point you have to launch your game.

You know, you could launch it when it's done.
Or launch it and complete all the features in the next expansion 2 years later, that's cool too.


Spending 2 more years developing a game with zero return isnt really a sound business venture especially when you are launching 2 expansions where you can slip in anything that didnt get finished in time for core game.
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
November 10 2012 02:31 GMT
#188
So glad competition is forcing them to step it up, this + all the other features coming in HotS make me really hopeful about the future of SC2 ^_^
"You seem to think about this game a lot"
tshi
Profile Joined September 2012
United States2495 Posts
November 10 2012 02:37 GMT
#189
I didn't think the technology was there yet, but yay!
scrub - inexperienced player with relatively little skill and excessive arrogance
PiQLiQ
Profile Joined January 2011
Sweden702 Posts
November 10 2012 02:41 GMT
#190
This is def very good and awesome and everything. But why? over 2 years too late. They even had it in BW why not implement it directly in bnet.2.0 ? Took too long imo.
http://twitter.com/PiQLiQ
KiWiKaKi
Profile Joined February 2010
Canada691 Posts
Last Edited: 2012-11-10 02:43:22
November 10 2012 02:42 GMT
#191
ur pro or ur noob , thats life
KiWiKaKi
Profile Joined February 2010
Canada691 Posts
November 10 2012 02:43 GMT
#192
ur pro or ur noob , thats life
Extenz
Profile Joined October 2011
Italy822 Posts
November 10 2012 02:52 GMT
#193
sooo goooooddddd YES
Osyrul
Profile Joined February 2012
257 Posts
November 10 2012 03:03 GMT
#194
On November 10 2012 11:29 Adreme wrote:
Show nested quote +
On November 10 2012 11:02 CameLs wrote:
On November 10 2012 10:51 Adreme wrote:
On November 10 2012 10:13 jinorazi wrote:
On November 10 2012 10:06 Adreme wrote:
On November 10 2012 10:04 jinorazi wrote:
On November 10 2012 10:01 AndAgain wrote:
On November 10 2012 09:46 Noocta wrote:
Great, but everyone who wnated to play on other regions already bought multiple games..
I hope they realize they fool noone that it was a great way to sell more game copies


So why are they implementing this at all...

Because they already made the money...with "separate metagame shift" as an excuse. Im surprised theyre doing this so soon


So basically you are assumign that they only are doing it because they already made the money they would make off of multiple accounts despite the fact that two more expansions are on the way.


hence, "so soon". if they dont do it, some of those with multiple accounts would buy multiple hots and lotv. so either 1) it was a hindsight in the first place for not having global access or 2) they changed their mind (either money or approach ie. separated metagame shift)

i expected stuff like global acess and multiple accounts, as it has been with past blizzard games, after lotv


The simple and probably more likely reason it wasnt in at launch was either that they underestimated how much people would want it or they didnt have it ready in time. A lot of the HotS features were probably features they wanted to put in WoL but didnt finish in time because at some point you have to launch your game.

You know, you could launch it when it's done.
Or launch it and complete all the features in the next expansion 2 years later, that's cool too.


Spending 2 more years developing a game with zero return isnt really a sound business venture especially when you are launching 2 expansions where you can slip in anything that didnt get finished in time for core game.

Good point, that is if the technology isn't there yet.
It exists a decade ago, on the predecessor of the game itself.
I'm no programmer, but I don't see how it would take 2 years after launch to implement it.
Havik_
Profile Joined November 2011
United States5585 Posts
November 10 2012 03:09 GMT
#195
On November 10 2012 11:43 KiWiKaKi wrote:
http://www.youtube.com/watch?v=_J6-3l3hCm0



You need to get your ass playing again!
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
November 10 2012 03:11 GMT
#196
On November 10 2012 11:43 KiWiKaKi wrote:
http://www.youtube.com/watch?v=_J6-3l3hCm0

yup
Stephano//HerO//TaeJa//Squirtle//Bomber
zhurai
Profile Blog Joined September 2010
United States5660 Posts
November 10 2012 03:11 GMT
#197
2 years late? lol

Prepare yourself for worldwide competition, as Global Play will be added to StarCraft II in an upcoming patch in the coming months.

soon™ ?
Twitter: @zhurai | Site: http://zhurai.com
mtn
Profile Blog Joined August 2011
729 Posts
November 10 2012 03:16 GMT
#198
People you wont be placed in Bronze league simply because there arent enough players playin sc2 in Korea...
Shin_Gouki
Profile Blog Joined June 2009
United States313 Posts
November 10 2012 03:16 GMT
#199
awwwww this is gonna be soooo awesome!!!!! ^_________^

And I live in Cali so the latency shouldn't be that bad yeeee yeeeeeeeeee
Death comes in many forms
Adreme
Profile Joined June 2011
United States5574 Posts
November 10 2012 03:17 GMT
#200
On November 10 2012 12:03 CameLs wrote:
Show nested quote +
On November 10 2012 11:29 Adreme wrote:
On November 10 2012 11:02 CameLs wrote:
On November 10 2012 10:51 Adreme wrote:
On November 10 2012 10:13 jinorazi wrote:
On November 10 2012 10:06 Adreme wrote:
On November 10 2012 10:04 jinorazi wrote:
On November 10 2012 10:01 AndAgain wrote:
On November 10 2012 09:46 Noocta wrote:
Great, but everyone who wnated to play on other regions already bought multiple games..
I hope they realize they fool noone that it was a great way to sell more game copies


So why are they implementing this at all...

Because they already made the money...with "separate metagame shift" as an excuse. Im surprised theyre doing this so soon


So basically you are assumign that they only are doing it because they already made the money they would make off of multiple accounts despite the fact that two more expansions are on the way.


hence, "so soon". if they dont do it, some of those with multiple accounts would buy multiple hots and lotv. so either 1) it was a hindsight in the first place for not having global access or 2) they changed their mind (either money or approach ie. separated metagame shift)

i expected stuff like global acess and multiple accounts, as it has been with past blizzard games, after lotv


The simple and probably more likely reason it wasnt in at launch was either that they underestimated how much people would want it or they didnt have it ready in time. A lot of the HotS features were probably features they wanted to put in WoL but didnt finish in time because at some point you have to launch your game.

You know, you could launch it when it's done.
Or launch it and complete all the features in the next expansion 2 years later, that's cool too.


Spending 2 more years developing a game with zero return isnt really a sound business venture especially when you are launching 2 expansions where you can slip in anything that didnt get finished in time for core game.

Good point, that is if the technology isn't there yet.
It exists a decade ago, on the predecessor of the game itself.
I'm no programmer, but I don't see how it would take 2 years after launch to implement it.


Lets say I have 20 bonus things i want to put into SC2 and I have 2-3 teams of people whos job it is to make them and have it work. What you do of course is set a priority list and set your teams to work on each of there assignments with what you think is plenty of time to finish them all before launch.

As programming continues though you run into implimentation issues, issues making it work, and the occational weird bug that you cant explain because it doesnt seem to make sense, or even someone spending too much time making something work. This causes delays over time and all of a sudden what you thought was plenty of time becomes you picking and choosing things to delay until HotS and then once the game launches and you are starting on next game the cycle repeats.
Prev 1 8 9 10 11 12 23 Next All
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