Season 9 maps:What should be removed/added - Page 7
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joeschmo
United States167 Posts
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acrimoneyius
United States983 Posts
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slytown
Korea (South)1411 Posts
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Gyro_SC2
Canada540 Posts
On August 31 2012 00:42 acrimoneyius wrote: Kulas Ravine please. please give me back my kulas ravine. The best map of all time! | ||
IronManSC
United States2119 Posts
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NEEDZMOAR
Sweden1277 Posts
I want a large macro map, but not like TDA because TDA is shit with rocks, positions of nat/main AND SO MANY OTHER THINGS D: | ||
FrostedMiniWheats
United States30730 Posts
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Gfire
United States1699 Posts
On August 31 2012 00:45 IronManSC wrote: I would love to see Khaydaria added.... but that's just me. Of course they might make the center expos full... But that wouldn't hurt Khaydaria too much imo. As far as ESV maps with only 8m2g bases... We have what? Muspelheim, Frigid Pass, Colo3 and Odd-Eye? Bloody ridge if we can get a workaround for the creep tumor. I'd be good with Odd-Eye or Muspelheim, though. They seem fit for ladder. | ||
joeschmo
United States167 Posts
On August 31 2012 00:44 Gyro_SC2 wrote: please give me back my kulas ravine. The best map of all time! I don't know if you two are being sarcastic but i'm not when I say Kulas Ravine was a great map. | ||
Drowsy
United States4876 Posts
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Iodem
United States1173 Posts
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FlaminGinjaNinja
United Kingdom879 Posts
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HeeroFX
United States2704 Posts
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SidianTheBard
United States2474 Posts
Ultrix Prime + Show Spoiler + Prophets Passage + Show Spoiler + Although something tells me the gold mineral block on Prophets would turn into rocks as well as the half bases on each map would probably turn into full ones. ![]() | ||
Gfire
United States1699 Posts
On August 31 2012 01:02 SidianTheBard wrote: So after browsing our very own Team Liquid's Custom Map Thread I've found two maps that are both really well done and should get added to Ladder. Ultrix Prime + Show Spoiler + Prophets Passage + Show Spoiler + Although something tells me the gold mineral block on Prophets would turn into rocks as well as the half bases on each map would probably turn into full ones. ![]() You should say those are your maps so everyone knows you're biased. | ||
IronManSC
United States2119 Posts
On August 31 2012 00:52 Gfire wrote: Of course they might make the center expos full... But that wouldn't hurt Khaydaria too much imo. As far as ESV maps with only 8m2g bases... We have what? Muspelheim, Frigid Pass, Colo3 and Odd-Eye? Bloody ridge if we can get a workaround for the creep tumor. I'd be good with Odd-Eye or Muspelheim, though. They seem fit for ladder. Khaydaria would work for several reasons: 1) It's rotational, and every spawn is enabled 2) There are interesting uses for the rocks But I agree that they would probably change the center bases to full bases. The only beef I have with that move is that the center pods are not THAT big, so it might look awkward seeing 8m2g on them (i.e. minerals and gas geysers overhanging the ramps etc) But who knows... Muspelheim and Frigid Pass are good though. | ||
Gfire
United States1699 Posts
On August 31 2012 01:04 IronManSC wrote: Khaydaria would work for several reasons: 1) It's rotational, and every spawn is enabled 2) There are interesting uses for the rocks But I agree that they would probably change the center bases to full bases. The only beef I have with that move is that the center pods are not THAT big, so it might look awkward seeing 8m2g on them (i.e. minerals and gas geysers overhanging the ramps etc) But who knows... Muspelheim and Frigid Pass are good though. Yes, I agree. I think Khaydaria and Abode would both be good for ladder, so long as changing the bases doesn't ruin them. I don't know that it would though, for either. It could be a bit awkward if there's not enough space, though. I don't really like frigid pass, though. | ||
TheRealDudeMan
United States213 Posts
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SkySnake2005
Belgium46 Posts
On August 30 2012 16:06 genius_man16 wrote: Blizz just needs to hire some mapmaking team to make new ladder maps each season to spice things up. Also holy fuck we need more team maps, especially 3v3 and 4v4. How we still have almost the exact same 3v3/4v4 map pool that we did at release is mind boggling. I mean I get that team games aren't the focus of competitive players, but a VAST majority of casual players ONLY play team games, so why do they get the shaft when it comes to maps? When honestly maps are not that hard to make. (good ones maybe, but it's not really hard to make a good 3v3/4v4 map, it's already inherently imbalanced so you don't have to freak out too much about terrain choices as you do when doing a 1v1) ^^ THIS, so much ! If Blizz wants to have people keep playing this game, they shouldn't ignore the big group of people (only) playing team games (including me & my friends). It's so horribly annoying that all the changes done to the 1v1 maps to level the balance between races (by design, or by the consequent patches introduced since the start) are not taken into account for the team maps ! | ||
Qikz
United Kingdom12022 Posts
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