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Season 9 maps:What should be removed/added - Page 8

Forum Index > SC2 General
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Butterednuts
Profile Blog Joined September 2010
United States859 Posts
Last Edited: 2012-08-30 16:17:57
August 30 2012 16:12 GMT
#141
They will remove Tal'Darim Altar and replace it with another map of similar map size. They seem to like the diversity of map sizes and by removing the largest map in the game, they may try to replace it with another large-scale map.

They will remove Shakuras Plateau simply because of its age in the map pool and replace it with a map of their own that will probably be average at best. If they keep Shakuras Plateau then they will remove Condemned Ridge just due to it's poor reception from nearly every player.

EDIT: I actually wouldn't mind them scaling down the maps a bit to encourage some non-fast expand builds. I'm not talking about Steppes of War small, but maybe a map that will encourage a 1-base timing attack. Basically all 1-base timings are gone now that the maps are so damn big.
Chameleons Cast No Shadows
Mairou
Profile Joined June 2011
Finland144 Posts
August 30 2012 16:12 GMT
#142
I would like to see Antiga Shipyard to be forced cross spawn only.
eSports! www.youtube.com/MairouTV
Tao367
Profile Joined June 2012
United Kingdom324 Posts
Last Edited: 2012-08-30 19:45:30
August 30 2012 16:32 GMT
#143
On August 31 2012 01:12 Mairou wrote:
I would like to see Antiga Shipyard to be forced cross spawn only.


This. The abuse you can recieve for getting unfavourable spawns on that map is significant enough to warrant it being forced cross spawns imo. The way a player can open up the opponents third as it's on their attack path anyway is just stupid.

It should also be illegal to roll TDA for pvp. Even though it was veto'd I got it the other day. Wasn't happy.
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
August 30 2012 16:37 GMT
#144
easy answer,the maps with two paths or more to attack to natural
Incredible Miracle
neozxa
Profile Joined August 2011
Indonesia545 Posts
August 30 2012 16:52 GMT
#145
I would really love to have Metropolis back on the map pool. Maybe they should add in Whirlwind to the map pool as well, that map has been showing some promise as a macro map in the GSL. It also has created some awesome macro games such as DRG vs Ryung on the GSL.

TDA and Condemned Ridge really really has to go. TDA is outdated, there are many flaws in that map such as the rocks at the third, PvP being a 4gate fest since you don't have a "ramp" leading to your main and also that the fourth is pretty hard to take in that map .

Condemned Ridge...I just hate that map for its obscure size. I vetoed it since I played my first game on that map.

I think they should redesign Shakuras plateau, I like the map where you can go half map-half map, but it has its problems such as the straight pushing line is just bad for TvP, TvT mech and TvZ.
Keep moving forward
DontNerfInfestors
Profile Joined August 2012
Spain280 Posts
August 30 2012 16:53 GMT
#146
On August 31 2012 01:02 SidianTheBard wrote:
So after browsing our very own Team Liquid's Custom Map Thread I've found two maps that are both really well done and should get added to Ladder.

Ultrix Prime
+ Show Spoiler +
[image loading]


Prophets Passage
+ Show Spoiler +
[image loading]


Although something tells me the gold mineral block on Prophets would turn into rocks as well as the half bases on each map would probably turn into full ones.

Ultrix prime,Muspelhiem and Metropolis need to be added.
Ultrix prime is such a great map. IMO more ESV maps need to be added
Please dont nerf them.Infestors are fine.
Ragoo
Profile Joined March 2010
Germany2773 Posts
August 30 2012 17:07 GMT
#147
When I think about a map that's standard enough for ladder, yet well made and brings something new that we don't currently have, its ESV Odd-Eye

Also, they could basically remove every map but Ohana, Daybreak and Cloud Kingdom and I would be very pleased...
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Vul
Profile Blog Joined April 2011
United States685 Posts
August 30 2012 17:26 GMT
#148
Tal'Darim altar should definitely get the ax, it doesn't produce good games, has a blocked third, and it isn't even visually appealing in its design imo.

I would like to see more ESV/GSL and a complete phasing out of this idea that Blizzard should make the maps. I don't see why Blizzard spends money doing work that the community does better, all at no cost to Blizz.

Also I'm a 1v1 player but sometimes I run 2s or 3s with my friends, but the state of the team map pool is just atrocious. I think they're right to prioritize 1v1, but again the SC2 community would probably produce great team maps in no time if Blizzard sponsored some tournament or other promotion.
HeavenResign
Profile Joined April 2011
United States702 Posts
Last Edited: 2012-08-30 18:23:40
August 30 2012 18:14 GMT
#149
At this point with no decent ladder maps being introduced since Daybreak/Metropolis, the pool is back to being pretty mediocre. The game has changed so much since then, hell even just last night Rotterdam commented on NASL KOTH that he felt everyone was getting tired of Daybreak now that it's figured out. And that's one of the better maps in the map pool, let alone the maps like Shakuras, Tal'Darim, and Antiga that are in the pool. We could really use another TLMC to give exposure to new maps. Otherwise I'm unsure what maps Blizzard would possibly add other than ones like "Condemned Ridge", which aren't completely terrible (though not fun to play PvZ on IMO) but don't add anything to the game.
MarcH
Profile Joined January 2011
United Kingdom362 Posts
August 30 2012 18:36 GMT
#150
Only maps I would Keep are Daybreak, loud Kingdom and Ohana tbh Id like to see Khaydaria, Muspelheim and Whirlwind added along with a smaller 1v1 map to encourage more aggressive and micro based play as at the moment their are too many large macro maps (at least im my opinion). Something like a more balanced Xelnaga or Steps of War to add a bit more variety into play.
Mr Showtime
Profile Joined April 2011
United States1353 Posts
August 30 2012 18:40 GMT
#151
"a large macro map like tal'darim"

ha
Picklebread
Profile Joined June 2011
808 Posts
August 30 2012 18:42 GMT
#152
Cross taldarim is just bullshit if your against zerg. Definetly veto that. I didnt even know it was still in the map pool lol.
Shakuras has to go as well. Outdated as hell. I feel bad for the zergs that have to deal with bunker rushes too cause its just such an easy win.
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
Last Edited: 2012-08-30 18:47:10
August 30 2012 18:46 GMT
#153
I agree with all the polls. Tal'Darim makes me sad face, Condemned is ZvZ central and Shakuras is not very fun. The other maps, however, are GREAT except for horizontal Entombed Valley (GRUUUUUUUU...). I love the third poll.. If Blizzard adds another map with rocks at the third I will definitely get angry.. again.
EDIT: Oh yeah, Antiga needs to be cross only. Oh my gosh. ZvP is hell enough already on that map.
DontNerfInfestors
Profile Joined August 2012
Spain280 Posts
August 30 2012 18:48 GMT
#154
On August 31 2012 03:40 Mr Showtime wrote:
"a large macro map like tal'darim"

ha

Exept TDA is suposed to be a macro map
Please dont nerf them.Infestors are fine.
desarrisc
Profile Blog Joined April 2012
Canada226 Posts
August 30 2012 19:39 GMT
#155
I hope Blizzard or someone could adjust Antiga Shipyard so that it was a two player map. It has a likeable design aspect up to three bases, but after that it's just awful with one major open space attack path, and near impossibility of securing a fourth. At least I hope Blizzard puts cross-spawn only on AS.

TDA and Condemned should go. TDA feels like a dinosaur, Condemned feels like it's Blizzard-style balanced because it's huge.

Some cool map by ESV or the community should come.

I actually hope for a relatively 2-player small map so that it forces a different style than the current metagame theme of "macro baby macro!" (Slightly smaller than Antiga, larger than Steppes of War).
"Your opponent's doing anything out of the ordinary? Just go f**king kill him." -Day [9]
Zane
Profile Joined January 2011
Romania3916 Posts
August 30 2012 19:41 GMT
#156
Dear god, no Metropolis or Atlantis please. Tal'Darim definitely needs to go, along with either Condemned or Shakuras. Shakuras is old and Condemned is horrible.
Kluey
Profile Joined April 2011
Canada1197 Posts
August 30 2012 19:42 GMT
#157
On August 31 2012 01:32 Tao367 wrote:
Show nested quote +
On August 31 2012 01:12 Mairou wrote:
I would like to see Antiga Shipyard to be forced cross spawn only.


This. The abuse you can recieve for getting unfavourable spawns on that map is significant enough to warrant it being forced cross spawns imo. The way a player can open up the opponents third as it's on their attack patch anyway is just stupid.

It should also be illegal to roll TDA for pvp. Even though it was veto'd I got it the other day. Wasn't happy.


This x4. I have Antiga veto'd just because close by air is so dumb.
Vralaren
Profile Joined June 2011
Sweden130 Posts
August 30 2012 19:48 GMT
#158
i would like too see cloud kingdom removed IMO... Though tal'darim really gotta go!
Its like stealing candy from.... Someone u steal candy from! -LiquidSheth♥
BlackPanther
Profile Blog Joined April 2011
United States872 Posts
August 30 2012 20:00 GMT
#159
Remove:
1. Condemned Ridge
Not used by any pro or even semi-pro tournament. It's a terrible map and I don't like it.
2. Tal'Darim Alter
Rocks at the third and its kinda old. The main entrance is poor and the natural can be very easily sieged.
3. Antiga Shipyard
It's still a decent tournament map but Blizzard either needs to force cross spawns or get rid of it. Spawning close air or close ground on Antiga makes the third extremely hard to defend for an unlucky player.


Grimmyman123
Profile Joined January 2011
Canada939 Posts
Last Edited: 2012-08-30 20:53:21
August 30 2012 20:52 GMT
#160
I like Taldarim Altar, simply because each and all the races, and for all the matchups - there is something to hate. It is equal in that regard. IMO, that makes it a fair map.

Antiga is just a crap map though - all the races have a hard time with it - it doesn't lend itself to good 4 and 5 base games - it's a map you choose for short games.
Win. That's all that matters. Win. Nobody likes to lose.
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