Could someone please help? I would love to get it back...
1.5.2 pushed onto SEA server - Page 3
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dynwar7
1983 Posts
Could someone please help? I would love to get it back... | ||
killerdog
Denmark6522 Posts
On August 21 2012 09:20 InfectedGoat wrote: what is the added information to the FPS toggle On EU since 1.5.1 it's been showing gpu temperature as well as fps. Might be what they are referring to. And i wonder if this "variables.txt fix" is just them stopping you from changing graphics settings outside of the main game menu, that would suck, and yet somehow sounds like something blizzard would do... ![]() | ||
Malpractice.248
United States734 Posts
On August 21 2012 16:34 dynwar7 wrote: Hmm...can someone help me here? I just got 1.5.2 and now when units die, for example drones/zerglings/roaches die by hellion, they don't burn red bright and die...instead they just become black and die...my model is set to high, and on high it is supposed to burn red bright, just like marine becomes green goo when killed by roaches.. Could someone please help? I would love to get it back... in gameplay, i believe, theres a censor button. Not logged in atm. But its like "turn off graphical violence" or something. I see some streamers do it. | ||
Asturas
Finland587 Posts
On August 21 2012 09:27 SpiZe wrote: "Variables.txt will now automatically recover from invalid combinations that could lead to performance issues." What does this means ? Does it fix the language problem thing where I have to change variables.txt each time I switch between EU and NA or is this a different thing ? You still have this problem? Since 1.5.1 I don't have to edit variables.txt to play on different servers. I thought they fixed it with 1.5.1. | ||
dynwar7
1983 Posts
On August 21 2012 16:52 Malpractice.248 wrote: in gameplay, i believe, theres a censor button. Not logged in atm. But its like "turn off graphical violence" or something. I see some streamers do it. Thank you sir, but I could not find it. Could someone help me please...this is so irritating, the patch always reverts your graphics settings to some random settings.. | ||
zBro
Finland448 Posts
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Delta-V
New Zealand43 Posts
On August 21 2012 09:13 Kenaniah wrote: How did you get to that? While mine was downloading 1.5.2, the screen was showing the patch notes for 1.5.1. Same. But I can see them at http://sea.launcher.battle.net/en-us/sc2/ (click patch notes) | ||
Dyme
Germany523 Posts
On August 21 2012 09:34 Censured wrote: Still no fps drop fix? The same problem has been in Diablo 3 since release. It's still there, and Blizzard won't ever fix it. Maybe Blizzard waits till everyones' harddrives get fast enough to not lag when downloading the same data every day. | ||
nayc
Germany42 Posts
On August 21 2012 09:27 SpiZe wrote: "Variables.txt will now automatically recover from invalid combinations that could lead to performance issues." What does this means ? Does it fix the language problem thing where I have to change variables.txt each time I switch between EU and NA or is this a different thing ? there are multiple variables.txt files. the global one in your Documents/Starcraft II/ Folder, and the one in your Account folder. i have two accounts, too, and the game kept switching from english to german, until i 1. quit the game (important, because it seems to overwrite the file when you quit it. 2. set Language settings in variables.txt to enGB (or whatever suits you), in all files. (global and one per account) 3. start game 4. maybe quit and check the variables files, just to be sure it worked btw: if you set the language setting to enGB in each file, the game will remove it from every one. i guess because default is enGB:-) | ||
lem0ncake
England85 Posts
User was warned for this post | ||
chuminh
Australia36 Posts
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Malpractice.248
United States734 Posts
On August 21 2012 17:59 chuminh wrote: what is the stalls/min information added in FPS toggle? anyone cares to explain I assume its how many times your computer is "stalling" each minute. (having a hiccup/stuttering) Most likely to aid them in gathering information. Or yourself, i guess. | ||
leveller
Sweden1840 Posts
On August 21 2012 13:48 Zergrusher wrote: they haven't been fixed for 2 years.(counting the beta) And you honestly think that a unit not being able to attack properly(especially a melee unit) is intended? If the unit they are attacking is half a screen away from them by the time their attack animation finishes then yes I think its fair to say its intended that the unit escaped damage. | ||
Lorch
Germany3667 Posts
Can't wait till this is on eu so I can actually ladder again. | ||
InfusedTT.DaZe
Romania693 Posts
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lem0ncake
England85 Posts
On August 21 2012 18:13 Lorch wrote: Well I guess I was right in my hope that they'd fix all the 1.5 frame drops this week and then push out beta next week :D Can't wait till this is on eu so I can actually ladder again. Just run through this: http://drop.sc/234698 A couple of times before laddering. | ||
EdenPLusDucky
571 Posts
On August 21 2012 18:13 Lorch wrote: Well I guess I was right in my hope that they'd fix all the 1.5 frame drops this week and then push out beta next week :D Can't wait till this is on eu so I can actually ladder again. This doesn't fix the frame drops | ||
HydraMydra
5 Posts
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Zergrusher
United States562 Posts
On August 21 2012 16:21 MavercK wrote: so. maybe i should explain to you how this works. units have an attack range. even melee units. Ultralisk has a range of 1. it has to get within 1 range to attack theres another field. called Range Slop. it's also set to 1. what does this field do? it's the maximum distance the unit can attack from AFTER it has started it's attack animation. so a unit is in 1 range. ultra starts attacking. unit runs away. if it reaches greater than 2 range away from the ultralisk before the damage point (the point in the animation where damage is applied) the attack is canceled. it's just a mechanic. units move too fast for the ultra to hit it. sucks to be them. you can increase this field. but then you're going to see stupid shit like a stimmed marine 3-5 range away from the ultra dying. then applying splash damage to all nearby marines. wat?. FYI ultralisk damage point is 0.3332 seconds. thats even less on faster. did you not notice that the glitch effects the dark templar aswell? or did you simply skip over it to try to tell me why a attack bug that has existed for 2 years, with several videos proving it and showing it... yet blizzard has never gave a statement about it or fixed it? | ||
aBstractx
United States287 Posts
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