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Active: 1766 users

1.5.2 pushed onto SEA server - Page 3

Forum Index > SC2 General
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Prev 1 2 3 4 Next All
dynwar7
Profile Joined May 2011
1983 Posts
August 21 2012 07:34 GMT
#41
Hmm...can someone help me here? I just got 1.5.2 and now when units die, for example drones/zerglings/roaches die by hellion, they don't burn red bright and die...instead they just become black and die...my model is set to high, and on high it is supposed to burn red bright, just like marine becomes green goo when killed by roaches..

Could someone please help? I would love to get it back...
Regarding the imbalance, hilarious to see Zergs defending themselves....
killerdog
Profile Joined February 2010
Denmark6522 Posts
August 21 2012 07:36 GMT
#42
On August 21 2012 09:20 InfectedGoat wrote:
what is the added information to the FPS toggle


On EU since 1.5.1 it's been showing gpu temperature as well as fps. Might be what they are referring to.

And i wonder if this "variables.txt fix" is just them stopping you from changing graphics settings outside of the main game menu, that would suck, and yet somehow sounds like something blizzard would do...
Malpractice.248
Profile Blog Joined November 2010
United States734 Posts
August 21 2012 07:52 GMT
#43
On August 21 2012 16:34 dynwar7 wrote:
Hmm...can someone help me here? I just got 1.5.2 and now when units die, for example drones/zerglings/roaches die by hellion, they don't burn red bright and die...instead they just become black and die...my model is set to high, and on high it is supposed to burn red bright, just like marine becomes green goo when killed by roaches..

Could someone please help? I would love to get it back...

in gameplay, i believe, theres a censor button. Not logged in atm.
But its like "turn off graphical violence" or something.
I see some streamers do it.
Asturas
Profile Blog Joined September 2010
Finland587 Posts
August 21 2012 07:56 GMT
#44
On August 21 2012 09:27 SpiZe wrote:
"Variables.txt will now automatically recover from invalid combinations that could lead to performance issues."

What does this means ? Does it fix the language problem thing where I have to change variables.txt each time I switch between EU and NA or is this a different thing ?


You still have this problem? Since 1.5.1 I don't have to edit variables.txt to play on different servers. I thought they fixed it with 1.5.1.
There are no boundaries, that's the final conclusion.
dynwar7
Profile Joined May 2011
1983 Posts
August 21 2012 07:57 GMT
#45
On August 21 2012 16:52 Malpractice.248 wrote:
Show nested quote +
On August 21 2012 16:34 dynwar7 wrote:
Hmm...can someone help me here? I just got 1.5.2 and now when units die, for example drones/zerglings/roaches die by hellion, they don't burn red bright and die...instead they just become black and die...my model is set to high, and on high it is supposed to burn red bright, just like marine becomes green goo when killed by roaches..

Could someone please help? I would love to get it back...

in gameplay, i believe, theres a censor button. Not logged in atm.
But its like "turn off graphical violence" or something.
I see some streamers do it.


Thank you sir, but I could not find it.

Could someone help me please...this is so irritating, the patch always reverts your graphics settings to some random settings..
Regarding the imbalance, hilarious to see Zergs defending themselves....
zBro
Profile Joined March 2011
Finland448 Posts
Last Edited: 2012-08-21 08:02:58
August 21 2012 08:02 GMT
#46
I think they didn't fix my problems. The game keeps crashing in custom game lobbies and people disconnect from the game during the first two minutes really often. It says "You were defeated" and they accuse me of cheating... (I have actually only played the 1.5.0 balance test Antiga.) The game didn't crash once before 1.5.0.
Delta-V
Profile Joined March 2011
New Zealand43 Posts
August 21 2012 08:09 GMT
#47
On August 21 2012 09:13 Kenaniah wrote:
How did you get to that? While mine was downloading 1.5.2, the screen was showing the patch notes for 1.5.1.


Same. But I can see them at http://sea.launcher.battle.net/en-us/sc2/ (click patch notes)
Dyme
Profile Joined November 2010
Germany523 Posts
Last Edited: 2012-08-21 08:25:15
August 21 2012 08:24 GMT
#48
On August 21 2012 09:34 Censured wrote:
Still no fps drop fix?

The same problem has been in Diablo 3 since release.

It's still there, and Blizzard won't ever fix it.

Maybe Blizzard waits till everyones' harddrives get fast enough to not lag when downloading the same data every day.
nayc
Profile Joined August 2010
Germany42 Posts
Last Edited: 2012-08-21 08:40:00
August 21 2012 08:39 GMT
#49
On August 21 2012 09:27 SpiZe wrote:
"Variables.txt will now automatically recover from invalid combinations that could lead to performance issues."

What does this means ? Does it fix the language problem thing where I have to change variables.txt each time I switch between EU and NA or is this a different thing ?


there are multiple variables.txt files.

the global one in your Documents/Starcraft II/ Folder, and the one in your Account folder.

i have two accounts, too, and the game kept switching from english to german, until i
1. quit the game (important, because it seems to overwrite the file when you quit it.
2. set Language settings in variables.txt to enGB (or whatever suits you), in all files. (global and one per account)
3. start game
4. maybe quit and check the variables files, just to be sure it worked

btw: if you set the language setting to enGB in each file, the game will remove it from every one.
i guess because default is enGB:-)
There is no "i" in "fuck you!"
lem0ncake
Profile Joined June 2012
England85 Posts
Last Edited: 2012-08-21 08:51:05
August 21 2012 08:50 GMT
#50
Still not fixed the horrible new UI. Looks like they just don't give a shit and their graphic designers have downs.

User was warned for this post
chuminh
Profile Joined October 2010
Australia36 Posts
August 21 2012 08:59 GMT
#51
what is the stalls/min information added in FPS toggle? anyone cares to explain
Malpractice.248
Profile Blog Joined November 2010
United States734 Posts
August 21 2012 09:05 GMT
#52
On August 21 2012 17:59 chuminh wrote:
what is the stalls/min information added in FPS toggle? anyone cares to explain

I assume its how many times your computer is "stalling" each minute. (having a hiccup/stuttering)

Most likely to aid them in gathering information. Or yourself, i guess.
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
August 21 2012 09:07 GMT
#53
On August 21 2012 13:48 Zergrusher wrote:
Show nested quote +
On August 21 2012 13:40 Corrosive wrote:
On August 21 2012 13:33 Zergrusher wrote:
So blizzard STILL has not fixed that attack bug where ultralisk and dark templar miss attacks?


It's intended. Stop talking about it. Every time there's a patch you post this in threads on TL and Reddit.



they haven't been fixed for 2 years.(counting the beta)

And you honestly think that a unit not being able to attack properly(especially a melee unit) is intended?


If the unit they are attacking is half a screen away from them by the time their attack animation finishes then yes I think its fair to say its intended that the unit escaped damage.
Lorch
Profile Joined June 2011
Germany3692 Posts
August 21 2012 09:13 GMT
#54
Well I guess I was right in my hope that they'd fix all the 1.5 frame drops this week and then push out beta next week :D

Can't wait till this is on eu so I can actually ladder again.
InfusedTT.DaZe
Profile Joined August 2010
Romania693 Posts
August 21 2012 09:15 GMT
#55
finally fixing the variables.txt problem, it took so freakin long!
"Echoes of past events nudge the tiller on my present course, I await its reflection in the future"
lem0ncake
Profile Joined June 2012
England85 Posts
August 21 2012 09:38 GMT
#56
On August 21 2012 18:13 Lorch wrote:
Well I guess I was right in my hope that they'd fix all the 1.5 frame drops this week and then push out beta next week :D

Can't wait till this is on eu so I can actually ladder again.


Just run through this: http://drop.sc/234698

A couple of times before laddering.
EdenPLusDucky
Profile Blog Joined July 2011
571 Posts
August 21 2012 09:46 GMT
#57
On August 21 2012 18:13 Lorch wrote:
Well I guess I was right in my hope that they'd fix all the 1.5 frame drops this week and then push out beta next week :D

Can't wait till this is on eu so I can actually ladder again.


This doesn't fix the frame drops
HydraMydra
Profile Joined September 2011
5 Posts
August 21 2012 09:48 GMT
#58
Does this fix the jumpy mouse and FPS drop for Mac?
Zergrusher
Profile Joined November 2011
United States562 Posts
August 21 2012 17:11 GMT
#59
On August 21 2012 16:21 MavercK wrote:
Show nested quote +
On August 21 2012 13:54 Zergrusher wrote:
On August 21 2012 13:50 dUTtrOACh wrote:
On August 21 2012 13:48 Zergrusher wrote:
On August 21 2012 13:40 Corrosive wrote:
On August 21 2012 13:33 Zergrusher wrote:
So blizzard STILL has not fixed that attack bug where ultralisk and dark templar miss attacks?


It's intended. Stop talking about it. Every time there's a patch you post this in threads on TL and Reddit.



they haven't been fixed for 2 years.(counting the beta)

And you honestly think that a unit not being able to attack properly(especially a melee unit) is intended?


The slowness of their attack is intended, and sometimes an initiated animation doesn't necessarily imply that a hit will be landed. A swing and a miss! Sick dodging skill ftw.




they fixed the drone and zealot atttack missing bugs.

just want to remind you of that.


so. maybe i should explain to you how this works.
units have an attack range. even melee units.
Ultralisk has a range of 1.
it has to get within 1 range to attack

theres another field. called Range Slop. it's also set to 1.
what does this field do? it's the maximum distance the unit can attack from AFTER it has started it's attack animation.
so a unit is in 1 range. ultra starts attacking. unit runs away. if it reaches greater than 2 range away from the ultralisk before the damage point (the point in the animation where damage is applied) the attack is canceled.

it's just a mechanic. units move too fast for the ultra to hit it. sucks to be them. you can increase this field. but then you're going to see stupid shit like a stimmed marine 3-5 range away from the ultra dying. then applying splash damage to all nearby marines. wat?.

FYI ultralisk damage point is 0.3332 seconds. thats even less on faster.



did you not notice that the glitch effects the dark templar aswell?

or did you simply skip over it to try to tell me why a attack bug that has existed for 2 years, with several videos proving it and showing it... yet blizzard has never gave a statement about it or fixed it?
aBstractx
Profile Joined May 2010
United States287 Posts
August 21 2012 17:48 GMT
#60
im able to log onto na server but when i go to ladder the screens blank. anyone getting this?
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