the pathing change I think is the true hero and highlight of this patch though. will prevent the random units wondering off for some reason. select 5 probes 1 goes to the selected area the other 4 with the same action take the scenic route was so annoying... glad thats gone.
1.5.2 pushed onto SEA server - Page 2
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KiF1rE
United States964 Posts
the pathing change I think is the true hero and highlight of this patch though. will prevent the random units wondering off for some reason. select 5 probes 1 goes to the selected area the other 4 with the same action take the scenic route was so annoying... glad thats gone. | ||
Malpractice.248
United States734 Posts
On August 21 2012 10:12 KiF1rE wrote: meh no fps drop performance changes... they have only been collecting data for over a month and now 2 bug fix patches have ignored it =/ unless that variable thing changes something, but i doubt it as i never changed anything except for in game menus to put everything to low so my beast machine that used to get over 200 fps on ultra now gets 20 late game on low. ... I think you should run diagnostics. My decent PC only dropped like 10% fps.. not 90% 5 settings lower :p | ||
TheFish7
United States2824 Posts
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pallad
Poland1958 Posts
On August 21 2012 10:13 Malpractice.248 wrote: ... I think you should run diagnostics. My decent PC only dropped like 10% fps.. not 90% 5 settings lower :p LOL same thing ..clean your PC . I havefps drop after 1.5 to , but like 20 fps max.. from 60-50 to 30 in big late game fights , its ok to run game smoth , so i dont get angry that much ![]() Other thing.. i loved play Marine Arena to chill .. now its unplayable for me :/ 2-10 fps in big fights it suck. On August 21 2012 10:17 TheFish7 wrote: Nothing about the random stuttering when a new unit enters the game? For this you got unit preloader at custom maps , its not blizzard fix and that sucks , but its works good. Just need to run it once , when you start the game , and thats it.. problem resloved | ||
covetousrat
2109 Posts
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sour_eraser
Canada932 Posts
Ehh. Nothing about stuttering issue. I guess I'll have to rely on preloader for awhile :/ | ||
Zergrusher
United States562 Posts
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Corrosive
Canada3741 Posts
On August 21 2012 13:33 Zergrusher wrote: So blizzard STILL has not fixed that attack bug where ultralisk and dark templar miss attacks? It's intended. Stop talking about it. Every time there's a patch you post this in threads on TL and Reddit. | ||
Zergrusher
United States562 Posts
On August 21 2012 13:40 Corrosive wrote: It's intended. Stop talking about it. Every time there's a patch you post this in threads on TL and Reddit. they haven't been fixed for 2 years.(counting the beta) And you honestly think that a unit not being able to attack properly(especially a melee unit) is intended? | ||
dUTtrOACh
Canada2339 Posts
![]() On August 21 2012 13:19 covetousrat wrote: It seems that you are unable to change the graphic back to pre1.5 'Low' now. alternateLowTextures=1, if you change to 0, it automatically changes it back to 1. ... I hate the glossy ground...Help anyone? OMG, are you fucking serious? I'm not looking forward to 1.5.2 on NA anymore ![]() | ||
EdenPLusDucky
571 Posts
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dUTtrOACh
Canada2339 Posts
On August 21 2012 13:48 Zergrusher wrote: they haven't been fixed for 2 years.(counting the beta) And you honestly think that a unit not being able to attack properly(especially a melee unit) is intended? The slowness of their attack is intended, and sometimes an initiated animation doesn't necessarily imply that a hit will be landed. A swing and a miss! Sick dodging skill ftw. | ||
Zergrusher
United States562 Posts
On August 21 2012 13:50 dUTtrOACh wrote: The slowness of their attack is intended, and sometimes an initiated animation doesn't necessarily imply that a hit will be landed. A swing and a miss! Sick dodging skill ftw. they fixed the drone and zealot atttack missing bugs. just want to remind you of that. | ||
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NovemberstOrm
Canada16217 Posts
On August 21 2012 13:50 EdenPLusDucky wrote: Has anyone else's GPU temps increased ingame with this patch? Mine went up by 2-3c, not a big deal but just wondering whether other people are experiencing the same thing. I would say it's within margin of error meaning the patch probably didn't affect it and you had another program open or something, if it went up by 5-10c then it would be something. | ||
DarKcS
Australia1237 Posts
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sertman
United States540 Posts
On August 21 2012 10:12 KiF1rE wrote: meh no fps drop performance changes... they have only been collecting data for over a month and now 2 bug fix patches have ignored it =/ unless that variable thing changes something, but i doubt it as i never changed anything except for in game menus to put everything to low so my beast machine that used to get over 200 fps on ultra now gets 20 late game on low. the pathing change I think is the true hero and highlight of this patch though. will prevent the random units wondering off for some reason. select 5 probes 1 goes to the selected area the other 4 with the same action take the scenic route was so annoying... glad thats gone. my machine runs SC2 much faster with the new patch, even though since the patch i've added an extra monitor to my setup and run more programs in the background... you should clean up your PC :D | ||
dynwar7
1983 Posts
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KrazyTrumpet
United States2520 Posts
On August 21 2012 14:21 sertman wrote: my machine runs SC2 much faster with the new patch, even though since the patch i've added an extra monitor to my setup and run more programs in the background... you should clean up your PC :D "clean up your pc"? lol... I have done a clean install of all graphics and audio drivers, reinstall SC2, defragged my hard drive, freed up tons of HD space, and I still get horrible FPS drops. That's not the issue, something else is going on for some of us. | ||
MavercK
Australia2181 Posts
On August 21 2012 13:54 Zergrusher wrote: they fixed the drone and zealot atttack missing bugs. just want to remind you of that. so. maybe i should explain to you how this works. units have an attack range. even melee units. Ultralisk has a range of 1. it has to get within 1 range to attack theres another field. called Range Slop. it's also set to 1. what does this field do? it's the maximum distance the unit can attack from AFTER it has started it's attack animation. so a unit is in 1 range. ultra starts attacking. unit runs away. if it reaches greater than 2 range away from the ultralisk before the damage point (the point in the animation where damage is applied) the attack is canceled. it's just a mechanic. units move too fast for the ultra to hit it. sucks to be them. you can increase this field. but then you're going to see stupid shit like a stimmed marine 3-5 range away from the ultra dying. then applying splash damage to all nearby marines. wat?. FYI ultralisk damage point is 0.3332 seconds. thats even less on faster. | ||
jeeneeus
1168 Posts
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