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1.5.2 pushed onto SEA server - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 Next All
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
Last Edited: 2012-08-21 01:13:54
August 21 2012 01:12 GMT
#21
meh no fps drop performance changes... they have only been collecting data for over a month and now 2 bug fix patches have ignored it =/ unless that variable thing changes something, but i doubt it as i never changed anything except for in game menus to put everything to low so my beast machine that used to get over 200 fps on ultra now gets 20 late game on low.

the pathing change I think is the true hero and highlight of this patch though. will prevent the random units wondering off for some reason. select 5 probes 1 goes to the selected area the other 4 with the same action take the scenic route was so annoying... glad thats gone.
Malpractice.248
Profile Blog Joined November 2010
United States734 Posts
August 21 2012 01:13 GMT
#22
On August 21 2012 10:12 KiF1rE wrote:
meh no fps drop performance changes... they have only been collecting data for over a month and now 2 bug fix patches have ignored it =/ unless that variable thing changes something, but i doubt it as i never changed anything except for in game menus to put everything to low so my beast machine that used to get over 200 fps on ultra now gets 20 late game on low.

... I think you should run diagnostics.
My decent PC only dropped like 10% fps.. not 90% 5 settings lower :p
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
August 21 2012 01:17 GMT
#23
Nothing about the random stuttering when a new unit enters the game?
~ ~ <°)))><~ ~ ~
pallad
Profile Joined September 2010
Poland1958 Posts
Last Edited: 2012-08-21 01:38:33
August 21 2012 01:36 GMT
#24
On August 21 2012 10:13 Malpractice.248 wrote:
Show nested quote +
On August 21 2012 10:12 KiF1rE wrote:
meh no fps drop performance changes... they have only been collecting data for over a month and now 2 bug fix patches have ignored it =/ unless that variable thing changes something, but i doubt it as i never changed anything except for in game menus to put everything to low so my beast machine that used to get over 200 fps on ultra now gets 20 late game on low.

... I think you should run diagnostics.
My decent PC only dropped like 10% fps.. not 90% 5 settings lower :p


LOL same thing ..clean your PC . I havefps drop after 1.5 to , but like 20 fps max.. from 60-50 to 30 in big late game fights , its ok to run game smoth , so i dont get angry that much
Other thing.. i loved play Marine Arena to chill .. now its unplayable for me :/ 2-10 fps in big fights it suck.


On August 21 2012 10:17 TheFish7 wrote:
Nothing about the random stuttering when a new unit enters the game?


For this you got unit preloader at custom maps , its not blizzard fix and that sucks , but its works good. Just need to run it once , when you start the game , and thats it.. problem resloved
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
covetousrat
Profile Joined October 2010
2109 Posts
August 21 2012 04:19 GMT
#25
It seems that you are unable to change the graphic back to pre1.5 'Low' now. alternateLowTextures=1, if you change to 0, it automatically changes it back to 1. ... I hate the glossy ground...Help anyone?
sour_eraser
Profile Joined March 2011
Canada932 Posts
August 21 2012 04:21 GMT
#26
-.-
Ehh. Nothing about stuttering issue.
I guess I'll have to rely on preloader for awhile :/
"What's the f*cking point of censoring a letter if everyone and their mother knows what it stands for.... F*cking morons"
Zergrusher
Profile Joined November 2011
United States562 Posts
August 21 2012 04:33 GMT
#27
So blizzard STILL has not fixed that attack bug where ultralisk and dark templar miss attacks?

Corrosive
Profile Joined August 2010
Canada3741 Posts
August 21 2012 04:40 GMT
#28
On August 21 2012 13:33 Zergrusher wrote:
So blizzard STILL has not fixed that attack bug where ultralisk and dark templar miss attacks?


It's intended. Stop talking about it. Every time there's a patch you post this in threads on TL and Reddit.
Maruprime.
Zergrusher
Profile Joined November 2011
United States562 Posts
Last Edited: 2012-08-21 04:48:56
August 21 2012 04:48 GMT
#29
On August 21 2012 13:40 Corrosive wrote:
Show nested quote +
On August 21 2012 13:33 Zergrusher wrote:
So blizzard STILL has not fixed that attack bug where ultralisk and dark templar miss attacks?


It's intended. Stop talking about it. Every time there's a patch you post this in threads on TL and Reddit.



they haven't been fixed for 2 years.(counting the beta)

And you honestly think that a unit not being able to attack properly(especially a melee unit) is intended?
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
August 21 2012 04:49 GMT
#30
Hooray fixing pathing! I can't wait for 1.5.2 on NA!

On August 21 2012 13:19 covetousrat wrote:
It seems that you are unable to change the graphic back to pre1.5 'Low' now. alternateLowTextures=1, if you change to 0, it automatically changes it back to 1. ... I hate the glossy ground...Help anyone?


OMG, are you fucking serious? I'm not looking forward to 1.5.2 on NA anymore GG Blizz.
twitch.tv/duttroach
EdenPLusDucky
Profile Blog Joined July 2011
571 Posts
August 21 2012 04:50 GMT
#31
Has anyone else's GPU temps increased ingame with this patch? Mine went up by 2-3c, not a big deal but just wondering whether other people are experiencing the same thing.
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
Last Edited: 2012-08-21 04:52:00
August 21 2012 04:50 GMT
#32
On August 21 2012 13:48 Zergrusher wrote:
Show nested quote +
On August 21 2012 13:40 Corrosive wrote:
On August 21 2012 13:33 Zergrusher wrote:
So blizzard STILL has not fixed that attack bug where ultralisk and dark templar miss attacks?


It's intended. Stop talking about it. Every time there's a patch you post this in threads on TL and Reddit.



they haven't been fixed for 2 years.(counting the beta)

And you honestly think that a unit not being able to attack properly(especially a melee unit) is intended?


The slowness of their attack is intended, and sometimes an initiated animation doesn't necessarily imply that a hit will be landed. A swing and a miss! Sick dodging skill ftw.
twitch.tv/duttroach
Zergrusher
Profile Joined November 2011
United States562 Posts
August 21 2012 04:54 GMT
#33
On August 21 2012 13:50 dUTtrOACh wrote:
Show nested quote +
On August 21 2012 13:48 Zergrusher wrote:
On August 21 2012 13:40 Corrosive wrote:
On August 21 2012 13:33 Zergrusher wrote:
So blizzard STILL has not fixed that attack bug where ultralisk and dark templar miss attacks?


It's intended. Stop talking about it. Every time there's a patch you post this in threads on TL and Reddit.



they haven't been fixed for 2 years.(counting the beta)

And you honestly think that a unit not being able to attack properly(especially a melee unit) is intended?


The slowness of their attack is intended, and sometimes an initiated animation doesn't necessarily imply that a hit will be landed. A swing and a miss! Sick dodging skill ftw.




they fixed the drone and zealot atttack missing bugs.

just want to remind you of that.
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
August 21 2012 04:57 GMT
#34
On August 21 2012 13:50 EdenPLusDucky wrote:
Has anyone else's GPU temps increased ingame with this patch? Mine went up by 2-3c, not a big deal but just wondering whether other people are experiencing the same thing.

I would say it's within margin of error meaning the patch probably didn't affect it and you had another program open or something, if it went up by 5-10c then it would be something.
Moderatorlickypiddy
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
August 21 2012 05:10 GMT
#35
Oh my god. They sneaked in more balance changes. Hydra speed is now in the lair te......nope. I wish though.
Die tomorrow - Live today
sertman
Profile Blog Joined February 2011
United States540 Posts
August 21 2012 05:21 GMT
#36
On August 21 2012 10:12 KiF1rE wrote:
meh no fps drop performance changes... they have only been collecting data for over a month and now 2 bug fix patches have ignored it =/ unless that variable thing changes something, but i doubt it as i never changed anything except for in game menus to put everything to low so my beast machine that used to get over 200 fps on ultra now gets 20 late game on low.

the pathing change I think is the true hero and highlight of this patch though. will prevent the random units wondering off for some reason. select 5 probes 1 goes to the selected area the other 4 with the same action take the scenic route was so annoying... glad thats gone.


my machine runs SC2 much faster with the new patch, even though since the patch i've added an extra monitor to my setup and run more programs in the background... you should clean up your PC :D
dynwar7
Profile Joined May 2011
1983 Posts
August 21 2012 06:36 GMT
#37
Gosh....first 1.5.0 then 1.5.1 now 1.5.2\... so many patches in such a short time!
Regarding the imbalance, hilarious to see Zergs defending themselves....
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
August 21 2012 06:57 GMT
#38
On August 21 2012 14:21 sertman wrote:
Show nested quote +
On August 21 2012 10:12 KiF1rE wrote:
meh no fps drop performance changes... they have only been collecting data for over a month and now 2 bug fix patches have ignored it =/ unless that variable thing changes something, but i doubt it as i never changed anything except for in game menus to put everything to low so my beast machine that used to get over 200 fps on ultra now gets 20 late game on low.

the pathing change I think is the true hero and highlight of this patch though. will prevent the random units wondering off for some reason. select 5 probes 1 goes to the selected area the other 4 with the same action take the scenic route was so annoying... glad thats gone.


my machine runs SC2 much faster with the new patch, even though since the patch i've added an extra monitor to my setup and run more programs in the background... you should clean up your PC :D


"clean up your pc"? lol...

I have done a clean install of all graphics and audio drivers, reinstall SC2, defragged my hard drive, freed up tons of HD space, and I still get horrible FPS drops. That's not the issue, something else is going on for some of us.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
MavercK
Profile Joined March 2010
Australia2181 Posts
August 21 2012 07:21 GMT
#39
On August 21 2012 13:54 Zergrusher wrote:
Show nested quote +
On August 21 2012 13:50 dUTtrOACh wrote:
On August 21 2012 13:48 Zergrusher wrote:
On August 21 2012 13:40 Corrosive wrote:
On August 21 2012 13:33 Zergrusher wrote:
So blizzard STILL has not fixed that attack bug where ultralisk and dark templar miss attacks?


It's intended. Stop talking about it. Every time there's a patch you post this in threads on TL and Reddit.



they haven't been fixed for 2 years.(counting the beta)

And you honestly think that a unit not being able to attack properly(especially a melee unit) is intended?


The slowness of their attack is intended, and sometimes an initiated animation doesn't necessarily imply that a hit will be landed. A swing and a miss! Sick dodging skill ftw.




they fixed the drone and zealot atttack missing bugs.

just want to remind you of that.


so. maybe i should explain to you how this works.
units have an attack range. even melee units.
Ultralisk has a range of 1.
it has to get within 1 range to attack

theres another field. called Range Slop. it's also set to 1.
what does this field do? it's the maximum distance the unit can attack from AFTER it has started it's attack animation.
so a unit is in 1 range. ultra starts attacking. unit runs away. if it reaches greater than 2 range away from the ultralisk before the damage point (the point in the animation where damage is applied) the attack is canceled.

it's just a mechanic. units move too fast for the ultra to hit it. sucks to be them. you can increase this field. but then you're going to see stupid shit like a stimmed marine 3-5 range away from the ultra dying. then applying splash damage to all nearby marines. wat?.

FYI ultralisk damage point is 0.3332 seconds. thats even less on faster.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
jeeneeus
Profile Blog Joined September 2010
1168 Posts
August 21 2012 07:24 GMT
#40
I love how the title says "pushed" like Blizzard is some shady drug dealer.
Prev 1 2 3 4 Next All
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