• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:18
CET 15:18
KST 23:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners7Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!30$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! TL.net Map Contest #21: Winners 5.0.15 Patch Balance Hotfix (2025-10-8) RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1866 users

1.5.2 pushed onto SEA server - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 Next All
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
Last Edited: 2012-08-21 01:13:54
August 21 2012 01:12 GMT
#21
meh no fps drop performance changes... they have only been collecting data for over a month and now 2 bug fix patches have ignored it =/ unless that variable thing changes something, but i doubt it as i never changed anything except for in game menus to put everything to low so my beast machine that used to get over 200 fps on ultra now gets 20 late game on low.

the pathing change I think is the true hero and highlight of this patch though. will prevent the random units wondering off for some reason. select 5 probes 1 goes to the selected area the other 4 with the same action take the scenic route was so annoying... glad thats gone.
Malpractice.248
Profile Blog Joined November 2010
United States734 Posts
August 21 2012 01:13 GMT
#22
On August 21 2012 10:12 KiF1rE wrote:
meh no fps drop performance changes... they have only been collecting data for over a month and now 2 bug fix patches have ignored it =/ unless that variable thing changes something, but i doubt it as i never changed anything except for in game menus to put everything to low so my beast machine that used to get over 200 fps on ultra now gets 20 late game on low.

... I think you should run diagnostics.
My decent PC only dropped like 10% fps.. not 90% 5 settings lower :p
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
August 21 2012 01:17 GMT
#23
Nothing about the random stuttering when a new unit enters the game?
~ ~ <°)))><~ ~ ~
pallad
Profile Joined September 2010
Poland1958 Posts
Last Edited: 2012-08-21 01:38:33
August 21 2012 01:36 GMT
#24
On August 21 2012 10:13 Malpractice.248 wrote:
Show nested quote +
On August 21 2012 10:12 KiF1rE wrote:
meh no fps drop performance changes... they have only been collecting data for over a month and now 2 bug fix patches have ignored it =/ unless that variable thing changes something, but i doubt it as i never changed anything except for in game menus to put everything to low so my beast machine that used to get over 200 fps on ultra now gets 20 late game on low.

... I think you should run diagnostics.
My decent PC only dropped like 10% fps.. not 90% 5 settings lower :p


LOL same thing ..clean your PC . I havefps drop after 1.5 to , but like 20 fps max.. from 60-50 to 30 in big late game fights , its ok to run game smoth , so i dont get angry that much
Other thing.. i loved play Marine Arena to chill .. now its unplayable for me :/ 2-10 fps in big fights it suck.


On August 21 2012 10:17 TheFish7 wrote:
Nothing about the random stuttering when a new unit enters the game?


For this you got unit preloader at custom maps , its not blizzard fix and that sucks , but its works good. Just need to run it once , when you start the game , and thats it.. problem resloved
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
covetousrat
Profile Joined October 2010
2109 Posts
August 21 2012 04:19 GMT
#25
It seems that you are unable to change the graphic back to pre1.5 'Low' now. alternateLowTextures=1, if you change to 0, it automatically changes it back to 1. ... I hate the glossy ground...Help anyone?
sour_eraser
Profile Joined March 2011
Canada932 Posts
August 21 2012 04:21 GMT
#26
-.-
Ehh. Nothing about stuttering issue.
I guess I'll have to rely on preloader for awhile :/
"What's the f*cking point of censoring a letter if everyone and their mother knows what it stands for.... F*cking morons"
Zergrusher
Profile Joined November 2011
United States562 Posts
August 21 2012 04:33 GMT
#27
So blizzard STILL has not fixed that attack bug where ultralisk and dark templar miss attacks?

Corrosive
Profile Joined August 2010
Canada3741 Posts
August 21 2012 04:40 GMT
#28
On August 21 2012 13:33 Zergrusher wrote:
So blizzard STILL has not fixed that attack bug where ultralisk and dark templar miss attacks?


It's intended. Stop talking about it. Every time there's a patch you post this in threads on TL and Reddit.
Maruprime.
Zergrusher
Profile Joined November 2011
United States562 Posts
Last Edited: 2012-08-21 04:48:56
August 21 2012 04:48 GMT
#29
On August 21 2012 13:40 Corrosive wrote:
Show nested quote +
On August 21 2012 13:33 Zergrusher wrote:
So blizzard STILL has not fixed that attack bug where ultralisk and dark templar miss attacks?


It's intended. Stop talking about it. Every time there's a patch you post this in threads on TL and Reddit.



they haven't been fixed for 2 years.(counting the beta)

And you honestly think that a unit not being able to attack properly(especially a melee unit) is intended?
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
August 21 2012 04:49 GMT
#30
Hooray fixing pathing! I can't wait for 1.5.2 on NA!

On August 21 2012 13:19 covetousrat wrote:
It seems that you are unable to change the graphic back to pre1.5 'Low' now. alternateLowTextures=1, if you change to 0, it automatically changes it back to 1. ... I hate the glossy ground...Help anyone?


OMG, are you fucking serious? I'm not looking forward to 1.5.2 on NA anymore GG Blizz.
twitch.tv/duttroach
EdenPLusDucky
Profile Blog Joined July 2011
571 Posts
August 21 2012 04:50 GMT
#31
Has anyone else's GPU temps increased ingame with this patch? Mine went up by 2-3c, not a big deal but just wondering whether other people are experiencing the same thing.
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
Last Edited: 2012-08-21 04:52:00
August 21 2012 04:50 GMT
#32
On August 21 2012 13:48 Zergrusher wrote:
Show nested quote +
On August 21 2012 13:40 Corrosive wrote:
On August 21 2012 13:33 Zergrusher wrote:
So blizzard STILL has not fixed that attack bug where ultralisk and dark templar miss attacks?


It's intended. Stop talking about it. Every time there's a patch you post this in threads on TL and Reddit.



they haven't been fixed for 2 years.(counting the beta)

And you honestly think that a unit not being able to attack properly(especially a melee unit) is intended?


The slowness of their attack is intended, and sometimes an initiated animation doesn't necessarily imply that a hit will be landed. A swing and a miss! Sick dodging skill ftw.
twitch.tv/duttroach
Zergrusher
Profile Joined November 2011
United States562 Posts
August 21 2012 04:54 GMT
#33
On August 21 2012 13:50 dUTtrOACh wrote:
Show nested quote +
On August 21 2012 13:48 Zergrusher wrote:
On August 21 2012 13:40 Corrosive wrote:
On August 21 2012 13:33 Zergrusher wrote:
So blizzard STILL has not fixed that attack bug where ultralisk and dark templar miss attacks?


It's intended. Stop talking about it. Every time there's a patch you post this in threads on TL and Reddit.



they haven't been fixed for 2 years.(counting the beta)

And you honestly think that a unit not being able to attack properly(especially a melee unit) is intended?


The slowness of their attack is intended, and sometimes an initiated animation doesn't necessarily imply that a hit will be landed. A swing and a miss! Sick dodging skill ftw.




they fixed the drone and zealot atttack missing bugs.

just want to remind you of that.
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
August 21 2012 04:57 GMT
#34
On August 21 2012 13:50 EdenPLusDucky wrote:
Has anyone else's GPU temps increased ingame with this patch? Mine went up by 2-3c, not a big deal but just wondering whether other people are experiencing the same thing.

I would say it's within margin of error meaning the patch probably didn't affect it and you had another program open or something, if it went up by 5-10c then it would be something.
Moderatorlickypiddy
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
August 21 2012 05:10 GMT
#35
Oh my god. They sneaked in more balance changes. Hydra speed is now in the lair te......nope. I wish though.
Die tomorrow - Live today
sertman
Profile Blog Joined February 2011
United States540 Posts
August 21 2012 05:21 GMT
#36
On August 21 2012 10:12 KiF1rE wrote:
meh no fps drop performance changes... they have only been collecting data for over a month and now 2 bug fix patches have ignored it =/ unless that variable thing changes something, but i doubt it as i never changed anything except for in game menus to put everything to low so my beast machine that used to get over 200 fps on ultra now gets 20 late game on low.

the pathing change I think is the true hero and highlight of this patch though. will prevent the random units wondering off for some reason. select 5 probes 1 goes to the selected area the other 4 with the same action take the scenic route was so annoying... glad thats gone.


my machine runs SC2 much faster with the new patch, even though since the patch i've added an extra monitor to my setup and run more programs in the background... you should clean up your PC :D
dynwar7
Profile Joined May 2011
1983 Posts
August 21 2012 06:36 GMT
#37
Gosh....first 1.5.0 then 1.5.1 now 1.5.2\... so many patches in such a short time!
Regarding the imbalance, hilarious to see Zergs defending themselves....
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
August 21 2012 06:57 GMT
#38
On August 21 2012 14:21 sertman wrote:
Show nested quote +
On August 21 2012 10:12 KiF1rE wrote:
meh no fps drop performance changes... they have only been collecting data for over a month and now 2 bug fix patches have ignored it =/ unless that variable thing changes something, but i doubt it as i never changed anything except for in game menus to put everything to low so my beast machine that used to get over 200 fps on ultra now gets 20 late game on low.

the pathing change I think is the true hero and highlight of this patch though. will prevent the random units wondering off for some reason. select 5 probes 1 goes to the selected area the other 4 with the same action take the scenic route was so annoying... glad thats gone.


my machine runs SC2 much faster with the new patch, even though since the patch i've added an extra monitor to my setup and run more programs in the background... you should clean up your PC :D


"clean up your pc"? lol...

I have done a clean install of all graphics and audio drivers, reinstall SC2, defragged my hard drive, freed up tons of HD space, and I still get horrible FPS drops. That's not the issue, something else is going on for some of us.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
MavercK
Profile Joined March 2010
Australia2181 Posts
August 21 2012 07:21 GMT
#39
On August 21 2012 13:54 Zergrusher wrote:
Show nested quote +
On August 21 2012 13:50 dUTtrOACh wrote:
On August 21 2012 13:48 Zergrusher wrote:
On August 21 2012 13:40 Corrosive wrote:
On August 21 2012 13:33 Zergrusher wrote:
So blizzard STILL has not fixed that attack bug where ultralisk and dark templar miss attacks?


It's intended. Stop talking about it. Every time there's a patch you post this in threads on TL and Reddit.



they haven't been fixed for 2 years.(counting the beta)

And you honestly think that a unit not being able to attack properly(especially a melee unit) is intended?


The slowness of their attack is intended, and sometimes an initiated animation doesn't necessarily imply that a hit will be landed. A swing and a miss! Sick dodging skill ftw.




they fixed the drone and zealot atttack missing bugs.

just want to remind you of that.


so. maybe i should explain to you how this works.
units have an attack range. even melee units.
Ultralisk has a range of 1.
it has to get within 1 range to attack

theres another field. called Range Slop. it's also set to 1.
what does this field do? it's the maximum distance the unit can attack from AFTER it has started it's attack animation.
so a unit is in 1 range. ultra starts attacking. unit runs away. if it reaches greater than 2 range away from the ultralisk before the damage point (the point in the animation where damage is applied) the attack is canceled.

it's just a mechanic. units move too fast for the ultra to hit it. sucks to be them. you can increase this field. but then you're going to see stupid shit like a stimmed marine 3-5 range away from the ultra dying. then applying splash damage to all nearby marines. wat?.

FYI ultralisk damage point is 0.3332 seconds. thats even less on faster.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
jeeneeus
Profile Blog Joined September 2010
1168 Posts
August 21 2012 07:24 GMT
#40
I love how the title says "pushed" like Blizzard is some shady drug dealer.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
OSC
12:00
King of the Hill #230
WardiTV662
iHatsuTV 12
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 262
Codebar 27
StarCraft: Brood War
GuemChi 1768
Jaedong 1541
EffOrt 1014
Light 687
Mini 571
Stork 509
Larva 423
actioN 302
Snow 266
Barracks 221
[ Show more ]
hero 195
Rush 136
Leta 132
sSak 111
JYJ58
Aegong 52
sas.Sziky 45
sorry 39
zelot 34
Backho 27
Sharp 26
soO 21
Movie 20
NaDa 15
scan(afreeca) 12
HiyA 11
Bale 9
Terrorterran 6
Dota 2
qojqva2332
420jenkins189
Counter-Strike
zeus733
allub240
shoxiejesuss179
oskar91
edward64
Other Games
singsing1988
B2W.Neo671
DeMusliM367
crisheroes341
Sick318
Lowko258
Happy237
Hui .172
XcaliburYe124
Organizations
Counter-Strike
PGL227
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 69
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1797
• WagamamaTV340
League of Legends
• Jankos4292
• Nemesis655
Upcoming Events
LAN Event
42m
Lambo vs Harstem
FuturE vs Maplez
Scarlett vs FoxeR
Gerald vs Mixu
Zoun vs TBD
Clem vs TBD
ByuN vs TBD
TriGGeR vs TBD
Korean StarCraft League
12h 42m
CranKy Ducklings
19h 42m
LAN Event
1d
IPSL
1d 3h
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
1d 5h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 8h
Sparkling Tuna Cup
1d 19h
WardiTV Korean Royale
1d 21h
LAN Event
2 days
[ Show More ]
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.