This is the first I have heard of a 1.5.2, hope its not just me getting bugged out!
1.5.2 pushed onto SEA server
Forum Index > SC2 General |
Kenaniah
Taiwan3 Posts
This is the first I have heard of a 1.5.2, hope its not just me getting bugged out! | ||
nGBeast
United States914 Posts
| ||
Existor
Russian Federation4295 Posts
Bug Fixes General Pathing has been adjusted. Units will once again take the most optimal route to their destinations. Variables.txt will now automatically recover from invalid combinations that could lead to performance issues. Added additional information to the FPS Toggle. Fixed a number of cases where hotkeys could not be bound in certain keyboard configurations. Fixed a crash that could occur in custom maps when improperly destroying triggers. Fixed a crash that could occur in custom maps when canceling building progress using triggers. Fixed a number of crashes and de-syncing issues that could sometimes occur in Arcade games. Mac The functionality for the “Use command instead of control for hotkeys” option has been clarified: When Command as Control is checked, this enables command as control and disables command for right-click. When Command as Control is unchecked, this disables command as control and enables command for right-click. MacOS hotkey commands are now working properly when StarCraft II is in focus. http://sea.launcher.battle.net/en-us/sc2/patch?utm_source=internal&utm_medium=launcher&utm_campaign=d3&utm_content=left-banner | ||
ThePastor
New Zealand380 Posts
| ||
Kenaniah
Taiwan3 Posts
| ||
BuddhaMonk
781 Posts
| ||
SolidMoose
United States1240 Posts
| ||
monitor
United States2404 Posts
| ||
InfectedGoat
Canada444 Posts
| ||
pallad
Poland1958 Posts
This is interesting.. i hope blizzard will not blame players for fps issues after 1.5 | ||
SpiZe
Canada3640 Posts
What does this means ? Does it fix the language problem thing where I have to change variables.txt each time I switch between EU and NA or is this a different thing ? | ||
khaydarin9
Australia423 Posts
| ||
Tazerenix
Australia340 Posts
Variables.txt will now automatically recover from invalid combinations that could lead to performance issues. I'll have to check if this messes with the new relocalization method. I hope that is really about performance issues and not a guise by blizzard to disallow asset switching. | ||
Dingobloo
Australia1903 Posts
On August 21 2012 09:27 SpiZe wrote: "Variables.txt will now automatically recover from invalid combinations that could lead to performance issues." What does this means ? Does it fix the language problem thing where I have to change variables.txt each time I switch between EU and NA or is this a different thing ? Likely not, they probably just found some combinations of things could be added manually that could cause performance issues that couldn't be achieved with the client so they made it auto-repair itself. On another note: hooray desync changes! I was sick of getting a game of star strikers only to have it desync. | ||
Censured
Czech Republic1060 Posts
| ||
Maxd11
United States680 Posts
MacOS hotkey commands are now working properly when StarCraft II is in focus. YAY | ||
MrRicewife
Canada515 Posts
fuck that was annoying ty | ||
Billd
Canada210 Posts
| ||
Existor
Russian Federation4295 Posts
On August 21 2012 09:49 Billd wrote: I think I messed something up in my variables.txt doc yesterday trying to tweak it and made it worse, hopefully this fixes my mistake :D Just delete variables and relaunch game | ||
Billd
Canada210 Posts
Thought about this, I have done other changes that I don't remember that I need to have done. I'm assuming tomorrow is optimizing them for us so I'll just let it do it on it's own. Honestly though, have no idea what I'm doing. Edit: Would I just be better off deleting it? :D | ||
KiF1rE
United States964 Posts
the pathing change I think is the true hero and highlight of this patch though. will prevent the random units wondering off for some reason. select 5 probes 1 goes to the selected area the other 4 with the same action take the scenic route was so annoying... glad thats gone. | ||
Malpractice.248
United States734 Posts
On August 21 2012 10:12 KiF1rE wrote: meh no fps drop performance changes... they have only been collecting data for over a month and now 2 bug fix patches have ignored it =/ unless that variable thing changes something, but i doubt it as i never changed anything except for in game menus to put everything to low so my beast machine that used to get over 200 fps on ultra now gets 20 late game on low. ... I think you should run diagnostics. My decent PC only dropped like 10% fps.. not 90% 5 settings lower :p | ||
TheFish7
United States2824 Posts
| ||
pallad
Poland1958 Posts
On August 21 2012 10:13 Malpractice.248 wrote: ... I think you should run diagnostics. My decent PC only dropped like 10% fps.. not 90% 5 settings lower :p LOL same thing ..clean your PC . I havefps drop after 1.5 to , but like 20 fps max.. from 60-50 to 30 in big late game fights , its ok to run game smoth , so i dont get angry that much ![]() Other thing.. i loved play Marine Arena to chill .. now its unplayable for me :/ 2-10 fps in big fights it suck. On August 21 2012 10:17 TheFish7 wrote: Nothing about the random stuttering when a new unit enters the game? For this you got unit preloader at custom maps , its not blizzard fix and that sucks , but its works good. Just need to run it once , when you start the game , and thats it.. problem resloved | ||
covetousrat
2109 Posts
| ||
sour_eraser
Canada932 Posts
Ehh. Nothing about stuttering issue. I guess I'll have to rely on preloader for awhile :/ | ||
Zergrusher
United States562 Posts
| ||
Corrosive
Canada3741 Posts
On August 21 2012 13:33 Zergrusher wrote: So blizzard STILL has not fixed that attack bug where ultralisk and dark templar miss attacks? It's intended. Stop talking about it. Every time there's a patch you post this in threads on TL and Reddit. | ||
Zergrusher
United States562 Posts
On August 21 2012 13:40 Corrosive wrote: It's intended. Stop talking about it. Every time there's a patch you post this in threads on TL and Reddit. they haven't been fixed for 2 years.(counting the beta) And you honestly think that a unit not being able to attack properly(especially a melee unit) is intended? | ||
dUTtrOACh
Canada2339 Posts
![]() On August 21 2012 13:19 covetousrat wrote: It seems that you are unable to change the graphic back to pre1.5 'Low' now. alternateLowTextures=1, if you change to 0, it automatically changes it back to 1. ... I hate the glossy ground...Help anyone? OMG, are you fucking serious? I'm not looking forward to 1.5.2 on NA anymore ![]() | ||
EdenPLusDucky
571 Posts
| ||
dUTtrOACh
Canada2339 Posts
On August 21 2012 13:48 Zergrusher wrote: they haven't been fixed for 2 years.(counting the beta) And you honestly think that a unit not being able to attack properly(especially a melee unit) is intended? The slowness of their attack is intended, and sometimes an initiated animation doesn't necessarily imply that a hit will be landed. A swing and a miss! Sick dodging skill ftw. | ||
Zergrusher
United States562 Posts
On August 21 2012 13:50 dUTtrOACh wrote: The slowness of their attack is intended, and sometimes an initiated animation doesn't necessarily imply that a hit will be landed. A swing and a miss! Sick dodging skill ftw. they fixed the drone and zealot atttack missing bugs. just want to remind you of that. | ||
![]()
NovemberstOrm
Canada16217 Posts
On August 21 2012 13:50 EdenPLusDucky wrote: Has anyone else's GPU temps increased ingame with this patch? Mine went up by 2-3c, not a big deal but just wondering whether other people are experiencing the same thing. I would say it's within margin of error meaning the patch probably didn't affect it and you had another program open or something, if it went up by 5-10c then it would be something. | ||
DarKcS
Australia1237 Posts
| ||
sertman
United States540 Posts
On August 21 2012 10:12 KiF1rE wrote: meh no fps drop performance changes... they have only been collecting data for over a month and now 2 bug fix patches have ignored it =/ unless that variable thing changes something, but i doubt it as i never changed anything except for in game menus to put everything to low so my beast machine that used to get over 200 fps on ultra now gets 20 late game on low. the pathing change I think is the true hero and highlight of this patch though. will prevent the random units wondering off for some reason. select 5 probes 1 goes to the selected area the other 4 with the same action take the scenic route was so annoying... glad thats gone. my machine runs SC2 much faster with the new patch, even though since the patch i've added an extra monitor to my setup and run more programs in the background... you should clean up your PC :D | ||
dynwar7
1983 Posts
| ||
KrazyTrumpet
United States2520 Posts
On August 21 2012 14:21 sertman wrote: my machine runs SC2 much faster with the new patch, even though since the patch i've added an extra monitor to my setup and run more programs in the background... you should clean up your PC :D "clean up your pc"? lol... I have done a clean install of all graphics and audio drivers, reinstall SC2, defragged my hard drive, freed up tons of HD space, and I still get horrible FPS drops. That's not the issue, something else is going on for some of us. | ||
MavercK
Australia2181 Posts
On August 21 2012 13:54 Zergrusher wrote: they fixed the drone and zealot atttack missing bugs. just want to remind you of that. so. maybe i should explain to you how this works. units have an attack range. even melee units. Ultralisk has a range of 1. it has to get within 1 range to attack theres another field. called Range Slop. it's also set to 1. what does this field do? it's the maximum distance the unit can attack from AFTER it has started it's attack animation. so a unit is in 1 range. ultra starts attacking. unit runs away. if it reaches greater than 2 range away from the ultralisk before the damage point (the point in the animation where damage is applied) the attack is canceled. it's just a mechanic. units move too fast for the ultra to hit it. sucks to be them. you can increase this field. but then you're going to see stupid shit like a stimmed marine 3-5 range away from the ultra dying. then applying splash damage to all nearby marines. wat?. FYI ultralisk damage point is 0.3332 seconds. thats even less on faster. | ||
jeeneeus
1168 Posts
| ||
dynwar7
1983 Posts
Could someone please help? I would love to get it back... | ||
![]()
killerdog
Denmark6522 Posts
On August 21 2012 09:20 InfectedGoat wrote: what is the added information to the FPS toggle On EU since 1.5.1 it's been showing gpu temperature as well as fps. Might be what they are referring to. And i wonder if this "variables.txt fix" is just them stopping you from changing graphics settings outside of the main game menu, that would suck, and yet somehow sounds like something blizzard would do... ![]() | ||
Malpractice.248
United States734 Posts
On August 21 2012 16:34 dynwar7 wrote: Hmm...can someone help me here? I just got 1.5.2 and now when units die, for example drones/zerglings/roaches die by hellion, they don't burn red bright and die...instead they just become black and die...my model is set to high, and on high it is supposed to burn red bright, just like marine becomes green goo when killed by roaches.. Could someone please help? I would love to get it back... in gameplay, i believe, theres a censor button. Not logged in atm. But its like "turn off graphical violence" or something. I see some streamers do it. | ||
Asturas
Finland587 Posts
On August 21 2012 09:27 SpiZe wrote: "Variables.txt will now automatically recover from invalid combinations that could lead to performance issues." What does this means ? Does it fix the language problem thing where I have to change variables.txt each time I switch between EU and NA or is this a different thing ? You still have this problem? Since 1.5.1 I don't have to edit variables.txt to play on different servers. I thought they fixed it with 1.5.1. | ||
dynwar7
1983 Posts
On August 21 2012 16:52 Malpractice.248 wrote: in gameplay, i believe, theres a censor button. Not logged in atm. But its like "turn off graphical violence" or something. I see some streamers do it. Thank you sir, but I could not find it. Could someone help me please...this is so irritating, the patch always reverts your graphics settings to some random settings.. | ||
zBro
Finland448 Posts
| ||
Delta-V
New Zealand43 Posts
On August 21 2012 09:13 Kenaniah wrote: How did you get to that? While mine was downloading 1.5.2, the screen was showing the patch notes for 1.5.1. Same. But I can see them at http://sea.launcher.battle.net/en-us/sc2/ (click patch notes) | ||
Dyme
Germany523 Posts
On August 21 2012 09:34 Censured wrote: Still no fps drop fix? The same problem has been in Diablo 3 since release. It's still there, and Blizzard won't ever fix it. Maybe Blizzard waits till everyones' harddrives get fast enough to not lag when downloading the same data every day. | ||
nayc
Germany42 Posts
On August 21 2012 09:27 SpiZe wrote: "Variables.txt will now automatically recover from invalid combinations that could lead to performance issues." What does this means ? Does it fix the language problem thing where I have to change variables.txt each time I switch between EU and NA or is this a different thing ? there are multiple variables.txt files. the global one in your Documents/Starcraft II/ Folder, and the one in your Account folder. i have two accounts, too, and the game kept switching from english to german, until i 1. quit the game (important, because it seems to overwrite the file when you quit it. 2. set Language settings in variables.txt to enGB (or whatever suits you), in all files. (global and one per account) 3. start game 4. maybe quit and check the variables files, just to be sure it worked btw: if you set the language setting to enGB in each file, the game will remove it from every one. i guess because default is enGB:-) | ||
lem0ncake
England85 Posts
User was warned for this post | ||
chuminh
Australia36 Posts
| ||
Malpractice.248
United States734 Posts
On August 21 2012 17:59 chuminh wrote: what is the stalls/min information added in FPS toggle? anyone cares to explain I assume its how many times your computer is "stalling" each minute. (having a hiccup/stuttering) Most likely to aid them in gathering information. Or yourself, i guess. | ||
leveller
Sweden1840 Posts
On August 21 2012 13:48 Zergrusher wrote: they haven't been fixed for 2 years.(counting the beta) And you honestly think that a unit not being able to attack properly(especially a melee unit) is intended? If the unit they are attacking is half a screen away from them by the time their attack animation finishes then yes I think its fair to say its intended that the unit escaped damage. | ||
Lorch
Germany3671 Posts
Can't wait till this is on eu so I can actually ladder again. | ||
InfusedTT.DaZe
Romania693 Posts
| ||
lem0ncake
England85 Posts
On August 21 2012 18:13 Lorch wrote: Well I guess I was right in my hope that they'd fix all the 1.5 frame drops this week and then push out beta next week :D Can't wait till this is on eu so I can actually ladder again. Just run through this: http://drop.sc/234698 A couple of times before laddering. | ||
EdenPLusDucky
571 Posts
On August 21 2012 18:13 Lorch wrote: Well I guess I was right in my hope that they'd fix all the 1.5 frame drops this week and then push out beta next week :D Can't wait till this is on eu so I can actually ladder again. This doesn't fix the frame drops | ||
HydraMydra
5 Posts
| ||
Zergrusher
United States562 Posts
On August 21 2012 16:21 MavercK wrote: so. maybe i should explain to you how this works. units have an attack range. even melee units. Ultralisk has a range of 1. it has to get within 1 range to attack theres another field. called Range Slop. it's also set to 1. what does this field do? it's the maximum distance the unit can attack from AFTER it has started it's attack animation. so a unit is in 1 range. ultra starts attacking. unit runs away. if it reaches greater than 2 range away from the ultralisk before the damage point (the point in the animation where damage is applied) the attack is canceled. it's just a mechanic. units move too fast for the ultra to hit it. sucks to be them. you can increase this field. but then you're going to see stupid shit like a stimmed marine 3-5 range away from the ultra dying. then applying splash damage to all nearby marines. wat?. FYI ultralisk damage point is 0.3332 seconds. thats even less on faster. did you not notice that the glitch effects the dark templar aswell? or did you simply skip over it to try to tell me why a attack bug that has existed for 2 years, with several videos proving it and showing it... yet blizzard has never gave a statement about it or fixed it? | ||
aBstractx
United States287 Posts
| ||
ObamaToss
United States24 Posts
On August 22 2012 02:48 aBstractx wrote: im able to log onto na server but when i go to ladder the screens blank. anyone getting this? I'm having the same issue. I can play customs but cant ladder... ![]() | ||
Tufty
United States17 Posts
On August 22 2012 02:48 aBstractx wrote: im able to log onto na server but when i go to ladder the screens blank. anyone getting this? Yea i cant start a ladder game and the entire ladder selection screen is missing all the gamemode and race selection. Everyone's profile is appearing blank too, anyone else having this problem? | ||
aBstractx
United States287 Posts
| ||
Unky
2 Posts
Now with the latest 1.5.2 patch Blizz enabled global play. What did they say about the HoTS beta start? Hmmm, lemme remember... Got it. They said the start of HoTS beta will give global play as well or vice versa. So? | ||
Malpractice.248
United States734 Posts
On August 22 2012 06:40 Unky wrote: I don't know if it ever popped up but here is a conspiration theory. Now with the latest 1.5.2 patch Blizz enabled global play. What did they say about the HoTS beta start? Hmmm, lemme remember... Got it. They said the start of HoTS beta will give global play as well or vice versa. So? Where does it say global play is on now? | ||
Unky
2 Posts
On August 22 2012 06:42 Malpractice.248 wrote: Where does it say global play is on now? Maybe, read the OP? (Or I just didn't get it) | ||
oxxo
988 Posts
SEA accounts can play on NA too. | ||
BEARDiaguz
Australia2362 Posts
| ||
Gamegene
United States8308 Posts
| ||
Tingles
Australia225 Posts
needless to say i raged. | ||
oZe
Sweden492 Posts
On August 21 2012 16:24 jeeneeus wrote: I love how the title says "pushed" like Blizzard is some shady drug dealer. They're a lot shadier than most dealers I've encountered. To put things in perspective. They're about as shady as a speed dealer. Meaning they're a lot worse than a weed dealer and a lot better than a crack/heroin dealer ^^ You could probably never go alone to make a deal but you most likely wouldn't need a gun ;-) If they were dealing weed. You would regurlarly find your weed being wet, low to medium quality, weighing less than they say & having a lot of seeds and stems. Much of the time they wouldn't even sell you any. Being busy patching things up with their supplier ;-) | ||
Secret05
United States342 Posts
| ||
Malpractice.248
United States734 Posts
SEA accounts have the option to play on North America as well as SEA. So, thats not global play. Thats been that way. The patch notes say nothing about global play; thus im curious where this is coming from. | ||
Psychobabas
2531 Posts
| ||
DarKcS
Australia1237 Posts
On August 22 2012 17:20 Psychobabas wrote: So no raven buff or creep nerf. Thanks. Cheers for confirm. Was also said by David Kim in interview, they wanted to delay any changes until they were sure it was necessary, as Zerg's aren't actually dominating all the time and it's premature. So for no, no balance changes for quite a while. | ||
Shield
Bulgaria4824 Posts
| ||
| ||