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Active: 1014 users

1.5.2 pushed onto SEA server

Forum Index > SC2 General
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Kenaniah
Profile Joined July 2011
Taiwan3 Posts
August 21 2012 00:08 GMT
#1
I started up my (SEA) game client so that I can sign on to the US server to play, but before I could get in it updated my game to 1.5.2! Now the US server says my game version is too new.

This is the first I have heard of a 1.5.2, hope its not just me getting bugged out!
nGBeast
Profile Joined July 2010
United States914 Posts
August 21 2012 00:10 GMT
#2
was there patch notes?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-08-21 00:11:58
August 21 2012 00:11 GMT
#3
StarCraft II: Wings of Liberty – Patch 1.5.2

Bug Fixes

General

Pathing has been adjusted. Units will once again take the most optimal route to their destinations.
Variables.txt will now automatically recover from invalid combinations that could lead to performance issues.
Added additional information to the FPS Toggle.
Fixed a number of cases where hotkeys could not be bound in certain keyboard configurations.
Fixed a crash that could occur in custom maps when improperly destroying triggers.
Fixed a crash that could occur in custom maps when canceling building progress using triggers.
Fixed a number of crashes and de-syncing issues that could sometimes occur in Arcade games.


Mac

The functionality for the “Use command instead of control for hotkeys” option has been clarified:
When Command as Control is checked, this enables command as control and disables command for right-click.
When Command as Control is unchecked, this disables command as control and enables command for right-click.
MacOS hotkey commands are now working properly when StarCraft II is in focus.


http://sea.launcher.battle.net/en-us/sc2/patch?utm_source=internal&utm_medium=launcher&utm_campaign=d3&utm_content=left-banner
ThePastor
Profile Joined February 2012
New Zealand380 Posts
August 21 2012 00:13 GMT
#4
So much for playing in Playhem daily >< I went to log in to play and couldn't...silly patching locking me out of US. If only I could revert easily...
Kenaniah
Profile Joined July 2011
Taiwan3 Posts
August 21 2012 00:13 GMT
#5
How did you get to that? While mine was downloading 1.5.2, the screen was showing the patch notes for 1.5.1.
BuddhaMonk
Profile Joined August 2010
781 Posts
August 21 2012 00:15 GMT
#6
Nice, that pathing bug was super annoying.
SolidMoose
Profile Joined June 2011
United States1240 Posts
August 21 2012 00:19 GMT
#7
Thank god they fixed the pathing
monitor
Profile Blog Joined June 2010
United States2408 Posts
August 21 2012 00:20 GMT
#8
Haha glad they fixed the pathing. It was weird, and not in a good way.
https://liquipedia.net/starcraft2/Monitor
InfectedGoat
Profile Joined December 2010
Canada444 Posts
August 21 2012 00:20 GMT
#9
what is the added information to the FPS toggle
and i was like BANELINGS x 3
pallad
Profile Joined September 2010
Poland1958 Posts
August 21 2012 00:22 GMT
#10
Variables.txt will now automatically recover from invalid combinations that could lead to performance issues.
This is interesting.. i hope blizzard will not blame players for fps issues after 1.5
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
SpiZe
Profile Joined December 2010
Canada3640 Posts
August 21 2012 00:27 GMT
#11
"Variables.txt will now automatically recover from invalid combinations that could lead to performance issues."

What does this means ? Does it fix the language problem thing where I have to change variables.txt each time I switch between EU and NA or is this a different thing ?
khaydarin9
Profile Blog Joined July 2009
Australia423 Posts
August 21 2012 00:29 GMT
#12
Yep, NA says my client version is not recognised, SEA says BNet may be temporarily unavailable, etc. >.<
Be safe, Woo Jung Ho <3
Tazerenix
Profile Joined December 2010
Australia340 Posts
August 21 2012 00:33 GMT
#13
Variables.txt will now automatically recover from invalid combinations that could lead to performance issues.


I'll have to check if this messes with the new relocalization method. I hope that is really about performance issues and not a guise by blizzard to disallow asset switching.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2012-08-21 00:36:24
August 21 2012 00:34 GMT
#14
On August 21 2012 09:27 SpiZe wrote:
"Variables.txt will now automatically recover from invalid combinations that could lead to performance issues."

What does this means ? Does it fix the language problem thing where I have to change variables.txt each time I switch between EU and NA or is this a different thing ?


Likely not, they probably just found some combinations of things could be added manually that could cause performance issues that couldn't be achieved with the client so they made it auto-repair itself.

On another note: hooray desync changes! I was sick of getting a game of star strikers only to have it desync.
Censured
Profile Blog Joined April 2010
Czech Republic1061 Posts
August 21 2012 00:34 GMT
#15
Still no fps drop fix?
Occupation: Legend
Maxd11
Profile Joined July 2011
United States680 Posts
August 21 2012 00:35 GMT
#16
MacOS hotkey commands are now working properly when StarCraft II is in focus.

YAY
I looked in the mirror and saw biupilm69t
MrRicewife
Profile Blog Joined February 2011
Canada515 Posts
August 21 2012 00:35 GMT
#17
Fixed a number of crashes and de-syncing issues that could sometimes occur in Arcade games

fuck that was annoying ty
So? My dad can beat up your dad. - Jesus
Billd
Profile Joined April 2011
Canada210 Posts
August 21 2012 00:49 GMT
#18
I think I messed something up in my variables.txt doc yesterday trying to tweak it and made it worse, hopefully this fixes my mistake :D
@BilldSC I tweet about all things Starcraft 2!
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 21 2012 01:00 GMT
#19
On August 21 2012 09:49 Billd wrote:
I think I messed something up in my variables.txt doc yesterday trying to tweak it and made it worse, hopefully this fixes my mistake :D

Just delete variables and relaunch game
Billd
Profile Joined April 2011
Canada210 Posts
Last Edited: 2012-08-21 01:10:32
August 21 2012 01:08 GMT
#20
On August 21 2012 10:00 Existor wrote:
Show nested quote +
On August 21 2012 09:49 Billd wrote:
I think I messed something up in my variables.txt doc yesterday trying to tweak it and made it worse, hopefully this fixes my mistake :D

Just delete variables and relaunch game



Thought about this, I have done other changes that I don't remember that I need to have done. I'm assuming tomorrow is optimizing them for us so I'll just let it do it on it's own. Honestly though, have no idea what I'm doing.

Edit: Would I just be better off deleting it? :D
@BilldSC I tweet about all things Starcraft 2!
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
Last Edited: 2012-08-21 01:13:54
August 21 2012 01:12 GMT
#21
meh no fps drop performance changes... they have only been collecting data for over a month and now 2 bug fix patches have ignored it =/ unless that variable thing changes something, but i doubt it as i never changed anything except for in game menus to put everything to low so my beast machine that used to get over 200 fps on ultra now gets 20 late game on low.

the pathing change I think is the true hero and highlight of this patch though. will prevent the random units wondering off for some reason. select 5 probes 1 goes to the selected area the other 4 with the same action take the scenic route was so annoying... glad thats gone.
Malpractice.248
Profile Blog Joined November 2010
United States734 Posts
August 21 2012 01:13 GMT
#22
On August 21 2012 10:12 KiF1rE wrote:
meh no fps drop performance changes... they have only been collecting data for over a month and now 2 bug fix patches have ignored it =/ unless that variable thing changes something, but i doubt it as i never changed anything except for in game menus to put everything to low so my beast machine that used to get over 200 fps on ultra now gets 20 late game on low.

... I think you should run diagnostics.
My decent PC only dropped like 10% fps.. not 90% 5 settings lower :p
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
August 21 2012 01:17 GMT
#23
Nothing about the random stuttering when a new unit enters the game?
~ ~ <°)))><~ ~ ~
pallad
Profile Joined September 2010
Poland1958 Posts
Last Edited: 2012-08-21 01:38:33
August 21 2012 01:36 GMT
#24
On August 21 2012 10:13 Malpractice.248 wrote:
Show nested quote +
On August 21 2012 10:12 KiF1rE wrote:
meh no fps drop performance changes... they have only been collecting data for over a month and now 2 bug fix patches have ignored it =/ unless that variable thing changes something, but i doubt it as i never changed anything except for in game menus to put everything to low so my beast machine that used to get over 200 fps on ultra now gets 20 late game on low.

... I think you should run diagnostics.
My decent PC only dropped like 10% fps.. not 90% 5 settings lower :p


LOL same thing ..clean your PC . I havefps drop after 1.5 to , but like 20 fps max.. from 60-50 to 30 in big late game fights , its ok to run game smoth , so i dont get angry that much
Other thing.. i loved play Marine Arena to chill .. now its unplayable for me :/ 2-10 fps in big fights it suck.


On August 21 2012 10:17 TheFish7 wrote:
Nothing about the random stuttering when a new unit enters the game?


For this you got unit preloader at custom maps , its not blizzard fix and that sucks , but its works good. Just need to run it once , when you start the game , and thats it.. problem resloved
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
covetousrat
Profile Joined October 2010
2109 Posts
August 21 2012 04:19 GMT
#25
It seems that you are unable to change the graphic back to pre1.5 'Low' now. alternateLowTextures=1, if you change to 0, it automatically changes it back to 1. ... I hate the glossy ground...Help anyone?
sour_eraser
Profile Joined March 2011
Canada932 Posts
August 21 2012 04:21 GMT
#26
-.-
Ehh. Nothing about stuttering issue.
I guess I'll have to rely on preloader for awhile :/
"What's the f*cking point of censoring a letter if everyone and their mother knows what it stands for.... F*cking morons"
Zergrusher
Profile Joined November 2011
United States562 Posts
August 21 2012 04:33 GMT
#27
So blizzard STILL has not fixed that attack bug where ultralisk and dark templar miss attacks?

Corrosive
Profile Joined August 2010
Canada3741 Posts
August 21 2012 04:40 GMT
#28
On August 21 2012 13:33 Zergrusher wrote:
So blizzard STILL has not fixed that attack bug where ultralisk and dark templar miss attacks?


It's intended. Stop talking about it. Every time there's a patch you post this in threads on TL and Reddit.
Maruprime.
Zergrusher
Profile Joined November 2011
United States562 Posts
Last Edited: 2012-08-21 04:48:56
August 21 2012 04:48 GMT
#29
On August 21 2012 13:40 Corrosive wrote:
Show nested quote +
On August 21 2012 13:33 Zergrusher wrote:
So blizzard STILL has not fixed that attack bug where ultralisk and dark templar miss attacks?


It's intended. Stop talking about it. Every time there's a patch you post this in threads on TL and Reddit.



they haven't been fixed for 2 years.(counting the beta)

And you honestly think that a unit not being able to attack properly(especially a melee unit) is intended?
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
August 21 2012 04:49 GMT
#30
Hooray fixing pathing! I can't wait for 1.5.2 on NA!

On August 21 2012 13:19 covetousrat wrote:
It seems that you are unable to change the graphic back to pre1.5 'Low' now. alternateLowTextures=1, if you change to 0, it automatically changes it back to 1. ... I hate the glossy ground...Help anyone?


OMG, are you fucking serious? I'm not looking forward to 1.5.2 on NA anymore GG Blizz.
twitch.tv/duttroach
EdenPLusDucky
Profile Blog Joined July 2011
571 Posts
August 21 2012 04:50 GMT
#31
Has anyone else's GPU temps increased ingame with this patch? Mine went up by 2-3c, not a big deal but just wondering whether other people are experiencing the same thing.
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
Last Edited: 2012-08-21 04:52:00
August 21 2012 04:50 GMT
#32
On August 21 2012 13:48 Zergrusher wrote:
Show nested quote +
On August 21 2012 13:40 Corrosive wrote:
On August 21 2012 13:33 Zergrusher wrote:
So blizzard STILL has not fixed that attack bug where ultralisk and dark templar miss attacks?


It's intended. Stop talking about it. Every time there's a patch you post this in threads on TL and Reddit.



they haven't been fixed for 2 years.(counting the beta)

And you honestly think that a unit not being able to attack properly(especially a melee unit) is intended?


The slowness of their attack is intended, and sometimes an initiated animation doesn't necessarily imply that a hit will be landed. A swing and a miss! Sick dodging skill ftw.
twitch.tv/duttroach
Zergrusher
Profile Joined November 2011
United States562 Posts
August 21 2012 04:54 GMT
#33
On August 21 2012 13:50 dUTtrOACh wrote:
Show nested quote +
On August 21 2012 13:48 Zergrusher wrote:
On August 21 2012 13:40 Corrosive wrote:
On August 21 2012 13:33 Zergrusher wrote:
So blizzard STILL has not fixed that attack bug where ultralisk and dark templar miss attacks?


It's intended. Stop talking about it. Every time there's a patch you post this in threads on TL and Reddit.



they haven't been fixed for 2 years.(counting the beta)

And you honestly think that a unit not being able to attack properly(especially a melee unit) is intended?


The slowness of their attack is intended, and sometimes an initiated animation doesn't necessarily imply that a hit will be landed. A swing and a miss! Sick dodging skill ftw.




they fixed the drone and zealot atttack missing bugs.

just want to remind you of that.
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
August 21 2012 04:57 GMT
#34
On August 21 2012 13:50 EdenPLusDucky wrote:
Has anyone else's GPU temps increased ingame with this patch? Mine went up by 2-3c, not a big deal but just wondering whether other people are experiencing the same thing.

I would say it's within margin of error meaning the patch probably didn't affect it and you had another program open or something, if it went up by 5-10c then it would be something.
Moderatorlickypiddy
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
August 21 2012 05:10 GMT
#35
Oh my god. They sneaked in more balance changes. Hydra speed is now in the lair te......nope. I wish though.
Die tomorrow - Live today
sertman
Profile Blog Joined February 2011
United States540 Posts
August 21 2012 05:21 GMT
#36
On August 21 2012 10:12 KiF1rE wrote:
meh no fps drop performance changes... they have only been collecting data for over a month and now 2 bug fix patches have ignored it =/ unless that variable thing changes something, but i doubt it as i never changed anything except for in game menus to put everything to low so my beast machine that used to get over 200 fps on ultra now gets 20 late game on low.

the pathing change I think is the true hero and highlight of this patch though. will prevent the random units wondering off for some reason. select 5 probes 1 goes to the selected area the other 4 with the same action take the scenic route was so annoying... glad thats gone.


my machine runs SC2 much faster with the new patch, even though since the patch i've added an extra monitor to my setup and run more programs in the background... you should clean up your PC :D
dynwar7
Profile Joined May 2011
1983 Posts
August 21 2012 06:36 GMT
#37
Gosh....first 1.5.0 then 1.5.1 now 1.5.2\... so many patches in such a short time!
Regarding the imbalance, hilarious to see Zergs defending themselves....
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
August 21 2012 06:57 GMT
#38
On August 21 2012 14:21 sertman wrote:
Show nested quote +
On August 21 2012 10:12 KiF1rE wrote:
meh no fps drop performance changes... they have only been collecting data for over a month and now 2 bug fix patches have ignored it =/ unless that variable thing changes something, but i doubt it as i never changed anything except for in game menus to put everything to low so my beast machine that used to get over 200 fps on ultra now gets 20 late game on low.

the pathing change I think is the true hero and highlight of this patch though. will prevent the random units wondering off for some reason. select 5 probes 1 goes to the selected area the other 4 with the same action take the scenic route was so annoying... glad thats gone.


my machine runs SC2 much faster with the new patch, even though since the patch i've added an extra monitor to my setup and run more programs in the background... you should clean up your PC :D


"clean up your pc"? lol...

I have done a clean install of all graphics and audio drivers, reinstall SC2, defragged my hard drive, freed up tons of HD space, and I still get horrible FPS drops. That's not the issue, something else is going on for some of us.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
MavercK
Profile Joined March 2010
Australia2181 Posts
August 21 2012 07:21 GMT
#39
On August 21 2012 13:54 Zergrusher wrote:
Show nested quote +
On August 21 2012 13:50 dUTtrOACh wrote:
On August 21 2012 13:48 Zergrusher wrote:
On August 21 2012 13:40 Corrosive wrote:
On August 21 2012 13:33 Zergrusher wrote:
So blizzard STILL has not fixed that attack bug where ultralisk and dark templar miss attacks?


It's intended. Stop talking about it. Every time there's a patch you post this in threads on TL and Reddit.



they haven't been fixed for 2 years.(counting the beta)

And you honestly think that a unit not being able to attack properly(especially a melee unit) is intended?


The slowness of their attack is intended, and sometimes an initiated animation doesn't necessarily imply that a hit will be landed. A swing and a miss! Sick dodging skill ftw.




they fixed the drone and zealot atttack missing bugs.

just want to remind you of that.


so. maybe i should explain to you how this works.
units have an attack range. even melee units.
Ultralisk has a range of 1.
it has to get within 1 range to attack

theres another field. called Range Slop. it's also set to 1.
what does this field do? it's the maximum distance the unit can attack from AFTER it has started it's attack animation.
so a unit is in 1 range. ultra starts attacking. unit runs away. if it reaches greater than 2 range away from the ultralisk before the damage point (the point in the animation where damage is applied) the attack is canceled.

it's just a mechanic. units move too fast for the ultra to hit it. sucks to be them. you can increase this field. but then you're going to see stupid shit like a stimmed marine 3-5 range away from the ultra dying. then applying splash damage to all nearby marines. wat?.

FYI ultralisk damage point is 0.3332 seconds. thats even less on faster.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
jeeneeus
Profile Blog Joined September 2010
1168 Posts
August 21 2012 07:24 GMT
#40
I love how the title says "pushed" like Blizzard is some shady drug dealer.
dynwar7
Profile Joined May 2011
1983 Posts
August 21 2012 07:34 GMT
#41
Hmm...can someone help me here? I just got 1.5.2 and now when units die, for example drones/zerglings/roaches die by hellion, they don't burn red bright and die...instead they just become black and die...my model is set to high, and on high it is supposed to burn red bright, just like marine becomes green goo when killed by roaches..

Could someone please help? I would love to get it back...
Regarding the imbalance, hilarious to see Zergs defending themselves....
killerdog
Profile Joined February 2010
Denmark6522 Posts
August 21 2012 07:36 GMT
#42
On August 21 2012 09:20 InfectedGoat wrote:
what is the added information to the FPS toggle


On EU since 1.5.1 it's been showing gpu temperature as well as fps. Might be what they are referring to.

And i wonder if this "variables.txt fix" is just them stopping you from changing graphics settings outside of the main game menu, that would suck, and yet somehow sounds like something blizzard would do...
Malpractice.248
Profile Blog Joined November 2010
United States734 Posts
August 21 2012 07:52 GMT
#43
On August 21 2012 16:34 dynwar7 wrote:
Hmm...can someone help me here? I just got 1.5.2 and now when units die, for example drones/zerglings/roaches die by hellion, they don't burn red bright and die...instead they just become black and die...my model is set to high, and on high it is supposed to burn red bright, just like marine becomes green goo when killed by roaches..

Could someone please help? I would love to get it back...

in gameplay, i believe, theres a censor button. Not logged in atm.
But its like "turn off graphical violence" or something.
I see some streamers do it.
Asturas
Profile Blog Joined September 2010
Finland587 Posts
August 21 2012 07:56 GMT
#44
On August 21 2012 09:27 SpiZe wrote:
"Variables.txt will now automatically recover from invalid combinations that could lead to performance issues."

What does this means ? Does it fix the language problem thing where I have to change variables.txt each time I switch between EU and NA or is this a different thing ?


You still have this problem? Since 1.5.1 I don't have to edit variables.txt to play on different servers. I thought they fixed it with 1.5.1.
There are no boundaries, that's the final conclusion.
dynwar7
Profile Joined May 2011
1983 Posts
August 21 2012 07:57 GMT
#45
On August 21 2012 16:52 Malpractice.248 wrote:
Show nested quote +
On August 21 2012 16:34 dynwar7 wrote:
Hmm...can someone help me here? I just got 1.5.2 and now when units die, for example drones/zerglings/roaches die by hellion, they don't burn red bright and die...instead they just become black and die...my model is set to high, and on high it is supposed to burn red bright, just like marine becomes green goo when killed by roaches..

Could someone please help? I would love to get it back...

in gameplay, i believe, theres a censor button. Not logged in atm.
But its like "turn off graphical violence" or something.
I see some streamers do it.


Thank you sir, but I could not find it.

Could someone help me please...this is so irritating, the patch always reverts your graphics settings to some random settings..
Regarding the imbalance, hilarious to see Zergs defending themselves....
zBro
Profile Joined March 2011
Finland448 Posts
Last Edited: 2012-08-21 08:02:58
August 21 2012 08:02 GMT
#46
I think they didn't fix my problems. The game keeps crashing in custom game lobbies and people disconnect from the game during the first two minutes really often. It says "You were defeated" and they accuse me of cheating... (I have actually only played the 1.5.0 balance test Antiga.) The game didn't crash once before 1.5.0.
Delta-V
Profile Joined March 2011
New Zealand43 Posts
August 21 2012 08:09 GMT
#47
On August 21 2012 09:13 Kenaniah wrote:
How did you get to that? While mine was downloading 1.5.2, the screen was showing the patch notes for 1.5.1.


Same. But I can see them at http://sea.launcher.battle.net/en-us/sc2/ (click patch notes)
Dyme
Profile Joined November 2010
Germany523 Posts
Last Edited: 2012-08-21 08:25:15
August 21 2012 08:24 GMT
#48
On August 21 2012 09:34 Censured wrote:
Still no fps drop fix?

The same problem has been in Diablo 3 since release.

It's still there, and Blizzard won't ever fix it.

Maybe Blizzard waits till everyones' harddrives get fast enough to not lag when downloading the same data every day.
nayc
Profile Joined August 2010
Germany42 Posts
Last Edited: 2012-08-21 08:40:00
August 21 2012 08:39 GMT
#49
On August 21 2012 09:27 SpiZe wrote:
"Variables.txt will now automatically recover from invalid combinations that could lead to performance issues."

What does this means ? Does it fix the language problem thing where I have to change variables.txt each time I switch between EU and NA or is this a different thing ?


there are multiple variables.txt files.

the global one in your Documents/Starcraft II/ Folder, and the one in your Account folder.

i have two accounts, too, and the game kept switching from english to german, until i
1. quit the game (important, because it seems to overwrite the file when you quit it.
2. set Language settings in variables.txt to enGB (or whatever suits you), in all files. (global and one per account)
3. start game
4. maybe quit and check the variables files, just to be sure it worked

btw: if you set the language setting to enGB in each file, the game will remove it from every one.
i guess because default is enGB:-)
There is no "i" in "fuck you!"
lem0ncake
Profile Joined June 2012
England85 Posts
Last Edited: 2012-08-21 08:51:05
August 21 2012 08:50 GMT
#50
Still not fixed the horrible new UI. Looks like they just don't give a shit and their graphic designers have downs.

User was warned for this post
chuminh
Profile Joined October 2010
Australia36 Posts
August 21 2012 08:59 GMT
#51
what is the stalls/min information added in FPS toggle? anyone cares to explain
Malpractice.248
Profile Blog Joined November 2010
United States734 Posts
August 21 2012 09:05 GMT
#52
On August 21 2012 17:59 chuminh wrote:
what is the stalls/min information added in FPS toggle? anyone cares to explain

I assume its how many times your computer is "stalling" each minute. (having a hiccup/stuttering)

Most likely to aid them in gathering information. Or yourself, i guess.
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
August 21 2012 09:07 GMT
#53
On August 21 2012 13:48 Zergrusher wrote:
Show nested quote +
On August 21 2012 13:40 Corrosive wrote:
On August 21 2012 13:33 Zergrusher wrote:
So blizzard STILL has not fixed that attack bug where ultralisk and dark templar miss attacks?


It's intended. Stop talking about it. Every time there's a patch you post this in threads on TL and Reddit.



they haven't been fixed for 2 years.(counting the beta)

And you honestly think that a unit not being able to attack properly(especially a melee unit) is intended?


If the unit they are attacking is half a screen away from them by the time their attack animation finishes then yes I think its fair to say its intended that the unit escaped damage.
Lorch
Profile Joined June 2011
Germany3690 Posts
August 21 2012 09:13 GMT
#54
Well I guess I was right in my hope that they'd fix all the 1.5 frame drops this week and then push out beta next week :D

Can't wait till this is on eu so I can actually ladder again.
InfusedTT.DaZe
Profile Joined August 2010
Romania693 Posts
August 21 2012 09:15 GMT
#55
finally fixing the variables.txt problem, it took so freakin long!
"Echoes of past events nudge the tiller on my present course, I await its reflection in the future"
lem0ncake
Profile Joined June 2012
England85 Posts
August 21 2012 09:38 GMT
#56
On August 21 2012 18:13 Lorch wrote:
Well I guess I was right in my hope that they'd fix all the 1.5 frame drops this week and then push out beta next week :D

Can't wait till this is on eu so I can actually ladder again.


Just run through this: http://drop.sc/234698

A couple of times before laddering.
EdenPLusDucky
Profile Blog Joined July 2011
571 Posts
August 21 2012 09:46 GMT
#57
On August 21 2012 18:13 Lorch wrote:
Well I guess I was right in my hope that they'd fix all the 1.5 frame drops this week and then push out beta next week :D

Can't wait till this is on eu so I can actually ladder again.


This doesn't fix the frame drops
HydraMydra
Profile Joined September 2011
5 Posts
August 21 2012 09:48 GMT
#58
Does this fix the jumpy mouse and FPS drop for Mac?
Zergrusher
Profile Joined November 2011
United States562 Posts
August 21 2012 17:11 GMT
#59
On August 21 2012 16:21 MavercK wrote:
Show nested quote +
On August 21 2012 13:54 Zergrusher wrote:
On August 21 2012 13:50 dUTtrOACh wrote:
On August 21 2012 13:48 Zergrusher wrote:
On August 21 2012 13:40 Corrosive wrote:
On August 21 2012 13:33 Zergrusher wrote:
So blizzard STILL has not fixed that attack bug where ultralisk and dark templar miss attacks?


It's intended. Stop talking about it. Every time there's a patch you post this in threads on TL and Reddit.



they haven't been fixed for 2 years.(counting the beta)

And you honestly think that a unit not being able to attack properly(especially a melee unit) is intended?


The slowness of their attack is intended, and sometimes an initiated animation doesn't necessarily imply that a hit will be landed. A swing and a miss! Sick dodging skill ftw.




they fixed the drone and zealot atttack missing bugs.

just want to remind you of that.


so. maybe i should explain to you how this works.
units have an attack range. even melee units.
Ultralisk has a range of 1.
it has to get within 1 range to attack

theres another field. called Range Slop. it's also set to 1.
what does this field do? it's the maximum distance the unit can attack from AFTER it has started it's attack animation.
so a unit is in 1 range. ultra starts attacking. unit runs away. if it reaches greater than 2 range away from the ultralisk before the damage point (the point in the animation where damage is applied) the attack is canceled.

it's just a mechanic. units move too fast for the ultra to hit it. sucks to be them. you can increase this field. but then you're going to see stupid shit like a stimmed marine 3-5 range away from the ultra dying. then applying splash damage to all nearby marines. wat?.

FYI ultralisk damage point is 0.3332 seconds. thats even less on faster.



did you not notice that the glitch effects the dark templar aswell?

or did you simply skip over it to try to tell me why a attack bug that has existed for 2 years, with several videos proving it and showing it... yet blizzard has never gave a statement about it or fixed it?
aBstractx
Profile Joined May 2010
United States287 Posts
August 21 2012 17:48 GMT
#60
im able to log onto na server but when i go to ladder the screens blank. anyone getting this?
ObamaToss
Profile Joined June 2012
United States24 Posts
Last Edited: 2012-08-21 18:06:53
August 21 2012 18:01 GMT
#61
On August 22 2012 02:48 aBstractx wrote:
im able to log onto na server but when i go to ladder the screens blank. anyone getting this?


I'm having the same issue. I can play customs but cant ladder...


[image loading]
The original Obamatoss
Tufty
Profile Joined September 2011
United States17 Posts
August 21 2012 18:07 GMT
#62
On August 22 2012 02:48 aBstractx wrote:
im able to log onto na server but when i go to ladder the screens blank. anyone getting this?

Yea i cant start a ladder game and the entire ladder selection screen is missing all the gamemode and race selection. Everyone's profile is appearing blank too, anyone else having this problem?
Your logic has no place here.
aBstractx
Profile Joined May 2010
United States287 Posts
August 21 2012 18:08 GMT
#63
someone in a chat channel said something about 4pm laddder will open up, not sure how true that is
Unky
Profile Joined December 2011
2 Posts
Last Edited: 2012-08-21 21:41:44
August 21 2012 21:40 GMT
#64
I don't know if it ever popped up but here is a conspiration theory.
Now with the latest 1.5.2 patch Blizz enabled global play.
What did they say about the HoTS beta start? Hmmm, lemme remember... Got it. They said the start of HoTS beta will give global play as well or vice versa. So?
Malpractice.248
Profile Blog Joined November 2010
United States734 Posts
August 21 2012 21:42 GMT
#65
On August 22 2012 06:40 Unky wrote:
I don't know if it ever popped up but here is a conspiration theory.
Now with the latest 1.5.2 patch Blizz enabled global play.
What did they say about the HoTS beta start? Hmmm, lemme remember... Got it. They said the start of HoTS beta will give global play as well or vice versa. So?

Where does it say global play is on now?
Unky
Profile Joined December 2011
2 Posts
Last Edited: 2012-08-21 21:45:19
August 21 2012 21:43 GMT
#66
On August 22 2012 06:42 Malpractice.248 wrote:
Show nested quote +
On August 22 2012 06:40 Unky wrote:
I don't know if it ever popped up but here is a conspiration theory.
Now with the latest 1.5.2 patch Blizz enabled global play.
What did they say about the HoTS beta start? Hmmm, lemme remember... Got it. They said the start of HoTS beta will give global play as well or vice versa. So?

Where does it say global play is on now?


Maybe, read the OP? (Or I just didn't get it)
oxxo
Profile Joined February 2010
988 Posts
August 21 2012 22:16 GMT
#67
On August 22 2012 06:43 Unky wrote:
Show nested quote +
On August 22 2012 06:42 Malpractice.248 wrote:
On August 22 2012 06:40 Unky wrote:
I don't know if it ever popped up but here is a conspiration theory.
Now with the latest 1.5.2 patch Blizz enabled global play.
What did they say about the HoTS beta start? Hmmm, lemme remember... Got it. They said the start of HoTS beta will give global play as well or vice versa. So?

Where does it say global play is on now?


Maybe, read the OP? (Or I just didn't get it)


SEA accounts can play on NA too.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
August 21 2012 22:45 GMT
#68
Is there a way I can see what patch KR server is so when it's 1.5.2 I can play Video games again?!
ProgamerAustralian alcohol user follow @iaguzSC2
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
August 21 2012 22:48 GMT
#69
lol. they somehow made a patch that's worse than 1.5
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Tingles
Profile Joined January 2011
Australia225 Posts
August 21 2012 22:56 GMT
#70
I was getting 2 full seconds of lag last night -_-
needless to say i raged.
oZe
Profile Joined January 2011
Sweden492 Posts
August 21 2012 23:11 GMT
#71
On August 21 2012 16:24 jeeneeus wrote:
I love how the title says "pushed" like Blizzard is some shady drug dealer.


They're a lot shadier than most dealers I've encountered. To put things in perspective. They're about as shady as a speed dealer. Meaning they're a lot worse than a weed dealer and a lot better than a crack/heroin dealer ^^ You could probably never go alone to make a deal but you most likely wouldn't need a gun ;-)

If they were dealing weed. You would regurlarly find your weed being wet, low to medium quality, weighing less than they say & having a lot of seeds and stems. Much of the time they wouldn't even sell you any. Being busy patching things up with their supplier ;-)

The worst kinds of organized crime are religion & government.
Secret05
Profile Joined August 2010
United States342 Posts
August 21 2012 23:25 GMT
#72
Does anyone know what this "Stalls/Min =" thing is? It's shown below GPU temp when I have FPS toggled on.
Michigan Zerg Player
Malpractice.248
Profile Blog Joined November 2010
United States734 Posts
August 22 2012 08:13 GMT
#73
On August 22 2012 06:43 Unky wrote:
Show nested quote +
On August 22 2012 06:42 Malpractice.248 wrote:
On August 22 2012 06:40 Unky wrote:
I don't know if it ever popped up but here is a conspiration theory.
Now with the latest 1.5.2 patch Blizz enabled global play.
What did they say about the HoTS beta start? Hmmm, lemme remember... Got it. They said the start of HoTS beta will give global play as well or vice versa. So?

Where does it say global play is on now?


Maybe, read the OP? (Or I just didn't get it)

SEA accounts have the option to play on North America as well as SEA.
So, thats not global play. Thats been that way.

The patch notes say nothing about global play; thus im curious where this is coming from.
Psychobabas
Profile Blog Joined March 2006
2531 Posts
August 22 2012 08:20 GMT
#74
So no raven buff or creep nerf. Thanks.
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
August 22 2012 08:26 GMT
#75
On August 22 2012 17:20 Psychobabas wrote:
So no raven buff or creep nerf. Thanks.


Cheers for confirm. Was also said by David Kim in interview, they wanted to delay any changes until they were sure it was necessary, as Zerg's aren't actually dominating all the time and it's premature. So for no, no balance changes for quite a while.
Die tomorrow - Live today
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
August 22 2012 08:32 GMT
#76
EU is also updated, but the server is down atm.
Normal
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