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Heart of the Swarm TvP Battle Report! - Page 48

Forum Index > SC2 General
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Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
August 14 2012 09:20 GMT
#941
The problem with sc2 and Blizzard is that they are making units and then tells us how to use them and play it out. It's very strict on how they are suppose to be used. Not only are they designed so you can't use them in a different way, but when people have found out ways to use units in ways Blizzard didn't have in mind they patched them.

It's these fucking roles and categories Blizzard puts the units in that fucking sucks and it is boring.
[13:40] <Qbek> gosi i dreanmt about you
Beakyboo
Profile Joined May 2010
United States485 Posts
August 14 2012 09:22 GMT
#942
I remain optimistic but there's no denying that battle report was kinda god awful. I'd like to think a more current build of HotS is radically changed from that though.

Warhounds are boring and I hope they'd never consider implementing them in that state. Widow mines and the oracle are kinda wacky, might work, but I'm still pretty skeptical about them. The job of these battle reports should be to showcase how awesome the new stuff is, but everything they showed looked really underwhelming, besides the mothership core which I think is awesome. Can't help but feel they're struggling with this game.
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
August 14 2012 09:23 GMT
#943
On August 14 2012 18:19 Broodwurst wrote:
Show nested quote +
On August 14 2012 18:11 leveller wrote:
I think they kind of missed the mark with the warhound... What the factory lacked more than anything was a decent aa unit, battlemode hellion should help out siege tanks a lot already anyways without adding another dragoon to terran.

whats the current status on the thor? is the regular thor in, is the super thor in, is no thor in?


New unit = mothership thor. Attached to a PF so it can shot air plus yamato hyperdrive so it can lift off. And shoot while flying.


Please tell me it can land on top of units and crush them?

Or have a big factory inside that creates rocks and can drop them around the map?

Maybe make them research abilities so it's not too op
raser
Profile Joined May 2010
Norway301 Posts
August 14 2012 09:24 GMT
#944
that just looked sad from a P pov
Amestir
Profile Blog Joined May 2010
Netherlands2126 Posts
Last Edited: 2012-08-14 09:25:18
August 14 2012 09:24 GMT
#945
So is the battle report up somewhere? Did a quick youtube search but can't find it.

Edit: I'm an idiot -.-
We know nothing.
4Servy
Profile Joined August 2008
Netherlands1542 Posts
August 14 2012 09:25 GMT
#946
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
August 14 2012 09:28 GMT
#947
On August 14 2012 17:37 dynwar7 wrote:
Show nested quote +
On August 14 2012 16:22 architecture wrote:
On August 14 2012 16:02 Acritter wrote:
There are no changes to bio.

None. Zip. Nada. Nothing new that Protoss gets can shut it down, and there are no nerfs to Terran.

Unless mech proves to be WAY stronger (in which case TvP will likely turn out to be majorly imbalanced), bio will continue to be the go-to for this matchup. In other words? The MU will look no different than if we hadn't had HotS at all.

Great news, eh guys?


Mothership core will destroy the general viability of bio, except for specific surprise builds on particular maps.

13 range cannon early game will deny earlier drops, and minimize the need P has to split his army before 3rd and get outpositioned. Late game, bio deathball will have no opportunity to outposition the P with mass recall.

100% you will need to be able to beat P in a straight up fight.


Thats 2 people now.

May I ask why people think Core will kill bio? Are you saying because of Core, bio will simply be not viable int TvP?

Is it because of the high damage, slow rate of fire? If so, losing a few mara/marine is not ad bas as losing a few tanks/warhounds right?

Someone please explain how Core will kill bio....?

Because Bio relies on dropping and has an extremely hard time. The purify ability one-shots marines thus medivac healing is negated and for 75 energy on the mothership core you deny a drop EVEN WITHOUT WARPIN. Currently as it is it's hard enough to do the damage needed in mid-game when the protoss splits up his stalkers in the main as drop defense and the rest at the natural. Now you don't even need the stalkers due to the core -> protoss can even defend 3 bases against drops.
kaokentake
Profile Joined July 2012
383 Posts
August 14 2012 09:32 GMT
#948


zergs swarm host, and battle hellions are two example of units that i feel are highly well balanced and fit in the starcraft esports universe. Protoss, zerg, and terran could stand to each GAIN two units that are balanced and fun in concept as these units, and carriers shouldnt be removed.

What can blizzard design and add? Well i understand designing units is hard and your tempted to make cool weird things. But sometimes bland things like battle hellions can be what is needed.


Heres some units that blizzard could possibly take design ideas from for new hots units

1) scout from brood war. imagine if protoss got a unit that was like the scout but rebalanced. i think a cool name might be "strider" or something (from lord of the rings lol). pretty much a unit exactly like the scout BUT its balanced to have a combat purpose. maybe a strong anti-air missiles, fairly weak ground attack, and lots of health and 4food. So it would be balanced to counter broodlords (what tosses are having trouble with) but it would be weak to hydras/queens but be 4food so its very resilient against fungals

2) spellbreaker from warcraft 3. the unit seemed to be a pretty well designed concept wise unit. how about a terran bio unit wearing a powerful new ghostlike--telekineses--suit that makes him immune to aoe spells (fungal, storm) but maybe with weaker combat stats but a strong armored tanking telekineses suit, to serve as a melee (or 2range) biounit that tanks against storms/fungals while marauders/reapers shoot from the back?


3) mountain giants form warcraft 3. this was a cool designed unit imo. I dont believe taunts should exist in SC2, but maybe some kind of massive collossal unit could be introduced that costs 12supply and move really slow. but which race would get it? but it would need strong weaknesses and possibly a strong strength as well.

im thinking something like this seems more zerg appropriate. maybe let zerg have it to serve as a ultra lategame fearsome creature. make only 1 allowed like the mothership. give it 0.7 movement speed and strong melee combat stats but it can be kited a whole lot, and when the zerg puts one into a nydus it can do tons of damage. Heck maybe possibly make it constructed from a nydus instead of larva, like you build it from the nydus network and then you unload it from a worm. this kind of seems like the "offensive nydus" blizzard was talking about but im thinking of making this an actual unit.

heres an idea i just ballparked in my head just showing some light brainstorming

make it cost 12supply
make it large and fearsome
make it move super slow (maybe 0.5 speed)
make it have like 3range, but strong stats
make it require hive, and its built INSIDE a nydus network and takes 120 seconds to build (as much as a carrier)
after its constructed, the nydus network may release this beast and it walks around the map like any other unit (but very slowly). this unit cannot be put inside overlords, but it can move across the map with nydus's. It mostly just demolishes buildings but moves slow and can be kited.
you can only build 1, it required hive+nydus network

Im thinking for combat stats, how about 4x the health of ultralisk, 4x the DPS of an ultralisk (no splash. would be overpowered), 1base armor, 12food, 3range, 0.4 movement speed, and 900/600 unit cost. So for 900/600 cost (the price of 3 ultras) your getting a unit as STRONG as 4ultras, but only costs as much food as 2ultras, but moves EXTREMELY SLOW (0.4 speed)

i think this is a cool designed unit. its certainly not too fearsome for terran/toss because they can KITE it all day with stimmed bio and it only has 4 max armor





alright there. i just brainstormed 3 unit ideas that in my opinion have more depth and interesting design elements than everything in the HOTS alpha

i seriously believe if HOTS units arent more in line with how sc2 units should "feel" like, chances are hots will fail horribly and most tournaments wont switch over to it.

hots is not garunteed to take over WoL's spotlight. if HOTS doesnt "feel" as amazing as wol feels to viewers, many viewers might prefer watching WoL tournaments.

thankfully, blizzard has 1year to fix things


quoting the ending there cuz i thott my ideas were kool
imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
August 14 2012 09:35 GMT
#949
On August 10 2012 22:12 Wildmoon wrote:
The reason why we get TvP BR so late is because David Kim has been trying to make mech work in HotS and now finally he win with it so he can show it now.

I think david kim played toss. "dakim" was his name.
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
norterrible
Profile Joined October 2009
United States618 Posts
August 14 2012 09:41 GMT
#950
I hate how fake they are during the battle report. Day9 is such a hack these days. You can't tell how he actually feels about anything. They both just pretended to be blown away by how cool everything was. That game was pretty bad and the units look awful
kekeke
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
August 14 2012 09:41 GMT
#951
Personally I'm still excited. That BR was clearly just to show off what the units do and won't be how they'll work in a proper game.

No way in hell would a competant toss let a terran mech army just run through the middle of the map unsieged, there's no way. Also the Tempest could be interesting in forcing the Terran to try and use vikings to defend his mech siege lines and it'll have to be targeted otherwise the Tempest will start attacking battle hellions.

The mine looks a bit boring, but as the Terran wasn't using a slow style in that game (the protoss let him just run around) he never really had to use them.

TLDR: The units will get rebalanced countless times through the beta, remember how AWFUL Starcraft 2 looked during the battle reports?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
NukeD
Profile Joined October 2010
Croatia1612 Posts
August 14 2012 09:42 GMT
#952
On August 14 2012 18:20 Gosi wrote:
The problem with sc2 and Blizzard is that they are making units and then tells us how to use them and play it out. It's very strict on how they are suppose to be used. Not only are they designed so you can't use them in a different way, but when people have found out ways to use units in ways Blizzard didn't have in mind they patched them.

It's these fucking roles and categories Blizzard puts the units in that fucking sucks and it is boring.


I agree completely with you. IMO best games of the past were never intended to work the way they did, or better what the players came up with, and those things are what made the game tremendous sucess ( prime example is bunnyhopping and strafe jumping in Quake). Develepers should leave enough room in their design to give players as much freedom as possible and avoid linear one dimensional design. SC1 pathing engine acomplishes that purpose.

Downside of that is that you can never predict how the game will turn out to be and you can just hope for the best. That way the game would either be a massive broken failure or huge sucess. From Blizzard's point of view it would be suicide to design like this as the risk involved is quite huge.

Unintended game mechanics somehow always turned out to be the best ones.
sorry for dem one liners
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
August 14 2012 09:42 GMT
#953
On August 14 2012 18:32 kaokentake wrote:
Show nested quote +


zergs swarm host, and battle hellions are two example of units that i feel are highly well balanced and fit in the starcraft esports universe. Protoss, zerg, and terran could stand to each GAIN two units that are balanced and fun in concept as these units, and carriers shouldnt be removed.

What can blizzard design and add? Well i understand designing units is hard and your tempted to make cool weird things. But sometimes bland things like battle hellions can be what is needed.


Heres some units that blizzard could possibly take design ideas from for new hots units

1) scout from brood war. imagine if protoss got a unit that was like the scout but rebalanced. i think a cool name might be "strider" or something (from lord of the rings lol). pretty much a unit exactly like the scout BUT its balanced to have a combat purpose. maybe a strong anti-air missiles, fairly weak ground attack, and lots of health and 4food. So it would be balanced to counter broodlords (what tosses are having trouble with) but it would be weak to hydras/queens but be 4food so its very resilient against fungals

2) spellbreaker from warcraft 3. the unit seemed to be a pretty well designed concept wise unit. how about a terran bio unit wearing a powerful new ghostlike--telekineses--suit that makes him immune to aoe spells (fungal, storm) but maybe with weaker combat stats but a strong armored tanking telekineses suit, to serve as a melee (or 2range) biounit that tanks against storms/fungals while marauders/reapers shoot from the back?


3) mountain giants form warcraft 3. this was a cool designed unit imo. I dont believe taunts should exist in SC2, but maybe some kind of massive collossal unit could be introduced that costs 12supply and move really slow. but which race would get it? but it would need strong weaknesses and possibly a strong strength as well.

im thinking something like this seems more zerg appropriate. maybe let zerg have it to serve as a ultra lategame fearsome creature. make only 1 allowed like the mothership. give it 0.7 movement speed and strong melee combat stats but it can be kited a whole lot, and when the zerg puts one into a nydus it can do tons of damage. Heck maybe possibly make it constructed from a nydus instead of larva, like you build it from the nydus network and then you unload it from a worm. this kind of seems like the "offensive nydus" blizzard was talking about but im thinking of making this an actual unit.

heres an idea i just ballparked in my head just showing some light brainstorming

make it cost 12supply
make it large and fearsome
make it move super slow (maybe 0.5 speed)
make it have like 3range, but strong stats
make it require hive, and its built INSIDE a nydus network and takes 120 seconds to build (as much as a carrier)
after its constructed, the nydus network may release this beast and it walks around the map like any other unit (but very slowly). this unit cannot be put inside overlords, but it can move across the map with nydus's. It mostly just demolishes buildings but moves slow and can be kited.
you can only build 1, it required hive+nydus network

Im thinking for combat stats, how about 4x the health of ultralisk, 4x the DPS of an ultralisk (no splash. would be overpowered), 1base armor, 12food, 3range, 0.4 movement speed, and 900/600 unit cost. So for 900/600 cost (the price of 3 ultras) your getting a unit as STRONG as 4ultras, but only costs as much food as 2ultras, but moves EXTREMELY SLOW (0.4 speed)

i think this is a cool designed unit. its certainly not too fearsome for terran/toss because they can KITE it all day with stimmed bio and it only has 4 max armor





alright there. i just brainstormed 3 unit ideas that in my opinion have more depth and interesting design elements than everything in the HOTS alpha

i seriously believe if HOTS units arent more in line with how sc2 units should "feel" like, chances are hots will fail horribly and most tournaments wont switch over to it.

hots is not garunteed to take over WoL's spotlight. if HOTS doesnt "feel" as amazing as wol feels to viewers, many viewers might prefer watching WoL tournaments.

thankfully, blizzard has 1year to fix things


quoting the ending there cuz i thott my ideas were kool


Wol doesn't feel amazing. They failed with wol, but not nearly as bad as they are failing now with HOTS. WOL has glimps of BW's glory, but it's only sporadic compared to it bw. Terran is actually the only race blizzard succeeded with in WOL and the only reason why is because they kept the marine. LOL
crow_mw
Profile Joined March 2012
Poland115 Posts
August 14 2012 09:42 GMT
#954
Most remarkable thinkg for me about both Protoss videos is how bad the players are at using Tempests. Apparently this arouse a number of comments on how bad they are. But Tempests are like Bloodlords on steroids. They don't need enormous damage - it is enough that they force opponent to either give up position or attack the well-positioned protoss army. And protoss with his storms, collosi and few blink stalkers can just sit there and happely taunt 'come at me, bro'.

YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
August 14 2012 09:44 GMT
#955
On August 14 2012 18:20 Gosi wrote:
The problem with sc2 and Blizzard is that they are making units and then tells us how to use them and play it out. It's very strict on how they are suppose to be used. Not only are they designed so you can't use them in a different way, but when people have found out ways to use units in ways Blizzard didn't have in mind they patched them.

It's these fucking roles and categories Blizzard puts the units in that fucking sucks and it is boring.


Yeah, Ive never understood this philosophy. They try to overdo the whole "role" thing by shoving it down our throats, yet all you need is to get the fundamentals right. The "cool" stuff then can come later.

One of the best thing about Starcraft (pre SC2) was how players were figuring out different roles that the units were unintentionally filling and this led to pure epicness. SC2 did have some of those moments but those were nerfed to oblivion.
JonIrenicus
Profile Blog Joined July 2012
Italy602 Posts
August 14 2012 09:45 GMT
#956
--- Nuked ---
Neacant
Profile Joined February 2012
Germany40 Posts
August 14 2012 09:46 GMT
#957
this just looks more and more like C&C.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
Last Edited: 2012-08-14 10:00:44
August 14 2012 09:54 GMT
#958
It looks ok but the level of play is quite low which is what I expected from BR so I don't know why people are surprised lol. I don't like Warhound. I feel its role is not needed. I am not really worried about it now though.
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
August 14 2012 09:55 GMT
#959
On August 14 2012 18:46 Neacant wrote:
this just looks more and more like C&C.


Have you ever played C&C? Honestly, this is nothing like C&C, not even close.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Bjoernzor
Profile Joined August 2011
Sweden159 Posts
August 14 2012 09:56 GMT
#960
Oh wow, i can build marauders from the factory...
"There is nothing cooler than being passionate about the things you love" - Day9
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