Heart of the Swarm TvP Battle Report! - Page 47
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Dundron2000
Sweden1140 Posts
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The KY
United Kingdom6252 Posts
Hnnnrgggh.. | ||
leveller
Sweden1840 Posts
whats the current status on the thor? is the regular thor in, is the super thor in, is no thor in? | ||
JonIrenicus
Italy602 Posts
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Yonnua
United Kingdom2331 Posts
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stfouri
Finland272 Posts
Tbh Tempest looked alot better than I tought it would ever look, not saying its gonna have more uses than Carrier ever did but it wasn't that bad. Oracle will be nerfed, either increase cost or give it a attacking ability (very little damage) and make that mineral lock a researchable ability. So if you actually go for it fast, you are likely to get stomped by first attack. The mothership core is a thumbs up. Really cool, recall might be a bit op but we'll see. Spidermines. Make them cost 2 supply so you actually lose part of your main-army for so goddamn powerfull unit, but I think its good. (Then again, against zerg they can just runaround with zerglings and blow them all up so dunno). Battlehelion is good, will make meching viable aand the warhound well... That unit they can ditch and give us something more cooler :>. | ||
Gorillamask
Denmark48 Posts
On August 14 2012 18:11 Dundron2000 wrote: wow.. i am not looking forward to this expansion Feeling exactly the same way. None of the content so far appeals to me. Nevertheless, I am hoping that the final outcome will be great. ![]() | ||
Big J
Austria16289 Posts
On August 14 2012 18:12 Yonnua wrote: In case anyone missed it, massive nerf to the widow mine. No longer insta-kills all units. Does something like 200ish damage now. That was already in the "HotS Custom Map", so I'm pretty sure it hasn't changed at all. Also I think the widow mine was massively underused in this game and the warhound is just too good/boring. Apart from that... really nice. I loved how DK used tempests and oracle. | ||
Vindicare605
United States16032 Posts
On August 14 2012 18:11 leveller wrote: I think they kind of missed the mark with the warhound... What the factory lacked more than anything was a decent aa unit, battlemode hellion should help out siege tanks a lot already anyways without adding another dragoon to terran. whats the current status on the thor? is the regular thor in, is the super thor in, is no thor in? Regular Thor in, hasn't changed except its model which for some reason is big again like it was in Season 1. | ||
Inex
Bulgaria443 Posts
I am surprised that the Tempest has turned out to be such an interesting unit. I love using it. Protoss seems fine, but that Terran mechball seems pretty tough to deal with and judging from the HOTS test map it really IS. I hate the Widow Mine and the War Hound, such a boring unit concept. Anyway, for everyone having doubt in the awesomeness of HOTS please check that mod map. It's incredibly fun to play. | ||
leveller
Sweden1840 Posts
On August 14 2012 18:12 Yonnua wrote: In case anyone missed it, massive nerf to the widow mine. No longer insta-kills all units. Does something like 200ish damage now. 200 damage is correct | ||
Topdoller
United Kingdom3860 Posts
On August 14 2012 18:01 Chaosvuistje wrote: You delay the terrans mining for about 200 minerals if two bases are entombed and the terran reacts fast enough, while the protoss has invested its gas into a unit that cannot fight and only really force out a scan on a lucky day. And that's without the terran going for MMM, in which case the protoss has a bigger problem because the entomb will likely not even live long enough to deny those mineral minings for 5 seconds. Entomb to me seems like a worse Contaminate. It would make more sense to swap the abilities around with Zerg because Protoss could delay stim pushes or tanks from getting produced. But eh, haven't seen enough of the unit to write it off yet. Entomb can be nullified easily, just place a few marines near the mineral line at approximately 8 mins into the game of a missile turret. Zerg can counter by sticking a spine in the mineral line I just checked the gas cost as 200 for an oracle. thats a lot of gas for 1 unit early game. i just cant see this unit being built and used for this much gas early game | ||
iGoTThiZ
103 Posts
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Darknat
United States122 Posts
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SolidMoose
United States1240 Posts
On August 14 2012 18:12 Yonnua wrote: In case anyone missed it, massive nerf to the widow mine. No longer insta-kills all units. Does something like 200ish damage now. That's how it always was | ||
Quotidian
Norway1937 Posts
mech still looks terrible in SC2. It looks less effective than bio, considering the tank still sucks vs protoss. I'm guessing we'll see bio with hellion/mine support, not mech. | ||
Jakkerr
Netherlands2549 Posts
The terran didn't do much else then max out on battle hellions, warhounds and siegetanks and a-move over the map. Wasn't really anything cool at all in that game. | ||
4Servy
Netherlands1542 Posts
thats not what harras should be about lol | ||
Broodwurst
Germany1586 Posts
On August 14 2012 18:11 leveller wrote: I think they kind of missed the mark with the warhound... What the factory lacked more than anything was a decent aa unit, battlemode hellion should help out siege tanks a lot already anyways without adding another dragoon to terran. whats the current status on the thor? is the regular thor in, is the super thor in, is no thor in? New unit = mothership thor. Attached to a PF so it can shot air plus yamato hyperdrive so it can lift off. And shoot while flying. | ||
NukeD
Croatia1612 Posts
On August 14 2012 18:07 Teoita wrote: Well that doesn't look very promising ![]() Or you can go play BW. | ||
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