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The fact that in the mid to late game the terran didn't even bother sieging up the tanks is mildly worrying to me. He might as well not have built the tanks and just made more warhounds.
But to allay some fears; after HotS gets a little figured out I sincerely doubt that any pro game would look ANYTHING like this. We have to remember that this is essentially a demonstration video made to show you, hey, here's what those units look like in a game. Where I'm going with this is simple; colossus. Colossus are still in the game, therefore no TvP will ever look anything like the Battle Report. Maybe the warhound will get it's range nerfed or something in the beta and stop being so utterly vicious against anything protoss ground and tanks and widow mines will work really well together. Maybe terran will need to make so many vikings that battlecruisers will actually become the logical endgame choice. Maybe the mothership core won't be utterly fucking overpowered.
Basically, pro gamers will first figure out ways to abuse shit, then not to die to that shit, then to play the game properly and we might have a decent game. This report is not encouraging, but we should still exercise caution.
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On August 14 2012 18:56 Bjoernzor wrote: Oh wow, i can build marauders from the factory...
pretty much this.
i think they're making a huge mistake trying to force new units in just to give new content to terran.
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Hey I heard you like rocks so we made rocks inside rocks so you can destroy those rocks to create rocks that can be destroyed like the rocks you like.
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I really don't like the warhound. Besides it's awful look it only fits the role of an anti mechanical unit, so it is very unlikely to use it against zerg (do the rockets even launch against them?). It's a very bad design to have units completely useless in specific matchups.
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I was interested to see the tempests will overkill, probably because shots are in the air so long.
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So without the Thor Terran Mech lacks anti-air, and won't Phoenix/Void/Tempest just run over Vikings and Mech, forcing Terran back to Marines and Bio?
Am I missing something?
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On August 14 2012 18:18 SolidMoose wrote:Show nested quote +On August 14 2012 18:12 Yonnua wrote: In case anyone missed it, massive nerf to the widow mine. No longer insta-kills all units. Does something like 200ish damage now. That's how it always was
An old demonstration showed that it 1 shotted Collosi.
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On August 14 2012 18:20 Gosi wrote: The problem with sc2 and Blizzard is that they are making units and then tells us how to use them and play it out. It's very strict on how they are suppose to be used. Not only are they designed so you can't use them in a different way, but when people have found out ways to use units in ways Blizzard didn't have in mind they patched them.
It's these fucking roles and categories Blizzard puts the units in that fucking sucks and it is boring.
The worst part of this is that their idea of fun is terrible. They remove all interestness, action, and complexity of the game.
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United Kingdom12022 Posts
On August 14 2012 19:14 Aenur wrote: I really don't like the warhound. Besides it's awful look it only fits the role of an anti mechanical unit, so it is very unlikely to use it against zerg (do the rockets even launch against them?). It's a very bad design to have units completely useless in specific matchups.
I give you the carrier in PvT and the Battlecruiser in anything but TvT.
Admittedly the warhound won't be as useful against zerg, but it looks to add a little bit of a meatshield to the tanks which is still the main bulk of the mech army damage. I think the other main thing is this is still in alpha and look how different the alpha for vanilla SC2 looked compared to how the meta game is now. There's no way in hell a protoss wouldn't add collosus and storm against a bunched up mech army like that. No game is ever going to look like that outside of say silver+
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On August 14 2012 19:22 NATO wrote:Show nested quote +On August 14 2012 18:20 Gosi wrote: The problem with sc2 and Blizzard is that they are making units and then tells us how to use them and play it out. It's very strict on how they are suppose to be used. Not only are they designed so you can't use them in a different way, but when people have found out ways to use units in ways Blizzard didn't have in mind they patched them.
It's these fucking roles and categories Blizzard puts the units in that fucking sucks and it is boring. The worst part of this is that their idea of fun is terrible. They remove all interestness, action, and complexity of the game.
And to me this why the most interesting and fun in the game are seemingly the most basic. Marines, Stalkers, Mutalisks, Siege Tanks, ect...
The Oracle is just terrible.
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I didn't like this Battle Report, but also can't imagine one that I would like.
Truth is, we have to see how things play out in the beta when a huge amount of very good players get going at HotS. I mean this was just some scripted demonstration where you really can't take away a lot information other than what new units (and rocks :|) do.
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On August 14 2012 17:49 Darneck wrote:Show nested quote +On August 14 2012 17:48 lichter wrote:On August 14 2012 17:46 Chaosvuistje wrote: I KNEW I was going to hate the warhound. The only micro possible with that unit is target-firing on mechanical units -.- Mech Marauder The auto-attack already targets mechanical units only. So yeah, they need to make that unit more interesting. They need to make pretty much everything more interesting. Seriously wtf did they even think when they came up with the tempest?
That every race needed a way to crap on Tanks in a million different ways. I don't now why the Terran frikkin built tanks when he clearly could have just build WH+BH+Vik. Personally, although I understand the effectiveness of BH+WH, they are simply very boring units that will take over the TvP match-up. They are the essence of 1A, more so then the Marauder, especially since they even have more HP and don't require Medics.
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On August 11 2012 10:19 GinDo wrote:Well from the way it looks like were gonna see alot of metal Maruaders  .
Damn this post was on the money.
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I wonder when we are going to see good play in a battle report.... I know blizz isn't GSL lvl or anything, but really.... going bio vs t mech and blinking onto tanks.... even I know better than to do that shit
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On August 14 2012 19:14 Cosmos wrote: Hey I heard you like rocks so we made rocks inside rocks so you can destroy those rocks to create rocks that can be destroyed like the rocks you like.
Rocks doesn't it.
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On August 14 2012 19:34 Mouzone wrote:Show nested quote +On August 14 2012 19:14 Cosmos wrote: Hey I heard you like rocks so we made rocks inside rocks so you can destroy those rocks to create rocks that can be destroyed like the rocks you like. Rocks doesn't it. Hey, it's the only new thing they came up with so give them a break.
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On August 14 2012 19:23 Qikz wrote:Show nested quote +On August 14 2012 19:14 Aenur wrote: I really don't like the warhound. Besides it's awful look it only fits the role of an anti mechanical unit, so it is very unlikely to use it against zerg (do the rockets even launch against them?). It's a very bad design to have units completely useless in specific matchups. I give you the carrier in PvT and the Battlecruiser in anything but TvT. Admittedly the warhound won't be as useful against zerg, but it looks to add a little bit of a meatshield to the tanks which is still the main bulk of the mech army damage. I think the other main thing is this is still in alpha and look how different the alpha for vanilla SC2 looked compared to how the meta game is now. There's no way in hell a protoss wouldn't add collosus and storm against a bunched up mech army like that. No game is ever going to look like that outside of say silver+
Yes, we rarly see Carriers and Battlecruisers used. Their problem is that they are just not good enough to use, but at least they can use their abilities in any matchup. The warhound just cannot - thats my point. I also think the Battlehellion is the meatshield to go in tvz - Warhound would't be cost efficient at all.
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The problem isn't in stats of the units or even their looks anymore. The problem is the design, the missing of the point while designing the warhounds. Mines are tougher to design because they clearly dont't want them coming out of a unit (specially since they gave the hellion a secondary form/purpose) so they have to hit the right spot with numbers and the way it deals damage. But all in all it could be a really nice addition to go with the idea behind mech and the way the tanks work.
But the warhound... Combined with the bhellions they are just the stupidest, most bland units I have ever seen. At least the marauder compliments marines and can be microed to insane effects this is just pure same-speed-as-hellions amovage. It doesn't even matter that they seem insanely strong right now, its just that it would have been 10x times better if they had just made it a Goliath and that widow mines couldn't hit air and balanced accordingly.
Very underwhelming.
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On August 14 2012 10:41 Plexa wrote: There are no words to describe how underwhelmed I am.
Care to elaborate? That post isn't really helpful to anyone.
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