Heart of the Swarm TvP Battle Report! - Page 41
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Asha
United Kingdom38149 Posts
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AnachronisticAnarchy
United States2957 Posts
On August 14 2012 14:48 forsooth wrote: The problem is, tanks don't kick ass and take names in SC2 TvP. If they did, you'd see the more often. That's what they're changing in HotS, though, and that's what I'm discussing. If your issue is not the overall viability of mech, but rather the power of tanks specifically, well, those fuckers are beast in TvP when you aren't firing at pure immortals or zealots. I already mentioned zealots in my little "buffer battle" part, and mass immortals shouldn't be too much of an issue, because mass immortal sucks. Seriously, if you don't believe in the tank, go to a unit tester map and ram a bunch of stalkers and colossi into a wad of tanks. The carnage will surprise you. Now, imagine if those tanks had a strong buffer, which is what they're going to have in HotS. | ||
SigmaoctanusIV
United States3313 Posts
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etofok
138 Posts
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Myrkskog
Canada481 Posts
On August 14 2012 10:51 ZAiNs wrote: Watch the recent David Kim interview, they watch all the major tournaments. They claim they all watch major tournaments. But then they interview Dustin Browder asking about the late game ZvP Mothership dynamic and he has no clue what the fuck they are talking about... As for the Battle Report: The Warhound looks so out of place it actually takes away from the immersion. It's too big, but in a weird way that is hard to pinpoint. I think that it's too tall, and that makes it look really out of place when beside other units. It's not as though a mech is out of place because the thor is fine, but the model for the Warhound is just completely wrong looking. The new rock piles are stupid. The only way to redeem them is to make it so they crush whatever units are there when they fall. It will be like when cavemen chased wolly mammoths into a gorge and then pushed boulders on them. The only exciting idea in that battlereport was the mothership core. It's a great fundamental idea which deserves applause, however the abilities they have given it fall flat compared to the idea of the core itself. The Battle Hellion, Tempest, and Warhound are all painfully uninspired. The Oracle doesn't deserve what little credit it is getting. It is a terrible unit. Nobody wants to watch that piece of shit fly around freezing patches. | ||
Vindicare605
United States16033 Posts
On August 14 2012 15:04 Myrkskog wrote: They claim they all watch major tournaments. But then they interview Dustin Browder asking about the late game ZvP Mothership dynamic and he has no clue what the fuck they are talking about... As for the Battle Report: The Warhound looks so out of place it actually takes away from the immersion. It's too big, but in a weird way that is hard to pinpoint. I think that it's too tall, and that makes it look really out of place when beside other units. It's not as though a mech is out of place because the thor is fine, but the model for the Warhound is just completely wrong looking. The new rock piles are stupid. The only way to redeem them is to make it so they crush whatever units are there when they fall. It will be like when cavemen chased wolly mammoths into a gorge and then pushed boulders on them. The only exciting idea in that battlereport was the mothership core. It's a great fundamental idea which deserves applause, however the abilities they have given it fall flat compared to the idea of the core itself. The Battle Hellion, Tempest, and Warhound are all painfully uninspired. The Oracle doesn't deserve what little credit it is getting. It is a terrible unit. Nobody wants to watch that piece of shit fly around freezing patches. Fun fact. The Rock Towers DO in fact crush any unit that is in their path when they fall. | ||
bokeevboke
Singapore1674 Posts
1. Tempest is totally useless. 2. Oracle is very gimmick and easily shut down. 3. The game is still "get army and 1a" 4. Terrans have deathball now, hoooray! | ||
Kodak
United States157 Posts
On August 14 2012 14:27 etofok wrote: I'd sacrifice a warhound and make cool bio. Actually, I've played a couple of games with my masters friend (I'm ~top diamond right now) and I've found that bio + mines are extremely hard to control, but very, very scaling with skill and cool to play and watch. Adding these stuff like Entomb (which is absolutely boring to do as protoss player) and annoying tempests we get insane apm amount needed. Protoss player has to have two times more control groups, because of oracle and mothercore have to be controlled. Photon cannon with 60 dmg and 13 range AND 1.5 attack speed is just ridiculous, can't believe, hope this bs will be removed, because this is like Queens nowadays. I'd watch bio + mines TvP all day long. Hope warhound dies in alpha. Bio + mines could actually be fairly entertaining to watch, but it's hard to say having not seen anything close to that style yet. Really wish the mine delay would be shorter, as it stands it's extremely slow and I'd imagine it would be fairly boring to watch as a spectator (in that there's no instant "oh crap he's about to step on a mine"). Or better yet, give us the vulture back! :D | ||
Myrkskog
Canada481 Posts
On August 14 2012 15:05 Vindicare605 wrote: Fun fact. The Rock Towers DO in fact crush any unit that is in their path when they fall. Awesome. I'm glad to see that the HoTS development team is at least on the strategic level of a Neanderthal. | ||
Ryder.
1117 Posts
On August 14 2012 14:02 Tel Maethor wrote: I hate the new designs. They seem to be betraying BW in an attempt to distinguish this from it. I probably won't be buying this if the designs don't change. I hate that they are axe'ing the Carrier, I think that the Tempest is too gimmicky. I think that the Oracle is cool, but also too gimmicky. PvT will turn into mass Phoenix into Tempests, you'll have a cloud of Phoenixes protecting super-range units, making more of a deathball. I really don't want Terran mech to be the new mass Roaches. >> Build Warhounds >> Kill Protosses The Viper seems incredibly strong for what it does. Zergs could easily swap out a couple of Infestors in their lategame to be even more untouchable. Couple that with the Mothership Nerf and Toss is even more screwed. Without a vortex Protoss can't get rid of GG Lords. I don't see the Battlecruiser being used at either. There's no reason to use that over mass Viking even with the new overdrive. Terrans have miserable anti-air because the marines are just so good at it. If you want to blow up the game and totally fuck WoL builds fine, but give us better and more dynamic options, not shit on top of shit. That said, I went back and I watched the old battle reports from 2010, just to see where some differences were. Immortals used to be Gateway units. Protoss used to have a pylon that increased mining from probes. Infestors used to be able to Neural from underground. Tech paths and attachments were changed all over the place. It was hysterical how broken that was. It'll probably get better, because it can't get much worse. It would just be so cool if Blizzard brought in top players for their design advice. Publicly. Working with the community would be such a good way to drag their image out of the crapper where it is right now. PvT turn into mass pheonix into Tempest? You realise the Marine is still in HOTS build right? | ||
befek
Poland413 Posts
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Yoshi Kirishima
United States10292 Posts
On August 14 2012 15:05 Vindicare605 wrote: Fun fact. The Rock Towers DO in fact crush any unit that is in their path when they fall. HOLY SHIT LOL really? that's interesting! Btw I like the mothership core as well. It helps with the stargate tech by helping you defense wise since you don't have strong units to deal with MMM early on since you don't have AOE. It is also interesting vs tanks early because it can stop 1/1/1. But I wonder if buffing tanks would be a good idea (to stick closer with the idea that tanks embody the "spirit" of the mech army, like in BW), since they now have mothership core to deal with 1/1/1. Tanks aren't so useful in TvZ anymore (due to ultras tanking) and tanks are getting even more ways to be countered in HotS. And mech in TvT isn't even close to being used 1/4 of the time, so why not buff the tank, if only ~5 dmg vs X type? Mech isn't popular/solid like bio in TvZ neither, as early mass roaches can easily overwhelm the mech army when tank numbers are small. It would also allow the warhound to be nerfed slightly, so that the army will still be more based on tanks than these mobile warhounds. | ||
zeratul_jf
United States808 Posts
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Vindicare605
United States16033 Posts
On August 14 2012 15:09 Myrkskog wrote: Awesome. I'm glad to see that the HoTS development team is at least on the strategic level of a Neanderthal. I was thinking more Mulan than Neanderthal. >:D | ||
daralharb
United States59 Posts
If they keep things the way they are, (and i know they won't) all toss will have to do is protect the tempest and get good positioning (around a cliff or something) and you simply will not be able to assault them. Oh, and if you do you either: A) Die B) Mass recall out I think in the right hands (Huk, Squirtlle /insert favorite protoss name here ), toss would be heavily overpowered | ||
Dgotto
Russian Federation210 Posts
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Yoshi Kirishima
United States10292 Posts
On August 14 2012 15:15 Dgotto wrote: Game of a-click. Sad story. In HoTS only toss will need micro ( The game was heavily lacking in harassment... in a real game (is it scripted? or they picked an example that was focusing mostly on new units only) there would be much more going around and it would be hard to make sure you siege up in time to defend and such. Mech play is about positioning, not micro'ing in the way that bio requires. This is a nice difference that keeps the 2 styles unique and fun in their own way. | ||
boomudead1
United States186 Posts
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SupLilSon
Malaysia4123 Posts
On August 14 2012 15:20 boomudead1 wrote: cmon guys that game was scripted. toss cudve made immortal and wudve counter mech. terran cudve went MMM and just out right kill at the 11 min mark. I was about to make a serious reply to this.. lol | ||
Reborn8u
United States1761 Posts
It doesn't even have to be late game, you can probably do this kind of crap on 1 base with how fast you get recall. Think of those times when you get into a zerg or terrans main with a small army and FF them out. As soon as you run out of FF, your army is at home, safe. You wont be able to save your buildings OR counter attack against this. With mechs main weakness being mobility, it's like protoss itself will be the counter to mech. Good luck denying a protoss 3rd base with the mothership core out as well. It will be super easy for toss to force a late game. I play protoss and I know this will have Zergs and terrans rolling there eyes and shuttering. I doubt this stuff will make it into release. It's going to be impossible to balance. | ||
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