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Heart of the Swarm TvP Battle Report! - Page 43

Forum Index > SC2 General
Post a Reply
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Azera
Profile Blog Joined December 2010
3800 Posts
August 14 2012 06:51 GMT
#841
Yay! Watching this now.
Check out some great music made by TLers - http://bit.ly/QXYhdb , by intrigue. http://bit.ly/RTjpOR , by ohsea.toc.
Hemling
Profile Joined March 2010
Sweden93 Posts
August 14 2012 06:55 GMT
#842
It looks like the HOTS will have alot more dynamic unit compositions, Im looking forward to experiment using turtle-terran lategame tactics!
I REALLY want the open beta after seeing the battle reports
http://eu.battle.net/sc2/en/profile/246845/1/Hemligt/
RogerChillingworth
Profile Joined March 2010
Chad3090 Posts
August 14 2012 06:55 GMT
#843
we honestly just need good players to play this game.

scripted battle reports will never give HotS its [potential] good showing
ionlyplayPROtoss
Profile Joined March 2010
Canada573 Posts
August 14 2012 06:57 GMT
#844
Just saw this and I have no idea what they expect us to do about late game PvZ. Tempests do about the same damage as a stalker which is utterly pathetic, oracle is a gimmick IMHO, and we lost the carrier. :'(
Acritter
Profile Joined August 2010
Syria7637 Posts
August 14 2012 07:02 GMT
#845
There are no changes to bio.

None. Zip. Nada. Nothing new that Protoss gets can shut it down, and there are no nerfs to Terran.

Unless mech proves to be WAY stronger (in which case TvP will likely turn out to be majorly imbalanced), bio will continue to be the go-to for this matchup. In other words? The MU will look no different than if we hadn't had HotS at all.

Great news, eh guys?
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Spidinko
Profile Joined May 2010
Slovakia1174 Posts
August 14 2012 07:07 GMT
#846
Rocks got buffed so much. Now they are like hydras. You kill one and 2 stronger ones spawn instead.

Anyway, game looks interesting. I'm eager to try it out. They didn't show what P is capable of.
InvincibleMAX
Profile Joined August 2012
Ukraine4 Posts
August 14 2012 07:07 GMT
#847
Again protoss lose to terran. SO bad.
OptimusYale
Profile Blog Joined January 2011
Korea (South)1005 Posts
August 14 2012 07:07 GMT
#848
The oracle looks broken as fuck with the mother ship core.....

Trevo
Profile Joined April 2012
41 Posts
August 14 2012 07:08 GMT
#849
Wonderfull why every softhouse after do so well start do bullshits decisions? blizzard you can be the next Atari, N64, Dreamcast, PS3 and something where just start being worst after a huge era.

Valve is with DOTA 2 free, and League of Legends is already a big thing, you guys arent doing what the people says.

i hope im wrong but almost every new unit from HOTS is just a boring new 1a unit.
dartoo
Profile Joined May 2010
India2889 Posts
August 14 2012 07:08 GMT
#850
lols at the fake excitement in the video. I am still not convinced about the tempest, it still seems like a very boring unit, even in the battle report, he positioned it, and then basically did nothing else.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-08-14 07:22:23
August 14 2012 07:10 GMT
#851
Protoss played junky; He got tempests when there was hardly any purpose to get them (probably intentionally to showcase HOTS units, but this didn't fit into the game well at all). Void rays or carriers do tons more damage, and hence do much better against the very small amount of anti-air that the terran had. The terran's big weakness in his army was air, which tempests couldn't really exploit because their damage per second is so bad — they couldn't even defend themselves adequately from vikings.
On August 14 2012 16:08 dartoo wrote:
lols at the fake excitement in the video. I am still not convinced about the tempest, it still seems like a very boring unit, even in the battle report

Yeah tempest does seem rather crappy.

I think it would be cool if tempest was sorta like a flying reaver (but not really). It would have a slow moving projectile and deal AoE damage, which would be somewhat dodgeable (not homing like the reaver). It's attack would actually be an ability that attacks a point instead of a unit (since i don't think the game supports attacks working on pints). It would probably be overpowered if it still had a range of 22 though unless the projectile cost resources or moved incredibly slow (like 2-3 movement), so perhaps removing or lowering the range upgrade would be necessary (maybe 8 range plus 5, or just a flat out 11-12).

This makes it both a much better unit, as well as a more unique one. It would be able to deal with terran infantry, as well as serve it's original purpose to dispose of stationary targets such as terran siege lines and turrets.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
HoriZoNXI
Profile Joined May 2012
Australia310 Posts
August 14 2012 07:13 GMT
#852
Looking forward to HotS, I love pretty much all changes even though I do think some strategies will be outright broken.

Only thing is I think Carriers replacing Tempests would be such a good fit
GoingGoingGone
Profile Blog Joined January 2012
Slovakia529 Posts
August 14 2012 07:14 GMT
#853
Okay... my impressions:
The Oracle I did NOT understand. I thought Entomb would be a bit more of a micro-heavy thing, the cloaking field against Terran is kinda useless with extremely low HP and Vikings/Scans/Ravens to counter. Not really digging the unit.

The Tempest... kinda OK, though I'm not really sure what its purpose is, except breaking tank lines.

Mothership core - the cannon is really retarded, but recall is fine (if it costs a crapload of energy) and energize I really love.

Terrans:
I don't know... nothing special. Mines seem alright, though, depending on the cost. And what is actually a counter to a Warhound?

Overall:
Meh. Could be worse, could be better. The map is terrible, as well as collapsible towers of Browder. But still - it's early to judge, as the beta isn't even out... and after the real game is out, I expect at least two or three balance patches to get rid of the obvious stinkers.
Busy night, but there's always room for another... unless the servers are down.
kusto
Profile Joined November 2010
Russian Federation823 Posts
August 14 2012 07:15 GMT
#854
In BW the unit control was rather clumsy, and it was hard to effectively strike hard into an opponents defense to win the game or even kill an expo. It required a lot of thought and careful mining of counter attacking/flanking paths.

In SC2 WOL i saw the problem in this being too easy. Unit control was smooth as fuck, sieging and attacking was very easy to execute, with tanks shift-sieging. Imagine how much harder it is to hold a 1-1-1 if you dont build-counter it (i.e. phoenix) than to execute a 1-1-1. I think blizzard should consider making defending easier than attacking ... for example buffing "board-control-immobile" units in some sort and nerfing other. It always breaks my heart to see 3 stimmed marauders easily kill a tank if supported by a medivac.

In SC2 HOTS i don't know, really. denying mining with the oracle is way too easy, and again, the defender needs more reaction/micro than the attacker. I see a huge problem in that. Also, terran a moved like an idiot and clumped his tanks, and blizzard demonstrated how easy it still can be to win.....Of course i don't know yet how the game will look like, but still i would highly support the idea that attacking is hard to pull off.

To the battle report itself: Imagine this map for a zerg lol with all these rocks and so much space at the expo. Also what is the purpose of making rocks block the watchtower after a player holds it? To make TvT completely broken? frustrate zergs?

Still i didn't see army splitting in this game, or was i wrong? I think it was always 1 army against 1 army fighting?!
the game is the game
pdd
Profile Blog Joined November 2010
Australia9933 Posts
Last Edited: 2012-08-14 07:16:43
August 14 2012 07:16 GMT
#855
On August 14 2012 16:10 Xapti wrote:
Protoss played junky; He got tempests when there was hardly any purpose to get them (probably intentionally to showcase HOTS units, but this didn't fit into the game well at all). Void rays or carriers do tons more damage, and hence do much better against the very small amount of anti-air that the terran had. The terran's big weakness in his army was air, which tempests couldn't really exploit because their damage per second is so bad — they couldn't even defend themselves adequately from vikings.

Carriers aren't in the game anymore sadly/ Carriers would have been a lot better against that composition. It would be interesting if both Carriers and Tempests were in the game so Protosses have more choice as to how they want to deal with the Terran army. If the Terran army is more Warhound heavy then Carriers might be a better choice (more DPS to crush the push) while Tempest would be better vs Tanks (better at attacking an entrenched position).
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Cloak
Profile Joined October 2009
United States816 Posts
August 14 2012 07:16 GMT
#856
On August 14 2012 15:24 metasapien wrote:
I'd like to get some Protoss opinions here: Do you think that a ghost-less mech army will be worthwhile in HotS TvP? I've found that a 3rd base requires Ghosts atm. What do you think?


There isn't really a reason why you wouldn't add a couple Ghosts anyway. Maybe not midgame Ghost, but lategame those EMPs are always worth the 100gas (mech mineral excess invalidates the 200 mineral cost). Great way to counter Archons and to soften everything else up.
The more you know, the less you understand.
dynwar7
Profile Joined May 2011
1983 Posts
August 14 2012 07:19 GMT
#857
On August 14 2012 12:10 dynwar7 wrote:
For those complaining that there is no micro for this new units of Terran, we are in the same boat.....I absolutely do not want to see bio die out because of mech becoming viable...I am happy to see my fellow meching terrans enjoy the new viability of mech, but I want bio to be viable also. I do not want mech to kill bio.

Poll: Do you think with this mech viability, bio will die?

No, bio will still be viable (45)
 
87%

Yes...unfortunately bio will slowly fade away... (7)
 
13%

52 total votes

Your vote: Do you think with this mech viability, bio will die?

(Vote): No, bio will still be viable
(Vote): Yes...unfortunately bio will slowly fade away...



Allow me to quote this, so people can vote regarding this topic.
Regarding the imbalance, hilarious to see Zergs defending themselves....
architecture
Profile Blog Joined May 2008
United States643 Posts
Last Edited: 2012-08-14 07:23:03
August 14 2012 07:22 GMT
#858
On August 14 2012 16:02 Acritter wrote:
There are no changes to bio.

None. Zip. Nada. Nothing new that Protoss gets can shut it down, and there are no nerfs to Terran.

Unless mech proves to be WAY stronger (in which case TvP will likely turn out to be majorly imbalanced), bio will continue to be the go-to for this matchup. In other words? The MU will look no different than if we hadn't had HotS at all.

Great news, eh guys?


Mothership core will destroy the general viability of bio, except for specific surprise builds on particular maps.

13 range cannon early game will deny earlier drops, and minimize the need P has to split his army before 3rd and get outpositioned. Late game, bio deathball will have no opportunity to outposition the P with mass recall.

100% you will need to be able to beat P in a straight up fight.
tpfkan
Crisco
Profile Joined March 2011
1170 Posts
Last Edited: 2012-08-14 07:26:24
August 14 2012 07:24 GMT
#859
honestly, they should retrofit the carrier with reaver-mechanics. Instead of the traditional interceptors, it should fire 8 suicidal ones simultaneously. If there's no target, the remaining interceptors return for the next volley of 8. And you can hold 5 groups of 8 interceptors. Hell, i'll even let them be shootable to keep them more similar to interceptors than reavers.
gedatsu
Profile Joined December 2011
1286 Posts
August 14 2012 07:25 GMT
#860
On August 14 2012 16:02 Acritter wrote:
There are no changes to bio.

None. Zip. Nada. Nothing new that Protoss gets can shut it down, and there are no nerfs to Terran.

Unless mech proves to be WAY stronger (in which case TvP will likely turn out to be majorly imbalanced), bio will continue to be the go-to for this matchup. In other words? The MU will look no different than if we hadn't had HotS at all.

Great news, eh guys?

Well that's not true. You have much better access to recall, in order to make him waste stims. Tempests can snipe medivacs much better than you ever could before. And Oracle's Entomb will be stronger felt by a terran who's going bio, since they are very mineral intense.
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