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1.5 hotfix inbound in 24h - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 All
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
Last Edited: 2012-08-05 17:20:46
August 05 2012 17:20 GMT
#61
On August 04 2012 21:14 pallad wrote:
Show nested quote +
On August 04 2012 10:40 marconi wrote:
how bout fixing the goddamn framerate issues which made the game unplayable for me


USE IT AND STOP CRY , Helped for me , credits for BelleNOiR

"A repost of my solution to the problem from http://eu.battle.net/sc2/en/forum/topic/5058396145?page=4

"Possible fix to the lags. I am no expert but I think the problem is shader generation. Shaders are generated anew with every new version of the client. Try to follow these steps:

1. Delete the folder c:\Program Data\Blizzard Entertainment\Starcraft II. (Win 7/Vista users)
2. Start SCII and set everything on max (will ensure the most complex stuff gets rendered)
3. Find some sort of "UnitTestMap" in arcade and run it.
4. Create every unit and building of every race at least once. If you can, use every ability of every unit for every race at least once. This should (I hope) generate shaders files for those units/buildings/abilities and save them to HDD. (You should get minor client freeze every time you generate a unit for the first time, but not after that)
5. You can now revert the settings to low.
6. Play some open public games to see if this fixed the problem.

It kinda fixed it for me. I no longer have laggs whenever something new appears in a match. Let me know pls if this works for you guys.

Addendum: I firmly believe that the concept of this is utterly wrong. It requires the user to play games until every possible game element was rendered at least once, only then does the client become stable.
The prettier the gfx, the more complex, the more problems this is going to cause in the future and for lower end users I cant imagine how this feels. Cant you programmers figure out a way pre-make the shaders files and have them streamed to the user on update? "

After I did this, I no longer have huge FPS drops/freezes. Still minor lag here and there, but that is only miliseconds and I can micro once more!

Let me know if this works for some of you."



Try this , it worked for me
http://eu.battle.net/sc2/en/forum/topic/5071567694
nGBeast
Profile Joined July 2010
United States914 Posts
August 05 2012 18:25 GMT
#62
On August 06 2012 02:20 Topdoller wrote:
Show nested quote +
On August 04 2012 21:14 pallad wrote:
On August 04 2012 10:40 marconi wrote:
how bout fixing the goddamn framerate issues which made the game unplayable for me


USE IT AND STOP CRY , Helped for me , credits for BelleNOiR

"A repost of my solution to the problem from http://eu.battle.net/sc2/en/forum/topic/5058396145?page=4

"Possible fix to the lags. I am no expert but I think the problem is shader generation. Shaders are generated anew with every new version of the client. Try to follow these steps:

1. Delete the folder c:\Program Data\Blizzard Entertainment\Starcraft II. (Win 7/Vista users)
2. Start SCII and set everything on max (will ensure the most complex stuff gets rendered)
3. Find some sort of "UnitTestMap" in arcade and run it.
4. Create every unit and building of every race at least once. If you can, use every ability of every unit for every race at least once. This should (I hope) generate shaders files for those units/buildings/abilities and save them to HDD. (You should get minor client freeze every time you generate a unit for the first time, but not after that)
5. You can now revert the settings to low.
6. Play some open public games to see if this fixed the problem.

It kinda fixed it for me. I no longer have laggs whenever something new appears in a match. Let me know pls if this works for you guys.

Addendum: I firmly believe that the concept of this is utterly wrong. It requires the user to play games until every possible game element was rendered at least once, only then does the client become stable.
The prettier the gfx, the more complex, the more problems this is going to cause in the future and for lower end users I cant imagine how this feels. Cant you programmers figure out a way pre-make the shaders files and have them streamed to the user on update? "

After I did this, I no longer have huge FPS drops/freezes. Still minor lag here and there, but that is only miliseconds and I can micro once more!

Let me know if this works for some of you."



Try this , it worked for me
http://eu.battle.net/sc2/en/forum/topic/5071567694


fuck man thanks for that it worked!
ManTrain
Profile Joined April 2011
Denmark126 Posts
August 05 2012 18:37 GMT
#63
Wow, people on Bnet forums are raging O.O
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
August 05 2012 18:38 GMT
#64
On August 06 2012 03:25 nGBeast wrote:
Show nested quote +
On August 06 2012 02:20 Topdoller wrote:
On August 04 2012 21:14 pallad wrote:
On August 04 2012 10:40 marconi wrote:
how bout fixing the goddamn framerate issues which made the game unplayable for me


USE IT AND STOP CRY , Helped for me , credits for BelleNOiR

"A repost of my solution to the problem from http://eu.battle.net/sc2/en/forum/topic/5058396145?page=4

"Possible fix to the lags. I am no expert but I think the problem is shader generation. Shaders are generated anew with every new version of the client. Try to follow these steps:

1. Delete the folder c:\Program Data\Blizzard Entertainment\Starcraft II. (Win 7/Vista users)
2. Start SCII and set everything on max (will ensure the most complex stuff gets rendered)
3. Find some sort of "UnitTestMap" in arcade and run it.
4. Create every unit and building of every race at least once. If you can, use every ability of every unit for every race at least once. This should (I hope) generate shaders files for those units/buildings/abilities and save them to HDD. (You should get minor client freeze every time you generate a unit for the first time, but not after that)
5. You can now revert the settings to low.
6. Play some open public games to see if this fixed the problem.

It kinda fixed it for me. I no longer have laggs whenever something new appears in a match. Let me know pls if this works for you guys.

Addendum: I firmly believe that the concept of this is utterly wrong. It requires the user to play games until every possible game element was rendered at least once, only then does the client become stable.
The prettier the gfx, the more complex, the more problems this is going to cause in the future and for lower end users I cant imagine how this feels. Cant you programmers figure out a way pre-make the shaders files and have them streamed to the user on update? "

After I did this, I no longer have huge FPS drops/freezes. Still minor lag here and there, but that is only miliseconds and I can micro once more!

Let me know if this works for some of you."



Try this , it worked for me
http://eu.battle.net/sc2/en/forum/topic/5071567694


fuck man thanks for that it worked!


Didn't make a bit of difference on any of my clients =/
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
sVnteen
Profile Joined January 2011
Germany2238 Posts
August 05 2012 19:01 GMT
#65
On August 03 2012 15:03 Tom Cruise wrote:
Show nested quote +
On August 03 2012 14:50 DrPhilOfdOOm wrote:
Sounds good, too bad they didnt fix the eggs blocking hatcherys while they were at it


that's not a bug, lol.

but it's sure as hell very annoying
MY LIFE STARTS NOW ♥
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
Last Edited: 2012-08-05 19:17:41
August 05 2012 19:17 GMT
#66
On August 06 2012 04:01 sVnteen wrote:
Show nested quote +
On August 03 2012 15:03 Tom Cruise wrote:
On August 03 2012 14:50 DrPhilOfdOOm wrote:
Sounds good, too bad they didnt fix the eggs blocking hatcherys while they were at it


that's not a bug, lol.

but it's sure as hell very annoying

...
It's the same as sieged tanks and forcefields. They block buildings too, you know.
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
Nyarly
Profile Blog Joined March 2011
France1030 Posts
Last Edited: 2012-08-05 21:11:28
August 05 2012 19:35 GMT
#67
I would have liked them to fix the bug that transform winning games into 100/200 points lost.
That's the only reason why i don't play ladder right now.
cndaks
Profile Joined June 2012
United States95 Posts
August 06 2012 00:15 GMT
#68
im quite sure theres more.
imre
Profile Blog Joined November 2011
France9263 Posts
August 06 2012 00:41 GMT
#69
still can't play due to fps drop. not a bad thing tho.
Zest fanboy.
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
August 06 2012 03:10 GMT
#70
On August 06 2012 04:35 Nyarly wrote:
I would have liked them to fix the bug that transform winning games into 100/200 points lost.
That's the only reason why i don't play ladder right now.

It's not a bug, that happens(and happened before 150) during a promotion/demotion, yout points become 73 + spent bonus pool... Right now it's just documented.
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
August 06 2012 03:21 GMT
#71
On August 06 2012 12:10 chuDr3t4 wrote:
Show nested quote +
On August 06 2012 04:35 Nyarly wrote:
I would have liked them to fix the bug that transform winning games into 100/200 points lost.
That's the only reason why i don't play ladder right now.

It's not a bug, that happens(and happened before 150) during a promotion/demotion, yout points become 73 + spent bonus pool... Right now it's just documented.


You can read about it here:
http://us.battle.net/sc2/en/forum/topic/6246995093#1

Definitely not a bug, if it's the only thing that's stopping you from laddering then there's no need to worry.
Snoodles
Profile Joined March 2012
401 Posts
August 06 2012 03:35 GMT
#72
I cant get 1.5 to install in my Ubuntu partition at all. I could run starcraft 2 smoothly under linux before then.
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
August 06 2012 04:59 GMT
#73
did this ever get deployed?
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
August 06 2012 05:03 GMT
#74
I hope not cuz I still have massive performance issues.
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
August 06 2012 05:07 GMT
#75
On August 06 2012 14:03 LuckyFool wrote:
I hope not cuz I still have massive performance issues.


i dont even think a fix to that issue is even in this fix though =/ I just want this one to come out and hopefully it fixes a few things. and hopefully the fix for performance is soon, every terran keeps going mech and A moving, and i cant micro against that =/
juicyjames *
Profile Joined August 2011
United States3815 Posts
August 06 2012 05:22 GMT
#76
On August 06 2012 13:59 KiF1rE wrote:
did this ever get deployed?

It sounds like it.

"Since the hot fix, does anyone have major problems with the patch?

If so, what are they? If not then what do you like?"
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
Blazinghand *
Profile Blog Joined December 2010
United States25559 Posts
August 06 2012 05:24 GMT
#77
I'm glad Blizz has leapt into action to deal with these emergent issues. There are a couple of others (notably the balance ones, but also the anti-color-blindness policy they put in place) that I'd like to see addressed, but this is a good sign.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Kaitokid
Profile Blog Joined April 2011
Germany1327 Posts
August 06 2012 05:49 GMT
#78
I am getting sick of this 4 lag issue at the beginning of each game...... and still haven't read anything from blizzard regarding this problem -_-

imo its even worse than the larvae bug...
Nyarly
Profile Blog Joined March 2011
France1030 Posts
August 06 2012 06:44 GMT
#79
On August 06 2012 12:21 Dingobloo wrote:
Show nested quote +
On August 06 2012 12:10 chuDr3t4 wrote:
On August 06 2012 04:35 Nyarly wrote:
I would have liked them to fix the bug that transform winning games into 100/200 points lost.
That's the only reason why i don't play ladder right now.

It's not a bug, that happens(and happened before 150) during a promotion/demotion, yout points become 73 + spent bonus pool... Right now it's just documented.


You can read about it here:
http://us.battle.net/sc2/en/forum/topic/6246995093#1

Definitely not a bug, if it's the only thing that's stopping you from laddering then there's no need to worry.

Thank you both !
I'm gonna farm ladder today :D
boomudead1
Profile Blog Joined June 2012
United States186 Posts
August 06 2012 07:16 GMT
#80
as far as i know this is what theyre doing http://us.battle.net/sc2/en/forum/topic/6246945462?page=1
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