• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:19
CET 12:19
KST 20:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
$5,000+ WardiTV 2025 Championship2[BSL21] RO32 Group Stage1Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Voting RSL S3 Round of 16 [TLCH] Mission 7: Last Stand Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4 WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw's ASL S20 Finals Review [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ RSL S3 ro16
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Dating: How's your luck? Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1416 users

1.5 hotfix inbound in 24h

Forum Index > SC2 General
Post a Reply
Normal
Perfi
Profile Blog Joined May 2010
Poland349 Posts
Last Edited: 2012-08-03 05:51:59
August 03 2012 05:49 GMT
#1
As seen here: here, Blizzard is currently working on a hotfix to alleviate the most pressing issues in 1.5.0, the most important of which seems to be the larvae block bug. They claim it will be out in 24 hours from now (8:00 CEST 03/08/2012).

Hi all,

We wanted to give you a quick update on our progress with patch 1.5.0 and a few of the fixes that you can expect within the next 24 hours.

You will see fixes applied to the following:

- Zerg larvae will no longer block the construction of new buildings.
- Splash damage will once again apply to units on varying cliff levels.
- The mode selector in Leagues and Ladders will no longer show duplicate entries for 3v3 and 4v4.
Also, in the very near future we are planning a reactive patch for many of the top issues that have surfaced including (but not limited to)

- The client crashing when loading the Friends tab in Leagues and Ladders.
- Some profiles not displaying a players’ ladder data in certain situations.

The team is working as fast as it can to correct these issues and many more. Thank you for your patience!

Looks like there's nothing on the bug with custom games not using recent balance data, but judging by the ASUS tournament, you can work around that.
DrPhilOfdOOm
Profile Joined July 2011
Sweden353 Posts
August 03 2012 05:50 GMT
#2
Sounds good, too bad they didnt fix the eggs blocking hatcherys while they were at it
Drolla
Profile Joined September 2010
United Kingdom389 Posts
August 03 2012 05:51 GMT
#3
Well at least the bugs are going to be fixed quickly, hopefully in time for the next set of TSL games if they haven't already been played.
KhAmun
Profile Blog Joined September 2010
United States1005 Posts
August 03 2012 05:54 GMT
#4
It's too bad they don't test these things thoroughly when doing such an extensive revamp.

Hopefully they learned their lesson.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
August 03 2012 05:58 GMT
#5
This is good news. Thank you for responding rather quickly, Blizzard.
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Haustka
Profile Joined August 2010
United States221 Posts
Last Edited: 2012-08-03 05:59:58
August 03 2012 05:59 GMT
#6
while at it... they should redesign whole interchange...

liked the idea about arcade for those who arent as competitve at 1v1 but really?... even arcade is harder to use T.T
Power of Human Will
Malpractice.248
Profile Blog Joined November 2010
United States734 Posts
August 03 2012 06:01 GMT
#7
On August 03 2012 14:50 DrPhilOfdOOm wrote:
Sounds good, too bad they didnt fix the eggs blocking hatcherys while they were at it

Thats... not a bug....
Its like a burrowed unit. It cant move. But its a unit already.
Tom Cruise
Profile Joined July 2012
Denmark482 Posts
August 03 2012 06:03 GMT
#8
On August 03 2012 14:50 DrPhilOfdOOm wrote:
Sounds good, too bad they didnt fix the eggs blocking hatcherys while they were at it


that's not a bug, lol.
Trasko
Profile Blog Joined July 2010
Sweden983 Posts
August 03 2012 06:03 GMT
#9
I guess it's good that they are fixing it.. Doubt they'll deliver in 24h though. Knowing Blizz it will be coming "Soon"
Jaedong <3
BreakfastBurrito
Profile Joined November 2011
United States893 Posts
August 03 2012 06:03 GMT
#10
On August 03 2012 14:50 DrPhilOfdOOm wrote:
Sounds good, too bad they didnt fix the eggs blocking hatcherys while they were at it


It's always been like that, how would an egg move out of the way..? Larva can scoot, egg not so much
twitch.tv/jaytherey | Yapper891 if you are reading this, PM me. its Twisty.
althaz
Profile Joined May 2010
Australia1001 Posts
August 03 2012 06:04 GMT
#11
On August 03 2012 14:59 Haustka wrote:
while at it... they should redesign whole interchange...

liked the idea about arcade for those who arent as competitve at 1v1 but really?... even arcade is harder to use T.T

Arcade is about 1000x times as good as the old custom-game interface, you are the only person on the internet who doesn't like it. I wouldn't say ladder is easier or better though (although I am happy to press F2 instead of clicking on multiplayer, personally).
The first rule we don't talk about race conditions. of race conditions is
Typho0n
Profile Blog Joined November 2008
Canada276 Posts
August 03 2012 06:05 GMT
#12
On August 03 2012 14:54 KhAmun wrote:
It's too bad they don't test these things thoroughly when doing such an extensive revamp.

Hopefully they learned their lesson.


Pretty sure they did. So much can go wrong with a revamp that big. I think they did pretty well tbh. A lot of these problems can be quickly fixed. The only downer i find from this patch is how some people cant even log on or there are some lag spike for others. The rest of the bugs are pretty laughable. Like larva blocking your hatchery? boo-hoo maybe im waving my old man cane here because in BW thats exactly what happened. I'm not saying it should stay that way because its not intended for this game but the way I see some people crying on this forum about how its breaking the game is hilarious.
Msr
Profile Joined March 2011
Korea (South)495 Posts
August 03 2012 06:22 GMT
#13
On August 03 2012 15:04 althaz wrote:
Show nested quote +
On August 03 2012 14:59 Haustka wrote:
while at it... they should redesign whole interchange...

liked the idea about arcade for those who arent as competitve at 1v1 but really?... even arcade is harder to use T.T

Arcade is about 1000x times as good as the old custom-game interface, you are the only person on the internet who doesn't like it. I wouldn't say ladder is easier or better though (although I am happy to press F2 instead of clicking on multiplayer, personally).


It's better but still horrible
Belha
Profile Joined December 2010
Italy2850 Posts
August 04 2012 01:06 GMT
#14
I just want the overall game-menu perfomance back. I have an i5 and still the game loading, loggin and such are much much slower.
Chicken gank op
MVega
Profile Joined November 2010
763 Posts
August 04 2012 01:10 GMT
#15
On August 03 2012 15:03 Trasko wrote:
I guess it's good that they are fixing it.. Doubt they'll deliver in 24h though. Knowing Blizz it will be coming "Soon"


That's patches, betas and expansions. Hotfixes are deployed very quickly.
bumkin: How can you play like 50 games per day... I 4gate 2 times then it's nap time
Hoon
Profile Joined December 2010
Brazil891 Posts
August 04 2012 01:14 GMT
#16
Let's just hope they don't apply the hotfixes during a tourney and take bnet down. lol
SEn Fanclub: http://www.teamliquid.net/forum/viewmessage.php?topic_id=170834
Zorkmid
Profile Joined November 2008
4410 Posts
August 04 2012 01:15 GMT
#17
The larva thing would be awesome!
sinii
Profile Joined August 2010
England989 Posts
Last Edited: 2012-08-04 01:15:58
August 04 2012 01:15 GMT
#18
This whole thing seems so alien to me, the Blizzard I know would have tested a patch like 1.5 for months before deploying it... between this patch and Diablo 3's uncountable bugs, for the first time ever I'v lost a little faith
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
Last Edited: 2012-08-04 01:22:50
August 04 2012 01:17 GMT
#19
On August 04 2012 10:14 Hoon wrote:
Let's just hope they don't apply the hotfixes during a tourney and take bnet down. lol

The difference between "hotfix" and "patch" is that hotfix is applied to server without shutting it down. Server patch, on the other hand, requires going offline.
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
August 04 2012 01:18 GMT
#20
On August 04 2012 10:15 sinii wrote:
This whole thing seems so alien to me, the Blizzard I know would have tested a patch like 1.5 for months before deploying it... between this patch and Diablo 3's uncountable bugs, for the first time ever I'v lost a little faith

Have you logged in accessible to everyone 150 beta? No? Well...
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
Gemini_19
Profile Joined June 2010
United States1246 Posts
August 04 2012 01:19 GMT
#21
What fix did the ASUS tournament use? I have a LAN I'm going to on Sunday and we will probably adapt those rules so the other maps aren't bugged.
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
juicyjames *
Profile Joined August 2011
United States3815 Posts
August 04 2012 01:29 GMT
#22
On August 04 2012 10:19 Gemini_19 wrote:
What fix did the ASUS tournament use? I have a LAN I'm going to on Sunday and we will probably adapt those rules so the other maps aren't bugged.

http://us.battle.net/sc2/en/forum/topic/6232743757#1

"Some games appearing in the “Join Game” list of the “Custom Games” menu on the StarCraft II side of the client will cause that game to be played using an older balance. As a temporary work around please start lobbies from the “Create Game” page.

UPDATE 8/2/2012: In process of applying a hotfix."
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
teamamerica
Profile Blog Joined July 2010
United States958 Posts
August 04 2012 01:31 GMT
#23
LOL can't fucking believe this patch even got released. Such sick quality control.
RIP GOMTV. RIP PROLEAGUE.
Deleted User 123474
Profile Joined November 2010
292 Posts
August 04 2012 01:34 GMT
#24
I'm still waiting for the fix to the extra lagginess I get on this patch...
MVega
Profile Joined November 2010
763 Posts
August 04 2012 01:36 GMT
#25
On August 04 2012 10:31 teamamerica wrote:
LOL can't fucking believe this patch even got released. Such sick quality control.


While I don't disagree that Blizzard should have done more testing of their own. They did put it up for over a month for people to test. I read the forums pretty frequently and I didn't see anybody reporting most of the bugs. Even though most of them were present on the 1.5 beta as well. So at least some of the fail falls to the community testers. Still though, Blizzard should have done more of their own testing as well.
bumkin: How can you play like 50 games per day... I 4gate 2 times then it's nap time
marconi
Profile Joined March 2010
Croatia220 Posts
August 04 2012 01:40 GMT
#26
how bout fixing the goddamn framerate issues which made the game unplayable for me
sinii
Profile Joined August 2010
England989 Posts
Last Edited: 2012-08-04 01:41:52
August 04 2012 01:41 GMT
#27
On August 04 2012 10:18 chuDr3t4 wrote:
Show nested quote +
On August 04 2012 10:15 sinii wrote:
This whole thing seems so alien to me, the Blizzard I know would have tested a patch like 1.5 for months before deploying it... between this patch and Diablo 3's uncountable bugs, for the first time ever I'v lost a little faith

Have you logged in accessible to everyone 150 beta? No? Well...


I meant internal testing. Which was clearly lacking. I'm not going to feel guilty for not wanting to test their patches. Relying on customers to test is dumb.
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
August 04 2012 01:48 GMT
#28
On August 04 2012 10:41 sinii wrote:
I meant internal testing. Which was clearly lacking. I'm not going to feel guilty for not wanting to test their patches. Relying on customers to test is dumb.

Then if you will get HotS beta-key shot me a PM! I won't let you be dumb and test it for you!
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
Ace1123
Profile Joined September 2011
Philippines1187 Posts
August 04 2012 01:51 GMT
#29
Finally!
ForGG, Mvp, MMA, MarineKing, BoxeR,
sinii
Profile Joined August 2010
England989 Posts
August 04 2012 02:05 GMT
#30
On August 04 2012 10:48 chuDr3t4 wrote:
Show nested quote +
On August 04 2012 10:41 sinii wrote:
I meant internal testing. Which was clearly lacking. I'm not going to feel guilty for not wanting to test their patches. Relying on customers to test is dumb.

Then if you will get HotS beta-key shot me a PM! I won't let you be dumb and test it for you!


If I'm lucky enough to get a HotS key I'll happily take it and play the hell out of it reporting any bugs I see. However if you think I'm going to test something I have no desire to test for free your sorely mistaken.
chris5180
Profile Joined July 2012
198 Posts
August 04 2012 02:07 GMT
#31
Thanks for the fast response Blizzard!
-IntEnZ-
Profile Joined March 2011
Sweden50 Posts
August 04 2012 02:42 GMT
#32
At least they are working on it, but with Blizzard releasing such a major patch you'd think they would test it a bit more thoroughly.
mordk
Profile Blog Joined November 2010
Chile8385 Posts
August 04 2012 02:50 GMT
#33
I wonder how much "in the very near future" means in Blizzard time
Adreme
Profile Joined June 2011
United States5574 Posts
August 04 2012 03:13 GMT
#34
On August 04 2012 11:05 sinii wrote:
Show nested quote +
On August 04 2012 10:48 chuDr3t4 wrote:
On August 04 2012 10:41 sinii wrote:
I meant internal testing. Which was clearly lacking. I'm not going to feel guilty for not wanting to test their patches. Relying on customers to test is dumb.

Then if you will get HotS beta-key shot me a PM! I won't let you be dumb and test it for you!


If I'm lucky enough to get a HotS key I'll happily take it and play the hell out of it reporting any bugs I see. However if you think I'm going to test something I have no desire to test for free your sorely mistaken.


Then you have to accept a small invconvience for a few days after a major patch.
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
August 04 2012 03:25 GMT
#35
On August 04 2012 10:36 MVega wrote:
Show nested quote +
On August 04 2012 10:31 teamamerica wrote:
LOL can't fucking believe this patch even got released. Such sick quality control.


While I don't disagree that Blizzard should have done more testing of their own. They did put it up for over a month for people to test. I read the forums pretty frequently and I didn't see anybody reporting most of the bugs. Even though most of them were present on the 1.5 beta as well. So at least some of the fail falls to the community testers. Still though, Blizzard should have done more of their own testing as well.

It's not the community's job to ensure that Blizzard don't fuck up their game. No blame rests on anyone's shoulders but Blizzard.

Ultimately it's not a big deal though.
Did you ever say Yes to a single joy?
steelcurtain09
Profile Joined October 2011
United States87 Posts
August 04 2012 03:25 GMT
#36
On August 04 2012 10:36 MVega wrote:
Show nested quote +
On August 04 2012 10:31 teamamerica wrote:
LOL can't fucking believe this patch even got released. Such sick quality control.


While I don't disagree that Blizzard should have done more testing of their own. They did put it up for over a month for people to test. I read the forums pretty frequently and I didn't see anybody reporting most of the bugs. Even though most of them were present on the 1.5 beta as well. So at least some of the fail falls to the community testers. Still though, Blizzard should have done more of their own testing as well.


But the problem is that some of the bugs that were reported made it into the patch. For example, the changed balance on custom games. It was reported multiple time to Blizzard. A lot of people assumed that they were just using the old patch for the test. But then when they release the patch the balance is still messed up. And it is still messed up now. I just played in Temp0's tournament and each game I played was with the old balance. I think that the balance changes are the worst of the bugs and should be addressed first, but they haven't mentioned it at all
TomikuS
Profile Joined January 2011
Czech Republic12 Posts
August 04 2012 11:57 GMT
#37
fix that graphic setings :X
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
August 04 2012 12:01 GMT
#38
On August 03 2012 15:03 BreakfastBurrito wrote:
Show nested quote +
On August 03 2012 14:50 DrPhilOfdOOm wrote:
Sounds good, too bad they didnt fix the eggs blocking hatcherys while they were at it


It's always been like that, how would an egg move out of the way..? Larva can scoot, egg not so much

but maybe the building can go under the eggs or something? i dunno, its just really annoying sometimes...
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
ToD
Profile Joined December 2008
France222 Posts
August 04 2012 12:01 GMT
#39
how about fps drops ?
Commentator
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
Last Edited: 2012-08-04 12:09:48
August 04 2012 12:09 GMT
#40
On August 04 2012 21:01 ToD wrote:
how about fps drops ?


Apparently this is a workaround. People have claimed it works, but I can't vouch for it personally.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=357707#14

On August 04 2012 02:31 BelleNOiR wrote:
A repost of my solution to the problem from http://eu.battle.net/sc2/en/forum/topic/5058396145?page=4

"Possible fix to the lags. I am no expert but I think the problem is shader generation. Shaders are generated anew with every new version of the client. Try to follow these steps:

1. Delete the folder c:\Program Data\Blizzard Entertainment\Starcraft II. (Win 7/Vista users)
2. Start SCII and set everything on max (will ensure the most complex stuff gets rendered)
3. Find some sort of "UnitTestMap" in arcade and run it.
4. Create every unit and building of every race at least once. If you can, use every ability of every unit for every race at least once. This should (I hope) generate shaders files for those units/buildings/abilities and save them to HDD. (You should get minor client freeze every time you generate a unit for the first time, but not after that)
5. You can now revert the settings to low.
6. Play some open public games to see if this fixed the problem.

It kinda fixed it for me. I no longer have laggs whenever something new appears in a match. Let me know pls if this works for you guys.

Addendum: I firmly believe that the concept of this is utterly wrong. It requires the user to play games until every possible game element was rendered at least once, only then does the client become stable.
The prettier the gfx, the more complex, the more problems this is going to cause in the future and for lower end users I cant imagine how this feels. Cant you programmers figure out a way pre-make the shaders files and have them streamed to the user on update?
"

After I did this, I no longer have huge FPS drops/freezes. Still minor lag here and there, but that is only miliseconds and I can micro once more!

Let me know if this works for some of you.

♥ Liquid`Sheth ♥ Liquid`TLO ♥
pallad
Profile Joined September 2010
Poland1958 Posts
August 04 2012 12:14 GMT
#41
On August 04 2012 10:40 marconi wrote:
how bout fixing the goddamn framerate issues which made the game unplayable for me


USE IT AND STOP CRY , Helped for me , credits for BelleNOiR

"A repost of my solution to the problem from http://eu.battle.net/sc2/en/forum/topic/5058396145?page=4

"Possible fix to the lags. I am no expert but I think the problem is shader generation. Shaders are generated anew with every new version of the client. Try to follow these steps:

1. Delete the folder c:\Program Data\Blizzard Entertainment\Starcraft II. (Win 7/Vista users)
2. Start SCII and set everything on max (will ensure the most complex stuff gets rendered)
3. Find some sort of "UnitTestMap" in arcade and run it.
4. Create every unit and building of every race at least once. If you can, use every ability of every unit for every race at least once. This should (I hope) generate shaders files for those units/buildings/abilities and save them to HDD. (You should get minor client freeze every time you generate a unit for the first time, but not after that)
5. You can now revert the settings to low.
6. Play some open public games to see if this fixed the problem.

It kinda fixed it for me. I no longer have laggs whenever something new appears in a match. Let me know pls if this works for you guys.

Addendum: I firmly believe that the concept of this is utterly wrong. It requires the user to play games until every possible game element was rendered at least once, only then does the client become stable.
The prettier the gfx, the more complex, the more problems this is going to cause in the future and for lower end users I cant imagine how this feels. Cant you programmers figure out a way pre-make the shaders files and have them streamed to the user on update? "

After I did this, I no longer have huge FPS drops/freezes. Still minor lag here and there, but that is only miliseconds and I can micro once more!

Let me know if this works for some of you."
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
EdenPLusDucky
Profile Blog Joined July 2011
571 Posts
Last Edited: 2012-08-04 12:31:45
August 04 2012 12:30 GMT
#42
They forgot about the bugged unit pathing. Surprised to see that they didn't prioritise that over the bugged friends' league tab.
watewer
Profile Joined October 2010
Latvia17 Posts
August 04 2012 12:32 GMT
#43
On August 03 2012 14:50 DrPhilOfdOOm wrote:
Sounds good, too bad they didnt fix the eggs blocking hatcherys while they were at it

That not a bug thats intended, becouse eggs count as building
HAHA
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
August 04 2012 12:46 GMT
#44
On August 03 2012 15:05 Typho0n wrote:
Show nested quote +
On August 03 2012 14:54 KhAmun wrote:
It's too bad they don't test these things thoroughly when doing such an extensive revamp.

Hopefully they learned their lesson.


Pretty sure they did. So much can go wrong with a revamp that big. I think they did pretty well tbh. A lot of these problems can be quickly fixed. The only downer i find from this patch is how some people cant even log on or there are some lag spike for others. The rest of the bugs are pretty laughable. Like larva blocking your hatchery? boo-hoo maybe im waving my old man cane here because in BW thats exactly what happened. I'm not saying it should stay that way because its not intended for this game but the way I see some people crying on this forum about how its breaking the game is hilarious.



are you serious? lets say a CoD-patch was released that made it impossible to use guns

"so wat in Tony Hawk series u only use skateboard so hillarious how mush peopel cry"

If something is wrong, it should be fixed and maybe this is just my twisted beliefs, but bringing attention to something that's broken is , in my opinion, a good way to get it fixed.

Im glad that Blizzard realise that a hotfix is needed, but to prevent things like this to happen again and (possibly) affect a tournament and make esports even more fragile, Blizzard really needs a tournament client with stable versions only.
FinestHour
Profile Joined August 2010
United States18466 Posts
August 04 2012 12:51 GMT
#45
5 dollars says ultra splash bug returns any takers
thug life.                                                       MVP/ex-
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
Last Edited: 2012-08-04 13:24:24
August 04 2012 13:24 GMT
#46
On August 04 2012 21:14 pallad wrote:
Show nested quote +
On August 04 2012 10:40 marconi wrote:
how bout fixing the goddamn framerate issues which made the game unplayable for me


USE IT AND STOP CRY , Helped for me , credits for BelleNOiR

"A repost of my solution to the problem from http://eu.battle.net/sc2/en/forum/topic/5058396145?page=4

"Possible fix to the lags. I am no expert but I think the problem is shader generation. Shaders are generated anew with every new version of the client. Try to follow these steps:

1. Delete the folder c:\Program Data\Blizzard Entertainment\Starcraft II. (Win 7/Vista users)
2. Start SCII and set everything on max (will ensure the most complex stuff gets rendered)
3. Find some sort of "UnitTestMap" in arcade and run it.
4. Create every unit and building of every race at least once. If you can, use every ability of every unit for every race at least once. This should (I hope) generate shaders files for those units/buildings/abilities and save them to HDD. (You should get minor client freeze every time you generate a unit for the first time, but not after that)
5. You can now revert the settings to low.
6. Play some open public games to see if this fixed the problem.

It kinda fixed it for me. I no longer have laggs whenever something new appears in a match. Let me know pls if this works for you guys.

Addendum: I firmly believe that the concept of this is utterly wrong. It requires the user to play games until every possible game element was rendered at least once, only then does the client become stable.
The prettier the gfx, the more complex, the more problems this is going to cause in the future and for lower end users I cant imagine how this feels. Cant you programmers figure out a way pre-make the shaders files and have them streamed to the user on update? "

After I did this, I no longer have huge FPS drops/freezes. Still minor lag here and there, but that is only miliseconds and I can micro once more!

Let me know if this works for some of you."

This shouldn't even be necessary. It wasn't in previous patches.

D3 has the same issue, but it seems that it needs to recreate every fking shader every time I load the program for the first time each day. idk what is going on with Blizz games lately, but performance has been atrocious for D3 since fking beta and SC2 since 1.5
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
August 04 2012 13:45 GMT
#47
It'll be 'soon' I guess ^^

Seriously though, thanks blizz for the fast response.
11/5/14 CATACLYSM | The South West's worst Falco main
Spec
Profile Blog Joined July 2009
Taiwan931 Posts
August 04 2012 22:46 GMT
#48
I don't get how they end up with these bugs. It's like they have a mountain of codes and some mischievous goblin just goes to the larva file for no reason and edit some things.
Eye for an eye make the world go blind - Gandhi
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
Last Edited: 2012-08-04 23:01:45
August 04 2012 23:01 GMT
#49
I've always had cpu spikes and fps drops before patch 1.5.

And now I haven't even been able to play patch 1.5 after patch day. Internal errors the whole time. Re-install? internal error. Getting pretty pissed off right now.
SolidMoose
Profile Joined June 2011
United States1240 Posts
Last Edited: 2012-08-04 23:21:39
August 04 2012 23:21 GMT
#50
On August 04 2012 21:30 EdenPLusDucky wrote:
They forgot about the bugged unit pathing. Surprised to see that they didn't prioritise that over the bugged friends' league tab.


Yeah this has been really frustrating to deal with. I had to unnecessarily lose my scouting worker because they were hell bent on going the longest route out
malaan
Profile Joined September 2010
365 Posts
August 04 2012 23:37 GMT
#51
just to let everyone know a temporary fix for the bugged pathing - use a standard move command before you shift click (eg scouting, right click the first location then shift click onwards). Fixes the bugged shit.
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
August 05 2012 00:24 GMT
#52
On August 04 2012 10:15 sinii wrote:
This whole thing seems so alien to me, the Blizzard I know would have tested a patch like 1.5 for months before deploying it... between this patch and Diablo 3's uncountable bugs, for the first time ever I'v lost a little faith


That is ridiculous... THis is nothing. To anyone complaining: it is nothing. Patches always mean issues for max a few days. learn to deal with it.
Also, they did test it for months on the ptr server... just not with this many people.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
August 05 2012 00:30 GMT
#53
On August 05 2012 09:24 leveller wrote:
Show nested quote +
On August 04 2012 10:15 sinii wrote:
This whole thing seems so alien to me, the Blizzard I know would have tested a patch like 1.5 for months before deploying it... between this patch and Diablo 3's uncountable bugs, for the first time ever I'v lost a little faith


That is ridiculous... THis is nothing. To anyone complaining: it is nothing. Patches always mean issues for max a few days. learn to deal with it.
Also, they did test it for months on the ptr server... just not with this many people.


yeah, except lots of the things wrong that were reported...were still there after the patch went to live
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
The_Pacifist
Profile Blog Joined May 2010
United States540 Posts
August 05 2012 00:30 GMT
#54
Thank goodness. For a while, I had to spam drones out of leftover larva from dead expansions and cancel them in order to kill off the larva and remake hatches.

And I thought, "Have larva always blocked hatches before?"
Danglars
Profile Blog Joined August 2010
United States12133 Posts
August 05 2012 00:37 GMT
#55
Good move for Blizzard. They have massive egg on their face for an Arcade patch featuring meaning "Join Game" (custom game) bugs, so fixing high priority eSports-tournament impacting bugs with this speed is a very good thing.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
GreggSauce
Profile Blog Joined March 2010
United States566 Posts
August 05 2012 14:10 GMT
#56
On August 04 2012 10:15 sinii wrote:
This whole thing seems so alien to me, the Blizzard I know would have tested a patch like 1.5 for months before deploying it... between this patch and Diablo 3's uncountable bugs, for the first time ever I'v lost a little faith


I'm a big time blizzard fanboy but what game did you play that was made by blizzard and didn't have bugs throughout its existence?
Must not sleep, must warn others
Nimix
Profile Joined October 2011
France1809 Posts
August 05 2012 14:14 GMT
#57

And I thought, "Have larva always blocked hatches before?"

I actually believe they did, I'm pretty sure I had hatches blocked y larva before 1.5.

By the way the unit test map/creating all units/casting all spells things seems to work but I have to do it every time I launch the game.. It seems that the game doesn't keep the rendered shaders. This is so retarded, you have to play customs every time you launch the game or you'll lag at the first storm -.-
Silentness
Profile Blog Joined August 2009
United States2821 Posts
August 05 2012 14:23 GMT
#58
On August 04 2012 10:06 Belha wrote:
I just want the overall game-menu perfomance back. I have an i5 and still the game loading, loggin and such are much much slower.



dafuq? I have a cheap AMD cpu that's not even overclocked and I'm not slowed down at all. You sure it's not your hard drive or something? I have a SSD though.
GL HF... YOLO..lololollol.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 05 2012 16:50 GMT
#59
On August 05 2012 23:23 Silentness wrote:
Show nested quote +
On August 04 2012 10:06 Belha wrote:
I just want the overall game-menu perfomance back. I have an i5 and still the game loading, loggin and such are much much slower.



dafuq? I have a cheap AMD cpu that's not even overclocked and I'm not slowed down at all. You sure it's not your hard drive or something? I have a SSD though.


For anyone with his problem (guy with an i5 lagging) make sure to update graphics drivers. I haven't updated my drivers in awhile and I have a beastly computer that can run sc2 on ultra no problem but when patch came was getting 20-40 fps on low settings. I updated graphics card drivers and now its fixed ^_^
When I think of something else, something will go here
Typho0n
Profile Blog Joined November 2008
Canada276 Posts
August 05 2012 17:06 GMT
#60
On August 04 2012 21:46 NEEDZMOAR wrote:
Show nested quote +
On August 03 2012 15:05 Typho0n wrote:
On August 03 2012 14:54 KhAmun wrote:
It's too bad they don't test these things thoroughly when doing such an extensive revamp.

Hopefully they learned their lesson.


Pretty sure they did. So much can go wrong with a revamp that big. I think they did pretty well tbh. A lot of these problems can be quickly fixed. The only downer i find from this patch is how some people cant even log on or there are some lag spike for others. The rest of the bugs are pretty laughable. Like larva blocking your hatchery? boo-hoo maybe im waving my old man cane here because in BW thats exactly what happened. I'm not saying it should stay that way because its not intended for this game but the way I see some people crying on this forum about how its breaking the game is hilarious.



are you serious? lets say a CoD-patch was released that made it impossible to use guns

"so wat in Tony Hawk series u only use skateboard so hillarious how mush peopel cry"

If something is wrong, it should be fixed and maybe this is just my twisted beliefs, but bringing attention to something that's broken is , in my opinion, a good way to get it fixed.

Im glad that Blizzard realise that a hotfix is needed, but to prevent things like this to happen again and (possibly) affect a tournament and make esports even more fragile, Blizzard really needs a tournament client with stable versions only.


lol that was the worst example I've ever read. Doesn't even make sense and doesn't even relate to what I said. I realize that you were trying to make an exaggerated example... but it's just dumb. Also, I didn't say the larva glitch shouldn't be fixed, but they should be fixing more game breaking things first like the lag spikes that people get and the fact that some people can't even log on. Then they can fix little glitches like larva blocking your own hatch.
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
Last Edited: 2012-08-05 17:20:46
August 05 2012 17:20 GMT
#61
On August 04 2012 21:14 pallad wrote:
Show nested quote +
On August 04 2012 10:40 marconi wrote:
how bout fixing the goddamn framerate issues which made the game unplayable for me


USE IT AND STOP CRY , Helped for me , credits for BelleNOiR

"A repost of my solution to the problem from http://eu.battle.net/sc2/en/forum/topic/5058396145?page=4

"Possible fix to the lags. I am no expert but I think the problem is shader generation. Shaders are generated anew with every new version of the client. Try to follow these steps:

1. Delete the folder c:\Program Data\Blizzard Entertainment\Starcraft II. (Win 7/Vista users)
2. Start SCII and set everything on max (will ensure the most complex stuff gets rendered)
3. Find some sort of "UnitTestMap" in arcade and run it.
4. Create every unit and building of every race at least once. If you can, use every ability of every unit for every race at least once. This should (I hope) generate shaders files for those units/buildings/abilities and save them to HDD. (You should get minor client freeze every time you generate a unit for the first time, but not after that)
5. You can now revert the settings to low.
6. Play some open public games to see if this fixed the problem.

It kinda fixed it for me. I no longer have laggs whenever something new appears in a match. Let me know pls if this works for you guys.

Addendum: I firmly believe that the concept of this is utterly wrong. It requires the user to play games until every possible game element was rendered at least once, only then does the client become stable.
The prettier the gfx, the more complex, the more problems this is going to cause in the future and for lower end users I cant imagine how this feels. Cant you programmers figure out a way pre-make the shaders files and have them streamed to the user on update? "

After I did this, I no longer have huge FPS drops/freezes. Still minor lag here and there, but that is only miliseconds and I can micro once more!

Let me know if this works for some of you."



Try this , it worked for me
http://eu.battle.net/sc2/en/forum/topic/5071567694
nGBeast
Profile Joined July 2010
United States914 Posts
August 05 2012 18:25 GMT
#62
On August 06 2012 02:20 Topdoller wrote:
Show nested quote +
On August 04 2012 21:14 pallad wrote:
On August 04 2012 10:40 marconi wrote:
how bout fixing the goddamn framerate issues which made the game unplayable for me


USE IT AND STOP CRY , Helped for me , credits for BelleNOiR

"A repost of my solution to the problem from http://eu.battle.net/sc2/en/forum/topic/5058396145?page=4

"Possible fix to the lags. I am no expert but I think the problem is shader generation. Shaders are generated anew with every new version of the client. Try to follow these steps:

1. Delete the folder c:\Program Data\Blizzard Entertainment\Starcraft II. (Win 7/Vista users)
2. Start SCII and set everything on max (will ensure the most complex stuff gets rendered)
3. Find some sort of "UnitTestMap" in arcade and run it.
4. Create every unit and building of every race at least once. If you can, use every ability of every unit for every race at least once. This should (I hope) generate shaders files for those units/buildings/abilities and save them to HDD. (You should get minor client freeze every time you generate a unit for the first time, but not after that)
5. You can now revert the settings to low.
6. Play some open public games to see if this fixed the problem.

It kinda fixed it for me. I no longer have laggs whenever something new appears in a match. Let me know pls if this works for you guys.

Addendum: I firmly believe that the concept of this is utterly wrong. It requires the user to play games until every possible game element was rendered at least once, only then does the client become stable.
The prettier the gfx, the more complex, the more problems this is going to cause in the future and for lower end users I cant imagine how this feels. Cant you programmers figure out a way pre-make the shaders files and have them streamed to the user on update? "

After I did this, I no longer have huge FPS drops/freezes. Still minor lag here and there, but that is only miliseconds and I can micro once more!

Let me know if this works for some of you."



Try this , it worked for me
http://eu.battle.net/sc2/en/forum/topic/5071567694


fuck man thanks for that it worked!
ManTrain
Profile Joined April 2011
Denmark126 Posts
August 05 2012 18:37 GMT
#63
Wow, people on Bnet forums are raging O.O
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
August 05 2012 18:38 GMT
#64
On August 06 2012 03:25 nGBeast wrote:
Show nested quote +
On August 06 2012 02:20 Topdoller wrote:
On August 04 2012 21:14 pallad wrote:
On August 04 2012 10:40 marconi wrote:
how bout fixing the goddamn framerate issues which made the game unplayable for me


USE IT AND STOP CRY , Helped for me , credits for BelleNOiR

"A repost of my solution to the problem from http://eu.battle.net/sc2/en/forum/topic/5058396145?page=4

"Possible fix to the lags. I am no expert but I think the problem is shader generation. Shaders are generated anew with every new version of the client. Try to follow these steps:

1. Delete the folder c:\Program Data\Blizzard Entertainment\Starcraft II. (Win 7/Vista users)
2. Start SCII and set everything on max (will ensure the most complex stuff gets rendered)
3. Find some sort of "UnitTestMap" in arcade and run it.
4. Create every unit and building of every race at least once. If you can, use every ability of every unit for every race at least once. This should (I hope) generate shaders files for those units/buildings/abilities and save them to HDD. (You should get minor client freeze every time you generate a unit for the first time, but not after that)
5. You can now revert the settings to low.
6. Play some open public games to see if this fixed the problem.

It kinda fixed it for me. I no longer have laggs whenever something new appears in a match. Let me know pls if this works for you guys.

Addendum: I firmly believe that the concept of this is utterly wrong. It requires the user to play games until every possible game element was rendered at least once, only then does the client become stable.
The prettier the gfx, the more complex, the more problems this is going to cause in the future and for lower end users I cant imagine how this feels. Cant you programmers figure out a way pre-make the shaders files and have them streamed to the user on update? "

After I did this, I no longer have huge FPS drops/freezes. Still minor lag here and there, but that is only miliseconds and I can micro once more!

Let me know if this works for some of you."



Try this , it worked for me
http://eu.battle.net/sc2/en/forum/topic/5071567694


fuck man thanks for that it worked!


Didn't make a bit of difference on any of my clients =/
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
sVnteen
Profile Joined January 2011
Germany2238 Posts
August 05 2012 19:01 GMT
#65
On August 03 2012 15:03 Tom Cruise wrote:
Show nested quote +
On August 03 2012 14:50 DrPhilOfdOOm wrote:
Sounds good, too bad they didnt fix the eggs blocking hatcherys while they were at it


that's not a bug, lol.

but it's sure as hell very annoying
MY LIFE STARTS NOW ♥
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
Last Edited: 2012-08-05 19:17:41
August 05 2012 19:17 GMT
#66
On August 06 2012 04:01 sVnteen wrote:
Show nested quote +
On August 03 2012 15:03 Tom Cruise wrote:
On August 03 2012 14:50 DrPhilOfdOOm wrote:
Sounds good, too bad they didnt fix the eggs blocking hatcherys while they were at it


that's not a bug, lol.

but it's sure as hell very annoying

...
It's the same as sieged tanks and forcefields. They block buildings too, you know.
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
Nyarly
Profile Blog Joined March 2011
France1030 Posts
Last Edited: 2012-08-05 21:11:28
August 05 2012 19:35 GMT
#67
I would have liked them to fix the bug that transform winning games into 100/200 points lost.
That's the only reason why i don't play ladder right now.
cndaks
Profile Joined June 2012
United States95 Posts
August 06 2012 00:15 GMT
#68
im quite sure theres more.
imre
Profile Blog Joined November 2011
France9263 Posts
August 06 2012 00:41 GMT
#69
still can't play due to fps drop. not a bad thing tho.
Zest fanboy.
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
August 06 2012 03:10 GMT
#70
On August 06 2012 04:35 Nyarly wrote:
I would have liked them to fix the bug that transform winning games into 100/200 points lost.
That's the only reason why i don't play ladder right now.

It's not a bug, that happens(and happened before 150) during a promotion/demotion, yout points become 73 + spent bonus pool... Right now it's just documented.
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
August 06 2012 03:21 GMT
#71
On August 06 2012 12:10 chuDr3t4 wrote:
Show nested quote +
On August 06 2012 04:35 Nyarly wrote:
I would have liked them to fix the bug that transform winning games into 100/200 points lost.
That's the only reason why i don't play ladder right now.

It's not a bug, that happens(and happened before 150) during a promotion/demotion, yout points become 73 + spent bonus pool... Right now it's just documented.


You can read about it here:
http://us.battle.net/sc2/en/forum/topic/6246995093#1

Definitely not a bug, if it's the only thing that's stopping you from laddering then there's no need to worry.
Snoodles
Profile Joined March 2012
401 Posts
August 06 2012 03:35 GMT
#72
I cant get 1.5 to install in my Ubuntu partition at all. I could run starcraft 2 smoothly under linux before then.
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
August 06 2012 04:59 GMT
#73
did this ever get deployed?
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
August 06 2012 05:03 GMT
#74
I hope not cuz I still have massive performance issues.
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
August 06 2012 05:07 GMT
#75
On August 06 2012 14:03 LuckyFool wrote:
I hope not cuz I still have massive performance issues.


i dont even think a fix to that issue is even in this fix though =/ I just want this one to come out and hopefully it fixes a few things. and hopefully the fix for performance is soon, every terran keeps going mech and A moving, and i cant micro against that =/
juicyjames *
Profile Joined August 2011
United States3815 Posts
August 06 2012 05:22 GMT
#76
On August 06 2012 13:59 KiF1rE wrote:
did this ever get deployed?

It sounds like it.

"Since the hot fix, does anyone have major problems with the patch?

If so, what are they? If not then what do you like?"
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
August 06 2012 05:24 GMT
#77
I'm glad Blizz has leapt into action to deal with these emergent issues. There are a couple of others (notably the balance ones, but also the anti-color-blindness policy they put in place) that I'd like to see addressed, but this is a good sign.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Kaitokid
Profile Blog Joined April 2011
Germany1327 Posts
August 06 2012 05:49 GMT
#78
I am getting sick of this 4 lag issue at the beginning of each game...... and still haven't read anything from blizzard regarding this problem -_-

imo its even worse than the larvae bug...
Nyarly
Profile Blog Joined March 2011
France1030 Posts
August 06 2012 06:44 GMT
#79
On August 06 2012 12:21 Dingobloo wrote:
Show nested quote +
On August 06 2012 12:10 chuDr3t4 wrote:
On August 06 2012 04:35 Nyarly wrote:
I would have liked them to fix the bug that transform winning games into 100/200 points lost.
That's the only reason why i don't play ladder right now.

It's not a bug, that happens(and happened before 150) during a promotion/demotion, yout points become 73 + spent bonus pool... Right now it's just documented.


You can read about it here:
http://us.battle.net/sc2/en/forum/topic/6246995093#1

Definitely not a bug, if it's the only thing that's stopping you from laddering then there's no need to worry.

Thank you both !
I'm gonna farm ladder today :D
boomudead1
Profile Blog Joined June 2012
United States186 Posts
August 06 2012 07:16 GMT
#80
as far as i know this is what theyre doing http://us.battle.net/sc2/en/forum/topic/6246945462?page=1
Normal
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
Crank Gathers S2: Playoffs D4
CranKy Ducklings167
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 71
StarCraft: Brood War
Sea 9726
Rain 8178
Bisu 1703
Pusan 356
Stork 337
Last 212
Leta 130
Barracks 102
ToSsGirL 98
ZerO 82
[ Show more ]
Aegong 58
Sharp 42
zelot 35
Liquid`Ret 28
JulyZerg 22
Icarus 16
Yoon 15
Free 11
Terrorterran 0
Dota 2
XcaliburYe759
Counter-Strike
x6flipin251
Super Smash Bros
Mew2King72
Other Games
summit1g15606
singsing1189
ceh9447
crisheroes259
XaKoH 159
B2W.Neo145
Pyrionflax136
Fuzer 110
SortOf64
ZerO(Twitch)5
Organizations
Other Games
gamesdonequick655
Counter-Strike
PGL134
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 59
• LUISG 37
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2615
• Stunt831
• HappyZerGling89
Upcoming Events
WardiTV Korean Royale
41m
LAN Event
3h 41m
OSC
11h 41m
The PondCast
22h 41m
LAN Event
1d 3h
Replay Cast
1d 11h
OSC
2 days
LAN Event
2 days
Korean StarCraft League
2 days
CranKy Ducklings
2 days
[ Show More ]
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
3 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Korean Royale
4 days
LAN Event
4 days
IPSL
4 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
4 days
Wardi Open
5 days
WardiTV Korean Royale
6 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.