As seen here: here, Blizzard is currently working on a hotfix to alleviate the most pressing issues in 1.5.0, the most important of which seems to be the larvae block bug. They claim it will be out in 24 hours from now (8:00 CEST 03/08/2012).
Hi all,
We wanted to give you a quick update on our progress with patch 1.5.0 and a few of the fixes that you can expect within the next 24 hours.
You will see fixes applied to the following:
- Zerg larvae will no longer block the construction of new buildings. - Splash damage will once again apply to units on varying cliff levels. - The mode selector in Leagues and Ladders will no longer show duplicate entries for 3v3 and 4v4. Also, in the very near future we are planning a reactive patch for many of the top issues that have surfaced including (but not limited to)
- The client crashing when loading the Friends tab in Leagues and Ladders. - Some profiles not displaying a players’ ladder data in certain situations.
The team is working as fast as it can to correct these issues and many more. Thank you for your patience!
Looks like there's nothing on the bug with custom games not using recent balance data, but judging by the ASUS tournament, you can work around that.
On August 03 2012 14:59 Haustka wrote: while at it... they should redesign whole interchange...
liked the idea about arcade for those who arent as competitve at 1v1 but really?... even arcade is harder to use T.T
Arcade is about 1000x times as good as the old custom-game interface, you are the only person on the internet who doesn't like it. I wouldn't say ladder is easier or better though (although I am happy to press F2 instead of clicking on multiplayer, personally).
On August 03 2012 14:54 KhAmun wrote: It's too bad they don't test these things thoroughly when doing such an extensive revamp.
Hopefully they learned their lesson.
Pretty sure they did. So much can go wrong with a revamp that big. I think they did pretty well tbh. A lot of these problems can be quickly fixed. The only downer i find from this patch is how some people cant even log on or there are some lag spike for others. The rest of the bugs are pretty laughable. Like larva blocking your hatchery? boo-hoo maybe im waving my old man cane here because in BW thats exactly what happened. I'm not saying it should stay that way because its not intended for this game but the way I see some people crying on this forum about how its breaking the game is hilarious.
On August 03 2012 14:59 Haustka wrote: while at it... they should redesign whole interchange...
liked the idea about arcade for those who arent as competitve at 1v1 but really?... even arcade is harder to use T.T
Arcade is about 1000x times as good as the old custom-game interface, you are the only person on the internet who doesn't like it. I wouldn't say ladder is easier or better though (although I am happy to press F2 instead of clicking on multiplayer, personally).
On August 03 2012 15:03 Trasko wrote: I guess it's good that they are fixing it.. Doubt they'll deliver in 24h though. Knowing Blizz it will be coming "Soon"
That's patches, betas and expansions. Hotfixes are deployed very quickly.
This whole thing seems so alien to me, the Blizzard I know would have tested a patch like 1.5 for months before deploying it... between this patch and Diablo 3's uncountable bugs, for the first time ever I'v lost a little faith
On August 04 2012 10:14 Hoon wrote: Let's just hope they don't apply the hotfixes during a tourney and take bnet down. lol
The difference between "hotfix" and "patch" is that hotfix is applied to server without shutting it down. Server patch, on the other hand, requires going offline.
On August 04 2012 10:15 sinii wrote: This whole thing seems so alien to me, the Blizzard I know would have tested a patch like 1.5 for months before deploying it... between this patch and Diablo 3's uncountable bugs, for the first time ever I'v lost a little faith
Have you logged in accessible to everyone 150 beta? No? Well...
On August 04 2012 10:19 Gemini_19 wrote: What fix did the ASUS tournament use? I have a LAN I'm going to on Sunday and we will probably adapt those rules so the other maps aren't bugged.
"Some games appearing in the “Join Game” list of the “Custom Games” menu on the StarCraft II side of the client will cause that game to be played using an older balance. As a temporary work around please start lobbies from the “Create Game” page.
UPDATE 8/2/2012: In process of applying a hotfix."
On August 04 2012 10:31 teamamerica wrote: LOL can't fucking believe this patch even got released. Such sick quality control.
While I don't disagree that Blizzard should have done more testing of their own. They did put it up for over a month for people to test. I read the forums pretty frequently and I didn't see anybody reporting most of the bugs. Even though most of them were present on the 1.5 beta as well. So at least some of the fail falls to the community testers. Still though, Blizzard should have done more of their own testing as well.
On August 04 2012 10:15 sinii wrote: This whole thing seems so alien to me, the Blizzard I know would have tested a patch like 1.5 for months before deploying it... between this patch and Diablo 3's uncountable bugs, for the first time ever I'v lost a little faith
Have you logged in accessible to everyone 150 beta? No? Well...
I meant internal testing. Which was clearly lacking. I'm not going to feel guilty for not wanting to test their patches. Relying on customers to test is dumb.
On August 04 2012 10:41 sinii wrote: I meant internal testing. Which was clearly lacking. I'm not going to feel guilty for not wanting to test their patches. Relying on customers to test is dumb.
Then if you will get HotS beta-key shot me a PM! I won't let you be dumb and test it for you!
On August 04 2012 10:41 sinii wrote: I meant internal testing. Which was clearly lacking. I'm not going to feel guilty for not wanting to test their patches. Relying on customers to test is dumb.
Then if you will get HotS beta-key shot me a PM! I won't let you be dumb and test it for you!
If I'm lucky enough to get a HotS key I'll happily take it and play the hell out of it reporting any bugs I see. However if you think I'm going to test something I have no desire to test for free your sorely mistaken.
On August 04 2012 10:41 sinii wrote: I meant internal testing. Which was clearly lacking. I'm not going to feel guilty for not wanting to test their patches. Relying on customers to test is dumb.
Then if you will get HotS beta-key shot me a PM! I won't let you be dumb and test it for you!
If I'm lucky enough to get a HotS key I'll happily take it and play the hell out of it reporting any bugs I see. However if you think I'm going to test something I have no desire to test for free your sorely mistaken.
Then you have to accept a small invconvience for a few days after a major patch.
On August 04 2012 10:31 teamamerica wrote: LOL can't fucking believe this patch even got released. Such sick quality control.
While I don't disagree that Blizzard should have done more testing of their own. They did put it up for over a month for people to test. I read the forums pretty frequently and I didn't see anybody reporting most of the bugs. Even though most of them were present on the 1.5 beta as well. So at least some of the fail falls to the community testers. Still though, Blizzard should have done more of their own testing as well.
It's not the community's job to ensure that Blizzard don't fuck up their game. No blame rests on anyone's shoulders but Blizzard.
On August 04 2012 10:31 teamamerica wrote: LOL can't fucking believe this patch even got released. Such sick quality control.
While I don't disagree that Blizzard should have done more testing of their own. They did put it up for over a month for people to test. I read the forums pretty frequently and I didn't see anybody reporting most of the bugs. Even though most of them were present on the 1.5 beta as well. So at least some of the fail falls to the community testers. Still though, Blizzard should have done more of their own testing as well.
But the problem is that some of the bugs that were reported made it into the patch. For example, the changed balance on custom games. It was reported multiple time to Blizzard. A lot of people assumed that they were just using the old patch for the test. But then when they release the patch the balance is still messed up. And it is still messed up now. I just played in Temp0's tournament and each game I played was with the old balance. I think that the balance changes are the worst of the bugs and should be addressed first, but they haven't mentioned it at all
"Possible fix to the lags. I am no expert but I think the problem is shader generation. Shaders are generated anew with every new version of the client. Try to follow these steps:
1. Delete the folder c:\Program Data\Blizzard Entertainment\Starcraft II. (Win 7/Vista users) 2. Start SCII and set everything on max (will ensure the most complex stuff gets rendered) 3. Find some sort of "UnitTestMap" in arcade and run it. 4. Create every unit and building of every race at least once. If you can, use every ability of every unit for every race at least once. This should (I hope) generate shaders files for those units/buildings/abilities and save them to HDD. (You should get minor client freeze every time you generate a unit for the first time, but not after that) 5. You can now revert the settings to low. 6. Play some open public games to see if this fixed the problem.
It kinda fixed it for me. I no longer have laggs whenever something new appears in a match. Let me know pls if this works for you guys.
Addendum: I firmly believe that the concept of this is utterly wrong. It requires the user to play games until every possible game element was rendered at least once, only then does the client become stable. The prettier the gfx, the more complex, the more problems this is going to cause in the future and for lower end users I cant imagine how this feels. Cant you programmers figure out a way pre-make the shaders files and have them streamed to the user on update? "
After I did this, I no longer have huge FPS drops/freezes. Still minor lag here and there, but that is only miliseconds and I can micro once more!
"Possible fix to the lags. I am no expert but I think the problem is shader generation. Shaders are generated anew with every new version of the client. Try to follow these steps:
1. Delete the folder c:\Program Data\Blizzard Entertainment\Starcraft II. (Win 7/Vista users) 2. Start SCII and set everything on max (will ensure the most complex stuff gets rendered) 3. Find some sort of "UnitTestMap" in arcade and run it. 4. Create every unit and building of every race at least once. If you can, use every ability of every unit for every race at least once. This should (I hope) generate shaders files for those units/buildings/abilities and save them to HDD. (You should get minor client freeze every time you generate a unit for the first time, but not after that) 5. You can now revert the settings to low. 6. Play some open public games to see if this fixed the problem.
It kinda fixed it for me. I no longer have laggs whenever something new appears in a match. Let me know pls if this works for you guys.
Addendum: I firmly believe that the concept of this is utterly wrong. It requires the user to play games until every possible game element was rendered at least once, only then does the client become stable. The prettier the gfx, the more complex, the more problems this is going to cause in the future and for lower end users I cant imagine how this feels. Cant you programmers figure out a way pre-make the shaders files and have them streamed to the user on update? "
After I did this, I no longer have huge FPS drops/freezes. Still minor lag here and there, but that is only miliseconds and I can micro once more!
On August 03 2012 14:54 KhAmun wrote: It's too bad they don't test these things thoroughly when doing such an extensive revamp.
Hopefully they learned their lesson.
Pretty sure they did. So much can go wrong with a revamp that big. I think they did pretty well tbh. A lot of these problems can be quickly fixed. The only downer i find from this patch is how some people cant even log on or there are some lag spike for others. The rest of the bugs are pretty laughable. Like larva blocking your hatchery? boo-hoo maybe im waving my old man cane here because in BW thats exactly what happened. I'm not saying it should stay that way because its not intended for this game but the way I see some people crying on this forum about how its breaking the game is hilarious.
are you serious? lets say a CoD-patch was released that made it impossible to use guns
"so wat in Tony Hawk series u only use skateboard so hillarious how mush peopel cry"
If something is wrong, it should be fixed and maybe this is just my twisted beliefs, but bringing attention to something that's broken is , in my opinion, a good way to get it fixed.
Im glad that Blizzard realise that a hotfix is needed, but to prevent things like this to happen again and (possibly) affect a tournament and make esports even more fragile, Blizzard really needs a tournament client with stable versions only.
"Possible fix to the lags. I am no expert but I think the problem is shader generation. Shaders are generated anew with every new version of the client. Try to follow these steps:
1. Delete the folder c:\Program Data\Blizzard Entertainment\Starcraft II. (Win 7/Vista users) 2. Start SCII and set everything on max (will ensure the most complex stuff gets rendered) 3. Find some sort of "UnitTestMap" in arcade and run it. 4. Create every unit and building of every race at least once. If you can, use every ability of every unit for every race at least once. This should (I hope) generate shaders files for those units/buildings/abilities and save them to HDD. (You should get minor client freeze every time you generate a unit for the first time, but not after that) 5. You can now revert the settings to low. 6. Play some open public games to see if this fixed the problem.
It kinda fixed it for me. I no longer have laggs whenever something new appears in a match. Let me know pls if this works for you guys.
Addendum: I firmly believe that the concept of this is utterly wrong. It requires the user to play games until every possible game element was rendered at least once, only then does the client become stable. The prettier the gfx, the more complex, the more problems this is going to cause in the future and for lower end users I cant imagine how this feels. Cant you programmers figure out a way pre-make the shaders files and have them streamed to the user on update? "
After I did this, I no longer have huge FPS drops/freezes. Still minor lag here and there, but that is only miliseconds and I can micro once more!
Let me know if this works for some of you."
This shouldn't even be necessary. It wasn't in previous patches.
D3 has the same issue, but it seems that it needs to recreate every fking shader every time I load the program for the first time each day. idk what is going on with Blizz games lately, but performance has been atrocious for D3 since fking beta and SC2 since 1.5
I don't get how they end up with these bugs. It's like they have a mountain of codes and some mischievous goblin just goes to the larva file for no reason and edit some things.
I've always had cpu spikes and fps drops before patch 1.5.
And now I haven't even been able to play patch 1.5 after patch day. Internal errors the whole time. Re-install? internal error. Getting pretty pissed off right now.
On August 04 2012 21:30 EdenPLusDucky wrote: They forgot about the bugged unit pathing. Surprised to see that they didn't prioritise that over the bugged friends' league tab.
Yeah this has been really frustrating to deal with. I had to unnecessarily lose my scouting worker because they were hell bent on going the longest route out
just to let everyone know a temporary fix for the bugged pathing - use a standard move command before you shift click (eg scouting, right click the first location then shift click onwards). Fixes the bugged shit.
On August 04 2012 10:15 sinii wrote: This whole thing seems so alien to me, the Blizzard I know would have tested a patch like 1.5 for months before deploying it... between this patch and Diablo 3's uncountable bugs, for the first time ever I'v lost a little faith
That is ridiculous... THis is nothing. To anyone complaining: it is nothing. Patches always mean issues for max a few days. learn to deal with it. Also, they did test it for months on the ptr server... just not with this many people.
On August 04 2012 10:15 sinii wrote: This whole thing seems so alien to me, the Blizzard I know would have tested a patch like 1.5 for months before deploying it... between this patch and Diablo 3's uncountable bugs, for the first time ever I'v lost a little faith
That is ridiculous... THis is nothing. To anyone complaining: it is nothing. Patches always mean issues for max a few days. learn to deal with it. Also, they did test it for months on the ptr server... just not with this many people.
yeah, except lots of the things wrong that were reported...were still there after the patch went to live
Thank goodness. For a while, I had to spam drones out of leftover larva from dead expansions and cancel them in order to kill off the larva and remake hatches.
And I thought, "Have larva always blocked hatches before?"
Good move for Blizzard. They have massive egg on their face for an Arcade patch featuring meaning "Join Game" (custom game) bugs, so fixing high priority eSports-tournament impacting bugs with this speed is a very good thing.
On August 04 2012 10:15 sinii wrote: This whole thing seems so alien to me, the Blizzard I know would have tested a patch like 1.5 for months before deploying it... between this patch and Diablo 3's uncountable bugs, for the first time ever I'v lost a little faith
I'm a big time blizzard fanboy but what game did you play that was made by blizzard and didn't have bugs throughout its existence?
And I thought, "Have larva always blocked hatches before?"
I actually believe they did, I'm pretty sure I had hatches blocked y larva before 1.5.
By the way the unit test map/creating all units/casting all spells things seems to work but I have to do it every time I launch the game.. It seems that the game doesn't keep the rendered shaders. This is so retarded, you have to play customs every time you launch the game or you'll lag at the first storm -.-
On August 04 2012 10:06 Belha wrote: I just want the overall game-menu perfomance back. I have an i5 and still the game loading, loggin and such are much much slower.
dafuq? I have a cheap AMD cpu that's not even overclocked and I'm not slowed down at all. You sure it's not your hard drive or something? I have a SSD though.
On August 04 2012 10:06 Belha wrote: I just want the overall game-menu perfomance back. I have an i5 and still the game loading, loggin and such are much much slower.
dafuq? I have a cheap AMD cpu that's not even overclocked and I'm not slowed down at all. You sure it's not your hard drive or something? I have a SSD though.
For anyone with his problem (guy with an i5 lagging) make sure to update graphics drivers. I haven't updated my drivers in awhile and I have a beastly computer that can run sc2 on ultra no problem but when patch came was getting 20-40 fps on low settings. I updated graphics card drivers and now its fixed ^_^
On August 03 2012 14:54 KhAmun wrote: It's too bad they don't test these things thoroughly when doing such an extensive revamp.
Hopefully they learned their lesson.
Pretty sure they did. So much can go wrong with a revamp that big. I think they did pretty well tbh. A lot of these problems can be quickly fixed. The only downer i find from this patch is how some people cant even log on or there are some lag spike for others. The rest of the bugs are pretty laughable. Like larva blocking your hatchery? boo-hoo maybe im waving my old man cane here because in BW thats exactly what happened. I'm not saying it should stay that way because its not intended for this game but the way I see some people crying on this forum about how its breaking the game is hilarious.
are you serious? lets say a CoD-patch was released that made it impossible to use guns
"so wat in Tony Hawk series u only use skateboard so hillarious how mush peopel cry"
If something is wrong, it should be fixed and maybe this is just my twisted beliefs, but bringing attention to something that's broken is , in my opinion, a good way to get it fixed.
Im glad that Blizzard realise that a hotfix is needed, but to prevent things like this to happen again and (possibly) affect a tournament and make esports even more fragile, Blizzard really needs a tournament client with stable versions only.
lol that was the worst example I've ever read. Doesn't even make sense and doesn't even relate to what I said. I realize that you were trying to make an exaggerated example... but it's just dumb. Also, I didn't say the larva glitch shouldn't be fixed, but they should be fixing more game breaking things first like the lag spikes that people get and the fact that some people can't even log on. Then they can fix little glitches like larva blocking your own hatch.
"Possible fix to the lags. I am no expert but I think the problem is shader generation. Shaders are generated anew with every new version of the client. Try to follow these steps:
1. Delete the folder c:\Program Data\Blizzard Entertainment\Starcraft II. (Win 7/Vista users) 2. Start SCII and set everything on max (will ensure the most complex stuff gets rendered) 3. Find some sort of "UnitTestMap" in arcade and run it. 4. Create every unit and building of every race at least once. If you can, use every ability of every unit for every race at least once. This should (I hope) generate shaders files for those units/buildings/abilities and save them to HDD. (You should get minor client freeze every time you generate a unit for the first time, but not after that) 5. You can now revert the settings to low. 6. Play some open public games to see if this fixed the problem.
It kinda fixed it for me. I no longer have laggs whenever something new appears in a match. Let me know pls if this works for you guys.
Addendum: I firmly believe that the concept of this is utterly wrong. It requires the user to play games until every possible game element was rendered at least once, only then does the client become stable. The prettier the gfx, the more complex, the more problems this is going to cause in the future and for lower end users I cant imagine how this feels. Cant you programmers figure out a way pre-make the shaders files and have them streamed to the user on update? "
After I did this, I no longer have huge FPS drops/freezes. Still minor lag here and there, but that is only miliseconds and I can micro once more!
"Possible fix to the lags. I am no expert but I think the problem is shader generation. Shaders are generated anew with every new version of the client. Try to follow these steps:
1. Delete the folder c:\Program Data\Blizzard Entertainment\Starcraft II. (Win 7/Vista users) 2. Start SCII and set everything on max (will ensure the most complex stuff gets rendered) 3. Find some sort of "UnitTestMap" in arcade and run it. 4. Create every unit and building of every race at least once. If you can, use every ability of every unit for every race at least once. This should (I hope) generate shaders files for those units/buildings/abilities and save them to HDD. (You should get minor client freeze every time you generate a unit for the first time, but not after that) 5. You can now revert the settings to low. 6. Play some open public games to see if this fixed the problem.
It kinda fixed it for me. I no longer have laggs whenever something new appears in a match. Let me know pls if this works for you guys.
Addendum: I firmly believe that the concept of this is utterly wrong. It requires the user to play games until every possible game element was rendered at least once, only then does the client become stable. The prettier the gfx, the more complex, the more problems this is going to cause in the future and for lower end users I cant imagine how this feels. Cant you programmers figure out a way pre-make the shaders files and have them streamed to the user on update? "
After I did this, I no longer have huge FPS drops/freezes. Still minor lag here and there, but that is only miliseconds and I can micro once more!
"Possible fix to the lags. I am no expert but I think the problem is shader generation. Shaders are generated anew with every new version of the client. Try to follow these steps:
1. Delete the folder c:\Program Data\Blizzard Entertainment\Starcraft II. (Win 7/Vista users) 2. Start SCII and set everything on max (will ensure the most complex stuff gets rendered) 3. Find some sort of "UnitTestMap" in arcade and run it. 4. Create every unit and building of every race at least once. If you can, use every ability of every unit for every race at least once. This should (I hope) generate shaders files for those units/buildings/abilities and save them to HDD. (You should get minor client freeze every time you generate a unit for the first time, but not after that) 5. You can now revert the settings to low. 6. Play some open public games to see if this fixed the problem.
It kinda fixed it for me. I no longer have laggs whenever something new appears in a match. Let me know pls if this works for you guys.
Addendum: I firmly believe that the concept of this is utterly wrong. It requires the user to play games until every possible game element was rendered at least once, only then does the client become stable. The prettier the gfx, the more complex, the more problems this is going to cause in the future and for lower end users I cant imagine how this feels. Cant you programmers figure out a way pre-make the shaders files and have them streamed to the user on update? "
After I did this, I no longer have huge FPS drops/freezes. Still minor lag here and there, but that is only miliseconds and I can micro once more!
I would have liked them to fix the bug that transform winning games into 100/200 points lost. That's the only reason why i don't play ladder right now.
On August 06 2012 04:35 Nyarly wrote: I would have liked them to fix the bug that transform winning games into 100/200 points lost. That's the only reason why i don't play ladder right now.
It's not a bug, that happens(and happened before 150) during a promotion/demotion, yout points become 73 + spent bonus pool... Right now it's just documented.
On August 06 2012 04:35 Nyarly wrote: I would have liked them to fix the bug that transform winning games into 100/200 points lost. That's the only reason why i don't play ladder right now.
It's not a bug, that happens(and happened before 150) during a promotion/demotion, yout points become 73 + spent bonus pool... Right now it's just documented.
On August 06 2012 14:03 LuckyFool wrote: I hope not cuz I still have massive performance issues.
i dont even think a fix to that issue is even in this fix though =/ I just want this one to come out and hopefully it fixes a few things. and hopefully the fix for performance is soon, every terran keeps going mech and A moving, and i cant micro against that =/
I'm glad Blizz has leapt into action to deal with these emergent issues. There are a couple of others (notably the balance ones, but also the anti-color-blindness policy they put in place) that I'd like to see addressed, but this is a good sign.
On August 06 2012 04:35 Nyarly wrote: I would have liked them to fix the bug that transform winning games into 100/200 points lost. That's the only reason why i don't play ladder right now.
It's not a bug, that happens(and happened before 150) during a promotion/demotion, yout points become 73 + spent bonus pool... Right now it's just documented.