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1.5 hotfix inbound in 24h - Page 2

Forum Index > SC2 General
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Gemini_19
Profile Joined June 2010
United States1256 Posts
August 04 2012 01:19 GMT
#21
What fix did the ASUS tournament use? I have a LAN I'm going to on Sunday and we will probably adapt those rules so the other maps aren't bugged.
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
juicyjames *
Profile Joined August 2011
United States3815 Posts
August 04 2012 01:29 GMT
#22
On August 04 2012 10:19 Gemini_19 wrote:
What fix did the ASUS tournament use? I have a LAN I'm going to on Sunday and we will probably adapt those rules so the other maps aren't bugged.

http://us.battle.net/sc2/en/forum/topic/6232743757#1

"Some games appearing in the “Join Game” list of the “Custom Games” menu on the StarCraft II side of the client will cause that game to be played using an older balance. As a temporary work around please start lobbies from the “Create Game” page.

UPDATE 8/2/2012: In process of applying a hotfix."
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
teamamerica
Profile Blog Joined July 2010
United States958 Posts
August 04 2012 01:31 GMT
#23
LOL can't fucking believe this patch even got released. Such sick quality control.
RIP GOMTV. RIP PROLEAGUE.
Deleted User 123474
Profile Joined November 2010
292 Posts
August 04 2012 01:34 GMT
#24
I'm still waiting for the fix to the extra lagginess I get on this patch...
MVega
Profile Joined November 2010
763 Posts
August 04 2012 01:36 GMT
#25
On August 04 2012 10:31 teamamerica wrote:
LOL can't fucking believe this patch even got released. Such sick quality control.


While I don't disagree that Blizzard should have done more testing of their own. They did put it up for over a month for people to test. I read the forums pretty frequently and I didn't see anybody reporting most of the bugs. Even though most of them were present on the 1.5 beta as well. So at least some of the fail falls to the community testers. Still though, Blizzard should have done more of their own testing as well.
bumkin: How can you play like 50 games per day... I 4gate 2 times then it's nap time
marconi
Profile Joined March 2010
Croatia220 Posts
August 04 2012 01:40 GMT
#26
how bout fixing the goddamn framerate issues which made the game unplayable for me
sinii
Profile Joined August 2010
England989 Posts
Last Edited: 2012-08-04 01:41:52
August 04 2012 01:41 GMT
#27
On August 04 2012 10:18 chuDr3t4 wrote:
Show nested quote +
On August 04 2012 10:15 sinii wrote:
This whole thing seems so alien to me, the Blizzard I know would have tested a patch like 1.5 for months before deploying it... between this patch and Diablo 3's uncountable bugs, for the first time ever I'v lost a little faith

Have you logged in accessible to everyone 150 beta? No? Well...


I meant internal testing. Which was clearly lacking. I'm not going to feel guilty for not wanting to test their patches. Relying on customers to test is dumb.
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
August 04 2012 01:48 GMT
#28
On August 04 2012 10:41 sinii wrote:
I meant internal testing. Which was clearly lacking. I'm not going to feel guilty for not wanting to test their patches. Relying on customers to test is dumb.

Then if you will get HotS beta-key shot me a PM! I won't let you be dumb and test it for you!
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
Ace1123
Profile Joined September 2011
Philippines1187 Posts
August 04 2012 01:51 GMT
#29
Finally!
ForGG, Mvp, MMA, MarineKing, BoxeR,
sinii
Profile Joined August 2010
England989 Posts
August 04 2012 02:05 GMT
#30
On August 04 2012 10:48 chuDr3t4 wrote:
Show nested quote +
On August 04 2012 10:41 sinii wrote:
I meant internal testing. Which was clearly lacking. I'm not going to feel guilty for not wanting to test their patches. Relying on customers to test is dumb.

Then if you will get HotS beta-key shot me a PM! I won't let you be dumb and test it for you!


If I'm lucky enough to get a HotS key I'll happily take it and play the hell out of it reporting any bugs I see. However if you think I'm going to test something I have no desire to test for free your sorely mistaken.
chris5180
Profile Joined July 2012
198 Posts
August 04 2012 02:07 GMT
#31
Thanks for the fast response Blizzard!
-IntEnZ-
Profile Joined March 2011
Sweden50 Posts
August 04 2012 02:42 GMT
#32
At least they are working on it, but with Blizzard releasing such a major patch you'd think they would test it a bit more thoroughly.
mordk
Profile Blog Joined November 2010
Chile8385 Posts
August 04 2012 02:50 GMT
#33
I wonder how much "in the very near future" means in Blizzard time
Adreme
Profile Joined June 2011
United States5574 Posts
August 04 2012 03:13 GMT
#34
On August 04 2012 11:05 sinii wrote:
Show nested quote +
On August 04 2012 10:48 chuDr3t4 wrote:
On August 04 2012 10:41 sinii wrote:
I meant internal testing. Which was clearly lacking. I'm not going to feel guilty for not wanting to test their patches. Relying on customers to test is dumb.

Then if you will get HotS beta-key shot me a PM! I won't let you be dumb and test it for you!


If I'm lucky enough to get a HotS key I'll happily take it and play the hell out of it reporting any bugs I see. However if you think I'm going to test something I have no desire to test for free your sorely mistaken.


Then you have to accept a small invconvience for a few days after a major patch.
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
August 04 2012 03:25 GMT
#35
On August 04 2012 10:36 MVega wrote:
Show nested quote +
On August 04 2012 10:31 teamamerica wrote:
LOL can't fucking believe this patch even got released. Such sick quality control.


While I don't disagree that Blizzard should have done more testing of their own. They did put it up for over a month for people to test. I read the forums pretty frequently and I didn't see anybody reporting most of the bugs. Even though most of them were present on the 1.5 beta as well. So at least some of the fail falls to the community testers. Still though, Blizzard should have done more of their own testing as well.

It's not the community's job to ensure that Blizzard don't fuck up their game. No blame rests on anyone's shoulders but Blizzard.

Ultimately it's not a big deal though.
Did you ever say Yes to a single joy?
steelcurtain09
Profile Joined October 2011
United States87 Posts
August 04 2012 03:25 GMT
#36
On August 04 2012 10:36 MVega wrote:
Show nested quote +
On August 04 2012 10:31 teamamerica wrote:
LOL can't fucking believe this patch even got released. Such sick quality control.


While I don't disagree that Blizzard should have done more testing of their own. They did put it up for over a month for people to test. I read the forums pretty frequently and I didn't see anybody reporting most of the bugs. Even though most of them were present on the 1.5 beta as well. So at least some of the fail falls to the community testers. Still though, Blizzard should have done more of their own testing as well.


But the problem is that some of the bugs that were reported made it into the patch. For example, the changed balance on custom games. It was reported multiple time to Blizzard. A lot of people assumed that they were just using the old patch for the test. But then when they release the patch the balance is still messed up. And it is still messed up now. I just played in Temp0's tournament and each game I played was with the old balance. I think that the balance changes are the worst of the bugs and should be addressed first, but they haven't mentioned it at all
TomikuS
Profile Joined January 2011
Czech Republic12 Posts
August 04 2012 11:57 GMT
#37
fix that graphic setings :X
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
August 04 2012 12:01 GMT
#38
On August 03 2012 15:03 BreakfastBurrito wrote:
Show nested quote +
On August 03 2012 14:50 DrPhilOfdOOm wrote:
Sounds good, too bad they didnt fix the eggs blocking hatcherys while they were at it


It's always been like that, how would an egg move out of the way..? Larva can scoot, egg not so much

but maybe the building can go under the eggs or something? i dunno, its just really annoying sometimes...
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
ToD
Profile Joined December 2008
France222 Posts
August 04 2012 12:01 GMT
#39
how about fps drops ?
Commentator
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
Last Edited: 2012-08-04 12:09:48
August 04 2012 12:09 GMT
#40
On August 04 2012 21:01 ToD wrote:
how about fps drops ?


Apparently this is a workaround. People have claimed it works, but I can't vouch for it personally.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=357707#14

On August 04 2012 02:31 BelleNOiR wrote:
A repost of my solution to the problem from http://eu.battle.net/sc2/en/forum/topic/5058396145?page=4

"Possible fix to the lags. I am no expert but I think the problem is shader generation. Shaders are generated anew with every new version of the client. Try to follow these steps:

1. Delete the folder c:\Program Data\Blizzard Entertainment\Starcraft II. (Win 7/Vista users)
2. Start SCII and set everything on max (will ensure the most complex stuff gets rendered)
3. Find some sort of "UnitTestMap" in arcade and run it.
4. Create every unit and building of every race at least once. If you can, use every ability of every unit for every race at least once. This should (I hope) generate shaders files for those units/buildings/abilities and save them to HDD. (You should get minor client freeze every time you generate a unit for the first time, but not after that)
5. You can now revert the settings to low.
6. Play some open public games to see if this fixed the problem.

It kinda fixed it for me. I no longer have laggs whenever something new appears in a match. Let me know pls if this works for you guys.

Addendum: I firmly believe that the concept of this is utterly wrong. It requires the user to play games until every possible game element was rendered at least once, only then does the client become stable.
The prettier the gfx, the more complex, the more problems this is going to cause in the future and for lower end users I cant imagine how this feels. Cant you programmers figure out a way pre-make the shaders files and have them streamed to the user on update?
"

After I did this, I no longer have huge FPS drops/freezes. Still minor lag here and there, but that is only miliseconds and I can micro once more!

Let me know if this works for some of you.

♥ Liquid`Sheth ♥ Liquid`TLO ♥
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