• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:59
CET 02:59
KST 10:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.173Evil Geniuses - shutting down19ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League91
StarCraft 2
General
Evil Geniuses - shutting down Weekly Cups (October 19-25): Clem triples first in 5.0.17 REPORT: StarCraft 2: Remastered In Development No more SC2 streamers on team liquid? How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
2026 KungFu Cup Announcement RSL goes to London! 2026 Offline Finals Nov 21-22 ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Do we even care about balance? Starcraft player cRuZa Passed away. SCHNAIL now supports Remastered BW General Discussion
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues KCM Race Survival 2026 Season 4 [BSL23] RO24 Group D - Sunday 21:00 CET
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine The Chess Thread European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9837 users

Ghost Design Change Concern for HOTS - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 21 22 23 Next All
Leyra
Profile Blog Joined May 2010
United States1222 Posts
Last Edited: 2012-07-27 20:39:01
July 27 2012 20:38 GMT
#81
To all the people saying Avilo is doing a great job of bringing this up to the community, you're ignoring the WAY he brings it up, lol. If he posted "Hey guys, I found this, what do you guys think?" it would be one thing, but he posts "omg guys, terran sucks so bad right now and we're getting fucking NERFED AGAIN! David Kim hates terran!11!11!!"

If you want to be taken seriously, learn how to present your points and arguments without sounding like you're whining about how shitty your race is.

edit: Not to mention, again, its not even beta. lol.
Coolness53
Profile Joined April 2010
United States668 Posts
July 27 2012 20:39 GMT
#82
It isn't even out. They may just be testing with some changes to see if it adds more depth to the game. It may not even come out in the beta. How about those Shredders can't wait to test those out..Oh wait...Didn't even make it. Please let them test things. Give your thoughts when you have beta and see if the ghost has actually been changed.
Fruitdealer, DongRaeGu, and Soulkey
ThirdDegree
Profile Joined February 2011
United States329 Posts
July 27 2012 20:39 GMT
#83
A concern you raise seems to be that you have to send your ghosts uncloaked across the map in order to nuke. What about cloaking and moving to a position, waiting the cooldown, and then nuking? It just requires some babysitting. Being able to just cloak and nuke at will with no control required is a pretty crappy design choice in itself.
I am terrible
Ritos753
Profile Joined May 2011
United States26 Posts
Last Edited: 2012-07-27 20:44:49
July 27 2012 20:40 GMT
#84
Most of you guys are idiots.

Avilo is not whining he is just bringing attetion to the fact that it is a bad design decision for Blizzard to make the ghost cloak a timed effect. You guys are prejudging avilo just because he is avilo. Yes he has whined a bit in the past but looking on this post by itself i seen no reason for you guys to be clamoring "whinner" "QQ b4 teh beta" and so on this is not /r/starcraft.


On July 28 2012 05:39 ThirdDegree wrote:
A concern you raise seems to be that you have to send your ghosts uncloaked across the map in order to nuke. What about cloaking and moving to a position, waiting the cooldown, and then nuking? It just requires some babysitting. Being able to just cloak and nuke at will with no control required is a pretty crappy design choice in itself.



A high level zerg paying any attention at all will spot the ghost on his creep in the time you wait for the cooldwon to reset giving him more than enough time to neutralize the ghost or evacute his drones making you waste a nuke.
GreggSauce
Profile Blog Joined March 2010
United States566 Posts
July 27 2012 20:40 GMT
#85
actually agree with my pal avilo on this one

hope it doesn't get changed, seems like a crutch mechanic to begin with
Must not sleep, must warn others
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2012-07-27 20:43:50
July 27 2012 20:41 GMT
#86
On July 28 2012 05:38 Leyra wrote:
To all the people saying Avilo is doing a great job of bringing this up to the community, you're ignoring the WAY he brings it up, lol. If he posted "Hey guys, I found this, what do you guys think?" it would be one thing, but he posts "omg guys, terran sucks so bad right now and we're getting fucking NERFED AGAIN! David Kim hates terran!11!11!!"

If you want to be taken seriously, learn how to present your points and arguments without sounding like you're whining about how shitty your race is.

edit: Not to mention, again, its not even beta. lol.


Really? Where did I say that? Exactly, I didn't. Stay on topic of discussion thanks :D!
Sup
Falling
Profile Blog Joined June 2009
Canada11607 Posts
Last Edited: 2012-07-27 20:43:51
July 27 2012 20:41 GMT
#87
On July 28 2012 05:24 bgx wrote:
Show nested quote +
On July 28 2012 05:20 Falling wrote:
On July 28 2012 05:16 FairForever wrote:
On July 28 2012 05:12 Falling wrote:
Did this have to be framed as a balance concern?

It seems a very dumb design change, but framing it as a balance debate starts the argument at such an unhelpful note.


It's okay, all the races got buffs and nerfs.

Terran got buffed with the spider mine, zerg got nerfed since I believe the overseer is gone, etc. etc. -_-

Complaining about balance in a game that hasn't even been played is laughable.

Well I think it's bad because it limits player control as you have to wait for unit to do its thing. To me taking control away from players is objectively bad unit design and the balance part is irrelevant because it can always be rebalanced.

It reminds me of general sc2 micro/battle design, "If you gonna commit, there is no way out". You clicked cloak, you have to make this unit useful in 30 sec, the end.


Yeah the fact that it puts the player in the position of wanting to click, but they have to wait around before they can control it is not bad. Quite literally "fighting against the game interface." Ghost energy management is something every Terran needs to figure out, but when the Ghost cloaks and uncloaks should be in the hands of the player.

It reminds of (if I can pull out my favourite punching bag) SupCom2's air units that have massive turn arcs where you just have to wait around for the unit to do it's thing before you can properly control it. It's the exact opposite direction that SC2 unit design needs to go.
ModeratorWake me up when Trump's term is finished. Slava Ukraini.
TirramirooO
Profile Joined May 2012
Portugal102 Posts
July 27 2012 20:42 GMT
#88
I really think its to early to talk about nerfs and balance and etc.. The beta not started yet.
Live fast, die young and leave a good looking corpse !
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
July 27 2012 20:43 GMT
#89
On July 28 2012 05:34 Dagan159 wrote:
Show nested quote +
On July 28 2012 05:30 Xiphos wrote:
On July 28 2012 05:25 Dagan159 wrote:
Wow avilo, from your idiotic rants on StoG, to this whine about something that is something I wouldnt even say is probable of making it into the game, I must say you really do take the cake for the whiney terrans. I play Terran, and yes the race has design flaws, but why dont you spend more time trying to work around them rather than complain over and over again. If the race is so broken how come Taeja just won MLG arena and Ryung made top 4 GSL? Stop trying to make things easier for yourself and start getting better by being better.


Stop deprecating the man's effort in improving the scene. He probably contributed a lot more to the community than you do.


I would be happy to hear what exaclty Avilo's contributions are.

At the moment to me avilo is the champion of the terran whine, which is detrimental to the community.


He is bringing attention to potential missteps by Blizzard while you are cruising with no such post of equal magnitude.

At the moment to me, you are shitting down on someone else's concern w/o bringing more to the discussion. I think you should see things from a bigger perspective.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 27 2012 20:43 GMT
#90
On July 28 2012 05:25 avilo wrote:
thanks for changing title, hopefully gets better discussion out of this thread -_-!

Show nested quote +
On July 28 2012 05:25 Plansix wrote:
It is totally unclear if this will be a buff or a nerf. With a flat energy cost and timer on cloak, it could allow for a more controlled use of EMP in conjunction with cloak. Currently if you cloak a ghost, you run the risk of “running over” and into critical EMP energy. The change could avoid this and allow terrans to know exactly what they are getting when they click the cloak button. If the length of time the Ghost is cloaked is sufficient, this could be a way to make ghosts more useful and controlled.

To be clear:

- We don’t know how much long cloak will last for the energy cost. The flat cost could be more efficient and use less energy for the amount of time cloaked.

- We don’t know what the cool down will be. If it is 10 in-game second, it shouldn’t have a huge effect on the game.

- A flat cost allows terrans to know exactly how much it costs to use cloak and EMP together, which eliminates surprises.


It gives less control to the user, which is bad. Every good player can manage their cloak energy properly, to the point that when you do send out ghosts to nuke you literally pick the ones that already have 100 energy pooled up. There is no risk of "running over" it's up to the player to manage their units. The proposed change is a bad change in the ways i've analyzed, and in the terms you are speaking of it's just a simple dumbing down of the game.


I don’t agree and I have always felt that cloak should be a flat cost with a timer, rather than an energy drain. It is easier to balance and ability with a flat amount of time, rather than a flexible one that can build up over time. They can make the ability more powerful, because it is limited by time and a cool down. Without a cool down, the ability has to be limited in other ways, which I think has hurt cloak and made it less effective for the terran. If the cloaking cost provided double the amount of time cloaked per energy spent, it would allow for more snipes and EMPs.

Once again, it could be a nerf, or a buff. But I am all for a change to cloak to make it more useful across the board, rather than just for nuke harass.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
July 27 2012 20:44 GMT
#91
Ugh, Avilo you start making decent, valid points, then you shit up your own OP by bringing in balance whine. I highly suggest you edit those parts out.
Leyra
Profile Blog Joined May 2010
United States1222 Posts
July 27 2012 20:46 GMT
#92
On July 28 2012 05:41 avilo wrote:
Show nested quote +
On July 28 2012 05:38 Leyra wrote:
To all the people saying Avilo is doing a great job of bringing this up to the community, you're ignoring the WAY he brings it up, lol. If he posted "Hey guys, I found this, what do you guys think?" it would be one thing, but he posts "omg guys, terran sucks so bad right now and we're getting fucking NERFED AGAIN! David Kim hates terran!11!11!!"

If you want to be taken seriously, learn how to present your points and arguments without sounding like you're whining about how shitty your race is.

edit: Not to mention, again, its not even beta. lol.


Really? Where did I say that? Exactly, I didn't.


It's called hyperbole, smartass. If you look in this very thread, you can see a poster by the name of Falling who agrees with your point, he dislikes the change because it takes the control out of the user's hands, and limits a few of the things they can do. However, he frames it appropriately, so he doesn't come off sounding like all he cares about is how his race is getting nerfed again. Hell, I can't even tell by his posts what race he plays.

I could care less about the change because until the game is actually released its irrelevant to me. Just trying to teach you a little something about how perception works, but if you're gonna "NO U" all day, maybe I'm wasting my time.
avilo
Profile Blog Joined November 2007
United States4100 Posts
July 27 2012 20:47 GMT
#93
On July 28 2012 05:39 ThirdDegree wrote:
A concern you raise seems to be that you have to send your ghosts uncloaked across the map in order to nuke. What about cloaking and moving to a position, waiting the cooldown, and then nuking? It just requires some babysitting. Being able to just cloak and nuke at will with no control required is a pretty crappy design choice in itself.


a) It's incredibly risky to send a 200/100 unit out too far onto the map uncloaked for the purpose of nuking. But with the change, you would be forced to not cloak until you basically get within your opponent's vision which is bad.

b) As analyzed previously in the OP, if you are forced to move to a position and then cloak it means you have less opportunity to launch nukes with that ghost, as well as your ghost being found.

c) No one cloaks and nukes with zero control, 99% of the time you end up manually controlling your ghost.
Sup
Dvriel
Profile Joined November 2011
607 Posts
July 27 2012 20:49 GMT
#94
LOL!!!

I was playing the Micromancer TvZ style in the Hots map and didnt realised this change for the Ghost.Its pretty HUGE for this playstyle,because you just cant use it!!!Ghost were cloaked and walked thru the map full of Zergs Creep and nuked 3 or more bases at same time,forcing Z to make spores,spiens and overseers in every expansion,but now...OMG,you must drop ghost or send him to surely die walking on the map without cloak.The cooldown is actually ONE MINUTE.Its impossible to launch more than one nuke,and ghost being so expensive...I just dont understand it.Blizzard dont wanna them to be used in TvZ? In TvP I think its OK,because you cloak and can throw 2 EMPs,being full of energy and cloaked,regaining this energy,BUT...You must cloak just before you engage the P army and hope Observers die quick to not be spotted,but this never happens.Ghosts die almost instantly,even before engagements,and now Cloak will be USELESS.Nukes will be DEAD.I know this is only previous of BETA,but if they got this idea,and nobody says nothing about this continuos nerf of this unit,Terrans,will lose completely they unique usefull Caster.
Dagan159
Profile Joined July 2012
United States203 Posts
July 27 2012 20:52 GMT
#95
On July 28 2012 05:43 Xiphos wrote:
Show nested quote +
On July 28 2012 05:34 Dagan159 wrote:
On July 28 2012 05:30 Xiphos wrote:
On July 28 2012 05:25 Dagan159 wrote:
Wow avilo, from your idiotic rants on StoG, to this whine about something that is something I wouldnt even say is probable of making it into the game, I must say you really do take the cake for the whiney terrans. I play Terran, and yes the race has design flaws, but why dont you spend more time trying to work around them rather than complain over and over again. If the race is so broken how come Taeja just won MLG arena and Ryung made top 4 GSL? Stop trying to make things easier for yourself and start getting better by being better.


Stop deprecating the man's effort in improving the scene. He probably contributed a lot more to the community than you do.


I would be happy to hear what exaclty Avilo's contributions are.

At the moment to me avilo is the champion of the terran whine, which is detrimental to the community.


He is bringing attention to potential missteps by Blizzard while you are cruising with no such post of equal magnitude.

At the moment to me, you are shitting down on someone else's concern w/o bringing more to the discussion. I think you should see things from a bigger perspective.


Avilo has invited players to "shit on him."

Is this a topic that should be discussed? Yes, should we remember that this change is in PRE-BETA? Yes we should. Should we start a post that says "ANOTHER TERRAN NERF COMING", "DUSTIN BROWDER AND BLIZZ HATE TERRAN"
No, that is not thought provoking and is not up to TL standards, and Avilo is doing the community by bringing up a potentially important change to the game in the format of whine.
The ultimate weapon. nuff said.
TDH
Profile Joined October 2010
Finland25 Posts
July 27 2012 20:52 GMT
#96
I can agree on this change if infestors get borrow cooldown and dts cloak cooldown!
Everybody are Imba in there own way. Even bronse players like me :)
boomudead1
Profile Blog Joined June 2012
United States186 Posts
July 27 2012 20:52 GMT
#97
On July 28 2012 05:25 Dagan159 wrote:
Wow avilo, from your idiotic rants on StoG, to this whine about something that is something I wouldnt even say is probable of making it into the game, I must say you really do take the cake for the whiney terrans. I play Terran, and yes the race has design flaws, but why dont you spend more time trying to work around them rather than complain over and over again. If the race is so broken how come Taeja just won MLG arena and Ryung made top 4 GSL? Stop trying to make things easier for yourself and start getting better by being better.

people have the right to give feed backs and even blizzard said they wanted more feed backs from the community. you dont have anything nice to say then leave the guy alone. and do u really wanna bring tournament stats into this?
spbelky
Profile Blog Joined October 2010
United States623 Posts
July 27 2012 20:54 GMT
#98
Blizzard announces that they were going to remove the Carrier and there is an outcry to save the Carrier. In fact, there is a 1200 post thread on such topic.

Blizzard announces that they are effectively nerfing the Ghost, avilo makes one thread to bring attention to it, and gets a bunch of shit for "NOT EVEN BETA YET" "LOL AVILO TERRAN QQ THREAD" "ITS NOT A NERF YOU NOOB".

I'm sorry, but this is a nerf, and this thread is warranted. If you believe otherwise, I'm sorry but I can't find the logic in you posting in this thread.
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
July 27 2012 20:55 GMT
#99
He's not pointing out the balance, guys, as much as hes trying to alert Blizzard that they may have done unintentional damage. This isn't a rant on balance -_-
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Falling
Profile Blog Joined June 2009
Canada11607 Posts
Last Edited: 2012-07-27 20:57:47
July 27 2012 20:55 GMT
#100
On July 28 2012 05:43 Plansix wrote:
Show nested quote +
On July 28 2012 05:25 avilo wrote:
thanks for changing title, hopefully gets better discussion out of this thread -_-!

On July 28 2012 05:25 Plansix wrote:
It is totally unclear if this will be a buff or a nerf. With a flat energy cost and timer on cloak, it could allow for a more controlled use of EMP in conjunction with cloak. Currently if you cloak a ghost, you run the risk of “running over” and into critical EMP energy. The change could avoid this and allow terrans to know exactly what they are getting when they click the cloak button. If the length of time the Ghost is cloaked is sufficient, this could be a way to make ghosts more useful and controlled.

To be clear:

- We don’t know how much long cloak will last for the energy cost. The flat cost could be more efficient and use less energy for the amount of time cloaked.

- We don’t know what the cool down will be. If it is 10 in-game second, it shouldn’t have a huge effect on the game.

- A flat cost allows terrans to know exactly how much it costs to use cloak and EMP together, which eliminates surprises.


It gives less control to the user, which is bad. Every good player can manage their cloak energy properly, to the point that when you do send out ghosts to nuke you literally pick the ones that already have 100 energy pooled up. There is no risk of "running over" it's up to the player to manage their units. The proposed change is a bad change in the ways i've analyzed, and in the terms you are speaking of it's just a simple dumbing down of the game.


I don’t agree and I have always felt that cloak should be a flat cost with a timer, rather than an energy drain. It is easier to balance and ability with a flat amount of time, rather than a flexible one that can build up over time. They can make the ability more powerful, because it is limited by time and a cool down. Without a cool down, the ability has to be limited in other ways, which I think has hurt cloak and made it less effective for the terran. If the cloaking cost provided double the amount of time cloaked per energy spent, it would allow for more snipes and EMPs.

Once again, it could be a nerf, or a buff. But I am all for a change to cloak to make it more useful across the board, rather than just for nuke harass.

Cloak being more useful might have more to do with how they changed snipe (see qxc's thread on that.) But I think it's a rather elegant design to have cloak continually depleted by energy, but then also have emp and snipe vying for that same energy. There's a lot more choice involved in how soon to cloak your ghosts. Too soon and you'll waste your energy that you might need for snipe or emp. Too late and they're dead. But if it turns out it was premature, you can uncloak and run away. Or if you miscalculated, you can keep them cloaked for longer and find a better opportunity. It presents a greater range of opportunities and decisions for the player.

But this new change there is only a minor conflict over energy resource. The actual number doesn't matter so much. But then it's set in stone. You have x amount of seconds/ minutes and then that's that. How long you keep your ghosts cloaked is no longer conflicts with your other ghost abilities. There's nothing that you as a gamer can do decision wise or control wise to change it. All that matters is that split second decision to cloak at just the right time and then clock starts ticking.
ModeratorWake me up when Trump's term is finished. Slava Ukraini.
Prev 1 2 3 4 5 6 7 21 22 23 Next All
Please log in or register to reply.
Live Events Refresh
OSC
08:00
OSC Elite Rising Star #21
CranKy Ducklings84
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 184
ViBE129
StarCraft: Brood War
Rain 3119
GuemChi 1675
Artosis 726
Leta 629
ProTech170
Aegong 42
Force[name] 4
Dota 2
syndereN519
NeuroSwarm213
monkeys_forever64
LuMiX0
League of Legends
Doublelift4381
JimRising 637
Counter-Strike
taco 462
Super Smash Bros
hungrybox924
AZ_Axe178
Other Games
summit1g10754
PiGStarcraft322
C9.Mang0296
Organizations
Other Games
gamesdonequick1048
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 100
• EnkiAlexander 75
• CranKy Ducklings SOOP18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1078
Upcoming Events
KCM Race Survival
8h 1m
IntoTheTV X SOOP
9h 1m
SHIN vs GuMiho
Clem vs Classic
OSC
20h 1m
WardiTV Invitational
1d 10h
GSL
1d 10h
Epic.LAN
1d 11h
Replay Cast
1d 21h
Sparkling Tuna Cup
2 days
Epic.LAN
2 days
AI Arena Tournament
2 days
[ Show More ]
Yamato Cup
3 days
Map Test Tournament
3 days
WardiTV Weekly
4 days
Replay Cast
4 days
Rogue vs Classic
Patches Events
5 days
PiGosaur Cup
5 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-27
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.