• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:01
CET 03:01
KST 11:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RSL Season 3 - RO16 Groups C & D Preview
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Beyond All Reason Stormgate/Frost Giant Megathread Clair Obscur - Expedition 33 Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1968 users

Ghost Design Change Concern for HOTS - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 21 22 23 Next All
Leyra
Profile Blog Joined May 2010
United States1222 Posts
Last Edited: 2012-07-27 20:39:01
July 27 2012 20:38 GMT
#81
To all the people saying Avilo is doing a great job of bringing this up to the community, you're ignoring the WAY he brings it up, lol. If he posted "Hey guys, I found this, what do you guys think?" it would be one thing, but he posts "omg guys, terran sucks so bad right now and we're getting fucking NERFED AGAIN! David Kim hates terran!11!11!!"

If you want to be taken seriously, learn how to present your points and arguments without sounding like you're whining about how shitty your race is.

edit: Not to mention, again, its not even beta. lol.
Coolness53
Profile Joined April 2010
United States668 Posts
July 27 2012 20:39 GMT
#82
It isn't even out. They may just be testing with some changes to see if it adds more depth to the game. It may not even come out in the beta. How about those Shredders can't wait to test those out..Oh wait...Didn't even make it. Please let them test things. Give your thoughts when you have beta and see if the ghost has actually been changed.
Fruitdealer, DongRaeGu, and Soulkey
ThirdDegree
Profile Joined February 2011
United States329 Posts
July 27 2012 20:39 GMT
#83
A concern you raise seems to be that you have to send your ghosts uncloaked across the map in order to nuke. What about cloaking and moving to a position, waiting the cooldown, and then nuking? It just requires some babysitting. Being able to just cloak and nuke at will with no control required is a pretty crappy design choice in itself.
I am terrible
Ritos753
Profile Joined May 2011
United States26 Posts
Last Edited: 2012-07-27 20:44:49
July 27 2012 20:40 GMT
#84
Most of you guys are idiots.

Avilo is not whining he is just bringing attetion to the fact that it is a bad design decision for Blizzard to make the ghost cloak a timed effect. You guys are prejudging avilo just because he is avilo. Yes he has whined a bit in the past but looking on this post by itself i seen no reason for you guys to be clamoring "whinner" "QQ b4 teh beta" and so on this is not /r/starcraft.


On July 28 2012 05:39 ThirdDegree wrote:
A concern you raise seems to be that you have to send your ghosts uncloaked across the map in order to nuke. What about cloaking and moving to a position, waiting the cooldown, and then nuking? It just requires some babysitting. Being able to just cloak and nuke at will with no control required is a pretty crappy design choice in itself.



A high level zerg paying any attention at all will spot the ghost on his creep in the time you wait for the cooldwon to reset giving him more than enough time to neutralize the ghost or evacute his drones making you waste a nuke.
GreggSauce
Profile Blog Joined March 2010
United States566 Posts
July 27 2012 20:40 GMT
#85
actually agree with my pal avilo on this one

hope it doesn't get changed, seems like a crutch mechanic to begin with
Must not sleep, must warn others
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2012-07-27 20:43:50
July 27 2012 20:41 GMT
#86
On July 28 2012 05:38 Leyra wrote:
To all the people saying Avilo is doing a great job of bringing this up to the community, you're ignoring the WAY he brings it up, lol. If he posted "Hey guys, I found this, what do you guys think?" it would be one thing, but he posts "omg guys, terran sucks so bad right now and we're getting fucking NERFED AGAIN! David Kim hates terran!11!11!!"

If you want to be taken seriously, learn how to present your points and arguments without sounding like you're whining about how shitty your race is.

edit: Not to mention, again, its not even beta. lol.


Really? Where did I say that? Exactly, I didn't. Stay on topic of discussion thanks :D!
Sup
Falling
Profile Blog Joined June 2009
Canada11371 Posts
Last Edited: 2012-07-27 20:43:51
July 27 2012 20:41 GMT
#87
On July 28 2012 05:24 bgx wrote:
Show nested quote +
On July 28 2012 05:20 Falling wrote:
On July 28 2012 05:16 FairForever wrote:
On July 28 2012 05:12 Falling wrote:
Did this have to be framed as a balance concern?

It seems a very dumb design change, but framing it as a balance debate starts the argument at such an unhelpful note.


It's okay, all the races got buffs and nerfs.

Terran got buffed with the spider mine, zerg got nerfed since I believe the overseer is gone, etc. etc. -_-

Complaining about balance in a game that hasn't even been played is laughable.

Well I think it's bad because it limits player control as you have to wait for unit to do its thing. To me taking control away from players is objectively bad unit design and the balance part is irrelevant because it can always be rebalanced.

It reminds me of general sc2 micro/battle design, "If you gonna commit, there is no way out". You clicked cloak, you have to make this unit useful in 30 sec, the end.


Yeah the fact that it puts the player in the position of wanting to click, but they have to wait around before they can control it is not bad. Quite literally "fighting against the game interface." Ghost energy management is something every Terran needs to figure out, but when the Ghost cloaks and uncloaks should be in the hands of the player.

It reminds of (if I can pull out my favourite punching bag) SupCom2's air units that have massive turn arcs where you just have to wait around for the unit to do it's thing before you can properly control it. It's the exact opposite direction that SC2 unit design needs to go.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
TirramirooO
Profile Joined May 2012
Portugal102 Posts
July 27 2012 20:42 GMT
#88
I really think its to early to talk about nerfs and balance and etc.. The beta not started yet.
Live fast, die young and leave a good looking corpse !
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
July 27 2012 20:43 GMT
#89
On July 28 2012 05:34 Dagan159 wrote:
Show nested quote +
On July 28 2012 05:30 Xiphos wrote:
On July 28 2012 05:25 Dagan159 wrote:
Wow avilo, from your idiotic rants on StoG, to this whine about something that is something I wouldnt even say is probable of making it into the game, I must say you really do take the cake for the whiney terrans. I play Terran, and yes the race has design flaws, but why dont you spend more time trying to work around them rather than complain over and over again. If the race is so broken how come Taeja just won MLG arena and Ryung made top 4 GSL? Stop trying to make things easier for yourself and start getting better by being better.


Stop deprecating the man's effort in improving the scene. He probably contributed a lot more to the community than you do.


I would be happy to hear what exaclty Avilo's contributions are.

At the moment to me avilo is the champion of the terran whine, which is detrimental to the community.


He is bringing attention to potential missteps by Blizzard while you are cruising with no such post of equal magnitude.

At the moment to me, you are shitting down on someone else's concern w/o bringing more to the discussion. I think you should see things from a bigger perspective.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 27 2012 20:43 GMT
#90
On July 28 2012 05:25 avilo wrote:
thanks for changing title, hopefully gets better discussion out of this thread -_-!

Show nested quote +
On July 28 2012 05:25 Plansix wrote:
It is totally unclear if this will be a buff or a nerf. With a flat energy cost and timer on cloak, it could allow for a more controlled use of EMP in conjunction with cloak. Currently if you cloak a ghost, you run the risk of “running over” and into critical EMP energy. The change could avoid this and allow terrans to know exactly what they are getting when they click the cloak button. If the length of time the Ghost is cloaked is sufficient, this could be a way to make ghosts more useful and controlled.

To be clear:

- We don’t know how much long cloak will last for the energy cost. The flat cost could be more efficient and use less energy for the amount of time cloaked.

- We don’t know what the cool down will be. If it is 10 in-game second, it shouldn’t have a huge effect on the game.

- A flat cost allows terrans to know exactly how much it costs to use cloak and EMP together, which eliminates surprises.


It gives less control to the user, which is bad. Every good player can manage their cloak energy properly, to the point that when you do send out ghosts to nuke you literally pick the ones that already have 100 energy pooled up. There is no risk of "running over" it's up to the player to manage their units. The proposed change is a bad change in the ways i've analyzed, and in the terms you are speaking of it's just a simple dumbing down of the game.


I don’t agree and I have always felt that cloak should be a flat cost with a timer, rather than an energy drain. It is easier to balance and ability with a flat amount of time, rather than a flexible one that can build up over time. They can make the ability more powerful, because it is limited by time and a cool down. Without a cool down, the ability has to be limited in other ways, which I think has hurt cloak and made it less effective for the terran. If the cloaking cost provided double the amount of time cloaked per energy spent, it would allow for more snipes and EMPs.

Once again, it could be a nerf, or a buff. But I am all for a change to cloak to make it more useful across the board, rather than just for nuke harass.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
July 27 2012 20:44 GMT
#91
Ugh, Avilo you start making decent, valid points, then you shit up your own OP by bringing in balance whine. I highly suggest you edit those parts out.
Leyra
Profile Blog Joined May 2010
United States1222 Posts
July 27 2012 20:46 GMT
#92
On July 28 2012 05:41 avilo wrote:
Show nested quote +
On July 28 2012 05:38 Leyra wrote:
To all the people saying Avilo is doing a great job of bringing this up to the community, you're ignoring the WAY he brings it up, lol. If he posted "Hey guys, I found this, what do you guys think?" it would be one thing, but he posts "omg guys, terran sucks so bad right now and we're getting fucking NERFED AGAIN! David Kim hates terran!11!11!!"

If you want to be taken seriously, learn how to present your points and arguments without sounding like you're whining about how shitty your race is.

edit: Not to mention, again, its not even beta. lol.


Really? Where did I say that? Exactly, I didn't.


It's called hyperbole, smartass. If you look in this very thread, you can see a poster by the name of Falling who agrees with your point, he dislikes the change because it takes the control out of the user's hands, and limits a few of the things they can do. However, he frames it appropriately, so he doesn't come off sounding like all he cares about is how his race is getting nerfed again. Hell, I can't even tell by his posts what race he plays.

I could care less about the change because until the game is actually released its irrelevant to me. Just trying to teach you a little something about how perception works, but if you're gonna "NO U" all day, maybe I'm wasting my time.
avilo
Profile Blog Joined November 2007
United States4100 Posts
July 27 2012 20:47 GMT
#93
On July 28 2012 05:39 ThirdDegree wrote:
A concern you raise seems to be that you have to send your ghosts uncloaked across the map in order to nuke. What about cloaking and moving to a position, waiting the cooldown, and then nuking? It just requires some babysitting. Being able to just cloak and nuke at will with no control required is a pretty crappy design choice in itself.


a) It's incredibly risky to send a 200/100 unit out too far onto the map uncloaked for the purpose of nuking. But with the change, you would be forced to not cloak until you basically get within your opponent's vision which is bad.

b) As analyzed previously in the OP, if you are forced to move to a position and then cloak it means you have less opportunity to launch nukes with that ghost, as well as your ghost being found.

c) No one cloaks and nukes with zero control, 99% of the time you end up manually controlling your ghost.
Sup
Dvriel
Profile Joined November 2011
607 Posts
July 27 2012 20:49 GMT
#94
LOL!!!

I was playing the Micromancer TvZ style in the Hots map and didnt realised this change for the Ghost.Its pretty HUGE for this playstyle,because you just cant use it!!!Ghost were cloaked and walked thru the map full of Zergs Creep and nuked 3 or more bases at same time,forcing Z to make spores,spiens and overseers in every expansion,but now...OMG,you must drop ghost or send him to surely die walking on the map without cloak.The cooldown is actually ONE MINUTE.Its impossible to launch more than one nuke,and ghost being so expensive...I just dont understand it.Blizzard dont wanna them to be used in TvZ? In TvP I think its OK,because you cloak and can throw 2 EMPs,being full of energy and cloaked,regaining this energy,BUT...You must cloak just before you engage the P army and hope Observers die quick to not be spotted,but this never happens.Ghosts die almost instantly,even before engagements,and now Cloak will be USELESS.Nukes will be DEAD.I know this is only previous of BETA,but if they got this idea,and nobody says nothing about this continuos nerf of this unit,Terrans,will lose completely they unique usefull Caster.
Dagan159
Profile Joined July 2012
United States203 Posts
July 27 2012 20:52 GMT
#95
On July 28 2012 05:43 Xiphos wrote:
Show nested quote +
On July 28 2012 05:34 Dagan159 wrote:
On July 28 2012 05:30 Xiphos wrote:
On July 28 2012 05:25 Dagan159 wrote:
Wow avilo, from your idiotic rants on StoG, to this whine about something that is something I wouldnt even say is probable of making it into the game, I must say you really do take the cake for the whiney terrans. I play Terran, and yes the race has design flaws, but why dont you spend more time trying to work around them rather than complain over and over again. If the race is so broken how come Taeja just won MLG arena and Ryung made top 4 GSL? Stop trying to make things easier for yourself and start getting better by being better.


Stop deprecating the man's effort in improving the scene. He probably contributed a lot more to the community than you do.


I would be happy to hear what exaclty Avilo's contributions are.

At the moment to me avilo is the champion of the terran whine, which is detrimental to the community.


He is bringing attention to potential missteps by Blizzard while you are cruising with no such post of equal magnitude.

At the moment to me, you are shitting down on someone else's concern w/o bringing more to the discussion. I think you should see things from a bigger perspective.


Avilo has invited players to "shit on him."

Is this a topic that should be discussed? Yes, should we remember that this change is in PRE-BETA? Yes we should. Should we start a post that says "ANOTHER TERRAN NERF COMING", "DUSTIN BROWDER AND BLIZZ HATE TERRAN"
No, that is not thought provoking and is not up to TL standards, and Avilo is doing the community by bringing up a potentially important change to the game in the format of whine.
The ultimate weapon. nuff said.
TDH
Profile Joined October 2010
Finland25 Posts
July 27 2012 20:52 GMT
#96
I can agree on this change if infestors get borrow cooldown and dts cloak cooldown!
Everybody are Imba in there own way. Even bronse players like me :)
boomudead1
Profile Blog Joined June 2012
United States186 Posts
July 27 2012 20:52 GMT
#97
On July 28 2012 05:25 Dagan159 wrote:
Wow avilo, from your idiotic rants on StoG, to this whine about something that is something I wouldnt even say is probable of making it into the game, I must say you really do take the cake for the whiney terrans. I play Terran, and yes the race has design flaws, but why dont you spend more time trying to work around them rather than complain over and over again. If the race is so broken how come Taeja just won MLG arena and Ryung made top 4 GSL? Stop trying to make things easier for yourself and start getting better by being better.

people have the right to give feed backs and even blizzard said they wanted more feed backs from the community. you dont have anything nice to say then leave the guy alone. and do u really wanna bring tournament stats into this?
spbelky
Profile Blog Joined October 2010
United States623 Posts
July 27 2012 20:54 GMT
#98
Blizzard announces that they were going to remove the Carrier and there is an outcry to save the Carrier. In fact, there is a 1200 post thread on such topic.

Blizzard announces that they are effectively nerfing the Ghost, avilo makes one thread to bring attention to it, and gets a bunch of shit for "NOT EVEN BETA YET" "LOL AVILO TERRAN QQ THREAD" "ITS NOT A NERF YOU NOOB".

I'm sorry, but this is a nerf, and this thread is warranted. If you believe otherwise, I'm sorry but I can't find the logic in you posting in this thread.
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
July 27 2012 20:55 GMT
#99
He's not pointing out the balance, guys, as much as hes trying to alert Blizzard that they may have done unintentional damage. This isn't a rant on balance -_-
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Falling
Profile Blog Joined June 2009
Canada11371 Posts
Last Edited: 2012-07-27 20:57:47
July 27 2012 20:55 GMT
#100
On July 28 2012 05:43 Plansix wrote:
Show nested quote +
On July 28 2012 05:25 avilo wrote:
thanks for changing title, hopefully gets better discussion out of this thread -_-!

On July 28 2012 05:25 Plansix wrote:
It is totally unclear if this will be a buff or a nerf. With a flat energy cost and timer on cloak, it could allow for a more controlled use of EMP in conjunction with cloak. Currently if you cloak a ghost, you run the risk of “running over” and into critical EMP energy. The change could avoid this and allow terrans to know exactly what they are getting when they click the cloak button. If the length of time the Ghost is cloaked is sufficient, this could be a way to make ghosts more useful and controlled.

To be clear:

- We don’t know how much long cloak will last for the energy cost. The flat cost could be more efficient and use less energy for the amount of time cloaked.

- We don’t know what the cool down will be. If it is 10 in-game second, it shouldn’t have a huge effect on the game.

- A flat cost allows terrans to know exactly how much it costs to use cloak and EMP together, which eliminates surprises.


It gives less control to the user, which is bad. Every good player can manage their cloak energy properly, to the point that when you do send out ghosts to nuke you literally pick the ones that already have 100 energy pooled up. There is no risk of "running over" it's up to the player to manage their units. The proposed change is a bad change in the ways i've analyzed, and in the terms you are speaking of it's just a simple dumbing down of the game.


I don’t agree and I have always felt that cloak should be a flat cost with a timer, rather than an energy drain. It is easier to balance and ability with a flat amount of time, rather than a flexible one that can build up over time. They can make the ability more powerful, because it is limited by time and a cool down. Without a cool down, the ability has to be limited in other ways, which I think has hurt cloak and made it less effective for the terran. If the cloaking cost provided double the amount of time cloaked per energy spent, it would allow for more snipes and EMPs.

Once again, it could be a nerf, or a buff. But I am all for a change to cloak to make it more useful across the board, rather than just for nuke harass.

Cloak being more useful might have more to do with how they changed snipe (see qxc's thread on that.) But I think it's a rather elegant design to have cloak continually depleted by energy, but then also have emp and snipe vying for that same energy. There's a lot more choice involved in how soon to cloak your ghosts. Too soon and you'll waste your energy that you might need for snipe or emp. Too late and they're dead. But if it turns out it was premature, you can uncloak and run away. Or if you miscalculated, you can keep them cloaked for longer and find a better opportunity. It presents a greater range of opportunities and decisions for the player.

But this new change there is only a minor conflict over energy resource. The actual number doesn't matter so much. But then it's set in stone. You have x amount of seconds/ minutes and then that's that. How long you keep your ghosts cloaked is no longer conflicts with your other ghost abilities. There's nothing that you as a gamer can do decision wise or control wise to change it. All that matters is that split second decision to cloak at just the right time and then clock starts ticking.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
Prev 1 2 3 4 5 6 7 21 22 23 Next All
Please log in or register to reply.
Live Events Refresh
ChoboTeamLeague
01:00
S33 Finals FxB vs Chumpions
PiGStarcraft396
Discussion
Replay Cast
23:00
WardiTV Mondays #60
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft396
trigger 81
Nathanias 80
StarCraft: Brood War
NaDa 83
Sexy 48
yabsab 5
Dota 2
monkeys_forever310
NeuroSwarm62
League of Legends
JimRising 568
Cuddl3bear4
Super Smash Bros
hungrybox497
AZ_Axe181
Other Games
summit1g8641
C9.Mang0244
Maynarde154
Trikslyr44
ToD19
Organizations
Other Games
gamesdonequick929
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 78
• davetesta15
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki20
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2307
League of Legends
• Doublelift3118
• Scarra1432
Upcoming Events
WardiTV Korean Royale
9h 59m
BSL: GosuLeague
18h 59m
PiGosaur Cup
22h 59m
The PondCast
1d 7h
Replay Cast
1d 20h
RSL Revival
2 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
2 days
RSL Revival
3 days
WardiTV Korean Royale
3 days
RSL Revival
4 days
[ Show More ]
WardiTV Korean Royale
4 days
IPSL
4 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
5 days
Wardi Open
5 days
IPSL
5 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.