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Ghost Design Change Concern for HOTS - Page 22

Forum Index > SC2 General
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architecture
Profile Blog Joined May 2008
United States643 Posts
July 30 2012 23:55 GMT
#421
An important point is that ghosts might see even less usage in HOTS.

Mech units are far more resistant to storm, and they bring builtin AOE. Especially if you don't end up even upgrading bio, why would you be making the production/ghosts.
tpfkan
ImNightmare
Profile Joined May 2012
1575 Posts
July 31 2012 00:52 GMT
#422
On July 31 2012 08:55 architecture wrote:
An important point is that ghosts might see even less usage in HOTS.

Mech units are far more resistant to storm, and they bring builtin AOE. Especially if you don't end up even upgrading bio, why would you be making the production/ghosts.

For the new /cheer animation yo. You type /cheer and the ghost goes BOO and the opponent gets a heart attack. Free win, ezpz.
nakedsurfer
Profile Joined April 2011
Canada500 Posts
July 31 2012 01:26 GMT
#423
On July 31 2012 08:47 cactusjack914 wrote:
Show nested quote +
Nuke harassment lategame is really easy to pull off now
Considering the cost of ghost + cloak + nuke, it better not be too apm intensive if its gonna cost me that much gas to even make it a possiblity


I find it ironic that terrans usually complain that they don't have a good gas dump and all of the sudden you think it could be a possible waste of gas. Nukes are great late game harass and it's not that micro intensive. you can easily shift cue it and forget about the ghost for a bit. With the change You just won't be able to cloak the ghost in your base and have it run through the whole map as easily. Terrans will have to drop them or kill some creep/overlords and then send them.

Root4Root
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
July 31 2012 01:37 GMT
#424
It's not closed because everyone enjoy avilo's whine. After all, the guy said himself that he would be top 10western if he switched to zerg. (his stream)

I don't know if it's justified because there is a lot of variable that Avilo doesn't know. In the end, it's just a balance discussion without every factors. Pointless.

Enjoy yourself, I sure do.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Nerski
Profile Blog Joined November 2010
United States1095 Posts
July 31 2012 05:29 GMT
#425
As I'm sure it's already been said, HoTS is still in closed beta / alpha...it's not even a public beta yet. So I just don't see the point in everyone getting all worked up before the game is actually getting close to a release date. Now if there was some glaring issue with changes within 2 weeks of release or at release then I'd say it's time to voice concerns.

Until then all of the theory craft on why X,Y, or Z is going to 'break' something just seems unfounded.
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
ZenithM
Profile Joined February 2011
France15952 Posts
July 31 2012 05:30 GMT
#426
On July 31 2012 10:37 Erasme wrote:
It's not closed because everyone enjoy avilo's whine. After all, the guy said himself that he would be top 10western if he switched to zerg. (his stream)

I don't know if it's justified because there is a lot of variable that Avilo doesn't know. In the end, it's just a balance discussion without every factors. Pointless.

Enjoy yourself, I sure do.

Lol nice.
The guy isn't even top 10 foreign Terran, that's a pretty bold claim.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
August 04 2012 18:58 GMT
#427
On July 31 2012 14:30 ZenithM wrote:
Show nested quote +
On July 31 2012 10:37 Erasme wrote:
It's not closed because everyone enjoy avilo's whine. After all, the guy said himself that he would be top 10western if he switched to zerg. (his stream)

I don't know if it's justified because there is a lot of variable that Avilo doesn't know. In the end, it's just a balance discussion without every factors. Pointless.

Enjoy yourself, I sure do.

Lol nice.
The guy isn't even top 10 foreign Terran, that's a pretty bold claim.


He's saying that Zerg is easier and more OP. His Zerg isn't anything special though (offrace).
Cinim
Profile Joined April 2011
Denmark866 Posts
August 04 2012 19:20 GMT
#428
You cant call this a concern at all, frankly I'm sorry to tell you that the speculations of a single change is straight out stupid, you completely neglect every other change then, which all has a factor, the changes for both other races.
Hell, it's about time
Blade Fox
Profile Blog Joined August 2011
United States215 Posts
August 04 2012 19:35 GMT
#429
Seems balanced, have you seen how bad templars are avilo? They move slower than other casters, have no cloak have to research their 'EMP' and 'Fungal' equivalent and have no starting energy. Also lowest health of all casters.

Please make a video about how unfair that is?

Thanks.
Blame it on my A.D.D
Fyrewolf
Profile Joined January 2010
United States1533 Posts
August 04 2012 21:01 GMT
#430
I don't like the idea of this change and think it is bad design because it takes control away from the player, limits choice, and is unintuitive. It's better if the player can choose when to cloak and decloak, and as falling pointed out on pg 5, drastically changes energy management; if the ghost currently requires abilities to fight for the same pool of energy that forces the player to make choices on when and where to use them, but the change makes the choice less relevant. A 30 sec cloak with 60 sec cd is very unintuitive for new players to understand why they can't recloak, and makes cloak much much less useful. 30 sec is actually very little time to do much of anything(as those mentioning the banshee point out), a ghost can barely even scout ahead of an army before it has to run away to "recharge" its cloak for 30 sec. The only reason to cloak for so short a time would be to nuke once which would almost certainly be a suicide mission for the ghost since it doesn't have time to reatreat unless there is a vulnerable medivac nearby, or a protecting army that would make cloaking less relevant. I really don't get why the ghost should be prevented from recloaking after a decloak; what's the point of a special ops spy that can't even hide for longer than it takes to whistle a tune?

The amount of ad hominem in this thread is just sad. A Shakespearean character once said (in Antigone I believe) "If I am young and right, what does my age matter?" Ad hominems just make the poster look like an unlistening intolerant douche and contribute absolutely nothing to the discussion.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
PatouPower
Profile Joined September 2010
Canada1119 Posts
August 04 2012 21:18 GMT
#431
Why is this a thing to talk about a completely different game that isn't even in beta yet? Yes, the ghost is being changed, but everything will be changed too. If you told BW players 3/4 years ago that the siege tank in SC2 would do a lot less damage, or even the psy storm would do a lot less damage, everyone would have been like "it can't be, this would be so underpowered", but it's still what made the game balanced.

HotS will almost be a completely different games. Of course basic mechanics will stick so it's not as big of a jump as BW > SC2, but there will be a lot of new units and mechanics for each race. Even if, at the moment, you don't see the reason for "nerfing" (it's not even really a nerf since it's gonna be better in some situations) the ghost, it doesn't mean there is none. When people get to play the game in the beta, we will see what's right and what's not so that Blizzard can fix the problems.

Hell, that the purpose of a fucking beta. Why the hell we do have threads talking about the balance of a beta that isn't out yet blows my mind.
snakeeyez
Profile Joined May 2011
United States1231 Posts
Last Edited: 2012-08-04 21:25:39
August 04 2012 21:24 GMT
#432
I really dont get why Blizzard messes with things that are time tested and were never a problem. What was wrong exactly with how nukes worked before? They seemed to be balanced during the years of pro play we saw in this game so why change anything. Its kind of like them breaking diablo 3 by changing too many things from the original games if its not broke dont try fixing it your not going to do a better job
1ManArmy
Profile Joined June 2011
Netherlands895 Posts
August 04 2012 21:37 GMT
#433
When you look at the state sc2 is in now, and how it was when sc2 came out.. you see so many differences. Flux Vanes, Khaydarian Amulet, 1 supply roaches.. name it and it changed.

Just play the game when it comes out, and then the big imbalances will be spotted and adjusted, just like it happened with sc2 . Adjusting the cloak system of the ghosts sounds not too difficult to buff/nerf if it is necessary.
Wouldst thou receive my all-in, cousin? - Choya
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
August 04 2012 22:31 GMT
#434
On August 05 2012 06:18 PatouPower wrote:
Why is this a thing to talk about a completely different game that isn't even in beta yet? Yes, the ghost is being changed, but everything will be changed too. If you told BW players 3/4 years ago that the siege tank in SC2 would do a lot less damage, or even the psy storm would do a lot less damage, everyone would have been like "it can't be, this would be so underpowered", but it's still what made the game balanced.

HotS will almost be a completely different games. Of course basic mechanics will stick so it's not as big of a jump as BW > SC2, but there will be a lot of new units and mechanics for each race. Even if, at the moment, you don't see the reason for "nerfing" (it's not even really a nerf since it's gonna be better in some situations) the ghost, it doesn't mean there is none. When people get to play the game in the beta, we will see what's right and what's not so that Blizzard can fix the problems.

Hell, that the purpose of a fucking beta. Why the hell we do have threads talking about the balance of a beta that isn't out yet blows my mind.


lol those were the worst two examples you could have used... psi storm and siege tanks? Everyone would have believed it lol.
darkachu
Profile Joined August 2012
15 Posts
August 04 2012 22:37 GMT
#435
avilo,

you are fucking pathetic...

User was banned for this post.
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2012-08-05 00:10:10
August 05 2012 00:01 GMT
#436
On August 05 2012 04:20 Cinim wrote:
You cant call this a concern at all, frankly I'm sorry to tell you that the speculations of a single change is straight out stupid, you completely neglect every other change then, which all has a factor, the changes for both other races.

How exactly is a change which clearly removes (or at least limits it severely by requiring a ton more attention) the ability to use a tactic connected with any other unit or unit change in HotS? Thus you CAN and HAVE TO actually look at it individually and it is a valid fully fledged concern. The change even nerfs the utility of Ghosts as part of a bio army due to the cooldown of cloak. So to screw the Terran you simply fake an engagement and then withdraw after the Ghosts use cloak; wait 30 seconds and then go for a real engage and no Ghosts will have cloak and you can focus them down easily.

On August 05 2012 06:37 1ManArmy wrote:
Just play the game when it comes out, and then the big imbalances will be spotted and adjusted, just like it happened with sc2 . Adjusting the cloak system of the ghosts sounds not too difficult to buff/nerf if it is necessary.

Having cloak cost no energy and giving it a cooldown instead is a bad idea IMO because with an energy drain cloak you have to CHOOSE between using snipe/EMP and cloaking and you have to actually save up that energy. Having too much energy due to the cooldown change also adds more power to Feedback, which is too cheap as an instant killer spell already. So the disadvantages clearly outweigh the advantages IMO.

"Just play the game when it comes out" is not really necessary to figure out how this change will affect gameplay and this statement - repeated in other words by lots of people in this thread - is something between lazy and stupid IMO, because the change really removes choices from players and make a unit clearly worse. Being able to use a key ability only once every 90 seconds (30 seconds duration + 60 seconds cooldown) makes that ability kinda sucky.
If you cant say what you're meaning, you can never mean what you're saying.
DeVx
Profile Joined September 2011
United States98 Posts
August 05 2012 00:10 GMT
#437
Just a general rule of thumb; nothing is final until it's released, therefor posting about nerfs about a game that is still in the making does not make any sense.
Quotidian
Profile Joined August 2010
Norway1937 Posts
August 05 2012 00:21 GMT
#438
I really don't see how anyone can argue with Avilo's point here. This is very clearly going to limit lategame mass nuke harass play, so much so that if you're going to nuke you better be ready to lose your ghost as well - because cloak is going to run out as your ghost calls down the nuke. It's not a simple matter of just spending more apm. The shorter cloak duration and the subsequent cooldown is extremely limiting for this type of play.

Now, this would be ok if Blizzard were saying that they wanted to curb nuke harass play - but they're not. And as far as I can tell, mass nuke play isn't extremely problematic, and it certainly isn't common at the moment. This is intended as a buff to ghosts, not a nerf. So all of you people automatically hating on Avilo clearly don't understand the issue at all, and you're being extremely petty about not separating the person from the topic.


On July 29 2012 05:30 Liquid`NonY wrote:
The language Browder uses clearly portrays awareness of the strategic disadvantage of this change. It's impossible to inform Blizzard of what they already know.


how about you quote where it highlights the disadvantages, because all I've seen is how this is intended to help players better manage their energy

It's reasonable to assume that Blizzard believes it is necessary. It is extremely unreasonable to assume that Blizzard knowingly nerfed the ghost without overall balance in mind.

If I were a Blizzard developer, I'd either be insulted by how stupid you think I am or simply laugh off how ridiculous you are. Either way this is an embarrassing installment for SC2's community.


It's not unreasonable at all. They've demonstrated their "stupidity" several times before. You know what the reasoning for the Thor energy revert was? Mass Thor obscures other units.. what? And mass Broodlord or mass Carrier don't? Not only that, but the only match up where they fixed the "issue" was in tvp - in tvz or tvt, mass Thor obscuring other units is apparently ok.

They have also admitted to not foreseeing issues with for example warpgate rushes and so on. Their design and balance process seems to be extremely "patchy" for lack of a better word. They do these small changes, where they sort of hope that they fix some issues, but they clearly don't know or don't have a larger goal in mind. For example the early issues with reapers and how it relates to the recent queen change. If they were always going to end up with a very powerful, defensive queen, why didn't they just go this route from the get-go? It's because they have no idea what they're going to do next, and they're just throwing things at the game and seeing what sticks.

They aren't these all-knowing, forward-looking elite gamedevs you seem to think they are. They are pretty much the most generic, semi-talented group of devs in the business. They have a ton of developers that have basically grandfathered their way into Blizzard from joining in the early 90s. Guys like Metzen or Samwise, for example, would never get hired if they were just entering the business today.
Pazuzu
Profile Joined July 2011
United States632 Posts
August 05 2012 00:34 GMT
#439
the game isnt in beta yet...its not worth complaining about something thats this far down the line; no one knows what its gonna end up like. Personally i like how the new units/abilities are ridiculously strong for all races...if everythings overpowered then nothings overpowered :D
"It is because intuition is sometimes right, that we don't know what to do with it"
Quotidian
Profile Joined August 2010
Norway1937 Posts
September 07 2012 10:11 GMT
#440
I read somewhere that Ghosts have a permacloak upgrade in the beta.. is this true or just some hearsay bullshit? Seems crazy if that's the case
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