Really suprised people hate Condemned Ridge so much. Its like people are hating on it just cuz its the only new blizzard map or something.
[D] Maps that need to go? Replacements? - Page 5
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CrtBalorda
Slovenia704 Posts
Really suprised people hate Condemned Ridge so much. Its like people are hating on it just cuz its the only new blizzard map or something. | ||
griMetone
Denmark57 Posts
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CaptainCharisma
New Zealand808 Posts
On July 19 2012 18:36 Plexa wrote: My argument is that Cloud Kingdom actually isn't that imbalanced PvT and that you shouldn't read too much into what Blizzard say about ladder statistics because you have no idea where they've come from and how they've been adjusted. Despite the fact that Jarree is talking about ladder, not pro players, your argument is still bad. Blizzard has access to all the results ever possible and has an interest in promoting the idea that the game is well balanced. I think a quote from David Kim that Cloud Kingdom is 70% for PvT is extremely important. The only factor to consider is a lot of time has passed since that quote and the results may now be different. | ||
_Nova_
United States167 Posts
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SnuggleZhenya
596 Posts
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Bagi
Germany6799 Posts
On July 19 2012 20:18 _Nova_ wrote: I'd say remove TDA, and Shakuras. Replace with Atlantis Spaceship, and either Sanshorn Mists, or Whirlwind. Atlantis spaceship and whirlwind are both terrible imbalanced maps. Not sure about Sanshorn Mists, there hasn't been as many games on it. The problem with the map pool is that there are really no great new GSL maps to pick from. Might as well stick with the old maps for now. | ||
Imzoo
132 Posts
Condemned Ridge Very bad design, Big map and it's very hard to take Zelnaga. Tal'Darim Altar Very hard map for terran and protoss(pvz muta). Antiga Shipyard Very hard to B4 for terran(Creep, timing T3) and impossible to B5 if you have not a HUGE avantage. | ||
Shadow_Dog
Canada427 Posts
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DarQraven
Netherlands553 Posts
Antiga I'm not to keen on in PvT for two reasons (fortified position in mid with turret = no vision of T army whatsoever before you are committed to attacking, and the weird main ramp design that makes you super vulnerable to drops and split attacks), but I guess it's decent enough in the other matchups. | ||
Haustka
United States221 Posts
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Kpaxlol
813 Posts
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Dingodile
4135 Posts
Every map except daybreak has to go at tournaments, actually for months. I still give daybreak for around 2 months. Every should go at ladder, I need 10 very new maps. | ||
phodacbiet
United States1740 Posts
On July 19 2012 20:34 Imzoo wrote: Tal'Darim Altar Very hard map for terran and protoss(pvz muta). Antiga Shipyard Very hard to B4 for terran(Creep, timing T3) and impossible to B5 if you have not a HUGE avantage.Last edit: Once upon a time 2 base mutas was good vs toss... I can muta on any map i want now, the difference is, with other maps i can take a third ^^. The thing about antiga is also very wrong. Terran with tanks seiged up in the middle of the map can control the middle and do harasses with drop ships while slowly encroaching the zerg. Do you even know what you are talking about lol. | ||
Kpaxlol
813 Posts
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ArcticRaven
France1406 Posts
On July 19 2012 20:14 CaptainCharisma wrote: Despite the fact that Jarree is talking about ladder, not pro players, your argument is still bad. Blizzard has access to all the results ever possible and has an interest in promoting the idea that the game is well balanced. I think a quote from David Kim that Cloud Kingdom is 70% for PvT is extremely important. The only factor to consider is a lot of time has passed since that quote and the results may now be different. Well, we have access to two stats. One is straightforward. The other is calculated through a complex formula (Blizz said themselves they adjusted ladder balance rates in a pretty complex way). They give very different results. I'll take the transparent one over the complicated one any day. Well anyway, the rest of your comments just show you don't know what you're talking about. The center base on Daybreak as a third is impossible to hold. Do you expect to be taken seriously when you think TDA or Shakuras are fine and should stay ? | ||
Markwerf
Netherlands3728 Posts
TDA sucks because of no ramp and the silly rocks at the third. Awful map. Shakuras is ok but leads to split maps too often and third is slightly too hard to take. Condemned ridge i just don't like. For the rest maps are fine. Daybreak could use a few tweaks to some space behind mineral lines though as cannon rushing is too easy there, PvP cannon rush is very hard to stop for example if you are just 1 second late. Because it;s so strong you can do silly things like faking a cannon rush and that kind of stuff on it as well. | ||
roym899
Germany426 Posts
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ArcticRaven
France1406 Posts
On July 19 2012 21:22 roym899 wrote: They should make Antiga and Entombed Cross Only imho. They should remove both. Antiga is just plain boring with features that make comebacks impossible (center gold with highground) and the 4th base unholdable ; and Entombed is universally hated by zergs (The least favorite map of DRG, Stephano, and every other zerg pro). | ||
Champloo
Germany1850 Posts
TDA, Condemned Ridge and Shakuras need to be replaced. But the problem is that there are no good new maps used by tournaments at the moment, so we have to hope for Blizzard to make a new good map and I don't have much hope for that. Anyone knows if we will ever get a fixed version of Metropolis on ladder? | ||
Butterednuts
United States859 Posts
Tal'Darim - Oldest map on the ladder. Very stale map. Shakuras - Another old map. Also, I hate terran tank play on that ridge next to your main Antiga Shipyard - Honestly just bored of this map | ||
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