• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:08
CET 05:08
KST 13:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League75Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? REPORT: StarCraft 2: Remastered In Development Team Liquid Map Contest #22: Results and Winners No more SC2 streamers on team liquid? Evil Geniuses - shutting down
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
Oceanic Brood War - Join and chat! Bot on ladder BW General Discussion Recent recommended BW games Sagi.gg Launcher Released
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League [ASL22] Grand Finals [BSL23] RO24 Group C
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6761 users

[D] Maps that need to go? Replacements? - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 Next All
KimJongChill
Profile Joined January 2011
United States6429 Posts
July 24 2012 18:29 GMT
#221
TDA, Antiga, Shakuras are pretty old and kind of bad. Condemned just sucks, and entombed is really annoying to play on zvp, but good for zvt, but horizontal spawns are awful so that should go as well. Five maps probably won't be taken out though...
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Forikorder
Profile Joined August 2011
Canada8840 Posts
July 24 2012 18:35 GMT
#222
On July 25 2012 03:26 ZenithM wrote:
Show nested quote +
On July 25 2012 03:16 Forikorder wrote:
On July 25 2012 03:14 Toastie.NL wrote:
Less free thirds, smaller maps, more interesting mids (chokes/open), less rocks.

free thirds make the game interesting (by free third i mean not insta die to any aggression)

I agree, but the map shouldn't encourage you to take the third either. No rocks, but at least the path to defend the third must be quite long (no common choke for natural and third for example).
I like rocks to block the path between natural and third, like on Entombed, Ohana and Metropolis.

In general, I think taking a quick third should be a response to what you've scouted (fast Z third against FFE or 14 CC), or at least a big risk if you do it blindly. It's the case in general, so I think it's good.
But the day Z can take his third without worrying at all about gateway expands and 2 rax is the day we will have to stop and look at it more closely because it'll become boring... I say Zerg but of course it's applicable to the other 2 races as well. It's just that Zergs are more content with having a "free third" than the other races.

Edit: Overall I think TDA and Shakuras should be taken out.
Rest I'm fine with, even if I hate Cloud fucking Kingdom :D

funny you say that since Terran can blindly go fast 3 cc agaisnt Zerg and never have to worry and can often get there third up before the Zerg

Zerg dont take 3 base without scouting or preparing to defend it
PauseBreak
Profile Blog Joined April 2011
United States270 Posts
Last Edited: 2012-07-24 18:48:22
July 24 2012 18:44 GMT
#223
On July 25 2012 03:35 Forikorder wrote:
Show nested quote +
On July 25 2012 03:26 ZenithM wrote:
On July 25 2012 03:16 Forikorder wrote:
On July 25 2012 03:14 Toastie.NL wrote:
Less free thirds, smaller maps, more interesting mids (chokes/open), less rocks.

free thirds make the game interesting (by free third i mean not insta die to any aggression)

I agree, but the map shouldn't encourage you to take the third either. No rocks, but at least the path to defend the third must be quite long (no common choke for natural and third for example).
I like rocks to block the path between natural and third, like on Entombed, Ohana and Metropolis.

In general, I think taking a quick third should be a response to what you've scouted (fast Z third against FFE or 14 CC), or at least a big risk if you do it blindly. It's the case in general, so I think it's good.
But the day Z can take his third without worrying at all about gateway expands and 2 rax is the day we will have to stop and look at it more closely because it'll become boring... I say Zerg but of course it's applicable to the other 2 races as well. It's just that Zergs are more content with having a "free third" than the other races.

Edit: Overall I think TDA and Shakuras should be taken out.
Rest I'm fine with, even if I hate Cloud fucking Kingdom :D

funny you say that since Terran can blindly go fast 3 cc agaisnt Zerg and never have to worry and can often get there third up before the Zerg

Zerg dont take 3 base without scouting or preparing to defend it


False.

That is absolutely false.

With the great "new" 6 Queen opener. Zerg can easily take a third, and drone up for 8 mins without any serious harassment. And by 10 mins, when in the very least a small push or aggressive stance can be taken against Zerg, they can pop out enough Slings to crush or deter any engagements. Not to mention placing 1 or 2 spines will mitagate some serious damage.
Forikorder
Profile Joined August 2011
Canada8840 Posts
July 24 2012 18:56 GMT
#224
On July 25 2012 03:44 PauseBreak wrote:
Show nested quote +
On July 25 2012 03:35 Forikorder wrote:
On July 25 2012 03:26 ZenithM wrote:
On July 25 2012 03:16 Forikorder wrote:
On July 25 2012 03:14 Toastie.NL wrote:
Less free thirds, smaller maps, more interesting mids (chokes/open), less rocks.

free thirds make the game interesting (by free third i mean not insta die to any aggression)

I agree, but the map shouldn't encourage you to take the third either. No rocks, but at least the path to defend the third must be quite long (no common choke for natural and third for example).
I like rocks to block the path between natural and third, like on Entombed, Ohana and Metropolis.

In general, I think taking a quick third should be a response to what you've scouted (fast Z third against FFE or 14 CC), or at least a big risk if you do it blindly. It's the case in general, so I think it's good.
But the day Z can take his third without worrying at all about gateway expands and 2 rax is the day we will have to stop and look at it more closely because it'll become boring... I say Zerg but of course it's applicable to the other 2 races as well. It's just that Zergs are more content with having a "free third" than the other races.

Edit: Overall I think TDA and Shakuras should be taken out.
Rest I'm fine with, even if I hate Cloud fucking Kingdom :D

funny you say that since Terran can blindly go fast 3 cc agaisnt Zerg and never have to worry and can often get there third up before the Zerg

Zerg dont take 3 base without scouting or preparing to defend it


False.

That is absolutely false.

With the great "new" 6 Queen opener. Zerg can easily take a third, and drone up for 8 mins without any serious harassment. And by 10 mins, when in the very least a small push or aggressive stance can be taken against Zerg, they can pop out enough Slings to crush or deter any engagements. Not to mention placing 1 or 2 spines will mitagate some serious damage.

so Zerg ahve found a very defensive opening where they sacrifice economy and tech in order to defend there third?

i dont get why your wining, they concentrate completely in defensive in order to get a fast three base, thats not blind thats jsut preparing for everything terran could jsut respond by playing even more greedy
ZenithM
Profile Joined February 2011
France15952 Posts
July 24 2012 19:01 GMT
#225
On July 25 2012 03:35 Forikorder wrote:
Show nested quote +
On July 25 2012 03:26 ZenithM wrote:
On July 25 2012 03:16 Forikorder wrote:
On July 25 2012 03:14 Toastie.NL wrote:
Less free thirds, smaller maps, more interesting mids (chokes/open), less rocks.

free thirds make the game interesting (by free third i mean not insta die to any aggression)

I agree, but the map shouldn't encourage you to take the third either. No rocks, but at least the path to defend the third must be quite long (no common choke for natural and third for example).
I like rocks to block the path between natural and third, like on Entombed, Ohana and Metropolis.

In general, I think taking a quick third should be a response to what you've scouted (fast Z third against FFE or 14 CC), or at least a big risk if you do it blindly. It's the case in general, so I think it's good.
But the day Z can take his third without worrying at all about gateway expands and 2 rax is the day we will have to stop and look at it more closely because it'll become boring... I say Zerg but of course it's applicable to the other 2 races as well. It's just that Zergs are more content with having a "free third" than the other races.

Edit: Overall I think TDA and Shakuras should be taken out.
Rest I'm fine with, even if I hate Cloud fucking Kingdom :D

funny you say that since Terran can blindly go fast 3 cc agaisnt Zerg and never have to worry and can often get there third up before the Zerg

Zerg dont take 3 base without scouting or preparing to defend it

Do you watch much Starcraft at all these days? Zergs have more trouble taking their 3rd than Terran? Really?

By the way, you seem to have misunderstood what I said, when I say "no free third", I don't mean fucking rocks on it, I just want a third to be a risky move if it's blindly made, or a very good possibility if you see it fit (scouting non aggro builds). I just don't see how you could disagree with that...
kranten
Profile Joined January 2012
Netherlands236 Posts
July 24 2012 19:03 GMT
#226
I'd love to see blizzard try some more community maps, maybe add them to the existing map pool and give another veto.
TommyP
Profile Joined December 2011
United States6231 Posts
July 24 2012 19:11 GMT
#227
Condemned Ridge is poopoo. does anyone like Tal'Darim? And Entombed is just terrible. Antiga is ok, im wouldnt mind it being replaced, dont care if it stays. I am undecided on Ohana. Daybreak is a great map.
#TheOneTrueDong
Kluey
Profile Joined April 2011
Canada1197 Posts
July 24 2012 19:16 GMT
#228
On July 19 2012 14:52 Gfire wrote:
Tal'Darim, Shakuras and Antiga are all quite bad and very old. They should be the next ones to go, imo.


Yeah, I agree. The third on Antiga is really bad imo.
Forikorder
Profile Joined August 2011
Canada8840 Posts
July 24 2012 19:17 GMT
#229
On July 25 2012 04:01 ZenithM wrote:
Show nested quote +
On July 25 2012 03:35 Forikorder wrote:
On July 25 2012 03:26 ZenithM wrote:
On July 25 2012 03:16 Forikorder wrote:
On July 25 2012 03:14 Toastie.NL wrote:
Less free thirds, smaller maps, more interesting mids (chokes/open), less rocks.

free thirds make the game interesting (by free third i mean not insta die to any aggression)

I agree, but the map shouldn't encourage you to take the third either. No rocks, but at least the path to defend the third must be quite long (no common choke for natural and third for example).
I like rocks to block the path between natural and third, like on Entombed, Ohana and Metropolis.

In general, I think taking a quick third should be a response to what you've scouted (fast Z third against FFE or 14 CC), or at least a big risk if you do it blindly. It's the case in general, so I think it's good.
But the day Z can take his third without worrying at all about gateway expands and 2 rax is the day we will have to stop and look at it more closely because it'll become boring... I say Zerg but of course it's applicable to the other 2 races as well. It's just that Zergs are more content with having a "free third" than the other races.

Edit: Overall I think TDA and Shakuras should be taken out.
Rest I'm fine with, even if I hate Cloud fucking Kingdom :D

funny you say that since Terran can blindly go fast 3 cc agaisnt Zerg and never have to worry and can often get there third up before the Zerg

Zerg dont take 3 base without scouting or preparing to defend it

Do you watch much Starcraft at all these days? Zergs have more trouble taking their 3rd than Terran? Really?

By the way, you seem to have misunderstood what I said, when I say "no free third", I don't mean fucking rocks on it, I just want a third to be a risky move if it's blindly made, or a very good possibility if you see it fit (scouting non aggro builds). I just don't see how you could disagree with that...


then toss only do 2 base all-ins every game in PvZ and thats no fun
Pinna
Profile Joined April 2011
Finland152 Posts
July 24 2012 19:27 GMT
#230
On July 25 2012 04:17 Forikorder wrote:
Show nested quote +
On July 25 2012 04:01 ZenithM wrote:
On July 25 2012 03:35 Forikorder wrote:
On July 25 2012 03:26 ZenithM wrote:
On July 25 2012 03:16 Forikorder wrote:
On July 25 2012 03:14 Toastie.NL wrote:
Less free thirds, smaller maps, more interesting mids (chokes/open), less rocks.

free thirds make the game interesting (by free third i mean not insta die to any aggression)

I agree, but the map shouldn't encourage you to take the third either. No rocks, but at least the path to defend the third must be quite long (no common choke for natural and third for example).
I like rocks to block the path between natural and third, like on Entombed, Ohana and Metropolis.

In general, I think taking a quick third should be a response to what you've scouted (fast Z third against FFE or 14 CC), or at least a big risk if you do it blindly. It's the case in general, so I think it's good.
But the day Z can take his third without worrying at all about gateway expands and 2 rax is the day we will have to stop and look at it more closely because it'll become boring... I say Zerg but of course it's applicable to the other 2 races as well. It's just that Zergs are more content with having a "free third" than the other races.

Edit: Overall I think TDA and Shakuras should be taken out.
Rest I'm fine with, even if I hate Cloud fucking Kingdom :D

funny you say that since Terran can blindly go fast 3 cc agaisnt Zerg and never have to worry and can often get there third up before the Zerg

Zerg dont take 3 base without scouting or preparing to defend it

Do you watch much Starcraft at all these days? Zergs have more trouble taking their 3rd than Terran? Really?

By the way, you seem to have misunderstood what I said, when I say "no free third", I don't mean fucking rocks on it, I just want a third to be a risky move if it's blindly made, or a very good possibility if you see it fit (scouting non aggro builds). I just don't see how you could disagree with that...


then toss only do 2 base all-ins every game in PvZ and thats no fun

Like they don't already. Oh wait!
School..
lessQQmorePEWPEW
Profile Joined November 2011
Jamaica921 Posts
July 24 2012 19:36 GMT
#231
TDA condemned and entombed need to go. terrible maps.
Why drink and drive when you can smoke and fly - Bob Marley
Lord_J
Profile Joined April 2011
Kenya1085 Posts
Last Edited: 2012-07-24 19:36:45
July 24 2012 19:36 GMT
#232
Antiga MUST go!
No relation to Monsieur J.
ZenithM
Profile Joined February 2011
France15952 Posts
July 24 2012 19:37 GMT
#233
On July 25 2012 04:17 Forikorder wrote:
Show nested quote +
On July 25 2012 04:01 ZenithM wrote:
On July 25 2012 03:35 Forikorder wrote:
On July 25 2012 03:26 ZenithM wrote:
On July 25 2012 03:16 Forikorder wrote:
On July 25 2012 03:14 Toastie.NL wrote:
Less free thirds, smaller maps, more interesting mids (chokes/open), less rocks.

free thirds make the game interesting (by free third i mean not insta die to any aggression)

I agree, but the map shouldn't encourage you to take the third either. No rocks, but at least the path to defend the third must be quite long (no common choke for natural and third for example).
I like rocks to block the path between natural and third, like on Entombed, Ohana and Metropolis.

In general, I think taking a quick third should be a response to what you've scouted (fast Z third against FFE or 14 CC), or at least a big risk if you do it blindly. It's the case in general, so I think it's good.
But the day Z can take his third without worrying at all about gateway expands and 2 rax is the day we will have to stop and look at it more closely because it'll become boring... I say Zerg but of course it's applicable to the other 2 races as well. It's just that Zergs are more content with having a "free third" than the other races.

Edit: Overall I think TDA and Shakuras should be taken out.
Rest I'm fine with, even if I hate Cloud fucking Kingdom :D

funny you say that since Terran can blindly go fast 3 cc agaisnt Zerg and never have to worry and can often get there third up before the Zerg

Zerg dont take 3 base without scouting or preparing to defend it

Do you watch much Starcraft at all these days? Zergs have more trouble taking their 3rd than Terran? Really?

By the way, you seem to have misunderstood what I said, when I say "no free third", I don't mean fucking rocks on it, I just want a third to be a risky move if it's blindly made, or a very good possibility if you see it fit (scouting non aggro builds). I just don't see how you could disagree with that...


then toss only do 2 base all-ins every game in PvZ and thats no fun

I think a fast third is a very good response to nexus first or FFE in ZvP. That's not a "free third", it's an "intelligent third". Don't tell me you see much gate expands or even 1 base aggression in your ladder games or even at high level, so yeah 3 hatch in ZvP is fine where it is, nothing to say about that.

Maybe you forgot what the fast 3 hatchs are in ZvP. Originally it's not a "blind solid macro ZvP build", even if most zerg go for it without scouting nowadays. It's a response to FFE, which itself is a defensive measure to face ling roach timings while establishing a good 2 base economy.
If Protoss suddenly started to skip the forge, you wouldn't be able to hold the third with a 7:30 roach warren... that's how the metagame works. And if you scout the lack of forge, you could very well kill him with an earlier roach warren because he doesn't have a wall with cannons.
So I don't see the problem with 3 hatch openings in ZvP. It's metagamy, but at least it has a foundation, it's not like Zerg is designed to be able to take a fast third in any situation.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 24 2012 19:38 GMT
#234
I haven't played TDA in like 2 or 3 seasons. It must go NAO D:
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Forikorder
Profile Joined August 2011
Canada8840 Posts
July 24 2012 19:39 GMT
#235
On July 25 2012 04:37 ZenithM wrote:
Show nested quote +
On July 25 2012 04:17 Forikorder wrote:
On July 25 2012 04:01 ZenithM wrote:
On July 25 2012 03:35 Forikorder wrote:
On July 25 2012 03:26 ZenithM wrote:
On July 25 2012 03:16 Forikorder wrote:
On July 25 2012 03:14 Toastie.NL wrote:
Less free thirds, smaller maps, more interesting mids (chokes/open), less rocks.

free thirds make the game interesting (by free third i mean not insta die to any aggression)

I agree, but the map shouldn't encourage you to take the third either. No rocks, but at least the path to defend the third must be quite long (no common choke for natural and third for example).
I like rocks to block the path between natural and third, like on Entombed, Ohana and Metropolis.

In general, I think taking a quick third should be a response to what you've scouted (fast Z third against FFE or 14 CC), or at least a big risk if you do it blindly. It's the case in general, so I think it's good.
But the day Z can take his third without worrying at all about gateway expands and 2 rax is the day we will have to stop and look at it more closely because it'll become boring... I say Zerg but of course it's applicable to the other 2 races as well. It's just that Zergs are more content with having a "free third" than the other races.

Edit: Overall I think TDA and Shakuras should be taken out.
Rest I'm fine with, even if I hate Cloud fucking Kingdom :D

funny you say that since Terran can blindly go fast 3 cc agaisnt Zerg and never have to worry and can often get there third up before the Zerg

Zerg dont take 3 base without scouting or preparing to defend it

Do you watch much Starcraft at all these days? Zergs have more trouble taking their 3rd than Terran? Really?

By the way, you seem to have misunderstood what I said, when I say "no free third", I don't mean fucking rocks on it, I just want a third to be a risky move if it's blindly made, or a very good possibility if you see it fit (scouting non aggro builds). I just don't see how you could disagree with that...


then toss only do 2 base all-ins every game in PvZ and thats no fun

I think a fast third is a very good response to nexus first or FFE in ZvP. That's not a "free third", it's an "intelligent third". Don't tell me you see much gate expands or even 1 base aggression in your ladder games or even at high level, so yeah 3 hatch in ZvP is fine where it is, nothing to say about that.

Maybe you forgot what the fast 3 hatchs are in ZvP. Originally it's not a "blind solid macro ZvP build", even if most zerg go for it without scouting nowadays. It's a response to FFE, which itself is a defensive measure to face ling roach timings while establishing a good 2 base economy.
If Protoss suddenly started to skip the forge, you wouldn't be able to hold the third with a 7:30 roach warren... that's how the metagame works. And if you scout the lack of forge, you could very well kill him with an earlier roach warren because he doesn't have a wall with cannons.
So I don't see the problem with 3 hatch openings in ZvP. It's metagamy, but at least it has a foundation, it's not like Zerg is designed to be able to take a fast third in any situation.

think you quoted the wrong guy...
Haarp
Profile Joined December 2010
United States38 Posts
July 24 2012 19:39 GMT
#236
On July 25 2012 04:38 IronManSC wrote:
I haven't played TDA in like 2 or 3 seasons. It must go NAO D:


I'm the same way. I always have it vetoed :D
The party is now, not there.
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2012-07-24 19:43:35
July 24 2012 19:43 GMT
#237
On July 25 2012 04:39 Forikorder wrote:
Show nested quote +
On July 25 2012 04:37 ZenithM wrote:
On July 25 2012 04:17 Forikorder wrote:
On July 25 2012 04:01 ZenithM wrote:
On July 25 2012 03:35 Forikorder wrote:
On July 25 2012 03:26 ZenithM wrote:
On July 25 2012 03:16 Forikorder wrote:
On July 25 2012 03:14 Toastie.NL wrote:
Less free thirds, smaller maps, more interesting mids (chokes/open), less rocks.

free thirds make the game interesting (by free third i mean not insta die to any aggression)

I agree, but the map shouldn't encourage you to take the third either. No rocks, but at least the path to defend the third must be quite long (no common choke for natural and third for example).
I like rocks to block the path between natural and third, like on Entombed, Ohana and Metropolis.

In general, I think taking a quick third should be a response to what you've scouted (fast Z third against FFE or 14 CC), or at least a big risk if you do it blindly. It's the case in general, so I think it's good.
But the day Z can take his third without worrying at all about gateway expands and 2 rax is the day we will have to stop and look at it more closely because it'll become boring... I say Zerg but of course it's applicable to the other 2 races as well. It's just that Zergs are more content with having a "free third" than the other races.

Edit: Overall I think TDA and Shakuras should be taken out.
Rest I'm fine with, even if I hate Cloud fucking Kingdom :D

funny you say that since Terran can blindly go fast 3 cc agaisnt Zerg and never have to worry and can often get there third up before the Zerg

Zerg dont take 3 base without scouting or preparing to defend it

Do you watch much Starcraft at all these days? Zergs have more trouble taking their 3rd than Terran? Really?

By the way, you seem to have misunderstood what I said, when I say "no free third", I don't mean fucking rocks on it, I just want a third to be a risky move if it's blindly made, or a very good possibility if you see it fit (scouting non aggro builds). I just don't see how you could disagree with that...


then toss only do 2 base all-ins every game in PvZ and thats no fun

I think a fast third is a very good response to nexus first or FFE in ZvP. That's not a "free third", it's an "intelligent third". Don't tell me you see much gate expands or even 1 base aggression in your ladder games or even at high level, so yeah 3 hatch in ZvP is fine where it is, nothing to say about that.

Maybe you forgot what the fast 3 hatchs are in ZvP. Originally it's not a "blind solid macro ZvP build", even if most zerg go for it without scouting nowadays. It's a response to FFE, which itself is a defensive measure to face ling roach timings while establishing a good 2 base economy.
If Protoss suddenly started to skip the forge, you wouldn't be able to hold the third with a 7:30 roach warren... that's how the metagame works. And if you scout the lack of forge, you could very well kill him with an earlier roach warren because he doesn't have a wall with cannons.
So I don't see the problem with 3 hatch openings in ZvP. It's metagamy, but at least it has a foundation, it's not like Zerg is designed to be able to take a fast third in any situation.

think you quoted the wrong guy...

Do you see anyone else in this conversation? Are we really playing to "dismiss the guy's comment with a random one liner" now?
Well I guess the discussion is over then.
ItsTheFark
Profile Joined June 2010
United States158 Posts
July 24 2012 19:46 GMT
#238
Entombed should probably never have been made.
Antimatterz
Profile Blog Joined October 2010
United States1010 Posts
July 24 2012 19:46 GMT
#239
Condemned is by far the worst map that I have seen in a long long time. The map is awkward to play on, doesn't feel like a polished map, has balance issues (from my experience), and is just awful. It is the only map in 2 seasons that I have vetoed.
"HotBid [11:45 AM]: i dunno i kinda like the big muta shooting smaller mutas out"
Forikorder
Profile Joined August 2011
Canada8840 Posts
July 24 2012 19:48 GMT
#240
On July 25 2012 04:43 ZenithM wrote:
Show nested quote +
On July 25 2012 04:39 Forikorder wrote:
On July 25 2012 04:37 ZenithM wrote:
On July 25 2012 04:17 Forikorder wrote:
On July 25 2012 04:01 ZenithM wrote:
On July 25 2012 03:35 Forikorder wrote:
On July 25 2012 03:26 ZenithM wrote:
On July 25 2012 03:16 Forikorder wrote:
On July 25 2012 03:14 Toastie.NL wrote:
Less free thirds, smaller maps, more interesting mids (chokes/open), less rocks.

free thirds make the game interesting (by free third i mean not insta die to any aggression)

I agree, but the map shouldn't encourage you to take the third either. No rocks, but at least the path to defend the third must be quite long (no common choke for natural and third for example).
I like rocks to block the path between natural and third, like on Entombed, Ohana and Metropolis.

In general, I think taking a quick third should be a response to what you've scouted (fast Z third against FFE or 14 CC), or at least a big risk if you do it blindly. It's the case in general, so I think it's good.
But the day Z can take his third without worrying at all about gateway expands and 2 rax is the day we will have to stop and look at it more closely because it'll become boring... I say Zerg but of course it's applicable to the other 2 races as well. It's just that Zergs are more content with having a "free third" than the other races.

Edit: Overall I think TDA and Shakuras should be taken out.
Rest I'm fine with, even if I hate Cloud fucking Kingdom :D

funny you say that since Terran can blindly go fast 3 cc agaisnt Zerg and never have to worry and can often get there third up before the Zerg

Zerg dont take 3 base without scouting or preparing to defend it

Do you watch much Starcraft at all these days? Zergs have more trouble taking their 3rd than Terran? Really?

By the way, you seem to have misunderstood what I said, when I say "no free third", I don't mean fucking rocks on it, I just want a third to be a risky move if it's blindly made, or a very good possibility if you see it fit (scouting non aggro builds). I just don't see how you could disagree with that...


then toss only do 2 base all-ins every game in PvZ and thats no fun

I think a fast third is a very good response to nexus first or FFE in ZvP. That's not a "free third", it's an "intelligent third". Don't tell me you see much gate expands or even 1 base aggression in your ladder games or even at high level, so yeah 3 hatch in ZvP is fine where it is, nothing to say about that.

Maybe you forgot what the fast 3 hatchs are in ZvP. Originally it's not a "blind solid macro ZvP build", even if most zerg go for it without scouting nowadays. It's a response to FFE, which itself is a defensive measure to face ling roach timings while establishing a good 2 base economy.
If Protoss suddenly started to skip the forge, you wouldn't be able to hold the third with a 7:30 roach warren... that's how the metagame works. And if you scout the lack of forge, you could very well kill him with an earlier roach warren because he doesn't have a wall with cannons.
So I don't see the problem with 3 hatch openings in ZvP. It's metagamy, but at least it has a foundation, it's not like Zerg is designed to be able to take a fast third in any situation.

think you quoted the wrong guy...

Do you see anyone else in this conversation? Are we really playing to "dismiss the guy's comment with a random one liner" now?
Well I guess the discussion is over then.

i thoguht you were someone else since you jsut completely changed your tune and started agreeing with me -.-
Prev 1 10 11 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 52m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft438
RuFF_SC2 223
Nina 34
StarCraft: Brood War
Rain 2108
GuemChi 1422
Snow 183
ProTech170
ZergMaN 18
Force[name] 7
Dota 2
monkeys_forever1011
NeuroSwarm238
League of Legends
Doublelift4153
JimRising 740
Counter-Strike
taco 528
Super Smash Bros
hungrybox600
Heroes of the Storm
Trikslyr46
Other Games
summit1g9407
C9.Mang0336
PiGStarcraft250
Organizations
Other Games
gamesdonequick781
[ Show 14 non-featured ]
StarCraft 2
• Mapu5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki37
• Pr0nogo 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt344
Other Games
• Scarra902
• Shiphtur524
Upcoming Events
IntoTheTV X SOOP
6h 52m
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
19h 52m
The PondCast
1d 5h
Kung Fu Cup
1d 6h
IntoTheTV X SOOP
2 days
SHIN vs GuMiho
Clem vs Classic
OSC
2 days
WardiTV Invitational
3 days
GSL
3 days
Epic.LAN
3 days
Replay Cast
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
Epic.LAN
4 days
Yamato Cup
5 days
Map Test Tournament
5 days
WardiTV Weekly
6 days
Replay Cast
6 days
Rogue vs Classic
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.