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[D] Maps that need to go? Replacements? - Page 10

Forum Index > SC2 General
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Shiori
Profile Blog Joined July 2011
3815 Posts
July 19 2012 22:50 GMT
#181
On July 20 2012 03:14 SniXSniPe wrote:
This thread is full of bias, and precisely why they should not listen to the public community.

Race A sucks on XXX map, so it needs to be removed, but lets keep map XXX2 because Race A is great on it (while Race B has a terrible win rate on it).

Pretty much everyone has agreed that Shakuras, TDA, Condemned, and Antiga are unplayable in at least 1 matchup or position. I don't see how that's biased. I also don't really see what you're getting at with the second point. What maps are most people advocating keeping that have insane winrates? Cloud Kingdom? Myth; winrates are pretty close for pro games. Ohana? Same. Daybreak? GSL staple. Entombed? Remove close spawns and it's golden.

I'm not sure where the bias is.
Stress
Profile Joined February 2011
United States980 Posts
July 19 2012 22:54 GMT
#182
Antiga needs to be cross only, Entombed needs to be no horizontal spawn. TDA, Condemned, and Shakuras is either just bad or old and need to be replaced at this point for some new flavor on the ladder. I really wish Metropolis was back on the ladder, when it was I had some really good/fun games on it. Terran player btw.
"Touch my gosu hands." - Tastosis | | fOrGG // MC // Jaedong
MarcusRife
Profile Joined March 2011
343 Posts
July 20 2012 00:51 GMT
#183
On July 20 2012 03:14 SniXSniPe wrote:
This thread is full of bias, and precisely why they should not listen to the public community.

Race A sucks on XXX map, so it needs to be removed, but lets keep map XXX2 because Race A is great on it (while Race B has a terrible win rate on it).


Not sure the point you are trying to make. The fact that 90% of the people polled here want Tal'Darim Altar out means nothing? It is biased and should not be taken seriously? As I said in the op I'm not making any arguments about balance or design. It has been there since season 1. It seems a lot of people veto it. What purpose is it serving?
ysnake
Profile Joined June 2012
Bosnia-Herzegovina261 Posts
July 20 2012 01:41 GMT
#184
Tal'Darim needs to go, Entombed is just difficult for Zerg until gglords. Antiga is very imbalanced with close spawns and often means one of the two cannot secure his third expansion and 4th+ bases is hell to defend.

If they do want to keep us playing 4player maps on ladder, they might as well just make them force cross-spawn, that was primarily the reason why Metalopolis had to go, close-air spawns were absolutely retarded (Void Ray rushes, doom drops).

Condemned Ridge is an awful map, too big and too much wasted air-space.

If they would introduce forced cross spawns and neutral supply depots, I'd be a happy gamer.
You are no longer automatically breathing and blinking.
Shiori
Profile Blog Joined July 2011
3815 Posts
July 20 2012 01:49 GMT
#185
On July 20 2012 10:41 ysnake wrote:
Tal'Darim needs to go, Entombed is just difficult for Zerg until gglords. Antiga is very imbalanced with close spawns and often means one of the two cannot secure his third expansion and 4th+ bases is hell to defend.

If they do want to keep us playing 4player maps on ladder, they might as well just make them force cross-spawn, that was primarily the reason why Metalopolis had to go, close-air spawns were absolutely retarded (Void Ray rushes, doom drops).

Condemned Ridge is an awful map, too big and too much wasted air-space.

If they would introduce forced cross spawns and neutral supply depots, I'd be a happy gamer.

That's...not the reason why Metalopolis had to go. It had to go because the third was impossible to ever hold. Even cross spawns Meta was super imbalanced.
Greenei
Profile Joined November 2011
Germany1754 Posts
July 20 2012 01:56 GMT
#186
I don't understand why people like Daybreak and CK. They are both imbalanced for Zerg and Toss:

TvZ: 173-204 (45.9%) PvT: 180-152 (54.2%) for CK
and
TvZ: 238-367 (39.3%) for Daybreak.

while TDA has 52%, 50.1%, 49.6%...

Im glad the community doesn't decide about mappools...
IMBA IMBA IMBA IMBA IMBA IMBA
SniXSniPe
Profile Blog Joined March 2010
United States1938 Posts
July 20 2012 02:01 GMT
#187
On July 20 2012 07:50 Shiori wrote:
Show nested quote +
On July 20 2012 03:14 SniXSniPe wrote:
This thread is full of bias, and precisely why they should not listen to the public community.

Race A sucks on XXX map, so it needs to be removed, but lets keep map XXX2 because Race A is great on it (while Race B has a terrible win rate on it).

Pretty much everyone has agreed that Shakuras, TDA, Condemned, and Antiga are unplayable in at least 1 matchup or position. I don't see how that's biased. I also don't really see what you're getting at with the second point. What maps are most people advocating keeping that have insane winrates? Cloud Kingdom? Myth; winrates are pretty close for pro games. Ohana? Same. Daybreak? GSL staple. Entombed? Remove close spawns and it's golden.

I'm not sure where the bias is.


Everyone? Who cares about, "everyone", when it's the opinions of high level players that truly matter. This is why you take general public polls about balance with a grain of salt.
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
July 20 2012 02:01 GMT
#188
I'd like to see a bunch of new maps to be honest. Ohana is the only current one that isn't stale, bad or imbalanced.
Did you ever say Yes to a single joy?
Diamond
Profile Blog Joined May 2009
United States10796 Posts
July 20 2012 02:03 GMT
#189
On July 20 2012 10:56 Greenei wrote:
I don't understand why people like Daybreak and CK. They are both imbalanced for Zerg and Toss:

TvZ: 173-204 (45.9%) PvT: 180-152 (54.2%) for CK
and
TvZ: 238-367 (39.3%) for Daybreak.

while TDA has 52%, 50.1%, 49.6%...

Im glad the community doesn't decide about mappools...


You are looking at the wrong stats, that's just for one region. Here's the true lifetime stats for those maps:

Cloud Kingdom: TvZ: 248-275 (47.4%) | ZvP: 342-301 (53.2%) | PvT: 249-224 (52.6%)

Daybreak: TvZ: 377-505 (42.7%) | ZvP: 658-593 (52.6%) | PvT: 395-369 (51.7%)
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
NKexquisite
Profile Joined January 2009
United States911 Posts
July 20 2012 02:03 GMT
#190
How about maps that don't take 5 minutes to walk across for an early game attack. I'd like to see some maps that allow for some early aggression to change things up these days.
Whattttt Upppppppp Im Nesteaaaaaa!!
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
July 20 2012 02:05 GMT
#191
On July 20 2012 11:03 NKexquisite wrote:
How about maps that don't take 5 minutes to walk across for an early game attack. I'd like to see some maps that allow for some early aggression to change things up these days.


Steppes of War????
XDDDDD
Play your best
TitleRug
Profile Blog Joined May 2010
United States651 Posts
July 20 2012 02:07 GMT
#192
On July 20 2012 11:05 FakeDeath wrote:
Show nested quote +
On July 20 2012 11:03 NKexquisite wrote:
How about maps that don't take 5 minutes to walk across for an early game attack. I'd like to see some maps that allow for some early aggression to change things up these days.


Steppes of War????
XDDDDD

I would love to see what pros would do on Steppes with all the patch changes and stuff
coLCruncher fighting!
Neurosis
Profile Joined October 2010
United States893 Posts
Last Edited: 2012-07-20 02:09:28
July 20 2012 02:08 GMT
#193
cloud kingdom, tal darim and condemned ridge need to go. This is coming from a terran perspective. Shakuras needs to stay though, we need at least ONE map that can have some battles before the 30 minute mark. It has gotten kinda stale playing only greedy macro games.
Psychonian
Profile Joined March 2012
United States2322 Posts
Last Edited: 2012-07-20 02:12:11
July 20 2012 02:11 GMT
#194
As a zerg player I think Tal'darim needs to go, as does Condemned. That map is just a piece of shit.

Antiga is a very well made map, I don't think it should go.

The other maps are good, and I also don't want a total revamp of the map pool for season 9.
Trans Rights
ranjutan
Profile Joined November 2010
United States636 Posts
July 20 2012 02:15 GMT
#195
On July 19 2012 14:59 monitor wrote:
Entombed Valley is decent and still contributes to the development of today's metagame, but it is an oddball for PvZ because 12min roach max doesn't work due to the small ramps. The most notable problems with the map imo are the terrible semi-islands, the useless "tasteless backdoor" pathways, and the imbalanced close positions.


I really miss Tasteless' secret hallway :'(
http://i53.tinypic.com/1r3j0p.gif
Psychonian
Profile Joined March 2012
United States2322 Posts
July 20 2012 02:15 GMT
#196
On July 20 2012 11:07 TitleRug wrote:
Show nested quote +
On July 20 2012 11:05 FakeDeath wrote:
On July 20 2012 11:03 NKexquisite wrote:
How about maps that don't take 5 minutes to walk across for an early game attack. I'd like to see some maps that allow for some early aggression to change things up these days.


Steppes of War????
XDDDDD

I would love to see what pros would do on Steppes with all the patch changes and stuff



Personally i think Steppes would be reeeeeeaaaaaaaallllllllyyyyy imbalanced in Zerg's favor.

Xel'naga would as well.
Trans Rights
InoyouS2
Profile Joined December 2011
1005 Posts
Last Edited: 2012-07-20 02:17:59
July 20 2012 02:17 GMT
#197
CK and Daybreak are bad for Terran, Antiga/Shakuras is bad for Zerg/Protoss and Entombed is bad for Zerg, but pretty decent for Protoss and Terran.

I think it's okay to have maps favouring certain races, as long as there are similar maps that mirror them in tournaments and in the map pool.

It is by no means okay to get rid of certain maps because YOU have a hard time playing on them, that's a very bad idea.
IMMvp|fOrGG|IMNesTea|oGsMC|Liquid`Hero|DongRaeGu|Slayers_MMA|Liquid`TLO|MarineKingPrime|IMSeed
Psychonian
Profile Joined March 2012
United States2322 Posts
July 20 2012 02:21 GMT
#198
On July 20 2012 11:17 InoyouS2 wrote:
CK and Daybreak are bad for Terran, Antiga/Shakuras is bad for Zerg/Protoss and Entombed is bad for Zerg, but pretty decent for Protoss and Terran.

I think it's okay to have maps favouring certain races, as long as there are similar maps that mirror them in tournaments and in the map pool.

It is by no means okay to get rid of certain maps because YOU have a hard time playing on them, that's a very bad idea.


I as a zerg player actually like Antiga and shakuras a lot better than TDA or Condemned, or Entombed for that matter.

I think Antiga+Shakuras are very good, very well made maps, very well balanced, if anything I feel like I have an advantage on Antiga and Shakuras because I can take an uber-fast third.
Trans Rights
Shiori
Profile Blog Joined July 2011
3815 Posts
July 20 2012 02:25 GMT
#199
On July 20 2012 11:01 SniXSniPe wrote:
Show nested quote +
On July 20 2012 07:50 Shiori wrote:
On July 20 2012 03:14 SniXSniPe wrote:
This thread is full of bias, and precisely why they should not listen to the public community.

Race A sucks on XXX map, so it needs to be removed, but lets keep map XXX2 because Race A is great on it (while Race B has a terrible win rate on it).

Pretty much everyone has agreed that Shakuras, TDA, Condemned, and Antiga are unplayable in at least 1 matchup or position. I don't see how that's biased. I also don't really see what you're getting at with the second point. What maps are most people advocating keeping that have insane winrates? Cloud Kingdom? Myth; winrates are pretty close for pro games. Ohana? Same. Daybreak? GSL staple. Entombed? Remove close spawns and it's golden.

I'm not sure where the bias is.


Everyone? Who cares about, "everyone", when it's the opinions of high level players that truly matter. This is why you take general public polls about balance with a grain of salt.

This is for the ladder, not for the GSL. Besides, I don't know of any high level players coming out and defending random spawns Antiga, close spawns Entombed, or the 2base nightmare that is Shakuras.
mYths
Profile Joined July 2012
Canada2 Posts
July 20 2012 02:29 GMT
#200
I don't really think there's extreme issues with maps present like steps of war during beta, as previously stated to remove one map that is for example, unfavored towards Zerg, might ruin a perfectly balanced map for TvP. You cannot simply remove a map unless all races can come to the conclusion there is an overlying issue. Example. The rush distances in steps of war were too small, forcing players to play way to aggressive and overall ruining the fun of the game, for this reason the map was removed.
"I don't want money, I want community support - much better for me." -White-Ra
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