[D] Maps that need to go? Replacements? - Page 9
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HaXXspetten
Sweden15718 Posts
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meepkeN
United States52 Posts
I honestly love Shakuras Plateau. Maybe it's becuase I'm a Protoss player, but I like how there's one entrance to the natural. I think You can make a mini-wall at the third that's closer to the tower and fourth can be in the center top/bottom expansions (I think desRow taught that during Maximus's boot camp). Entombed Valley i like too, because it's not too big and it just feels like a really clean map, unless it's horizontally adjacent spawns. Condemned Ridge I veto'ed after about two games. It is absolutely unnecessarily large, and there are too many spots for proxies, hidden bases, etc. Antiga seems like a good three-base map, as the fourth seems really hard to take. I veto'ed this map only because my computer is super bad and my frame rate is horrendous on this map. (I average 13 in beginning and usually drop down to single digits mid-late game. maybe that's why i play toss xD) Ohana is a really good map, no question about it. Daybreak for the same reason as Antiga is veto'ed for me. Seems like a good map nonetheless. Cloud Kingdom is an okay map for me, although I don't like the third base placement. | ||
RPR_Tempest
Australia7798 Posts
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-FoX
United States479 Posts
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kochanfe
Micronesia1338 Posts
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SniXSniPe
United States1938 Posts
Race A sucks on XXX map, so it needs to be removed, but lets keep map XXX2 because Race A is great on it (while Race B has a terrible win rate on it). | ||
Infernal_dream
United States2359 Posts
On July 20 2012 03:14 SniXSniPe wrote: This thread is full of bias, and precisely why they should not listen to the public community. Race A sucks on XXX map, so it needs to be removed, but lets keep map XXX2 because Race A is great on it (while Race B has a terrible win rate on it). Yup. It shows exactly why we have veto's. Granted I haven't vetoed any map since the game released and just play on them all. | ||
Scurvy
United States117 Posts
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Aeceus
United Kingdom1278 Posts
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FatBat
Germany326 Posts
+ Show Spoiler + This thread is full of bias, and precisely why they should not listen to the public community. Race A sucks on XXX map, so it needs to be removed, but lets keep map XXX2 because Race A is great on it (while Race B has a terrible win rate on it). I think that is right now the problem. We dont know what a good map is. Too big, too good for zerg. Many ramps protoss heaven etc. I think adding maps for one season and testing them is the perfect way to create the perfect ladder pool. | ||
Noocta
France12578 Posts
Belshir winter had some huge problems, but the middle map with the two main attacks path was really fun for the game. Some of the best TvT ever played were on this map. These two examples are the perfect example of a fair size with just enough expansions. I'm sick of 4 players map with 16+ expo where an army need to travel for 2min to get to the other side. It make the game blant because people can't leave their base ever. | ||
speknek
758 Posts
Shakuras, no. Good map. Forces zerg to actually defend their 3rd, that's nice for a change. Entombed, no. Maybe a bit too easy for toss to make deathball, but it's not bad. Condemned Ridge, lol plz. Antiga, dunno. Pretty good map, but the games are very predictable/boring on it, imo. Ohana, no. Let it stay for a while longer. Daybreak, no. I hate it, but it's better than the other big maps and I guess there needs to be a big map in the pool. Cloud, yes. Boring imo. | ||
MarcusRife
343 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=354253 It has also been linked in the op. | ||
phrenzy
United Kingdom478 Posts
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Catatafish
75 Posts
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desarrisc
Canada226 Posts
Antiga should stay for another season imo (Blizzard should fix to be cross spawn only next season). Cloud Kingdom, Ohana, and Entombed are good enough to stay. Daybreak is a fun map. I think Whirlwind and Belshir Beach winter would be an interesting addition. | ||
Vindicare605
United States16071 Posts
On July 20 2012 07:01 Catatafish wrote: Antiga just needs to be fixed so it's cross spawns only. Shakuras and Tal'Darim needs to go. The more the map pool resembles the GSL map pool, the happier I would be. The GSL map pool isn't perfect though, or have you forgotten already about Calm Before the Storm. If any map was destined to NEVER be in the ladder map pool it's that monstrosity. Crossfire is another brilliant example of GSL's map pool not always being perfect. Don't get me wrong, I love me some GSL maps, but I'm too well aware of the danger of just blindly following the map pool the GSL uses. | ||
Valon
United States329 Posts
1. Daybreak 2. Ohana 3. Entombed Valley 4. Metropolis 5. Cloud Kingdom 6. ESV Spring (looks promising) 7. ESv Muuspelheim (looks promising) 8. Atlantis Spaceship | ||
Lukeeze[zR]
Switzerland6838 Posts
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Keytar
Canada156 Posts
Speaking of the poor zergs, I bet they're the ones against Entombed Valley too, ZvP there is troublesome. I'm really happy community-made maps like Ohana and Cloud Kingdom are universally loved, ESV is doing such good work ![]() | ||
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