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[D] Maps that need to go? Replacements? - Page 7

Forum Index > SC2 General
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Equity213
Profile Joined July 2011
Canada873 Posts
July 19 2012 13:26 GMT
#121
Force the cross spawn on antiga and I can live with it. I like Tal Darim except for the PvP problem. And Shakuras I think is a good map, but its just been around too long, im sick of it.
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
July 19 2012 13:28 GMT
#122
Metropolis back in the pool would be nice as a replacement if all the fps/lag issues are fixed.
Moderatorlickypiddy
xi Tempest x
Profile Joined July 2011
Scotland340 Posts
July 19 2012 13:29 GMT
#123
I also think Taldarim needs a facelift, remove the third rocks and add rocks inbetween the natural and third, also make a ramp into the main to prevent a problem in pvp
Imzoo
Profile Joined June 2012
132 Posts
July 19 2012 13:32 GMT
#124
On July 19 2012 21:09 phodacbiet wrote:
Show nested quote +
On July 19 2012 20:34 Imzoo wrote:
Tal'Darim Altar
Very hard map for terran and protoss(pvz muta).

Antiga Shipyard
Very hard to B4 for terran(Creep, timing T3) and impossible to B5 if you have not a HUGE avantage.Last edit:


Once upon a time 2 base mutas was good vs toss... I can muta on any map i want now, the difference is, with other maps i can take a third ^^. The thing about antiga is also very wrong. Terran with tanks seiged up in the middle of the map can control the middle and do harasses with drop ships while slowly encroaching the zerg. Do you even know what you are talking about lol.


I definitly know what i'm talking about.
Terran have lot's of trouble to B4 on this map and all person normally constituted will agree.
GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
July 19 2012 13:45 GMT
#125
Why hasnt Metro been put back into the pool didnt blizz say it would be back this season?

Oh and TDA and Shakuras out they are too old force cross antiga and no more gold.
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
Wrathsc2
Profile Joined March 2011
United States2025 Posts
July 19 2012 13:53 GMT
#126
Yup just shit on terran win rates some more lol. Antiga and shakuras do have problems but all the other maps are so big it just gets harder and harder to hit that timing with the wall distance toss and zerg dont have
A marine walks into a bar and asks, "Wheres the counter?"
Vralaren
Profile Joined June 2011
Sweden130 Posts
July 19 2012 13:56 GMT
#127
Alot of toss players voting on entombed....
Its like stealing candy from.... Someone u steal candy from! -LiquidSheth♥
Aunvilgod
Profile Joined December 2011
2653 Posts
July 19 2012 14:30 GMT
#128
Antiga and Daybreak are SOOO old. I can´t believe people still want to play on them.

Cloud Kingdom and Ohana should stay, the rest should of course go.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Shiori
Profile Blog Joined July 2011
3815 Posts
July 19 2012 14:30 GMT
#129
On July 19 2012 22:53 Wrathsc2 wrote:
Yup just shit on terran win rates some more lol. Antiga and shakuras do have problems but all the other maps are so big it just gets harder and harder to hit that timing with the wall distance toss and zerg dont have

Terran winrates have very little to do with the map pool, at the moment. Besides, Shakuras is awful even in TvT. Antiga is awful because the spawn locations are unfair and because taking a 4th is extremely difficult if not impossible. At the very least, make Antiga cross only.
althaz
Profile Joined May 2010
Australia1001 Posts
Last Edited: 2012-07-19 14:46:37
July 19 2012 14:44 GMT
#130
On July 19 2012 14:55 Enzymatic wrote:
Show nested quote +
On July 19 2012 14:54 Ruscour wrote:
How Tal'darim ended up with 51% winrates in every matchup I will never ever know. I suppose if you balance out a large amount of terrible design decisions things kinda work out? TDA, Shakuras, Entombed and Antiga all need to take a hike imo, I dunno why every tournament jumped on the Entombed bandwagon, it seems like every time Blizzard releases maps tournaments just use the least terrible one even though there are far superior community maps.


Are you a Zerg player, by chance?

I'm random and I hate that map no matter who I spawn as. PvP is bullshit, PvT is balanced but I almost always lose if I don't go colossus before storm (which I hate doing), PvZ it feels too big for macro play and it's hard to scout as Zerg's normal 3rd is blocked by rocks. TvP it takes too long to get to his base and the middle is too open for me to do well with tanks. TvZ it takes soooooo long to get to his base, hate this matchup the most. TvT is actually ok. ZvZ is actually ok too, almost always get away with hatch first and being greedy. ZvP my third is fucking blocked, 'tis bullshit. ZvT that ledge is irritating as hell and my third is blocked with fucking rocks! If the main choke was a ramp, third wasn't blocked and the middle was less open, the map might be ok. It'd be tough as Terran, but doable.

Daybreak and Cloud Kingdom are fantastic maps, Ohana is excellent as well (maybe zerg favoured?), Entombed is okish, Antiga would be ok if it was cross-only, PvT hard as hell though. Shakuras I don't mind, except for PvZ and ZvT.
The first rule we don't talk about race conditions. of race conditions is
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 19 2012 15:29 GMT
#131
TDA and Shakuras are actually good maps imo but they have been played to death and definitely need to be cut. Same with Antiga although that has some more obvious design flaws. I can't comment on the new ladder map as I haven't played it much. Daybreak is getting old but good for another season or 2, same with entombed. Ohana seems well balanced but is very standard, it can stay as long as all maps aren't like it. Cloud Kingdom is the best map so far in SC2 in my opinion.

I think every season half the maps should be chucked and replaced by either blizzard maps (although they tend to have more misses than hits) or by some of the many many great maps that are produced by the community. Loads of them never get the attention they deserve because there is rarely high level play on them. Go to the maps forum to see for yourself.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Chr15t
Profile Joined March 2011
Denmark1103 Posts
July 19 2012 15:32 GMT
#132
Taldarim , my veto since season 4 - oh the memories( that i dont have )
Insanity: doing the same thing over and over again and expecting different results.
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
July 19 2012 15:35 GMT
#133
I hope blizzard implements neutral supply depots at ramps when they update the maps. So sick of cannon block bullshit by bad players.
"let your freak flag fly"
Northern_iight
Profile Joined May 2011
Canada363 Posts
July 19 2012 15:41 GMT
#134
On July 20 2012 00:32 Chr15t wrote:
Taldarim , my veto since season 4 - oh the memories( that i dont have )


same here. Tal darim... never played there in a long time.

Antiga is a pretty good map, but i think it's old for the current style of games. More players are favouring macro style play byond 3 base and antiga sort of restricts that. Although I had many fun games on it, without forced cross spawns, it's a tough map to play on.

I don't know why people don't like condemned ridge. It encourages hidden expos which I think is a lost art in the game.
Rantech
Profile Joined April 2010
Chile527 Posts
July 19 2012 15:46 GMT
#135
Wow, nice to see this poll in here. Those 3 maps definitely need to go. I hope blizzard listens.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2012-07-19 15:48:36
July 19 2012 15:48 GMT
#136
i like entombed, but only in a veto map pool, because not every matchup works on it. But no real need for discussion, the ladder pool will obviously change slowly currently, reason should be clear.
Taldarim and shakuras will probably stay in as well, as the popular noob maps.
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
July 19 2012 15:50 GMT
#137
Anyone else missing how they used different map pools every season in like Proleague? It was refreshing and it was a really good system I think. I hope a team like ESV partner up with OGN unless their own map team put up quality maps and then they use the same system in the coming sc2 Proleagues.

Because is it one thing I really hate about the current state of sc2 it have to be the map situation. It's just way to many maps that are staying in relevant map pools waaaaaay to long because there is o many different tournaments and leagues going on all the time.

Sure, on ladder in BW there are maps that have been played for fucking forever but now when Blizzard has full control over the ladder you would think they could like have season rotation on specific map pools or something to mix it up. Not have fucking Tal Darim July 2012.
[13:40] <Qbek> gosi i dreanmt about you
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
July 19 2012 15:50 GMT
#138
- Tal'darim
- Antiga Shipyard
- Shakuras Plateau

+ Metropolis
+ Korhal Compound TE
+ _____ Plateua; similar to Shakuras but with multiple attack paths and without boring map-split-in-half layout.

Also disable horizontal positions on Entombed Valley.
Shiori
Profile Blog Joined July 2011
3815 Posts
July 19 2012 15:53 GMT
#139
On July 20 2012 00:50 ZAiNs wrote:
- Tal'darim
- Antiga Shipyard
- Shakuras Plateau

+ Metropolis
+ Korhal Compound TE
+ _____ Plateua; similar to Shakuras but with multiple attack paths and without boring map-split-in-half layout.

Also disable horizontal positions on Entombed Valley.

Please don't bring back Korhal. Please.
LeGendzErg
Profile Joined January 2012
United States37 Posts
Last Edited: 2012-07-19 15:55:40
July 19 2012 15:55 GMT
#140
-LeGendzErg 647
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