[D] Maps that need to go? Replacements? - Page 7
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Equity213
Canada873 Posts
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NovemberstOrm
Canada16217 Posts
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xi Tempest x
Scotland340 Posts
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Imzoo
132 Posts
On July 19 2012 21:09 phodacbiet wrote: Once upon a time 2 base mutas was good vs toss... I can muta on any map i want now, the difference is, with other maps i can take a third ^^. The thing about antiga is also very wrong. Terran with tanks seiged up in the middle of the map can control the middle and do harasses with drop ships while slowly encroaching the zerg. Do you even know what you are talking about lol. I definitly know what i'm talking about. Terran have lot's of trouble to B4 on this map and all person normally constituted will agree. | ||
GumBa
United Kingdom31935 Posts
Oh and TDA and Shakuras out they are too old force cross antiga and no more gold. | ||
Wrathsc2
United States2025 Posts
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Vralaren
Sweden130 Posts
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Aunvilgod
2653 Posts
Cloud Kingdom and Ohana should stay, the rest should of course go. | ||
Shiori
3815 Posts
On July 19 2012 22:53 Wrathsc2 wrote: Yup just shit on terran win rates some more lol. Antiga and shakuras do have problems but all the other maps are so big it just gets harder and harder to hit that timing with the wall distance toss and zerg dont have Terran winrates have very little to do with the map pool, at the moment. Besides, Shakuras is awful even in TvT. Antiga is awful because the spawn locations are unfair and because taking a 4th is extremely difficult if not impossible. At the very least, make Antiga cross only. | ||
althaz
Australia1001 Posts
I'm random and I hate that map no matter who I spawn as. PvP is bullshit, PvT is balanced but I almost always lose if I don't go colossus before storm (which I hate doing), PvZ it feels too big for macro play and it's hard to scout as Zerg's normal 3rd is blocked by rocks. TvP it takes too long to get to his base and the middle is too open for me to do well with tanks. TvZ it takes soooooo long to get to his base, hate this matchup the most. TvT is actually ok. ZvZ is actually ok too, almost always get away with hatch first and being greedy. ZvP my third is fucking blocked, 'tis bullshit. ZvT that ledge is irritating as hell and my third is blocked with fucking rocks! If the main choke was a ramp, third wasn't blocked and the middle was less open, the map might be ok. It'd be tough as Terran, but doable. Daybreak and Cloud Kingdom are fantastic maps, Ohana is excellent as well (maybe zerg favoured?), Entombed is okish, Antiga would be ok if it was cross-only, PvT hard as hell though. Shakuras I don't mind, except for PvZ and ZvT. | ||
OxyGenesis
United Kingdom281 Posts
I think every season half the maps should be chucked and replaced by either blizzard maps (although they tend to have more misses than hits) or by some of the many many great maps that are produced by the community. Loads of them never get the attention they deserve because there is rarely high level play on them. Go to the maps forum to see for yourself. | ||
Chr15t
Denmark1103 Posts
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Mrvoodoochild1
United States1439 Posts
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Northern_iight
Canada363 Posts
On July 20 2012 00:32 Chr15t wrote: Taldarim , my veto since season 4 - oh the memories( that i dont have ![]() same here. Tal darim... never played there in a long time. Antiga is a pretty good map, but i think it's old for the current style of games. More players are favouring macro style play byond 3 base and antiga sort of restricts that. Although I had many fun games on it, without forced cross spawns, it's a tough map to play on. I don't know why people don't like condemned ridge. It encourages hidden expos which I think is a lost art in the game. | ||
Rantech
Chile527 Posts
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FeyFey
Germany10114 Posts
Taldarim and shakuras will probably stay in as well, as the popular noob maps. | ||
Gosi
Sweden9072 Posts
Because is it one thing I really hate about the current state of sc2 it have to be the map situation. It's just way to many maps that are staying in relevant map pools waaaaaay to long because there is o many different tournaments and leagues going on all the time. Sure, on ladder in BW there are maps that have been played for fucking forever but now when Blizzard has full control over the ladder you would think they could like have season rotation on specific map pools or something to mix it up. Not have fucking Tal Darim July 2012. | ||
ZAiNs
United Kingdom6525 Posts
- Antiga Shipyard - Shakuras Plateau + Metropolis + Korhal Compound TE + _____ Plateua; similar to Shakuras but with multiple attack paths and without boring map-split-in-half layout. Also disable horizontal positions on Entombed Valley. | ||
Shiori
3815 Posts
On July 20 2012 00:50 ZAiNs wrote: - Tal'darim - Antiga Shipyard - Shakuras Plateau + Metropolis + Korhal Compound TE + _____ Plateua; similar to Shakuras but with multiple attack paths and without boring map-split-in-half layout. Also disable horizontal positions on Entombed Valley. Please don't bring back Korhal. Please. | ||
LeGendzErg
United States37 Posts
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