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[D] Maps that need to go? Replacements? - Page 6
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ArcticRaven
France1406 Posts
http://teamcrux.tistory.com/ | ||
NeMeSiS3
Canada2972 Posts
So whatever happened to 3 player maps? Longinus anyone? T.T | ||
HeeroFX
United States2704 Posts
Shakuras Plateau Condemned Ridge Are maps that I think should go. Tal'Darim is always based on the positions it seems. Shakuras is still a solid map imo, but I am just bored of it lol. Condemned Ridge I think is bad. Taking your 3rd can be challenging. And the xel'naga towers are usually worthless. I actually like how they take old maps in and rotate new ones in it makes it interesting because for a non pro sc 2 player I like map changes. | ||
sc2pal
Poland624 Posts
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DarkInfinity
121 Posts
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Swift118
United Kingdom335 Posts
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NeMeSiS3
Canada2972 Posts
On July 19 2012 21:49 DarkInfinity wrote: I think Taldarim altar needs a remake, like what happened to Shakuras; it should have the rocks at the 3rd removed, and the distance behind the natual increased, and it could be a fine map again IMO. spoilered for balance rant + Show Spoiler + Possibly the worst decision ever... PvZ? Well now zerg gets a free fast third, AND if it goes mutas (DRG style) always wins because the main army has to do this giant swing around to defend and eventually if you split apart 25+ mutas will just kill you... T.T sometimes I'm glad Blizzard doesn't listen to every balance suggestion, I always say they're so dumb but apparently they're above the average diamond and blew league gamer in balance knowledge. | ||
Kihshra
178 Posts
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Vindicare605
United States16071 Posts
On July 19 2012 21:57 Kihshra wrote: I have no idea why people want some map to go "because they're old". I mean, I'd rather play on old but balanced maps than on new but completely unbalanced maps. Tal'Darim Altar is still a really good map, allowing a lot of different strategies, same for Shakuras. Antiga could be removed or at least get some adjustments like cross positions and maybe remove the gold minerals on the center of the map. And I don't get why people want to play on Atlantis Spaceship (one of the most unbalanced map) unless they play Zerg. I mean seriously, this is an RTS, who cares about getting new maps to play on when there are plenty of balanced maps ? New maps allow for new strategies to develop, they bring an air of freshness to the game and keep things interesting. the entire map pool shouldn't rotate but some maps should just to keep things fun. Playing the same maps over and over again make things stale for some people but for others like you it just makes things frustrating because you have to adjust your strats to fit the new maps. It's a careful balance. Blizz should rotate out a portion of the map pool every season but should keep it as balanced as possible. Not the easiest task in the world. | ||
WinterSky
Australia63 Posts
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nvrs
Greece481 Posts
Lol, how did you guess? | ||
Beakyboo
United States485 Posts
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Greendotz
United Kingdom2053 Posts
Tal'Darim, how the hell it's lasted this long I don't know. It's just so bad, I played it in its first season and since then it's been using up one of my veto's ever since. I think the only reason it's been kept so long is somehow it was a map that could turn out ~50% winrates across races and tournaments continued to insist on using it. It's rarely used at all now, surely Blizzard has to see sense and remove it next season. Shakuras I think needs to go too. Personally I've always liked it, and even though there are balance issues with the map it's been around so long people just have it figured out. It's so old though, it really is time for change. My only fear is that they'll replace this mediocre map with a terrible one, that's why I'm a little fearful of them removing it. Antiga is a map I've had on my veto for the last two seasons, however I don't actually dislike this map, in fact I hope it stays. The only reason I have it on veto is because it's the last map that still insists on having gold bases and it can be a bit of an arse for PvT. Basically I like to use all my vetos (have a smaller more focused map pool) and it was either this or Shakuras. I think Antiga should stick around at least for one more season. The rest I really don't have a problem with, they're all pretty good maps and they're not quite 'stale' yet. I can see Cloud Kingdom outlasting all of them. | ||
SKDN
Sweden243 Posts
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Koshi
Belgium38799 Posts
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iRon aka bananajuice
Germany124 Posts
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SKDN
Sweden243 Posts
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Shiori
3815 Posts
Shakuras: Hard to macro on as a Protoss. Every PvZ is going to be a 2base all-in since split-map scenarios are extremely easy to get into and because the Zerg third is usually distanced from the natural. TDA: Fuck this map. There isn't a single good matchup in TDA. The map is too big, has too many expansions, too much airspace, and no actual ramp. Everything about TDA is bad. Antiga should be cross only because certain spawn locations favour Terran. No idea why this hasn't been implemented. Entombed can stay but just remove horizontal spawns because they're imbalanced and stupid. | ||
Warpish
834 Posts
My favorite maps are Antiga, Daybreak and Shakuras. Not all maps need to provide an obvious and secure third/fourth; that's good for the sake of diversity. I agree with cross-only Antiga obviously. | ||
sieksdekciw
240 Posts
Shakuras needs to stay, and more maps like it should appear. Smaller maps. Especially since now it is evident that zerg is imba, together with the impending nerf of infestor and queen, we must play on smaller maps that further restrict the zerg from droning. | ||
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