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[D] Maps that need to go? Replacements? - Page 4

Forum Index > SC2 General
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Kenshi235
Profile Joined March 2011
United States34 Posts
Last Edited: 2012-07-19 08:56:38
July 19 2012 08:29 GMT
#61
If they put Altantis Spaceship in, I'm going to start killing kittens. Not every game has to go to 4 bases at the start of game in order to have an epic game. You get an epic game from a game that wasn't trying to be epic under those XYZ characteristics. And if every game is 4 base starting, well it lessens the greatness of 1 hr games.

Dustin Browder once said (paraphrasing) that if you don't allow the possibility of losing from basically the start of the game, you're just delaying the game until the game gets "good". That's what I feel the game state is at right now due to maps, balance, players playing better, etc. I want to feel that every second in this game, I could lose or take a big hit in an instant.

I want risk and opportunity cost at every point in the game. As a terran, I feel this the most during TvT.
TvP and TvZ can have this ability, but too many games its decided during 200/200 max fight or during Terran 2 base push, with almost 0 risk until that point. I think this is why mirror matchups are becoming better to watch than non-mirrors, across all races.

Bring back riskier maps and revert some of the nerfs so every race is in the hotseat at all points in the game. Do this and casuals/vets will be entertained and casters will have something to talk about in first 10 mins of game. Players are better and should be able to withstand these atks much better than 2010 release.

Imagine if at the start of sc2, player X had a really good nuke opener. Everyone copied it and it changed the game so much that blizz nerfed it. Now 2 yrs later, the nerf isn't necessary due to maps, better players, other balance changes. Our game-state is defined by what was abused the most (Blizz should make all units have ability to be more cost effective, so balance matters less, but thats another topic).

It makes me sad that everyone wants to oust these old maps, even if they are bad. Why not remake Shakuras/TDA/Xelnaga Caverns to fix those problems and keep some part of it the same??? That's what I want. I do agree with other posters that Blizzard should have alot more maps to cycle through to keep things interesting, I just want old ones now and then (edited or w/e is fine).
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
July 19 2012 08:50 GMT
#62
Scrap all but Ohana, Daybreak and Cloud Kingdom, replace with 2-4 community maps.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Hilo
Profile Joined December 2010
Estonia114 Posts
July 19 2012 09:16 GMT
#63
Whirlwind
Atlantis Spaceship
Muspelheim
Metropolis

These maps should be added
Neino
Profile Joined March 2011
Norway295 Posts
July 19 2012 09:34 GMT
#64
On July 19 2012 18:16 Hilo wrote:
Whirlwind
Atlantis Spaceship
Muspelheim
Metropolis

These maps should be added

No.. Just no..
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-07-19 09:37:11
July 19 2012 09:34 GMT
#65
--- Nuked ---
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
July 19 2012 09:36 GMT
#66
On July 19 2012 16:36 Jarree wrote:
Show nested quote +
On July 19 2012 16:29 Plexa wrote:
On July 19 2012 16:14 Jarree wrote:
On July 19 2012 16:05 FakeDeath wrote:
Is it true there is 70% winrate for PvT on this map?O.O
Always thought that Cloud Kingdom and Daybreak are one of the most balanced map.

From David Kim interview:

In our current map pool, we’re seeing that not every map we’ve added to our pool is balanced for every matchup. For example, our data shows a 70% PvT win ratio on Cloud Kingdom

Since when has a ladder stat ever held much meaning?
http://www.teamliquid.net/tlpd/sc2-international/maps/510_ESV_Cloud_Kingdom - 54% winrate for Protoss vs Terran
http://www.teamliquid.net/tlpd/sc2-korean/maps/510_ESV_Cloud_Kingdom - 49% winrate for Protoss vs Terran

Map is fine, ladder is terrible.

The topic was about ladder pool, i play in the ladder. I dont get your argument? Even if marineking beats everyone in that map and you present me some stats about it, why should i care? I am not marineking. If the topic was about "what maps do you want to see pros play on", then ok lets see some tlpd stats lol.

My argument is that Cloud Kingdom actually isn't that imbalanced PvT and that you shouldn't read too much into what Blizzard say about ladder statistics because you have no idea where they've come from and how they've been adjusted.
Administrator~ Spirit will set you free ~
Chrono000
Profile Blog Joined September 2011
Korea (South)358 Posts
July 19 2012 09:47 GMT
#67
Why hasn't anyone mentioned Ohana as being too small.

Once you and your opponent have 4-5 bases the map feels SUPER constrained. If you compare it to cloud kingdom where it is questionably just as small/tight, Ohana feels way more claustrophobic.
Nisyax
Profile Blog Joined January 2012
Netherlands756 Posts
July 19 2012 09:58 GMT
#68
I would like to see Metropolis back in, Tal'Darim can go. I haven't played on that one for months (veto).

And no Atlantis Spaceship / Whirlwind please, too damn big.
ArcticRaven
Profile Joined August 2011
France1406 Posts
Last Edited: 2012-07-19 10:32:55
July 19 2012 10:01 GMT
#69
On July 19 2012 16:36 TriumpHisme wrote:
Show nested quote +
On July 19 2012 14:52 Gfire wrote:
Tal'Darim, Shakuras and Antiga are all quite bad and very old. They should be the next ones to go, imo.

I'd echo this, Blizz should be constantly making new maps regardless of balance to keep it interesting.


Oh no. Blizzard should altogether stop making maps. Every Blizzard map is getting a no in that poll, except [strike]antiga[/strike] Entombed, sorry. that is on the edge of 50/50, and every non ancient (eg not 2 year old, and amazing at that time, taldarim altar)community map is plebiscited. I'm not under the impression that Blizzard mapping is the way to go.

Wanna see a decent ladder pool while you're alive ? Then go down the sidebar to the custom maps forum and give support & advice

Waiting for TLMC #2.

Edit : so Entombed is the only Blizz map to go above 50% ? Well I guess, with no zerg in their right mind voting for it and every protoss doing so, it's liked by 50% of players....
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
ClueClueClue
Profile Blog Joined December 2011
Sweden1203 Posts
July 19 2012 10:01 GMT
#70
Ohana is such a boring map... I get Xel'Naga Caverns-chills from it.
Cogito, ergo toss.
Chrono000
Profile Blog Joined September 2011
Korea (South)358 Posts
July 19 2012 10:09 GMT
#71
On July 19 2012 19:01 Zackeva wrote:
Ohana is such a boring map... I get Xel'Naga Caverns-chills from it.


Yeah Ohana is pretty bland. Least its not as imba as xel naga.
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 19 2012 10:12 GMT
#72
Tal'Darim and Shakuras are old and somewhat flawed, altho they gave us good games in the past it's definitely time to go for them
Antiga Shipyard was always horrible with its somewhat easy 3 base but nearly impossible 4 base design, too heavily focused on center control.
Entombed is imo also pretty shitty with way too easy 3 base and pretty mediocre middle design.
Condemned Ridge hopefully doesn't ever see play anywhere. Don't give Blizzard ideas to add more of their own maps again.

I have no idea why Blizzard doesn't just ask TL for more TLMC's on a more regular basis (like every 6 months). With that and GSL (and future Kespa) maps they would have plenty of good maps to choose from and they wouldn't have to add their own crap or have old maps in for so long.
And it costs Blizzard like what... 5x 200 dollar in prize money or sth like that last time? Come on! Maps are important!
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Denzil
Profile Joined August 2010
United Kingdom4193 Posts
July 19 2012 10:13 GMT
#73
Antiga Condemned Entombed TalDarim and Shakuras need to go it's been too long.

Hopefully they just pick 5 map making maps or some more GSL maps instead of trying to design one themselves
Anna: So Sen how will you prepare for your revenge v MC? Sen: With a smile.
13JackaL
Profile Joined March 2011
United States577 Posts
July 19 2012 10:16 GMT
#74
could we please get some terran favored maps that arent bad in general? that'd be great
and my axe
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
July 19 2012 10:19 GMT
#75
i see daybreak as a bad map. the most interesting part of the map is actually the position where smoke screen line of sight blockers is and the highground at the 5th. the 3rd base is just really bad in general ( centre or not ).
| Idra | YuGiOh | Leenock | Coca |
KirA_TheGreaT
Profile Joined April 2011
France204 Posts
July 19 2012 10:33 GMT
#76
At least shakuras and tal'darim... come on, mineral patches on tal darim are the worst, and there are so many imbalances on this map.
Shakuras, is just a lol map, the design is pure lame, it's just a nightmare in TvT.

I'm happy that this poll exists, because since season 7 i just vetoed those 2 maps which are pretty boring right now.
ArcticRaven
Profile Joined August 2011
France1406 Posts
July 19 2012 10:33 GMT
#77
On July 19 2012 19:19 ThePlayer33 wrote:
i see daybreak as a bad map. the most interesting part of the map is actually the position where smoke screen line of sight blockers is and the highground at the 5th. the 3rd base is just really bad in general ( centre or not ).


If you think the center base is a 3rd then you're playing the map wrong.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
July 19 2012 10:48 GMT
#78
Tal'Darim, Shakuras and Antiga are old and should be removed. Dont really have suggestions on replacement maps but I guess they should have a bit of spread in size in the replacements.
I have the best fucking lawyers in the country including the man they call the Malmis.
CaptainCharisma
Profile Joined February 2011
New Zealand808 Posts
July 19 2012 10:58 GMT
#79
Hmm, I voted no for all of them. The map pool is very good imo.
EG.DeMuslim --- EG.ThorZain --- TSL.Polt --- LGIMMvp --- Mill.fOrGG --- EG.Stephano --- EGiNcontroL --- EG.IdrA --- MarineKing.Prime --- SlayerS_MMA --- Liquid'Hero
CaptainCharisma
Profile Joined February 2011
New Zealand808 Posts
July 19 2012 11:00 GMT
#80
On July 19 2012 19:33 ArcticRaven wrote:
Show nested quote +
On July 19 2012 19:19 ThePlayer33 wrote:
i see daybreak as a bad map. the most interesting part of the map is actually the position where smoke screen line of sight blockers is and the highground at the 5th. the 3rd base is just really bad in general ( centre or not ).


If you think the center base is a 3rd then you're playing the map wrong.



No. Taking the center as a third can be a strong defensive position. It is less common yes, but to say he is playing the map wrong is just stupid.
EG.DeMuslim --- EG.ThorZain --- TSL.Polt --- LGIMMvp --- Mill.fOrGG --- EG.Stephano --- EGiNcontroL --- EG.IdrA --- MarineKing.Prime --- SlayerS_MMA --- Liquid'Hero
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