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[D] Maps that need to go? Replacements? - Page 13

Forum Index > SC2 General
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Prev 1 11 12 13 14 Next All
Olli
Profile Blog Joined February 2012
Austria24422 Posts
July 24 2012 19:49 GMT
#241
I'd say keep Tal'darim but remove the rocks from the third. Other than that it's a cool map that can produce amazing games. But please just kill off Shakuras already for the sake of protoss taking a third base.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Account252508
Profile Joined February 2012
3454 Posts
July 24 2012 19:50 GMT
#242
--- Nuked ---
Sif_
Profile Joined January 2011
Brazil3106 Posts
July 24 2012 19:52 GMT
#243
I don't like this 'make more huge maps' trend. I don't want shakuras to go. Why would i want to play a tvz where i have to walk for days to harrass?

Bring back jungle basin!!!
kinglemon
Profile Joined September 2011
Germany199 Posts
Last Edited: 2012-07-24 19:56:48
July 24 2012 19:54 GMT
#244
On July 19 2012 14:52 Gfire wrote:
Tal'Darim, Shakuras and Antiga are all quite bad and very old. They should be the next ones to go, imo.


they all are fantastic maps, antiga a bit less than the others.
just kick condemned and don't bring metropolis back in.
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
July 24 2012 19:54 GMT
#245
We should be reaching the point where map pools are cycled every 6 months, and bad ones removed in the interim.
KTY
Demonhunter04
Profile Joined July 2011
1530 Posts
July 24 2012 19:59 GMT
#246
I feel that maps like Atlantis Spaceship and Whirlwind are a bit too big. Having huge maps that encourage turtling up just makes this game more boring. Aggression needs to be more viable than it is on those two maps to keep this interesting.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
Forikorder
Profile Joined August 2011
Canada8840 Posts
July 24 2012 20:17 GMT
#247
On July 25 2012 04:54 Xxio wrote:
We should be reaching the point where map pools are cycled every 6 months, and bad ones removed in the interim.

we havent gotten close tot aht point yet since there are so few good maps and not enough people churning out such a quantity of quality maps
virtu
Profile Joined November 2010
United Kingdom147 Posts
July 24 2012 20:17 GMT
#248
I know it's been said time and time again but TDA is old, outdated and just needs to go. Even if the winrates were exactly 50% spot on in every matchup it still needs to go, because it's not fun to play. Centre is too large, Rocks at the 3rd is beyond outdated, no ramp makes it horrific for PvP, near impossible to take a 4th as P (or Z vs T), siege abuse at the natural...

Shakuras and Antiga are the other two oldish maps that need to go, various matchups once again are made harder on these maps and it's -REALLY- hard to take even a 3rd here on shakuras, or a 4th on Antiga (as P this is my most hated map), again in various matchups.

Condemned, nice idea but I'm sorry no. Doesn't work, imbalanced and horrible map.

Entombed I really like, big enough that zerg has the option of spreading bases but the small ramps for 3 base means you don't have to sit back until you're maxed as P because of this 12min max roach bullshit.

Daybreak, Cloud Kingdom, Ohana are all really really nice maps, they are aesthetically pleasing, nicely designed and fun to play. Daybreak is probably my favourite, followed by Ohana. Cloud Kingdom needs some changes for TvP however, PvT is my worst matchup but on CK I do better than other maps.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
July 24 2012 20:23 GMT
#249
On July 25 2012 05:17 Forikorder wrote:
Show nested quote +
On July 25 2012 04:54 Xxio wrote:
We should be reaching the point where map pools are cycled every 6 months, and bad ones removed in the interim.

we havent gotten close tot aht point yet since there are so few good maps and not enough people churning out such a quantity of quality maps


That's actually 100% incorrect there is a slew of good maps being released they just never gain traction.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Forikorder
Profile Joined August 2011
Canada8840 Posts
July 24 2012 20:25 GMT
#250
On July 25 2012 05:23 Diamond wrote:
Show nested quote +
On July 25 2012 05:17 Forikorder wrote:
On July 25 2012 04:54 Xxio wrote:
We should be reaching the point where map pools are cycled every 6 months, and bad ones removed in the interim.

we havent gotten close tot aht point yet since there are so few good maps and not enough people churning out such a quantity of quality maps


That's actually 100% incorrect there is a slew of good maps being released they just never gain traction.

enough to make an entirely new balanced map pool every few months?

maybe i have drastically underestimed the map making teams

i know you guys are doing amazing work but not sure of the scale is all
Diamond
Profile Blog Joined May 2009
United States10796 Posts
July 24 2012 20:46 GMT
#251
On July 25 2012 05:25 Forikorder wrote:
Show nested quote +
On July 25 2012 05:23 Diamond wrote:
On July 25 2012 05:17 Forikorder wrote:
On July 25 2012 04:54 Xxio wrote:
We should be reaching the point where map pools are cycled every 6 months, and bad ones removed in the interim.

we havent gotten close tot aht point yet since there are so few good maps and not enough people churning out such a quantity of quality maps


That's actually 100% incorrect there is a slew of good maps being released they just never gain traction.

enough to make an entirely new balanced map pool every few months?

maybe i have drastically underestimed the map making teams

i know you guys are doing amazing work but not sure of the scale is all


Sure, not just ESV. ESV, Crux, TPW, etc. There is MORE than enough maps.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
PauseBreak
Profile Blog Joined April 2011
United States270 Posts
July 24 2012 21:42 GMT
#252
Here is an idea that I think everyone can agree on.

Make the make pool huge. Absolutely huge, so everyone can play on their personal favorite map withour going threw the hastle of custom games. Of course, more veto's would be nessisary.

I would say have 20 maps, and hell, give 10 veto's. It's not like you have to use them.
Account252508
Profile Joined February 2012
3454 Posts
July 25 2012 22:39 GMT
#253
--- Nuked ---
Murkury
Profile Joined July 2011
Canada63 Posts
July 26 2012 00:25 GMT
#254
On July 25 2012 06:42 PauseBreak wrote:

I would say have 20 maps, and hell, give 10 veto's. It's not like you have to use them.


lol no. It would spread everyone out too thin. That's a horrible idea.
"VRAUUUUUUOOO" - Overlord
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
July 26 2012 00:33 GMT
#255
Antiga Shipyard can stay if they force cross spawns and remove the golds.
Entombed Valley is an okay map, imo. It's not great at all though. Maybe it needs forced cross spawns.
I hate TDA. ZvZ and ZvP are hell on that map.
Shakuras is pretty outdated. I really can't stand all the air space around the mains and and behind the naturals, it makes drops/harass really annoying. When I play that map I always get my opponent on the ropes and then he turns into MMA for 30 seconds and I get effed.
dragoon
Profile Joined December 2010
United States695 Posts
Last Edited: 2012-07-26 00:40:17
July 26 2012 00:38 GMT
#256
shakuras is a terrible map and should go.

im surprised tal darim is even still here. needs to go.

condemned ridge is just a really dumb map all around.

antiga is debatable but i think it should go.

cloud and daybreak are good.

EDIT: forgot entombed ^^, idk how this map is in non-zerg matchups but its fucking terrible for zvp and bad for zvt.
i love you
.DrK
Profile Joined January 2011
Canada326 Posts
Last Edited: 2012-07-26 00:49:21
July 26 2012 00:48 GMT
#257
if antiga stays, it should be cross-only and no golds.
tal'darim and shakuras are both outdated and should be removed.
condemned ridge is a bad map imo and should be removed.
the rest are fine.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
Last Edited: 2012-07-26 00:50:39
July 26 2012 00:48 GMT
#258
Every single blizzard map NEEDS to go, as well as TDA.

Honestly the fact that some tournaments are still using Shakuras, Antiga, Entombed etc is downright embarrassing.

Newsflash: Blizzard hasn't made a good map ever. They have been internationally known for making great games but terrible maps for over 14 years. There's a reason after like the 1st year of brood war no blizzard map was ever used ever again.

I honestly don't understand why some tournaments blindly pick up any new ladder maps blizzard puts out. Maybe since their tournament has to be sanctioned by blizzard (all tournaments over a certain prize pool do), blizzard forces their maps to be in the tournament? I'm not sure if this is the case at all though...
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
CeliosB
Profile Joined December 2010
Canada100 Posts
July 26 2012 01:13 GMT
#259
antiga should stay but they need to make it cross spawns only
"To ze bank" -Stephano
ifdemarth
Profile Joined January 2012
United States24 Posts
Last Edited: 2012-07-26 01:20:39
July 26 2012 01:20 GMT
#260
i actually dont like TDA because of the rocks at the third and for pvp T_T the no ramp makes it a 4 gate almost every game.
"You are that vast thing that you see far, far off with great telescopes." -Alan Watts TaekBangLeeSsang Hype
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