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Ladder-Balance-Data - Page 6

Forum Index > SC2 General
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Prev 1 4 5 6 7 8 26 Next All
Psychobabas
Profile Blog Joined March 2006
2531 Posts
July 10 2012 22:57 GMT
#101
skeldark,


thank you
VyingsP
Profile Joined December 2011
France174 Posts
July 10 2012 23:00 GMT
#102
I might not understand because it is late, and I am quite tired, but isn't that well known already ? Sc2ranks has shown a deficit of Terran in the upper leagues for months now, and a surplus of Terran in the lower leagues. And MMR is related to the league, isn't it? So the Terran MMR is gonna be lower. Am I missing something ?
Corrections of my bad english are much welcome
LgN.EijZrA
Profile Joined March 2012
United States38 Posts
July 10 2012 23:03 GMT
#103
What league?
"Grand Master"
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-07-10 23:04:38
July 10 2012 23:03 GMT
#104
On July 11 2012 07:57 Psychobabas wrote:
skeldark,
thank you

your welcome

On July 11 2012 08:00 VyingsP wrote:
I might not understand because it is late, and I am quite tired, but isn't that well known already ? Sc2ranks has shown a deficit of Terran in the upper leagues for months now, and a surplus of Terran in the lower leagues. And MMR is related to the league, isn't it? So the Terran MMR is gonna be lower. Am I missing something ?


mmr is not related to leagues. Leagues are related to mmr. ^^

Less population dont have to mean less avg mmr. But it is an indicator.
Just wanted to show a new method that is more reliable than win/loose ratio.

Save gaming: kill esport
desarrisc
Profile Blog Joined April 2012
Canada226 Posts
July 10 2012 23:10 GMT
#105
I think the maps would affect these results a bit. The current map pool doesn't seem very prone to early Terran aggressions.

On the other note, excellent work skeldark!
"Your opponent's doing anything out of the ordinary? Just go f**king kill him." -Day [9]
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
Last Edited: 2012-07-10 23:37:02
July 10 2012 23:31 GMT
#106
you had me until you claimed that MMR has something to do with balance - MMR is an indication of skill, not balance.

i could cheese my way to a better MMR, but does that mean that the game is balanced? uncertain.

i could use one build to get a better MMR, but does that mean that the game is balanced? uncertain.

you take the average MMR of players across gold-GM (if i read correctly), yet somehow this is an indication of balance? that is absurd. balance can only be determined under ideal conditions at the highest level of play and even then, humans are all capable of mistakes.

these are just a few of the problems i have with anyone using MMR (calculated skill) as a means of attempting to prove balance. watch some high level gameplay if you want to figure out whether or not the game is balanced bc, in my opinion, this study is completely irrelevant.
LiquidDota Staff@BluemoonGG_
sage_francis
Profile Joined December 2006
France1823 Posts
July 10 2012 23:34 GMT
#107
pretty damn good post, thx bro !
Account252508
Profile Joined February 2012
3454 Posts
July 10 2012 23:34 GMT
#108
--- Nuked ---
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
July 10 2012 23:38 GMT
#109
On July 11 2012 08:34 monkybone wrote:
Show nested quote +
On July 11 2012 08:31 BluemoonSC wrote:
you had me until you claimed that MMR has something to do with balance - MMR is an indication of skill, not balance.


That doesn't make any sense.


updated my post to provide clarity. MMR is quite literally a rating assigned to you based on how well you play and takes in no other factors except the wins and losses you have against other players with comparable MMRs and adjusts based on those wins and losses. it has nothing to do with balance and has been that way since the beta. i honestly dont understand why we're still looking at it.
LiquidDota Staff@BluemoonGG_
Shiori
Profile Blog Joined July 2011
3815 Posts
July 10 2012 23:40 GMT
#110
On July 11 2012 08:38 BluemoonSC wrote:
Show nested quote +
On July 11 2012 08:34 monkybone wrote:
On July 11 2012 08:31 BluemoonSC wrote:
you had me until you claimed that MMR has something to do with balance - MMR is an indication of skill, not balance.


That doesn't make any sense.


updated my post to provide clarity. MMR is quite literally a rating assigned to you based on how well you play and takes in no other factors except the wins and losses you have against other players with comparable MMRs and adjusts based on those wins and losses. it has nothing to do with balance and has been that way since the beta. i honestly dont understand why we're still looking at it.

Come on, man, at least read his post. He went out of his way to explain this.
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
July 10 2012 23:41 GMT
#111
On July 11 2012 08:40 Shiori wrote:
Show nested quote +
On July 11 2012 08:38 BluemoonSC wrote:
On July 11 2012 08:34 monkybone wrote:
On July 11 2012 08:31 BluemoonSC wrote:
you had me until you claimed that MMR has something to do with balance - MMR is an indication of skill, not balance.


That doesn't make any sense.


updated my post to provide clarity. MMR is quite literally a rating assigned to you based on how well you play and takes in no other factors except the wins and losses you have against other players with comparable MMRs and adjusts based on those wins and losses. it has nothing to do with balance and has been that way since the beta. i honestly dont understand why we're still looking at it.

Come on, man, at least read his post. He went out of his way to explain this.


i read his post. MMR is a number based on wins and losses, nothing more. anything could happen in those games. i could play 10 games vs cheese and lose all 10, thus my MMR drops.

i could use one build that the metagame hasn't caught up with for 10 games and win all 10, thus causing my MMR to rise.

these are just a few examples (as i explained above) that make this post relatively unbased.
LiquidDota Staff@BluemoonGG_
JmpEax
Profile Joined October 2010
Australia6 Posts
July 10 2012 23:44 GMT
#112
He missed the massive systematic error due to metagame issues.
The question of whether machines can think is about as relevant as the question of whether submarines can swim - E.W.Dijkstra
Neurosis
Profile Joined October 2010
United States893 Posts
July 10 2012 23:49 GMT
#113
On July 11 2012 06:37 Zrana wrote:
Show nested quote +
On July 11 2012 06:30 nkr wrote:
So... are these stats a product of imbalance or metagame?


Ah, but is there a difference?


Yes. Absolutely. If a race is dominating another because a strategy or timing or micro trick or whatever hasn't been figured out, that doesn't mean it's broken and needs to be fixed by Blizzard. However, that's what has ended up happening since launch and they step in any time players get stuck on something for too long. The result has left us with....a rather strange game. All rushes and timing attacks and openers have been nerfed into the ground which has seriously screwed terran as I believe the race was literally built around them.

So in short, I do believe the issues we see these days are all very real balance problems but it's only because the game has changed so much from what it was originally meant to be.
canikizu
Profile Joined September 2010
4860 Posts
July 10 2012 23:52 GMT
#114
On July 11 2012 08:31 BluemoonSC wrote:
you had me until you claimed that MMR has something to do with balance - MMR is an indication of skill, not balance.

i could cheese my way to a better MMR, but does that mean that the game is balanced? uncertain.

i could use one build to get a better MMR, but does that mean that the game is balanced? uncertain.

you take the average MMR of players across gold-GM (if i read correctly), yet somehow this is an indication of balance? that is absurd. balance can only be determined under ideal conditions at the highest level of play and even then, humans are all capable of mistakes.

these are just a few of the problems i have with anyone using MMR (calculated skill) as a means of attempting to prove balance. watch some high level gameplay if you want to figure out whether or not the game is balanced bc, in my opinion, this study is completely irrelevant.

You and the likes are outliners, which should represent an insignificant minority that will barely affect the overall number of accounts. Majority of people will play the game as it is, yes, some Terran might only use ladder to practice builds, but so do some Zergs, and some Protoss. Overall in the bigger picture where we have a lot of data, those small spikes should be smoothen, and balance out.
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
July 10 2012 23:57 GMT
#115
On July 11 2012 08:52 canikizu wrote:
Show nested quote +
On July 11 2012 08:31 BluemoonSC wrote:
you had me until you claimed that MMR has something to do with balance - MMR is an indication of skill, not balance.

i could cheese my way to a better MMR, but does that mean that the game is balanced? uncertain.

i could use one build to get a better MMR, but does that mean that the game is balanced? uncertain.

you take the average MMR of players across gold-GM (if i read correctly), yet somehow this is an indication of balance? that is absurd. balance can only be determined under ideal conditions at the highest level of play and even then, humans are all capable of mistakes.

these are just a few of the problems i have with anyone using MMR (calculated skill) as a means of attempting to prove balance. watch some high level gameplay if you want to figure out whether or not the game is balanced bc, in my opinion, this study is completely irrelevant.

You and the likes are outliners, which should represent an insignificant minority that will barely affect the overall number of accounts. Majority of people will play the game as it is, yes, some Terran might only use ladder to practice builds, but so do some Zergs, and some Protoss. Overall in the bigger picture where we have a lot of data, those small spikes should be smoothen, and balance out.


you can throw as much math as you want at the problem, it doesn't change the fact that you're looking at data that is dependent on player skill and doesn't look what actually happens inside each individual game.

MMR only looks at wins and losses.
LiquidDota Staff@BluemoonGG_
Shiori
Profile Blog Joined July 2011
3815 Posts
July 11 2012 00:01 GMT
#116
On July 11 2012 08:57 BluemoonSC wrote:
Show nested quote +
On July 11 2012 08:52 canikizu wrote:
On July 11 2012 08:31 BluemoonSC wrote:
you had me until you claimed that MMR has something to do with balance - MMR is an indication of skill, not balance.

i could cheese my way to a better MMR, but does that mean that the game is balanced? uncertain.

i could use one build to get a better MMR, but does that mean that the game is balanced? uncertain.

you take the average MMR of players across gold-GM (if i read correctly), yet somehow this is an indication of balance? that is absurd. balance can only be determined under ideal conditions at the highest level of play and even then, humans are all capable of mistakes.

these are just a few of the problems i have with anyone using MMR (calculated skill) as a means of attempting to prove balance. watch some high level gameplay if you want to figure out whether or not the game is balanced bc, in my opinion, this study is completely irrelevant.

You and the likes are outliners, which should represent an insignificant minority that will barely affect the overall number of accounts. Majority of people will play the game as it is, yes, some Terran might only use ladder to practice builds, but so do some Zergs, and some Protoss. Overall in the bigger picture where we have a lot of data, those small spikes should be smoothen, and balance out.


you can throw as much math as you want at the problem, it doesn't change the fact that you're looking at data that is dependent on player skill and doesn't look what actually happens inside each individual game.

MMR only looks at wins and losses.


Skill can easily be inferred from wins and losses.
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
July 11 2012 00:05 GMT
#117
On July 11 2012 09:01 Shiori wrote:
Show nested quote +
On July 11 2012 08:57 BluemoonSC wrote:
On July 11 2012 08:52 canikizu wrote:
On July 11 2012 08:31 BluemoonSC wrote:
you had me until you claimed that MMR has something to do with balance - MMR is an indication of skill, not balance.

i could cheese my way to a better MMR, but does that mean that the game is balanced? uncertain.

i could use one build to get a better MMR, but does that mean that the game is balanced? uncertain.

you take the average MMR of players across gold-GM (if i read correctly), yet somehow this is an indication of balance? that is absurd. balance can only be determined under ideal conditions at the highest level of play and even then, humans are all capable of mistakes.

these are just a few of the problems i have with anyone using MMR (calculated skill) as a means of attempting to prove balance. watch some high level gameplay if you want to figure out whether or not the game is balanced bc, in my opinion, this study is completely irrelevant.

You and the likes are outliners, which should represent an insignificant minority that will barely affect the overall number of accounts. Majority of people will play the game as it is, yes, some Terran might only use ladder to practice builds, but so do some Zergs, and some Protoss. Overall in the bigger picture where we have a lot of data, those small spikes should be smoothen, and balance out.


you can throw as much math as you want at the problem, it doesn't change the fact that you're looking at data that is dependent on player skill and doesn't look what actually happens inside each individual game.

MMR only looks at wins and losses.


Skill can easily be inferred from wins and losses.


that is not necessarily true, as blizzard's matchmaking system on the ladder is designed to give you a 50% win ratio.
LiquidDota Staff@BluemoonGG_
snively
Profile Blog Joined August 2011
United States1159 Posts
July 11 2012 00:08 GMT
#118
wowowow, htats a pretty big statement.
My religion is Starcraft
Solarsail
Profile Joined July 2012
United Kingdom538 Posts
Last Edited: 2012-09-14 19:46:56
July 11 2012 00:12 GMT
#119
Everyone left over is a member of the OP race and you have to figure out which one of them is the least OP. - CosmicSpiral
Forikorder
Profile Joined August 2011
Canada8840 Posts
July 11 2012 00:13 GMT
#120
i dont see how MMR has anything to do with balance, balance means assuming skill equal each race wins 50% of the time, since you have no way to show that skill is equal (all the Zergs in your data could be high diamond, all your protoss mid diamond and all Terrans high platinum) you have no way to infer balance from them

obviously your races are not split like that but my point is, since you have no way to tell that the games you used in your data had equal level opponents you cant say you made a formula for determinding balance
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