• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:57
CEST 13:57
KST 20:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star5Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced42026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid22
StarCraft 2
General
Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Team Liquid Map Contest #22 - The Finalists
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 Strategy, Pimpest Plays Discussions Data needed BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro16 Preview Pt2: All Star RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro16 Group C Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group A
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2559 users

1 Month later... Is Queen Range still too strong [TvZ]? -…

Forum Index > SC2 General
Post a Reply
Prev 1 31 32 33 34 35 136 Next
This thread is going nowhere and I'm tired of dealing with it. Either drop the personal attacks and whining and replace it with actual discussion or it'll be closed.

12:09 KST Page 98
ckolev
Profile Joined September 2009
51 Posts
June 21 2012 08:24 GMT
#641
On June 21 2012 17:21 Shikyo wrote:
Show nested quote +
On June 21 2012 16:52 ckolev wrote:
Oh Terrans lost the ability to kill 10 drones + some lings with their initial 4 hellions so queens must be OP .... How pathetic. Terrans need to adjust to this change as Zerg and Toss have been doing. There is a reason terran win rate is so low in all match ups - they have been doing basically the same for the last 6-12 months with no change at all!!! If you look at replays from zerg and toss from that period, you will see a lot of change in the gameplay and overall strategies.

I certainly haven't lost 10 drones to 4 hellions in like half a year so what strategy are you talking about exactly?


I say a zerg loose like that on a recent tournament (MLG I think, I don't remember exactly). And he lost way more than 10 drones to only a few hellions. So it still happens, maybe not as often but...
herbie
Profile Blog Joined September 2011
140 Posts
Last Edited: 2012-06-21 08:30:15
June 21 2012 08:29 GMT
#642

Fencar
Profile Blog Joined August 2011
United States2694 Posts
Last Edited: 2012-06-21 08:31:23
June 21 2012 08:30 GMT
#643
On June 21 2012 15:27 Ziggitz wrote:
Show nested quote +
On June 21 2012 14:25 Fencer710 wrote:
I just went 3 Barracks all-in on Entombed cross positions, and lost because of Queens. He had a single Spine, Drones, and two Queens. He crushed my all-in.

Replay: http://drop.sc/201550


How the fuck are you in Masters? Seriously. The queen range did not matter at all in that game, you didn't micro to keep your scvs blocking drones, you didn't just run up the fucking ramp like you should have. That game would have played out exactly the same way pre patch because you stood next to the spine crawler like a complete tool when you had the opportunity to run the other side of the hatch. I'd expect better decision making from diamond league.

;_; I must have typed that in a fit of rage. sorry i've crossed out my post now.
This is my signature. There are many like it, but this one is mine.
DawN883
Profile Joined November 2011
Sweden558 Posts
Last Edited: 2012-06-21 08:35:53
June 21 2012 08:35 GMT
#644
On June 21 2012 17:24 ckolev wrote:
Show nested quote +
On June 21 2012 17:21 Shikyo wrote:
On June 21 2012 16:52 ckolev wrote:
Oh Terrans lost the ability to kill 10 drones + some lings with their initial 4 hellions so queens must be OP .... How pathetic. Terrans need to adjust to this change as Zerg and Toss have been doing. There is a reason terran win rate is so low in all match ups - they have been doing basically the same for the last 6-12 months with no change at all!!! If you look at replays from zerg and toss from that period, you will see a lot of change in the gameplay and overall strategies.

I certainly haven't lost 10 drones to 4 hellions in like half a year so what strategy are you talking about exactly?


I say a zerg loose like that on a recent tournament (MLG I think, I don't remember exactly). And he lost way more than 10 drones to only a few hellions. So it still happens, maybe not as often but...


You are doing something very wrong if you lose way more than 10 drones against a few hellions
If the dead are not raised, Let us eat and drink, for tomorrow we die
gurrpp
Profile Blog Joined October 2009
United States437 Posts
June 21 2012 08:36 GMT
#645
On June 21 2012 17:21 Shikyo wrote:
Show nested quote +
On June 21 2012 16:52 ckolev wrote:
Oh Terrans lost the ability to kill 10 drones + some lings with their initial 4 hellions so queens must be OP .... How pathetic. Terrans need to adjust to this change as Zerg and Toss have been doing. There is a reason terran win rate is so low in all match ups - they have been doing basically the same for the last 6-12 months with no change at all!!! If you look at replays from zerg and toss from that period, you will see a lot of change in the gameplay and overall strategies.

I certainly haven't lost 10 drones to 4 hellions in like half a year so what strategy are you talking about exactly?


I think he's referring to a popular strat on ladder where you forget about your queens and let them try to chase the hellions into the middle of the map. It's also essential to your build that you not build any lings or spinecrawlers.
hot fuh days
ckolev
Profile Joined September 2009
51 Posts
June 21 2012 08:43 GMT
#646
On June 21 2012 17:35 DawN883 wrote:
Show nested quote +
On June 21 2012 17:24 ckolev wrote:
On June 21 2012 17:21 Shikyo wrote:
On June 21 2012 16:52 ckolev wrote:
Oh Terrans lost the ability to kill 10 drones + some lings with their initial 4 hellions so queens must be OP .... How pathetic. Terrans need to adjust to this change as Zerg and Toss have been doing. There is a reason terran win rate is so low in all match ups - they have been doing basically the same for the last 6-12 months with no change at all!!! If you look at replays from zerg and toss from that period, you will see a lot of change in the gameplay and overall strategies.

I certainly haven't lost 10 drones to 4 hellions in like half a year so what strategy are you talking about exactly?


I say a zerg loose like that on a recent tournament (MLG I think, I don't remember exactly). And he lost way more than 10 drones to only a few hellions. So it still happens, maybe not as often but...


You are doing something very wrong if you lose way more than 10 drones against a few hellions


I think he's referring to a popular strat on ladder where you forget about your queens and let them try to chase the hellions into the middle of the map. It's also essential to your build that you not build any lings or spinecrawlers.


As I said it was from a major tournament, but if you are better than the pros, its OK.
vgijamven
Profile Joined December 2011
Sweden95 Posts
June 21 2012 08:52 GMT
#647
I love how delusional and biased people are in this thread!! Keep it up guys, quality entertainment to read!
"If it it's important, you'll find a way. If it's not, you'll find an excuse." -Daniel Decker
Coffeeling
Profile Blog Joined November 2010
Finland250 Posts
June 21 2012 09:05 GMT
#648
The best is how people from time to time say how a pure containment/speedbump build intended to slow down Zerg and force units and nothing more somehow deals insane amounts of damage consistently.
Squee
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2012-06-21 09:16:49
June 21 2012 09:16 GMT
#649
Just yesterday on Ret stream he played Lucifron who managed to get into his main with 3-4 helions and roast some drones. Ret depended on 3 queens and not spines for defense. So I guess mass queens are not as good as some people think.
shadow_slim
Profile Joined August 2011
United States14 Posts
June 21 2012 09:23 GMT
#650
I think the most important part is the fact that with the queen buff all larvae goes to drones. I always thought zerg as the reactionary race, but now they dont require any more "reactiveness" (lol words) than a terran or protoss do. As far as zerg being imba ill agree with many others that its too early to tell. However, I personally feel there hasn't been a buff or nerf that has been this game changing since the reaper nerfs.
Cheese, gimmiks, no skill races, its all irrelevant when u beat it anyways.
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-06-21 09:30:29
June 21 2012 09:24 GMT
#651
On June 21 2012 18:16 -Archangel- wrote:
Just yesterday on Ret stream he played Lucifron who managed to get into his main with 3-4 helions and roast some drones. Ret depended on 3 queens and not spines for defense. So I guess mass queens are not as good as some people think.


3 queens isn't really mass. Even then, they should have been more than enough to at the very least prevent the hellions from getting up the ramp.
Talack
Profile Joined September 2010
Canada2742 Posts
June 21 2012 09:25 GMT
#652
Zerg tells terran for years "you deserved to lose since you applied no early pressure"
Blizzard slowly makes it so that early pressure is just not viable anymore at all.
Zerg now tells terran players that they were terrible all along and deserve to lose now because zerg players just got better overnight.
Terran players flat out saying they cannot compete in a macro game because they cannot produce units as fast as zerg and cannot produce workers as fast as zerg and therefor are at a disadvantage all game.
Terran still unable to formulate a truly strong late-game composition that can efficiently deal with zerg late-game infestor/broodlord composition.

What a fun thread.

What you're all missing though, is that this was actually brilliant by blizzard. Before this everyone was complaining about how TvP was too protoss favoured because their late game was just too good. Now everyone has forgotten about this because the TvZ change is way bigger and had an enormous effect on the game. So boom, blizzard just fixed TvP complaints!
Tryagain4free
Profile Joined March 2012
81 Posts
June 21 2012 09:29 GMT
#653
On June 21 2012 18:16 -Archangel- wrote:
Just yesterday on Ret stream he played Lucifron who managed to get into his main with 3-4 helions and roast some drones. Ret depended on 3 queens and not spines for defense. So I guess mass queens are not as good as some people think.



Hey Archangel!

Isn't it a bit misleading to talk about one game of Ret, who is known to be the greediest Zerg out there. And furthermore, how about giving some details? How many drones did he lose? Did Lucifron loose any of his hellions?

What you did here does not proof anything.

It's like saying something like: Yesterday I noticed a S class Mercedes with a flat tyre. So it seems S class Mercedes are not as good as people think...
DawN883
Profile Joined November 2011
Sweden558 Posts
Last Edited: 2012-06-21 09:48:13
June 21 2012 09:48 GMT
#654
On June 21 2012 17:43 ckolev wrote:
Show nested quote +
On June 21 2012 17:35 DawN883 wrote:
On June 21 2012 17:24 ckolev wrote:
On June 21 2012 17:21 Shikyo wrote:
On June 21 2012 16:52 ckolev wrote:
Oh Terrans lost the ability to kill 10 drones + some lings with their initial 4 hellions so queens must be OP .... How pathetic. Terrans need to adjust to this change as Zerg and Toss have been doing. There is a reason terran win rate is so low in all match ups - they have been doing basically the same for the last 6-12 months with no change at all!!! If you look at replays from zerg and toss from that period, you will see a lot of change in the gameplay and overall strategies.

I certainly haven't lost 10 drones to 4 hellions in like half a year so what strategy are you talking about exactly?


I say a zerg loose like that on a recent tournament (MLG I think, I don't remember exactly). And he lost way more than 10 drones to only a few hellions. So it still happens, maybe not as often but...


You are doing something very wrong if you lose way more than 10 drones against a few hellions


Show nested quote +
I think he's referring to a popular strat on ladder where you forget about your queens and let them try to chase the hellions into the middle of the map. It's also essential to your build that you not build any lings or spinecrawlers.


As I said it was from a major tournament, but if you are better than the pros, its OK.


You don't have to be a pro to realise that something is wrong when you lose way more than 10 drones vs a few hellions. Either your simcity sucks or your drone splitting sucks.
If the dead are not raised, Let us eat and drink, for tomorrow we die
ArchAngelSC
Profile Joined April 2012
England706 Posts
June 21 2012 09:52 GMT
#655
On June 21 2012 17:23 ckolev wrote:
Show nested quote +
On June 21 2012 16:59 WaKai wrote:
On June 21 2012 16:52 ckolev wrote:
Oh Terrans lost the ability to kill 10 drones + some lings with their initial 4 hellions so queens must be OP .... How pathetic. Terrans need to adjust to this change as Zerg and Toss have been doing. There is a reason terran win rate is so low in all match ups - they have been doing basically the same for the last 6-12 months with no change at all!!! If you look at replays from zerg and toss from that period, you will see a lot of change in the gameplay and overall strategies.

WHAT THE FUCK.... your level of BIASED, is overwhelming. I rarely use caps, but i'm astounded you would even say that! Tell me, what have zerg changed in their play, that has changed the mu?
i'll tell you for terran:
t's have started to do cc first in order to compensate for the queen buff
t's have started to do mainly mmm because zerg late game is extremely hard to deal with
t's have started to mech more because late game is hard to deal with in any other way
#edit: QXC bunker/ hellion
let me list of the things for zerg:
zerg changed to infestor, after blizz buffs them
zerg still hatch first
zerg still get an early third
zerg still are greedy as fuck

Please correct me if i'm wrong, but ffs...


You are being picky. I'm talking about the big picture:
- The change to Infestor requires an entirely new set of strategies. Doing CC first or going MMM or mech doesn't change the gameplay of terran that much (its still MMM or Mech, how you get to it doesn't matter). In case of Zerg - you have a change from Muta/ling/Bane to ling/infestor - totally new strategies and gameplay mechanics are needed for the change
- Hatch 1st - I do it in all zerg match ups... even in ZvP, because tosses just skip forge - its a meta game thing.
- Early 3rd - like terran dont have such builds... and its they can do it because of .... HELLIONS!!! Still the same strategy, but with a 3rd CC which delays the 2 extra barracks with 30 seconds. Big deal.
- 3 CC - 2 E-bays on 1 Rax - and you are talking about greed ....

Saying that Queen range buff is too strong is just funny. A good terran can still scout (singe hellion is enough), hide SCVs and wait until queens go to spread creep to sneak behind them ...

Another more thing (pretty important) - Zerg didin't change to Infestors after the buff. It actually happened after Stephano showed how good it was. Before that there were builds with infestors, but not so common.

All Queen range buff did was make it easier to block scouting ... but now stop it completely.


I'm sorry but did you just say that MMM and Mech both require the same sort of strategies and gameplay? Oh dear....

And as for your comment on hellions, zergs were making a bunch of lings, which hellions HARD COUNTER, and then crying because the lings would die. In more recent times zergs had started making a handful of roaches and this completely shut down any safety/pressure that hellions gave. But now zergs don't even have to do that to defend and drone up.

And lastly, yes, 3 CC 2 engi bays on 1 rax is ridiculously greedy and risky, it is also the only way that terran can be on equal terms with a zerg player who isn't playing risky at all.
scypio
Profile Joined December 2011
Poland2127 Posts
June 21 2012 09:58 GMT
#656
On June 21 2012 18:29 Tryagain4free wrote:
Show nested quote +
On June 21 2012 18:16 -Archangel- wrote:
Just yesterday on Ret stream he played Lucifron who managed to get into his main with 3-4 helions and roast some drones. Ret depended on 3 queens and not spines for defense. So I guess mass queens are not as good as some people think.

Isn't it a bit misleading to talk about one game of Ret, who is known to be the greediest Zerg out there. And furthermore, how about giving some details? How many drones did he lose? Did Lucifron loose any of his hellions?


This is so cool! Lucifron invests 150/100 into fact, 50/50 for a reactor and another 400 to get 4 hellions out. Boom! 600/200 spent to pressure the Zerg. In the meantime Ret spends 150 minerals to get an extra queen (or even 450, if he actually got 3 extra queens to go up to 5)...

So Lucifron commits either 2x or 5x the resources on offense then Ret on defense and manages to roast some drones... how imbalanced!
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
Bjoernzor
Profile Joined August 2011
Sweden159 Posts
June 21 2012 10:06 GMT
#657
On June 21 2012 18:25 Talack wrote:
Zerg tells terran for years "you deserved to lose since you applied no early pressure"
Blizzard slowly makes it so that early pressure is just not viable anymore at all.
Zerg now tells terran players that they were terrible all along and deserve to lose now because zerg players just got better overnight.
Terran players flat out saying they cannot compete in a macro game because they cannot produce units as fast as zerg and cannot produce workers as fast as zerg and therefor are at a disadvantage all game.
Terran still unable to formulate a truly strong late-game composition that can efficiently deal with zerg late-game infestor/broodlord composition.

What a fun thread.

What you're all missing though, is that this was actually brilliant by blizzard. Before this everyone was complaining about how TvP was too protoss favoured because their late game was just too good. Now everyone has forgotten about this because the TvZ change is way bigger and had an enormous effect on the game. So boom, blizzard just fixed TvP complaints!

Sad, sad truth
"There is nothing cooler than being passionate about the things you love" - Day9
submarine
Profile Joined March 2012
Germany290 Posts
Last Edited: 2012-06-21 10:14:44
June 21 2012 10:09 GMT
#658
As someone that plays both Terran and Zerg casually at diamond level and watches quite some games from both zergs and terrans i have to say that both changes especially in combination make a huge difference. As zerg you lose far less to early game crap, the margin for error is far larger now. On average you reach the mid game with more drones and more creep. You see more and you have to react less since the patch. Playing ZvT is far easier now.
From the terran side things look quite ugly. I play a heavy bio style sometimes with hellions sometimes with tanks and the queen change makes a huge difference. The army zerg builds to defend the various timing pushes are all a little bit bigger, because they have to invest less in defense early and queens are a very good addition to your army now. Just a few extra lings or banes often make the difference between a timing push that does real damage and one that just dies. In addition to that the timings are slowed down by the creep or i have to fight on creep. Before the patch a huge part of successful timing pushes was to deny the creep around the area you want that timing push to happen. Hellions just cant do that anymore.
Most of my TvZs depend on constant trading with drops and small hitsquads of MMM. IMHO for this style to work it is very important to get the "foot in the door" with a first even trade. That got far more difficult in the current release.

The trend to bigger maps made putting pressure on the zerg harder already, the queen change seems to go too far.

I also dont see how one could "innovate around that". The queen is like a new unit now. Before the patch queens were already quite useful to have when you defended timing pushes. They acted as tanks, healers and anti air. With Good micro a terran could prevent taking damage from those queens. Now thats just no longer possible. They are like roaches, just better with extra abilities. They act as core unit of the defense now, while they were only a support unit before the patch.

TLDR: The queen since the patch is like a new unit. It is no longer a support unit, its the core of the army in early game. Because of that new great unit, zergs reach the midgame with a earlier 3rd, more drones and more creep, while they lose less to early game crap. IMHO Blizzard should do something about that.

Edit: And a side note. Roach bane all ins or even roach bane aggression is far better now. Its easier to scout that the terran is vulnerable and they dont see it coming because there are far less hellions in play.
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
June 21 2012 10:10 GMT
#659
On June 21 2012 18:25 Talack wrote:

What you're all missing though, is that this was actually brilliant by blizzard. Before this everyone was complaining about how TvP was too protoss favoured because their late game was just too good. Now everyone has forgotten about this because the TvZ change is way bigger and had an enormous effect on the game. So boom, blizzard just fixed TvP complaints!


Best statement of the whole thread so far ! :D
LiquipediaWanderer
Dalavita
Profile Joined August 2010
Sweden1113 Posts
Last Edited: 2012-06-21 10:16:16
June 21 2012 10:16 GMT
#660
For a lack of earlygame options I've made a thread trying to discuss the terran lategame and how to make a build that aims for it. Feel free to join in and discuss and develop something because TvZ the way it is now is completely unplayable.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=346620
Prev 1 31 32 33 34 35 136 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#83
WardiTV610
OGKoka 259
Rex99
Liquipedia
Afreeca Starleague
10:00
Ro16 Group C
Bisu vs Ample
Jaedong vs Flash
Afreeca ASL 25733
StarCastTV_EN755
Liquipedia
Replay Cast
09:00
SEL Doubles #1
CranKy Ducklings58
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko279
OGKoka 233
SortOf 146
Hui .101
Rex 92
StarCraft: Brood War
Calm 15842
Sea 9182
BeSt 3304
EffOrt 1183
Mini 1166
firebathero 730
ZerO 546
Pusan 541
Soma 511
Soulkey 411
[ Show more ]
Stork 410
actioN 358
Hyun 251
Snow 235
Rush 222
hero 173
Larva 159
ToSsGirL 139
ggaemo 109
Killer 80
Sharp 53
Backho 45
sSak 44
JulyZerg 32
Sea.KH 29
Barracks 28
NaDa 25
Sexy 25
yabsab 20
Shine 19
SilentControl 17
Terrorterran 17
Hm[arnc] 15
GoRush 13
Noble 12
Bale 9
Icarus 4
eros_byul 1
Dota 2
Gorgc2530
League of Legends
Reynor78
Counter-Strike
x6flipin430
edward215
allub90
Other Games
singsing2096
B2W.Neo519
crisheroes241
Mew2King42
ArmadaUGS7
Organizations
Dota 2
PGL Dota 2 - Main Stream6410
PGL Dota 2 - Secondary Stream4241
StarCraft: Brood War
UltimateBattle 430
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 82
• CranKy Ducklings SOOP5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1382
Other Games
• WagamamaTV179
Upcoming Events
Monday Night Weeklies
4h 3m
RSL Revival
14h 3m
GSL
20h 3m
Afreeca Starleague
22h 3m
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
23h 3m
RSL Revival
1d 22h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Map Contest Tou…
2 days
[ Show More ]
CranKy Ducklings
3 days
Escore
3 days
RSL Revival
4 days
WardiTV Map Contest Tou…
4 days
Universe Titan Cup
4 days
Rogue vs Percival
Ladder Legends
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
Sparkling Tuna Cup
5 days
WardiTV Map Contest Tou…
5 days
Ladder Legends
6 days
BSL
6 days
Replay Cast
6 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.