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1 Month later... Is Queen Range still too strong [TvZ]? -…

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This thread is going nowhere and I'm tired of dealing with it. Either drop the personal attacks and whining and replace it with actual discussion or it'll be closed.

12:09 KST Page 98
Apolo
Profile Joined May 2010
Portugal1259 Posts
June 21 2012 10:19 GMT
#661
If Blizzard wanted to be really fair, they should have ZvT imbalanced for a while to compensate for the whole year of TvZ terran favoured, so player's earnings from both races are more fair. Same thing with PvT.

I remember back then, players chosing Terran not becaused they liked it but because they wanted to win more, and it was perceived (and statistics agreed) as the better race.
scypio
Profile Joined December 2011
Poland2127 Posts
June 21 2012 10:23 GMT
#662
On June 21 2012 19:10 Ragnarork wrote:
Show nested quote +
On June 21 2012 18:25 Talack wrote:

What you're all missing though, is that this was actually brilliant by blizzard. Before this everyone was complaining about how TvP was too protoss favoured because their late game was just too good. Now everyone has forgotten about this because the TvZ change is way bigger and had an enormous effect on the game. So boom, blizzard just fixed TvP complaints!


Best statement of the whole thread so far ! :D


TvP is dull, making Terrans do the same stats over and over and over again. Still, the matchup was balanced in terms of winrates. It was the way it played out, with a little potential for good / exciting macro games and toss having that much of an advantage in the late game that become more of an issue.

It is even worse with TvZ now, not only it's becoming just as dull with the new standard (3CC into MMM), but also feels broken. Which is very frustrating, since Blizzard clearly ruined the best MU in WoL.
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
DawN883
Profile Joined November 2011
Sweden558 Posts
Last Edited: 2012-06-21 10:25:39
June 21 2012 10:24 GMT
#663
On June 21 2012 19:19 Apolo wrote:
If Blizzard wanted to be really fair, they should have ZvT imbalanced for a while to compensate for the whole year of TvZ terran favoured, so player's earnings from both races are more fair. Same thing with PvT.

I remember back then, players chosing Terran not becaused they liked it but because they wanted to win more, and it was perceived (and statistics agreed) as the better race.


That was the dumbest idea I have ever heard. Past imbalances doesn't justify current imbalances
If the dead are not raised, Let us eat and drink, for tomorrow we die
ProbeEtPylon
Profile Joined October 2010
168 Posts
Last Edited: 2012-06-21 10:26:56
June 21 2012 10:25 GMT
#664
Can somebody help me and explain the reasoning behind Blizzard's decision? Zerg had a hard time against the hellion contains. However, Terran had to invest resources in order to execute this strategy. Why is it too much to ask for Zerg also being forced to invest into a Roeach Warren and a couple of Roaches? Instead of slightly tweaking the Roach Warren's cost, build time etc. Blizzard changes the whole metagame with this Queen buff. It just seems too radical and unreasonable.
beer
Zannadar
Profile Joined March 2011
Turkey294 Posts
June 21 2012 10:29 GMT
#665
It's funny how Terran is expected to adjust to all these situations. And when Zerg is supposed to adjust, they just don't. Instead, stuff just gets nerfed; such as siege tanks, reaper, stim, bunker, rax building, blue flame, ghosts...
Coffeeling
Profile Blog Joined November 2010
Finland250 Posts
Last Edited: 2012-06-21 10:32:35
June 21 2012 10:32 GMT
#666
On June 21 2012 19:25 ProbeEtPylon wrote:
Can somebody help me and explain the reasoning behind Blizzard's decision? Zerg had a hard time against the hellion contains. However, Terran had to invest resources in order to execute this strategy. Why is it too much to ask for Zerg also being forced to invest into a Roeach Warren and a couple of Roaches? Instead of slightly tweaking the Roach Warren's cost, build time etc. Blizzard changes the whole metagame with this Queen buff. It just seems too radical and unreasonable.


You are talking about Blizzard's balancing team whose favourite thing in the world is a goddamn huge sledgehammer. Just saying. The reasoning is nebulous at best - namely pro players having trouble with Hellions in the early game. Yes, you read right. The four Hellions on a camping trip near the ramp waiting to be shooed away. Those were such a great problem they needed to make a safe superfast third and insane creep spread standard play.
Squee
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
June 21 2012 10:33 GMT
#667
im not a terran but as i wanna contribue to help i have an ideea.

i saw some pros using 2 banshee + 1 raven . i think is rly good vs like 3 queens opening . pdd + 2x banshee kinda kill 3 queens .

I made the test

3 queens vs 2 banshee + 1 raven using only 1 pdd .

result : 1 banshee die , 3 queens die . pdd die .

only micro involved was : focusfire . 1 pdd ,no heal . i think is a very good opening it can beat even 4 queens if you have 2 pdd or 3 banshee i think . another thing to take in consideration is i didnt used heal . but i guess queens will be low on Energy since they use it all for creep-spread .


let me know what you think guys

p.s. u save HUNDREADS OF MINERALS . 1 rave > inifinte scan *to deny creep spread*
1/4 \pi \epsilon_0
zbedlam
Profile Joined October 2010
Australia549 Posts
June 21 2012 10:38 GMT
#668
Blizz did the right thing here by making it much harder for terrans to try 10 min wins 9/10 games. That was such retarded game design in the first place.

Terran might need some adjustments to allow for more economic focused gameplay, but good change overall.
ProbeEtPylon
Profile Joined October 2010
168 Posts
Last Edited: 2012-06-21 10:40:38
June 21 2012 10:38 GMT
#669
On June 21 2012 19:32 Coffee Zombie wrote:
Show nested quote +
On June 21 2012 19:25 ProbeEtPylon wrote:
Can somebody help me and explain the reasoning behind Blizzard's decision? Zerg had a hard time against the hellion contains. However, Terran had to invest resources in order to execute this strategy. Why is it too much to ask for Zerg also being forced to invest into a Roeach Warren and a couple of Roaches? Instead of slightly tweaking the Roach Warren's cost, build time etc. Blizzard changes the whole metagame with this Queen buff. It just seems too radical and unreasonable.


You are talking about Blizzard's balancing team whose favourite thing in the world is a goddamn huge sledgehammer. Just saying. The reasoning is nebulous at best - namely pro players having trouble with Hellions in the early game. Yes, you read right. The four Hellions on a camping trip near the ramp waiting to be shooed away. Those were such a great problem they needed to make a safe superfast third and insane creep spread standard play.


In contrast to many, many other RTS games out there, SC2 is more or less balanced. Therefore, I don't belive that Blizzard's balancing team is that lousy. There must be elaborate reasoning behind their decision. I don't get it though...
beer
Kamwah
Profile Joined February 2012
United Kingdom724 Posts
Last Edited: 2012-06-21 10:41:06
June 21 2012 10:39 GMT
#670
On June 21 2012 19:33 xsnac wrote:
im not a terran but as i wanna contribue to help i have an ideea.

i saw some pros using 2 banshee + 1 raven . i think is rly good vs like 3 queens opening . pdd + 2x banshee kinda kill 3 queens .

I made the test

3 queens vs 2 banshee + 1 raven using only 1 pdd .

result : 1 banshee die , 3 queens die . pdd die .

only micro involved was : focusfire . 1 pdd ,no heal . i think is a very good opening it can beat even 4 queens if you have 2 pdd or 3 banshee i think . another thing to take in consideration is i didnt used heal . but i guess queens will be low on Energy since they use it all for creep-spread .


let me know what you think guys

p.s. u save HUNDREADS OF MINERALS . 1 rave > inifinte scan *to deny creep spread*


You're logic is flawed. You may save scans but let's look at the actual costs...

The Zerg builds 4 or 6 queesns which = 600-900 minerals and doesn't have to build anything they wouldn't need.

A Terran has to build every single production facility (you didn't use to see Starports early pre-patch unless Banshee opening.) then he has to build 2 banshees and a raven which = 400 minerals and 400 gas. Seems sensible.

--
I find it funny that people think Blizzard's balancing team is anything but terrible. Just look at Diablo 3 and WoW, they've nerfed everything and broken so much shit it's not even funny.
Learn to count with CatsPajamas!
scypio
Profile Joined December 2011
Poland2127 Posts
June 21 2012 10:42 GMT
#671
On June 21 2012 19:33 xsnac wrote:
im not a terran but as i wanna contribue to help i have an ideea.

i saw some pros using 2 banshee + 1 raven . i think is rly good vs like 3 queens opening . pdd + 2x banshee kinda kill 3 queens .

I made the test

3 queens vs 2 banshee + 1 raven using only 1 pdd .

result : 1 banshee die , 3 queens die . pdd die .

only micro involved was : focusfire . 1 pdd ,no heal . i think is a very good opening it can beat even 4 queens if you have 2 pdd or 3 banshee i think . another thing to take in consideration is i didnt used heal . but i guess queens will be low on Energy since they use it all for creep-spread .


let me know what you think guys

p.s. u save HUNDREADS OF MINERALS . 1 rave > inifinte scan *to deny creep spread*


Great idea, too bad it's not working. Zerg will go for four or six queens rather then three. Zerg will also most likely scout your starport or at least early double gas so he will have a hint to make more queens. So there, your banshee and ravens die. And why the hell wouldn't queens heal each other, that's like their basic battle spell?!

As far as scan goes - terran needs to scan ahead anyways in order to find out where the zerg army is. And good luck doing that with a horribly slow raven.
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
freakhill
Profile Blog Joined November 2010
Japan463 Posts
June 21 2012 10:42 GMT
#672
6 queens = 4 extra queens = 600 minerals difference
moo ForGG, Dragon, MVP, Gumiho, DRG, PartinG, Life]0[!
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2012-06-21 11:09:22
June 21 2012 10:43 GMT
#673
I don't understand people who advice ravens.
Let's look at this please.

Before patch, tech to factory : force some larvas, force some micro, allow terran to pump units, balance tech and units.
After patch : you ask the terrans to directly invest to t3, which die to every aggressive build and is denied by the same units (queens), only to delay the creep spread. and to force queens to spend more energy. On a theoretical level, I don't see how this can be a sensible proposition. Or your advice is to include a raven in the army composition, which is more sensible no doubt. But has nothing to do with the discussion and the problem at hand.

We saw what happened to sTc who did this banshee raven clear creep in GSL. Nestea just made stuff and killed him because he had nothing.

PS : I don't understand the 2 or 3 hate post like "lolol terrans you can't kill drones anymore, time to learn2play" or stuff like that posted 2 pages ago. Or the post about Lucifron vs Ret (Lucifron lost, very good example....). Are there really people who find the matchup to be better than it was pre patch ? I can't even imagine how this is possible if you're just have a little of intellectual honestly, even if you play zerg.
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
June 21 2012 10:54 GMT
#674
On June 21 2012 19:42 scypio wrote:
Show nested quote +
On June 21 2012 19:33 xsnac wrote:
im not a terran but as i wanna contribue to help i have an ideea.

i saw some pros using 2 banshee + 1 raven . i think is rly good vs like 3 queens opening . pdd + 2x banshee kinda kill 3 queens .

I made the test

3 queens vs 2 banshee + 1 raven using only 1 pdd .

result : 1 banshee die , 3 queens die . pdd die .

only micro involved was : focusfire . 1 pdd ,no heal . i think is a very good opening it can beat even 4 queens if you have 2 pdd or 3 banshee i think . another thing to take in consideration is i didnt used heal . but i guess queens will be low on Energy since they use it all for creep-spread .


let me know what you think guys

p.s. u save HUNDREADS OF MINERALS . 1 rave > inifinte scan *to deny creep spread*


Great idea, too bad it's not working. Zerg will go for four or six queens rather then three. Zerg will also most likely scout your starport or at least early double gas so he will have a hint to make more queens. So there, your banshee and ravens die. And why the hell wouldn't queens heal each other, that's like their basic battle spell?!

As far as scan goes - terran needs to scan ahead anyways in order to find out where the zerg army is. And good luck doing that with a horribly slow raven.



first of all is kinda working i remember gstl finals startale vs prime , maru did it vs july and was working . anyway that was pre patch .
however , zerg wont have heal cuz i he will use all energy on creep tumor .

terran has to scan for army , but not anymore for deny creep = profit .all the scans u waste usualy for deny creep , you can use for mule . so i find raven VERY cost efficient in that way .

p.s. i dont play terran im just trying to help . and i saw a few times on pro level this opening even after 6 range queen buff.so dont be hard on me

1/4 \pi \epsilon_0
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
June 21 2012 11:02 GMT
#675
Just wait a few months that Flash just get used enough to WoL to find the solution.
LiquipediaWanderer
scypio
Profile Joined December 2011
Poland2127 Posts
June 21 2012 11:22 GMT
#676
On June 21 2012 19:54 xsnac wrote:
first of all is kinda working i remember gstl finals startale vs prime , maru did it vs july and was working . anyway that was pre patch .
however , zerg wont have heal cuz i he will use all energy on creep tumor .

terran has to scan for army , but not anymore for deny creep = profit .all the scans u waste usualy for deny creep , you can use for mule . so i find raven VERY cost efficient in that way .

p.s. i dont play terran im just trying to help . and i saw a few times on pro level this opening even after 6 range queen buff.so dont be hard on me


Pre-patch means you had a good shot at denying the scouting overlord. Now it feels unlikely, I would rather assume that any zerg with half of a brain will rather sack an OV to see your tech (esp. when you try to deny the vision) and get a good look what are you up to.

Also, with one creep queen you might assume it will be out of energy, but with 3 or 4? Sorry, I just don't see this working.
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
Penecks
Profile Joined August 2010
United States600 Posts
June 21 2012 11:48 GMT
#677
The problem with heavy air openings is they pretty much nullify any ability to be significantly aggressive with a land army in the midgame. The 2 banshees and raven become your "aggression" so to speak, however unlike a bio push or medivac play the zerg can literally just sit there making drones from 3 bases while fighting off the air units. I mean, this is all he can do really, its not like he's going to randomly make hydras or something, but it is also a very effective response. The same thing was true in PvZ with people making 1-2 voids and flying them around for a while, it just wasn't very effective. Whether having access to a (relatively early) raven makes it worth it, I'm not sure.
straight poppin
Cereb
Profile Joined November 2011
Denmark3388 Posts
Last Edited: 2012-06-21 11:52:14
June 21 2012 11:49 GMT
#678
I feel bad for all the Terrans. I share your pain. I still haven't accepted the fact that Blizzard decided to buff immortals and gives toss cheaper upgrades (which are already faster) than every other race :p

That being said, super hardcore econ is definitely the way to go. In some way I think it's kinda okay that Zergs have a build which you cannot punish by doing early game attacks or all ins but by econ play. I think it's a part of a good RTS.


To be honest I am personally a little baffled that Terrans are struggling this much. I don't really feel their mid and late game is weak at all, but of course this has taken away all the wins that some players relied on. The ones where you do builds that have to do damage to get you ahead which might drag down the overall winrates. It might also be a psychological thing. Speaking solely from experience I couldn't win a ZvP to save my life when I had the feeling of the Mu being unfair. But without any real help from patch but with a change of attitude my winrate has gone from 33% to 55%. Of course this was help by Zerg pros innovating


I would be surprised if Terrans didn't bounce back soon.


But that being said, this is a really strong buff. As Zerg it's basically a build that makes you very very safe WHILE not eating in to your econ. The only weakness is that I personally feel it's way easier to secure the third with roaches so there might be an option for Terrans to just focus on delaying that meanwhile Zerg tech gets abit delayed because of the gasless opener. That's my best suggestion this instance atleast
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
June 21 2012 11:51 GMT
#679
On June 21 2012 18:29 Tryagain4free wrote:
Show nested quote +
On June 21 2012 18:16 -Archangel- wrote:
Just yesterday on Ret stream he played Lucifron who managed to get into his main with 3-4 helions and roast some drones. Ret depended on 3 queens and not spines for defense. So I guess mass queens are not as good as some people think.



Hey Archangel!

Isn't it a bit misleading to talk about one game of Ret, who is known to be the greediest Zerg out there. And furthermore, how about giving some details? How many drones did he lose? Did Lucifron loose any of his hellions?

What you did here does not proof anything.

It's like saying something like: Yesterday I noticed a S class Mercedes with a flat tyre. So it seems S class Mercedes are not as good as people think...

Well it is more then pure theorycrafting that a bunch of you whiners are doing in both threads. And all your arguments are "Zergs can now only defend with queens and no terran can do anything about it!1!"
LOL.

I didn't expect much from any of you anyways. If anyone is interested in details it was part of TSL4 qualifications yesterday so I am sure you can get replays from somewhere. Or look at Ret stream history.

BTW, how do you expect me to give more effort when I am going to get completely worthless replies like this one:
On June 21 2012 18:58 scypio wrote:
Show nested quote +
On June 21 2012 18:29 Tryagain4free wrote:
On June 21 2012 18:16 -Archangel- wrote:
Just yesterday on Ret stream he played Lucifron who managed to get into his main with 3-4 helions and roast some drones. Ret depended on 3 queens and not spines for defense. So I guess mass queens are not as good as some people think.

Isn't it a bit misleading to talk about one game of Ret, who is known to be the greediest Zerg out there. And furthermore, how about giving some details? How many drones did he lose? Did Lucifron loose any of his hellions?


This is so cool! Lucifron invests 150/100 into fact, 50/50 for a reactor and another 400 to get 4 hellions out. Boom! 600/200 spent to pressure the Zerg. In the meantime Ret spends 150 minerals to get an extra queen (or even 450, if he actually got 3 extra queens to go up to 5)...

So Lucifron commits either 2x or 5x the resources on offense then Ret on defense and manages to roast some drones... how imbalanced!
Sbuiko
Profile Joined April 2011
Switzerland56 Posts
Last Edited: 2012-06-21 11:56:03
June 21 2012 11:52 GMT
#680
I'm playing Zerg, so I can only say what troubles me most, and what I have seen in pro matches coming from a terrans in early games. I do think that Terrans single minded early game attacks have carried them all the way from the beta. No terran strategy up to now was depending foremost on ignoring early game aggression. I assume that is what Blizzard didn't like, thus all the Rax build time, bunker and helion nerfs. Here's some early strategies that are viable right now:
  • Mass Helion runbys (not pro level). My micro sucks, and hellions can kill me when they just ignore the queens and go for drones. I tend to build more then 4 queens to counteract that. If the metagame changes, I'll build less queens, making helions surprise attacks more powerful again.
  • Helion-Marauder pushes. 3 Marauders with concussive shells in addition to the usual ca. 6 Hellions can kill about 3-5 queens (depends on energy). Biggest advantage: Queens can't run when they're outmatched, despite creep, lings do nothing.
  • Bunker contains or creep denial, backed by quick tanks, no helions. Seriously, building a base in a zergs entrance has always been very successful, until all terrans switched completely to helions. Note that I think the late beta / early-release strat of building a bunker directly next to the morphiong second expansion hatchery was nerfed successfully by Blizz.
I think all those are valid damage dealer. However, none of them are risk-less, which is what the helion build (and before that the bunker harass) was. For the first time in SC2 history, terrans have to invest major ressources to do early game damage, and I think that's a good thing. If Terran is weak in late game, then that needs buffing, and not the early game.
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