• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:13
CEST 13:13
KST 20:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers12Maestros of the Game 2 announced52026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid23
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists
Tourneys
2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 Strategy, Pimpest Plays Discussions [ASL21] Ro16 Preview Pt2: All Star Data needed BGH Auto Balance -> http://bghmmr.eu/ RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro16 Group D [ASL21] Ro16 Group C [ASL21] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1228 users

1 Month later... Is Queen Range still too strong [TvZ]? -…

Forum Index > SC2 General
Post a Reply
Prev 1 29 30 31 32 33 136 Next
This thread is going nowhere and I'm tired of dealing with it. Either drop the personal attacks and whining and replace it with actual discussion or it'll be closed.

12:09 KST Page 98
Neurosis
Profile Joined October 2010
United States893 Posts
Last Edited: 2012-06-21 04:19:42
June 21 2012 04:18 GMT
#601
On June 21 2012 13:16 6xFPCs wrote:
Show nested quote +
On June 21 2012 10:16 Shewklad wrote:
On June 21 2012 09:47 6xFPCs wrote:
On June 21 2012 07:30 Antylamon wrote:
+ Show Spoiler [TSL4 Qualifier Spoiler] +
Select just resorted to two bunker rushes in a row to get past Ret in the TSL4 qualifiers...
He lost the first game when he didn't bunker rush, then won the next two.

If this doesn't say that something's up, I don't know what does.


Select always plays like that. It is the foundation of his TvZ.


No he doesn't. He said on twitter he did what had to be done.


Just because he caught some flak for punishing ret in this case, and responding to the criticism like that, doesn't mean he doesn't do some kind of 2rax bunker pressure (whether 11/11 or not) in the majority of his games.

Even if he says he's only playing this way now that the queen buff makes things terrible for Terran, I still wouldn't really trust his opinion given his preference for early rax pressure.


lol. One, he is infinitely better than you. Two, he bunkers rushes zerg so much because you all hatch first blindly every single game. We all want to see epic macro games but it's also not fair that a zerg can gain a huge economic build order advantage for free.
SaberNodoka
Profile Joined June 2011
151 Posts
June 21 2012 04:20 GMT
#602
On June 21 2012 13:15 bahunto28 wrote:
a question for some terrans from a low-level zerg. why not bring along a raven (as a support unit) with your army that is pushing instead of spending 4-6 scans each push. yes ravens are made of paper mache, but it's a support unit. besides, building energy up for eventual hunter seekers are battle changing. ever seen a brood outrun a few of those?


Please stop repeating the raven this raven that. It has been discussed in prior pages. There were substantial arguements as to why ravens dont really work.
psychotics
Profile Joined July 2011
United States184 Posts
June 21 2012 04:23 GMT
#603
On June 21 2012 13:11 oxxo wrote:
Show nested quote +
On June 21 2012 12:48 Ethic wrote:
As a zerg i think the queen range is needed, because early game, vs terran, without this range it is extremely hard to hold off the simplist bunker rushes that terrans can do, even on long distance maps. The simple fact in TvZ prior to this a terran could pull 5-7 SCVs, and it would still not be an all-in. This remedies a huge problem in High Master / GM ZvT. And yes I am High Master.


It was not hard at all to hold simple bunker rushes prior to the (unnecessary) queen buff... unless you don't micro, don't pull enough drones/make lings, and/or don't put an overlord on your hatch. In which case don't you deserve to be punished for poor play?

And pulling 5-7 SCVs at that stage of the game IS an all-in. Saying otherwise just shows that you haven't really played T.

I play random at high Masters and it's silly how easy it is to power drone now in ZvT. It wasn't that hard to drone hard before either considering all the T nerfs and the newer maps. It's just strange that Blizzard seems to think range buffs don't mean much (randomly increasing by 2? plus all the random +1 range buffs to whatever unit they felt was slightly weak)... when in SC2 (or any strategy game really) range buffs are HUGE.


This post /facepalm just makes u sound so unintelligent about the game. Lets look at the range buffs that have been given so far:
roachs-> anyone that can argue this buff was random and unneeded should probally not be considered knowledgable about the game
Immortals-> while this one wasnt as huge and could possibly be argued as unnescessary it was not random. it was designed to help deal with 1-1-1's and to make immortals stronger in PvP at dealing with stalkers. it accomplished both goals and was a very good change i dont think anyone would disagree with that.
Queen-> i think this was not unnescessary but just done wrong. i think +1 range instead of 2 would have been better but just in theory. but the queen needed to be change to help weaken bunker play early game and also to help push creep out agaisnt hellions. ( did they over buff? possibly but it was not random at all )

as to the scv pull not being all in... well lets be honest if u kill any amount of drones expand behind it and force lings terran is usually ahead it is all in. but like its almost always comes out even if no drasitic damage is done because zerg made lings to defend.
Holey
Profile Joined December 2010
United States68 Posts
June 21 2012 04:23 GMT
#604
Wow, such an interesting thread, I can't wait to do this vs zerg now
Thank you so much zulu and qxc ;D
Mzimzim
Profile Joined June 2011
United States221 Posts
June 21 2012 04:49 GMT
#605
I play all three races at the mid master level, and it just feels like so much more work to win with terran. Not saying any race is "OP" or "UP", but that's just how it feels for me.
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
June 21 2012 04:54 GMT
#606
On June 21 2012 13:23 psychotics wrote:
Show nested quote +
On June 21 2012 13:11 oxxo wrote:
On June 21 2012 12:48 Ethic wrote:
As a zerg i think the queen range is needed, because early game, vs terran, without this range it is extremely hard to hold off the simplist bunker rushes that terrans can do, even on long distance maps. The simple fact in TvZ prior to this a terran could pull 5-7 SCVs, and it would still not be an all-in. This remedies a huge problem in High Master / GM ZvT. And yes I am High Master.


It was not hard at all to hold simple bunker rushes prior to the (unnecessary) queen buff... unless you don't micro, don't pull enough drones/make lings, and/or don't put an overlord on your hatch. In which case don't you deserve to be punished for poor play?

And pulling 5-7 SCVs at that stage of the game IS an all-in. Saying otherwise just shows that you haven't really played T.

I play random at high Masters and it's silly how easy it is to power drone now in ZvT. It wasn't that hard to drone hard before either considering all the T nerfs and the newer maps. It's just strange that Blizzard seems to think range buffs don't mean much (randomly increasing by 2? plus all the random +1 range buffs to whatever unit they felt was slightly weak)... when in SC2 (or any strategy game really) range buffs are HUGE.


This post /facepalm just makes u sound so unintelligent about the game. Lets look at the range buffs that have been given so far:
roachs-> anyone that can argue this buff was random and unneeded should probally not be considered knowledgable about the game
Immortals-> while this one wasnt as huge and could possibly be argued as unnescessary it was not random. it was designed to help deal with 1-1-1's and to make immortals stronger in PvP at dealing with stalkers. it accomplished both goals and was a very good change i dont think anyone would disagree with that.
Queen-> i think this was not unnescessary but just done wrong. i think +1 range instead of 2 would have been better but just in theory. but the queen needed to be change to help weaken bunker play early game and also to help push creep out agaisnt hellions. ( did they over buff? possibly but it was not random at all )

as to the scv pull not being all in... well lets be honest if u kill any amount of drones expand behind it and force lings terran is usually ahead it is all in. but like its almost always comes out even if no drasitic damage is done because zerg made lings to defend.


You mean when zergies roach bane me and rape half my scvs, switch tech to mutas and kill me like that its not all in too because the zerg is usually always ahead when the bust happens?
Stop procrastinating
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
June 21 2012 05:03 GMT
#607
A few things.

1: whoever posted that the queen buff made the matchup better was right. I dont know about broken or not, but zerg looks more comfortable to play, and more stable as a race.

2. I saw a build that got a banshee and then a raven. It was used to deny creep prepatch. I guess that build is my reccomendation for new builds.

3. "everytime terrans innovate something, it gets nerfed". Everytime terran innovates "something", it's overpowered. Although you can paint terran as frustrating to play because you play the best build and then it gets nerfed, it doesn't make nerfs unjustified or tvz uninnovatable because it will just get nerfed. It's an empty argument.

4. Possibly, terrans needs more lategame. Or ghosts need to be brought back. But, something. Everytime I think of tvz lategame i think of marineking vs symbol. It does feel like infestors arent threatened enough, and in turn if infestors arent threatened neither are broods.

5. The OP likes to talk about how terran is strong early/mid game, and zerg is weak early game and strong late game. That isn't how the matchup is. It's supposed to be either person's game at all points. This argument is not a good argument to argue for reverting the change, but it is a good argument for how it exposed flaws in the matchup.
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
June 21 2012 05:05 GMT
#608
ive found as a z when i play t in gold, they just make even MORE hellions, if im not on the ball and i line my d's up, they are gone! queens have the range but the damage is too slow. Its a great little bit of play if T's do this with me trying to keep ramp blocked while letting units from base out and positioning a couple spines while making sure my drones are mining as much as they can as well as staying out of the hellions way..... its quite tricky . .if u lose it and those extra H's get in well its pretty much game over, you lose half ur drones at least

the problem i find next however is that ive gott a MMM knocking at my door with sieged tanks and im behind as ive been producing lings or losing drones. Im not high enough to comment really but i think the range has just made it more fair as before 2 hellions would have done the same trick, their econ still going while ours doesnt . . lets not get back onto mules shall we
MysteryTerran
Profile Blog Joined May 2012
United States178 Posts
June 21 2012 05:13 GMT
#609
Well I no longer do any sort of pressure early game so most of my games end up being 20+ minutes because I wait til im almost maxed to even try and attack zerg. of course i do drops and multi-pronged attacks which is hard for zerg to defend even with the ridiculous range. If anything it probably made me a better player because I had to rely more on my macro and maxing. so at first it was a problem, but now that ive realized I crush 90% of Zergs in macro games I dont mind it. So yea zerg is still easy
Playing Protoss is like playing Guitar Hero on Very Easy
Fencar
Profile Blog Joined August 2011
United States2694 Posts
Last Edited: 2012-06-21 08:30:32
June 21 2012 05:25 GMT
#610
I just went 3 Barracks all-in on Entombed cross positions, and lost because of Queens. He had a single Spine, Drones, and two Queens. He crushed my all-in.

Replay: http://drop.sc/201550

im an idiot
This is my signature. There are many like it, but this one is mine.
Jimmy Raynor
Profile Blog Joined March 2010
902 Posts
June 21 2012 05:33 GMT
#611
No, the queen range is not the problem. It just exposes the flaw that was always there - terran not having viable end game units compared to the other races.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
June 21 2012 05:38 GMT
#612
We have viable end-game units in TvZ, they're the Thor and Raven. The problem is that they both take 60 seconds to build, and we can only build a couple at a time, and Ravens are underwhelming.

In TvP the end-game composition is 150+ supply of Reaper/Marauder/Viking/Medivac/Ghost.
This is my signature. There are many like it, but this one is mine.
pdd
Profile Blog Joined November 2010
Australia9933 Posts
Last Edited: 2012-06-21 05:53:23
June 21 2012 05:51 GMT
#613
On June 21 2012 14:03 Bippzy wrote:
A few things.

1: whoever posted that the queen buff made the matchup better was right. I dont know about broken or not, but zerg looks more comfortable to play, and more stable as a race.

2. I saw a build that got a banshee and then a raven. It was used to deny creep prepatch. I guess that build is my reccomendation for new builds.

3. "everytime terrans innovate something, it gets nerfed". Everytime terran innovates "something", it's overpowered. Although you can paint terran as frustrating to play because you play the best build and then it gets nerfed, it doesn't make nerfs unjustified or tvz uninnovatable because it will just get nerfed. It's an empty argument.

4. Possibly, terrans needs more lategame. Or ghosts need to be brought back. But, something. Everytime I think of tvz lategame i think of marineking vs symbol. It does feel like infestors arent threatened enough, and in turn if infestors arent threatened neither are broods.

5. The OP likes to talk about how terran is strong early/mid game, and zerg is weak early game and strong late game. That isn't how the matchup is. It's supposed to be either person's game at all points. This argument is not a good argument to argue for reverting the change, but it is a good argument for how it exposed flaws in the matchup.

1. Except now Terran is less stable as a race. There's no clear way of how to play the game anymore. Code S TvZ maestros like MMA and MVP have looked kinda clueless recently when playing TvZ. They're trying to innovate, but it's clear they're struggling to find an answer. Pre-patch the Zergs weren't really that unstable. Zergs had been winning games (a lot of games.. and they understood how to play, given the reactored hellion opening).

2. I saw TheStC get a banshee and a raven vs Nestea's 6-queen back and the creep still spread to the middle of Cloud Kingdom. The build is still not stable. Just because it worked in one game, doesn't mean it's very good. The amount of gas invested into ravens and banshees delays other vital upgrades and tech, while still not really being good enough to push creep back.

3. How is the reactored hellion opening overpowered? I see so many arguments that it's boring and stagnant, but yet no one questions the FFE or the hatch first builds. Getting 3 bases of 4-6 hellions is OP? Well Zerg gets to get 3 fully saturated bases off 6 queens and a couple of Zerglings in ZvT nowadays. They get 3 fully saturated bases off 3-4 queens and less than 10 Zerglings in ZvP. While Terran can get 3 bases off 4-6 hellions in TvZ, its not like they could instantly take the 3rd, they needed to get their tank count up before floating to the 3rd.

4. "Possibly"?

5. Except, that is how David Kim said he thinks SC2 should pan out when discussing TvP balance, where 1 race should have the advantage in different stage of the game. It feels now that Terran is weak in almost all stages of the game vs Zerg as a lot of their all-ins are scoutable and defendable and by mid-game they can't really catch up to Zerg's economic and production power.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Jimbo77
Profile Joined March 2011
139 Posts
Last Edited: 2012-06-21 06:27:31
June 21 2012 06:26 GMT
#614
On June 21 2012 14:51 pdd wrote:
1. Except now Terran is less stable as a race. There's no clear way of how to play the game anymore. Code S TvZ maestros like MMA and MVP have looked kinda clueless recently when playing TvZ. They're trying to innovate, but it's clear they're struggling to find an answer. Pre-patch the Zergs weren't really that unstable. Zergs had been winning games (a lot of games.. and they understood how to play, given the reactored hellion opening).

2. I saw TheStC get a banshee and a raven vs Nestea's 6-queen back and the creep still spread to the middle of Cloud Kingdom. The build is still not stable. Just because it worked in one game, doesn't mean it's very good. The amount of gas invested into ravens and banshees delays other vital upgrades and tech, while still not really being good enough to push creep back.

3. How is the reactored hellion opening overpowered? I see so many arguments that it's boring and stagnant, but yet no one questions the FFE or the hatch first builds. Getting 3 bases of 4-6 hellions is OP? Well Zerg gets to get 3 fully saturated bases off 6 queens and a couple of Zerglings in ZvT nowadays. They get 3 fully saturated bases off 3-4 queens and less than 10 Zerglings in ZvP. While Terran can get 3 bases off 4-6 hellions in TvZ, its not like they could instantly take the 3rd, they needed to get their tank count up before floating to the 3rd.

4. "Possibly"?

5. Except, that is how David Kim said he thinks SC2 should pan out when discussing TvP balance, where 1 race should have the advantage in different stage of the game. It feels now that Terran is weak in almost all stages of the game vs Zerg as a lot of their all-ins are scoutable and defendable and by mid-game they can't really catch up to Zerg's economic and production power.

Hope, one day you'll work at blizzard balance team.
+1
Ziggitz
Profile Joined September 2010
United States340 Posts
June 21 2012 06:27 GMT
#615
On June 21 2012 14:25 Fencer710 wrote:
I just went 3 Barracks all-in on Entombed cross positions, and lost because of Queens. He had a single Spine, Drones, and two Queens. He crushed my all-in.

Replay: http://drop.sc/201550


How the fuck are you in Masters? Seriously. The queen range did not matter at all in that game, you didn't micro to keep your scvs blocking drones, you didn't just run up the fucking ramp like you should have. That game would have played out exactly the same way pre patch because you stood next to the spine crawler like a complete tool when you had the opportunity to run the other side of the hatch. I'd expect better decision making from diamond league.
Sroobz
Profile Joined December 2011
United States1377 Posts
June 21 2012 06:32 GMT
#616
On June 21 2012 15:27 Ziggitz wrote:
Show nested quote +
On June 21 2012 14:25 Fencer710 wrote:
I just went 3 Barracks all-in on Entombed cross positions, and lost because of Queens. He had a single Spine, Drones, and two Queens. He crushed my all-in.

Replay: http://drop.sc/201550


How the fuck are you in Masters? Seriously. The queen range did not matter at all in that game, you didn't micro to keep your scvs blocking drones, you didn't just run up the fucking ramp like you should have. That game would have played out exactly the same way pre patch because you stood next to the spine crawler like a complete tool when you had the opportunity to run the other side of the hatch. I'd expect better decision making from diamond league.


*Gold league.
Flash---Taeja---Mvp---Byun---DRG
Silencioseu
Profile Joined June 2011
Cyprus493 Posts
June 21 2012 06:32 GMT
#617
How i view this is that some of the buffs to zerg and some of the nerfs to terran were needed but all of them together simply stacked up to make impossible for terran to delay zerg's late game, or terran kill a lategame zerg.
i kno i r badass no need to repeat
ZasZ.
Profile Joined May 2010
United States2911 Posts
June 21 2012 06:33 GMT
#618
On June 21 2012 14:25 Fencer710 wrote:
I just went 3 Barracks all-in on Entombed cross positions, and lost because of Queens. He had a single Spine, Drones, and two Queens. He crushed my all-in.

Replay: http://drop.sc/201550


He crushed your all-in because A) you had 2 idle SCVs for the entire game, B) didn't pull all your SCVs for the attack, and C) controlled poorly when you engaged.

You could have easily won that game.
Protosnake
Profile Joined September 2011
France295 Posts
June 21 2012 06:36 GMT
#619
On June 21 2012 13:18 Neurosis wrote:
lol. One, he is infinitely better than you. Two, he bunkers rushes zerg so much because you all hatch first blindly every single game. We all want to see epic macro games but it's also not fair that a zerg can gain a huge economic build order advantage for free.


What the hell am i reading
1- Zerg need to 15hatch to get on par with 1 base T (Because mule)
2- They do it to be able to survive early game, if you dont go hatch first you simply dont have enough larva to fend off early pressure, specially against 2rax
Scila
Profile Joined October 2010
Canada1849 Posts
Last Edited: 2012-06-21 06:40:13
June 21 2012 06:39 GMT
#620
On June 21 2012 14:38 Fencer710 wrote:
We have viable end-game units in TvZ, they're the Thor and Raven. The problem is that they both take 60 seconds to build, and we can only build a couple at a time, and Ravens are underwhelming.

In TvP the end-game composition is 150+ supply of Reaper/Marauder/Viking/Medivac/Ghost.


Thors are godawful trash. They are NOT the late game solution because their anti air is pitiful. Ravens are also a complete joke due to how weak HSM is.
All we have to decide is what to do with the time that is given to us.
Prev 1 29 30 31 32 33 136 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Map Contest Tou…
11:00
Playoffs Day 1
herO vs Classic
SHIN vs Cure
Solar vs Percival
Liquipedia
Afreeca Starleague
10:00
Ro16 Group D
Barracks vs Leta
Royal vs Light
Afreeca ASL 13468
StarCastTV_EN346
Liquipedia
GSL
08:00
2026 Season 1: Qualifiers
herO vs Rogue
Maru vs SHIN
Cure vs ClassicLIVE!
Solar vs Zoun
IntoTheiNu 421
CranKy Ducklings SOOP192
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 271
TKL 56
StarCraft: Brood War
Calm 11452
Britney 7157
Sea 5923
Jaedong 5333
BeSt 1219
Horang2 962
Rush 834
Pusan 413
Zeus 309
Mind 282
[ Show more ]
Larva 229
JYJ 167
ToSsGirL 125
Sharp 99
ggaemo 96
Sexy 48
Killer 27
Bale 27
Shine 24
[sc1f]eonzerg 21
Noble 14
Icarus 13
Sea.KH 13
Sacsri 11
SilentControl 11
GoRush 10
JulyZerg 7
Movie 4
Terrorterran 4
eros_byul 0
Dota 2
Gorgc2925
XaKoH 497
Counter-Strike
olofmeister2572
zeus533
x6flipin341
allub243
edward213
markeloff23
Super Smash Bros
Mew2King85
Other Games
singsing1800
crisheroes197
B2W.Neo143
Trikslyr115
Happy93
QueenE42
Organizations
Dota 2
PGL Dota 2 - Main Stream11370
PGL Dota 2 - Secondary Stream4514
Other Games
gamesdonequick413
StarCraft: Brood War
UltimateBattle 224
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1375
Upcoming Events
RSL Revival
22h 48m
Replay Cast
1d 12h
The PondCast
1d 22h
KCM Race Survival
1d 22h
WardiTV Map Contest Tou…
1d 23h
Gerald vs TBD
Clem vs TBD
ByuN vs TBD
Rogue vs MaxPax
ShoWTimE vs TBD
CranKy Ducklings
2 days
Escore
2 days
RSL Revival
3 days
WardiTV Map Contest Tou…
3 days
Universe Titan Cup
3 days
Rogue vs Percival
[ Show More ]
Ladder Legends
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Map Contest Tou…
4 days
Ladder Legends
5 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.