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Heart of the Swarm Unit Stats - Page 21

Forum Index > SC2 General
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Inquisitor1323
Profile Joined March 2012
370 Posts
June 10 2012 00:55 GMT
#401
At first I thought this was going to suck for terran... but now it's obvious that it's going to be amazing. Good mech units may solve the problem of lategame TvP. But TvZ lategame will be awful.
Sorathez
Profile Blog Joined April 2011
Australia209 Posts
June 10 2012 01:04 GMT
#402
Should mention the mothership does not have cloaking field anymore
There's no sense crying over every mistake. You just keep trying till you run out of cake.
Chicken Chaser
Profile Joined July 2010
United States533 Posts
June 10 2012 01:10 GMT
#403
On June 10 2012 09:49 SmileZerg wrote:
Show nested quote +
On June 10 2012 09:42 Ouija wrote:
If a protoss upgrades their Nexus do they lose their ability to chrono boost?


MS Core isn't a Nexus upgrade, it's actually an immobile flying unit placed above the Nexus. Think of it like a Warp Prism in phase mode with a bunch of cool spells. You would need to put it on a separate hotkey from the Nexi and it has its own health and shields.


So... Marauders can't hit it? Roaches and Zerglings can't touch it either? The Purify spell probably doesn't attack fast enough to be relied solely without cannons but hmm.. interesting. Phoenixes/Vikings can snipe Mothership Cores then haha
Solo Terran
Profile Joined November 2011
367 Posts
Last Edited: 2012-06-10 01:14:53
June 10 2012 01:14 GMT
#404
On June 10 2012 09:55 Inquisitor1323 wrote:
At first I thought this was going to suck for terran... but now it's obvious that it's going to be amazing. Good mech units may solve the problem of lategame TvP. But TvZ lategame will be awful.
Why do people think the warhound will suddenly make mech viable in TvP? The whole reason Mech isn't used in WoL is because of how immobile mech is. I mean Seige Tanks have to bolt to the ground to shoot while Protoss now not only has a seige tank that can walk up and down cliffs they have one that can fly too.

How are you going to deal with Blink Stalkers, warp in and warp prisms warping units into your main and expansions destroying all of your production while you walk over to defend. Then they just recall when you get there. Sounds fun.......
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 10 2012 01:16 GMT
#405
On June 10 2012 10:14 Solo Terran wrote:
Show nested quote +
On June 10 2012 09:55 Inquisitor1323 wrote:
At first I thought this was going to suck for terran... but now it's obvious that it's going to be amazing. Good mech units may solve the problem of lategame TvP. But TvZ lategame will be awful.
Why do people think the warhound will suddenly make mech viable in TvP? The whole reason Mech isn't used in WoL is because of how immobile mech is. I mean Seige Tanks have to bolt to the ground to shoot while Protoss now not only has a seige tank that can walk up and down cliffs they have one that can fly too.

How are you going to deal with Blink Stalkers, warp in and warp prisms warping units into your main and expansions destroying all of your production while you walk over to defend. Then they just recall when you get there. Sounds fun.......

AT the very least, it seems like Warhounds will make viable early game pushes with battle hellions. Finding ways to be aggressive should be interesting.
SmileZerg
Profile Joined March 2012
United States543 Posts
June 10 2012 01:20 GMT
#406
On June 10 2012 10:10 Chicken Chaser wrote:
Show nested quote +
On June 10 2012 09:49 SmileZerg wrote:
On June 10 2012 09:42 Ouija wrote:
If a protoss upgrades their Nexus do they lose their ability to chrono boost?


MS Core isn't a Nexus upgrade, it's actually an immobile flying unit placed above the Nexus. Think of it like a Warp Prism in phase mode with a bunch of cool spells. You would need to put it on a separate hotkey from the Nexi and it has its own health and shields.


So... Marauders can't hit it? Roaches and Zerglings can't touch it either? The Purify spell probably doesn't attack fast enough to be relied solely without cannons but hmm.. interesting. Phoenixes/Vikings can snipe Mothership Cores then haha

Actually, Purify attacks pretty fast, and it also has 13 range if the reported stats are correct, so it can take out Vikings no problem.

But I would assume that if you destroy the Nexus underneath it, it is destroyed as well unless the P player teleports it away just in time, so roach/ling isn't completely helpless. Can't be sure though.
"Show me your teeth."
Solo Terran
Profile Joined November 2011
367 Posts
June 10 2012 01:23 GMT
#407
On June 10 2012 10:16 HeroMystic wrote:
Show nested quote +
On June 10 2012 10:14 Solo Terran wrote:
On June 10 2012 09:55 Inquisitor1323 wrote:
At first I thought this was going to suck for terran... but now it's obvious that it's going to be amazing. Good mech units may solve the problem of lategame TvP. But TvZ lategame will be awful.
Why do people think the warhound will suddenly make mech viable in TvP? The whole reason Mech isn't used in WoL is because of how immobile mech is. I mean Seige Tanks have to bolt to the ground to shoot while Protoss now not only has a seige tank that can walk up and down cliffs they have one that can fly too.

How are you going to deal with Blink Stalkers, warp in and warp prisms warping units into your main and expansions destroying all of your production while you walk over to defend. Then they just recall when you get there. Sounds fun.......

AT the very least, it seems like Warhounds will make viable early game pushes with battle hellions. Finding ways to be aggressive should be interesting.
Yeah but this is part of the problem. I think about the new Terran units and they all seem like Blizzard wants Terran to end the game in the first 10 minutes/ do huge damage or die.
SmileZerg
Profile Joined March 2012
United States543 Posts
June 10 2012 01:23 GMT
#408
On June 10 2012 10:14 Solo Terran wrote:
Show nested quote +
On June 10 2012 09:55 Inquisitor1323 wrote:
At first I thought this was going to suck for terran... but now it's obvious that it's going to be amazing. Good mech units may solve the problem of lategame TvP. But TvZ lategame will be awful.
Why do people think the warhound will suddenly make mech viable in TvP? The whole reason Mech isn't used in WoL is because of how immobile mech is. I mean Seige Tanks have to bolt to the ground to shoot while Protoss now not only has a seige tank that can walk up and down cliffs they have one that can fly too.

How are you going to deal with Blink Stalkers, warp in and warp prisms warping units into your main and expansions destroying all of your production while you walk over to defend. Then they just recall when you get there. Sounds fun.......

Wait for it...

...and now suddenly everyone realizes what the Widow Mines are for.
"Show me your teeth."
Solo Terran
Profile Joined November 2011
367 Posts
June 10 2012 01:24 GMT
#409
On June 10 2012 10:23 SmileZerg wrote:
Show nested quote +
On June 10 2012 10:14 Solo Terran wrote:
On June 10 2012 09:55 Inquisitor1323 wrote:
At first I thought this was going to suck for terran... but now it's obvious that it's going to be amazing. Good mech units may solve the problem of lategame TvP. But TvZ lategame will be awful.
Why do people think the warhound will suddenly make mech viable in TvP? The whole reason Mech isn't used in WoL is because of how immobile mech is. I mean Seige Tanks have to bolt to the ground to shoot while Protoss now not only has a seige tank that can walk up and down cliffs they have one that can fly too.

How are you going to deal with Blink Stalkers, warp in and warp prisms warping units into your main and expansions destroying all of your production while you walk over to defend. Then they just recall when you get there. Sounds fun.......

Wait for it...

...and now suddenly everyone realizes what the Widow Mines are for.

Yep just put widow mines literally everywhere thats the solution...... no.
SmileZerg
Profile Joined March 2012
United States543 Posts
June 10 2012 01:27 GMT
#410
On June 10 2012 10:24 Solo Terran wrote:
Show nested quote +
On June 10 2012 10:23 SmileZerg wrote:
On June 10 2012 10:14 Solo Terran wrote:
On June 10 2012 09:55 Inquisitor1323 wrote:
At first I thought this was going to suck for terran... but now it's obvious that it's going to be amazing. Good mech units may solve the problem of lategame TvP. But TvZ lategame will be awful.
Why do people think the warhound will suddenly make mech viable in TvP? The whole reason Mech isn't used in WoL is because of how immobile mech is. I mean Seige Tanks have to bolt to the ground to shoot while Protoss now not only has a seige tank that can walk up and down cliffs they have one that can fly too.

How are you going to deal with Blink Stalkers, warp in and warp prisms warping units into your main and expansions destroying all of your production while you walk over to defend. Then they just recall when you get there. Sounds fun.......

Wait for it...

...and now suddenly everyone realizes what the Widow Mines are for.

Yep just put widow mines literally everywhere thats the solution...... no.

Why not? They can be unburrowed and redeployed if necessary, they're fast, can be reactored out of the factory with a low build time, cost only 1 supply each, and trade one-for-one with stalkers. I don't see a single problem with them.

In the TvZ match-up they might whiff horribly on Zerglings, but against Protoss they will goddamn shine.
"Show me your teeth."
Solo Terran
Profile Joined November 2011
367 Posts
June 10 2012 01:31 GMT
#411
On June 10 2012 10:27 SmileZerg wrote:
Show nested quote +
On June 10 2012 10:24 Solo Terran wrote:
On June 10 2012 10:23 SmileZerg wrote:
On June 10 2012 10:14 Solo Terran wrote:
On June 10 2012 09:55 Inquisitor1323 wrote:
At first I thought this was going to suck for terran... but now it's obvious that it's going to be amazing. Good mech units may solve the problem of lategame TvP. But TvZ lategame will be awful.
Why do people think the warhound will suddenly make mech viable in TvP? The whole reason Mech isn't used in WoL is because of how immobile mech is. I mean Seige Tanks have to bolt to the ground to shoot while Protoss now not only has a seige tank that can walk up and down cliffs they have one that can fly too.

How are you going to deal with Blink Stalkers, warp in and warp prisms warping units into your main and expansions destroying all of your production while you walk over to defend. Then they just recall when you get there. Sounds fun.......

Wait for it...

...and now suddenly everyone realizes what the Widow Mines are for.

Yep just put widow mines literally everywhere thats the solution...... no.

Why not? They can be unburrowed and redeployed if necessary, they're fast, can be reactored out of the factory with a low build time, cost only 1 supply each, and trade one-for-one with stalkers. I don't see a single problem with them.

In the TvZ match-up they might whiff horribly on Zerglings, but against Protoss they will goddamn shine.
The thing is mines will be nerfed until they are almost useless or taken out of the game. How is Protoss supposed to deal with mines right now? Wait for Collosus to out range them?
s3rp
Profile Joined May 2011
Germany3192 Posts
June 10 2012 01:33 GMT
#412
On June 10 2012 10:27 SmileZerg wrote:
Show nested quote +
On June 10 2012 10:24 Solo Terran wrote:
On June 10 2012 10:23 SmileZerg wrote:
On June 10 2012 10:14 Solo Terran wrote:
On June 10 2012 09:55 Inquisitor1323 wrote:
At first I thought this was going to suck for terran... but now it's obvious that it's going to be amazing. Good mech units may solve the problem of lategame TvP. But TvZ lategame will be awful.
Why do people think the warhound will suddenly make mech viable in TvP? The whole reason Mech isn't used in WoL is because of how immobile mech is. I mean Seige Tanks have to bolt to the ground to shoot while Protoss now not only has a seige tank that can walk up and down cliffs they have one that can fly too.

How are you going to deal with Blink Stalkers, warp in and warp prisms warping units into your main and expansions destroying all of your production while you walk over to defend. Then they just recall when you get there. Sounds fun.......

Wait for it...

...and now suddenly everyone realizes what the Widow Mines are for.

Yep just put widow mines literally everywhere thats the solution...... no.

Why not? They can be unburrowed and redeployed if necessary, they're fast, can be reactored out of the factory with a low build time, cost only 1 supply each, and trade one-for-one with stalkers. I don't see a single problem with them.

In the TvZ match-up they might whiff horribly on Zerglings, but against Protoss they will goddamn shine.


If a Widow mine only kills 1 Unit of a Warp-in somewhere its not going to be enough though. I don't see why this has to do 200 damage , Terran has enough stuff that is good single target but not enough area of effect that is actually decent.
SmileZerg
Profile Joined March 2012
United States543 Posts
June 10 2012 01:36 GMT
#413
On June 10 2012 10:31 Solo Terran wrote:
Show nested quote +
On June 10 2012 10:27 SmileZerg wrote:
On June 10 2012 10:24 Solo Terran wrote:
On June 10 2012 10:23 SmileZerg wrote:
On June 10 2012 10:14 Solo Terran wrote:
On June 10 2012 09:55 Inquisitor1323 wrote:
At first I thought this was going to suck for terran... but now it's obvious that it's going to be amazing. Good mech units may solve the problem of lategame TvP. But TvZ lategame will be awful.
Why do people think the warhound will suddenly make mech viable in TvP? The whole reason Mech isn't used in WoL is because of how immobile mech is. I mean Seige Tanks have to bolt to the ground to shoot while Protoss now not only has a seige tank that can walk up and down cliffs they have one that can fly too.

How are you going to deal with Blink Stalkers, warp in and warp prisms warping units into your main and expansions destroying all of your production while you walk over to defend. Then they just recall when you get there. Sounds fun.......

Wait for it...

...and now suddenly everyone realizes what the Widow Mines are for.

Yep just put widow mines literally everywhere thats the solution...... no.

Why not? They can be unburrowed and redeployed if necessary, they're fast, can be reactored out of the factory with a low build time, cost only 1 supply each, and trade one-for-one with stalkers. I don't see a single problem with them.

In the TvZ match-up they might whiff horribly on Zerglings, but against Protoss they will goddamn shine.
The thing is mines will be nerfed until they are almost useless or taken out of the game. How is Protoss supposed to deal with mines right now? Wait for Collosus to out range them?

Good question. Probably suicide Zealots until they can get detection up and then pick them off with Stalker/Immortals. I don't think the attach range is actually 6...
"Show me your teeth."
knOxStarcraft
Profile Joined March 2012
Canada422 Posts
June 10 2012 01:38 GMT
#414
Wait is mothership still in the game? I know about the mothership core but can it complete the mothership?
SmileZerg
Profile Joined March 2012
United States543 Posts
June 10 2012 01:38 GMT
#415
On June 10 2012 10:33 s3rp wrote:
Show nested quote +
On June 10 2012 10:27 SmileZerg wrote:
On June 10 2012 10:24 Solo Terran wrote:
On June 10 2012 10:23 SmileZerg wrote:
On June 10 2012 10:14 Solo Terran wrote:
On June 10 2012 09:55 Inquisitor1323 wrote:
At first I thought this was going to suck for terran... but now it's obvious that it's going to be amazing. Good mech units may solve the problem of lategame TvP. But TvZ lategame will be awful.
Why do people think the warhound will suddenly make mech viable in TvP? The whole reason Mech isn't used in WoL is because of how immobile mech is. I mean Seige Tanks have to bolt to the ground to shoot while Protoss now not only has a seige tank that can walk up and down cliffs they have one that can fly too.

How are you going to deal with Blink Stalkers, warp in and warp prisms warping units into your main and expansions destroying all of your production while you walk over to defend. Then they just recall when you get there. Sounds fun.......

Wait for it...

...and now suddenly everyone realizes what the Widow Mines are for.

Yep just put widow mines literally everywhere thats the solution...... no.

Why not? They can be unburrowed and redeployed if necessary, they're fast, can be reactored out of the factory with a low build time, cost only 1 supply each, and trade one-for-one with stalkers. I don't see a single problem with them.

In the TvZ match-up they might whiff horribly on Zerglings, but against Protoss they will goddamn shine.


If a Widow mine only kills 1 Unit of a Warp-in somewhere its not going to be enough though. I don't see why this has to do 200 damage , Terran has enough stuff that is good single target but not enough area of effect that is actually decent.

So leave more than one to defend your bases. We're talking a single supply here.
"Show me your teeth."
Velocirapture
Profile Blog Joined December 2010
United States983 Posts
June 10 2012 01:38 GMT
#416
On June 10 2012 06:35 CakeSauc3 wrote:
Show nested quote +
On June 10 2012 05:59 Masvidal wrote:
Protoss really got shafted - Zerg and Terran both got quite a few new, very powerful units, and the Hydralisk is basically a new unit for Zerg because of the speed, while Protoss gets a flying caster and an overpriced single-target seige air unit. Even once everything is balanced out, I feel like P is going to be really stale and limited for options, what with all the new units the other races are getting. Things that really stick out in my mind: Widow Mines, Viper. These two units will need to be SERIOUSLY overhauled in no subtle way before they become anything but completely overpowered. And I can't believe that Abduct is able to be used on massive units. If you can use abduct on Colossus, you might as well allow Phoenix to use Graviton Beam on Thors and Ultralisks. I am aware that all of this will be balanced/changed, but I don't see how they can change things like Widow Mine, Viper, and Swarm Host to make them balanced without completely changing their function altogether. Swarm Host is basically a burrowed Broodlord. They need to make it so Widow Mines have like 20 hp or something, so that with detection they can be cleared out easily, because with the cheap cost and 200 damage, it's way, way too cost efficient.

The Tempest, I have to agree with the OP - it seems pretty useless. Yes, it has great range, but it's Fleet beacon tech, and costs 300/300, and can only hit one thing at a time. By the time one is out, Zerg has access to corruptors and Terran has access to Vikings, which basically makes it obsolete before it even comes out. It needs either a cost reduction or splash damage. I hope Blizzard knows what they are doing better than they did last time around - when WoL came out, it took 2 years and god knows how many patches before every single tournament stopped being TvT finals, and top 8 looking something like 5 Terrans, 3 Zergs, 0 Protoss.


You have to be kidding me.

Protoss got shafted? I think Protoss got the biggest buff of the 3 races! So much so, that I'm going to switch from Terran to Protoss as soon as HOTS comes out (though this obviously depends on the changes that happen between now and release.)

Sure, I can maybe see why you don't like the Tempest. It's going to be a very micro intensive, situation specific unit. However, it's certainly going to be more useful than the carrier, which was never worth the money for building it at all.

Other than the Tempest though, everything else Protoss just got is amazing. The mothership core is going to make FE in PvP 100% viable - try 4gating when I have a nexus that does 60 damage a shot! Or when I can just FF your units away almost unlimitlessly with sentries that keep on being recharged!

PvZ just got a huge buff... you mean I can move out against a Zerg player with an immortal/sentry push and, if it doesn't work, I can just recall before a million lings kill off my units for free? That's amazing!

In every matchup, the oracle is going to play a huge key part. Sure, it can harass with entomb, which is absolutely going to do damage. Think about recharging your oracle with mana from mothership core, then rushing across the map to completely shut down mining on both the nat and the main? And then return to your base, recharge, and cloak your 2 base timing push as you move out? Tell me that's not strong.

The one thing that many Protoss players will complain about now is that colos can be abducted, that zealots can be killed by battle hellions, that the death ball is going to be broken up. But if you realize what HOTS is doing here, you'll notice that Protoss can now be flexible and DOESN'T DEPEND ON the deathball anymore.

HOTS will change the game to be very very similar to BW - battles will be long and drawn out (as spellcasters/positional units/more defenders advantage have been added to every race, especially so to protoss), there will be many more micro intensive units (toss gets oracle+tempest here, which both are very effective but depend on micro) and as a result the deathball vs. deathball style play is going to fall out of style rapidly.

Due to this fact, the colossus will play a different role in this game. Don't stress too much about the colossus - you'll now have many more options for punishing your opponent than simply abusing the traditional a-move noob unit.

The only race that's going to get shafted here is Terran - and that's because the other two races were shafted in WoL. Mark my words, you're going to enjoy playing Protoss and Zerg a lot more in HOTS - so much in fact that I'm inclined to switch races in order to get the most out of the new game. I can't wait to play Toss in a few months :D


I think the mothership core is super gimmicky and impossible to balance so it will be nerfed to nothing or changed A LOT. From the numbers posted it is clear that energy is going to be an extremely precious commodity for the core. Frankly, 90% of the time I think the energy restore will be its primary use and the cannon will be a desperation move. Blizzard is trying to sell us on the emergency recall bet at a whopping 150 energy cost I think only beginners will ever accumulate enough energy.

So the question is, what does a bunch of extra energy mean for toss? Likely tons of nerfs Im guessing.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
June 10 2012 01:40 GMT
#417
On June 10 2012 10:36 SmileZerg wrote:
Show nested quote +
On June 10 2012 10:31 Solo Terran wrote:
On June 10 2012 10:27 SmileZerg wrote:
On June 10 2012 10:24 Solo Terran wrote:
On June 10 2012 10:23 SmileZerg wrote:
On June 10 2012 10:14 Solo Terran wrote:
On June 10 2012 09:55 Inquisitor1323 wrote:
At first I thought this was going to suck for terran... but now it's obvious that it's going to be amazing. Good mech units may solve the problem of lategame TvP. But TvZ lategame will be awful.
Why do people think the warhound will suddenly make mech viable in TvP? The whole reason Mech isn't used in WoL is because of how immobile mech is. I mean Seige Tanks have to bolt to the ground to shoot while Protoss now not only has a seige tank that can walk up and down cliffs they have one that can fly too.

How are you going to deal with Blink Stalkers, warp in and warp prisms warping units into your main and expansions destroying all of your production while you walk over to defend. Then they just recall when you get there. Sounds fun.......

Wait for it...

...and now suddenly everyone realizes what the Widow Mines are for.

Yep just put widow mines literally everywhere thats the solution...... no.

Why not? They can be unburrowed and redeployed if necessary, they're fast, can be reactored out of the factory with a low build time, cost only 1 supply each, and trade one-for-one with stalkers. I don't see a single problem with them.

In the TvZ match-up they might whiff horribly on Zerglings, but against Protoss they will goddamn shine.
The thing is mines will be nerfed until they are almost useless or taken out of the game. How is Protoss supposed to deal with mines right now? Wait for Collosus to out range them?

Good question. Probably suicide Zealots until they can get detection up and then pick them off with Stalker/Immortals. I don't think the attach range is actually 6...


It can't be, it would shut down protoss until they get collossi AND the range upgrade, which is the only unit that hits ground at more than 6 range until TEMPEST.

It seems a little much imo. 5 would make sense. Though with the warhound I am starting to wonder how stalkers will do. The cost of a warhound for its HP and the DPS against stalkers is huge, especially if missiles don't interrupt the regular attack. I think there will be changes for both OR a range upgrade for stalkers if the numbers posted here are all exact. then again thats what beta is for.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Solo Terran
Profile Joined November 2011
367 Posts
June 10 2012 01:41 GMT
#418
On June 10 2012 10:36 SmileZerg wrote:
Show nested quote +
On June 10 2012 10:31 Solo Terran wrote:
On June 10 2012 10:27 SmileZerg wrote:
On June 10 2012 10:24 Solo Terran wrote:
On June 10 2012 10:23 SmileZerg wrote:
On June 10 2012 10:14 Solo Terran wrote:
On June 10 2012 09:55 Inquisitor1323 wrote:
At first I thought this was going to suck for terran... but now it's obvious that it's going to be amazing. Good mech units may solve the problem of lategame TvP. But TvZ lategame will be awful.
Why do people think the warhound will suddenly make mech viable in TvP? The whole reason Mech isn't used in WoL is because of how immobile mech is. I mean Seige Tanks have to bolt to the ground to shoot while Protoss now not only has a seige tank that can walk up and down cliffs they have one that can fly too.

How are you going to deal with Blink Stalkers, warp in and warp prisms warping units into your main and expansions destroying all of your production while you walk over to defend. Then they just recall when you get there. Sounds fun.......

Wait for it...

...and now suddenly everyone realizes what the Widow Mines are for.

Yep just put widow mines literally everywhere thats the solution...... no.

Why not? They can be unburrowed and redeployed if necessary, they're fast, can be reactored out of the factory with a low build time, cost only 1 supply each, and trade one-for-one with stalkers. I don't see a single problem with them.

In the TvZ match-up they might whiff horribly on Zerglings, but against Protoss they will goddamn shine.
The thing is mines will be nerfed until they are almost useless or taken out of the game. How is Protoss supposed to deal with mines right now? Wait for Collosus to out range them?

Good question. Probably suicide Zealots until they can get detection up and then pick them off with Stalker/Immortals. I don't think the attach range is actually 6...
It is 6 right now. Blizzard knew Terran players would complain after seeing all the units in HoTS so they just made the mine way over powered and showed us 10 of them taking out an entire Zerg army to try and keep Terran players quiet. But they probably won't even make it into the actual game. If they do make it the damage and range will get nerfed big time.
SmileZerg
Profile Joined March 2012
United States543 Posts
June 10 2012 01:42 GMT
#419
On June 10 2012 10:38 Velocirapture wrote:
Show nested quote +
On June 10 2012 06:35 CakeSauc3 wrote:
On June 10 2012 05:59 Masvidal wrote:
Protoss really got shafted - Zerg and Terran both got quite a few new, very powerful units, and the Hydralisk is basically a new unit for Zerg because of the speed, while Protoss gets a flying caster and an overpriced single-target seige air unit. Even once everything is balanced out, I feel like P is going to be really stale and limited for options, what with all the new units the other races are getting. Things that really stick out in my mind: Widow Mines, Viper. These two units will need to be SERIOUSLY overhauled in no subtle way before they become anything but completely overpowered. And I can't believe that Abduct is able to be used on massive units. If you can use abduct on Colossus, you might as well allow Phoenix to use Graviton Beam on Thors and Ultralisks. I am aware that all of this will be balanced/changed, but I don't see how they can change things like Widow Mine, Viper, and Swarm Host to make them balanced without completely changing their function altogether. Swarm Host is basically a burrowed Broodlord. They need to make it so Widow Mines have like 20 hp or something, so that with detection they can be cleared out easily, because with the cheap cost and 200 damage, it's way, way too cost efficient.

The Tempest, I have to agree with the OP - it seems pretty useless. Yes, it has great range, but it's Fleet beacon tech, and costs 300/300, and can only hit one thing at a time. By the time one is out, Zerg has access to corruptors and Terran has access to Vikings, which basically makes it obsolete before it even comes out. It needs either a cost reduction or splash damage. I hope Blizzard knows what they are doing better than they did last time around - when WoL came out, it took 2 years and god knows how many patches before every single tournament stopped being TvT finals, and top 8 looking something like 5 Terrans, 3 Zergs, 0 Protoss.


You have to be kidding me.

Protoss got shafted? I think Protoss got the biggest buff of the 3 races! So much so, that I'm going to switch from Terran to Protoss as soon as HOTS comes out (though this obviously depends on the changes that happen between now and release.)

Sure, I can maybe see why you don't like the Tempest. It's going to be a very micro intensive, situation specific unit. However, it's certainly going to be more useful than the carrier, which was never worth the money for building it at all.

Other than the Tempest though, everything else Protoss just got is amazing. The mothership core is going to make FE in PvP 100% viable - try 4gating when I have a nexus that does 60 damage a shot! Or when I can just FF your units away almost unlimitlessly with sentries that keep on being recharged!

PvZ just got a huge buff... you mean I can move out against a Zerg player with an immortal/sentry push and, if it doesn't work, I can just recall before a million lings kill off my units for free? That's amazing!

In every matchup, the oracle is going to play a huge key part. Sure, it can harass with entomb, which is absolutely going to do damage. Think about recharging your oracle with mana from mothership core, then rushing across the map to completely shut down mining on both the nat and the main? And then return to your base, recharge, and cloak your 2 base timing push as you move out? Tell me that's not strong.

The one thing that many Protoss players will complain about now is that colos can be abducted, that zealots can be killed by battle hellions, that the death ball is going to be broken up. But if you realize what HOTS is doing here, you'll notice that Protoss can now be flexible and DOESN'T DEPEND ON the deathball anymore.

HOTS will change the game to be very very similar to BW - battles will be long and drawn out (as spellcasters/positional units/more defenders advantage have been added to every race, especially so to protoss), there will be many more micro intensive units (toss gets oracle+tempest here, which both are very effective but depend on micro) and as a result the deathball vs. deathball style play is going to fall out of style rapidly.

Due to this fact, the colossus will play a different role in this game. Don't stress too much about the colossus - you'll now have many more options for punishing your opponent than simply abusing the traditional a-move noob unit.

The only race that's going to get shafted here is Terran - and that's because the other two races were shafted in WoL. Mark my words, you're going to enjoy playing Protoss and Zerg a lot more in HOTS - so much in fact that I'm inclined to switch races in order to get the most out of the new game. I can't wait to play Toss in a few months :D


I think the mothership core is super gimmicky and impossible to balance so it will be nerfed to nothing or changed A LOT. From the numbers posted it is clear that energy is going to be an extremely precious commodity for the core. Frankly, 90% of the time I think the energy restore will be its primary use and the cannon will be a desperation move. Blizzard is trying to sell us on the emergency recall bet at a whopping 150 energy cost I think only beginners will ever accumulate enough energy.

So the question is, what does a bunch of extra energy mean for toss? Likely tons of nerfs Im guessing.

Personally I think that energize ability is gonna be cut real soon. Probably even before beta. At the very least they'll take away the targeting structures part. It completely fucks with Chronoboost.
"Show me your teeth."
SmileZerg
Profile Joined March 2012
United States543 Posts
June 10 2012 01:44 GMT
#420
On June 10 2012 10:41 Solo Terran wrote:
Show nested quote +
On June 10 2012 10:36 SmileZerg wrote:
On June 10 2012 10:31 Solo Terran wrote:
On June 10 2012 10:27 SmileZerg wrote:
On June 10 2012 10:24 Solo Terran wrote:
On June 10 2012 10:23 SmileZerg wrote:
On June 10 2012 10:14 Solo Terran wrote:
On June 10 2012 09:55 Inquisitor1323 wrote:
At first I thought this was going to suck for terran... but now it's obvious that it's going to be amazing. Good mech units may solve the problem of lategame TvP. But TvZ lategame will be awful.
Why do people think the warhound will suddenly make mech viable in TvP? The whole reason Mech isn't used in WoL is because of how immobile mech is. I mean Seige Tanks have to bolt to the ground to shoot while Protoss now not only has a seige tank that can walk up and down cliffs they have one that can fly too.

How are you going to deal with Blink Stalkers, warp in and warp prisms warping units into your main and expansions destroying all of your production while you walk over to defend. Then they just recall when you get there. Sounds fun.......

Wait for it...

...and now suddenly everyone realizes what the Widow Mines are for.

Yep just put widow mines literally everywhere thats the solution...... no.

Why not? They can be unburrowed and redeployed if necessary, they're fast, can be reactored out of the factory with a low build time, cost only 1 supply each, and trade one-for-one with stalkers. I don't see a single problem with them.

In the TvZ match-up they might whiff horribly on Zerglings, but against Protoss they will goddamn shine.
The thing is mines will be nerfed until they are almost useless or taken out of the game. How is Protoss supposed to deal with mines right now? Wait for Collosus to out range them?

Good question. Probably suicide Zealots until they can get detection up and then pick them off with Stalker/Immortals. I don't think the attach range is actually 6...
It is 6 right now. Blizzard knew Terran players would complain after seeing all the units in HoTS so they just made the mine way over powered and showed us 10 of them taking out an entire Zerg army to try and keep Terran players quiet. But they probably won't even make it into the actual game. If they do make it the damage and range will get nerfed big time.

The unit stat page says about 6, but I'm skeptical. Most people are bad at judging ranges by eye and we only saw the mines used sparingly in a single battle report. They also say Abduct is only range 7 but I can tell that is bullshit, it's at least 9.
"Show me your teeth."
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