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Flash SC2 FPVOD - Page 62

Forum Index > SC2 General
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J.E.G.
Profile Joined May 2010
United States389 Posts
May 18 2012 14:22 GMT
#1221
someone close this thread for the love of all things tl
Do or do not; there is no try.
lorkac
Profile Blog Joined December 2010
United States2297 Posts
May 18 2012 14:31 GMT
#1222
To those complaining about "balled armies"

BW is more zoomed in and the maps are smaller than they are in SC2.

To give you a perspective, imagine a normal protoss deathball, only you can't see the entire ball because you're too zoomed in. Now imagine that the maps are smaller so that on the minimap that same army seems to take up twice the space it does now in SC2.

Now give it a clunky UI so that it's impossible to move all the units at once giving the illusion that the army is more spread out.

You want SC2 to look more like BW?

Bring back the small maps.
Add more chokes and ramps small enough to actually squeeze armies.
Zoom in the camera a bit more.

Viola! BW. It's like fighting in Kulas Ravine if it was the size of Steps of War.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
lorkac
Profile Blog Joined December 2010
United States2297 Posts
May 18 2012 14:35 GMT
#1223
On May 18 2012 23:20 quaffle wrote:
Haha. Garmer, you made me laugh. Starcraft I and Starcraft II are different games. Meaning, they play differently than each other. Meaning Starcraft II is not Starcraft I with better graphics. If you do not like SC2, do not play it.

@maybenexttime
Flash is playing SC2 because KeSPA is "forcing" him to. Hopefully you can understand (just as Flash is), that all great things do come to an end. SC2 appeals to the masses and is a great game by itself. It has already gained more fame and furthered eSports more than SC:BW did.


I see.

So even though he says he's enjoying it, we shouldn't trust him because he's a lying greedy sack of shit that is only in it for the money and so is willing to play a game he hates just to get a paycheck. I mean for God's sake he's already a decrepit 19 year old--he's lost his chances at a future.

Or...

He enjoys playing both games and Kespa is moving in a different direction--but since that direction is still a game that he enjoys he is willing to stay instead of switching to a different career.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
Sroobz
Profile Joined December 2011
United States1377 Posts
May 18 2012 14:51 GMT
#1224
On May 18 2012 23:31 lorkac wrote:
To those complaining about "balled armies"

BW is more zoomed in and the maps are smaller than they are in SC2.

To give you a perspective, imagine a normal protoss deathball, only you can't see the entire ball because you're too zoomed in. Now imagine that the maps are smaller so that on the minimap that same army seems to take up twice the space it does now in SC2.

Now give it a clunky UI so that it's impossible to move all the units at once giving the illusion that the army is more spread out.

You want SC2 to look more like BW?

Bring back the small maps.
Add more chokes and ramps small enough to actually squeeze armies.
Zoom in the camera a bit more.

Viola! BW. It's like fighting in Kulas Ravine if it was the size of Steps of War.


Do you have any idea how BW is?
Flash---Taeja---Mvp---Byun---DRG
NexCa
Profile Joined March 2011
Germany954 Posts
May 18 2012 15:07 GMT
#1225
On May 18 2012 21:45 FlyingDike wrote:
SC:BW is simply the greatest video game ever made. Give SC2 more time, it might catch up, it might not.


Exactly my thoughts, this game is still pretty new, and we are getting 2 more expansion sets, so lets see what Blizzard has in store for us
Best Protoss Player 4 ever - Bisu[Shield] || http://www.teamliquid.net/forum/viewmessage.php?topic_id=326242 || THIS IS WHERE WE STAND, THIS IS WHERE THEY FALL, GIVE THEM NOTHING, BUT TAKE FROM THEM EVERYTHING ! || SKT FIGHTIIING
lorkac
Profile Blog Joined December 2010
United States2297 Posts
May 18 2012 15:08 GMT
#1226
On May 18 2012 23:51 Sroobz wrote:
Show nested quote +
On May 18 2012 23:31 lorkac wrote:
To those complaining about "balled armies"

BW is more zoomed in and the maps are smaller than they are in SC2.

To give you a perspective, imagine a normal protoss deathball, only you can't see the entire ball because you're too zoomed in. Now imagine that the maps are smaller so that on the minimap that same army seems to take up twice the space it does now in SC2.

Now give it a clunky UI so that it's impossible to move all the units at once giving the illusion that the army is more spread out.

You want SC2 to look more like BW?

Bring back the small maps.
Add more chokes and ramps small enough to actually squeeze armies.
Zoom in the camera a bit more.

Viola! BW. It's like fighting in Kulas Ravine if it was the size of Steps of War.


Do you have any idea how BW is?


Yes, I do. I've played it since 2000. Got hooked after I watched a replay of Boxer doing a TvT on Lost Temple.

I'm not trying to argue about gameplay--I'm simply laying out the facts.

The Maps are physically bigger in SC2.

The Screen is also *literally* bigger in SC2.

There's a reason the world looks flat when looking out a window but looks like a ball when looked at from the moon.

Ramps and Chokes also meant something completely different in BW compared to SC2. In BW, holding the watchtowers in Tal Darim would be an AMAZING position that would be incredibly hard to break. 75% dodge chance, another 50% dodge chance if you're near the trees, plus the vision block problem? Blink stalkers alone would be able to hold off marauders in that situation. But in SC2 it's no different fighting at the watch tower and fighting in the middle of the map. Sure it's "more of a choke" and "the watch tower gives you a vision advantage" but the fact is that there isn't much of a difference between that area being a hill as opposed to that area being flat.

So in BW, it wouldn't matter if the ramp was several screens in width--since it gave you an actual advantage, it still worked as a way to hold ground. In SC2, the only terrain modifier available is the choke. Tighten the choke and you tighten the defensive holds.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
PanN
Profile Blog Joined December 2008
United States2828 Posts
May 18 2012 15:28 GMT
#1227
On May 19 2012 00:08 lorkac wrote:
Show nested quote +
On May 18 2012 23:51 Sroobz wrote:
On May 18 2012 23:31 lorkac wrote:
To those complaining about "balled armies"

BW is more zoomed in and the maps are smaller than they are in SC2.

To give you a perspective, imagine a normal protoss deathball, only you can't see the entire ball because you're too zoomed in. Now imagine that the maps are smaller so that on the minimap that same army seems to take up twice the space it does now in SC2.

Now give it a clunky UI so that it's impossible to move all the units at once giving the illusion that the army is more spread out.

You want SC2 to look more like BW?

Bring back the small maps.
Add more chokes and ramps small enough to actually squeeze armies.
Zoom in the camera a bit more.

Viola! BW. It's like fighting in Kulas Ravine if it was the size of Steps of War.


Do you have any idea how BW is?


Yes, I do. I've played it since 2000. Got hooked after I watched a replay of Boxer doing a TvT on Lost Temple.

I'm not trying to argue about gameplay--I'm simply laying out the facts.

The Maps are physically bigger in SC2.

The Screen is also *literally* bigger in SC2.

There's a reason the world looks flat when looking out a window but looks like a ball when looked at from the moon.

Ramps and Chokes also meant something completely different in BW compared to SC2. In BW, holding the watchtowers in Tal Darim would be an AMAZING position that would be incredibly hard to break. 75% dodge chance, another 50% dodge chance if you're near the trees, plus the vision block problem? Blink stalkers alone would be able to hold off marauders in that situation. But in SC2 it's no different fighting at the watch tower and fighting in the middle of the map. Sure it's "more of a choke" and "the watch tower gives you a vision advantage" but the fact is that there isn't much of a difference between that area being a hill as opposed to that area being flat.

So in BW, it wouldn't matter if the ramp was several screens in width--since it gave you an actual advantage, it still worked as a way to hold ground. In SC2, the only terrain modifier available is the choke. Tighten the choke and you tighten the defensive holds.


What..? I'm really confused. I don't remember anything awarding above 50% miss chance, and I don't remember trees affecting dodge at all.
We have multiple brackets generated in advance. Relax . (Kennigit) I just simply do not understand how it can be the time to play can be 22nd at 9:30 pm PST / midnight the 23rd at the same time. (GGzerg)
lorkac
Profile Blog Joined December 2010
United States2297 Posts
May 18 2012 15:41 GMT
#1228
On May 19 2012 00:28 PanN wrote:
Show nested quote +
On May 19 2012 00:08 lorkac wrote:
On May 18 2012 23:51 Sroobz wrote:
On May 18 2012 23:31 lorkac wrote:
To those complaining about "balled armies"

BW is more zoomed in and the maps are smaller than they are in SC2.

To give you a perspective, imagine a normal protoss deathball, only you can't see the entire ball because you're too zoomed in. Now imagine that the maps are smaller so that on the minimap that same army seems to take up twice the space it does now in SC2.

Now give it a clunky UI so that it's impossible to move all the units at once giving the illusion that the army is more spread out.

You want SC2 to look more like BW?

Bring back the small maps.
Add more chokes and ramps small enough to actually squeeze armies.
Zoom in the camera a bit more.

Viola! BW. It's like fighting in Kulas Ravine if it was the size of Steps of War.


Do you have any idea how BW is?


Yes, I do. I've played it since 2000. Got hooked after I watched a replay of Boxer doing a TvT on Lost Temple.

I'm not trying to argue about gameplay--I'm simply laying out the facts.

The Maps are physically bigger in SC2.

The Screen is also *literally* bigger in SC2.

There's a reason the world looks flat when looking out a window but looks like a ball when looked at from the moon.

Ramps and Chokes also meant something completely different in BW compared to SC2. In BW, holding the watchtowers in Tal Darim would be an AMAZING position that would be incredibly hard to break. 75% dodge chance, another 50% dodge chance if you're near the trees, plus the vision block problem? Blink stalkers alone would be able to hold off marauders in that situation. But in SC2 it's no different fighting at the watch tower and fighting in the middle of the map. Sure it's "more of a choke" and "the watch tower gives you a vision advantage" but the fact is that there isn't much of a difference between that area being a hill as opposed to that area being flat.

So in BW, it wouldn't matter if the ramp was several screens in width--since it gave you an actual advantage, it still worked as a way to hold ground. In SC2, the only terrain modifier available is the choke. Tighten the choke and you tighten the defensive holds.


What..? I'm really confused. I don't remember anything awarding above 50% miss chance, and I don't remember trees affecting dodge at all.


Doodads gave a 50% miss chance.

I remember high ground giving a 70% miss chance--but I can't find any articles backing me up on it. But the consensus is that it's also a 50% miss chance.

In either scenario, this made random hills in the middle of the map extremely important for positional play.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
lorestarcraft
Profile Joined April 2011
United States1049 Posts
May 18 2012 15:47 GMT
#1229
We can't even compare sc2 and BW unitl and expo is released. Wait for Heart of the Swarm!
SC2 Mapmaker
shadymmj
Profile Joined June 2010
1906 Posts
May 18 2012 15:52 GMT
#1230
kespa isn't forcing flash to play sc2, but if he wants to continue playing BW one day he will be stuck with only being able to play against a person he can't beat - himself.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
FuRRyChoBo
Profile Blog Joined April 2011
United States218 Posts
May 18 2012 16:44 GMT
#1231
On May 19 2012 00:47 Lore-Fighting wrote:
We can't even compare sc2 and BW unitl and expo is released. Wait for Heart of the Swarm!


i really wish people would stop saying this. it seriously makes zero sense
iFU.pauline
Profile Joined September 2009
France1541 Posts
May 18 2012 16:50 GMT
#1232
On May 18 2012 21:40 maybenexttime wrote:
Show nested quote +
On May 18 2012 20:14 Skaminator wrote:
On May 18 2012 19:06 Garmer wrote:
sc2 need higher supply cap, or should decrease some units supply, like thor to 4 colossus to 4 and ultra to 4, immortal to 3 and tank to 2, the rest are fine, right now the scale is really small compared to BW, resemble more WC3.....

this game is so broken on many levels....

ball-war
low cap due to high supply of some units
one big engagment most of the time
little micro
stupid spell
the race are too similar cause of the "Two Dragoon"
some boring units "cough colossus cough"
some useless units
ecc...


let me translate this for you all:

"blablablalbalbalbalbalbablalbalbalbalbalbalbalblablalbalbablabl sc:bw best game ever

everything imba because....

its not like in bw
its not like in bw
its not like in bw
its not like in bw
its not like in bw
its not like in bw
its not like in bw
its not like in bw
*ecc*"

Edit: i really hate 2 kinds of ppl
1) bw elitists
2) ppl who expected sc2 to be a good game, worthy of its predecessor


Fixed that for you.

His points are mostly valid and they have been talked about to death. There were several TLFE's (?) about them, not to mention many good players talked about those issues since beta.


Show nested quote +
On May 18 2012 20:57 lain2501 wrote:
On May 18 2012 13:31 Bisu-Fan wrote:
On May 14 2012 12:08 dsousa wrote:
On May 14 2012 11:32 snakeeyez wrote:
Im not sure how anyone knows for 100 percent sure its actually flash, but it does look like a top player from BW. If he actually is as high ranking as people say and he has not watched any vods from current top pros its pretty amazing how good he actually played. That is a very short amount of time to be able to play against a pro sc2 player and win a competitive game with nothing more then marines tanks medivacs.


Yes, that surprised me too. How both Flash and Kawaii had the same build. They're already at the same spot in the meta game.

He just needs to swim with the big fish for a few months and then take over.

Certainly he'll have a psychological edge against most top sc2 players, especially on stage and in big matches. Its clear everyone worships him, and at the very least has a healthy respect for him. I've never seen a Korean utter a negative sentiments towards Flash. Not even remotely negative.

Fascinating to watch. Need more replays!


Not to mention Flash has a mind of steel... He literally will just will himself to several victories because he's unfazed in like any situation... Kinda like Jaedong during his Tyrant reign where Flash could barely keep up. Oh and Flash was analyzed by psychologists a couple years back, and they said his brain functions differently from the average human... It came out in national Korean television during a science show... Closest thing i can think of right now is like Mythbusters but not busting myths... just finding out cool science facts... They had him hooked up to a machine and found out that the colors and graphics of a screen barely register anything in his brain so his full brain is solely focused on the battle and not the flashy screen... That's why he can filter anything that would hinder his brainpower and only focus completely~


That was an interesting read, i always knew that the reason why a player can become good was his ability to focus on the same thing during a long period of time, that's why i believe koreans are better than foreigners because of their culture. The good news is that it can be trained through meditation^^ I think that as long foreigners don't train their ability to focus there is no way we can match with koreans we also need to get rid of emotions such as pride honnor, ego, those things block you from improvement.

Also I want to point out that Flash is good at bw mainly because of the race he's playing, which is Terran, and terran = turtle = siege tank > your favorite player ok? if he can do the same thing at sc2 then there is high chances he becomes the best.


Really? Flash is good mainly because of the race he plays? That's why he was able to beat progamers while off-racing as Protoss (before the mixed league farce) vs. their main race, right?


Any progamer can beat an other progamer off racing, it's not like it's a miracle, that doesn't mean you're gonna win the starleague :/ And if it was possible, we would have seen something like that already, if terrans have been dominating bw for a long time, it's no surprise, siege tank = gg turtle, and that's what flash has been doing all along ;/ if flash would have been zerg or protoss and win that much i would have an other statement, but it ain't happening. Nada, oov, Flash, it's siege tank turtle fiesta.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
DerNebel
Profile Blog Joined January 2008
Denmark648 Posts
May 18 2012 16:51 GMT
#1233
On May 18 2012 20:57 lain2501 wrote:
Also I want to point out that Flash is good at bw mainly because of the race he's playing, which is Terran, and terran = turtle = siege tank > your favorite player ok? if he can do the same thing at sc2 then there is high chances he becomes the best.


This statement is just plain wrong. Firstly, Flash is not simply good because his race was good at turtling, but because he simply is better than everybody else at lamost every aspect of the game. He is good at turtling and making mech work extremely efficiently, but he could also turn up the heat and hammer his opponent down with wave after wave of costefficient troops.

Add on top of all that pinpoint precise micro and incredible macro, and I don't see exactly why you believe he just turtled and only won because of siege tanks.
On May 18 2012 23:20 quaffle wrote:
@maybenexttime
Flash is playing SC2 because KeSPA is "forcing" him to. Hopefully you can understand (just as Flash is), that all great things do come to an end. SC2 appeals to the masses and is a great game by itself. It has already gained more fame and furthered eSports more than SC:BW did.

First of all, nobody is forcing him to do it, and it has been reported that he is enjoying it.

Now, you don't seem to understand exactly what BW did for eSports. Not only did it lay the foundation for everything you think SC2 did. Without the shining example South Korea and BW was for eSports we would still only have annual small events and a proscene extremely small compared to what we have today. BW was what made eSports happen in Korea. It was the catalyst that sparked the development that still goes on today. When the OSLs had maximum attendance it was no laughing matter to compare the live crowd to that of the Superbowl.

Just so we are clear here, I have nothing against Flash playing SC2, maybe some of the BW pros can even break the mold with some really nice strategies and games, but just try to acknowledge why you even get to play SC2, okay?
Diizzy
Profile Joined August 2011
United States828 Posts
May 18 2012 16:55 GMT
#1234
On May 19 2012 01:44 FuRRyChoBo wrote:
Show nested quote +
On May 19 2012 00:47 Lore-Fighting wrote:
We can't even compare sc2 and BW unitl and expo is released. Wait for Heart of the Swarm!


i really wish people would stop saying this. it seriously makes zero sense


actually it does. remember starcraft vanilla? there's a video somewhere showing complete unbalance. then came broodwar which made everything balance.
Manimal_pro
Profile Joined June 2010
Romania991 Posts
May 18 2012 16:56 GMT
#1235
On May 12 2012 01:31 GTR wrote:
[image loading]



this is why i'm watching SC2
If you like brood war, please go play brood war and stop whining about SC2
kade
Profile Joined March 2011
94 Posts
May 18 2012 17:47 GMT
#1236
On May 18 2012 23:20 quaffle wrote:
SC2 appeals to the masses and is a great game by itself. It has already gained more fame and furthered eSports more than SC:BW did.


Tell me about the flourishing "eSports" scene in South Korea before BW.
Squeegy
Profile Joined October 2009
Finland1166 Posts
May 18 2012 19:33 GMT
#1237
On May 18 2012 23:31 lorkac wrote:
To those complaining about "balled armies"

BW is more zoomed in and the maps are smaller than they are in SC2.

To give you a perspective, imagine a normal protoss deathball, only you can't see the entire ball because you're too zoomed in. Now imagine that the maps are smaller so that on the minimap that same army seems to take up twice the space it does now in SC2.

Now give it a clunky UI so that it's impossible to move all the units at once giving the illusion that the army is more spread out.

You want SC2 to look more like BW?

Bring back the small maps.
Add more chokes and ramps small enough to actually squeeze armies.
Zoom in the camera a bit more.

Viola! BW. It's like fighting in Kulas Ravine if it was the size of Steps of War.


You can't see the army because it's more spread out. Why is the army spread out? Because of the limit on how many units you can choose. There is no illusion there and you have not played more than handful of BW games. Go be stupid somewhere else.
Stan: Dude, dolphins are intelligent and friendly. Cartman: Intelligent and friendly on rye bread with some mayonnaise.
IamBach
Profile Blog Joined August 2010
United States1059 Posts
May 18 2012 19:38 GMT
#1238
On May 15 2012 06:16 beatitudes wrote:
Show nested quote +
On May 15 2012 04:51 Piou wrote:
Flash vs DesRow in french



watch at 12:30 flash finds the marauder that the single colo is firing on and pulls it out of his bio ball to avoid splash damage ^_^

WOW pretty cool.
Just listen http://www.youtube.com/watch?v=__lCZeePG48
Art.FeeL
Profile Blog Joined September 2007
1163 Posts
May 18 2012 19:39 GMT
#1239
The problem with sc2 is not having death balls, but it is having clumped up deathballs, where units are millimeters from one another
I am a great believer in luck. The harder I work the luckier I am.
Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
May 18 2012 20:52 GMT
#1240
On May 18 2012 20:33 Garmer wrote:
Show nested quote +
On May 18 2012 20:14 Skaminator wrote:
On May 18 2012 19:06 Garmer wrote:
sc2 need higher supply cap, or should decrease some units supply, like thor to 4 colossus to 4 and ultra to 4, immortal to 3 and tank to 2, the rest are fine, right now the scale is really small compared to BW, resemble more WC3.....

this game is so broken on many levels....

ball-war
low cap due to high supply of some units
one big engagment most of the time
little micro
stupid spell
the race are too similar cause of the "Two Dragoon"
some boring units "cough colossus cough"
some useless units
ecc...


let me translate this for you all:

"blablablalbalbalbalbalbablalbalbalbalbalbalbalblablalbalbablabl sc:bw best game ever

everything imba because....

its not like in bw
its not like in bw
its not like in bw
its not like in bw
its not like in bw
its not like in bw
its not like in bw
its not like in bw
*ecc*"

Edit: i really hate 2 kinds of ppl
1) bw elitists
2) ppl who expected sc2 to be sc:bw reloaded and are butthurt real bad


"sc:bw best game ever"

yeah it is

let me tanslate this for you

SC2 is perfect and do not need any change

people like you are why this game is so bad

but i stop here, we are off-topic..


I guess you also wouldn't like it if somebody posted in the BW forum about BW beeing broken (For example ZvZ coinflip opening and muta every game) and how you need to fix it by introducing SC2 features.
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