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Flash SC2 FPVOD - Page 63

Forum Index > SC2 General
Post a Reply
Prev 1 61 62 63 64 65 Next
0neder
Profile Joined July 2009
United States3733 Posts
May 18 2012 21:03 GMT
#1241
On May 19 2012 04:39 Art.FeeL wrote:
The problem with sc2 is not having death balls, but it is having clumped up deathballs, where units are millimeters from one another

Or rather, where they clip each other.
Kilby
Profile Joined August 2010
Finland1069 Posts
Last Edited: 2012-05-18 21:09:58
May 18 2012 21:09 GMT
#1242
Anything new about this Flash thing or just 60 pages of the same thing?
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 18 2012 21:14 GMT
#1243
On May 19 2012 04:38 IamBach wrote:
Show nested quote +
On May 15 2012 06:16 beatitudes wrote:
On May 15 2012 04:51 Piou wrote:
Flash vs DesRow in french



watch at 12:30 flash finds the marauder that the single colo is firing on and pulls it out of his bio ball to avoid splash damage ^_^

WOW pretty cool.

Also, he pulls the SCV building his first Barracks to plant down the Supply Depot on 14, giving the Depot a few hit points before pulling the SCV to continue the Barracks.

What really amazed me about this is that he did all this a split second before his scouting SCV spots the scouting Probe at his nat's ramp, barely denying scouting to the Protoss player and getting a bit of extra mining time from and extra SCV that wasn't building the Depot on 14.
ㅇㅅㅌㅅ
lorkac
Profile Blog Joined December 2010
United States2297 Posts
May 18 2012 21:15 GMT
#1244
On May 19 2012 05:52 Sandermatt wrote:
Show nested quote +
On May 18 2012 20:33 Garmer wrote:
On May 18 2012 20:14 Skaminator wrote:
On May 18 2012 19:06 Garmer wrote:
sc2 need higher supply cap, or should decrease some units supply, like thor to 4 colossus to 4 and ultra to 4, immortal to 3 and tank to 2, the rest are fine, right now the scale is really small compared to BW, resemble more WC3.....

this game is so broken on many levels....

ball-war
low cap due to high supply of some units
one big engagment most of the time
little micro
stupid spell
the race are too similar cause of the "Two Dragoon"
some boring units "cough colossus cough"
some useless units
ecc...


let me translate this for you all:

"blablablalbalbalbalbalbablalbalbalbalbalbalbalblablalbalbablabl sc:bw best game ever

everything imba because....

its not like in bw
its not like in bw
its not like in bw
its not like in bw
its not like in bw
its not like in bw
its not like in bw
its not like in bw
*ecc*"

Edit: i really hate 2 kinds of ppl
1) bw elitists
2) ppl who expected sc2 to be sc:bw reloaded and are butthurt real bad


"sc:bw best game ever"

yeah it is

let me tanslate this for you

SC2 is perfect and do not need any change

people like you are why this game is so bad

but i stop here, we are off-topic..


I guess you also wouldn't like it if somebody posted in the BW forum about BW beeing broken (For example ZvZ coinflip opening and muta every game) and how you need to fix it by introducing SC2 features.


I hope you're not suggesting that the Queen be replaced by the Infestor with the hope that the upgrade in unit quality will force BW ZvZ to not simply be a Muta/Ling/Scourge fight--because that's crazy.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
pettter
Profile Joined December 2009
Sweden1032 Posts
May 18 2012 21:30 GMT
#1245
On May 19 2012 01:55 Diizzy wrote:
Show nested quote +
On May 19 2012 01:44 FuRRyChoBo wrote:
On May 19 2012 00:47 Lore-Fighting wrote:
We can't even compare sc2 and BW unitl and expo is released. Wait for Heart of the Swarm!


i really wish people would stop saying this. it seriously makes zero sense


actually it does. remember starcraft vanilla? there's a video somewhere showing complete unbalance. then came broodwar which made everything balance.

Well no. "Vanilla" BW wasn't very balanced either. BW was in no way a "balance patch" applied by blizz. It took until patch 1.08, released in 2001, almost 3 years after BW until balance was good enough that the rest could be compensated by mappers. And even then, island maps were used at least through 2002 and 2003. Hell, Paradoxx was even used in 2004.

SC2 is ridiculously young by BW balance standards.
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
Last Edited: 2012-05-18 21:34:06
May 18 2012 21:32 GMT
#1246
On May 18 2012 23:31 lorkac wrote:
To those complaining about "balled armies"

BW is more zoomed in and the maps are smaller than they are in SC2.

To give you a perspective, imagine a normal protoss deathball, only you can't see the entire ball because you're too zoomed in. Now imagine that the maps are smaller so that on the minimap that same army seems to take up twice the space it does now in SC2.

Now give it a clunky UI so that it's impossible to move all the units at once giving the illusion that the army is more spread out.

You want SC2 to look more like BW?

Bring back the small maps.
Add more chokes and ramps small enough to actually squeeze armies.
Zoom in the camera a bit more.

Viola! BW. It's like fighting in Kulas Ravine if it was the size of Steps of War.


Uhhh no. Maps feel bigger in BW. I assume it's because units move kinda slower, the unit movement AI is worse and units take more space. Plus I feel that BW relies more on positional based play than SC2 does, so units don't always move but hold positions often.

Also, playing BW feels slower, and more forgiving; you usually can't lose a whole army in a few seconds, like in SC2.
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
lorkac
Profile Blog Joined December 2010
United States2297 Posts
May 18 2012 21:36 GMT
#1247
On May 19 2012 06:32 quirinus wrote:
Show nested quote +
On May 18 2012 23:31 lorkac wrote:
To those complaining about "balled armies"

BW is more zoomed in and the maps are smaller than they are in SC2.

To give you a perspective, imagine a normal protoss deathball, only you can't see the entire ball because you're too zoomed in. Now imagine that the maps are smaller so that on the minimap that same army seems to take up twice the space it does now in SC2.

Now give it a clunky UI so that it's impossible to move all the units at once giving the illusion that the army is more spread out.

You want SC2 to look more like BW?

Bring back the small maps.
Add more chokes and ramps small enough to actually squeeze armies.
Zoom in the camera a bit more.

Viola! BW. It's like fighting in Kulas Ravine if it was the size of Steps of War.


Uhhh no. Maps feel more bigger in BW. I assume it's because units move kinda slower, the unit movement AI is worse and units take more space. Plus I feel that BW relies more on positional based play than SC2 does, so units don't always move but hold positions often.

Also, playing BW feels slower, and more forgiving; you usually can't lose a whole army in a few seconds, like in SC2.


That's mostly the nature of the mechanics.

It feels bigger because it takes more steps to perform the same task.

Moving units by groups of 12 means that the deathball would need about a 20-30 seconds of your attention to move from point A to point B--and when you needed to do a maneuver it would take almost a minute or two of clicking to get your army to split and hit from two places at once. As opposed to SC2 where you can do the same manuever in far less clicks--and hence with far less attention.

The distance travelled is the same (and usually longer for SC2)--but the experience of moving them feels shorter (20-120 seconds in BW as opposed to 2-15 seconds in SC2)
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
Last Edited: 2012-05-18 21:46:48
May 18 2012 21:46 GMT
#1248
the units in bw simply don't clump in a ball. that's one of the biggest issues imo in sc2. besides not having brood war's micro possibilities. (I want my muta's back!) :D crossing fingers for HOTS.
gn0m
Profile Joined January 2008
Sweden302 Posts
May 18 2012 22:16 GMT
#1249
I don't really see how anyone can get hyped about these videos.. he looks like a random C/C+player on iCCup
-_-
lorkac
Profile Blog Joined December 2010
United States2297 Posts
May 18 2012 23:21 GMT
#1250
On May 19 2012 07:16 gn0m wrote:
I don't really see how anyone can get hyped about these videos.. he looks like a random C/C+player on iCCup


It's called hype as fandom. It's part of entertainment. If we simply wante hard work we'd watch miners hit rocks.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
gn0m
Profile Joined January 2008
Sweden302 Posts
May 18 2012 23:52 GMT
#1251
On May 19 2012 08:21 lorkac wrote:
Show nested quote +
On May 19 2012 07:16 gn0m wrote:
I don't really see how anyone can get hyped about these videos.. he looks like a random C/C+player on iCCup


It's called hype as fandom. It's part of entertainment. If we simply wante hard work we'd watch miners hit rocks.

What..? What has hard work to do with anything? I get that people find it interesting that Flash plays SC2. These videos on the other hand feel amateurish and slow
-_-
lorkac
Profile Blog Joined December 2010
United States2297 Posts
May 19 2012 00:16 GMT
#1252
On May 19 2012 08:52 gn0m wrote:
Show nested quote +
On May 19 2012 08:21 lorkac wrote:
On May 19 2012 07:16 gn0m wrote:
I don't really see how anyone can get hyped about these videos.. he looks like a random C/C+player on iCCup


It's called hype as fandom. It's part of entertainment. If we simply wante hard work we'd watch miners hit rocks.

What..? What has hard work to do with anything? I get that people find it interesting that Flash plays SC2. These videos on the other hand feel amateurish and slow


He could be playing with Barbies and people would analyze his grip technique. I'm not saying you're wrong--I'm saying hype does not have to correlate with the evidence of the hype.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
Gihi
Profile Joined September 2011
384 Posts
Last Edited: 2012-05-19 14:50:19
May 19 2012 14:49 GMT
#1253
On May 19 2012 09:16 lorkac wrote:
Show nested quote +
On May 19 2012 08:52 gn0m wrote:
On May 19 2012 08:21 lorkac wrote:
On May 19 2012 07:16 gn0m wrote:
I don't really see how anyone can get hyped about these videos.. he looks like a random C/C+player on iCCup


It's called hype as fandom. It's part of entertainment. If we simply wante hard work we'd watch miners hit rocks.

What..? What has hard work to do with anything? I get that people find it interesting that Flash plays SC2. These videos on the other hand feel amateurish and slow


He could be playing with Barbies and people would analyze his grip technique. I'm not saying you're wrong--I'm saying hype does not have to correlate with the evidence of the hype.

Well, I was dissapointed by some aspects of his gameplay, but at the same time I was surprised to see his macro was already this well, his decision making talent is showing (and this is what most people love him for) and he already sort of has his own "style" (way more medivacs than usual).
Also Flash his bw replays also don't feel fast, so don't expect his sc2 playstyle to go from a medium speed player to some 700 apm spammer!
Mjolnir
Profile Joined January 2009
912 Posts
May 19 2012 17:09 GMT
#1254

It irks me how weak tanks are in SC2.

Doesn't it bother anyone else that you can push into a sizeable marine/tank force with just marines and medivacs?

Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-05-19 17:46:57
May 19 2012 17:45 GMT
#1255
yeah tank are too weak, a problem with tank in comparison with BW tank, is that it's not possible to make a push with a few of them cuz they melt like paper, they are really good only in 10+, also the 3 supply, 125g and 4sec to siege do not help at all...
blizzard should at least lower the siege time to 3 seconds
Devolved
Profile Joined April 2008
United States2753 Posts
May 20 2012 02:35 GMT
#1256
I heard them say on NASL that there was a replay of Flash. Anyone have a link to it?
$♥$
luqi
Profile Joined May 2012
3 Posts
May 20 2012 03:25 GMT
#1257
The replays are everywhere on youtube. These are casted by HD:

Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
May 21 2012 17:15 GMT
#1258
Too bad God still sucks at SC2.
God Bless
beg
Profile Blog Joined May 2010
991 Posts
May 21 2012 17:18 GMT
#1259
On May 19 2012 04:39 Art.FeeL wrote:
The problem with sc2 is not having death balls, but it is having clumped up deathballs, where units are millimeters from one another

how is that a problem though?



i think a concaved deathball is better than a clumped deathball.




serious question here. even as protoss a small concave is probably better than a ball, even though you might need one more guardian shield.
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
May 21 2012 17:24 GMT
#1260
Deathballs always win.

[image loading]
Mess with the best, die like the rest.
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