On May 19 2012 04:39 Art.FeeL wrote: The problem with sc2 is not having death balls, but it is having clumped up deathballs, where units are millimeters from one another
On May 15 2012 04:51 Piou wrote: Flash vs DesRow in french
watch at 12:30 flash finds the marauder that the single colo is firing on and pulls it out of his bio ball to avoid splash damage ^_^
WOW pretty cool.
Also, he pulls the SCV building his first Barracks to plant down the Supply Depot on 14, giving the Depot a few hit points before pulling the SCV to continue the Barracks.
What really amazed me about this is that he did all this a split second before his scouting SCV spots the scouting Probe at his nat's ramp, barely denying scouting to the Protoss player and getting a bit of extra mining time from and extra SCV that wasn't building the Depot on 14.
On May 18 2012 19:06 Garmer wrote: sc2 need higher supply cap, or should decrease some units supply, like thor to 4 colossus to 4 and ultra to 4, immortal to 3 and tank to 2, the rest are fine, right now the scale is really small compared to BW, resemble more WC3.....
this game is so broken on many levels....
ball-war low cap due to high supply of some units one big engagment most of the time little micro stupid spell the race are too similar cause of the "Two Dragoon" some boring units "cough colossus cough" some useless units ecc...
let me translate this for you all:
"blablablalbalbalbalbalbablalbalbalbalbalbalbalblablalbalbablabl sc:bw best game ever
everything imba because....
its not like in bw its not like in bw its not like in bw its not like in bw its not like in bw its not like in bw its not like in bw its not like in bw *ecc*"
Edit: i really hate 2 kinds of ppl 1) bw elitists 2) ppl who expected sc2 to be sc:bw reloaded and are butthurt real bad
"sc:bw best game ever"
yeah it is
let me tanslate this for you
SC2 is perfect and do not need any change
people like you are why this game is so bad
but i stop here, we are off-topic..
I guess you also wouldn't like it if somebody posted in the BW forum about BW beeing broken (For example ZvZ coinflip opening and muta every game) and how you need to fix it by introducing SC2 features.
I hope you're not suggesting that the Queen be replaced by the Infestor with the hope that the upgrade in unit quality will force BW ZvZ to not simply be a Muta/Ling/Scourge fight--because that's crazy.
On May 19 2012 00:47 Lore-Fighting wrote: We can't even compare sc2 and BW unitl and expo is released. Wait for Heart of the Swarm!
i really wish people would stop saying this. it seriously makes zero sense
actually it does. remember starcraft vanilla? there's a video somewhere showing complete unbalance. then came broodwar which made everything balance.
Well no. "Vanilla" BW wasn't very balanced either. BW was in no way a "balance patch" applied by blizz. It took until patch 1.08, released in 2001, almost 3 years after BW until balance was good enough that the rest could be compensated by mappers. And even then, island maps were used at least through 2002 and 2003. Hell, Paradoxx was even used in 2004.
SC2 is ridiculously young by BW balance standards.
On May 18 2012 23:31 lorkac wrote: To those complaining about "balled armies"
BW is more zoomed in and the maps are smaller than they are in SC2.
To give you a perspective, imagine a normal protoss deathball, only you can't see the entire ball because you're too zoomed in. Now imagine that the maps are smaller so that on the minimap that same army seems to take up twice the space it does now in SC2.
Now give it a clunky UI so that it's impossible to move all the units at once giving the illusion that the army is more spread out.
You want SC2 to look more like BW?
Bring back the small maps. Add more chokes and ramps small enough to actually squeeze armies. Zoom in the camera a bit more.
Viola! BW. It's like fighting in Kulas Ravine if it was the size of Steps of War.
Uhhh no. Maps feel bigger in BW. I assume it's because units move kinda slower, the unit movement AI is worse and units take more space. Plus I feel that BW relies more on positional based play than SC2 does, so units don't always move but hold positions often.
Also, playing BW feels slower, and more forgiving; you usually can't lose a whole army in a few seconds, like in SC2.
On May 18 2012 23:31 lorkac wrote: To those complaining about "balled armies"
BW is more zoomed in and the maps are smaller than they are in SC2.
To give you a perspective, imagine a normal protoss deathball, only you can't see the entire ball because you're too zoomed in. Now imagine that the maps are smaller so that on the minimap that same army seems to take up twice the space it does now in SC2.
Now give it a clunky UI so that it's impossible to move all the units at once giving the illusion that the army is more spread out.
You want SC2 to look more like BW?
Bring back the small maps. Add more chokes and ramps small enough to actually squeeze armies. Zoom in the camera a bit more.
Viola! BW. It's like fighting in Kulas Ravine if it was the size of Steps of War.
Uhhh no. Maps feel more bigger in BW. I assume it's because units move kinda slower, the unit movement AI is worse and units take more space. Plus I feel that BW relies more on positional based play than SC2 does, so units don't always move but hold positions often.
Also, playing BW feels slower, and more forgiving; you usually can't lose a whole army in a few seconds, like in SC2.
That's mostly the nature of the mechanics.
It feels bigger because it takes more steps to perform the same task.
Moving units by groups of 12 means that the deathball would need about a 20-30 seconds of your attention to move from point A to point B--and when you needed to do a maneuver it would take almost a minute or two of clicking to get your army to split and hit from two places at once. As opposed to SC2 where you can do the same manuever in far less clicks--and hence with far less attention.
The distance travelled is the same (and usually longer for SC2)--but the experience of moving them feels shorter (20-120 seconds in BW as opposed to 2-15 seconds in SC2)
the units in bw simply don't clump in a ball. that's one of the biggest issues imo in sc2. besides not having brood war's micro possibilities. (I want my muta's back!) :D crossing fingers for HOTS.
On May 19 2012 07:16 gn0m wrote: I don't really see how anyone can get hyped about these videos.. he looks like a random C/C+player on iCCup
It's called hype as fandom. It's part of entertainment. If we simply wante hard work we'd watch miners hit rocks.
What..? What has hard work to do with anything? I get that people find it interesting that Flash plays SC2. These videos on the other hand feel amateurish and slow
On May 19 2012 07:16 gn0m wrote: I don't really see how anyone can get hyped about these videos.. he looks like a random C/C+player on iCCup
It's called hype as fandom. It's part of entertainment. If we simply wante hard work we'd watch miners hit rocks.
What..? What has hard work to do with anything? I get that people find it interesting that Flash plays SC2. These videos on the other hand feel amateurish and slow
He could be playing with Barbies and people would analyze his grip technique. I'm not saying you're wrong--I'm saying hype does not have to correlate with the evidence of the hype.
On May 19 2012 07:16 gn0m wrote: I don't really see how anyone can get hyped about these videos.. he looks like a random C/C+player on iCCup
It's called hype as fandom. It's part of entertainment. If we simply wante hard work we'd watch miners hit rocks.
What..? What has hard work to do with anything? I get that people find it interesting that Flash plays SC2. These videos on the other hand feel amateurish and slow
He could be playing with Barbies and people would analyze his grip technique. I'm not saying you're wrong--I'm saying hype does not have to correlate with the evidence of the hype.
Well, I was dissapointed by some aspects of his gameplay, but at the same time I was surprised to see his macro was already this well, his decision making talent is showing (and this is what most people love him for) and he already sort of has his own "style" (way more medivacs than usual). Also Flash his bw replays also don't feel fast, so don't expect his sc2 playstyle to go from a medium speed player to some 700 apm spammer!
yeah tank are too weak, a problem with tank in comparison with BW tank, is that it's not possible to make a push with a few of them cuz they melt like paper, they are really good only in 10+, also the 3 supply, 125g and 4sec to siege do not help at all... blizzard should at least lower the siege time to 3 seconds
On May 19 2012 04:39 Art.FeeL wrote: The problem with sc2 is not having death balls, but it is having clumped up deathballs, where units are millimeters from one another
how is that a problem though?
i think a concaved deathball is better than a clumped deathball.
serious question here. even as protoss a small concave is probably better than a ball, even though you might need one more guardian shield.