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Patch 1.4.3.2 - Page 75

Forum Index > SC2 General
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Affluenza
Profile Joined April 2010
United Kingdom214 Posts
May 12 2012 23:13 GMT
#1481
On May 13 2012 06:43 s3rp wrote:
Show nested quote +
On May 13 2012 03:23 Affluenza wrote:
Terrans need start diversifying their openings.

Hellion openings were cheap and there's no way to justify the map control that T get from Hellions and that's without mentioning the eco damage if they kill drones and snipe a queen. It's untold damage.

Simply put this is a really good change and Zerg can finally be safer early game with T 4-5 hellions and having map control.


Change the opening to what ? Bio is crap before Stim no way to take map control with that . Reapers are completely useless now and even before against Lings once they get speed they weren't that great. Unless you want to allow the Zerg to cover half the Map in creep you need Helions. With anything else theres no way to stop it.


If you are looking to take map control as you so clearly seem to want then Terran need to be making more than one unit...now you may not be creative or thoughtful enough to find a way but there is a Terran who will adopt a new strat which will eventualy become popular...this has always been the way.

Terran were spoilt prior and Zerg has been struggling early game since the beta...this change has been a long time coming and hopefully it will be enough to allow Zerg some degree on safety. For a long time now Zergs have gotten use to the feeling of unease early game but this doesn't mean early game is fine it just means that as Zerg we just accept our precarious situation and hoped to hold off what is thrown at us till we get lair etc.

You want to complain about a lack of openings for Terran but you have openings and loads of options...if any race has a lack of openings it's Zerg and most of pressure build are pretty much semi-all-in's. I'm actually laughing at this feeling of entitlement...as I said Terran has been spoilt.
My children, the hour of our victory is at hand. For upon this world of Aiur shall we incorporate the strongest known species into our fold. Then shall we be the greatest of creation's children. We shall be... Perfect.
GeNeSiDe
Profile Blog Joined August 2010
United Kingdom354 Posts
May 12 2012 23:17 GMT
#1482
Now its time to give us back our reaper speed and reaper build time.
http://soundcloud.com/eastmanmusic Check out my latest sc2 song "Masters League!"
A-p-p-l-e-s
Profile Joined September 2010
Canada314 Posts
May 12 2012 23:28 GMT
#1483
On May 13 2012 08:17 GeNeSiDe wrote:
Now its time to give us back our reaper speed and reaper build time.

and give us 1 supply roaches? all jokes aside if blizzard finds the queen buff was overboard they will change it in the next patch so dont worry ; )
IMoperator
Profile Joined October 2011
4476 Posts
May 12 2012 23:34 GMT
#1484
Terrans strength was early/mid game, even blizzard said so themselves. And then they go ahead and buff the queen, ovie, and observer, making it easier to scout what builds you do and to stop them. Now terran has such a small window where they actually have an advantage. Basically for both P/Z right now it's survive terrans early/mid game aggression and then roll them later on with better units. And with these new buffs it's getting easier and easier for them to survive this kinda aggression.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-05-12 23:46:24
May 12 2012 23:45 GMT
#1485
On May 13 2012 08:13 Affluenza wrote:
Show nested quote +
On May 13 2012 06:43 s3rp wrote:
On May 13 2012 03:23 Affluenza wrote:
Terrans need start diversifying their openings.

Hellion openings were cheap and there's no way to justify the map control that T get from Hellions and that's without mentioning the eco damage if they kill drones and snipe a queen. It's untold damage.

Simply put this is a really good change and Zerg can finally be safer early game with T 4-5 hellions and having map control.


Change the opening to what ? Bio is crap before Stim no way to take map control with that . Reapers are completely useless now and even before against Lings once they get speed they weren't that great. Unless you want to allow the Zerg to cover half the Map in creep you need Helions. With anything else theres no way to stop it.


If you are looking to take map control as you so clearly seem to want then Terran need to be making more than one unit...now you may not be creative or thoughtful enough to find a way but there is a Terran who will adopt a new strat which will eventualy become popular...this has always been the way.

Terran were spoilt prior and Zerg has been struggling early game since the beta...this change has been a long time coming and hopefully it will be enough to allow Zerg some degree on safety. For a long time now Zergs have gotten use to the feeling of unease early game but this doesn't mean early game is fine it just means that as Zerg we just accept our precarious situation and hoped to hold off what is thrown at us till we get lair etc.

You want to complain about a lack of openings for Terran but you have openings and loads of options...if any race has a lack of openings it's Zerg and most of pressure build are pretty much semi-all-in's. I'm actually laughing at this feeling of entitlement...as I said Terran has been spoilt.


So which unit give you Mapcontrol against Zerg other than Helions ? You can't move out with any other groundunit in small numbers speedlings will just soround and kill it. If the Zerg builds too few Queens ( yeah right .. ) maybe Banshees a bit.
Zealot Lord
Profile Joined May 2010
Hong Kong747 Posts
May 13 2012 00:53 GMT
#1486
I've been thinking a bit about it recently, I wonder if combining the ground mech & air upgrades as one at the armory could solve some of terran late game woes - I'm pretty sure it'll have a positive effect in TvZ, since tank/vikings are always used. And could possibly open up some late game TvP possibilities, at the very least it should prolong the effectiveness of certain units, which hopefully could lead to a better transitioning of some sort. They'll have to tweak the research cost/times of course, to ensure it doesn't buff things some of their midgame timings, but these can be worked out.

One thing I'm curious about is, a good number of terrans on TL have said they'd be willing to trade some of their early/midgame strength for a better late game (especially regarding TvP), but I've genuinely wondered what sort of early/midgame trade off they have in mind - as a lot of things if tweaked might have quite a lot of ramifications, particularly defending all-in's (on all matchups) imo. Perhaps something like reducing medivac healing speed rate? And have an upgrade later which will increase the healing rate back to its current form? That way you also won't have so many games that its all about protoss trying to defend & survive until T3 splash damage units are out.
teamhozac
Profile Joined April 2012
404 Posts
May 13 2012 01:25 GMT
#1487
On May 13 2012 08:13 Affluenza wrote:
Show nested quote +
On May 13 2012 06:43 s3rp wrote:
On May 13 2012 03:23 Affluenza wrote:
Terrans need start diversifying their openings.

Hellion openings were cheap and there's no way to justify the map control that T get from Hellions and that's without mentioning the eco damage if they kill drones and snipe a queen. It's untold damage.

Simply put this is a really good change and Zerg can finally be safer early game with T 4-5 hellions and having map control.


Change the opening to what ? Bio is crap before Stim no way to take map control with that . Reapers are completely useless now and even before against Lings once they get speed they weren't that great. Unless you want to allow the Zerg to cover half the Map in creep you need Helions. With anything else theres no way to stop it.


If you are looking to take map control as you so clearly seem to want then Terran need to be making more than one unit...now you may not be creative or thoughtful enough to find a way but there is a Terran who will adopt a new strat which will eventualy become popular...this has always been the way.

Terran were spoilt prior and Zerg has been struggling early game since the beta...this change has been a long time coming and hopefully it will be enough to allow Zerg some degree on safety. For a long time now Zergs have gotten use to the feeling of unease early game but this doesn't mean early game is fine it just means that as Zerg we just accept our precarious situation and hoped to hold off what is thrown at us till we get lair etc.

You want to complain about a lack of openings for Terran but you have openings and loads of options...if any race has a lack of openings it's Zerg and most of pressure build are pretty much semi-all-in's. I'm actually laughing at this feeling of entitlement...as I said Terran has been spoilt.


Name these loads of options and I will inform you of a unit that counters all of them... hint: it starts with a Q and ends with a ueen
HeliBadger
Profile Joined September 2011
538 Posts
May 13 2012 01:25 GMT
#1488
why not buff queen by 1 range instead of 2? 1 range is a massive buff ';..;' why so drastic?
teamhozac
Profile Joined April 2012
404 Posts
May 13 2012 01:47 GMT
#1489
whats baffling is David Kim came out and said the game is "balanced" saying TvZ was 50% and PvT was 54% and PvZ 54% ...and then they come out with this patch? why tamper with things that according to YOUR OWN STATISTICS are "balanced" makes zero sense. My theory: theyre trying to sell more copies of HoTS by buffing zerg, buffing Protoss for the eventual expo for them, weakening Terran and telling Terran, "oh just buy HotS and we will fix your broken race" meanwhile rather than actually do anything about it now, unlike the ludicrous buffs z and p have received lately, they can collect our dollars on our hopes that HotS will somehow fix the Terran... have fun with your PvP, PvZ and ZvZ because by the time HotS arrives T will make up 12% of the ladder
Affluenza
Profile Joined April 2010
United Kingdom214 Posts
Last Edited: 2012-05-13 01:57:28
May 13 2012 01:55 GMT
#1490
On May 13 2012 08:45 s3rp wrote:
Show nested quote +
On May 13 2012 08:13 Affluenza wrote:
On May 13 2012 06:43 s3rp wrote:
On May 13 2012 03:23 Affluenza wrote:
Terrans need start diversifying their openings.

Hellion openings were cheap and there's no way to justify the map control that T get from Hellions and that's without mentioning the eco damage if they kill drones and snipe a queen. It's untold damage.

Simply put this is a really good change and Zerg can finally be safer early game with T 4-5 hellions and having map control.


Change the opening to what ? Bio is crap before Stim no way to take map control with that . Reapers are completely useless now and even before against Lings once they get speed they weren't that great. Unless you want to allow the Zerg to cover half the Map in creep you need Helions. With anything else theres no way to stop it.


If you are looking to take map control as you so clearly seem to want then Terran need to be making more than one unit...now you may not be creative or thoughtful enough to find a way but there is a Terran who will adopt a new strat which will eventualy become popular...this has always been the way.

Terran were spoilt prior and Zerg has been struggling early game since the beta...this change has been a long time coming and hopefully it will be enough to allow Zerg some degree on safety. For a long time now Zergs have gotten use to the feeling of unease early game but this doesn't mean early game is fine it just means that as Zerg we just accept our precarious situation and hoped to hold off what is thrown at us till we get lair etc.

You want to complain about a lack of openings for Terran but you have openings and loads of options...if any race has a lack of openings it's Zerg and most of pressure build are pretty much semi-all-in's. I'm actually laughing at this feeling of entitlement...as I said Terran has been spoilt.


So which unit give you Mapcontrol against Zerg other than Helions ? You can't move out with any other groundunit in small numbers speedlings will just soround and kill it. If the Zerg builds too few Queens ( yeah right .. ) maybe Banshees a bit.


Just off the top of my head why don't Terrans bunker the Zerg natural if not the 3rd with 2-3 marines in mineral line? Place the bunker behind the mineral line so it's very awkwardl for lings to reach. Have hellions to support with an scv repairing. If Zerg wants his expo he will have to tech to roaches and waste larvae. This key waste of larvae can be a real difference maker. If you wanna screw with zerg just do things which make us stop droning and waste precious larva.

Bio is still good against Zerg it's just not as maneuverable as Hellions...also lately Zerg go insta-Roach anyway so Hellions were more of a creep and ling scout killers nowadays let be honest. Dual banshee raven is pretty good for stopping creep spread if Terrans are so worried about creep spread...

Also I've been watching and playing a ton of TvZ's today and Hellion openings are still pretty good...but now one needs to have more control to make them as viable as before. Time to start practicing your Hellion micro.
My children, the hour of our victory is at hand. For upon this world of Aiur shall we incorporate the strongest known species into our fold. Then shall we be the greatest of creation's children. We shall be... Perfect.
Destroyr
Profile Joined November 2011
Germany299 Posts
May 13 2012 02:02 GMT
#1491
On May 13 2012 10:55 Affluenza wrote:
Show nested quote +
On May 13 2012 08:45 s3rp wrote:
On May 13 2012 08:13 Affluenza wrote:
On May 13 2012 06:43 s3rp wrote:
On May 13 2012 03:23 Affluenza wrote:
Terrans need start diversifying their openings.

Hellion openings were cheap and there's no way to justify the map control that T get from Hellions and that's without mentioning the eco damage if they kill drones and snipe a queen. It's untold damage.

Simply put this is a really good change and Zerg can finally be safer early game with T 4-5 hellions and having map control.


Change the opening to what ? Bio is crap before Stim no way to take map control with that . Reapers are completely useless now and even before against Lings once they get speed they weren't that great. Unless you want to allow the Zerg to cover half the Map in creep you need Helions. With anything else theres no way to stop it.


If you are looking to take map control as you so clearly seem to want then Terran need to be making more than one unit...now you may not be creative or thoughtful enough to find a way but there is a Terran who will adopt a new strat which will eventualy become popular...this has always been the way.

Terran were spoilt prior and Zerg has been struggling early game since the beta...this change has been a long time coming and hopefully it will be enough to allow Zerg some degree on safety. For a long time now Zergs have gotten use to the feeling of unease early game but this doesn't mean early game is fine it just means that as Zerg we just accept our precarious situation and hoped to hold off what is thrown at us till we get lair etc.

You want to complain about a lack of openings for Terran but you have openings and loads of options...if any race has a lack of openings it's Zerg and most of pressure build are pretty much semi-all-in's. I'm actually laughing at this feeling of entitlement...as I said Terran has been spoilt.


So which unit give you Mapcontrol against Zerg other than Helions ? You can't move out with any other groundunit in small numbers speedlings will just soround and kill it. If the Zerg builds too few Queens ( yeah right .. ) maybe Banshees a bit.


Just off the top of my head why don't Terrans bunker the Zerg natural if not the 3rd with 2-3 marines in mineral line? Place the bunker behind the mineral line so it's very awkwardl for lings to reach. Have hellions to support with an scv repairing. If Zerg wants his expo he will have to tech to roaches and waste larvae. This key waste of larvae can be a real difference maker. If you wanna screw with zerg just do things which make us stop droning and waste precious larva.

Bio is still good against Zerg it's just not as maneuverable as Hellions...also lately Zerg go insta-Roach anyway so Hellions were more of a creep and ling scout killers nowadays let be honest. Dual banshee raven is pretty good for stopping creep spread if Terrans are so worried about creep spread...

Also I've been watching and playing a ton of TvZ's today and Hellion openings are still pretty good...but now one needs to have more control to make them as viable as before. Time to start practicing your Hellion micro.



Bunkering Zerg behind minerals? My Queen kills everthing. This range upgrade is so fucking powerful I can hold of 2rax pressure with queens ONLY! No drone pull. not even building lings... EZ. ty for reducing skill cap even more now I dont have to pull drones ever again.
IMoperator
Profile Joined October 2011
4476 Posts
May 13 2012 02:11 GMT
#1492
On May 13 2012 11:02 Destroyr wrote:
Show nested quote +
On May 13 2012 10:55 Affluenza wrote:
On May 13 2012 08:45 s3rp wrote:
On May 13 2012 08:13 Affluenza wrote:
On May 13 2012 06:43 s3rp wrote:
On May 13 2012 03:23 Affluenza wrote:
Terrans need start diversifying their openings.

Hellion openings were cheap and there's no way to justify the map control that T get from Hellions and that's without mentioning the eco damage if they kill drones and snipe a queen. It's untold damage.

Simply put this is a really good change and Zerg can finally be safer early game with T 4-5 hellions and having map control.


Change the opening to what ? Bio is crap before Stim no way to take map control with that . Reapers are completely useless now and even before against Lings once they get speed they weren't that great. Unless you want to allow the Zerg to cover half the Map in creep you need Helions. With anything else theres no way to stop it.


If you are looking to take map control as you so clearly seem to want then Terran need to be making more than one unit...now you may not be creative or thoughtful enough to find a way but there is a Terran who will adopt a new strat which will eventualy become popular...this has always been the way.

Terran were spoilt prior and Zerg has been struggling early game since the beta...this change has been a long time coming and hopefully it will be enough to allow Zerg some degree on safety. For a long time now Zergs have gotten use to the feeling of unease early game but this doesn't mean early game is fine it just means that as Zerg we just accept our precarious situation and hoped to hold off what is thrown at us till we get lair etc.

You want to complain about a lack of openings for Terran but you have openings and loads of options...if any race has a lack of openings it's Zerg and most of pressure build are pretty much semi-all-in's. I'm actually laughing at this feeling of entitlement...as I said Terran has been spoilt.


So which unit give you Mapcontrol against Zerg other than Helions ? You can't move out with any other groundunit in small numbers speedlings will just soround and kill it. If the Zerg builds too few Queens ( yeah right .. ) maybe Banshees a bit.


Just off the top of my head why don't Terrans bunker the Zerg natural if not the 3rd with 2-3 marines in mineral line? Place the bunker behind the mineral line so it's very awkwardl for lings to reach. Have hellions to support with an scv repairing. If Zerg wants his expo he will have to tech to roaches and waste larvae. This key waste of larvae can be a real difference maker. If you wanna screw with zerg just do things which make us stop droning and waste precious larva.

Bio is still good against Zerg it's just not as maneuverable as Hellions...also lately Zerg go insta-Roach anyway so Hellions were more of a creep and ling scout killers nowadays let be honest. Dual banshee raven is pretty good for stopping creep spread if Terrans are so worried about creep spread...

Also I've been watching and playing a ton of TvZ's today and Hellion openings are still pretty good...but now one needs to have more control to make them as viable as before. Time to start practicing your Hellion micro.



Bunkering Zerg behind minerals? My Queen kills everthing. This range upgrade is so fucking powerful I can hold of 2rax pressure with queens ONLY! No drone pull. not even building lings... EZ. ty for reducing skill cap even more now I dont have to pull drones ever again.

Yes, we know you're being sarcastic.
teamhozac
Profile Joined April 2012
404 Posts
May 13 2012 02:13 GMT
#1493
On May 13 2012 10:55 Affluenza wrote:
Show nested quote +
On May 13 2012 08:45 s3rp wrote:
On May 13 2012 08:13 Affluenza wrote:
On May 13 2012 06:43 s3rp wrote:
On May 13 2012 03:23 Affluenza wrote:
Terrans need start diversifying their openings.

Hellion openings were cheap and there's no way to justify the map control that T get from Hellions and that's without mentioning the eco damage if they kill drones and snipe a queen. It's untold damage.

Simply put this is a really good change and Zerg can finally be safer early game with T 4-5 hellions and having map control.


Change the opening to what ? Bio is crap before Stim no way to take map control with that . Reapers are completely useless now and even before against Lings once they get speed they weren't that great. Unless you want to allow the Zerg to cover half the Map in creep you need Helions. With anything else theres no way to stop it.


If you are looking to take map control as you so clearly seem to want then Terran need to be making more than one unit...now you may not be creative or thoughtful enough to find a way but there is a Terran who will adopt a new strat which will eventualy become popular...this has always been the way.

Terran were spoilt prior and Zerg has been struggling early game since the beta...this change has been a long time coming and hopefully it will be enough to allow Zerg some degree on safety. For a long time now Zergs have gotten use to the feeling of unease early game but this doesn't mean early game is fine it just means that as Zerg we just accept our precarious situation and hoped to hold off what is thrown at us till we get lair etc.

You want to complain about a lack of openings for Terran but you have openings and loads of options...if any race has a lack of openings it's Zerg and most of pressure build are pretty much semi-all-in's. I'm actually laughing at this feeling of entitlement...as I said Terran has been spoilt.


So which unit give you Mapcontrol against Zerg other than Helions ? You can't move out with any other groundunit in small numbers speedlings will just soround and kill it. If the Zerg builds too few Queens ( yeah right .. ) maybe Banshees a bit.


Just off the top of my head why don't Terrans bunker the Zerg natural if not the 3rd with 2-3 marines in mineral line? Place the bunker behind the mineral line so it's very awkwardl for lings to reach. Have hellions to support with an scv repairing. If Zerg wants his expo he will have to tech to roaches and waste larvae. This key waste of larvae can be a real difference maker. If you wanna screw with zerg just do things which make us stop droning and waste precious larva.

Bio is still good against Zerg it's just not as maneuverable as Hellions...also lately Zerg go insta-Roach anyway so Hellions were more of a creep and ling scout killers nowadays let be honest. Dual banshee raven is pretty good for stopping creep spread if Terrans are so worried about creep spread...

Also I've been watching and playing a ton of TvZ's today and Hellion openings are still pretty good...but now one needs to have more control to make them as viable as before. Time to start practicing your Hellion micro.


There is just so much wrong with your post... I will just state the obvious one: "dual banshee/raven is pretty good for killing creep" You really cant be serious right? thats a 500/400 investment to kill something that costs you energy, the units move slow as hell, are easily countered by mutas, or even queens, I dont even... is this real life? Zerg players apparently will say anything in order to justify these ridiculous new patch changes
Affluenza
Profile Joined April 2010
United Kingdom214 Posts
May 13 2012 02:19 GMT
#1494
Anyways seriously if Terran want a good opener Dual Banshee Raven is waaaay strong. Point defence drone infront of Queen is insanely annoying and very very good...it cleans up creep really fast. I can tell you now Zergs over-react when they see Banshee...we start think of Lair, spores, overseer, muta's and we waste that precious larvae...

I cannot remember the last time I came out comfortably against dual banshee raven...
My children, the hour of our victory is at hand. For upon this world of Aiur shall we incorporate the strongest known species into our fold. Then shall we be the greatest of creation's children. We shall be... Perfect.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-05-13 02:23:35
May 13 2012 02:21 GMT
#1495
On May 13 2012 11:19 Affluenza wrote:
Anyways seriously if Terran want a good opener Dual Banshee Raven is waaaay strong. Point defence drone infront of Queen is insanely annoying and very very good...it cleans up creep really fast. I can tell you now Zergs over-react when they see Banshee...we start think of Lair, spores, overseer, muta's and we waste that precious larvae...

I cannot remember the last time I came out comfortably against dual banshee raven...


So you don't use Mutas anymore i guess ? ^^ I mean unless you 1 Base it Banshees and Ravens will hit at a time the Zerg will be already at Lair.
Affluenza
Profile Joined April 2010
United Kingdom214 Posts
May 13 2012 02:22 GMT
#1496
On May 13 2012 11:13 teamhozac wrote:
Show nested quote +
On May 13 2012 10:55 Affluenza wrote:
On May 13 2012 08:45 s3rp wrote:
On May 13 2012 08:13 Affluenza wrote:
On May 13 2012 06:43 s3rp wrote:
On May 13 2012 03:23 Affluenza wrote:
Terrans need start diversifying their openings.

Hellion openings were cheap and there's no way to justify the map control that T get from Hellions and that's without mentioning the eco damage if they kill drones and snipe a queen. It's untold damage.

Simply put this is a really good change and Zerg can finally be safer early game with T 4-5 hellions and having map control.


Change the opening to what ? Bio is crap before Stim no way to take map control with that . Reapers are completely useless now and even before against Lings once they get speed they weren't that great. Unless you want to allow the Zerg to cover half the Map in creep you need Helions. With anything else theres no way to stop it.


If you are looking to take map control as you so clearly seem to want then Terran need to be making more than one unit...now you may not be creative or thoughtful enough to find a way but there is a Terran who will adopt a new strat which will eventualy become popular...this has always been the way.

Terran were spoilt prior and Zerg has been struggling early game since the beta...this change has been a long time coming and hopefully it will be enough to allow Zerg some degree on safety. For a long time now Zergs have gotten use to the feeling of unease early game but this doesn't mean early game is fine it just means that as Zerg we just accept our precarious situation and hoped to hold off what is thrown at us till we get lair etc.

You want to complain about a lack of openings for Terran but you have openings and loads of options...if any race has a lack of openings it's Zerg and most of pressure build are pretty much semi-all-in's. I'm actually laughing at this feeling of entitlement...as I said Terran has been spoilt.


So which unit give you Mapcontrol against Zerg other than Helions ? You can't move out with any other groundunit in small numbers speedlings will just soround and kill it. If the Zerg builds too few Queens ( yeah right .. ) maybe Banshees a bit.


Just off the top of my head why don't Terrans bunker the Zerg natural if not the 3rd with 2-3 marines in mineral line? Place the bunker behind the mineral line so it's very awkwardl for lings to reach. Have hellions to support with an scv repairing. If Zerg wants his expo he will have to tech to roaches and waste larvae. This key waste of larvae can be a real difference maker. If you wanna screw with zerg just do things which make us stop droning and waste precious larva.

Bio is still good against Zerg it's just not as maneuverable as Hellions...also lately Zerg go insta-Roach anyway so Hellions were more of a creep and ling scout killers nowadays let be honest. Dual banshee raven is pretty good for stopping creep spread if Terrans are so worried about creep spread...

Also I've been watching and playing a ton of TvZ's today and Hellion openings are still pretty good...but now one needs to have more control to make them as viable as before. Time to start practicing your Hellion micro.


There is just so much wrong with your post... I will just state the obvious one: "dual banshee/raven is pretty good for killing creep" You really cant be serious right? thats a 500/400 investment to kill something that costs you energy, the units move slow as hell, are easily countered by mutas, or even queens, I dont even... is this real life? Zerg players apparently will say anything in order to justify these ridiculous new patch changes


You need to watch Maru vs July in the GSTL Final...he does Dual banshee raven and owns...

I don't have the time to come on TL and bullshit...there are plenty of people in these community that can call out BS and you Mr are talking out of your arse.
My children, the hour of our victory is at hand. For upon this world of Aiur shall we incorporate the strongest known species into our fold. Then shall we be the greatest of creation's children. We shall be... Perfect.
skeptic916
Profile Joined June 2011
United States17 Posts
Last Edited: 2012-05-13 02:39:42
May 13 2012 02:33 GMT
#1497
On May 13 2012 08:28 A-p-p-l-e-s wrote:
Show nested quote +
On May 13 2012 08:17 GeNeSiDe wrote:
Now its time to give us back our reaper speed and reaper build time.

and give us 1 supply roaches? all jokes aside if blizzard finds the queen buff was overboard they will change it in the next patch so dont worry ; )


I remember they threw around the idea of making 2 Roaches hatch out of one egg and costing 3 supply for the pair on SOTG. I'd be interested to see how that would be on the PTR, but I imagine with the current Roach timings it could turn into a nightmare. 11 minute max with even MORE Roaches? Scary.
rd
Profile Blog Joined July 2010
United States2586 Posts
May 13 2012 10:21 GMT
#1498
On May 13 2012 11:19 Affluenza wrote:
Anyways seriously if Terran want a good opener Dual Banshee Raven is waaaay strong. Point defence drone infront of Queen is insanely annoying and very very good...it cleans up creep really fast. I can tell you now Zergs over-react when they see Banshee...we start think of Lair, spores, overseer, muta's and we waste that precious larvae...

I cannot remember the last time I came out comfortably against dual banshee raven...


Meanwhile the Terran simply rolls over to the first baneling/roach bust that comes his way and kills every one of his SCV's.
schimmetje
Profile Joined August 2010
Netherlands1104 Posts
May 13 2012 10:29 GMT
#1499
Man I hope Blizzard makes Zerg the most versatile race in HotS, it's so wasted on you people. Can't get an easy advantage with one build which we'll then all do all the time? Clearly broken race. We've gone through so many iterations of this now and still you're doing it >< Meanwhile there's a ton of suggestions in this thread and every time you just go "no if I do this and they do this we may die". Hey Terrans, welcome to the game.
Change to MY nostalgia? UNACCEPTABLE! Monkey paaaw!
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
May 13 2012 10:37 GMT
#1500
On May 13 2012 11:22 Affluenza wrote:
Show nested quote +
On May 13 2012 11:13 teamhozac wrote:
On May 13 2012 10:55 Affluenza wrote:
On May 13 2012 08:45 s3rp wrote:
On May 13 2012 08:13 Affluenza wrote:
On May 13 2012 06:43 s3rp wrote:
On May 13 2012 03:23 Affluenza wrote:
Terrans need start diversifying their openings.

Hellion openings were cheap and there's no way to justify the map control that T get from Hellions and that's without mentioning the eco damage if they kill drones and snipe a queen. It's untold damage.

Simply put this is a really good change and Zerg can finally be safer early game with T 4-5 hellions and having map control.


Change the opening to what ? Bio is crap before Stim no way to take map control with that . Reapers are completely useless now and even before against Lings once they get speed they weren't that great. Unless you want to allow the Zerg to cover half the Map in creep you need Helions. With anything else theres no way to stop it.


If you are looking to take map control as you so clearly seem to want then Terran need to be making more than one unit...now you may not be creative or thoughtful enough to find a way but there is a Terran who will adopt a new strat which will eventualy become popular...this has always been the way.

Terran were spoilt prior and Zerg has been struggling early game since the beta...this change has been a long time coming and hopefully it will be enough to allow Zerg some degree on safety. For a long time now Zergs have gotten use to the feeling of unease early game but this doesn't mean early game is fine it just means that as Zerg we just accept our precarious situation and hoped to hold off what is thrown at us till we get lair etc.

You want to complain about a lack of openings for Terran but you have openings and loads of options...if any race has a lack of openings it's Zerg and most of pressure build are pretty much semi-all-in's. I'm actually laughing at this feeling of entitlement...as I said Terran has been spoilt.


So which unit give you Mapcontrol against Zerg other than Helions ? You can't move out with any other groundunit in small numbers speedlings will just soround and kill it. If the Zerg builds too few Queens ( yeah right .. ) maybe Banshees a bit.


Just off the top of my head why don't Terrans bunker the Zerg natural if not the 3rd with 2-3 marines in mineral line? Place the bunker behind the mineral line so it's very awkwardl for lings to reach. Have hellions to support with an scv repairing. If Zerg wants his expo he will have to tech to roaches and waste larvae. This key waste of larvae can be a real difference maker. If you wanna screw with zerg just do things which make us stop droning and waste precious larva.

Bio is still good against Zerg it's just not as maneuverable as Hellions...also lately Zerg go insta-Roach anyway so Hellions were more of a creep and ling scout killers nowadays let be honest. Dual banshee raven is pretty good for stopping creep spread if Terrans are so worried about creep spread...

Also I've been watching and playing a ton of TvZ's today and Hellion openings are still pretty good...but now one needs to have more control to make them as viable as before. Time to start practicing your Hellion micro.


There is just so much wrong with your post... I will just state the obvious one: "dual banshee/raven is pretty good for killing creep" You really cant be serious right? thats a 500/400 investment to kill something that costs you energy, the units move slow as hell, are easily countered by mutas, or even queens, I dont even... is this real life? Zerg players apparently will say anything in order to justify these ridiculous new patch changes


You need to watch Maru vs July in the GSTL Final...he does Dual banshee raven and owns...

I don't have the time to come on TL and bullshit...there are plenty of people in these community that can call out BS and you Mr are talking out of your arse.

The dual Banshee was pretty sweet and I used it a lot previously, but tbh if the zerg goes multiple queens like pretty much everyone is doing these days, it just get smashed to pieces.I mean you arrive with your banshees you are simply outnumbered and can't really do a thing. It isn't really the buff in itself that has... at best devalued this build a ton, but rather the fact that the response zergs have now against hellions(which are the first part of the creep assault) is: build more queens, which then when the banshees come knocking they just go "ohh that's cute".

I mean the main reason for the banshee follow up is really to keep the pressure on the zerg, when the zerg has stopped the hellions via roaches(but in the maru vs july game, july just responded terribly to the banshees) and pin the zerg down while you take your quick 3rd.
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