Patch 1.4.3.2 - Page 73
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medic_ro
Romania105 Posts
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Doganaws
Italy52 Posts
On May 12 2012 04:20 Doganaws wrote: You're very smart man. I've (OBVIOUSELY) ment low league players (not ME). "We" or mbye our fun will be hurt.... ![]() Ok. My first day of ladder after patch. 4 played vZ... 0 wins. All of my friends ladder (plat-gold) is dominated by Z. As i told you low level players (Terran) are having troubles... | ||
medic_ro
Romania105 Posts
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theBlues
El Salvador638 Posts
On May 12 2012 23:21 Doganaws wrote: Ok. My first day of ladder after patch. 4 played vZ... 0 wins. All of my friends ladder (plat-gold) is dominated by Z. As i told you low level players (Terran) are having troubles... I have not won a SINGLE ZVT since the patch, terrans used to be predictable but they are returning to their old ways of doing scv all ins and weird drop plays of the sort. Havent played a single macro game vs terran since the patch.... | ||
BrandFilt
Sweden57 Posts
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ZenithM
France15952 Posts
On May 12 2012 23:25 TheBlueMeaner wrote: I have not won a SINGLE ZVT since the patch, terrans used to be predictable but they are returning to their old ways of doing scv all ins and weird drop plays of the sort. Havent played a single macro game vs terran since the patch.... Use your imba overlord to scout the cheese ![]() | ||
Ballistixz
United States1269 Posts
On May 12 2012 23:35 BrandFilt wrote: I hate how zerg think they have a right to over drone and maybe even get a third without making units. And Blizzard balancing "team" seem to think so as well. Where's my free 14CC without getting baneling, roach all-in:ed and die? Well, not that I would care for it that much anyway seeing as the instant reaction from my opponent would be to drone even harder and getting more bases. ....... make a wall and tanks and ur safe to do w/e the hell u want. early- early mid game the zerg cant do anything to terran without it being a stupidly bad all in. and mid-mid game the best thing u can do against terran is harass with mutas. terran is a insanely turtle heavy race that can do pretty much anything they want while turtling up. | ||
s3rp
Germany3192 Posts
On May 13 2012 00:29 Ballistixz wrote: ....... make a wall and tanks and ur safe to do w/e the hell u want. early- early mid game the zerg cant do anything to terran without it being a stupidly bad all in. and mid-mid game the best thing u can do against terran is harass with mutas. terran is a insanely turtle heavy race that can do pretty much anything they want while turtling up. A wall and tanks is different than not making any unit other than a few Queens and just pumping workers . | ||
Ballistixz
United States1269 Posts
On May 13 2012 00:41 s3rp wrote: A wall and tanks is different than not making any unit other than a few Queens and just pumping workers . ya, because slow lings will get alot accomplished right. you dont seem to understand how the zerg race works. we cant just pump units like its no big deal in any MU. terran and toss has the luxury of making units AND workers simultaneously, zerg does not. we have to chose when to drone and when to make workers. | ||
Atrimex
193 Posts
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Atrimex
193 Posts
On May 12 2012 08:45 Satiinifi wrote: thx alot for blizzard for making a great game.... and then slowly turning it to total horse shit, now terran is total garbage and every other race can just do what ever the fuck they want User was warned for this post User gets my full respect for this post User was warned for this post | ||
TG Manny
United States325 Posts
On May 13 2012 00:53 Ballistixz wrote: ya, because slow lings will get alot accomplished right. you dont seem to understand how the zerg race works. we cant just pump units like its no big deal in any MU. terran and toss has the luxury of making units AND workers simultaneously, zerg does not. we have to chose when to drone and when to make workers. The point he is making is that with extremely minor investments (25 mins+drone+100 gas which could be minerals and 100 minerals, essentially the cost of a hatchery) you can upgrade speed AFTER a hatch first, be completely safe, make 2 more queens and secure a 3rd extremely easy behind it with no lings. Or a macro hatch, or upgrades, w/e. Anything that isn't early defensive units. 1 or 2 spines, 3-4 queens, and some good scouting is all it takes for a zerg to be able to spread their creep and stay safe from runbys. Let's say that you can take a 6:30 minute 3rd (slower than fastest 3 hatch with pool and queens). Once it completes you have production and economy advantage over Terran until he has a third and ramps up his production with his workers. (assuming you saturate as soon as possible). 3 base muta > 2 base Marine Tank, 3 base infestor/ling > 2 base pushes with scout, etc. This will force terrans to play the matchuo like vP lately, which is full of cheesy plays, allins, and funky weird things like 3 reaper invades (owait) | ||
SpecKROELLchen
Germany151 Posts
U can build queens and drone up so whats the problem? :-D And losing some hp to helions is a BIG deal u need to keep the helions at full hp to kite speedlings when they move out | ||
tomatriedes
New Zealand5356 Posts
On May 12 2012 21:19 Scvhero wrote: gg i quit terran needs more nerfs plz lmk Not much of a hero, are you? | ||
c0sm0naut
United States1229 Posts
1. Observer change shows blizzard does not watch GSL and does not understand TvP metagame. Even with 1 gate FE > 2 more gates > robotics after a sentry and 3 stalkers from 1st gate, observer will be out in time. with chronoboost, the probe losses are a joke as it is and only very tip top level 1-1-1's are scary to me. My problem with this change is that it lets protoss be pretty damn greedy before robotics and not take too many losses. This, in combination with frontloaded warpgates (in terms of economy) is exactly why a ton of terrans are doing CC first into banshee or 1rax FE into banshee with a tank push follow up. If you watch games where terran does the cloakshee vs an unprepared protoss it may seem like banshees are strong, but these games should not be a litmus for balance changes because KR P play insanely greedy in this MU 2. Blizzard is overpatching this game to an insane degree. I don't know how many RTS everyone here has played but I really feel that starcraft 2 has such a complex metagame that completely destroying it every month really doesn't make any sense. Seeing these buffs now makes me question things like the blue flame nerf or the barracks build time nerf. With 5 range on queens, is the additional 5 seconds per barracks really necessary? 2 rax is strong, but pepole have been holding it for a LOOONG time, and now that marines can't kite queens i think this change needs to be called into reconsideration. There are a lot of things that I would do differently if i were balancing this game, and letting Z/P drone/probe to 80 every game just because the terran's units are so much better is NOT a solution imo. Equal opportunities in the early game, midgame and late game is golden balance. defenders advantage alone should not trump aggression like hellions. if you are going to let queens counter early game hellions, why not let me counter warpgate aggression with mules only? it is exactly the same thing. WG aggression == dents terrans econ, forces scvs off line, forces bunkers. Hellions used to dent zergs econ, force drones back into the main or.. at this point back to the natural, force spines, etc. Now they do none of this, and zergs get to hold off your factory + reactor + 100 min per hellion investment with their macro mechanic. The worst part about all of this ^, is the fact that Blizzard only HAS to make this change because the terran race is a not designed correctly and can open hellions, cloaked banshees, a 3rd command center and double upgrades vs standard 3 hatch zreg builds and 9/10 times end up ahead. this is waht the KR terrans are all doing and why Z's winrate is so low. roaches are an ineffective counter and zergs are forced into macro EVERY GAME because you can't punish anything with Z's early game units without it being ridiculously all in/lose half your banes in transit because of the banshees. It's as if blizz gave you a script and told you to act... the way these matchup feel now | ||
4ZakeN87
Sweden1071 Posts
I wonder if they can actually keep these changes, two very significant changes towards the same race at the same time. Was I the only one who thought the game was pretty balanced before? Well these changes seems pretty be broken to me, maybe terran can adept to this but as of now I would not like to play TvZ as terran. I play am protoss btw before the zerg flamers come with the torches. | ||
Doomball
United States26 Posts
From a monetary standpoint, it's very anticlimactic for an audience to see their favorite player taken down by gimmick builds. This change should increase game quality in tournaments and help separate the bad cheeser players that got to high levels by luck from the actually good players whom everyone enjoys watching succeed. | ||
snakeeyez
United States1231 Posts
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AcesAnoka
Belgium262 Posts
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4ZakeN87
Sweden1071 Posts
The most important with this buff is that it frees up more time for the robotics facility. Allowing you to spend less time on building observer and enable you to go back to immortal/colossus production a little bit quicker. It might mean that protoss chooses to build 3 observers a little more often and it might be good if you build panic observer when you realize you get DT rushed or stuff like that. In very, very rare case will this help you to hold off early/midgame terran timings. | ||
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