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Patch 1.4.3.2 - Page 73

Forum Index > SC2 General
2059 CommentsPost a Reply
Prev 1 71 72 73 74 75 103 Next
medic_ro
Profile Joined July 2011
Romania105 Posts
Last Edited: 2012-05-12 14:21:58
May 12 2012 14:21 GMT
#1441
--- Nuked ---
Doganaws
Profile Joined February 2011
Italy52 Posts
May 12 2012 14:21 GMT
#1442
On May 12 2012 04:20 Doganaws wrote:
Show nested quote +
On May 12 2012 04:03 ZAiNs wrote:
On May 12 2012 04:01 Doganaws wrote:
And when a terran wins the next MLG they'll still be crying


Now everybody lister CLEARELY:

I am not M V P

I don't care about who wins GSL, MLG, NASL, IGN PRO LEAGUE, Wooden league middleland championship...

I care about me... and personally (this is a forum right?) i'll not be as good as before against Z. All of my vZ strats are a little hurt. And as a plat player (who dosn't want to play 6 hours a day because of work and wife) i'll not be able to react to this "LIKE A PRO".

And tomorrow i'll post my replays... and in 4 days i'll start to play diablo 3

You are Platinum and think the game should be balanced around you? When Diablo III comes out don't bother coming back to SC2.


You're very smart man. I've (OBVIOUSELY) ment low league players (not ME). "We" or mbye our fun will be hurt....






Ok. My first day of ladder after patch. 4 played vZ... 0 wins. All of my friends ladder (plat-gold) is dominated by Z. As i told you low level players (Terran) are having troubles...
medic_ro
Profile Joined July 2011
Romania105 Posts
Last Edited: 2012-05-12 14:25:19
May 12 2012 14:24 GMT
#1443
--- Nuked ---
theBlues
Profile Blog Joined April 2010
El Salvador638 Posts
May 12 2012 14:25 GMT
#1444
On May 12 2012 23:21 Doganaws wrote:
Show nested quote +
On May 12 2012 04:20 Doganaws wrote:
On May 12 2012 04:03 ZAiNs wrote:
On May 12 2012 04:01 Doganaws wrote:
And when a terran wins the next MLG they'll still be crying


Now everybody lister CLEARELY:

I am not M V P

I don't care about who wins GSL, MLG, NASL, IGN PRO LEAGUE, Wooden league middleland championship...

I care about me... and personally (this is a forum right?) i'll not be as good as before against Z. All of my vZ strats are a little hurt. And as a plat player (who dosn't want to play 6 hours a day because of work and wife) i'll not be able to react to this "LIKE A PRO".

And tomorrow i'll post my replays... and in 4 days i'll start to play diablo 3

You are Platinum and think the game should be balanced around you? When Diablo III comes out don't bother coming back to SC2.


You're very smart man. I've (OBVIOUSELY) ment low league players (not ME). "We" or mbye our fun will be hurt....






Ok. My first day of ladder after patch. 4 played vZ... 0 wins. All of my friends ladder (plat-gold) is dominated by Z. As i told you low level players (Terran) are having troubles...



I have not won a SINGLE ZVT since the patch, terrans used to be predictable but they are returning to their old ways of doing scv all ins and weird drop plays of the sort. Havent played a single macro game vs terran since the patch....
Change a vote, and change the world
BrandFilt
Profile Joined April 2009
Sweden57 Posts
May 12 2012 14:35 GMT
#1445
I hate how zerg think they have a right to over drone and maybe even get a third without making units. And Blizzard balancing "team" seem to think so as well. Where's my free 14CC without getting baneling, roach all-in:ed and die? Well, not that I would care for it that much anyway seeing as the instant reaction from my opponent would be to drone even harder and getting more bases.
ZenithM
Profile Joined February 2011
France15952 Posts
May 12 2012 14:37 GMT
#1446
On May 12 2012 23:25 TheBlueMeaner wrote:
Show nested quote +
On May 12 2012 23:21 Doganaws wrote:
On May 12 2012 04:20 Doganaws wrote:
On May 12 2012 04:03 ZAiNs wrote:
On May 12 2012 04:01 Doganaws wrote:
And when a terran wins the next MLG they'll still be crying


Now everybody lister CLEARELY:

I am not M V P

I don't care about who wins GSL, MLG, NASL, IGN PRO LEAGUE, Wooden league middleland championship...

I care about me... and personally (this is a forum right?) i'll not be as good as before against Z. All of my vZ strats are a little hurt. And as a plat player (who dosn't want to play 6 hours a day because of work and wife) i'll not be able to react to this "LIKE A PRO".

And tomorrow i'll post my replays... and in 4 days i'll start to play diablo 3

You are Platinum and think the game should be balanced around you? When Diablo III comes out don't bother coming back to SC2.


You're very smart man. I've (OBVIOUSELY) ment low league players (not ME). "We" or mbye our fun will be hurt....






Ok. My first day of ladder after patch. 4 played vZ... 0 wins. All of my friends ladder (plat-gold) is dominated by Z. As i told you low level players (Terran) are having troubles...



I have not won a SINGLE ZVT since the patch, terrans used to be predictable but they are returning to their old ways of doing scv all ins and weird drop plays of the sort. Havent played a single macro game vs terran since the patch....

Use your imba overlord to scout the cheese
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2012-05-12 15:32:26
May 12 2012 15:29 GMT
#1447
On May 12 2012 23:35 BrandFilt wrote:
I hate how zerg think they have a right to over drone and maybe even get a third without making units. And Blizzard balancing "team" seem to think so as well. Where's my free 14CC without getting baneling, roach all-in:ed and die? Well, not that I would care for it that much anyway seeing as the instant reaction from my opponent would be to drone even harder and getting more bases.



.......

make a wall and tanks and ur safe to do w/e the hell u want. early- early mid game the zerg cant do anything to terran without it being a stupidly bad all in. and mid-mid game the best thing u can do against terran is harass with mutas. terran is a insanely turtle heavy race that can do pretty much anything they want while turtling up.
s3rp
Profile Joined May 2011
Germany3192 Posts
May 12 2012 15:41 GMT
#1448
On May 13 2012 00:29 Ballistixz wrote:
Show nested quote +
On May 12 2012 23:35 BrandFilt wrote:
I hate how zerg think they have a right to over drone and maybe even get a third without making units. And Blizzard balancing "team" seem to think so as well. Where's my free 14CC without getting baneling, roach all-in:ed and die? Well, not that I would care for it that much anyway seeing as the instant reaction from my opponent would be to drone even harder and getting more bases.



.......

make a wall and tanks and ur safe to do w/e the hell u want. early- early mid game the zerg cant do anything to terran without it being a stupidly bad all in. and mid-mid game the best thing u can do against terran is harass with mutas. terran is a insanely turtle heavy race that can do pretty much anything they want while turtling up.


A wall and tanks is different than not making any unit other than a few Queens and just pumping workers .
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2012-05-12 15:54:33
May 12 2012 15:53 GMT
#1449
On May 13 2012 00:41 s3rp wrote:
Show nested quote +
On May 13 2012 00:29 Ballistixz wrote:
On May 12 2012 23:35 BrandFilt wrote:
I hate how zerg think they have a right to over drone and maybe even get a third without making units. And Blizzard balancing "team" seem to think so as well. Where's my free 14CC without getting baneling, roach all-in:ed and die? Well, not that I would care for it that much anyway seeing as the instant reaction from my opponent would be to drone even harder and getting more bases.



.......

make a wall and tanks and ur safe to do w/e the hell u want. early- early mid game the zerg cant do anything to terran without it being a stupidly bad all in. and mid-mid game the best thing u can do against terran is harass with mutas. terran is a insanely turtle heavy race that can do pretty much anything they want while turtling up.


A wall and tanks is different than not making any unit other than a few Queens and just pumping workers .



ya, because slow lings will get alot accomplished right.

you dont seem to understand how the zerg race works. we cant just pump units like its no big deal in any MU. terran and toss has the luxury of making units AND workers simultaneously, zerg does not. we have to chose when to drone and when to make workers.
Atrimex
Profile Joined July 2011
193 Posts
May 12 2012 15:59 GMT
#1450
As a low Master it becomes harder to play terran every day. You need micro and macro skills to win that are far above the other races. Against Zerg the timeframe to win is now very close. Blizzard has forced terran into a mid/early game race and now they nerf also the early game.
Atrimex
Profile Joined July 2011
193 Posts
May 12 2012 16:05 GMT
#1451
On May 12 2012 08:45 Satiinifi wrote:
thx alot for blizzard for making a great game.... and then slowly turning it to total horse shit, now terran is total garbage and every other race can just do what ever the fuck they want

User was warned for this post



User gets my full respect for this post

User was warned for this post
TG Manny
Profile Blog Joined September 2011
United States325 Posts
May 12 2012 16:07 GMT
#1452
On May 13 2012 00:53 Ballistixz wrote:
Show nested quote +
On May 13 2012 00:41 s3rp wrote:
On May 13 2012 00:29 Ballistixz wrote:
On May 12 2012 23:35 BrandFilt wrote:
I hate how zerg think they have a right to over drone and maybe even get a third without making units. And Blizzard balancing "team" seem to think so as well. Where's my free 14CC without getting baneling, roach all-in:ed and die? Well, not that I would care for it that much anyway seeing as the instant reaction from my opponent would be to drone even harder and getting more bases.



.......

make a wall and tanks and ur safe to do w/e the hell u want. early- early mid game the zerg cant do anything to terran without it being a stupidly bad all in. and mid-mid game the best thing u can do against terran is harass with mutas. terran is a insanely turtle heavy race that can do pretty much anything they want while turtling up.


A wall and tanks is different than not making any unit other than a few Queens and just pumping workers .



ya, because slow lings will get alot accomplished right.

you dont seem to understand how the zerg race works. we cant just pump units like its no big deal in any MU. terran and toss has the luxury of making units AND workers simultaneously, zerg does not. we have to chose when to drone and when to make workers.


The point he is making is that with extremely minor investments (25 mins+drone+100 gas which could be minerals and 100 minerals, essentially the cost of a hatchery) you can upgrade speed AFTER a hatch first, be completely safe, make 2 more queens and secure a 3rd extremely easy behind it with no lings. Or a macro hatch, or upgrades, w/e. Anything that isn't early defensive units. 1 or 2 spines, 3-4 queens, and some good scouting is all it takes for a zerg to be able to spread their creep and stay safe from runbys.

Let's say that you can take a 6:30 minute 3rd (slower than fastest 3 hatch with pool and queens). Once it completes you have production and economy advantage over Terran until he has a third and ramps up his production with his workers. (assuming you saturate as soon as possible). 3 base muta > 2 base Marine Tank, 3 base infestor/ling > 2 base pushes with scout, etc.

This will force terrans to play the matchuo like vP lately, which is full of cheesy plays, allins, and funky weird things like 3 reaper invades (owait)
Singularity is at hand...
SpecKROELLchen
Profile Joined August 2011
Germany151 Posts
May 12 2012 16:55 GMT
#1453
" we have to chose when to drone and when to make workers" u said it !!! true
U can build queens and drone up so whats the problem? :-D
And losing some hp to helions is a BIG deal u need to keep the helions at full hp to kite speedlings when they move out
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
May 12 2012 17:01 GMT
#1454
On May 12 2012 21:19 Scvhero wrote:
gg i quit terran needs more nerfs plz lmk


Not much of a hero, are you?
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2012-05-12 17:35:07
May 12 2012 17:33 GMT
#1455
In my humble opinion:
1. Observer change shows blizzard does not watch GSL and does not understand TvP metagame. Even with 1 gate FE > 2 more gates > robotics after a sentry and 3 stalkers from 1st gate, observer will be out in time. with chronoboost, the probe losses are a joke as it is and only very tip top level 1-1-1's are scary to me. My problem with this change is that it lets protoss be pretty damn greedy before robotics and not take too many losses. This, in combination with frontloaded warpgates (in terms of economy) is exactly why a ton of terrans are doing CC first into banshee or 1rax FE into banshee with a tank push follow up. If you watch games where terran does the cloakshee vs an unprepared protoss it may seem like banshees are strong, but these games should not be a litmus for balance changes because KR P play insanely greedy in this MU

2. Blizzard is overpatching this game to an insane degree. I don't know how many RTS everyone here has played but I really feel that starcraft 2 has such a complex metagame that completely destroying it every month really doesn't make any sense. Seeing these buffs now makes me question things like the blue flame nerf or the barracks build time nerf. With 5 range on queens, is the additional 5 seconds per barracks really necessary? 2 rax is strong, but pepole have been holding it for a LOOONG time, and now that marines can't kite queens i think this change needs to be called into reconsideration.

There are a lot of things that I would do differently if i were balancing this game, and letting Z/P drone/probe to 80 every game just because the terran's units are so much better is NOT a solution imo.

Equal opportunities in the early game, midgame and late game is golden balance. defenders advantage alone should not trump aggression like hellions. if you are going to let queens counter early game hellions, why not let me counter warpgate aggression with mules only? it is exactly the same thing. WG aggression == dents terrans econ, forces scvs off line, forces bunkers.

Hellions used to dent zergs econ, force drones back into the main or.. at this point back to the natural, force spines, etc. Now they do none of this, and zergs get to hold off your factory + reactor + 100 min per hellion investment with their macro mechanic.

The worst part about all of this ^, is the fact that Blizzard only HAS to make this change because the terran race is a not designed correctly and can open hellions, cloaked banshees, a 3rd command center and double upgrades vs standard 3 hatch zreg builds and 9/10 times end up ahead. this is waht the KR terrans are all doing and why Z's winrate is so low. roaches are an ineffective counter and zergs are forced into macro EVERY GAME because you can't punish anything with Z's early game units without it being ridiculously all in/lose half your banes in transit because of the banshees.

It's as if blizz gave you a script and told you to act... the way these matchup feel now
4ZakeN87
Profile Joined June 2011
Sweden1071 Posts
Last Edited: 2012-05-12 17:38:48
May 12 2012 17:38 GMT
#1456
This buffs to Zerg is actually worryingly significant change. Have only watched a few matches with zerg now since the patch release but already it seems like this changes are really a big deal for zerg. I realized how important the overlord speed would be, it really allows much better map control, tech scouting, reduction of lost overlord and timing attack reactions times from zerg are all improving. But after watching a couple of ZvT games the queen range looks almost equally important, terran really have a hard time with doing any damage to Zerg in the early game.

I wonder if they can actually keep these changes, two very significant changes towards the same race at the same time. Was I the only one who thought the game was pretty balanced before? Well these changes seems pretty be broken to me, maybe terran can adept to this but as of now I would not like to play TvZ as terran.

I play am protoss btw before the zerg flamers come with the torches.
"Everything should be made as simple as possible, but not simpler" Einstein
Doomball
Profile Joined November 2011
United States26 Posts
May 12 2012 17:40 GMT
#1457
There seems to be a lot of skepticism, but I like these changes. This game is about skill, not luck. Giving more scouting information to players easier is what reduces the luck factor and allows players to really show their true skills in executing a counter strategy and winning. Observer build times and overlord speed gives players easier scouting information, which reduces the effectiveness of builds that require surprise, like DTs and banshees.

From a monetary standpoint, it's very anticlimactic for an audience to see their favorite player taken down by gimmick builds. This change should increase game quality in tournaments and help separate the bad cheeser players that got to high levels by luck from the actually good players whom everyone enjoys watching succeed.
high masters protoss twitch.tv/doomball (not picking up stream again until after college)
snakeeyez
Profile Joined May 2011
United States1231 Posts
May 12 2012 17:47 GMT
#1458
By that logic why not turn off the fog and make the game a game of perfect information? Of course the game has luck involved if there is imperfect information you can get caught by surprise and lose although better players can lessen the chances.
AcesAnoka
Profile Joined April 2011
Belgium262 Posts
May 12 2012 17:49 GMT
#1459
I really don't know how to feel about this queen range buff.
masters terran eu
4ZakeN87
Profile Joined June 2011
Sweden1071 Posts
Last Edited: 2012-05-12 17:51:30
May 12 2012 17:49 GMT
#1460
Regarding the observer I feel that many people misunderstand this buff. Getting out the observer 10 game sec earlier will in very few games make a difference. You did not want to have a 5 sec margin to a possible cloak banshee regardless, hence is this of limited importance.

The most important with this buff is that it frees up more time for the robotics facility. Allowing you to spend less time on building observer and enable you to go back to immortal/colossus production a little bit quicker. It might mean that protoss chooses to build 3 observers a little more often and it might be good if you build panic observer when you realize you get DT rushed or stuff like that. In very, very rare case will this help you to hold off early/midgame terran timings.
"Everything should be made as simple as possible, but not simpler" Einstein
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