• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:02
CEST 09:02
KST 16:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results0Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Quality of life changes in BW that you will like ? Flashes ASL S21 Ro8 Review ASL Tickets to Live Event Finals? BW General Discussion Pros React To: Leta vs Tulbo (ASL S21, Ro.8)
Tourneys
[ASL21] Semifinals B [Megathread] Daily Proleagues [ASL21] Semifinals A [BSL22] RO8 Bracket Stage + Another TieBreaker
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1339 users

TLPD winrates April 2012 - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
May 03 2012 14:22 GMT
#21
On May 03 2012 23:12 Telenil wrote:
Edit:
By the way, statistics question: I guess the "global" results have smaller error bars because their are more games involved,but since these global results are made from each of the separate matchups below, wouldn't it make more sense to sum the errors quadratically instead? Like, if you have a 3% uncertainty on TvZ and a 3% uncertainty on TvP, claiming there is a 2% uncertainty on the global T win rate looks horribly wrong from my physicist perspective.


You sum the absolute errors quadratically. The graph shows the relative errors, since winrates are just the fraction of games won. The error on winrates is the relative error on the number of games won. If you add up data from 2 independent sources, you expect the relative error to decrease, which is what happens.
Such flammable little insects!
Ogww
Profile Joined August 2011
Finland224 Posts
May 03 2012 14:32 GMT
#22
Sample size of Korea is laughable. Tells more about some player's personal skill, nothing about balance.
SarcasmMonster
Profile Joined October 2011
3136 Posts
May 03 2012 14:33 GMT
#23
For comparison, here are Brood War winrates from 2007-2011.

+ Show Spoiler +
[image loading]


Look at ZvP, where Z is favored for 2 years straight, or how Protoss is the lowest race from 2008-2010! Nothing in the April winrates for SC2 worries me too much.
MMA: The true King of Wings
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
May 03 2012 14:38 GMT
#24
International is so balanced, holy shit!
Flying, sOs, free, Light, Soulkey & ZerO
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
May 03 2012 14:39 GMT
#25
On May 03 2012 23:17 Equity213 wrote:
wtf korean terrans < 50%

that just made my day :D
Finally protoss showing some strength, so awsome.


I wouldn't get the champagne out yet. Korean sample size is small and the win rates there are absurdly volatile. Compare the PvT matchup between March and April.

Actually what I did find interesting is how those months repeat what we saw in October/November of last year almost exactly. Specifically a massive and statistically significant imbalance (as demonstrated by the non-overlapping error bars) in favour of Terran swinging to a non-significant increase in favour of Protoss the next month. I wonder if that could be significant somehow...did something happen in Korea in March/April that also happened October/November?
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Telenil
Profile Joined September 2010
France484 Posts
Last Edited: 2012-05-03 15:14:12
May 03 2012 14:56 GMT
#26
On May 03 2012 23:22 Rannasha wrote:
Show nested quote +
On May 03 2012 23:12 Telenil wrote:
Edit:
By the way, statistics question: I guess the "global" results have smaller error bars because their are more games involved,but since these global results are made from each of the separate matchups below, wouldn't it make more sense to sum the errors quadratically instead? Like, if you have a 3% uncertainty on TvZ and a 3% uncertainty on TvP, claiming there is a 2% uncertainty on the global T win rate looks horribly wrong from my physicist perspective.


You sum the absolute errors quadratically. The graph shows the relative errors, since winrates are just the fraction of games won. The error on winrates is the relative error on the number of games won. If you add up data from 2 independent sources, you expect the relative error to decrease, which is what happens.
Here the two sources measure different things, don't they?
Hm, I guess it's just the "global ratio" that is meaningless as far as balance is concerned. Indeed a race could win 60%+-2 against the 2nd and 40%+-2 against the third, and have a 50%+-1 global ratio, it's just that the 50+-1 would have no significance as far as balance is concerned.

That's probably what confused me in the first place, thanks for the clarification.
On May 03 2012 23:39 Lightspeaker wrote:
Show nested quote +
On May 03 2012 23:17 Equity213 wrote:
wtf korean terrans < 50%

that just made my day :D
Finally protoss showing some strength, so awsome.


I wouldn't get the champagne out yet. Korean sample size is small and the win rates there are absurdly volatile. Compare the PvT matchup between March and April.

Actually what I did find interesting is how those months repeat what we saw in October/November of last year almost exactly. Specifically a massive and statistically significant imbalance (as demonstrated by the non-overlapping error bars) in favour of Terran swinging to a non-significant increase in favour of Protoss the next month. I wonder if that could be significant somehow...did something happen in Korea in March/April that also happened October/November?

Perhaps a specific player trampled everyone else in the tournaments? The error bars are calculated using the binomial distribution, so it assumes the outcome of the matches can be modeled as random. But it is not necessarily true at such a small scale: a player performing exceptionally well could shift the graph by 5% or more.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
May 03 2012 15:08 GMT
#27
On May 03 2012 23:56 Telenil wrote:
Show nested quote +
On May 03 2012 23:22 Rannasha wrote:
On May 03 2012 23:12 Telenil wrote:
Edit:
By the way, statistics question: I guess the "global" results have smaller error bars because their are more games involved,but since these global results are made from each of the separate matchups below, wouldn't it make more sense to sum the errors quadratically instead? Like, if you have a 3% uncertainty on TvZ and a 3% uncertainty on TvP, claiming there is a 2% uncertainty on the global T win rate looks horribly wrong from my physicist perspective.


You sum the absolute errors quadratically. The graph shows the relative errors, since winrates are just the fraction of games won. The error on winrates is the relative error on the number of games won. If you add up data from 2 independent sources, you expect the relative error to decrease, which is what happens.
Here the two sources measure different things, don't they?
Hm, I guess it's just the "global ratio" that is meaningless as far as balance is concerned. Indeed a race could win 60%+-2 against the 2nd and 40%+-2 against the third, and have a 50%+-1 global ratio, it's just that the 50+-1 would have no significance as far as balance is concerned.

That's probably what confused me in the first place, thanks for the clarification.


Yeah, the global ratio is nice and all, but it's not nearly as interesting as the individual matchup figures.
Such flammable little insects!
Cereb
Profile Joined November 2011
Denmark3388 Posts
Last Edited: 2012-05-03 15:37:29
May 03 2012 15:35 GMT
#28
" ZvT 49,9% - 50,1%"

NO wonder I can't win in this mu!



On May 03 2012 23:33 SarcasmMonster wrote:
For comparison, here are Brood War winrates from 2007-2011.

+ Show Spoiler +
[image loading]


Look at ZvP, where Z is favored for 2 years straight, or how Protoss is the lowest race from 2008-2010! Nothing in the April winrates for SC2 worries me too much.



Yeah really interesting to look at. SC2's graphs almost seems better in comparison
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
SarcasmMonster
Profile Joined October 2011
3136 Posts
May 03 2012 16:06 GMT
#29
On May 04 2012 00:35 Cereb wrote:
" ZvT 49,9% - 50,1%"

NO wonder I can't win in this mu!



Show nested quote +
On May 03 2012 23:33 SarcasmMonster wrote:
For comparison, here are Brood War winrates from 2007-2011.

+ Show Spoiler +
[image loading]


Look at ZvP, where Z is favored for 2 years straight, or how Protoss is the lowest race from 2008-2010! Nothing in the April winrates for SC2 worries me too much.



Yeah really interesting to look at. SC2's graphs almost seems better in comparison


Kind of wished the graph tracked Brood War stats in its early years to see what crazy shenanigans occurred in its infancy as a e-sport. But yeah, the SC2 graph isn't all too bad.
MMA: The true King of Wings
RaiZ
Profile Blog Joined April 2003
2813 Posts
May 03 2012 16:08 GMT
#30
On May 03 2012 23:33 SarcasmMonster wrote:
For comparison, here are Brood War winrates from 2007-2011.

+ Show Spoiler +
[image loading]


Look at ZvP, where Z is favored for 2 years straight, or how Protoss is the lowest race from 2008-2010! Nothing in the April winrates for SC2 worries me too much.

Interestingly enough, that's also the period where my ZvP winrate started going downhill... Seems like i've never liked the way zvp is supposed to be played with all this 3 bases stuff and evolution chamber to wall and sh.t... Much like in sc2... Why is that ? T_______________T
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
zmansman17
Profile Joined March 2011
United States2567 Posts
Last Edited: 2012-05-03 18:08:49
May 03 2012 18:07 GMT
#31
On May 03 2012 21:39 ZenithM wrote:
It may be the first time in the history of the game that Korean Terran have less than 50% winrate overall.
How the mighty have fallen.


Expect this to fall more. Even internationally, win rates have failed to dip below 50% for the reasons below. However, they will also follow the Korean trend.

-----

Rank 1 master Terran here and I'm astounded DK would not address Late game TvP. I've kept track of my win % on sc2gears and passed 20 in-game minutes -- I have only won a single TvP this entire season.

Given this disparity on an anecdotal level (my own), it may not have much significance. However, coupled with many other Rank 1-8 Master Terrans who also fail to win passed 20 in-game minutes, and have tracked a similar rate of failure on sc2gears, I'm guessing that this data exists within the released win rates per MU at least on our level, if not elsewhere.

A few explanations of the win rates: Many of the weaker Terran players have left the race entirely and switched to Protoss or Zerg. The evidence of this is in the proportion of Terran players to their Zerg and Protoss counterparts in the GM and Master leagues within NA and EU. Terran players have dropped to 1/4 of the race selections. (In KR, the Korean Terrans are on another level, and yet their representation is only equal).

Note that it is a possibility that the win rate of the remaining Terrans never changed, but the overall win rate of Terran simply increased from the reduction of the weaker Terran players.

Thus, this is one explanation of relatively even win rates TvP.

An alternative explanation of these win rates is that Terrans are opting for more All-in or Semi all-in mid game timings. Most good Terran players recognize that our Win % peters out as the game goes on, and so we go for timings when we have the greatest chance to win.

A more thorough discussion on balance would occur when Win % of Races were determined per unit of time (0-3 minutes, 3-6 minutes, etc.) and also by League and Server.

I feel that Terran has been pigeonholed into the Terran that we have today. All races should be able to perform relatively evenly at all points in the game, and the winner should be determined by the criterion of his skill, not overwhelmingly by the strength of a race at a certain point in time. If Blizzard finds that Terran has a disproportionate win rate from the 6-9 minute mark, but also a disproportionate loss ratio passed 20 minutes, then there should be adjustments made to weaken Terran at the 6-9 minute mark and strengthen Terran's late game options. I'll take another Rax/add-on timing nerf (given all of the implications) if it means Ravens get faster movement and HSM speed and something is done with BCs.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
May 03 2012 18:13 GMT
#32
Why not give us winrates for certain time periods in games...? Would be much more relevant and useful for balancing. Terran early game cheese and protoss late game are both too strong.
phiinix
Profile Blog Joined February 2011
United States1169 Posts
May 03 2012 18:13 GMT
#33
Can someone explain the numbers to me? Like it says for korea that 157 games were played, but then right under it for zvp there are 1207 games.. so there were more games played for 1 matchup then there were for all of them?....I don't get it
Bruky
Profile Joined January 2011
Czech Republic161 Posts
May 03 2012 18:16 GMT
#34
First time ever korean terran is the weakest race. IS THIS HEAVEN?
drbrown
Profile Joined March 2012
Sweden442 Posts
Last Edited: 2012-05-03 18:32:04
May 03 2012 18:28 GMT
#35
On May 03 2012 21:40 Raid wrote:
Can terrans use the same arguments that zerg and protoss used of that we should "balance the game at the highest level" and since terran doing so bad in korea they need buff?


No they can't since they're not doing bad in korea, for the first time since July there is only one terran in the semi finals of Code S.

It is also for the first time since the game came out that they are beneath an overall winratio of 50%.

Terran isn't doing bad, zerg isn't really underperforming either, it's just a really good protoss season and we're gonna have to wait and see.

What's more important is the number of games is lower than usual with only 157 from the three matchups.


Can someone explain the numbers to me? Like it says for korea that 157 games were played, but then right under it for zvp there are 1207 games.. so there were more games played for 1 matchup then there were for all of them?....I don't get it


That's the number of games played in ZvP total since May 2011, 157 refers to number of games for all matchups in April.
I'm probably being ironic
dacimvrl
Profile Joined December 2011
Vatican City State582 Posts
May 03 2012 18:44 GMT
#36
korean terrans < 50% win rate

kind of sad, but the differential isn't that bad, tbh
Noocta
Profile Joined June 2010
France12578 Posts
May 03 2012 18:58 GMT
#37
Korean Terran being at less than 50% winrate feel wrong.
Most of the time they are the better players.. meh.

Will see next month.
I'm sad Korea is always such a small amount of games.
" I'm not gonna fight you. I'm gonna kick your ass ! "
BakedButters
Profile Joined November 2011
United States748 Posts
May 03 2012 19:06 GMT
#38
It might be true that the Korean sample size is small, but it's also where the highest level of skill is, and that's where the balance should focus upon. I mean, look at the EU protosses. None has had really good results, only mediocre. But majority of top Korean protosses are doing soo well. EU pros need to see why that's happening, and try to translate that to good results
Snute <3 Bomber <3 Parting <3 Life <3
Micket
Profile Joined April 2011
United Kingdom2163 Posts
May 03 2012 19:08 GMT
#39
Come on MVP! Do it for the Aeon of Strife!

I know some hate MVP for cheesing, but having a sole Terran hope is what we all need. THe downside is that if he wins the GSL, people will just say Terran is still imba, sort of like how everyone said ZvP was still imba since DRG won the last GSL vs Genius.
ACrow
Profile Joined October 2011
Germany6583 Posts
May 03 2012 19:27 GMT
#40
Just look at how wildly TvP swung around from March to April => it's just a huge meta game shift. I'm sure T will figure out a new style soon...Stuff like this has happened often and will happen often, it's not as big as people make it out to be, don't worry. That said, I hope the P favored meta persists until the GSL finals, I want to see a PvP final for once
Get off my lawn, young punks
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 150
StarCraft: Brood War
GuemChi 4160
BeSt 1058
Hyuk 473
Mind 86
Backho 39
Shinee 20
sSak 19
Sacsri 17
GoRush 10
Bale 8
[ Show more ]
HiyA 7
Icarus 7
SilentControl 6
Dota 2
NeuroSwarm184
League of Legends
JimRising 714
Counter-Strike
Stewie2K1528
Super Smash Bros
Mew2King227
Other Games
summit1g11236
C9.Mang0470
ceh9445
monkeys_forever168
crisheroes0
Organizations
Other Games
gamesdonequick890
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• practicex 47
• LUISG 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2837
• Lourlo1023
• Stunt391
Upcoming Events
The PondCast
2h 58m
OSC
2h 58m
Replay Cast
16h 58m
RSL Revival
1d 2h
OSC
1d 5h
Korean StarCraft League
1d 19h
RSL Revival
2 days
IPSL
2 days
Dewalt vs nOmaD
Ret vs Cross
BSL
2 days
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
3 days
Cure vs herO
SHIN vs Maru
[ Show More ]
IPSL
3 days
Bonyth vs Napoleon
G5 vs JDConan
BSL
3 days
OyAji vs JDConan
DragOn vs TBD
Replay Cast
4 days
Monday Night Weeklies
4 days
Replay Cast
4 days
The PondCast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-13
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.