• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:55
CEST 22:55
KST 05:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon110
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack Balance hotfix patch 5.0.16b (July 16)
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder a Announcement on the JEDI Ringing Where can I find Flash replays that work? BW General Discussion [ASL22] Ro8 Preview: Within Reach
Tourneys
[ASL22] Ro8 Day 4 [ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6739 users

TLPD winrates April 2012 - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
May 03 2012 14:22 GMT
#21
On May 03 2012 23:12 Telenil wrote:
Edit:
By the way, statistics question: I guess the "global" results have smaller error bars because their are more games involved,but since these global results are made from each of the separate matchups below, wouldn't it make more sense to sum the errors quadratically instead? Like, if you have a 3% uncertainty on TvZ and a 3% uncertainty on TvP, claiming there is a 2% uncertainty on the global T win rate looks horribly wrong from my physicist perspective.


You sum the absolute errors quadratically. The graph shows the relative errors, since winrates are just the fraction of games won. The error on winrates is the relative error on the number of games won. If you add up data from 2 independent sources, you expect the relative error to decrease, which is what happens.
Such flammable little insects!
Ogww
Profile Joined August 2011
Finland224 Posts
May 03 2012 14:32 GMT
#22
Sample size of Korea is laughable. Tells more about some player's personal skill, nothing about balance.
SarcasmMonster
Profile Joined October 2011
3136 Posts
May 03 2012 14:33 GMT
#23
For comparison, here are Brood War winrates from 2007-2011.

+ Show Spoiler +
[image loading]


Look at ZvP, where Z is favored for 2 years straight, or how Protoss is the lowest race from 2008-2010! Nothing in the April winrates for SC2 worries me too much.
MMA: The true King of Wings
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
May 03 2012 14:38 GMT
#24
International is so balanced, holy shit!
Flying, sOs, free, Light, Soulkey & ZerO
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
May 03 2012 14:39 GMT
#25
On May 03 2012 23:17 Equity213 wrote:
wtf korean terrans < 50%

that just made my day :D
Finally protoss showing some strength, so awsome.


I wouldn't get the champagne out yet. Korean sample size is small and the win rates there are absurdly volatile. Compare the PvT matchup between March and April.

Actually what I did find interesting is how those months repeat what we saw in October/November of last year almost exactly. Specifically a massive and statistically significant imbalance (as demonstrated by the non-overlapping error bars) in favour of Terran swinging to a non-significant increase in favour of Protoss the next month. I wonder if that could be significant somehow...did something happen in Korea in March/April that also happened October/November?
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Telenil
Profile Joined September 2010
France484 Posts
Last Edited: 2012-05-03 15:14:12
May 03 2012 14:56 GMT
#26
On May 03 2012 23:22 Rannasha wrote:
Show nested quote +
On May 03 2012 23:12 Telenil wrote:
Edit:
By the way, statistics question: I guess the "global" results have smaller error bars because their are more games involved,but since these global results are made from each of the separate matchups below, wouldn't it make more sense to sum the errors quadratically instead? Like, if you have a 3% uncertainty on TvZ and a 3% uncertainty on TvP, claiming there is a 2% uncertainty on the global T win rate looks horribly wrong from my physicist perspective.


You sum the absolute errors quadratically. The graph shows the relative errors, since winrates are just the fraction of games won. The error on winrates is the relative error on the number of games won. If you add up data from 2 independent sources, you expect the relative error to decrease, which is what happens.
Here the two sources measure different things, don't they?
Hm, I guess it's just the "global ratio" that is meaningless as far as balance is concerned. Indeed a race could win 60%+-2 against the 2nd and 40%+-2 against the third, and have a 50%+-1 global ratio, it's just that the 50+-1 would have no significance as far as balance is concerned.

That's probably what confused me in the first place, thanks for the clarification.
On May 03 2012 23:39 Lightspeaker wrote:
Show nested quote +
On May 03 2012 23:17 Equity213 wrote:
wtf korean terrans < 50%

that just made my day :D
Finally protoss showing some strength, so awsome.


I wouldn't get the champagne out yet. Korean sample size is small and the win rates there are absurdly volatile. Compare the PvT matchup between March and April.

Actually what I did find interesting is how those months repeat what we saw in October/November of last year almost exactly. Specifically a massive and statistically significant imbalance (as demonstrated by the non-overlapping error bars) in favour of Terran swinging to a non-significant increase in favour of Protoss the next month. I wonder if that could be significant somehow...did something happen in Korea in March/April that also happened October/November?

Perhaps a specific player trampled everyone else in the tournaments? The error bars are calculated using the binomial distribution, so it assumes the outcome of the matches can be modeled as random. But it is not necessarily true at such a small scale: a player performing exceptionally well could shift the graph by 5% or more.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
May 03 2012 15:08 GMT
#27
On May 03 2012 23:56 Telenil wrote:
Show nested quote +
On May 03 2012 23:22 Rannasha wrote:
On May 03 2012 23:12 Telenil wrote:
Edit:
By the way, statistics question: I guess the "global" results have smaller error bars because their are more games involved,but since these global results are made from each of the separate matchups below, wouldn't it make more sense to sum the errors quadratically instead? Like, if you have a 3% uncertainty on TvZ and a 3% uncertainty on TvP, claiming there is a 2% uncertainty on the global T win rate looks horribly wrong from my physicist perspective.


You sum the absolute errors quadratically. The graph shows the relative errors, since winrates are just the fraction of games won. The error on winrates is the relative error on the number of games won. If you add up data from 2 independent sources, you expect the relative error to decrease, which is what happens.
Here the two sources measure different things, don't they?
Hm, I guess it's just the "global ratio" that is meaningless as far as balance is concerned. Indeed a race could win 60%+-2 against the 2nd and 40%+-2 against the third, and have a 50%+-1 global ratio, it's just that the 50+-1 would have no significance as far as balance is concerned.

That's probably what confused me in the first place, thanks for the clarification.


Yeah, the global ratio is nice and all, but it's not nearly as interesting as the individual matchup figures.
Such flammable little insects!
Cereb
Profile Joined November 2011
Denmark3388 Posts
Last Edited: 2012-05-03 15:37:29
May 03 2012 15:35 GMT
#28
" ZvT 49,9% - 50,1%"

NO wonder I can't win in this mu!



On May 03 2012 23:33 SarcasmMonster wrote:
For comparison, here are Brood War winrates from 2007-2011.

+ Show Spoiler +
[image loading]


Look at ZvP, where Z is favored for 2 years straight, or how Protoss is the lowest race from 2008-2010! Nothing in the April winrates for SC2 worries me too much.



Yeah really interesting to look at. SC2's graphs almost seems better in comparison
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
SarcasmMonster
Profile Joined October 2011
3136 Posts
May 03 2012 16:06 GMT
#29
On May 04 2012 00:35 Cereb wrote:
" ZvT 49,9% - 50,1%"

NO wonder I can't win in this mu!



Show nested quote +
On May 03 2012 23:33 SarcasmMonster wrote:
For comparison, here are Brood War winrates from 2007-2011.

+ Show Spoiler +
[image loading]


Look at ZvP, where Z is favored for 2 years straight, or how Protoss is the lowest race from 2008-2010! Nothing in the April winrates for SC2 worries me too much.



Yeah really interesting to look at. SC2's graphs almost seems better in comparison


Kind of wished the graph tracked Brood War stats in its early years to see what crazy shenanigans occurred in its infancy as a e-sport. But yeah, the SC2 graph isn't all too bad.
MMA: The true King of Wings
RaiZ
Profile Blog Joined April 2003
2813 Posts
May 03 2012 16:08 GMT
#30
On May 03 2012 23:33 SarcasmMonster wrote:
For comparison, here are Brood War winrates from 2007-2011.

+ Show Spoiler +
[image loading]


Look at ZvP, where Z is favored for 2 years straight, or how Protoss is the lowest race from 2008-2010! Nothing in the April winrates for SC2 worries me too much.

Interestingly enough, that's also the period where my ZvP winrate started going downhill... Seems like i've never liked the way zvp is supposed to be played with all this 3 bases stuff and evolution chamber to wall and sh.t... Much like in sc2... Why is that ? T_______________T
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
zmansman17
Profile Joined March 2011
United States2567 Posts
Last Edited: 2012-05-03 18:08:49
May 03 2012 18:07 GMT
#31
On May 03 2012 21:39 ZenithM wrote:
It may be the first time in the history of the game that Korean Terran have less than 50% winrate overall.
How the mighty have fallen.


Expect this to fall more. Even internationally, win rates have failed to dip below 50% for the reasons below. However, they will also follow the Korean trend.

-----

Rank 1 master Terran here and I'm astounded DK would not address Late game TvP. I've kept track of my win % on sc2gears and passed 20 in-game minutes -- I have only won a single TvP this entire season.

Given this disparity on an anecdotal level (my own), it may not have much significance. However, coupled with many other Rank 1-8 Master Terrans who also fail to win passed 20 in-game minutes, and have tracked a similar rate of failure on sc2gears, I'm guessing that this data exists within the released win rates per MU at least on our level, if not elsewhere.

A few explanations of the win rates: Many of the weaker Terran players have left the race entirely and switched to Protoss or Zerg. The evidence of this is in the proportion of Terran players to their Zerg and Protoss counterparts in the GM and Master leagues within NA and EU. Terran players have dropped to 1/4 of the race selections. (In KR, the Korean Terrans are on another level, and yet their representation is only equal).

Note that it is a possibility that the win rate of the remaining Terrans never changed, but the overall win rate of Terran simply increased from the reduction of the weaker Terran players.

Thus, this is one explanation of relatively even win rates TvP.

An alternative explanation of these win rates is that Terrans are opting for more All-in or Semi all-in mid game timings. Most good Terran players recognize that our Win % peters out as the game goes on, and so we go for timings when we have the greatest chance to win.

A more thorough discussion on balance would occur when Win % of Races were determined per unit of time (0-3 minutes, 3-6 minutes, etc.) and also by League and Server.

I feel that Terran has been pigeonholed into the Terran that we have today. All races should be able to perform relatively evenly at all points in the game, and the winner should be determined by the criterion of his skill, not overwhelmingly by the strength of a race at a certain point in time. If Blizzard finds that Terran has a disproportionate win rate from the 6-9 minute mark, but also a disproportionate loss ratio passed 20 minutes, then there should be adjustments made to weaken Terran at the 6-9 minute mark and strengthen Terran's late game options. I'll take another Rax/add-on timing nerf (given all of the implications) if it means Ravens get faster movement and HSM speed and something is done with BCs.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
May 03 2012 18:13 GMT
#32
Why not give us winrates for certain time periods in games...? Would be much more relevant and useful for balancing. Terran early game cheese and protoss late game are both too strong.
phiinix
Profile Blog Joined February 2011
United States1169 Posts
May 03 2012 18:13 GMT
#33
Can someone explain the numbers to me? Like it says for korea that 157 games were played, but then right under it for zvp there are 1207 games.. so there were more games played for 1 matchup then there were for all of them?....I don't get it
Bruky
Profile Joined January 2011
Czech Republic161 Posts
May 03 2012 18:16 GMT
#34
First time ever korean terran is the weakest race. IS THIS HEAVEN?
drbrown
Profile Joined March 2012
Sweden442 Posts
Last Edited: 2012-05-03 18:32:04
May 03 2012 18:28 GMT
#35
On May 03 2012 21:40 Raid wrote:
Can terrans use the same arguments that zerg and protoss used of that we should "balance the game at the highest level" and since terran doing so bad in korea they need buff?


No they can't since they're not doing bad in korea, for the first time since July there is only one terran in the semi finals of Code S.

It is also for the first time since the game came out that they are beneath an overall winratio of 50%.

Terran isn't doing bad, zerg isn't really underperforming either, it's just a really good protoss season and we're gonna have to wait and see.

What's more important is the number of games is lower than usual with only 157 from the three matchups.


Can someone explain the numbers to me? Like it says for korea that 157 games were played, but then right under it for zvp there are 1207 games.. so there were more games played for 1 matchup then there were for all of them?....I don't get it


That's the number of games played in ZvP total since May 2011, 157 refers to number of games for all matchups in April.
I'm probably being ironic
dacimvrl
Profile Joined December 2011
Vatican City State582 Posts
May 03 2012 18:44 GMT
#36
korean terrans < 50% win rate

kind of sad, but the differential isn't that bad, tbh
Noocta
Profile Joined June 2010
France12578 Posts
May 03 2012 18:58 GMT
#37
Korean Terran being at less than 50% winrate feel wrong.
Most of the time they are the better players.. meh.

Will see next month.
I'm sad Korea is always such a small amount of games.
" I'm not gonna fight you. I'm gonna kick your ass ! "
BakedButters
Profile Joined November 2011
United States748 Posts
May 03 2012 19:06 GMT
#38
It might be true that the Korean sample size is small, but it's also where the highest level of skill is, and that's where the balance should focus upon. I mean, look at the EU protosses. None has had really good results, only mediocre. But majority of top Korean protosses are doing soo well. EU pros need to see why that's happening, and try to translate that to good results
Snute <3 Bomber <3 Parting <3 Life <3
Micket
Profile Joined April 2011
United Kingdom2163 Posts
May 03 2012 19:08 GMT
#39
Come on MVP! Do it for the Aeon of Strife!

I know some hate MVP for cheesing, but having a sole Terran hope is what we all need. THe downside is that if he wins the GSL, people will just say Terran is still imba, sort of like how everyone said ZvP was still imba since DRG won the last GSL vs Genius.
ACrow
Profile Joined October 2011
Germany6583 Posts
May 03 2012 19:27 GMT
#40
Just look at how wildly TvP swung around from March to April => it's just a huge meta game shift. I'm sure T will figure out a new style soon...Stuff like this has happened often and will happen often, it's not as big as people make it out to be, don't worry. That said, I hope the P favored meta persists until the GSL finals, I want to see a PvP final for once
Get off my lawn, young punks
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 544
JuggernautJason26
StarCraft: Brood War
Shuttle 665
Dewaltoss 105
firebathero 94
Zeus 73
Trap 42
910 29
Bale 26
NaDa 26
Dota 2
monkeys_forever322
Counter-Strike
edward210
Super Smash Bros
ArmadaUGS130
Heroes of the Storm
Grubby4566
Liquid`Hasu2000
Other Games
summit1g5954
byalli455
shahzam448
C9.Mang0168
KnowMe132
UpATreeSC94
Chillindude30
Trikslyr25
Railgan17
Organizations
Other Games
BasetradeTV218
Dota 2
PGL Dota 2 - Main Stream167
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 73
• Adnapsc2 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 30
• Azhi_Dahaki26
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur315
Upcoming Events
PiGosaur Cup
3h 5m
Kung Fu Cup
14h 5m
Stellar Fest
16h 5m
The PondCast
1d 13h
OSC
1d 16h
Stellar Fest
1d 16h
OSC
2 days
Stellar Fest
2 days
CranKy Ducklings
3 days
Online Event
3 days
[ Show More ]
FEL
3 days
AI Arena Tournament
3 days
BSL: Ladder Tournament
3 days
Sparkling Tuna Cup
4 days
INu's Battles
4 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
4 days
BSL Open Qualifier
4 days
Replay Cast
5 days
WardiTV Weekly
5 days
Replay Cast
6 days
INu's Battles
6 days
SHIN vs Cure
ByuN vs Zoun
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.